An Honest Discussion on Crushers

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
  • #arknights #nogacha
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ความคิดเห็น • 302

  • @BloopsArknights
    @BloopsArknights  หลายเดือนก่อน +171

    I cant believe I forgot to being this up in the video, but:
    Warfarin's S1 is busted with Crushers since it heals based on Max HP, which Crushers have a lot of. Warfarin and Shining are your 2 BEST Crusher supporters.
    ALSO Abjurer's also really help Crushers. Sanctuary helps boost Crusher's EHP. And since it is damage reduction, this also helps increase their effective healing.

    • @goatofshadows
      @goatofshadows หลายเดือนก่อน +7

      Lumen s3's raw hps also goes very hard for crushers. He is pretty comparable to Warfin time.

    • @abrahamwijaya6631
      @abrahamwijaya6631 หลายเดือนก่อน +1

      So quercus, warfarin and shinning is good for quartz 😊
      I have both

    • @VonTachyon
      @VonTachyon หลายเดือนก่อน +11

      Sanctuary doesn't work with Hoederer specifically, since he already gives himself sanctuary and it won't stack with other sources.

    • @kholdstare90
      @kholdstare90 หลายเดือนก่อน +4

      @@VonTachyon It uses the highest value sanctuary. So Quercus won't be able to boost it since even with module and pots she has the same value. The other abjurers will be able to boost it once their conditions are met though.

    • @tricmagic
      @tricmagic หลายเดือนก่อน +1

      And then you add Fragility. +20% damage taken. Which means big numbers go up.
      Suzuran also slows, so lots of time before contact to get a few hits off for free.

  • @zoelove5253
    @zoelove5253 หลายเดือนก่อน +120

    I'd love a series explaining what every class branch specializes on, something similar to this but with Dreadnoughts or arts guards for example would be entertaining.

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +51

      As much as I would love to do that....
      ...I am only really this knowledgable with Crushers lmao.

    • @KyuHikari
      @KyuHikari หลายเดือนก่อน +22

      @@BloopsArknights and it’s a lot of effort too
      Needless to say that TONS of people would find it helpful, but that’s too much work for just one person - putting aside the fact that you’ll have to constantly argue with people who disagree with you and are too stubborn to try and understand different perspectives
      Id also be super down to seeing you make more stuff like this, but I hope this wouldn’t lead to a burn out for content creation like other people went through (most notably Yii and his reviews of different classes)

    • @hekate-
      @hekate- หลายเดือนก่อน +1

      U can try searching Yii's channel (although he quitted making arknights content and some class analysis are years old), it's still very informative about them in general and what to use them to. But the most recent archetypes for each class u will not have an analysis about--

    • @sunshinemarmot7070
      @sunshinemarmot7070 หลายเดือนก่อน +3

      @@BloopsArknights I understand it's a lot of effort but i am so, so, so tired of metaheads throwing away 95% of operators I'd be so grateful to see more analysis from a perspective that is willing to actually engage with the game fully. If you ever make another archetype breakdown, i will be watching

  • @The158Outlaws
    @The158Outlaws หลายเดือนก่อน +175

    W take, especially on the weakness of Crushers. I myself use them, and yes, they dont really struggle, only against high physical dps enemies with low atk

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +79

      I'd rather give an Ines take than a W take, but I'll take what I can get.

    • @seizalez8096
      @seizalez8096 หลายเดือนก่อน

      W???

    • @ChaosMind10531
      @ChaosMind10531 2 วันที่ผ่านมา

      Same... As someone who has maxed trust my 2 Crusher guards... It not really that hard to work around their weakness... I mean I would still put a Medic to support my Operators... So the need for healing is not an issue...

  • @mclemonado
    @mclemonado หลายเดือนก่อน +65

    beeg sword
    brain happy
    simple as

    • @lappironi
      @lappironi หลายเดือนก่อน +1

      -Musha- Soloblade enjoyers can relate

  • @moebiusjdx7288
    @moebiusjdx7288 หลายเดือนก่อน +90

    Thanks for this video. The community had pretty much tossed crushers aside and I'm glad someone decided to give them a fair assessment.

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +29

      No operator deserves to be tossed aside. Everyone deserves their chance.

    • @itsteebz484
      @itsteebz484 หลายเดือนก่อน +11

      @@BloopsArknights except Brawlers/Fighters who aren't named Mountain/Chongyue
      They deserve to be tossed aside
      (please help me make good use of my wife Flint I don't know what to do with Brawlers/Fighters)

    • @PrabuAzazel
      @PrabuAzazel หลายเดือนก่อน +8

      ​@@itsteebz484I never treat Mountain as a brawler but more treat him like lite version of Centurion 😂

    • @itsteebz484
      @itsteebz484 หลายเดือนก่อน

      @@PrabuAzazel It's so over (for Brawlers who aren't Mountain or Chongyue)

    • @MuStCoMmEnT09
      @MuStCoMmEnT09 หลายเดือนก่อน +5

      @@itsteebz484 I've gotten a ton of mileage out of Indra since release though. Beehunter can be really fun with a buffsquad too, like a mini tachanka.

  • @TakeMyLunch
    @TakeMyLunch หลายเดือนก่อน +15

    "Crushers gain splash damage."
    *Me staring at the new Earthshaker subclass on CN*

    • @doomclasher9287
      @doomclasher9287 หลายเดือนก่อน +2

      Technically their splash damage is different, but yeah idk why there's now so many similar guard archetypes

    • @GodSejeong
      @GodSejeong หลายเดือนก่อน +2

      @@doomclasher9287 The idea probably was to make a splash damage ground unit, but that is exactly what would go in the list of guard archetype. I haven't read up much on the details, but splash damage on a ground unit with just a single tile range is almost non-sensical because centurion guards exist, especially if the splash area isn't significantly large enough to make the two different.
      Also Savage is in a funny position because lmao, the miner rabbit with explosive hammer isn't a splash damage ground unit.

  • @noname768397
    @noname768397 หลายเดือนก่อน +38

    Quick summary:
    + stable dps againts high def enemies
    + high survivability with certain criteria
    - weak againts high dps enemies
    ± her capabilities againts long range capable enemies sometimes irrelevant (in terms of comparison) because most of long range enemies rend to use arts damage
    Did i sum it up right?
    Side note : low rarities tend to be where HG cook their classes wich set the baseline standard amd what could their 6* counterparts would be, HG makes this mistake twice by releasing the 6* blast caster and flinger first makes designing the lower rarity counterparts much harder, because they wanna fix past mistakes but also dont wanna powercreep the current available 6*

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +14

      Yeah basically.
      Crushers aren't really weak to high DPS enemies though, just low attack rate high DPS enemies. As you can have a nuker enemy with a low attack speed that a Crusher can excel against, while a brawler-type enemy is their worst nightmare.
      And yeah, better at dealing with ranged arts damage than ranged physical damage.

    • @delirare
      @delirare หลายเดือนก่อน +2

      Yeah,we saw it with...Loop.
      4 star operator but hell she is good

    • @Arkvfv
      @Arkvfv หลายเดือนก่อน

      They are good against arts damage melee units as well as ranged arts since they have high hp.

