Look, every time I’m actually playing the game I never get it but of course when I’m trying to get a clip of NOT getting it, I roll it like ten times. Terraria hates me
Goblin Voodoo doll "I guess you're still a horrible person?" Grants the ability to kill the goblin tinkerer And can only give a good modifier for the item
who gave you permission to film my tiny house in the middle of nowhere that is plagued every night by swarms of eyeballs, bouncing moistly off the roof...?
1:37 125~ damage vs 75~ damage. I mean you kind of just showed how Defense can make a significant difference. Being able to survive a hit or two against bosses that hit hard is bigger than you make it out to be. Max Health and Defense define the amount of mistakes you can get away with while fighting bosses, and naturally, the more mistakes you're allowed to make, the easier it is to win. Being able to survive for longer also means more health regeneration & health potions. I don't know how to word it but, the more survivability you already have from defense, the even longer you will survive in the long run thanks to health regen & being able to drink more health potions. You even said it was especially viable against random mobs, which is half of the game. Hell, from my experience, going full tank/warding on Melee is easier than being glass cannon on any other class depending on the boss, because health regen + potions render you almost unkillable as long as you don't get hit too many times in a short amount of time. That applies to some Calamity bosses on Revengeance mode too, even. They say you don't need defense if you can just not get hit, but likewise, you don't need to put as much effort into beating the game if defense can keep you alive for much, MUCH longer depending on the setup and boss.
I will admit that my train of thought was sort of all over the place in the video. I got the idea for the video when a friend thought that replacing wings with a shackle was a good idea. Basically, don’t fall into the trap of increasing defense at the cost of other stats. I will say that I didn’t really convey that idea too well in it though. I also know that increasing defense and stuff lets you make more mistakes (which I tend to make a lot), but I was more looking through the lens of expert or master mode where you’ll pretty much die in a few hits anyway. I regret at least not bringing up regeneration, but that’s a whole different and confusing topic. I do thank you for coming up with actual criticism though instead of saying something along the lines of “just dodge lol.”
@@aggressivebungee He has a good point. You even showed that the summoner died to 4 hits from fishron, while the warrior died to the 6th. The warrior survived an entire 50% longer! That's 50% more time to deal 50% more damage before dying.
@Marion Robinson nah we got dps! wait... imp NO STOP ATTACKING THE HELBAT ATTACK THE GIGANTIC MONSTEROUS WALL OF FLESH **right clicks** WHAT DO YOU MEEEEAAAAN YOU'RE BEHIND A WALL AND CAN'T SEE IT?? OTHER IMP GET THE HELL OUT OF THAT BLOCK HOW'D YOU EVEN GET THERE *AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH*
@@spectacularsceptile3879 Relying on AI is an endless circle of suffering. This is the main problem of summoners which I really hoped would be fixed in 1.4
This is actually effective for ranged, mage and summoner class. For melee, it's useful for doing the Joestars' Secret Technique without fail, unless if it's an invasion
@@youraveragesub my first time playing master mode was with melee, but I just can't recommend it before defeating the 3 mechs since it lacks any good projectile and true melee is just not viable. also wall of flesh was an absolute nightmare
As someone who has only ever done Warrior builds in Terraria, I can confirm that having high Defense with high Defense Reduction can make even the strongest attacks in the game tickle you.
I don’t, I just need that sweet shroomite, spooky, or whatever magic stuff I can scrape together, (I only play summoners, mages, and ranged fighters. I’ve never played melee. Every time I try, I get too bored. :/)
Normally in boss fights, you don't kill them before their attack patterns go off even with a full damage build, and on the contrary, defense is very helpful for covering up for your mistakes when you are inevitably faced with their patterns, so no defense is not overrated in my opinion.
I find stacking defensive stats an amazing strategy on melee characters, defense being one of them. By raising your defense as high as possible with a combination of warrior armor, a couple of defense accessories, and "warding" prefixes you can easily get it so high up that it will pick up some slack for your damage resistance and, eventually, health regen. It is the most mathematically efficient way to play warrior as well, because what other build can kill the hardest boss, on the hardest difficulty, without post-progression gear and any exploits, by standing still and clicking your mouse? Not only that, in 1.4 this playstyle received probably the most buffs: it now adds attack speed to your knuckles and defense to your turtle shell; meanwhile new ways of stacking accessories on other classes barely changed their outputs (the only valuable change I can think of right now is double scope, and even that requires you to give up one of accessories you would previously use instead). All and all, despite all the passiveness of defense stat (you can get away with only using what comes with your armor that you use for all the damage bonuses), building your strategy around maximizing your defense is not just viable, but sometimes even preferable option.
