Before this video I was unaware of "Parent to Bone" option: hence was doing parenting by manually assigning vertex groups for minor objects, which is MUCH more tedious. "Parent to Bone" saves lots of time. Extremely helpful tutorial. Huge thanks.❤
I was just struggling with the next level of difficulty here; specifically how to get a character to switch sides when paddling a boat. It involves switching the hands and re-linking them somehow but I couldn't get it done. Mixamo has a paddler, might be a good advanced follow-up idea
I know how to transfer it to the game engine, but when you do the throwing process, you really have to throw the object in your hand, you cannot do this with an animation, use the physics in the game engine to throw the object from your hand at the time of throwing, then use a hand animation to call it back, then call back the object you threw with the code you wrote in the game engine. It is not possible to do this as an animation.
The third videos about holding object. This is the best. Thank you so much
Before this video I was unaware of "Parent to Bone" option: hence was doing parenting by manually assigning vertex groups for minor objects, which is MUCH more tedious.
"Parent to Bone" saves lots of time. Extremely helpful tutorial. Huge thanks.❤
Nice tutorial. Straight forward and simple.
Thanks!
Thank you for your support of my channel:)
Thank 😊😊😊.......
Thanks a lot bro🙏
I was just struggling with the next level of difficulty here; specifically how to get a character to switch sides when paddling a boat. It involves switching the hands and re-linking them somehow but I couldn't get it done. Mixamo has a paddler, might be a good advanced follow-up idea
I couldnt understand exactly how animation you want to make. If you send me ur Blend file, maybe I can help.
@@mk3dgraphics Can show equiping 2 handed weapon now?
Nice. How about a tutorial about how to rig a character picking up and then dropping/throwing objects? And then how to export that to a game engine?
You can watch my tutorial. th-cam.com/video/UdQhwOaxnZA/w-d-xo.html But, I don't know how to export into a game engine.
I know how to transfer it to the game engine, but when you do the throwing process, you really have to throw the object in your hand, you cannot do this with an animation, use the physics in the game engine to throw the object from your hand at the time of throwing, then use a hand animation to call it back, then call back the object you threw with the code you wrote in the game engine. It is not possible to do this as an animation.
Vrey gooooood
hello bro, please create a course about making video like zack. d films
It's good sir
Bro can you nake body base mase pls.
two handed weapon please :-)