  • @echigokurogane8612
    @echigokurogane8612 หลายเดือนก่อน +38

    One thing you didn’t mention was Abjurers. They are really effective at supporting Crushers because of their Sanctuary, which boosts their EHP even further.
    Abjurer is another branch that people consider bad, even though it’s not. Abjurer and Crushers are in the same boat of there being better options.

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +11

      Yeah I didnt realize I forgot to talk about them until after I was basically done editing lol.

    • @Finnecable
      @Finnecable หลายเดือนก่อน +9

      During and after the Blacksteel event I started to use Silence Alter and Quercus a lot more. I'm starting to see more opportunities to bring them now. Notably Silence on s2 helped me beat DoS A-3 by letting me stall the boss with my underbuilt defenders.

    • @kurobako6001
      @kurobako6001 หลายเดือนก่อน

      Sanctuary wont stack on each other dude, they wouldn't have any synergy together

    • @echigokurogane8612
      @echigokurogane8612 หลายเดือนก่อน +1

      @@kurobako6001 I know that. However Abjurers (minus Quercus) either have higher Sanctuary effects, or has ways of increasing their own to a higher effect, which can still be very beneficial to each of them.

    • @kurobako6001
      @kurobako6001 หลายเดือนก่อน

      @@echigokurogane8612 that's just straight up wasting the crusher's innate Sanctuary tho. You're better off just using abjurers with other classes since Sanctuary is calculated after def and res and using crushers with a good healer

  • @goatofshadows
    @goatofshadows หลายเดือนก่อน +38

    Specter also has an additional target

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +20

      true

    • @bluerendar2194
      @bluerendar2194 หลายเดือนก่อน

      which makes theor max DpS another 50% higher, and practical DpS often (when blocking for self) about 100% higher since comfortable block count = max block - 1 (otherwise it's too easy to accidentally leak)

    • @tuanahmadkurniaillahi6864
      @tuanahmadkurniaillahi6864 หลายเดือนก่อน +1

      and if you S2 her and bring gladia you are golden..

  • @ScottPorterback
    @ScottPorterback หลายเดือนก่อน +30

    Ayy we love to see support for Crushers! Tbh I’m like a hipster when it comes to them. The more people that think they’re bad, the better. I don’t need validation to know they’re great.
    Can’t wait for my mans Hoederer, I got the Darknights family ready to help him

  • @fischwell
    @fischwell หลายเดือนก่อน +42

    Another least used subclass, abjurer, might help crusher with the sanctuary talent.

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +27

      Genuinally true. I forgot to talk about them in the script but they are a good combo piece, as sanctuary does help with effective HP and effective healing.

    • @gaswe9236
      @gaswe9236 หลายเดือนก่อน +14

      I wish abjurers had shorter skill cycles (nine color deer) and or infinite skill duration (quercus) to make them more viable options....

    • @noah1535
      @noah1535 หลายเดือนก่อน +10

      Especially Silence Alter (if you were around for that event anyway) since she has passive Shelter affected by hp rather than hard hp cut-offs so crushers always have Shelter regardless of hp, and can boost it with S2

    • @DixiFaustin
      @DixiFaustin หลายเดือนก่อน

      @@gaswe9236 >infinite skill duration (quercus)
      Quercus S1 - unlimited duration.

  • @greasybreads9657
    @greasybreads9657 หลายเดือนก่อน +25

    ill be honest i had no idea wind chimes was a crusher. i thought she was a sniper for some reason.

    • @januszpolak254
      @januszpolak254 หลายเดือนก่อน +2

      How lol ?

    • @govinlock8568
      @govinlock8568 หลายเดือนก่อน +9

      You must be confused her with Jieyun which is a sniper and both of them have similar color scheme and released closely (Jieyun released during Chong Yue and Lin Yuxia while Windchime released during Qiubai)

    • @greasybreads9657
      @greasybreads9657 หลายเดือนก่อน +3

      @@govinlock8568 yes exactly

    • @edhikurniawan
      @edhikurniawan หลายเดือนก่อน

      Her outfit resembles hunter or sniper at Ragnarok Online.

  • @keirj2124
    @keirj2124 หลายเดือนก่อน +41

    I liked this very good and informative.

    • @Mikoto86
      @Mikoto86 หลายเดือนก่อน +4

      Agreed. This is why Arknights is great. IT IS like MTG. Work with what you have and you will be fine clearing any content

  • @RockOfEdges
    @RockOfEdges หลายเดือนก่อน +30

    Your analogy about Arknights being a card game and finding fun lil combos from esoteric cards is genius. The way I play the game nowadays (and always, really) is to just use fun operators, and that roster might change depending on my mood. Sometimes I do like using super overpowered ass operators armed with pocket-sized nuclear bombs to clear the the stage super braindead and fast, and sometimes I like using Shamare to debuff the enemies enough so that Archetto can get rid of the medium-sized targets and use a well-timed Fia S2 to annihilate the bigger elites at the same time. Finding niche use cases for niche operators is a pretty big part of the fun of the game, and relating that to finding fun card combos is something I never thought of before.
    Good video I give this one a big thumbs up / 10

  • @PAX-East
    @PAX-East หลายเดือนก่อน +47

    10:51 - 10:59
    Yeah, that sums it up.
    I remember people being mad that the Phalynx caster module didn't just make them Mylnar on stilts.

    • @rainzerdesu
      @rainzerdesu หลายเดือนก่อน +2

      I mean, I could see the argument in a game about resource management. If you have limited resources to pull ops and limited resources to develop ops, it makes no sense to prioritize an extremely niche operator outside of like personal bias. It applies to entire class branches like splash/mystic casters, abjurers, and flingers. Same with how no ones championing Eunectes, Stainless, or Hellagur.

    • @torinriley7569
      @torinriley7569 หลายเดือนก่อน +1

      @@rainzerdesu that certainly applies to new players, but after a bit every account reaches that tipping point where they can clear just about any piece of content bar maybe extreme outliers like DOS or Max Risk CC. I think that's about the point where players should start investing into weird ideas or niches and see what's possible.
      For instance someone cleared DOS S-3 with Stainless' turrets as the main DPS in combination with Angelina (and other supporters) for a Supporters Only clear.

    • @rainzerdesu
      @rainzerdesu หลายเดือนก่อน +2

      ​@@torinriley7569Even if you were in such a position, it still makes no sense if we look at the banner release schedule. Outside of spending extra or being extremely lucky, rolling on Hoederer results in having to sacrifice one or more of the operators on schedule that are just objectively better.

    • @torinriley7569
      @torinriley7569 หลายเดือนก่อน

      @@rainzerdesu Or you can simply wait til the next "front that was" banner drops whenever we're getting close to Episode 14 releasing on global and have a banner that has Stainless, Ines, and Hoederer. That and a build account only really needs to worry about limited ops. Sure, Ray and Degenbrecher are really powerful damage ops, but I also already have Surtur, Texas Alter, and Pozyomka. I can affort to wait for these ops to rerun on a different banner.
      This year is a bit more whack than usual what with the Rainbow 6 double rerun, but normally speaking budgets aren't particularly tight unless you really want to get the op on release.

