Thanks to War Thunder for sponsoring this video! You can play the game free on PC and consoles and get a free bonus pack if you sign up on or before the 28th at playwt.link/bini
I think its important to note that the coil heads can and do move even when in direct line of sight, they only stop moving when they notice you're looking at them. Which is even more terrifying
honestly the animation makes me want somebody to mod these models into the game, maybe with a texture overhaul to make the moons themselves look better, then play in VR.
I want to see the Forest Keeper, also known as Giants. Its eyes look like the false eye body markings on a nocturnal moth irl, which would look epic on a realistic model.
they aren't "unable" to move when you look at them, they simply just don't want to move which makes them even more terrifying than they already are considering they're speed.
is there any source for this because i've seen quite a few people say this but i've seen no real indication of it ingame? The log doesnt even imply it so i'm just confused where it comes from. just to clarify im not trying to say you're wrong im just interested in the source of this lore
I think an "Insect part" of this series would be cool where you model out the Bunker Spider, Hoarding Bug and Snare Flea. You could do the Roaming Locusts and Circuit Bees too, since they should be pretty simple. Just as an idea you could do, once you did all of the fan favorites. And yes, I know Spiders are not insects.
Bro your videos have no business being this HIGH QUALITY seriously the editing, the little cutscenes in between the parts, the visuals for the explanations you give, let alone the models themselves. You’ve got an amazing talent man!!
The format that you used in this video was unbelievably entertaining. The addition of a fully animated sequence has skyrocketed the overall quality to new heights. Please never give up, and never stop creating. We love you and your videos.
The jesters head being a brain was something I never considered, and the fact that your model highlights it just makes it 10x more eerie. Absolutely phenomenal job on the models!
The animation introducing the Jester makes me think that it would've been a way creepier introduction in-game if the Jester started out as supposed "loot" and then slipped their arms and legs out to stalk you once you looked in it's direction.
That's a nice idea but it just wouldn't work. After encountering the jester they would know to never grab him again rendering him useless, and they would probably already know because of the internet.
Yes! I have a complete edit of solely the animation with just the 'realistic' versions that I plan to upload after this takes some time to settle! Thank you for the kind words.
I love the animations here, I just wish they were a little brighter because I can’t really see ANY of the environment, just the monsters that are very close.
@@TheFourthHorsemanClips The whole focus of those scenes are the entities, it's meant to capture the feeling of actually being there and seeing them for the first time. If you can't see anything at all then you need to turn up your screen brightness or something. You're not meant to see everything clearly, it's dark because it *is* dark and if you actually play the game with the basic flashlight you would get essentially the same experience as those scenes.
Someone had already suggested this, but I'm just gonna second it. A bug episode where you make the bunker spider, the loot bug, and the snare flea would be really cool. All three are bugs, so it would make for a great themed episode as well as a triple feature. Also, I hope to see more of these cinematic bits in future videos. They were amazingly well done and super entertaining. This video made me subscribe and I'm literally re-watching it right now.
I don't normally comment on lethal company videos but I think you will love this other lethal company animation gibbson made!! th-cam.com/users/shortsGfD89EpLV0Y?si=hKCLfNprrbX9BfA7
29:03 The Coil-head looks simplistic and amazing while in 29:07 the Jester looks absolutely spectacular! Especially that skull model used Both of them looks almost the exact same to their game counterpart except with higher graphic quality. This is what I would have imagined for them to look like if the Zeekerss did not go with his classic stylistic retro look of the game (Similarly to all of his other games on Steam or Roblox)
Dude, pacing the video as a 3 part animation with detailed designing and creation in between was so brilliantly done. I can't say how impressed I am with the models, animation and overall quality of the video, not to mention the additional assets made like the facility, large axel and walkie-talkie. Well damn done dude, really hope you can do the rest of the monsters and more from this game! 😄
Dude, love how you are showing and explaining everything on how to craft some of these monsters. You have to di the loot bug, ghost girl, and nutcracker soon. You can totally bring them to life. Love the work
For a channel with only 37 k subscribers, your content is of the highest quality. I would love to see more things like this. The next creature i would like to see is the forest giant.
well now 12hrs later he's got 40k it's likely because he hasn't posted many videos yet, he has less than 10 posted last i remember edit: just checked, this is his 6th
This is the type of content and work someone would expect from a professional studio and not just a guy with a passion for modelling and animating. Amazing job you deserve much more
Bini, you spoil us. First 2 awesome Lethal Company videos and now a 2 in 1? Thank you. Probably one of the omly people that made watching 3d modeling easy to understand for me.
