What Makes a Good Operator?

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  • เผยแพร่เมื่อ 11 พ.ค. 2024
  • #arknights #nogacha
    Come say hi! / discord
    Thumbnail and that one video that had his name on it: / @heseipikmin6415
    Sorry for the video's lack of editing. I am a bit lazy and wasn't too sure how exactly to make this video POP that well. So enjoy my voice I guess.
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ความคิดเห็น • 86

  • @fatduckets3110
    @fatduckets3110 หลายเดือนก่อน +52

    i think what makes a good operator is if they have a funny face or not

  • @CreamNeapolitan
    @CreamNeapolitan หลายเดือนก่อน +70

    On experimentation: it was a shame that the penalty for failing CM stage is so harsh it discourage many from doing that in the first place. Good thing it will be changed soon.

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +30

      The CM refund policy is so fuckin *stupid* . I ain't gonna first try these stages, why are you punishing me for not beating a hard stage on the first try?!?!?! *aaaaaaaaaaaa*

    • @EggyEggtoast
      @EggyEggtoast หลายเดือนก่อน +7

      Wasted sanity? Have a look at our OP packs and get an emergency refill :)

    • @Ak4set
      @Ak4set หลายเดือนก่อน +17

      Im fine with the CM mode consuning more sanity but consuming 3 practice plans is so questionabble

    • @KyuHikari
      @KyuHikari หลายเดือนก่อน +3

      Ayo it’s changing? Hell yeaaaah thats awesome to hear

    • @ahmadalvan8578
      @ahmadalvan8578 หลายเดือนก่อน +1

      In the latest cn update they reduce the cm penalty to only 1 sanity

  • @wanderingluck6593
    @wanderingluck6593 หลายเดือนก่อน +24

    There's a perfect example of players evolving through time and experience. There's a vid on bilibili of *3 clearing Patriot Boss fight for the first time in 4-5 years, and they're all still the same *3 everyone has already used. The Operators never change, it's the player who's grown and gained more experience from their failures to achieve this first victory.

    • @KyuHikari
      @KyuHikari หลายเดือนก่อน +1

      Damn thats amazing

  • @ZeHeavyArmor
    @ZeHeavyArmor หลายเดือนก่อน +4

    What I'm sorta puzzled is the often parroted point of resources and the faffing about of wasting or saving.
    This only really applies to new doctors starting out to get out of the early grind to tap into the full power of operators to really enjoy them. Once they get a full squad of e2 operators, the world is their oyster really to expand how they wish and this is the midgame point for a doctor. Faffing to a doc at this point about that is moot.

  • @cameraman1191
    @cameraman1191 หลายเดือนก่อน +8

    The general community mentality from my understanding is more towards “why use X when Y is better”. As in what’s the point Viviana when Surtr would theoretically do more damage faster (Throwing Nukes at a wall is usually faster than stalling). It’s possible to find a niche in Viviana being an actual arts guard unlike Surtr, But people will refer as bad one way or another based on their own definition.
    The only type of operator I could argue is bad is if a character is just outright worse or only has a niche so specific it cannot happen. Which I assume at first what Verdant has compared to Bena.
    Kirara has a niche in aggro bait with regen and helped in one of my clears for CC11 Specialists. But almost no one would raise her because finding that niche is difficult and it’s compounded by players saying unusable. It becomes what people definition of bad is. It can be argued an operator is bad, but it doesn’t mean they are unusable in some way.
    Edit: I’ve played other games awhile you can find uses in “worse” characters, but when I find out I can’t make them “better” is heart wrenching because I wish they could’ve been something more interesting for I like their designs.

  • @heseipikmin6415
    @heseipikmin6415 หลายเดือนก่อน +17

    4:16 Look Gary there I am!!!