After going through most of the game on expert with just obsidian armor, defense most certainly fucking matters. Can't tell you how many times I was this close to beating a boss, but died shortly after. Queen slime was not kind to me.
2:14 “To a fresh character, this situation would be absolutely terrifying.” To a fresh character, the situation that your house is in the jungle is absolutely terrifying.
I think melee is great for higher difficulties when playing with other people, since in hardmode you can keep bosses on the person with the high defense, and if that person is good with boss patterns, it makes for a great co-op combo. Otherwise in master worthy if you’re by yourself you might as well run summoner and live the glass cannon life :>
The difference between a summoner and a warrior, warrior takes 70s summoner takes 125s that's almost twice more EHP for warriors than summoners Defense is invaluable because it makes undodgable attacks less impactful and allows you to focus on dodging the real hard hits like moon lord lasers or destroyer's head
Skill issue lol If you wanna use full warding with melee and all possible DR so be it, but you'll always be at the same level as stampylonghead or boio boio. After all, you shouldn't just stand still and actually move, this is terraria, not touhou, it's not that hard.
I’ve always gone for movement over defense, I have spent a lot of time trying to no-hit bosses for bets I made with friends, so that probably is a big factor
Vortex: I have the best armor and set bonus Solar flare: no I have the best armor and set bonus “amateurs” Stardust: What was that punk! Beetle armor: *AMATEURS*
@@MonochromaticPrism Master mode is pain in general. Really disappointing too considering it only ups the hp and damage of mobs making it more annoying to play rather than making it more difficult.
No, it really isn't. In master mode deffense is the strongest! Since it scales better. I'd argue that deffence is the most effective in master mode. I played it trough with all melee high deffence armors and guns as weapons of choice. It was surprisingly effective and fun! You get the defence of melee and the damage from ranged! I tried to get ranged armors for the buffs, but it's just not worth it! Building the highest deffence armors grants visible survivability. And post Golem just go with Valhalla armor and (asside from the martian madness) it's smooth sailing till moonlord. Any class you want to play, just go Valhalla armor and it single handedly carries you until the lunar armors!
@@simas2883 In master mode all debuffs last like 33% longer than in Expret and All armor is 33% more effective (yours as well as the enemies'), so it adds more than just attack and deffence to the enemies. If you really want to see something miserable, play 2.95 Expert. It has almost double the health pools from Expert mode (aka way more than in master), nearly the same damage as master mode and your armor is *less* effective... If you also add the 'for the worthy' seed basically all enemy damage and health will be doubled! Ever wondered how it feels to fight against a 12000 hp Eye of Ctuhlu? Or may be trying to kill a 150k hp Skeletron Prime with 260 lazer damage? Also, did I mention that lategame green slimes have 1200 hp and deal 200 damage? Yeah, Master mode is child's play compared to that!
Me: Remembers my character who min-maxed defense, making pretty much every boss in Master mode an absolute joke, taking dozens of hits to kill, even for Moon Lord. I don't think defense is overrated, it's kind of OP if you build for it. Edit: A late edit, but specifically, my character had a defense of 147 (before consumable buffs and other defense increasing objects, like the cat statue), whilst also having upwards of 74% damage reduction (29% inherently, 49% when Solar Armor's shield is up, and an additional 25% increase when below half HP). So yeah, hard to kill build, especially when you acknowledge health regeneration and potions. Hell, most of Master Mode Moonlord's attacks did under 10 damage to me per attack. So yeah, Defense build is busted when focused on.
But this isn't a full solution, defence is absolute garbage for the first half of the game. Not that defence is entirely useless pre hardmode, but your gonna be throwing away a lot of coin for warding gear after the wall
Near the start, my brain immediately went, "What if you just wanna shake off a stray hit when, otherwise, it'd be the death of you?", but watching 'till the end gave me new ideas for where to take my character, and reading the description gave me a bit of context.
@@teiull9388 At the end of the comment I said: "watching 'till the end gave me new ideas for where to take my character, and reading the description gave me a bit of context." I understand what the video's trying to do, and I appreciate it.
I like adding modifiers to items for builds that lack in that area. For instance, on my summoner character, everything is reforged to warding, as summoners lack defense, and on my ranger build, everything is reforged to quick, as rangers lack movement speed.