First off, WOW. The jester is definitely my favorite Lethal Company model you’ve adapted so far. Second, I think a forest giant would lend itself very well to a high-detail model. They’re such strange creatures and I think there's a lot of room to make them even stranger.
i know that it is such a huge ask but a short film of a quota attempt in this animation style with all your realistic models would be one of the best things to exist for this game. absolutely loved the small clips to introduce the entities. for a next creature. id probably go eyeless dogs so you have an out door entity. or the girl in a dress, because of how she fades in and out
dude, not only are you an amazing artist, you're a great writer as well. that moment of the two employees arguing while the jester's music built the tension was fantastic. great work
Your models are always incredible and leave me excited for your next video. The details are brilliant and the care you put into explaining the process is captivating!
Two for one!?!!?! Man you are insane, I don't know how you can manage to make these not only look so good, but make a compelling video out of creating them AND make an animation with them at the same time! I am definitely coming back for whatever you decide to do next, as I to quite like Lethal Company despite never having played it. And as such these videos also allow me to just take a closer look at models I otherwise only catch glimpses of. Like, I never would've figured that the Jester had a brain! If you're looking for ideas I am curious about what you'd do with either the Dog or the Giant, they always seemed to have very interesting designs to me.
I think it would be cool if we could get some of the outside monsters, like the eyeless dogs, forest giants, or baboon hawks. I think they have a lot of potential for detail.
Not only are these models AMAZING, but these videos have genuinely helped me get better at modeling! Thank you for making these videos, they're amazing!
This is incredible! A lot of people don’t understand how much effort modelling can be, even for a re-make of an existing model. I always thought it had to be a lot, but didn’t really know how much that was. This video shows in pain staking detail what goes into making a really good model, then even makes animations to display the model! I’m definitely subscribing for more. As for the suggestion, I think a realistic model of the lootbug or the spore lizard would be really cool.
Your production quality is amazing for any size of channel, much less one with 40k subs! I particularly love how you make boot up screens for the different software you used, and how they match the style of lethal company. It makes for such a cohesive video that kept me captivated even in the "filler" sections. Needless to say I anticipate your next video!
You are the first person I've seen to keep the general face of the coilhead when giving it a higher quality model, kudos! Every model you've made keeps the creepy feel the originals have! Looking forward to seeing more of your work in the future.
I’m in love with these models- they’re clean, wonderfully made, and had lots of love and effort out into them. It really shows you how dedicated this guy is to his craft!
This channel is going to take off and I can't wait to continue watching it happen. Don't be afraid to model your own stuff if the algorithm doesn't help you in the case you don't model something lethal company related
man i never get tired of how you explain the way you make your models and WHY you make them the way you do, this is good stuff. i'd love to see the bunker spider or forest giant :)
The models you make and the editing of your videos are amazing! You definitely deserve a LOT more attention. Also I really like the animations that serve as an introduction to the monster
Absolutely fantastic work on the models! I loved the little demonstration animations as well! I'd love it if you took a crack at some of the outdoor enemies; The Forest Keepers, Blind Dogs and maybe even the Baboon Hawks. Fun fact about the Forest Keepers, they're apparently distantly related to Brackens.
These are great! I hope we get to see the forestkeeper at some point, those are so unnerving with their T-rex footsteps and could really benefit from your touch-up to live up to the dread as you hear one rapidly approaching in the dark
How are you not bigger in terms of subscribers and views?? The quality of these videos and of course, the production of the models you make are absolutely splendid! Oh, and the animations were AWESOME, I would absolutely love to see more of that! Maybe even a short mini movie would be awesome! Oh, and I suggest the Forest Giant or the Eyeless Dog, both outside enemies and just overall iconic Great video as always!!
I think something like a thumper would look stunning. Other monsters i would love to see is the Old Bird and the Ghost Girl (I would like to see your take on the ghost girl's somewhat simple yet creepy design)
I've been liking these videos i think it would be cool to do giant and thumper it would be a good change of pace because there not as humanoid as the past monsters. The coil head looks awesome dude that would be terrifying to see in game you need to make a mod.
Amazing modeling and sculpting work - very inspiring! I´d love to see you eventually cover all of the creatures, but seeing your version of what a Baboon Hawk would look like would be sick!