  • @gaswe9236
    @gaswe9236 หลายเดือนก่อน +4

    Extremely based video thank you for the service

  • @TheVandive
    @TheVandive หลายเดือนก่อน +4

    As I still remember, my favorite thing about this channel not being meta focused is
    My favorite quote that happened in a stream
    "JessicaAlter S2 is Jessica S2! They put Jessica in Jessica!"
    I like ops, be it broken or not, yet understanding a stage and mechanic is what makes the game fun for me, and getting a varied roaster makes the game even more fun! Wish Ak could give more Scuad slots so we could have more space to build diferent teams
    I specially love extra and challenge stages! And how they recontextualize a stage, I love em

  • @katrinecondukta7447
    @katrinecondukta7447 หลายเดือนก่อน +6

    To me a better operator is an operator that makes you use less operators to beat the most amount of stages. That is why i think Ling is the best operator in the game... Although W alter is now a contestant.
    I think that is what makes a better operator cause the operator (usually) will make the stage easier to beat. and less resources will be required to spend to successfully beat the stage. Which is something new players want to consider, as it will provide more value to the resources they spent to raise that operator. Ling for example alone can get you through basically the entire history. And new players really need good operators to make it through EX stages from events. Of course, this will eventually become obsolete.

  • @otaku-chan4888
    @otaku-chan4888 หลายเดือนก่อน +4

    As someone who doesn't have too much time to play arknights and hence can't spend time learning how I can make "bad" operators flourish: I define "good" operators as at least one of the following:
    1. Role compression: If they do more than one role at once, and do both roles _better_ than two ops handling those roles separately, they're good. Thorns for example is a great ground guard and a great sniper. I could put down a better sniper and a better ground-only guard but Thorns would still be better because his role compression is incredible without losing out on damage.
    2. Requires lower resources than others to be as good if not better: This is unfortunately where 'powercreep' comes in pretty often, but no matter how many resources I have, I will always find operators that output great damage at low investment good. That way, I can give those resources to operators who do need modules and masteries and high levels to perform well. For example, I left my texas alter at e2 level 60. She's still a monster without needing to be maxed out. I drop her on a problem, the problem is no longer as much of a problem after like 5 seconds. Meanwhile I'm en-route to maxing out phantom because my baby's been left behind in the rain but I'm still gonna use him for maleknights I dont give a f
    3. Should be versatile enough to use in any kind of strategy: this is mainly for stuff like IS, where I really need ops to rely on so I don't lose irl sanity. In general: they should have good damage, shouldn't have the HP pool of tissue paper, and not be so niche that I need a conga line of ops to get them to work optimally.
    4. Damage, plain and simple: remember what I said about versatility? but if an op comes around who in the right condition can do the damage of the true damage cannon then f it I'm making those niche conditions happen. Damage that's as easy as "if A= true, B = enemy ded" is just too sweet of a deal.
    Imo what makes ops balans and makes powercreep really bad is when ops get more than one of these qualities. Mlynar had plain and simple damage but he's also versatile on top of that. Chalter falls under the "completely broke balans of her archetype" kind of op. The damage scaling's getting so ridiculous that she isn't even one of the highest damage dealers now, but the role compression of her slowing bullet field is nuts. The 'true aoe' with the fact that she can cover five lanes is crazy. W alter suddenly not having the 'no aerial' restriction is also nuts to me. Characters should be strong for having good synergies, not strong because they can solo maps jfc

  • @gabrielgiroldo283
    @gabrielgiroldo283 หลายเดือนก่อน +11

    Nice video bro, inspired me into building some units I find fun :)

  • @Mishimatic
    @Mishimatic หลายเดือนก่อน +8

    The point about Bagpipe is particular striking to me. I have her yet haven't deployed her, because Fang/Myrtle/Vigna are enough for what I need to do.
    Main reason I'm not using more "bad operators" is because I'm still working on grinding out the resources to level them.

    • @idkwhatname3133
      @idkwhatname3133 หลายเดือนก่อน

      Ok.

    • @gamingguy233
      @gamingguy233 หลายเดือนก่อน

      Myrtle is one of the best dp printers tho. She is not in the slightest a bad operator

    • @Mishimatic
      @Mishimatic หลายเดือนก่อน

      @@gamingguy233 My two points are separate, I'm not saying that Myrtle is bad.