I was the same way when I started. I learned to try other classes and stuff so I haven't touched it in a while but I'm going back to it in a playthrough I'm doing
There is ONE more way to increase your survivability, and that’s through mobility. I may sound like an elitist here but it’s far more practical to not get hit entirely than to TRY to survive something. We all mess up every now and again but with proper mobility, dodging attacks is a breeze, and with decent regeneration allows you to regenerate the damage taken from an attack before you get hit by the next, drastically increasing how long you can stay alive.
My favorite way to increase survivability is simple evasion. Which makes things like the the Shield of Cthulhu _essential._ Hooks are also pretty good at that, especially when used with platforms.
Should mention that in multiplayer things are quite different. With stacking Defense and DR from the turtle/beetle set, Hero's Shield, Frozen Shield, worm scarf, etc., and having another player with the spectre set healing you while you draw monster aggression can make you nearly invincible against most bosses. Even if it would only allow you to survive 1 extra hit on your own against a boss, the added healing means that you would be able to take 8-10 more hits as the reduced damage helps the healing outpace the boss's damage.
Early game that's very good but it falls off FAST because you end up with sufficient defence stat without doing that, so you give up damage for no reason.
The main reason I still like having a decent amount of defense is that a lot of mid range attacks will deal only like 1 damage instead of like 20-30, which does make a big difference. But yeah the heavier an attack is the less it matters. Still bosses can get a lot more chip damage on you with their weaker attacks if your defense isn't on point
One time I did an experiment where I asked people online what reforge they had on their accessories and everyone said "warding" and the main reason was because they just felt like it was better, no joke nobody had an idea how defense worked and got mad when I told them it was a borderline placebo. (The people I asked don't play expert)
there also is one unmentioned and often underused type of "DR", regeneration. using Squires Great Helm Valhalla knight's breastplate and band of regen, charm of myths, shiny stone, celestial stone, etc. is basically like defense, but its strengths and weaknesses are multiplied, MUCH better with chip damage, but worse with hard hits.
One time my friends opened a survival server and we played together. It was on master mode so bosses dealt alot of damage. I went for tank role(beetle armor, defense equipment, vampire knives) and just stand still in honey while my friends destroy the boss. 1 person going as tank helps a lot when you play with 3 or more people. And also equip flesh knuckles for your team's sake
It's kind of funny that you mentioned the offense strategy, considering I have two strats in Terraria I equip my items that increase my minions and then equip damage boosting items. Or alternatively I just go full DPS with an entire loadout based on boosting my melee damage. So whippy summoner boi or stabby boi. Edit: if you want to go for this strategy if I remember correctly the modifier you want for your accessories is menacing
Currently doing hardcore runs. The chance to avoid dying to things that would normally one-shot me is pretty vital, so I choose: all of the above. Worm scarf, beetle armor, master ninja gear, i want it ALL
Set bonuses are the biggest point of armor because for summoners you can have more summons for melee users it can make their weapons have more range so less hits taken for rangers it can make them fire faster and for mages it can make their mana regenerate faster
Just like with all Terraria stats, defense is purely situational. If you're fighting bosses, it's best to focus on ways to avoid damage altogether. If you're exploring though, well, there are simply too many factors that damage avoidance becomes unreliable. But, still good to know what works and what doesn't.
Exactly, defense (stat) can be handy, but special defense mechanics, such as dodges (Black Belt, Brain of Confusion, Hallowed Armor), blocking amounts of damage relative to the total (Worm Scarf, Frozen Turtle Shell, Turtle Armor, Solar Flare Armor), invincibily time increasing items (Cross Necklace) and even healing strats (Vampire Knives, Spectre Hood) all play a much more important role in surviving than the defense stat.
Will Bungee every stop abruptly ending his videos? The world may never know...
No
Never surrender bungee
Ee e eeee?
@@cheesejam1373 nah sorry
E e ee e... 😔
As the saying goes, "If it can kill you in three hits, then it will kill you in three hits."
Y get it
Y don't get it
Every 60 seconds in Africa a minute passes
I am, in fact, commenting on this subject
Ah yes the floor is made out of floor
Well yes, those are all certainly words
"the damage taken isnt noticeable"
for summoner: 120 dmg
for melee: 60-70 dmg, literally almost halved
Yeah, not the best example. Still, he does admit later that armor is good for mobbing vs bossing, which is correct in most circumstances.
Remember that solar armor has noticeable dr in 1.4 which probably reduced most of the damage
This video is just wrong
@@explicitpeach not really
@@Eyezor123 yes really you filthy mage
All my homies love movement speed
Yeah, I feel like a glass cannon playstyle is a much better and a more fun way to play the game
All my homies love damage reduction
All my homies want mana
All my homies love damage
@Cameron Will The secret Joestar technique never fails!