Being someone who has been into blender for about a year now, but hasn't really done anything except basic renders and one extremely basic animation, this is extremely fascinating to watch, from blocking out to the final animation. I def need to get more into blender, and will 100% use these guys in renders in the future. Sub well earned!
I've been watching TH-cam videos for many many years now but I have never seen a video with such good writing, editing and just overall quality a definite subscribe.
I'm new to the Lethal Company community but, I want to say.. Your animation, models, modeling skills, and explanation while doing-so are all awesome. I hope to make something even a quarter as sick as your stuff. 💗
The animations in the video are so high quality, I really like them and it makes the video more engaging I hope you continue them in the future. Good Job 👏
absolutely incredible video! you can really see how you adapted to your situation and stepped your editing accordingly. looking forward to the future of your channel! :)
Everything in these videos looks amazing, the animations, the models, the editing, the art, you're so talented! Someone also seriously needs to make a mod using all of these it would be amazing! (Congratulations on the sponsor too!)
what i think wouldve been a little bit cooler on the jester's model is if the holes for the limbs had been modeled to look like they've been punctured/shatteres through, as if the creature had forced out the parts of its body to accomodate its new shell, otherwise this is absoluely amazing, and both creatures looking stunningly terrifying, awesome work bro 👍
I’ve been following this realistic series and I just gotta say, man that cut scene you started it off with was masterful and really immersed me into the video
Realism doesn’t equal better, and honestly I think Lethal Companies art style and design is a breath of fresh air in the industry and doesn’t need in any way modified, however your models are really really cool and I’d love to see more animations with them
@@CatalystRaptor I’m fully aware, it’s people in the comments saying “This is how the game should look, it’s so much better, give me a mod to make the game look like this, etc.”
These models are amazing!! If there were anything I’d change, it’d be to have the coil heads head swing around more from it’s own movement, but even then the models capture the exact feel you were going for! Keep up the good work!!
the quality and frequency of your videos is unmatched. As a game 3d artist student watching your videos helps a lot with my own projects. Thank you so much to your contributions!
I would love to see eyeless dogs from Lethal Company being modeled in high res. Also, the first time I saw one of them in-game, I immediately thought of moles from the game Mars War Logs, which I think can be used as a reference to the dog's skin texture in LC.
its cool how it has screws dug into it almost like past crewmates had someone watch it while seeing how far they could screw in and if it reacted, probably just attacks when it hits flesh
The process of manually shaping a separate object to mold around a sculpted object to reduce polygon count, make it easier to animate, make uv unwrapping easier, etc (like he did with the head after sculpting it because ge couldn't use a shrinkwrap modifier on it) is called "retypology" and its an incredibly important process for making animation-ready/ game-ready models but it's usually used when you sculpt a mesh and want to be able to smoothly animate it.
amazing work on the video! Please do more of these. Personally I would really enjoy seeing a realistic forest keeper model. But honestly anything you'll make will make me happy, keep up the great work!
I absolutly need a mod that adds all of your models into the game, I don't care if it tanks my FPS or doesn't fit I want it! they all look so amazing!!
The way you talk and create is so inspiring and makes me feel all smart. Like yes, of course, the screw modifier. Moving to a different program for re-topology. Indubitably.
Thanks to War Thunder for sponsoring this video! You can play the game free on PC and consoles and get a free bonus pack if you sign up on or before the 28th at playwt.link/bini
real nice to see you got a sponsor, you earned that bag, your videos are great mate!
Good to see you’re finally getting the attention you deserve, i subbed for the silly animations but i love these videos!
After that into i want to see a realistic lethal company mod, and obviously we want more duh that editing is insane
The baboon hawk would be an interesting creative challenge. is both familiar and foreign in appearances.
did you use adobe substance painter? if so, do you know any alternatives that wont break the bank to use?
I think its important to note that the coil heads can and do move even when in direct line of sight, they only stop moving when they notice you're looking at them. Which is even more terrifying
holy hell. its really like they could just murder us at any moment, but they just toy with us instead
yeah
This isn't confirmed but it's a really cool theory.
@@thejustlexa 2:09 read the log.
@@СергійСавелов are you a bot? have you read the log yourself? it's never stated there.
I LOVE how one of the Jester's eye sockets has its brain bulging out! such a cool way of interpreting the og low-poly model's nonsymmetric look!