    • @rainzerdesu
      @rainzerdesu หลายเดือนก่อน +2

      @@torinriley7569 The problem is that TFtW banners are accepted to be not worth pulling unless you don't own a majority of the ones on them so 2+. With the Hoederer, Ines was a must pull and had multiple TFtWs with her and Stainless had multiple better TFtWs with Horn and Sailleach so for people who would pull on these banners, the likelihood of not owning Ines and Stainless is low.
      For future banners, we have an immediate Virtuosa which is a new class so that already makes her better if the argument is for "niche" purposes as well as having Viviana on her banner for "niche" purposes as an Arts Fighter. Degen is meta defining based on what we know from CN voting her the most influential release of 2023. Even if you skipped Ray because Typhon, there's still Shu and Ela, both good ops and both limited. Shu's banner also has Zuo Le for "niche" arguments being a good musha. Then after there's Ascalon which also is a better op than Hoederer and fits the "niche" focus since she's an Ambusher. And then right after her is the 5th anniversary event so that's not skippable.
      So the idea of pulling for Hoederer either for usability or niche are both objectively bad.

  • @anomy5643
    @anomy5643 หลายเดือนก่อน +34

    We're debunking SUPAH with this one

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +19

      GOOD

    • @roland96thebloxxer
      @roland96thebloxxer หลายเดือนก่อน

      @@BloopsArknights What's supah? An acronym?

    • @doomclasher9287
      @doomclasher9287 หลายเดือนก่อน +2

      @@roland96thebloxxer (can't entirely tell if your reply is a joke) Controversial Arknights youtuber and Gummy simp

    • @roland96thebloxxer
      @roland96thebloxxer หลายเดือนก่อน +3

      @@doomclasher9287 I was serious. I don't do arknights TH-cam unless I'm looking for class guides like these crushers

    • @fefedusts
      @fefedusts 22 วันที่ผ่านมา +3

      @@roland96thebloxxer he's a weirdo, you're doing fine not knowing him.

  • @erhixon773
    @erhixon773 หลายเดือนก่อน +17

    Honestly yeah, I like and agree with your great takes. The game is more fun if you do things your way, and being challenged is part of that fun (most of the time).
    I already had Wind Chimes on my to-build priority list on the lower end, and upon watching your video about defending Crushers, I immediately moved her on the higher end and it was worth it.

  • @mojavefry2617
    @mojavefry2617 หลายเดือนก่อน +9

    10:00 Thanks to your choice of example operators, I am now imagining Quartz, Matoimaru and Franka all standing next to each other.
    Legs for days, I am in Heaven.
    Edit: and Specter. My word, legs enjoyers eat well with this game.

  • @lyrunis
    @lyrunis หลายเดือนก่อน +24

    What's your playstyle when it comes to Arknights? Do you use all the meta operators?
    Me: "Men."
    Friends: "What???"
    Me: "Gae."

    • @Echo-rh7zz
      @Echo-rh7zz หลายเดือนก่อน +4

      Me too!

    • @goatofshadows
      @goatofshadows หลายเดือนก่อน +8

      "Goats."
      "What?"
      "Baaa."

    • @zer00o79
      @zer00o79 หลายเดือนก่อน +3

      I love men

  • @josephtheaurhwjfhsjnx2574
    @josephtheaurhwjfhsjnx2574 หลายเดือนก่อน +6

    Main issue with crushers isn't the class but the skills HG gives to operators and lack of module, you might think they don't need any but they HAVE to, any type of damage reduction is key for them, they need more than what is given on their talents, that's why for example with the module they could get reduces damage by enemies blocked and from ranged attacks when the unit is not blocking, some kind of survivability for them to keep alive without depending as much from medics, even dodge can work, some kind of physical and arts dodge while their skills are not active can be useful too (in case of Qiubai when it IS active)
    As mentioned with the skills: Wind chimes S2 only gets shelter during the skill duration, stops attacking for 5 seconds only do barely do 7k damage as max with only 1 second of stun, Hoederer S2 needs a whole 3 seconds of attacking for only 1 second of stun which isn't worth, not to talk about Qiubai who receives INCREASED DAMAGE, being someone who is already weak and needs any kind of deffensive ability, HG didn't cook with operators' skills, they had potential but only took that potential with Hoederer S1 and S3, other skills were bad + attack up gamma.

  • @CrusherKingZ
    @CrusherKingZ หลายเดือนก่อน +19

    Wow, you convinced me to try out my class

  • @vice2792ocl
    @vice2792ocl หลายเดือนก่อน +24

    I got to wonder if we're going to have another brawler situation. When everybody thought they were the worst till mountain almost playing like a different archetype- kept him relevant. But I understand if I'm totally getting hordoror completely wrong

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +34

      People dislike Brawlers for some reason, and its because Mountain's main usage breaks out of that identity, making him akin to a centurion. Hoederer on the other hand does a good job at retaining the Crusher identity, as i explain in the video, so I wouldnt see this happening.

    • @echigokurogane8612
      @echigokurogane8612 หลายเดือนก่อน +11

      Brawler isn’t even that bad of a branch. Flint and Dagda in particular are good ones, hell Dagda might be able to reach Chongyue’s level of damage.

    • @KyuHikari
      @KyuHikari หลายเดือนก่อน +8

      @@echigokurogane8612dude i looooove flint she’s so fun to use

    • @Tk3997
      @Tk3997 หลายเดือนก่อน +17

      No the problem is that brawlers actually are just bad and swordmasters have a similiar issue.
      Crusher's have a downside, but their upside actually works within the context of the games mechanics baring rare edge cases because when it comes to physical damage a single bigger hit is pretty much ALWAYS better then several small hits. As shown in the video crushers retain high effective DPS even through high defense numbers, but swordmasters and brawlers have literally the exact opposite problem. They have very high theoretical DPS... that is effectively never applicable because they loose basically all of it against even middling defense stats, even what would largely be classed as 'trash' mobs often have enough to basically halve their damage and against a wide swath of elites they basically do chip.
      For brawlers and really any class with a 'lower attack but high attack speed' gimmick to work the game would need to be careful to provide enemies where that's actually advantageous. So basically enemies with some kind of percentage based damage reduction ability or large HP pools with extremely low defense, but this functionally NEVER happens. Virtually all enemies have defense and it's generally inflated over the games life and also inflates with rank with the result that brawlers are just bad against the majority of enemy units.
      Then add in the cruddy one block to really seal the deal on them just having no real use. Crushers at least bring damage and bulk against non-phyical damage to the table (along with a usable block count) both are genuinely useful and while not ultra meta they're generally workable due to those raw stats within how the game actually functions.
      Brawlers bring nothing to the table.
      Their gimmick is due to core game design actually actively detrimental. There defensive states are deeply unimpressive (there seems to have been some thoughts of dodge being part of their kits, but they refused to ever make the percentages high enough to matter on any of them.), they do basically no damage to almost anything that matters, AND they're one block on top of it which makes them even worse lane holders then the first two already would have. They are fundemtnally broken and bad because in a game where defense is an integer rather then percentage based reduction fast weak attacks are ALWAYS going to be a loosing proposition.
      Mountain had basically just not even be a brawler to actually be good.