"Is Defense Overrated in Terraria?"
"Is Attack Damage Overrated in Terraria?"
"Is Terraria Overrated in Terraria?"
@Angiielle "Is?"
@Angiielle ""
@Angiielle '
@Angiielle
What did i just witness
'Or going to this blue idiot and reforging all your accessories to a damage increasing modifier. but good luck with that.'
*Gets menacing many times*
Look, every time I’m actually playing the game I never get it but of course when I’m trying to get a clip of NOT getting it, I roll it like ten times. Terraria hates me
@@aggressivebungee I know how it feels. I swear sometimes i get every modifier BUT the one i'm aiming for.
Here before someone comments on the JoJo reference
@@jordanturner4325 same
@@aggressivebungee when I want warding, I get menacing ten times, when I want menacing, I get warding ten times
Petition to add a "Goblin Tinkerer Voodoo Doll" in the game
I can see Terraria players skyrocketing
And that the very first item you want to reforge after he respawns is free until it's back in your inventory.
Goblin Voodoo doll
"I guess you're still a horrible person?"
Grants the ability to kill the goblin tinkerer
And can only give a good modifier for the item
and could summon orge?
yeah sure
@@frostbite5092 that's a big brain idea you got there
who gave you permission to film my tiny house in the middle of nowhere that is plagued every night by swarms of eyeballs, bouncing moistly off the roof...?
Oh, I asked Jerry. He let me rent the place out for the day
Eyeball slime
“MOISTLY”
It was a really good depiction of early game Terraria wasn't it?
@@yasurething5417 it's a jellyfish
1:37 125~ damage vs 75~ damage. I mean you kind of just showed how Defense can make a significant difference. Being able to survive a hit or two against bosses that hit hard is bigger than you make it out to be. Max Health and Defense define the amount of mistakes you can get away with while fighting bosses, and naturally, the more mistakes you're allowed to make, the easier it is to win. Being able to survive for longer also means more health regeneration & health potions. I don't know how to word it but, the more survivability you already have from defense, the even longer you will survive in the long run thanks to health regen & being able to drink more health potions. You even said it was especially viable against random mobs, which is half of the game. Hell, from my experience, going full tank/warding on Melee is easier than being glass cannon on any other class depending on the boss, because health regen + potions render you almost unkillable as long as you don't get hit too many times in a short amount of time. That applies to some Calamity bosses on Revengeance mode too, even. They say you don't need defense if you can just not get hit, but likewise, you don't need to put as much effort into beating the game if defense can keep you alive for much, MUCH longer depending on the setup and boss.
Yo
I will admit that my train of thought was sort of all over the place in the video. I got the idea for the video when a friend thought that replacing wings with a shackle was a good idea. Basically, don’t fall into the trap of increasing defense at the cost of other stats. I will say that I didn’t really convey that idea too well in it though. I also know that increasing defense and stuff lets you make more mistakes (which I tend to make a lot), but I was more looking through the lens of expert or master mode where you’ll pretty much die in a few hits anyway. I regret at least not bringing up regeneration, but that’s a whole different and confusing topic. I do thank you for coming up with actual criticism though instead of saying something along the lines of “just dodge lol.”
@@aggressivebungee You could suggest your friend to have wings with Warding modifier instead of shackle lul
yeah bungee, you're right, but at the same time, the title of the video is a bit over exaggerating, dont you think?
@@aggressivebungee He has a good point.
You even showed that the summoner died to 4 hits from fishron, while the warrior died to the 6th.
The warrior survived an entire 50% longer! That's 50% more time to deal 50% more damage before dying.
you forgot the best alternative to defense: "just don't get hit, lol"
Practice
Git gud, the most powerful ability.
What Redigit expects summoners to do in a nutshell
MonochromaticPrism wow
Unless you’re a tank like me.
Well i prefer farming like two hours for 1 defense instead of having 0
Yeah, if given the option between having a little defense and no defense, I’d rather have the small boost
@@aggressivebungee especially on master mode
*Flashbacks of getting oneshotted by a demon eye*
@@youraveragesub why not just make a little box for the night?
@@youraveragesub they can’t spawn on screen.
Now I wanna see someone play terraria with 0 defense the whole game.
you could probably just search that up on youtube, I'm sure crabbar or happy days or SOMEONE has done that
Good idea
happy has
Ningishu has a great playthrough including a rule like that on their channel, though it's from 1.3.
It's definitely possible, although a tad bit hard, after all, as soon as you enter Hardmode, you will get like 2-shot.