    • @mayatree0
      @mayatree0 หลายเดือนก่อน +3

      That's the funniest part that the community has not realized yet: You can absolutely just ignore the Bagpipe strategy and clear like 95% of the game content with barely any sweat. DP challenges especially nowadays are stuck in content like CCB and they're optional there lol

  • @Purplepentapus_
    @Purplepentapus_ หลายเดือนก่อน +37

    There IS a limited resource, and that is time. People only have so much time in their day to play the game (and sanity), so they dont want to waste their resources (which take a lot of time to gather) on an operator that won't perform very well or has a limited use case. Sure, most ops CAN get the job done, but for many of them it will be an uphill battle. And if someone can't figure out how to clear a stage, they'll have to build another operator who is more fit for the job. OR, they could have just built that op in the first place and saved time and resources

    • @Murmur_65
      @Murmur_65 หลายเดือนก่อน

      Honestly, THAT imagine spending on SHITS and getting SHITS just to just GOLD BRICK result that needs the minds of a thousand scientists just to clear a stage, it's just bad mindset

    • @Laru-
      @Laru- หลายเดือนก่อน +8

      I wasn't a new player at all and i still got stuck at patriot because i didn't have e2 amiya , and then i got stuck in Talulah because i needed 2 aoe healers (or a not gimped perfumer at least).
      There is no bad units but you need a core. If you want to throw Windchimes or whatever it works , but for hard stages you need at least the basic stuff.

    • @Murmur_65
      @Murmur_65 หลายเดือนก่อน +4

      I agree with that, a polished turd is still a turd and if you spend time on getting that, it's just a turd compared to others that might be a brick but atleast you can throw and use it on different niche ways and you know you would get the best item for time you spent on this game
      It's your time, you can waste it anywhere else but his analogy of no bad operators is fair but they aren't useful on many cases at all, tsukinogi doesn't have a skill because it's soo niche it's not even useful

    • @0bscurelight689
      @0bscurelight689 5 วันที่ผ่านมา

      ​@@Murmur_65a clear with sub optimal units will always be more impressive than a clear with a meta squad

    • @Murmur_65
      @Murmur_65 5 วันที่ผ่านมา

      @@0bscurelight689 ok? ok.....

  • @gilgamesh5154
    @gilgamesh5154 หลายเดือนก่อน +6

    I 100% agree with you're take
    my problems is that niche players and players that don't like broken operators will complain when we get something actually difficult like dos I mean the reason why people started doing niche knights and nerfing themselves is because the game was too easy so just use the broken operators when it's too hard what's the difference what's the problem
    also there's that small percentage of niche players who's egos gets too big and start backseating and shaming players who play normally but that's beside the point
    Great video

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +10

      Originally I was gonna talk a bit about nicheknights players who just kinda act like metagamers, but I removed it to keep my tone a bit nicer for the video. There are definitely people who act like they are better than the high meta, but still act like abiding by, lets say the 4-star only meta, is important. It's mainly just the mindset of the metagamer that is prevalent, that there is an objectively best way to play the game, and anything other than that is bad, which is just, silly.

    • @dindapriska
      @dindapriska หลายเดือนก่อน +5

      The thing with DoS is that its difficulty simply comes from a little too much stat bloats where middling elites can have thick amount of HP and ATK, which gets noticeable at A stages and up. Not to mention if you want to unlock the next area, you have to clear the third stage without buffs. All in all, it's difficult but in the more infuriating way, hence why players complain.
      Some do like DoS though, I believe Dr. Silvergun is one of them if I remember correctly.