    • @MuStCoMmEnT09
      @MuStCoMmEnT09 หลายเดือนก่อน +11

      The thing with Brawlers is that they were designed to be an early match dps, and in that regard, they were crazy good at it. Until year 3 we didn't exactly have many sub 10 cost units with actual dps and survivability in the same package.
      The *problem* with brawlers, is that myrtle and other banner vanguards exist and completely ruined the whole concept of DP generation in arknights. There's no longer a scenario where you ever want an early laneholder that can't just be solved by generating more DP so that you can slap down mudrock before the first wave wolves even get to your blue box.
      So now the actual reward of brawlers barely exists, because people aren't thinking about what to use their first 15 dp for anymore, they're thinking about how quickly they can get combo out the rest of their team instead.
      For their costs, brawlers such as indra are actually insanely good at what they do, and that's always been their gimmick. Incredibly DP efficient lane holders.
      Also arknights doesn't really support 1v1 units anymore so. If your unit doesn't have at least 2 block they're kinda worthless in modern arknights whoops.

  • @razorka1293
    @razorka1293 หลายเดือนก่อน +4

    the problem with quarts is that you need a team to keep them alive while other operators can just stay alone or with one helper you could use the other operators to do 4x times more damage/healin/tanking

  • @Gorden121
    @Gorden121 หลายเดือนก่อน +6

    Finally someone who gets Crushers.
    Especially the low DPS argument is mind boggling. Anyone who has taken a -ATK tag in CC should know how easy it is to get defense thresholded, and Crushers rarely ever get Defense Thresholded right off the bat, so they need a downside. But even with that downside of 0 defense with a good team they have great value.

  • @akariyorukage9588
    @akariyorukage9588 หลายเดือนก่อน +3

    I luv the quality behind the video essay! Well done :> The thourough explaination makes it easy to understand for new players how to use them

  • @arkabreu9522
    @arkabreu9522 หลายเดือนก่อน +8

    Thanks for this video. Clarified some doubts I had with crushers. :D

  • @false_Moon
    @false_Moon หลายเดือนก่อน +6

    Please make a more content like this.

  • @juances
    @juances หลายเดือนก่อน +7

    I do agree with the "work with what you have" mentality but here that only really applies if you were pulling for someone else and then the game hands you a crusher so you find a way to make it work to spite on the gacha gods that cursed your pulls. Still the question remains, why would anyone bother to pull for a crusher *willingly*?

    • @jessicastjames6202
      @jessicastjames6202 หลายเดือนก่อน +2

      Because the character is cool/hot? Because big ATK and HP number go brrrr? Not everyone cares about only using the absolute most effective units, that's such a boring way to play the game. It's so much more fun to try to figure out how to make your favourites work (and then bring in the meta big guns if the stage is too hard lol).

  • @boggart1062
    @boggart1062 หลายเดือนก่อน +2

    The other slight counter to the dps argument is that with higher base attack they're more likely to waste damage on overkill unless they can oneshot something, it's the same issue most of the besieger class has. To be honest the main issue I see with crushers is that their niche of dealing with enemies with both high resistance and high defense is shared with true damage ops and you have to e2 Amiya to progress the story. There's not much reason to build one unless you really like them or are so late into your account that you're moving into niche clears.

  • @Reikkou
    @Reikkou หลายเดือนก่อน +2

    Very insightful! I was looking forward to pulling for Hoederer with the introduction of Chapter 13 and I absolutely cannot wait to try him out! I’m glad I came across this video to gain a better understanding of crushers!
    Amazing video, cheers!

  • @Code_DarkWolf
    @Code_DarkWolf หลายเดือนก่อน +5

    I think that part of the problem with crushers are players expectations, they wanted somethin extremely good at their job or something that is set and forget they can handle on their own due to them doing almost everything, and if you take into consideration all the cracked OP 6* like surtr or texalter then crushers looks weakers specially if you only see quartz (the worst crusher imo due to crontradictory kit)

  • @hvbobcat9731
    @hvbobcat9731 หลายเดือนก่อน +1

    I love this video!!! Been desperately searching for a high-quality arknights channel ever since we lost our beloved Yii to burnout and it looks like I found one. Gonna go binge everything else here, can't wait to see what comes next! Your understanding of what operators are for is really helpful and really educational

  • @HighfireX
    @HighfireX หลายเดือนก่อน +4

    Good stuff on pinpointing the use cases for crushers.

  • @twittwitmf3258
    @twittwitmf3258 หลายเดือนก่อน +4

    13:26 this is false btw because +% buffs are additive and not multiplicative so it should be base atk * 1.7 (50 from skill and 20 from talent) * 2.3

  • @etgamer16
    @etgamer16 หลายเดือนก่อน +6

    Great Video!! 👍
    I await Hoederer he seems like a fun Crusher

  • @daiyaga7675
    @daiyaga7675 หลายเดือนก่อน +3

    8:16 It's not a Shining thing actually, all regular flat def/res effects are applied before the %-based modifiers. You can see the same thing by messing around with Bison's talent or various sources of flat buffs/debuffs (for example a 0 res operator getting affected by Burn with NG S3 active will go from 38 to 0 even though Burn is supposed to be -20, Bison with S2 up loses 220 def from Corrosion instead of 100). Only Inspire is applied differently for some reason.
    Good video btw

  • @sibericusthefrosty9950
    @sibericusthefrosty9950 29 วันที่ผ่านมา +3

    Thank you for creating a serious in-depth analysis video, we definitely need these kinds of discussions, because it proves that there are more to Arknights than just gameplay (this side of the community is already overbloated that cc are quitting).
    Anyway, thanks for giving me a reason to raise Quartz, I always wanted to raise at least one operator per sub-class, and she fits the bill. I'm not rolling for Hoederer while Wind Chimes is boring.

  • @Cherb123456
    @Cherb123456 หลายเดือนก่อน

    Very interesting overview and insight, thank you!

  • @gipsysidney5737
    @gipsysidney5737 หลายเดือนก่อน

    This is my 1st video I've ever seen from you and Im loving it. Im about to binge-watch everything from your channel. I will disable my adblocker and have your playlist on repeat through the night.
    These were the best 16 minutes of the month as far as im concerned,
    Thank you, I had a great time.

  • @ASTUFILLON5
    @ASTUFILLON5 หลายเดือนก่อน +5

    came around to crushers after your first rant and starting to see how i could apply them. Now they fit in pretty well for me and they are fun to use and now waiting for Hoederer just for s1 to be even more of a lazy doktah.