"The extra defense of a melee character is negligible" me seeing that its about a hundred damage less. Ah yes "negligible"
Defence? What's this Defence your talking about? Me and my summons don't know what your talking about...
@Marion Robinson nah we got dps! wait... imp NO STOP ATTACKING THE HELBAT ATTACK THE GIGANTIC MONSTEROUS WALL OF FLESH **right clicks** WHAT DO YOU MEEEEAAAAN YOU'RE BEHIND A WALL AND CAN'T SEE IT?? OTHER IMP GET THE HELL OUT OF THAT BLOCK HOW'D YOU EVEN GET THERE *AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH*
@@spectacularsceptile3879 *Why is my Slime under me?*
@@spectacularsceptile3879 Relying on AI is an endless circle of suffering. This is the main problem of summoners which I really hoped would be fixed in 1.4
funny story but he was actually talking about defense not the degenerate defence your talking about.
Spectacular Sceptile
Thank god for whips from my understanding
“A warrior can only take a couple more hits than a summoner” *me with my full tank load out being able to tank mastermode moonlord* “uh huh*
I like how there was no one listed in "Emotional support" in the credits, lmao.
Me with 100% damage reduction: oh hi there
fear
@Gaming is my Life there are videos on it!
@Gaming is my Life solar armor gives 30% Damage Reduction, that's already alot
Damage reduction has diminishing returns, so it’s probably more like 80%. Each bonus becomes less effective the more bonuses you have.
My dumbass only managed to get to 97%
2:18 "A fresh character
*also has one of the best wings in the game*
vAnItY
great video, and remember kids: always focus on movement speed
it's worst to take less damage from a hit than to not get hit at all
This is actually effective for ranged, mage and summoner class. For melee, it's useful for doing the Joestars' Secret Technique without fail, unless if it's an invasion
@@youraveragesub I have played a lot of multiplayer and I can confirm: either the melee user dies a lot or he just goes nigerundayo every single time
@@ragnarok3362 by the way, should I do a master mode run with melee class?
@@youraveragesub my first time playing master mode was with melee, but I just can't recommend it before defeating the 3 mechs since it lacks any good projectile and true melee is just not viable. also wall of flesh was an absolute nightmare
@@ragnarok3362 I can feel the damage you received on your mech boss run. Maybe the nurse instaheal trick may work
"defense doesnt matter if you dodge everything" -Someone In UI
ah yes "Git Gud" guy
signed: Summoners gang
2:42 hes basically in UI here
@@criticalhit07 no he's in godmode....
wait...
Me: try dodging chlrophyte bullets!
I sure do like when the bungee uploads
Well, I always say, "If you want me to use defense because it's shorter than damage reduction, my answer will be no, because it's shorter than yes."
As someone who has only ever done Warrior builds in Terraria, I can confirm that having high Defense with high Defense Reduction can make even the strongest attacks in the game tickle you.
1:42 "the difference is pretty neglible"
Summoner taking 120
Warrior taking 70
I think that 40% isn't neglible
Warmth potion moment
Summoner is a dodging class not for absorbing damage.
Wait. Y’all wear armor for defence and not attack boost?
I wore crimson armor for defense but it has damage boost anyways
I don’t, I just need that sweet shroomite, spooky, or whatever magic stuff I can scrape together,
(I only play summoners, mages, and ranged fighters. I’ve never played melee. Every time I try, I get too bored. :/)
Glass cannon ftw, it's either yeet or be yeeted
@@abigailment you wear armour for minion count? im here trying to look cool with my wooden armour
Wait, you guys dont just craft armour for vanity?
imagine not just knowing how to dodge everything and actually needing armor for things other than the time you have to sneeze mid fight
Me:
remembering almost beating master mode moonlord no hit and then sneezing and dying instantly
-Ahh memories....m
Me: what if I made wall of bullets? Can’t dodge something that comes from all angles!
Dark souls players be like
@@ninja6245-real RoD
5:27 maybe reds potion on regular world, isn't the best damage boosting buff...
You dare question Red's potion?
It’s only for the worthy.
shhhh
"What's the point of maximum defense if you can't get hit?"
-some internet people that i forget the name
Normally in boss fights, you don't kill them before their attack patterns go off even with a full damage build, and on the contrary, defense is very helpful for covering up for your mistakes when you are inevitably faced with their patterns, so no defense is not overrated in my opinion.