    • @KyuHikari
      @KyuHikari หลายเดือนก่อน +2

      ⁠@@dindapriska yeah, DOS was targeted for a very specific audience of people, and I get it, arknights for the most part is pretty easy, but DOS just… idk, i dont feel like this is what difficult content should look like
      Extremely difficult content for the sake of being extremely difficult
      I dont even play any niches or primarily meta i just like to play a bunch of random silly fun ops like Viviana Lin Poncirus Silence alter Verdant, and it took me hours to beat A3 with the operators i enjoy using
      So seeing that S3 was completely optional, i was gone from there as fast as possible LMAO
      The stall maps were awesome tho that half of the event was peak as hell and i hope they keep working on this concept further and expanding it, because that was genuinely really enjoyable
      But to me, DOS compared to Pinch-Out and CC or even SSS, where enemies will slowly get more and more bulky and problematic with time as you play and as things develop either with time passing inside a stage or with the tags you choose, you have ways to play around the difficulty spikes
      SSS allows for you to give your ops specific buffs to keep up with enemy scaling, and also provides branches to the equipment you bring with you AND even lets you have 2 summons to make the game easier for yourself too!
      While in CC and SSS, you are the one who chooses which enemies get stronger and to what extent. There are SO many different ways so many strategies for players to choose how to tackle these challenges, since you are the one who chooses your own challenge
      While DOS, everything was set into a specific challenge for you with no counter play given to you, its like playing a challenge mode of a boss stage, and then giving that challenge mode another challenge mode on top of it - and to go over to the next stage you have to beat the highest difficulty without using the buffs that the game gives you to help you along
      DOS is for sure fun and engaging for the high end players who wanted a real challenge, and I myself im just glad that beating S3 was optional, but it just worries me about a possible future where events are geared towards these super high end difficulty spikes - what if they stop making these optional? What will happen to the “bad” operators? Is the gap between the meta and the rest of the characters going to keep increasing more and more? Will arknights finally stop being a game where using suboptimal characters can still get the job done?

    • @Khroniclas
      @Khroniclas หลายเดือนก่อน +1

      DOS was just another take at CC and it was much better than POO imo.

    • @gilgamesh5154
      @gilgamesh5154 หลายเดือนก่อน +2

      @Khroniclas ye but I saw a lot of niche players complain cuz they couldn't clear s3 with there niche and because of the reception I highly doubt they would do something like that again sadge

  • @ChuongDang185
    @ChuongDang185 หลายเดือนก่อน +15

    Jesus christ the release of Viviana has really spawned a lot of videos saying the exact same thing over and over. I don't even disagree, it's just this is just another video echoing the same sentiments I keep hearing. Anyway when it comes to this good or bad operator business I feel like this entire community has somehow missed the real crux of the issue.
    Resources. Thats it. Thats the cause of this entire mess. Arknights is so horrifically stingy with it's resources that most non whales will never level every operator they own. This, is what causes people to lean more towards meta, instead of some pvp or leaderboard incentivising meta, it's the extremely limited resources. LMD, battle records, materials, all that stuff is in high demand for anyone with more than 4 stars. No one likes feeling like they've wasted resources in leveling someone if they're not up to a particular standard. So people want to optimise their resource spending. As such leading to a very meta focused community.
    Anyways my opinon for no one that asked is that I just enjoy playing with the characters I love. And I am extremely happy if a character I love is also meta defining because steam rolling through a stage is the most fun experience Arknights can offer gameplay wise. Wis'adel for example just came out in CN and while many people are unhappy about her powerlevel, because that powerlevel is attached to a character I care about I know playing with her to destroy my enemies will be extremely fun.

    • @jolyphus7891
      @jolyphus7891 หลายเดือนก่อน +6

      I have played a lot of gacha games and I have to say, arknights is actually very generous with the materials amd resources it gives when compared to most other gacha ( off the top of my head, only azur lane, maybe limbus company... maybe GI and nikke? gives more resources to develop your units). I've stockpiled a lot myself while having built 2/3 of my operators.
      My issue is different though: since I have so many operators built, I find that competition is fierce for their place in the squad😅 At this point it's really difficult not to compare one op with another

    • @mayatree0
      @mayatree0 หลายเดือนก่อน +4

      The resource reason is really funny. Like, at a certain point of your time playing the game, you have invested in probably majority of the most powerful unit in the game that you can clear literally 90% of the content with barely any sweat and tears. Resources went from a necessity to save for what's needed to just there to be hoarded.
      Trust me, you do not need to chase a goose (the meta) that never stops because even the end game content barely even improved. Every events to even dead weeks will give you more than enough time and resources to build the operator you desire for any reason and you possess more than enough skill and knowledge of the game to clear even the most hardest of content.

  • @VonTachyon
    @VonTachyon หลายเดือนก่อน +6

    Well said, dude. This is inspiring.

  • @turtoid
    @turtoid หลายเดือนก่อน +4

    Man I just use Grani because she’s cute and I like to do the funny dodge with Flametail

  • @Rodolphin
    @Rodolphin หลายเดือนก่อน +4

    Some of my favorite units to use are 4 stars. Frostleaf is the reason why I start using and loving the Lord archetype. Indigo because how pretty she is. Totter simply because he can hit invisible enemies since I don’t have Silverash. Ethan with his DoT. Perfumer’s passive healing. Luo Xiaohei because cat. My friend who likes using Low Rarity ops opened my eyes and made the game more fun for me.

