There are so little information about Blockbench, stuff like this is impossible to find. Keep making more tutorials! Preferably tutorials that aren't focused on Minecraft!
The target doesnt not need to be a locator, you can use a bone too, which allows you to lock the rotation of the bone while moving the rest of the limb with IK
When I export the IK animations, java gives me the "code too large" error when I try to run it with IK. The exported animation creates thousands of lines of keyframes even though I only had a handful of keyframes for the controllers. Any suggestions how to simplify it?
I'm curious, since this is a rough IK system, if there's a way to do a rough FK system. Do you think it would just be reversed parenting and node placement, or keep the parenting and move the node placement? I'm new to rigging and animating, and this tutorial has been massively helpful. Thank you for sharing your knowledge!
how would you move legs and feet cause if you attach it to foot the knees wont bend properly and if you just do the knee then it wll only move the knee and the foot will plant and if you do both nothing moves
Being honest, I haven't had much luck with the legs. I've had to have control nodes at each joint to make it work close to what I expected, but ultimately it was just faster to manually keyframe them. 🤷♂🙁
Hi! Question. Is there a way you can lock an Axis from moving? Or have it so only one Axis moves? Currently, I'm working on a Redemptor Dreadnought Blockbench Model with its own rig, I came from blender so I have a bit and a half of experience with bones and such. IK was the first in mind but I can't find dust in the internet about IK rigging in Blockbench 😭
@@Perpentsive unfortunately, IK rigging is super basic and lacking in a lot of ways for blockbench. As far as I know, at this time there’s no way to lock or constrain an axis
@@Perpentsive it is indeed :/ I’d recommend jumping into the discord server and leaving a message in feedback, the dev (Jannis) is pretty transparent about where his focus is and what the next update will include. More community support/desire for features increases the likelihood of it being implemented.
It seems the IK is still very buggy and I wouldnt recommend it in all cases, especially if it only should bend in one direction it also prevents manual rotation great video though
I tried to do this myself with a brand new model that's just a bunch of cubes arranged in folders just like how you did it, but it doesn't work, it only moves the lowest unit of the chain. Do you have any idea why that is?
It’s difficult to diagnose without pictures and some more specifics. I recommend joining the block bench discord server, and using their help channel. Lots of folks are pretty active there.
@@mistergriimm They helped me solve the problem. Turns out it won't work if the bone pivots aren't properly placed, it won't only work with cube pivots. Might be worth a mention in a future video, or the video description.
I had the same issue as you, but I found out the solution. Set every group "Pivot Point" by pressing the dot icon on the right hand side of the Pivot Point section (Right top section of the interface) Additionally, if you follow this tutorial, at the end you will found out the most top chain buckle still doesn't move by moving the ik_controller in animation mode. What you need to do is make a group(I name it "null_chain") with a null_object inside. Just like other "link group", put the most top group into the new null group. Now, null_chain is the top one and the "link1" become the 2nd.(it is now inside null_group) Move the Pivot Point of the new null_pbject a bit higher, it is up to you. Now create a null_object by choosing the Null_group just like what you did before. Then when you go to move it again in animation mode, the whole chain including the very first buckle can be move freely right now! Try it :)
@@Lepek8777 If you jump into the blockbench discord and use this command: !faq BlockBench ik It'll give some text description of how to get it going, as well as a bbmodel file you can download and tinker with.
I was literally struggling with IK in blockbench and I couldn't find a tutorial for almost 2 years now. You're a life saver!
I’m glad I could help!! :)
@@mistergriimm hi i have a question why dose my locater show up as hidden?
There are so little information about Blockbench, stuff like this is impossible to find. Keep making more tutorials! Preferably tutorials that aren't focused on Minecraft!
The target doesnt not need to be a locator, you can use a bone too, which allows you to lock the rotation of the bone while moving the rest of the limb with IK
Thanks for the tutorial man! Been using blockbench for over a year now and i could never find a tutorial about this, Instantly subscribed!
Cool tutorial dude! I’ve been trying to learn blockbench so this really helps!
your general youtube skills are improving every time you post! great job dude (the last time i checked you had 63 subs)
Thank you so much for the kind words! Very encouraging 🙂
always will'n to help@@mistergriimm 😀
i have 0 experience with 3d animation so its cool to see that these sort of advanced techniques are possible in blockbench
I’ve legit been using blockbench for years and didn’t know this existed. Thank you so much!
I'm just finding this now after doing this manually for 2yrs
now this is a life saver
Thanks bro, I have a project here and this tip you gave me will help me a lot
Thanks, I’m subscribed, but how to do this on mobile ? 🤔
When I export the IK animations, java gives me the "code too large" error when I try to run it with IK. The exported animation creates thousands of lines of keyframes even though I only had a handful of keyframes for the controllers. Any suggestions how to simplify it?
holy frick this is revolutionary...