"head over to this blue guy to get a damage increasing modifier, but good luck with that" *proceeds to get menacing 3 times*
I find stacking defensive stats an amazing strategy on melee characters, defense being one of them. By raising your defense as high as possible with a combination of warrior armor, a couple of defense accessories, and "warding" prefixes you can easily get it so high up that it will pick up some slack for your damage resistance and, eventually, health regen. It is the most mathematically efficient way to play warrior as well, because what other build can kill the hardest boss, on the hardest difficulty, without post-progression gear and any exploits, by standing still and clicking your mouse?
Not only that, in 1.4 this playstyle received probably the most buffs: it now adds attack speed to your knuckles and defense to your turtle shell; meanwhile new ways of stacking accessories on other classes barely changed their outputs (the only valuable change I can think of right now is double scope, and even that requires you to give up one of accessories you would previously use instead).
All and all, despite all the passiveness of defense stat (you can get away with only using what comes with your armor that you use for all the damage bonuses), building your strategy around maximizing your defense is not just viable, but sometimes even preferable option.
After going through most of the game on expert with just obsidian armor, defense most certainly fucking matters. Can't tell you how many times I was this close to beating a boss, but died shortly after. Queen slime was not kind to me.
I always found that defense becomes less useful the further into the game you get. I eventually ditch warding gear for damage and crit modifiers.
2:14 “To a fresh character, this situation would be absolutely terrifying.” To a fresh character, the situation that your house is in the jungle is absolutely terrifying.
The best defence is picket
I see you’ve been enlightened
Sorbet comes swigging back today
Friendship ended with defense now damage reduction is my best friend
MagiKarper XD cry’s in switch
summon count is where its at
Me in For The Worthy(Master Mode):Hallow armor go brrrrrr
I feel like it would've been a good idea to also talk about I-frames as that can play a very big role in survivability
With medium core master mode defense is a peace of mind. It’s nice not having everything kill you almost instantly and having to go get your stuff
1:11 skeleton in sky
I think melee is great for higher difficulties when playing with other people, since in hardmode you can keep bosses on the person with the high defense, and if that person is good with boss patterns, it makes for a great co-op combo. Otherwise in master worthy if you’re by yourself you might as well run summoner and live the glass cannon life :>
The difference between a summoner and a warrior, warrior takes 70s summoner takes 125s that's almost twice more EHP for warriors than summoners
Defense is invaluable because it makes undodgable attacks less impactful and allows you to focus on dodging the real hard hits like moon lord lasers or destroyer's head
Skill issue lol
If you wanna use full warding with melee and all possible DR so be it, but you'll always be at the same level as stampylonghead or boio boio.
After all, you shouldn't just stand still and actually move, this is terraria, not touhou, it's not that hard.
@@skyral4137 k
the best way to survive is...
just regen hp so damn fast
5:45
"You'll be getting good reforges only slightly more consistently" *He says after getting Menacing on his 2nd reforge*
"Is defense overrated in terraria? "
Enraged skeletron (prime) and Empress of light: And I took that personally
I’ve always gone for movement over defense, I have spent a lot of time trying to no-hit bosses for bets I made with friends, so that probably is a big factor
Vortex: I have the best armor and set bonus
Solar flare: no I have the best armor and set bonus
“amateurs”
Stardust: What was that punk!
Beetle armor: *AMATEURS*
in the credits it says "quality control: some rat I found in my closet
The moment the video started playing, I heard a song from the Mario and Luigi's Bowser Inside Story OST. What a throwback, that alone deserves a like.
"Is Defense Overrated in Terraria?"
Me, after a master playthrough going full defense melee: Yes, yes it is
Oof, that sounds miserable. Hope you at least used vamp knives. I went full mage and found I had to use life steal gear else mobbing was too painful.
@@MonochromaticPrism Master mode is pain in general. Really disappointing too considering it only ups the hp and damage of mobs making it more annoying to play rather than making it more difficult.
@@simas2883 yeah I just used the black spot rip, and hallow full game tbh
No, it really isn't. In master mode deffense is the strongest! Since it scales better. I'd argue that deffence is the most effective in master mode. I played it trough with all melee high deffence armors and guns as weapons of choice. It was surprisingly effective and fun! You get the defence of melee and the damage from ranged! I tried to get ranged armors for the buffs, but it's just not worth it! Building the highest deffence armors grants visible survivability. And post Golem just go with Valhalla armor and (asside from the martian madness) it's smooth sailing till moonlord. Any class you want to play, just go Valhalla armor and it single handedly carries you until the lunar armors!