  • @DrSolmy
    @DrSolmy หลายเดือนก่อน +6

    Very well put, that is also the reason why I despise tierlists. Tierlists omit so much nuance about a subject that it can lead to actually harmful experiences for players and even lower the quality of the game, because some people that run after the meta will never learn or experience the cool nuances something can have. How many cool strategies never got discovered because everybody already thought they knew the optimal way for something. Restrictions breed creativity!

    • @Laru-
      @Laru- หลายเดือนก่อน

      Tier lists are totally fine , but it should come with a disclaimer of , once you have a e1l40 core to clear basic story stuff you can disregard it.
      Imagine a new player wasting resources on pinecone for example , she's great for some stages but if you don't have a good tile and also good vanguards to pay for the extra dp you're screwed. Compare that to leveling kross or even platinum or BP , when you don't have a base feeding you money and exp leveling things is rough.

  • @blackknightz5036
    @blackknightz5036 หลายเดือนก่อน +3

    Your logic can also be apply in reverse, if the goal is to clear the map why wouldn't i use strong op to make it easy on myself and save time?

    • @diegorico6502
      @diegorico6502 หลายเดือนก่อน

      Indeed, also why waste IRL sanity in addition of in game sanity for bragging rights? if try hard people enjoy it that's on them but playing in a way players enjoy is what it's important

  • @Agito5V
    @Agito5V หลายเดือนก่อน +1

    Nice vid, I've been using Lessing for a few days now and I quite enjoyed it even tho I have a good amount of meta ops

  • @hungnguyenquang3779
    @hungnguyenquang3779 หลายเดือนก่อน +1

    "Anyone can beat a stage with meta operators". Now I feel sad, I can't even beat some stages WITH meta operators, or at least I require more retries than I expected

  • @kevincampos8545
    @kevincampos8545 หลายเดือนก่อน +2

    The best thing that could happened to Arknights and the reason ive been playing since year 1 was beeing a single player game no pvp

  • @17ronielmelquezedek76
    @17ronielmelquezedek76 หลายเดือนก่อน

    The moment I watched this video bro, I got the motivation in clearing this stage and I did it without the meta! Thank you for motivating me

  • @ikyiAlter
    @ikyiAlter หลายเดือนก่อน +2

    I maxed Delphine, S2M3 and Module 3. Gosh, I hate using her. There's very little instances where I need to use her skill. But she looks amazing and that's all that matters. 😂😂😂

  • @c-sar5395
    @c-sar5395 หลายเดือนก่อน +5

    whenever someone say "there are no bad unit in *insert game here*" all i can think about is the "there is no war in Ba Sing Se" scenes from avatar the last air bender. personally, i always try to give advice to newer players based on what they want to do, i give them information, tell them what people considers "good" or "bad", and let them decide. what's surprising for me is the ammount of backseating in the community. it's like people just likes to justify their choices by enforcing it on others or something.

  • @LysandeSol
    @LysandeSol หลายเดือนก่อน +1

    crusher man returns with more commentary vids 😎😎😎

  • @Dr.HieuKun
    @Dr.HieuKun หลายเดือนก่อน +5

    Ever since I started playing low-rarity, I felt that my horizon has been broaden more and more. I have to understand carefully about the enemies, the mechanics, and find the ops that I can use to fight against them from my limited pool of options. Tho I think this playstyle makes me understand the enemies more than my own ops now lol 😂
    Anyway, really inspiring vid 👍