  • @HittingBandy
    @HittingBandy หลายเดือนก่อน +3

    Actually for the centurion vs Crusher vs Dreadnought comparison, you might as well multiply the damage by three and two respectively, cause Centurions and Crusher aoe is based off their block count. Basically Quartz, a 4 star, is twice as effective as a 5 star franka due to block, while centurion is still better than Crusher for being a 3 block if we simply take in the numbers
    Let's simplify it this way. Centurions have good sustain because they are meant for laneholding, hence Specter with the passive healing, Blaze with the def bonus and the extra range, and Gavial with the damage res. Dreadnoughts are for boss killing, hence the higher hp and higher def. Crushers is between the two, so more on stalling the elites who have high damage, and two of them at best.

  • @Thalliet
    @Thalliet หลายเดือนก่อน +3

    A pretty good video, it was a bit tough for me to keep up because of... Smooth Brainess, but now, i can at least say that i value Crusher more now and am interested to maybe build one in the future. And it also makes me a bit more regretful to skip Hoederer...

  • @animalpetdrakenstar6598
    @animalpetdrakenstar6598 หลายเดือนก่อน +1

    for their survivability, I thought you would have mentioned one of the abjurers lol. Nice vid, I hope to build with Quartz or Wind Chimes one day

  • @tebthecat1141
    @tebthecat1141 หลายเดือนก่อน

    I actually learned a lot through this video! Though I'm still not going to build any crushers, seeing the actual numbers really helped me to understand what it is that crushers are supposed to do. It was like taking a fun math class :)
    As a nicheknights lover (specifically ambushers/stalkers for me), I say everyone should keep on keeping on :D

  • @tagakimiwako
    @tagakimiwako หลายเดือนก่อน +2

    great video, thank you for explanation for crushers!

    • @tagakimiwako
      @tagakimiwako หลายเดือนก่อน

      really love your no gacha series, love from TW server

  • @baruurab8473
    @baruurab8473 หลายเดือนก่อน +4

    Good video! I am excited to combo hoederer and sora

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +2

      I think you mean Hoederer and U-Official

    • @baruurab8473
      @baruurab8473 หลายเดือนก่อน +2

      I have PTSD of Eureka...​@@BloopsArknights

  • @PlainOlSoapBar
    @PlainOlSoapBar หลายเดือนก่อน

    I really like the last quarter of your video talking about your card game analogy. I wish I had the time (and in-game resources lmao) to fck around and clear stages the way I want to. Unfortunately, I'm busy with school and many events are time-limited so I would much rather speedrun everything with OP ops so I can save some time for the cinematics. It doesn't help that Hypergryph releases events or stages with extremely tanky or difficult enemies just so they can deal with powercreep, which hurts the ability for more niche and average ops to perform well. But still, I appreciate this playstyle to Arknights that quite a good deal of people take part in

  • @BestBoySaika
    @BestBoySaika หลายเดือนก่อน +1

    Really good video, completely changed how I view them.

  • @doomclasher9287
    @doomclasher9287 หลายเดือนก่อน

    I was going to pull Hoederer during this banner (one of your other videos convinced me that crushers were good when used correctly), but decided to wait once I saw CN get "The Front That Was 4" banner, which is a much less risky banner overall (am currently suffering from the ptsd of doing 139 draws to get Jessica alter)

  • @danneo8050
    @danneo8050 หลายเดือนก่อน +3

    Amazing video, thank you, Doctor

  • @beruvedere5451
    @beruvedere5451 หลายเดือนก่อน

    awesome video, as a massive lupo lover i’ve always really liked quartz so it’s nice to see someone go in depth about her use cases like this.
    also i can NOT believe you showed so much IS footage and didn’t mention that the “recover %HP/s” and max HP boost relics turn her literally immortal

  • @pathalenvivaldi7811
    @pathalenvivaldi7811 วันที่ผ่านมา +1

    I don't mind them lacking defense, I just wish they had something more to distinguish themselves from Centurions other than somewhat higher attack but slower attack speed, and otherwise worse in less block, no defense but significantly more hp, etc. When they function so similar to each other, and the differences are stats alone, if some polarizing differences here there, they feel way too similar. Even Duelist/Dreadnaught guards and Duelist defenders aren't as similar seeming to each other as Centurions and Crushers are!
    Oh, also, I wish Wind Chimes' 2nd skill was, like, 50-60% of its total SP cost, rather than the way too high amount it is now, and Quartz's stun was way higher proc if not even guaranteed. :D

  • @miorioff
    @miorioff หลายเดือนก่อน +1

    I've never played Arknights in my life and just random;y got your video in recommended but I am familiar with the TD genre and watched all of it. Absolutely love your style of narrative and numbers for characters! 👍
    Thank you, I will sub, although I don't know if I will watch more content (because I don't play the game)

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +1

      I mean... I make Arknights content, you really aren't gonna get much else lmao

    • @miorioff
      @miorioff หลายเดือนก่อน

      @@BloopsArknights I wanted to try it a year ago, but was too overwhelmed and wasn't sure I would ever catch up to others.
      I wish old games gave more stuff to be players who want to begin playing many years after the game's release

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +1

      @miorioff Honestly, you dont need to worry about "catching up". Arknights is a single player game. I started playing only like 8 months ago and here I am. It shouldnt ve overwheling, just dont worry about the "correct" way of doing things. Just chill and enjoy the ride.

  • @naru2k4
    @naru2k4 หลายเดือนก่อน

    I like your closing message on this vid, watching nicheknights clears of harder content really makes the magic of Arknights come together
    Personally, I really miss the "work with what you have" aspect of early-mid game. Racking my brains over who's the best to use among my more limited/weaker roster. I could do self limiting stuff but it honestly just isn't the same. Mid-game Arknights is the most fun I've had with the game (Along with IS)
    Enlightening take on using crushers for higher threats tho, just got Hoederer to complete the W squad and gonna give him a spin

  • @livyawthawn
    @livyawthawn หลายเดือนก่อน +2

    I wish you gave more coverage to Wind Chimes on this video. I like her S2, and I see the advantage on having an HP tank, but her s2 seems to have abysmal masteries, so I never build her. I like s2 because the skill is quite unique.
    Thanks for the video.

  • @awakenedzima
    @awakenedzima หลายเดือนก่อน +2

    Best timing for bringing good light on Crusher operators. They deserve to be recognized as the way they should be.

  • @Reizy_the_crazy
    @Reizy_the_crazy หลายเดือนก่อน +1

    Very nice video, very informative

  • @lancergt1000
    @lancergt1000 หลายเดือนก่อน +2

    15:00 out of every gacha game in existence, Arknights has by far the most robust community framework to support MTG-style official formats, now its just up to Hypergryph to officially sanction all these community formats people already play, and finally give people an official reason to play all these lower rarity and overshadowed operators in their own formats.
    we already have a community leaderboard for formats!!!!! (Arkrec)

  • @Khroniclas
    @Khroniclas หลายเดือนก่อน

    Pretty in depth. Subbed.

  • @hijiriyukari
    @hijiriyukari หลายเดือนก่อน +1

    I thank IS maps that made me mix and experiments different OPS
    I get giddy and excited to recruit a free unit that I don't have to check out what they can do

  • @qweztu
    @qweztu หลายเดือนก่อน

    1:15 map: at least on lower difficulties if you place a ranged op on the vertical fan the jetpack guys don't lift off because they happen to slow themselves well enough by attacking. Then you can exclusively focus on top lane.