This is a lifesaver as anperson who is mot good at walking or attack animation this is usefull for punching attacking and foot placement ☺️
I just found out that “smooth” for animation exists
Can I use blockbench to achieve the effect of bending the player's limbs? blender-like effect
im new to blockbench and im a little confused how does the linking work could you explain? i cant find the option to link objects
Animation not showing up in game for some reason, love it
is there gonna be extra step when I export this animation over in godot or unity?
my tail moves but it disconnects from its body, do you know why? unless i missed something
Does anyone know why the Add locator tool appears hidden? If anyone knows how to solve it, please tell me
I HAD NO IDEA THIS EXISTED 😭
I have a problem, only one block moves, the rest don't move, can someone tell me what I'm doing wrong?
I'm curious, since this is a rough IK system, if there's a way to do a rough FK system. Do you think it would just be reversed parenting and node placement, or keep the parenting and move the node placement?
I'm new to rigging and animating, and this tutorial has been massively helpful. Thank you for sharing your knowledge!
i used this to make a bending arm
Any chance you show some more animation stuff?
It doesn’t work for me for some reason, was trying to make tentacles and all the segments are just moving together
how would you move legs and feet cause if you attach it to foot the knees wont bend properly and if you just do the knee then it wll only move the knee and the foot will plant and if you do both nothing moves
how do you approach the legs?
Being honest, I haven't had much luck with the legs.
I've had to have control nodes at each joint to make it work close to what I expected, but ultimately it was just faster to manually keyframe them. 🤷♂🙁
Thx, it puzzles me why the official docs are so thin.
Well since it's an open source free to use program developed and maintained by one guy I can understand it a little bit haha.
how did you make the chains stick together? cause im making an animation for a tail and when i did this the parts just broke of from each other
im going fucking insane, how long that shit exists? so cool
Hi! Question. Is there a way you can lock an Axis from moving? Or have it so only one Axis moves? Currently, I'm working on a Redemptor Dreadnought Blockbench Model with its own rig, I came from blender so I have a bit and a half of experience with bones and such. IK was the first in mind but I can't find dust in the internet about IK rigging in Blockbench 😭
@@Perpentsive unfortunately, IK rigging is super basic and lacking in a lot of ways for blockbench. As far as I know, at this time there’s no way to lock or constrain an axis
@mistergriimm that is unfortunate.
I already gotten a full fledge dreadnought wanting to be animated 😭
@@Perpentsive it is indeed :/
I’d recommend jumping into the discord server and leaving a message in feedback, the dev (Jannis) is pretty transparent about where his focus is and what the next update will include.
More community support/desire for features increases the likelihood of it being implemented.
@@mistergriimm Thanks for the advice!
Help me! I followed the video, why is there only one block movement, where did I go wrong?
It seems the IK is still very buggy and I wouldnt recommend it in all cases, especially if it only should bend in one direction
it also prevents manual rotation
great video though
How do I make this into a Minecraft mob?
I tried to do this myself with a brand new model that's just a bunch of cubes arranged in folders just like how you did it, but it doesn't work, it only moves the lowest unit of the chain. Do you have any idea why that is?
It’s difficult to diagnose without pictures and some more specifics. I recommend joining the block bench discord server, and using their help channel. Lots of folks are pretty active there.
@@mistergriimm They helped me solve the problem. Turns out it won't work if the bone pivots aren't properly placed, it won't only work with cube pivots. Might be worth a mention in a future video, or the video description.
Is there a way to add physics/gravity to this?
OK WTF!!! THAT WAS AMAZING
It doesnt work for me when i use it only the last cube moves plz help
I had the same issue as you, but I found out the solution.
Set every group "Pivot Point" by pressing the dot icon on the right hand side of the Pivot Point section (Right top section of the interface)
Additionally, if you follow this tutorial, at the end you will found out the most top chain buckle still doesn't move by moving the ik_controller in animation mode.
What you need to do is make a group(I name it "null_chain") with a null_object inside.
Just like other "link group", put the most top group into the new null group.
Now, null_chain is the top one and the "link1" become the 2nd.(it is now inside null_group)
Move the Pivot Point of the new null_pbject a bit higher, it is up to you.
Now create a null_object by choosing the Null_group just like what you did before.
Then when you go to move it again in animation mode, the whole chain including the very first buckle can be move freely right now!
Try it :)
thank u sooooo much
@@PureCitizen
i cant connect locator with controller
How do you add a limit of how much it can bend? I want to make a big fish and that would really help
Unfortunately there’s no way to add constraints at this time
@@mistergriimm Allright thank u for the VERY fast response
is it just me who doesn't know how to make links or did i mis that?
Whoa, blockbench has IK? Game changer.
However, this probably doesn’t mean this ik is controllable in-game.
Might have been more useful to show how to do IK on a human model...
Do you think something like a Whip would be possible with that?
I’m theory yes, but you would need to add more null objects to control the curl. Might be easier to just hand animate it
@@mistergriimm alright, thanks for the answer, I will see what I can do :D
Does it work for android?
Is java model or free model? goodmorning :v
What? how?
where tf is the animate button
It's on the top right. If you don't see it then you're in the wrong modeling format. Won't show up in java item/block and a handful of others
i arleady know that just found out a few days ago
Thanks...
doesnt even work well😭
doesnt works
can somone just send bbmodel?
@@Lepek8777 If you jump into the blockbench discord and use this command:
!faq BlockBench ik
It'll give some text description of how to get it going, as well as a bbmodel file you can download and tinker with.
@@mistergriimm This content is no longer available.