  • @schizosamurai8840
    @schizosamurai8840 10 วันที่ผ่านมา

    What makes a good operator is how close they are to looking like Guts

  • @helmifaiz4504
    @helmifaiz4504 หลายเดือนก่อน +1

    So, Good Operators = the one that versetile, can be deployed in any map, & the one that can do their jobs/roles most effeciently
    Bad Operators = the one that not so versetile, need extra support to be able works fine, & hard to use effeicently
    I actually agree with this one, & I actually agree with the takes "if you build bad Operator & use them, it doesn't mean you're wasting your resourses". But keep in mind it does only work with a player that *actually* wants to build the operator
    For example, I build Lee & Mizuki (two of the 6 stars that everyone said kinda bad). *I build them, & I use them, & I didn't regret* . So that's why you can said it as not wasting resourses. But how about people, that don't want to build them but they're forced to build them (by someone else, not a certain stage) & they actually do it? *They don't like the operators, & they don't use it. Therefore it's a waste of resourses*
    Maybe I'm missing some points in your video. If yes you can correct me because I literally write this comment, after I came home from an exhausted day of school. I can't even think really clear lol

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +1

      Of course, I personally regret upgrading my Swire the Elegant Wit, but its not because she is bad, its because she just doesnt vibe with me, as I'm not that big a fan of merchants. Obviously it sucks to upgrade an operator you then later find out just doesnt work as you thought. This aint really a matter of operator quality and more just personal preference. Although I may dislike merchants, plenty of people do like them and could really find value in Swire.

  • @stripedgillette3580
    @stripedgillette3580 หลายเดือนก่อน +2

    Nice vid!

  • @ads3047
    @ads3047 หลายเดือนก่อน +2

    I feel that the talk about good and bad aslo hurts people ability to have the most fun they can because some will hear Kirara is bad and never build her, but then on an off chance use her and realise they they fit a role they needed or just are fun to play with.
    There are so many units that synergies with other in unique and interesting ways, limiting yourself to meta mean you are only playing 1/3 of the game.
    My good bad is do i like them yes, good. Bad, not good.

  • @zer00o79
    @zer00o79 หลายเดือนก่อน +15

    Can we get like more good hot men in Arknights PLEASE PLEASE I NEED IT I NEED IT SO BAD I NEED LOGOS TO ONE SHOT EVERYTHING YEAHHHHHHHHHHHH IM A GOOD OPERATOR

  • @ThaDude
    @ThaDude หลายเดือนก่อน +2

    WE NEED MORE OPS THAT CAN SOLO 7-18 !!!!!!

  • @michaelzephyros7725
    @michaelzephyros7725 26 วันที่ผ่านมา

    It's not about if an operator is good or bad, it's about how good the operator is for the skill level of the doctor, this is why most people say Sutr is good. You deploy Sutr click her twilight skill and whatever is in front of her is deleted.
    you have crowd control, you have all sorts of operators and some are better and others to various doctors/players.

  • @Gears960
    @Gears960 หลายเดือนก่อน

    Well said

  • @akety3570
    @akety3570 หลายเดือนก่อน

    This is real and true ✅
    I think people just need to ask themselves what do they want out of the game when they raise a unit. If you want to clear stuff as fast as possible go for the meta. If you just want to play because you like TDs go for whoever you want.

  • @theblissone
    @theblissone หลายเดือนก่อน

    Good operator is flexible and powerfull, easy to build "Optional"

  • @crazy_man7578
    @crazy_man7578 หลายเดือนก่อน

    "What make someone a good operator?"
    "If they were a bad operator they wouldn't be here discussing it with you now would they!"

  • @AquaticIdealist
    @AquaticIdealist หลายเดือนก่อน +3

    The video we needed, but didn't deserve. Thank you

  • @Moxuko
    @Moxuko หลายเดือนก่อน

    something i try to do in level where i am stuck at is tp watch how peoples do it with 3-4* only, and then try to redo it with my main team, sometimes it works, sometimes it doesn't but in the end ir always make me think of strats i may haven't thoughs of,
    And yeah,no bad operator; just bad doctors, and i might be one of them too,

  • @MinoTaurus205
    @MinoTaurus205 หลายเดือนก่อน

    Good or not
    That's depends on how useful they're especially when you compare them to others Operators

  • @necorV
    @necorV หลายเดือนก่อน

    Never used Lessing, I see...