  • @zodkip3147
    @zodkip3147 หลายเดือนก่อน +2

    I thought for some reason that said 587k subs. I was shocked. Everything in this video is the reason I liked the idea of crushers when they were released, and I thought they were going to be really fun. I never bought quartz though. At least it is higher than 587 subs now btw!
    I also live by the reasoning at the end of the video and Kyo does too. Just use the ops you love and make them work. That is the beauty of the game. It is also the reason why I never bought surtr or thorns and instead level swire the elegant wit to m6 mod3 instead of typhon who just sits at e1 lvl 1. Just use ops that make the game enjoyable instead of meta, but then DOS gives you a headache.

  • @ZulirfanHanif
    @ZulirfanHanif 27 วันที่ผ่านมา

    good explanation! I'm down to how Crusher work and how to use them in my strat. I do convince myself to build Crusher, it's just "how to use". hell like I can use Centurion as a replacement. But I do wondering, " Crusher can't be that bad. there has to be a way to use them properly." as this video bring light with pack of info, now I know how to use them.
    thanks.

  • @ArcRaven-vh6ro
    @ArcRaven-vh6ro หลายเดือนก่อน +2

    Sadly I do like crushers when Quartz came about I was thinking this archetype attacks all in range causing splash damage w its slow ASPD but only attacks blocked enemies.
    As I saw Wind Chimes S2 I though will cleave even aerial enemies but alas no 😢😢😢
    Thx for their analysis it helps renew my love for crushers 👍

  • @offi5670
    @offi5670 หลายเดือนก่อน +2

    I would say with this video you Crushed our expectations

  • @T.ChosenOne
    @T.ChosenOne หลายเดือนก่อน +2

    Good video. Agree with most of it (especially with crushers getting a good stat package).
    The main quibble I got is that I disagree with your assessment of crusher skills, especially wind chime's S2. Cement has a very similar skill (s1) that they both do AoE damage but cements just charges so much faster (6 seconds vs 25). Even if cement's skill has slightly less dmg, a little less range, and no stun you just get so much more out of cement. The long cycle time on Wind Chimes s2 really hurts that skill.
    And that's really the core reason that crushers get overlooked imo: quartz and wind chimes just have such mediocre skills that their stats can't really save them.

  • @darkyukikaze2711
    @darkyukikaze2711 5 วันที่ผ่านมา

    thanks to you i might built my quarts with this info dump!

  • @MN-xh7yu
    @MN-xh7yu หลายเดือนก่อน +1

    I get this, I like crushers but more so I like Incantation Medics and when I expressed how I was excited for the new op today it was pointed out that she was Incantation. I'm aware that's why I'm excited. Her kit gives me plans to pair her with Quart or Matu in IS because that sounds fun

  • @notrealsaga
    @notrealsaga หลายเดือนก่อน

    The real Crusher defence we were missing, thank you!

  • @user-hi6fd8kg6p
    @user-hi6fd8kg6p หลายเดือนก่อน +2

    What upsets me the most is that it was very easy to make them more useful by simply giving them passive %HP regeneration like the Specter, but apparently only Hoederer will have something like that, and it will be a subclass with 1 usable unit

  • @VonTachyon
    @VonTachyon หลายเดือนก่อน +1

    I've literally made a video before on how high-HP operators (Specifically Matoimaru) are better at taking super heavy hits than Defenders. Crushers are a very fun archetype and I wish I had more excuses to raise and use them.

  • @articcarton752
    @articcarton752 หลายเดือนก่อน +1

    cant wait for the hunter breakdown lmao

  • @dokutah7374
    @dokutah7374 หลายเดือนก่อน +3

    So basically Crushers do exactly what their namesake insists
    They do a lot of dmg to tanky enemies

  • @raigah4
    @raigah4 หลายเดือนก่อน +1

    Very fitting since Horderer is coming in few day

  • @qgvinh8614
    @qgvinh8614 หลายเดือนก่อน +3

    Excellent analysis of crusher, really serves the other side of the argument well. Now do frostleaf, because I don't personally agree with the "there are no bad operators" way of thinking, bad does not mean unusable, it means their kit conflicts with each other and as a result, creates a highly confusing operator that you can see that who creates them didn't really put that much thoughts in it.
    But still, great vid.

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +5

      The definition of 'good' and 'bad' obviously differs from person to person (i wanna do a video in the future on that).
      But the whole "there are no bad operators" mindset isnt really meant to be an objective statement that literally means "all operators are good and if you think they are bad, youre bad". In reality, the phrase "there are no bad operators" means more "an operator's comparitive quality or lackluster design wont stop me from trying to learn how to use them."
      Hense why in the video I say "There are no bad operators, just people who gave up on trying." I made a video about why I think frostleaf is a bad operator (except with a nuanced and unique take because dead horse).
      I understand that some operators are better than others, some operators being downright difficult to optimize. I just personally subscribe to a mindset that prioritizes giving operators a second thought rather than casting them aside permanently with the "bad" label written on them, as it is far from constructive.

    • @qgvinh8614
      @qgvinh8614 หลายเดือนก่อน +2

      @@BloopsArknights I do think that just saying them "bad" could lead to misunderstanding and less constructive arguments, but I can also say that people who judges operators with just "bad" has no intentions of giving constructive criticism in the first place.
      For me, saying an op is bad is putting HG, or the devs, into responsibility, they have to take account for their mistakes and lack of foresight, by saying there is no bad operator, you're taking away accountability that HG should be accounted for, I also spent a lot of time using "bad" operator, and I still reached the conclusion that it is"bad", and when should a person be considered gave up on trying? If I used "that operator" for months, only to feel disappointed and move on be considered "gave up"? Must I try endlessly to justify that they're not "bad"? This is why in deeper discussions, I tend to use "questionable" as a description to these "bad operators".

  • @Lavi____
    @Lavi____ หลายเดือนก่อน

    I've been curious what they will do for the module. I would like to see them add a new buff status to the game that the module would grant Crushers.
    Overkill: When a killing blow is landed, all excess damage is converted into healing and restores the HP of the unit that dealt said damage by 200% of that amount.
    This would help resolve their biggest weakness revolving around low-DEF, low-ATK, fast-ASPD enemies. In just this video, two examples show: 1) 1:22 with the dog; That is a lot of potential self-healing. 2) 7:52 at the bottom.

  • @chaosdestructionlove
    @chaosdestructionlove หลายเดือนก่อน +1

    Ive never used a crusher before so im super happy to have stumbled across this video on the day i pull for hoederer. Honestly sounds like a fun class even if they arent like meta or w/e was going on with people calling them bad.
    I dont think ak is as fun if you go mega hard into only building meta or i guess meta efficient units. I've only been playing the game so long bc i get excited building units for a possibility of a really fun team combo (IS made me raise a LOT of baseline 3s &4s and ive been filling in units that add to that ever since lol)
    Great video btw, glad to hear there are folks uplifting the classes and units they enjoy. I had to unfollow another ak youtuber a few hours ago bc their take on talking about crushers seemed antithetical to what i wanted out of a cc forthis game, it made me feel *sad* over wanting to use this unit and thats just not a good vibe at all.