The animation sequence is AMAZING, the fact that it also works as an introduction & intermission was GENIUS!!
honestly the animation makes me want somebody to mod these models into the game, maybe with a texture overhaul to make the moons themselves look better, then play in VR.
hi moukha
hi @@radpas1213
I did like the animation, but I found it funny that he was pushing the side of the walkie to talk, and not the PTT button
I want to see the Forest Keeper, also known as Giants.
Its eyes look like the false eye body markings on a nocturnal moth irl, which would look epic on a realistic model.
Hell yeah
Hell yeah
Don’t worry, he knows! There is votes in his discord! He just does them off of what most people want.
Markiplier, Bob and Wade called them Treeple idk if its a reference or anything, but I actually thought thats what they were called
they aren't "unable" to move when you look at them, they simply just don't want to move which makes them even more terrifying than they already are considering they're speed.
So these things have some Sentience
is there any source for this because i've seen quite a few people say this but i've seen no real indication of it ingame? The log doesnt even imply it so i'm just confused where it comes from.
just to clarify im not trying to say you're wrong im just interested in the source of this lore
Source being?
@@thejustlexaI think it's a log
@@thejustlexa likely a log, and seeing as they might previously have been used in war, i'd think it's something they got from there.
I think an "Insect part" of this series would be cool where you model out the Bunker Spider, Hoarding Bug and Snare Flea. You could do the Roaming Locusts and Circuit Bees too, since they should be pretty simple. Just as an idea you could do, once you did all of the fan favorites.
And yes, I know Spiders are not insects.
I was about to suggest exactly this
Up
These are a must do
spiders aren’t bugs
So basically an "Insect & Arachnid Special"
Bro your videos have no business being this HIGH QUALITY seriously the editing, the little cutscenes in between the parts, the visuals for the explanations you give, let alone the models themselves. You’ve got an amazing talent man!!
It's almost like he's got professional skills or something. 🤔
The format that you used in this video was unbelievably entertaining. The addition of a fully animated sequence has skyrocketed the overall quality to new heights. Please never give up, and never stop creating. We love you and your videos.
The jesters head being a brain was something I never considered, and the fact that your model highlights it just makes it 10x more eerie. Absolutely phenomenal job on the models!
I second that.
@@vi-escapist I thirdend that
It's absolutely nasty in the best way possible
The animation introducing the Jester makes me think that it would've been a way creepier introduction in-game if the Jester started out as supposed "loot" and then slipped their arms and legs out to stalk you once you looked in it's direction.
Creepy :)
Wait no that feels like it tries to be taken to the ship where everyone is and then starts cranking!
That's a nice idea but it just wouldn't work. After encountering the jester they would know to never grab him again rendering him useless, and they would probably already know because of the internet.
It was seeping
If possible, please continue the animation. That was the greatest thing I’ve every seen
This man could make a whole animated episode of Lethal Company if he wanted to.
The final glamour shot actually goes hard as FUCK. The red lighting coupled with their poses genuinely looks so cool. Amazing work as always!
I would love to see the Thumper or Eyeless dog be modelled next
Yes
these and the giant, I feel like the giant would be even more terrifying and realistic
Yes please
That would be awesome
Thumper would be epic
28:59 they look like the most devious dynamic duo ever lol (imagine seeing these in the middle of a battlefield)
Computer lad coming In clutch with the flashbang was the highlight of my day
Genuinely the most heartwarming rendition of LC players
WE GOTTA HAVE A WHOLE ANIMATED SERIES LIKE THIS
I'd love to see the animated sections as their own video. You did amazing work on those.
Yes! I have a complete edit of solely the animation with just the 'realistic' versions that I plan to upload after this takes some time to settle! Thank you for the kind words.
I love the animations here, I just wish they were a little brighter because I can’t really see ANY of the environment, just the monsters that are very close.
@@TheFourthHorsemanClips That's the point.
@@AbbyRawks I understand the thought of it, the fear of the unknown y’know, but it’s at the point where I’m more confused then I am scared.
@@TheFourthHorsemanClips The whole focus of those scenes are the entities, it's meant to capture the feeling of actually being there and seeing them for the first time. If you can't see anything at all then you need to turn up your screen brightness or something. You're not meant to see everything clearly, it's dark because it *is* dark and if you actually play the game with the basic flashlight you would get essentially the same experience as those scenes.
Someone had already suggested this, but I'm just gonna second it. A bug episode where you make the bunker spider, the loot bug, and the snare flea would be really cool. All three are bugs, so it would make for a great themed episode as well as a triple feature. Also, I hope to see more of these cinematic bits in future videos. They were amazingly well done and super entertaining. This video made me subscribe and I'm literally re-watching it right now.
