ProBuilder Simple Texturing with AutoUVs

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 37

  • @jackunlocker3125
    @jackunlocker3125 5 ปีที่แล้ว +15

    This guy knows something that i need.

  • @tenorgames
    @tenorgames 3 ปีที่แล้ว +5

    Approaching the end of 2021 and I still am thankful for ProBuilder.

    • @REGNiZZ
      @REGNiZZ ปีที่แล้ว +2

      2023 and still

    • @syedmuad5598
      @syedmuad5598 6 หลายเดือนก่อน

      @@REGNiZZ 2024 and still

  • @The_PotatoLord
    @The_PotatoLord 4 ปีที่แล้ว +10

    This is exactly what I was looking for!

    • @unity
      @unity  4 ปีที่แล้ว +5

      Excellent! Hope you find it helpful, Austin!

  • @TheCivildecay
    @TheCivildecay 5 ปีที่แล้ว +9

    Am I the only one who loves the non-textured flatcolored look? :)

    • @Enum_Dev
      @Enum_Dev 4 ปีที่แล้ว +2

      Yes

    • @thederpderp7758
      @thederpderp7758 3 ปีที่แล้ว

      No you are not good sir!

    • @SuperMillwall
      @SuperMillwall 7 หลายเดือนก่อน +1

      It looks better flat

  • @luigiermini9914
    @luigiermini9914 6 ปีที่แล้ว +12

    Guys this thing is a blast! I can't wait to try it

  • @Seiku
    @Seiku 6 ปีที่แล้ว +3

    Looks awesome.

  • @michaelp8376
    @michaelp8376 2 ปีที่แล้ว +1

    Thank you, this was very helpful.

  • @jayeshsalvi
    @jayeshsalvi 6 ปีที่แล้ว +6

    This is great. I noticed however that the texture editor doesn't work if you just drag-and-drop a material onto the mesh. When I adjust the tiling multipliers, the scaled texture preview shows only for a moment and it resets back (even though the X and Y tiling values have changed in the editor window). Only when I assigned the material to the palette in material editor window, then applied it to the mesh; then the UV editor changes stuck. (Unity version 2018.2.1f1 on Ubuntu, Probuilder 2.9.8f3)

    • @TedThomasTT
      @TedThomasTT 5 ปีที่แล้ว

      yeah they need to fix that. only having materials work correctly if they've been applied via probuilder goes against the unity way

  • @leonisadonis
    @leonisadonis 3 ปีที่แล้ว

    helped a ton THANKS UNITY VERY COOL

  • @AleksVHaecky
    @AleksVHaecky 3 ปีที่แล้ว

    Thank you! Perfect!

  • @TomFowkes
    @TomFowkes 4 ปีที่แล้ว +1

    how do i change the tiling for specific faces of an object using the same texture

  • @NodirjonAbdullayev-yp6iu
    @NodirjonAbdullayev-yp6iu 6 หลายเดือนก่อน

    thanks very much

  • @Marcos10PT
    @Marcos10PT 4 ปีที่แล้ว

    Is it possible to group the faces of a square? I can't seem to do it, they collapse into a single point and the texture stops being displayed.

  • @kinggarithos888
    @kinggarithos888 2 ปีที่แล้ว

    How'd you set the faces?

  • @wepr0digy
    @wepr0digy 6 ปีที่แล้ว

    thanks for video!

  • @deltacx1059
    @deltacx1059 4 ปีที่แล้ว

    Looks good but I can't figure out how to use the thing

  • @KamikaziFly
    @KamikaziFly 3 ปีที่แล้ว

    Can we use ProBuilder in Unity 2019? I'm unsure how to access ProBuilder in 2019.
    It seems the asset store has it available for Unity 2017 and 2018.
    Has it been deprecated for further versions?

    • @doriondouglas6176
      @doriondouglas6176 2 ปีที่แล้ว

      Use the package manager. It's in the unity registry and you can simply select and install it.

  • @mrslake7096
    @mrslake7096 2 ปีที่แล้ว

    Thanks

  • @Ciroisnthere
    @Ciroisnthere 2 ปีที่แล้ว

    thanks

  • @jeppe2508
    @jeppe2508 ปีที่แล้ว

    There was some good helping information, thanks :) But i still have a big issue wit the wall and i dont know if that was what you tryed to do or if my problem is something else. But its like if you have a texture on the wall then it looks like a half texture and then you see the end of the line from it where it starts over.. Uhmm i dont know how to explain it :S If you place a picture on the wall then the picture is in many pictures on the wall. I tryed to rotate and zoom it out and in but its still not like just one single texture that sits perfect on the wall. I dont know if you can some hoe help me please XD It seems to be my biggest problem right now before i can move on and try see if i can learn, how to place furnitures and all what comes after that.

  • @paulchristian1349
    @paulchristian1349 3 หลายเดือนก่อน

    how will I pass the color to unity??

  • @Alffraido
    @Alffraido 2 ปีที่แล้ว

    This is not working for me. At all. im trying to make windows?

  • @SamCo99
    @SamCo99 3 ปีที่แล้ว +2

    Hey, ive noticed that when i have UV editor on, my faces are still highlighted so i cant see the changes im making. Do you know why this could be happening?
    Great vid btw, thanks a bunch!

    • @thederpderp7758
      @thederpderp7758 3 ปีที่แล้ว

      I've got that issue too. In the video I noticed that when he started editing faces, the highlighting disappeared but doesn't seem to be that way in my case

  • @marcokurvers4944
    @marcokurvers4944 4 ปีที่แล้ว

    If I move a face, the material will not align. It centers it. All the sides go to move. But I will only move one side. I have trying to set the Anchor, but I saw in your video that you use not the Anchor. I will make the walls in Unity with Probuilder in the same solution as in GZDoom Builder: that I can texturing with a nice aligning.

  • @martinasenov3361
    @martinasenov3361 5 ปีที่แล้ว +1

    would be great, if it worked. This is one of the most broken plugins, face grouping doesn't work and updating versions basically erases all my previously created meshes. Not to mention all the difficulties using this tool. Strongly recommend using Blender instead

    • @appmagician3240
      @appmagician3240 4 ปีที่แล้ว +4

      the unwillingness to learn a new tool is strong on this one

  • @breakfastboi3344
    @breakfastboi3344 5 ปีที่แล้ว +2

    basically
    blender but easier