  • @planetary-rendez-vous
    @planetary-rendez-vous หลายเดือนก่อน

    Think about it in an RTS, using less good operators are an opportunity cost. However unlike an RTS there is a billion combination and many ways to employ different strategies in order to make certain operators shine more than usual. If each map has a meta, conceptually, then because of the variance it's not all the time set in stone and the meta is often unknown by the single player that doesn't consult nor share their strategies online, leading to a lot more creativity than a usual RTS. Plus it's single player, so you aren't forced to play meta. Brilliant game. Strong operators allow you to turn off your brain and ignore game mechanics, I wouldn't call them strong but rather broken, they literally break the game in ways that render dev effort useless. It's actually kinda bad?

  • @jawaherimohammed7955
    @jawaherimohammed7955 หลายเดือนก่อน

    Time and sanity. Playing with meta or top of the line ops save you time while clearing a stage. You can certainly clear a stage with 7 ops but 1 mlynar doing all that alone gives a form of satisfaction and worth to the gacha pulls you did.

  • @vyrka9818
    @vyrka9818 หลายเดือนก่อน

    Ppl don't want to play bad ops they want to play their fav ops and mostly they are 6*

  • @steinsschrodinger8688
    @steinsschrodinger8688 หลายเดือนก่อน +3

    Average low rarity enjoyers are the true chad.
    Big respect man.

  • @PrabuAzazel
    @PrabuAzazel หลายเดือนก่อน +1

    I already build enough good operators, I currently aiming and build fun operators.
    Have and build META operators but cant clear stages without following/ copying guide is so fucking stupid 👎

  • @KyuHikari
    @KyuHikari หลายเดือนก่อน +1

    A lot of people will have their own different opinion on what it means for something to be good or bad, and thats fine lmao
    It just gets really weird or confusing when people get this… “passionate” about operator viability
    Everyone makes some good decent points like “as long as they can provide value in some way”, “if it can help you in as many different roles as possible”, “if it is capable of carrying your team through hard and difficult content to relieve pressure on the rest of your team”
    But whenever each group of people start arguing and telling you “NO! I THINK YOURE WRONG! THIS IS THE RIGHT ANSWER”, no matter who is saying this, its just annoying and rude as it completely disregards what anybody else has to say and ignores other perspectives or attitudes
    It never was wrong to use an operator that can completely solo a stage, in fact yes of course thats a good thing nobody ever said this is bad or that you shouldn’t ever play like this, but trying to say “anything that cant do this is not worth your time” is just a crazy take - its a solo player strategy tower defence game damnit

  • @desk-kun
    @desk-kun หลายเดือนก่อน

    SPURIA ? GOOD?

    • @zomfgroflmao1337
      @zomfgroflmao1337 หลายเดือนก่อน +1

      There is a good threat on reddit that goes over her numbers, but most people just believe what some leader figure says and runs after it without a second thought.

  • @Laru-
    @Laru- หลายเดือนก่อน +2

    It's crazy that Viviana is considered a "bad" unit lmao. She kills the boss and stays there and kills it again if needs be taking just good placement and few resources.
    Ok you can do it with Hoederer too (wich some people call bad too , cause crusher bad) but he takes a shitload of healing , you can helidrop surtr too , but man , helidropping is so boring.
    The only exception is goat volcano helidrops , because that's a classic , and balanced , and f*ck dorothy's vision robots.

  • @bloodred255
    @bloodred255 หลายเดือนก่อน +1

    bro makes a simple question solvable by math.
    bro starts rambling on the philosophy of what is truly good in this world.
    sir. bigger numbers more often is more gooder.

  • @cupcake5478
    @cupcake5478 หลายเดือนก่อน +3

    I disagree with your holier-than-thou tone, but yeah, players do tend towards optimizing the fun out of games. Beyond correcting bratty player mentalities or comparing operator power levels though, I would like to advocate for appreciating Hypergryph's map/event design. Operator strengths/weaknesses/matchups only matter if relevant situations show up, and HG delivers. Did you know that the ch13 vampire boss's 1st stage can be solo'd again and again forever with Hellagur S1? After releasing the Steam Knight and Clip Cliff Blacksteel man, they still have the balls to release bosses with low defense. Wow.

    • @BloopsArknights
      @BloopsArknights  หลายเดือนก่อน +8

      I wasn't tryna be holier-than-thou, that's just how I talk :(

    • @billybobjoe4847
      @billybobjoe4847 หลายเดือนก่อน

      ​@@BloopsArknights it did feel like a scolding ngl but i appreciate the point being made