This makes me want a Lethal Company movie/cinematic SOOOOOO BAD
th-cam.com/video/f28nKLp-eKg/w-d-xo.html
this can scratch that itch for a little
some guy made a sick trailer, can't remember who though
@@Elloliott GibbsonTV! i really loved that trailer, ive watched it so many times. it's awesome
@@halfa_slice dude same, if he could make a lethal company short film, oml
I don't normally comment on lethal company videos but I think you will love this other lethal company animation gibbson made!!
th-cam.com/users/shortsGfD89EpLV0Y?si=hKCLfNprrbX9BfA7
The coilhead looks so silly when it runs, it's little head being tsken aback. I just want to give it a hug 😭❤️
🫂
Reminds me of the zombie animation pack from Roblox. Or, as most people know it, the slender animation pack.
29:03 The Coil-head looks simplistic and amazing while in 29:07 the Jester looks absolutely spectacular! Especially that skull model used
Both of them looks almost the exact same to their game counterpart except with higher graphic quality. This is what I would have imagined for them to look like if the Zeekerss did not go with his classic stylistic retro look of the game (Similarly to all of his other games on Steam or Roblox)
discovering how to properly utilize the subdivide modifier you use so thoroughly has singlehandedly evolved my entire blender process thank you 😂😭
Dude, pacing the video as a 3 part animation with detailed designing and creation in between was so brilliantly done. I can't say how impressed I am with the models, animation and overall quality of the video, not to mention the additional assets made like the facility, large axel and walkie-talkie.
Well damn done dude, really hope you can do the rest of the monsters and more from this game! 😄
Dude, love how you are showing and explaining everything on how to craft some of these monsters. You have to di the loot bug, ghost girl, and nutcracker soon. You can totally bring them to life. Love the work
For a channel with only 37 k subscribers, your content is of the highest quality. I would love to see more things like this. The next creature i would like to see is the forest giant.
the forest giant is definitely one of the creatures that could be made with a lot more detail.
I agree, forest giant would be awesome
well now 12hrs later he's got 40k
it's likely because he hasn't posted many videos yet, he has less than 10 posted last i remember
edit: just checked, this is his 6th
A forest giant works be brilliant
This is the type of content and work someone would expect from a professional studio and not just a guy with a passion for modelling and animating. Amazing job you deserve much more
Bini, you spoil us. First 2 awesome Lethal Company videos and now a 2 in 1? Thank you. Probably one of the omly people that made watching 3d modeling easy to understand for me.
First off, WOW. The jester is definitely my favorite Lethal Company model you’ve adapted so far. Second, I think a forest giant would lend itself very well to a high-detail model. They’re such strange creatures and I think there's a lot of room to make them even stranger.
i know that it is such a huge ask but a short film of a quota attempt in this animation style with all your realistic models would be one of the best things to exist for this game. absolutely loved the small clips to introduce the entities.
for a next creature. id probably go eyeless dogs so you have an out door entity. or the girl in a dress, because of how she fades in and out
Maybe one of the Forest People would be cool. It gives me an Owl crossed with Tree feel.
dude, not only are you an amazing artist, you're a great writer as well. that moment of the two employees arguing while the jester's music built the tension was fantastic. great work
Your models are always incredible and leave me excited for your next video. The details are brilliant and the care you put into explaining the process is captivating!
For sure. The cutscenes on top of everything else are great too but I love the process explanations
Absolutely amazing editing! I love the intro sequence where you dove into what the creature was.
Two for one!?!!?! Man you are insane, I don't know how you can manage to make these not only look so good, but make a compelling video out of creating them AND make an animation with them at the same time! I am definitely coming back for whatever you decide to do next, as I to quite like Lethal Company despite never having played it. And as such these videos also allow me to just take a closer look at models I otherwise only catch glimpses of. Like, I never would've figured that the Jester had a brain! If you're looking for ideas I am curious about what you'd do with either the Dog or the Giant, they always seemed to have very interesting designs to me.
I swear the intermission part literally looks and feels like an actual horror movie. Plus keep up the amazing work that you put out.
dude the production quality on your videos are insane, i can tell this one's a banger as well
I think it would be cool if we could get some of the outside monsters, like the eyeless dogs, forest giants, or baboon hawks. I think they have a lot of potential for detail.