  • @dandersnatch
    @dandersnatch หลายเดือนก่อน +1

    awesome vid :D

  • @nanu604
    @nanu604 หลายเดือนก่อน

    Actual use case for crushers
    IS: atk +% when skill activation. I had some fun with windchine in is3 -> where enemy res is 75. She absolutely nailed the hell out of those pesky little jellyfish against izumik

  • @Dr.HieuKun
    @Dr.HieuKun หลายเดือนก่อน

    Nice analysis! I think Crushers are really underrated, they’re actually much better than people said them to be. It’s good to see there are players ready to try different varieties, and being able to try different things is what I love about Arknights

  • @GodSejeong
    @GodSejeong หลายเดือนก่อน

    The first time Quartz came out and introduced the Crusher archetype, my immediate thought was "boy, we really don't need them dreadnoughts anymore save for Radiant Knight". Never used any dreadnoughts again so far unless I'm running low on Hope in IS mode.

  • @prometheus1815
    @prometheus1815 หลายเดือนก่อน +2

    In my opinion people just dislike the idea that a unit that gets better with a team that is built around it instead of just a few units that could deal with a lot of things. Crushers needs more babysitting than normal and I think thats fine. I have criticized Crushers before, but I guess using someone unique could be something refreshing I could do. So, which between Quarts and Wind Chimes would be a better starting point?
    Regarding how you theorized how Crushers are designed by Hypergryph, I wish they added one more thing. Crushers have massive swords right? Wouldn't it have been cool if they actually swing it around? by that I mean that they have a unique, bigger range. I find it hard to believe that someone with such a massive sword could only swing it as far as Brawlers with their fists. It doesn't need to be super long like the Lords, just something that fits the swinging motion. something like this maybe? :
    [ ] [ ]
    [->] [ ]
    [ ] [ ]
    Obviously it wont fix all of the issues with Crushers, but I think this would give them more of an identity. and to add to that, is a trait change, something like;
    'Attack ALL enemies within range. When blocking enemies, Increase attack to 115%. and only hit enemies blocked by this unit (or) decrease attack range to 2 tiles'.
    The increase ATK could be like a Get-Off-Me thing if its an AOE oriented unit or maybe you'd want to abuse it if its a single/double targets oriented unit. Maybe they'll have 2 default attack animations, one for swinging horizontally and another vertically. I realize that its not a completely original trait, being combined from Ambushers and the module trait of Duelist and Dreadnaughts, but Hypergryph does this all the time anyway. What do you think?

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน

      Personally, I dont think the Crusher archetype is defined by aoe nor should it be. Their subclass identity is more based in their absurdist statlines rather than dealing with swarms. With what you proposed, the Crusher subclass' identity becomes more in-line with a reaper or centurion, even though such a conparison is misleading. Personally, I'm fine with Crushers how they are. They don't need to be the most mechanically complex, not every subclass needs to be. Just having a very unique statline is more than enough to make them special.
      I would recommend Quartz as a beginner Crusher op. Although her kit isn't as refined as Wind Chimes, her stats are better all around. As long as you use her S1 over her S2, you will eventually get a feel for the subclass. Plus she is cheaper to deploy and upgrade, making her more forgiving. wind Chime's S2 and her talent are big selling points, but do require some Crusher excperience before really getting a feel for it.

  • @DzekoZacher
    @DzekoZacher หลายเดือนก่อน +2

    though i never use Crusher and nor do i hold a good impression of them, this video has indeed changed my view greatly about Crusher, they are still very badly designed but i certainly do not trash them the moment i saw them anymore, this was very informative and easily understandable, keep it up 👍

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน

      Honestly, fair. Loads of people just dont like the gamefeel of Crushers and I 100% get that. They are awkward, 100%. You can either get used to it or not use em, both options work.

  • @WintersTheSixth
    @WintersTheSixth หลายเดือนก่อน +2

    So it's a hybrid of dreadnought and Centurion?
    Focusing dealing with one heavy elite/boss enemy in a lane that has that extra enemy that comes in every few seconds?

  • @Ezekiel_Allium
    @Ezekiel_Allium หลายเดือนก่อน +2

    I feel like there's a _huge_ contingent of players who think slow attack speed *always* = bad dps. I even used to be one of them, because I only built characters with reasonably fast attack speed, I thought for the longest time physical damage was totally useless against high defense and would always use arts damage to deal with it.
    When I finally built silverash (to cope with failing to get Młynar lol) and tried him out, I was confused why he was doing such good damage against high def enemies because I had just totally misunderstood how defense works.
    Nowadays I'm a coldshot truther. I still don't really understand how defense works, but I have at least learned that big numbers, surprisingly, means big damage.
    15:40 this so much oh my god. Im so tired of this Gamepress mindset that op combos are a waste of squad space and not just... how you will always have play the game regardless? We have 12 squad slots for a reason. A character isn't automatically worthless if they don't play the game for you all on their own.

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน

      Here is a very simple DEF lesson
      Damage = ATK - DEF
      if damage < 5% of ATK, then damage = 5% of ATK

    • @Ezekiel_Allium
      @Ezekiel_Allium หลายเดือนก่อน

      @@BloopsArknights ah, thanks. I've definitely read explanations of it before but it's a major in-one-ear-out-the-other subject for me. I think might be able to retain it better seeing it spelled out so plainly like that, but it's still one of those things where my brain expects it to act more like how res works because that's just how I've always intuitively understood how defense works in games like skyrim (no clue if thats even actually how it works in skyrim lmao)

  • @Hinahaii
    @Hinahaii 27 วันที่ผ่านมา

    I watched this video 2 times
    This is simply the reason I play Arknights, I grab my beloved team and try to clear everything with them
    It's actually soulcrushing when I cannot find the way and need to add one of the "why are you not using them already" characters >

  • @KyuHikari
    @KyuHikari หลายเดือนก่อน +4

    Been so eagerly waiting to hear you talk about them in depth once again man
    And you cooked so hard!
    And let me tell you, i use centurions in situations i am not supposed to be using them all the time simply because i adore all of them as a class
    So whenever i am using quartz s1 or wind chimes s2 and see them dealing a huge hit on a basic attack without having their skill on, i genuinely get jumpscared since im not used to seeing that from my off-skill Estelle/Blaze, they are super reliant on their skills and kits to work
    But crushers, at least from my experience, they do really well even without their skills on! So whenever you activate their skills, you REALLY feel the difference it makes
    It will forever hurt me to see people compare centurions with crushers. Like yeah of course i have a bias for centurions thats just who i am as a person, but i love crushers as who they are too and i acknowledge they should be treated differently from centurions!
    I’m really glad you put the effort into this video, it turned out super wonderful, and i hope you feel proud of yourself 🐊 ❤️

