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BloopAK
United States
เข้าร่วมเมื่อ 11 พ.ย. 2023
"There are no bad operators, just bad mindsets"
- Sun Tzu
- Sun Tzu
Why I love Hoederer, but I don't love Ulpianus (As a Crusher fan)
#arknights #nogacha #hoederer #ulpianus #crushers
My goal is not for you to agree with me, it is for you to understand me.
My goal is not for you to agree with me, it is for you to understand me.
มุมมอง: 15 685
วีดีโอ
Verdant doesn't deserve the hate
มุมมอง 7K2 หลายเดือนก่อน
#arknights #nogacha sorry the gameplay's a bit laggy, had some issues with OBS in b4 Supah takes my words out of context thinking I don't understand why people call operators bad Song: th-cam.com/video/EMAUeclZMR0/w-d-xo.html
"70% chance to deal true damage"
มุมมอง 4.5K3 หลายเดือนก่อน
#arknights Attacks have a 28% chance to not give a shot.
FEAR THE STRENGTH OF NO GACHA CHEMICAL WARFARE! | HS-9 No Gacha
มุมมอง 1.9K3 หลายเดือนก่อน
#arknights #nogacha #SeedsofTomorrow Would be more impressive if the stage wasn't so easy...
Arknights' Fundamental Issue with Progression
มุมมอง 45K4 หลายเดือนก่อน
#arknights Thumbnail by @heseipikmin6415
Kirara dismantling the mafia except on CM
มุมมอง 1.2K4 หลายเดือนก่อน
#arknights #nogacha erm, run invalid, not on CM
Why do Bad Operators Exist?
มุมมอง 16K4 หลายเดือนก่อน
#arknights #nogacha Thumbnail by @heseipikmin6415 Sources: magic.wizards.com/en/news/making-magic/when-cards-go-bad-2002-01-28 My ass
The Three Types of Arknights Players
มุมมอง 16K4 หลายเดือนก่อน
#arknights #nogacha Source: - magic.wizards.com/en/news/making-magic/timmy-johnny-and-spike-2013-12-03 - magic.wizards.com/en/news/making-magic/timmy-johnny-and-spike-revisited-2006-03-20 - My ass
The Overlooked Arts Fighters (+ Amiya)
มุมมอง 20K5 หลายเดือนก่อน
The Overlooked Arts Fighters ( Amiya)
Arknights Stage 4-6 "Ignorance" CM | No Gacha, Elite 1 Level 40-55 Operators
มุมมอง 6826 หลายเดือนก่อน
Arknights Stage 4-6 "Ignorance" CM | No Gacha, Elite 1 Level 40-55 Operators
Arknights Stage 4-5 "Bureaucracy" CM | No Gacha, Elite 1 Level 50 Operators
มุมมอง 6306 หลายเดือนก่อน
Arknights Stage 4-5 "Bureaucracy" CM | No Gacha, Elite 1 Level 50 Operators
Arknights Zwillingstrüme im Herbst Stage 10 "Messe König" | No Gacha, Elite 1 Level 50 Operators
มุมมอง 1.5K6 หลายเดือนก่อน
Arknights Zwillingstrüme im Herbst Stage 10 "Messe König" | No Gacha, Elite 1 Level 50 Operators
Arknights Stage 10-15 "Fleeing Through Fire" | No Gacha, Elite 1 Level 50 Operators (8 Ops)
มุมมอง 5967 หลายเดือนก่อน
Arknights Stage 10-15 "Fleeing Through Fire" | No Gacha, Elite 1 Level 50 Operators (8 Ops)
Arknights Stage 10-14 "Aim" | No Gacha, Elite 1 Level 50 Operators
มุมมอง 4807 หลายเดือนก่อน
Arknights Stage 10-14 "Aim" | No Gacha, Elite 1 Level 50 Operators
Arknights Stage 10-12 "At Vendetta's Close" | No Gacha, Elite 1 Level 50 Operaotrs (4 Ops)
มุมมอง 3477 หลายเดือนก่อน
Arknights Stage 10-12 "At Vendetta's Close" | No Gacha, Elite 1 Level 50 Operaotrs (4 Ops)
Arknights Stage 10-11 "Battered and Bruised" | No Gacha, Elite 1 Level 50 Operators
มุมมอง 3907 หลายเดือนก่อน
Arknights Stage 10-11 "Battered and Bruised" | No Gacha, Elite 1 Level 50 Operators
[Arknights] BOTZU'S GAMEPRESS GAMESHOW (Special Guest @KyuHikari)
มุมมอง 7137 หลายเดือนก่อน
[Arknights] BOTZU'S GAMEPRESS GAMESHOW (Special Guest @KyuHikari)
Arknights Stage 10-10 "Shadows of Days Past" | No Gacha, Elite 1 Level 50 Operators
มุมมอง 2307 หลายเดือนก่อน
Arknights Stage 10-10 "Shadows of Days Past" | No Gacha, Elite 1 Level 50 Operators
Arknights Stage 10-9 "Friends in Far Places" | No Gacha, Elite 1 Level 50 Operators
มุมมอง 2.5K7 หลายเดือนก่อน
Arknights Stage 10-9 "Friends in Far Places" | No Gacha, Elite 1 Level 50 Operators
TLDR: healing on being hit feels like DEF, crushers shouldn't have DEF mathematically yes, but in my opinion these are 2 different things tho. my impression on the crusher class is just they scale with HP and not DEF, so they are weak against physical damage. ulpianus' passive does not make him stronger against physical damage but multi instance damage in general, art, true, necrosis, elemental, and the difference between him and hoederer is just, hoederer hit people to heal %HP and ulpianus get hit by people to heal %HP. Ofc the later is better, and the AH buffs make ulpi even more OP, but depending on your impression of the crusher subclass, I think ulpianus works well as a crusher tho
it might make you happy if ulpi's passive is just %HP per second tho, but we already have the pizza cutter shork
Loved the vid and your perspective on unique characters! I do not agree with the "there are no bad characters" tho (general reason: contradicting kits or ops being bad at what they're supposed to excel at by "nature" aka class or subclass). Also, the whole argument kinda falls apart when *insert the shit ton of comments talking about Hoe pseudo RES and Anus pseudo DEF *. You can clearly see a bias when you talk about them being HP based ops with nonexistent DEF but completely skip the also nonexistent RES part.