I agree
Not only are these models AMAZING, but these videos have genuinely helped me get better at modeling! Thank you for making these videos, they're amazing!
These realistic model videos have been the most high quality Lethal Company videos I have seen since the game released
This is incredible! A lot of people don’t understand how much effort modelling can be, even for a re-make of an existing model. I always thought it had to be a lot, but didn’t really know how much that was. This video shows in pain staking detail what goes into making a really good model, then even makes animations to display the model! I’m definitely subscribing for more. As for the suggestion, I think a realistic model of the lootbug or the spore lizard would be really cool.
Your production quality is amazing for any size of channel, much less one with 40k subs! I particularly love how you make boot up screens for the different software you used, and how they match the style of lethal company. It makes for such a cohesive video that kept me captivated even in the "filler" sections.
Needless to say I anticipate your next video!
You are the first person I've seen to keep the general face of the coilhead when giving it a higher quality model, kudos! Every model you've made keeps the creepy feel the originals have! Looking forward to seeing more of your work in the future.
I’m in love with these models- they’re clean, wonderfully made, and had lots of love and effort out into them. It really shows you how dedicated this guy is to his craft!
This channel is going to take off and I can't wait to continue watching it happen. Don't be afraid to model your own stuff if the algorithm doesn't help you in the case you don't model something lethal company related
man i never get tired of how you explain the way you make your models and WHY you make them the way you do, this is good stuff. i'd love to see the bunker spider or forest giant :)
The models you make and the editing of your videos are amazing! You definitely deserve a LOT more attention.
Also I really like the animations that serve as an introduction to the monster
Absolutely fantastic work on the models! I loved the little demonstration animations as well!
I'd love it if you took a crack at some of the outdoor enemies; The Forest Keepers, Blind Dogs and maybe even the Baboon Hawks.
Fun fact about the Forest Keepers, they're apparently distantly related to Brackens.
these honestly look pretty sick, even not having watched the entire video the models look great
The amount of detail put in when putting in muscles is crazy
These are great! I hope we get to see the forestkeeper at some point, those are so unnerving with their T-rex footsteps and could really benefit from your touch-up to live up to the dread as you hear one rapidly approaching in the dark
Agreed
I also like how their eyes look like the false eye markings on a nocturnal moth irl
@@Brambrew Those are false eyes, I can't tell where its real eyes are
not sure if anyone else suggested these, but i think itd be neat to see the butler or the tulip snakes
i suggested butler
How are you not bigger in terms of subscribers and views?? The quality of these videos and of course, the production of the models you make are absolutely splendid!
Oh, and the animations were AWESOME, I would absolutely love to see more of that! Maybe even a short mini movie would be awesome!
Oh, and I suggest the Forest Giant or the Eyeless Dog, both outside enemies and just overall iconic
Great video as always!!
I think something like a thumper would look stunning. Other monsters i would love to see is the Old Bird and the Ghost Girl (I would like to see your take on the ghost girl's somewhat simple yet creepy design)
I've been liking these videos i think it would be cool to do giant and thumper it would be a good change of pace because there not as humanoid as the past monsters. The coil head looks awesome dude that would be terrifying to see in game you need to make a mod.
I love how you edit your videos, inscription has a lot of cool sound effects
Love to see the Earth Levithan and Forest Keeper in your realistic art
I cannot express how grateful and appreciative I am of you for continuing to make these
Amazing modeling and sculpting work - very inspiring! I´d love to see you eventually cover all of the creatures, but seeing your version of what a Baboon Hawk would look like would be sick!
Being someone who has been into blender for about a year now, but hasn't really done anything except basic renders and one extremely basic animation, this is extremely fascinating to watch, from blocking out to the final animation. I def need to get more into blender, and will 100% use these guys in renders in the future. Sub well earned!
I've been watching TH-cam videos for many many years now but I have never seen a video with such good writing, editing and just overall quality a definite subscribe.
I'm new to the Lethal Company community but, I want to say.. Your animation, models, modeling skills, and explanation while doing-so are all awesome. I hope to make something even a quarter as sick as your stuff. 💗
The animations in the video are so high quality, I really like them and it makes the video more engaging I hope you continue them in the future. Good Job 👏
Please don’t stop making these videos. These are amazing. We need like a whole mod with all his models in.
absolutely incredible video! you can really see how you adapted to your situation and stepped your editing accordingly.
looking forward to the future of your channel! :)
I can not wait for te next "episode" of this little series
HE MADE MORE!!!!