  • @frosted-flaky
    @frosted-flaky หลายเดือนก่อน

    tbh i wish hypergryph leaned in with the dreadnought 2 concept and made them single block duelists since dreadnoughts already have an identity crisis between the helidrops (skadi, nearlter, morgan) and the fast rotation elite killers (franka, matoimaru, melantha). i think those concepts were developed into duelist defenders and musha guards, but if they're intent on throwing out more guard subclasses then they might as well just stick to ideas that already work.
    i do kind of think the ASPD thing makes sense as a complaint because crushers are among the slowest melee attackers, comparable with fortress defenders who get massive range and AOE attacks as a reward for NOT blocking, and ranged units get away with the high DPH slow attack archetype since block was never part of their utility. although i do think it's interesting that crushers have better ATK and ASPD than mystic casters (who are kind of a punching bag still but not as much as crushers) on top of physical damage scaling better than arts against enemy stats...
    sidenote, +ATK% from operators stacks additively with itself, so wind chimes S2 is 100%+50%+20% * 230% = 6052 damage with the stats you show (still crazy!). however stage buffs like story mode, CC support tags, and i believe IS relics do stack multiplicatively. this isn't really relevant to operator powerlevel, although windchimes having a high DMG% multiplier on top of high base ATK means she scales well with other ATK% buffs as well as the ones innate to her kit. mlynar on the other hand has low base ATK, high +ATK% modifier, and mid DMG% multiplier, so he's F tier for warfarin synergy.
    sorry for the wall of text, this was a cool video and gave me a lot to think about :) part of it is my own salt whenever HG releases another goddamn guard subclass that just does the same thing as a year 1 guard subclass but you've sold me on crushers having a unique niche. perhaps too unique for their own good, but like you said it's always fun to make the "suboptimal" actually work.

  • @shiromirai2014
    @shiromirai2014 หลายเดือนก่อน

    I think main reason why crusher hated cause most forgot how high the raw damage it has which usefull for tanky enemy than making it hold lane though its still usefull as lane holder if you got some abjucter builded but still rather have it as side unit when dealing with boss letting it hit at side while other unit tank for it

  • @DirtTapes_
    @DirtTapes_ หลายเดือนก่อน +1

    the yugioh slander is crazy
    but really good video!

  • @ReinTenebres
    @ReinTenebres หลายเดือนก่อน

    If your curious, Max Quartz can tank the Companion Guards in DOS A3. lol

  • @talhayigitcelik1868
    @talhayigitcelik1868 หลายเดือนก่อน +2

    "There are no bad operators"
    *laughs in frostleaf*

    • @kevinseraphin5456
      @kevinseraphin5456 หลายเดือนก่อน

      It's funny to me that some peoples think being able to cite ONE operator out of soon to be 400 is somawhat of an own... because they rather take a saying too literaly rather than trying to understand the meaning behind it...
      In french we call peoples like you "enculeur de mouches" (wich mean flies fucker), so please, take this expression as literaly as the "no bad operator one" and go do so...

  • @echigokurogane8612
    @echigokurogane8612 หลายเดือนก่อน +14

    One thing to note is that many players tend to call ops bad that aren’t even bad in the first place. Many call Coldshot and the Hunter branch bad even though she is one of the best 5 star snipers. The actual issue they have is that Hunters have a mechanic they don’t like. Calling an op or branch bad just because they work in a way that doesn’t work for you is very disingenuous.
    To a certain extent this mindset was applied to Crushers as well. Players are far too focused on the downsides without properly evaluating the branch and operators (unless they are 6 stars of course).

    • @the24thcolossusjustchillin39
      @the24thcolossusjustchillin39 หลายเดือนก่อน

      This! 100%

    • @DixiFaustin
      @DixiFaustin หลายเดือนก่อน +7

      >she is one of the best 5 star snipers
      Nope.

    • @echigokurogane8612
      @echigokurogane8612 หลายเดือนก่อน

      @@DixiFaustin Coldshot is in on par with Firewatch in terms of damage output. Her gameplan is to pick off isolated elites and bosses where total damage tends to matter more than DPS.

    • @DixiFaustin
      @DixiFaustin หลายเดือนก่อน +5

      @@echigokurogane8612 kill elite and bosses without 6-star? Provence.

    • @danielbarnes1241
      @danielbarnes1241 หลายเดือนก่อน +4

      No coldshot is just bad. Because the hunter 6 star came out and apparently she's pretty damn good. Also the branch was counter intuitive from the start. Literally just fill the whole mag before shooting again and suddenly everyone's problems with the branch go away

  • @scyi.3665
    @scyi.3665 หลายเดือนก่อน +4

    Interesting, i was convinced they were garbage and Hypergryph was drunk. Though they are completely replaceable, they are better than I thought

  • @gilgamesh5154
    @gilgamesh5154 หลายเดือนก่อน +2

    I still think that under performing characters and classes are better than those with no down sides
    Gacha balance is verry frail
    When you make a crazy op operator next time you gota make better but if they under perform ur golden
    And by under performing I don't mean tsukinogi or frost leaf I mean character that can clear everything just with a little bit of brain juice
    Yaping aside that's why I like crushers

  • @whiterook79
    @whiterook79 หลายเดือนก่อน +1

    A big chunk of the community also thinks that if an operator can't handle everything by themselves they are replaceble/not worth the investment. For example let's take someone like qiubai, many ignored her because she's considered weak (and while i love her i admit that HG "balancing" gave her the short stick and gave her half s3 unless you m3 her, causing people to ignore her because most showcase were at skill level 7) but as soon that you pair her with a slower/binder she's quite good. Now let's use crushers, if you leave them to fend for themselves they easly die but when you pair them with someone like warfarin or abjurers (mainly quercus and silence alter) they can candle big treaths for quite a while, as an example i used hoederer to stare at the chapter 13 boss for so much time that the boss died of boredom because he couldn't beat hoederer hp, this allowed me to clear the map of all the enemies and then delete the boss and all it took was warfarin and an occasional silence alter drone. I could have used some busted team and clear the stage faster, but i don't see the fun in that, in the end arknights is a team builder game, with synergies and niches and if you just turn off the brain every time it gets stale.
    I still think HG should think more before making new archetypes but at least crushers are not that bad as people think.
    This is the end of my rant(?) and thank you for reading.

  • @plaxunlumilost2206
    @plaxunlumilost2206 หลายเดือนก่อน

    I love quartz her design is epic and I never minded the weird archetype I use her in IS3 runs but she is not cooked well, sadly.

  • @Laru-
    @Laru- หลายเดือนก่อน

    Hoederer is so useful to tank the londinium artillery bs , that's one use if there's no swarm. I have a invested Quaso (Croissant) and she eats shit because true damage.
    If there's a swarm i actually use penance with S3 and she can solo the whole stage though , that shit's absurd , love it.

  • @amalanparty
    @amalanparty หลายเดือนก่อน

    I built Wind Chimes since she's part of my beloved Cowknights. She is very much a welcome addition there, and even outside that dumb niche of 4 defenders and 4 guards, she's just fun to use. No regrets, just smash.

  • @Kaamio666
    @Kaamio666 หลายเดือนก่อน

    I like this.