@@simas2883 In master mode all debuffs last like 33% longer than in Expret and All armor is 33% more effective (yours as well as the enemies'), so it adds more than just attack and deffence to the enemies. If you really want to see something miserable, play 2.95 Expert. It has almost double the health pools from Expert mode (aka way more than in master), nearly the same damage as master mode and your armor is *less* effective... If you also add the 'for the worthy' seed basically all enemy damage and health will be doubled! Ever wondered how it feels to fight against a 12000 hp Eye of Ctuhlu? Or may be trying to kill a 150k hp Skeletron Prime with 260 lazer damage? Also, did I mention that lategame green slimes have 1200 hp and deal 200 damage? Yeah, Master mode is child's play compared to that!
This video helped cure my severe reallynotgoodatthegameitus. thank you for this wonderful video.
Calamity has definitely taught me it's best to be a glass cannon.
Well, youre gonna end up as a glass cannon to progress in calamity anyway
@@Remory123 yeah but it's even better if you throw on all the negative defense items
Huh,from my expierience warding is basicly always better than menecing.although I main revengeance so that might be why.
Never seen one of your videos before, gotta say the thumbnail made it impossible not to click on it. Well done sir
Me: Remembers my character who min-maxed defense, making pretty much every boss in Master mode an absolute joke, taking dozens of hits to kill, even for Moon Lord.
I don't think defense is overrated, it's kind of OP if you build for it.
Edit: A late edit, but specifically, my character had a defense of 147 (before consumable buffs and other defense increasing objects, like the cat statue), whilst also having upwards of 74% damage reduction (29% inherently, 49% when Solar Armor's shield is up, and an additional 25% increase when below half HP). So yeah, hard to kill build, especially when you acknowledge health regeneration and potions. Hell, most of Master Mode Moonlord's attacks did under 10 damage to me per attack. So yeah, Defense build is busted when focused on.
But this isn't a full solution, defence is absolute garbage for the first half of the game. Not that defence is entirely useless pre hardmode, but your gonna be throwing away a lot of coin for warding gear after the wall
Near the start, my brain immediately went, "What if you just wanna shake off a stray hit when, otherwise, it'd be the death of you?", but watching 'till the end gave me new ideas for where to take my character, and reading the description gave me a bit of context.
the idea of the video is to not prioritise defense, more or less damage, crit chance, DR, Dodge chance and movement speed.
@@teiull9388 At the end of the comment I said: "watching 'till the end gave me new ideas for where to take my character, and reading the description gave me a bit of context." I understand what the video's trying to do, and I appreciate it.
Defense more like THE fence
“BADUM TSS”
I like adding modifiers to items for builds that lack in that area. For instance, on my summoner character, everything is reforged to warding, as summoners lack defense, and on my ranger build, everything is reforged to quick, as rangers lack movement speed.
The first time me and my cousin played terraria we thought melee was the best bc of the high defense but still used ranger and mage weapons XD
I was the same way when I started. I learned to try other classes and stuff so I haven't touched it in a while but I'm going back to it in a playthrough I'm doing
Yoo thats my play style i allways use ranger weapon with melee armor
Btw i am not newbie i have 500 hours
First time I fought WoF, I used molten armor and a broken musket.
@@musa9353 those are rookie numbers.
This much editing and only 18K subs?? U deserve more, take my sub
Calamity be like: heavy breathing
Me who goes full defense and mele for my friends who are new to have fun without main aggro
There is ONE more way to increase your survivability, and that’s through mobility. I may sound like an elitist here but it’s far more practical to not get hit entirely than to TRY to survive something. We all mess up every now and again but with proper mobility, dodging attacks is a breeze, and with decent regeneration allows you to regenerate the damage taken from an attack before you get hit by the next, drastically increasing how long you can stay alive.
Now mix that with melees high defense and damage reduction
My favorite way to increase survivability is simple evasion. Which makes things like the the Shield of Cthulhu _essential._ Hooks are also pretty good at that, especially when used with platforms.
4:52 *laughs in payday 2 dodge build*
Should mention that in multiplayer things are quite different. With stacking Defense and DR from the turtle/beetle set, Hero's Shield, Frozen Shield, worm scarf, etc., and having another player with the spectre set healing you while you draw monster aggression can make you nearly invincible against most bosses. Even if it would only allow you to survive 1 extra hit on your own against a boss, the added healing means that you would be able to take 8-10 more hits as the reduced damage helps the healing outpace the boss's damage.
You forgot the best method of increasing survivability:
Don’t get hit.
But what do you expect from some video with a rat on quality control lmao
i have dr and dodge accesories reforged to warding so i kind of have all three
I would rather have all warding accessories on every class except melee
Early game that's very good but it falls off FAST because you end up with sufficient defence stat without doing that, so you give up damage for no reason.