You are what inspireds me to work on my animations
You’re insanely talented man, it’s so fun to see what you manage to create. I love the short animations :)))
The animations are amazing, I loved them as an introduction to each entity.
Absolutely FIENDING for whatever you do next! Keep it up mate! 🎉 road to 100k🤩
These are super cool! As someone looking into 3d modelling as a solo dev, these are very informative.
Everything in these videos looks amazing, the animations, the models, the editing, the art, you're so talented! Someone also seriously needs to make a mod using all of these it would be amazing!
(Congratulations on the sponsor too!)
i love the little easter egg when bioscanner turns on and it says LIDAR systems
tbh whole video holds up with an amazing quality level!
what i think wouldve been a little bit cooler on the jester's model is if the holes for the limbs had been modeled to look like they've been punctured/shatteres through, as if the creature had forced out the parts of its body to accomodate its new shell, otherwise this is absoluely amazing, and both creatures looking stunningly terrifying, awesome work bro 👍
I’ve been following this realistic series and I just gotta say, man that cut scene you started it off with was masterful and really immersed me into the video
I'm obsessed with these and your editing style as well as the little cinematics. PLEASE continue this!
Realism doesn’t equal better, and honestly I think Lethal Companies art style and design is a breath of fresh air in the industry and doesn’t need in any way modified, however your models are really really cool and I’d love to see more animations with them
He's not trying to make them "better", he's simply reimagining them as if they had realistic graphics/if you were to see these entities irl.
@@CatalystRaptor I’m fully aware, it’s people in the comments saying “This is how the game should look, it’s so much better, give me a mod to make the game look like this, etc.”
@@ReddBoi64 fair enough, it'd be cool to at least see a realistic lc mod though
These models are amazing!! If there were anything I’d change, it’d be to have the coil heads head swing around more from it’s own movement, but even then the models capture the exact feel you were going for! Keep up the good work!!
Love the intermission animations. Such a cool little way to introduce the sections.
I did not expect the Animation, IT WAS A REALLY NICE BONUS
the quality and frequency of your videos is unmatched. As a game 3d artist student watching your videos helps a lot with my own projects. Thank you so much to your contributions!
Dude, coilhead is one of my favorite lc monsters, just the idea and feel is amazing.
I would love to see eyeless dogs from Lethal Company being modeled in high res. Also, the first time I saw one of them in-game, I immediately thought of moles from the game Mars War Logs, which I think can be used as a reference to the dog's skin texture in LC.
this is such an awesome rundown of the workflow associated with making these models, I'm super impressed with the turnout too. They look super neat.
absolutely insane work! especially with the post-production, it just brings everything together so well
The introductory animation was phenomenal, I wasnt expecting such beauty 60 seconds in
its cool how it has screws dug into it almost like past crewmates had someone watch it while seeing how far they could screw in and if it reacted, probably just attacks when it hits flesh
The process of manually shaping a separate object to mold around a sculpted object to reduce polygon count, make it easier to animate, make uv unwrapping easier, etc (like he did with the head after sculpting it because ge couldn't use a shrinkwrap modifier on it) is called "retypology" and its an incredibly important process for making animation-ready/ game-ready models but it's usually used when you sculpt a mesh and want to be able to smoothly animate it.
That analysis sequence was SO GOOD honestly and just the editing in general is phenominal. Congratulations.
this is a guy who knows what he's doing
im honestly impressed by your ability to sculpt the anatomy
coil=weeping angel
production value went through the roof on this one, well done
models are very good, you nailed them
amazing work on the video! Please do more of these. Personally I would really enjoy seeing a realistic forest keeper model. But honestly anything you'll make will make me happy, keep up the great work!
That little trot is both hilarious and terrifying! Perfect mix for a game like Lethal Company
I absolutly need a mod that adds all of your models into the game, I don't care if it tanks my FPS or doesn't fit I want it! they all look so amazing!!
16:03 i like the detail that he says "but the sun is getting low" like in the original song
This is AWESOME! Your explanations are really good, even with no experience with blender I can understand every word ❤
you're probably one of my favorite lc creators/artists. keep doing what you do! i absolutely love these models.
the animation in this video is actually insane and i love it sm
The way you talk and create is so inspiring and makes me feel all smart. Like yes, of course, the screw modifier. Moving to a different program for re-topology. Indubitably.