don't let bro know about Mountain, Degenbrecher, and wis'adel..practically breaking their subclass.
So what you're saying is pull ulpianus
I personally love Hoederer too but about his S2 giving more control instead of insane damage. Can't help but notice that you don't need control when ur enemies are already dead.
I just got back into the game after not playing for years and this video kinda explains a lot about why I burnt out last time and got me thinking about a lot. A few good 6 stars early on and coming from other gacha games was a bad start for me. Between that and a limited amount of tries on content daily I always felt discouraged from attempting content myself and just relying on kyostinv to tell me what to do. (Practice tickets still being a resource this many years later feels insane btw) I had been working out trying to do levels myself without guides this time and was enjoying figuring things out a lot, however the temptation to just use Logos and Wisadel is very very strong lmao. While I agree that progression shouldn't be changed, Wisadel feels like a huge misstep. What's the point of a class archetype defined by strong ground aoe damage if gonna give her a skill that also deletes air targets? Losing it wouldn't really hurt her that much either. It just feels unnecessary but oh well I'm hoping that once I get to participate in more events and stock up on more resources I won't feel so pressed to "optimize" who I level. I E2ed Quartz as soon as I came back because I fell in love with her but I have such a hard time using her in any content without her just dropping dead lmao. I really like her so I don't mind too much but I feel like stuff like that also contributes to the culture of wanting to optimize your progression. Nothing feels worse than burning resources into a character that is incredibly difficult to use or just outright bad. Thankfully arknights doesn't have many just plain bad characters, but if you've played other gacha games the paranoia of wasting resources never goes away.
"there's suboptimal operators" and then he forgot the existence of Frostleaf and Crownslayer. Yeah Crownslayer was supposed to be the 6* Gravel but ... even Phantom is better at this job...
Why did that last 38 seconds get more feelings out of me than my grandpa's funeral
Honestly, I disagree with the premise. Crusher identity was never “has 0 defense based survivability”, it was “relies on its hp for survival”. As the 6* representatives of the archetype, Hoederer gets pseudo resistance with his sanctuary (its resistance that applies to both arts and physical damage) while Ulpianus gets pseudo Defense (its defense that gets applied to bith physical and arta damage) they are both foils to each other that break one of the archetype’s characteristics in a different ways. I’d even argue that adressing the subclass weakness in this way is good design, actually, since it grants them both unique niches beyond what their archetype usually does. The only thing is that Hoederer *feels* more like a traditional crusher. You don’t feel the effect of sanctuary as anything other than a bigger Hp pool in most daily content, but I think like thats a different point entirely.
yo could you make a video on highmore because she is my favorite character of ever of all timmie Unless she's not niche enough then like the robots or smthn or perhomps lutonada or flamebringer lol
My favorite part of R6 Siege was when Mlynar said "It's Mlynaring time" and Mlynar'd all over those guys. For real though, that was a ton of fun. Thanks for the opportunity to play with you, love your content.
"If there would be a meta it would look something like this" - Someone who was very wrong
6:30 start of the video
I just recently stumbled upon arknights and decided to see how far i could get with a random set of operators. I rolled no medics which makes the Defense ops ray more difficult but it was worth it for E1 Bubble
I think Ulpianus' healing is a non-factor here. If the enemy does an attack of around 475 or higher, Hoederer's sanctuary reduces it by 100+. Effectively the same thing. Yeah Ulpianus' effect can be cheesed by some specific mechanics like poison mist, but those instances are rare.
That was a beautiful video. I could feel your passion for the game, i just regret that i only saw this now •́ ‿ ,•̀ when i first started i really wanted doberman but i got distracted by apple pie girl and poured all my resources on her and i eventually forgot doberman, now that i am more adept at playing Arknights i started to make new account and trying to playing it differently, i really like experience the beginning from were i started it's refreshing you know? Anyway your video was Great
Love this.