I was expecting that abrupt ending to be fake but it was actually a legit end to the video XD
Aggressive: Terraria can be very unforgiving "sometimes".
Me: yeah "sometimes"
The main reason I still like having a decent amount of defense is that a lot of mid range attacks will deal only like 1 damage instead of like 20-30, which does make a big difference. But yeah the heavier an attack is the less it matters. Still bosses can get a lot more chip damage on you with their weaker attacks if your defense isn't on point
When you get defense and DR to the point where Plantera seeds do 1 damage you can basically just go in with true melee and bash its petals in.
"Cant die if i cant get hit"
-Mad ink [Animating & music]
the massive number of demon eyes just look terrifying yet mesmerizing
Seven years of terraria and I still get to learn something from a pretty fresh view!
Thanks bro.
One time I did an experiment where I asked people online what reforge they had on their accessories and everyone said "warding" and the main reason was because they just felt like it was better, no joke nobody had an idea how defense worked and got mad when I told them it was a borderline placebo. (The people I asked don't play expert)
Me using hallowed armor with master ninja gear and brain of confusion with seargant's shield as my weapon: Do I even exist?
there also is one unmentioned and often underused type of "DR", regeneration.
using Squires Great Helm Valhalla knight's breastplate and band of regen, charm of myths, shiny stone, celestial stone, etc. is basically like defense, but its strengths and weaknesses are multiplied, MUCH better with chip damage, but worse with hard hits.
Thank you for giving some love to the god tier soundtrack of inside story
no one realize that the intro with all those deaths is actually the day time terraria music
One time my friends opened a survival server and we played together.
It was on master mode so bosses dealt alot of damage.
I went for tank role(beetle armor, defense equipment, vampire knives) and just stand still in honey while my friends destroy the boss.
1 person going as tank helps a lot when you play with 3 or more people. And also equip flesh knuckles for your team's sake
omg the moonlord dose so much damage that def dose,nt even mater he will all ways do the same damage
As someone who sucks at dodging, defense, DR, and dodge chance really helps me out
I saw some people considering replacing their wings with a warding shackle
what in the god damn fuck?
they are very smart fart in a jar is event better
It's kind of funny that you mentioned the offense strategy, considering I have two strats in Terraria I equip my items that increase my minions and then equip damage boosting items. Or alternatively I just go full DPS with an entire loadout based on boosting my melee damage.
So whippy summoner boi or stabby boi.
Edit: if you want to go for this strategy if I remember correctly the modifier you want for your accessories is menacing
1:13 ok now its my first time seeing that skeletron cloud on the right side of the screen
Outside of master mode, defense is still frankly useless. Damage and mobility are far, far superior options.
Omg you used the mario and luigi bowser's inside story music I love it
-"melee users can only take maybe a hit or two more than a sumonner"
Laughs in vampire knives
Expert mode Moon Lords Deathray does 70 damage when using beetle armor (with shell) and warding accessories, just saying
Currently doing hardcore runs. The chance to avoid dying to things that would normally one-shot me is pretty vital, so I choose: all of the above. Worm scarf, beetle armor, master ninja gear, i want it ALL
0:24
Can we all appreciate that he had a blowgun in his inventory?
Terraria players when someone mentions actually dodging
Set bonuses are the biggest point of armor because for summoners you can have more summons for melee users it can make their weapons have more range so less hits taken for rangers it can make them fire faster and for mages it can make their mana regenerate faster
5:36 The goblin Tinker was just verbally assaulted
i dont understand why this wasn't stated before. so many people think defense is the greatest thing, and i just wanna say thanks for making this vid.
Just like with all Terraria stats, defense is purely situational.
If you're fighting bosses, it's best to focus on ways to avoid damage altogether.
If you're exploring though, well, there are simply too many factors that damage avoidance becomes unreliable.
But, still good to know what works and what doesn't.
mm I love wearing nothing when fighting Moonlord...
You can use hallowed armor+brain+master ninja gear, and as long as you dodge, you will be unkillable.
Charm of Myths does wonders for survivability. Being able to chug potions more quickly has saved my ass repeatedly.
Exactly, defense (stat) can be handy, but special defense mechanics, such as dodges (Black Belt, Brain of Confusion, Hallowed Armor), blocking amounts of damage relative to the total (Worm Scarf, Frozen Turtle Shell, Turtle Armor, Solar Flare Armor), invincibily time increasing items (Cross Necklace) and even healing strats (Vampire Knives, Spectre Hood) all play a much more important role in surviving than the defense stat.