Sure! Usually using color checkers in Lookdev setups when you show you model in turntable with all textures and shaders, using some studio lighting or some soft lights to help the viewer see your material values, most of the time the light setup in these scenarios will not be "Cinematic" as you try to show case mainly the shaders materials and textures
This is fantastic! I feel so inspired. I was curious since ive seen a lot of people do it before, but what are the color checker cards for in your renders? I understand the vfx use of it to match color of footage but what do you have it referencing when everything in your scene is already 3D?
Thank you so much! And about the color checkers, since my references are real life images I'm trying to test my light and material values to get me as close as possible to the desired look
Hey, I am also a 3D Generalist planning to make a reel. Is there anything you would change in this video, in terms of presentation? Because I am think about going with similar layout and editing style. Fantastic work btw!
Hi! I believe that this presentation is good to show case your work, maybe a Plus is also to include more detailed demo reel (where you really break down your best scenes and show how its done) But in general I think this is a straight forward reel
Thanks! I started at 2018, studied for 2 years 3D animation course in my county, During my studies I started to learn more and more by myself, expending my knowledge and experience.
So first I would say that it wasn't short path either, Starting from Digital photography and learning about composition, colors and story telling, I went to a 3D and animation course in my country. There I learned how to model texture and render, I got really inspired by cinematics and VFX works so I started to learn things by my self too. At this time I also got into a job in a VFX studio in my country so I gain lot of knowledge about compositing, working in a team and more 3D related knowledge. I'm always looking into personal projects to improve my skills and workflow, trying to challenge my self each time with something new. Looking for best artists to take notes from and learning fundamental things to improve my eye (colors, composition, frame analysis, working with references) I believe that the mix of excitement and passion I have for this profession is also a key role in my progress. I know that its not easy, but I'm doing my best to keep moving forward and trying to see the progress I made so it will drive me to be even better :) How it helps and feel free to reach out!
You are the inspiration and motivation to small artists like me fr:)
Thank you so much!
I really appreciate it 🙏🏻❤️
Oh wow this is phenomenal. I can only hope to have a reel like this one day. Super amazing work.
Thank you so much!
I really appreciate it!
Absolutely STUNNING! Marvelous work!
Thanks :)
One of the most impressive reels out there!
@@luvair6765 Thank you so much!
I really appreciate it 🙏🏻
Fantastic work, great job!
Thank you so much!
I really appreciate that!
Hello!Could you share some tips about how to use color checker in the showreel? like how and when to use it.
Sure!
Usually using color checkers in Lookdev setups when you show you model in turntable with all textures and shaders, using some studio lighting or some soft lights to help the viewer see your material values, most of the time the light setup in these scenarios will not be "Cinematic" as you try to show case mainly the shaders materials and textures
@@galravid-tal8517 Thank you so much!~
Thats wonderfull. The cityscape of the alienworld was marvelous!
Stunning! Huge inspiration
Thank you so much!
WOW...I must call you SIR. Please bring tutorials for beginners...
Thank you!
I do want to make some tutorials too
That's some impressive shizzzz
Thanks
That was amazing!
Thank you!
wonderful work!
Thank you!
the ice is 🔥
Thank you!
Nice arcane sound
This is fantastic! I feel so inspired. I was curious since ive seen a lot of people do it before, but what are the color checker cards for in your renders? I understand the vfx use of it to match color of footage but what do you have it referencing when everything in your scene is already 3D?
Thank you so much!
And about the color checkers, since my references are real life images I'm trying to test my light and material values to get me as close as possible to the desired look
so good! 🔥
Thank you!
Wow, so good
Thanks!
🔥
Impressive
Thank you!
you ate and slayed that mhiema
Hey, I am also a 3D Generalist planning to make a reel. Is there anything you would change in this video, in terms of presentation? Because I am think about going with similar layout and editing style.
Fantastic work btw!
Hi!
I believe that this presentation is good to show case your work, maybe a Plus is also to include more detailed demo reel (where you really break down your best scenes and show how its done)
But in general I think this is a straight forward reel
Awesome! How many years have you been working towards this and where did you study?
Thanks!
I started at 2018, studied for 2 years 3D animation course in my county,
During my studies I started to learn more and more by myself, expending my knowledge and experience.
Idk what for yet, but you're hired.
inspiring
Thank you!
beautiful :O
Thank you!
Wow god bless you
Well done!
I'd say it's more of an environment specialist rather than generalist
Well I guess you’re right
very cool
Hey man, pretty nice work. Have you been able to earn an income as a 3d generalist?
Thank you!
And yea, I'm doing it for my living, working as a Generalist in studio
why use both compositing softwares ? NUKE & AE ?
same for Blender & Maya ?
After effects mainly for creating the breakdowns,
And it’s always good to know how to do things in various programs :)
Which software is used for rendering and scene arrangement bro??
I'm generally using Unreal Engine, Houdini and Maya, rendering with Lumen in UE and Arnold in Maya and Houdini
Awesome !
What software do you use?
0:01
you have to be trolling lol
How you came this good at cg
no short answer pls.
So first I would say that it wasn't short path either,
Starting from Digital photography and learning about composition, colors and story telling, I went to a 3D and animation course in my country.
There I learned how to model texture and render, I got really inspired by cinematics and VFX works so I started to learn things by my self too.
At this time I also got into a job in a VFX studio in my country so I gain lot of knowledge about compositing, working in a team and more 3D related knowledge.
I'm always looking into personal projects to improve my skills and workflow, trying to challenge my self each time with something new.
Looking for best artists to take notes from and learning fundamental things to improve my eye (colors, composition, frame analysis, working with references)
I believe that the mix of excitement and passion I have for this profession is also a key role in my progress.
I know that its not easy, but I'm doing my best to keep moving forward and trying to see the progress I made so it will drive me to be even better :)
How it helps and feel free to reach out!
what is meant by "all aspects"
It includes, modeling texturing, layout, lighting, animation, rendering and compositing
How is your wrist ✋ doing?
vaicalon