Hi, I saw that you mentioned the camera pluggin and the scene recorder, I am new to this and I think it would be great if you could make a video explaining how they work, thanks in advance.
How Do you fix a glitch that makes the paint on the texture go random places and taking away all custom added cubes? Edit: Basically Messing Up The Texture.
Hey this is pretty cool! I have used this tutorial in some of my models myself! but what about animating using math? there is a lot of stuff like math.sin, math.cos, stuff like that. there is even more stuff like query (which, I would like an exclusion to some of the minecraft stuff). How does any of this work?
Got a commission today asking for a simple model, however there was a request for a "dragonball style" transformation gesture where purely the body colouration changes. I assume this could also be used for that?
Yes and no. If the goal is to animate in solely blockbench then yes! If the goal is to animate in game or another software then a different method would need to be used
What are the mouth objects exactly? Flat planes? How do they not z-fight? Also here's some advice: when making a tutorial it's better to start from scratch and record yourself doing the whole thing, rather than showing the finished product and talking about what you did in the past to get there.
Yeah, they are just planes. They do fight in edit mode, but in animation, due to him using variables, the animation is switching between these objects existing. You can watch another video by phonk matei, called “how to animate with variables” where he will go into more detail, albeit the method of this creator (using planes) is a bit more effective in my opinion (phonk just duplicated the whole object and applied a different texture).
Each face is an identical plane existing in the same exact position. The texture mapping is all that is changed. Typically I draw my faces out, do the first plane with uv mapping, then duplicate it and update the uv for the next face. Then repeat for the rest of the expressions.
@@mistergriimm interesting, I need to learn more about uv mapping. I copied the formatting of Mr variable and working on my own faces, but I don’t know how nessasary up mapping is 😂
Hi, I saw that you mentioned the camera pluggin and the scene recorder, I am new to this and I think it would be great if you could make a video explaining how they work, thanks in advance.
Thanks, I created a dragon lol
You created me?☠️
This also could work in game engines, although it probably will need some aditional work inside engine
Also, I wanted to ask how you created the overall structure with different faces. Could you share a link or video?
I pretty much just made a bunch of duplicate sized objects and manually adjusted their UVs in the texture window
How Do you fix a glitch that makes the paint on the texture go random places and taking away all custom added cubes?
Edit: Basically Messing Up The Texture.
thanks a lot
Hey this is pretty cool! I have used this tutorial in some of my models myself! but what about animating using math? there is a lot of stuff like math.sin, math.cos, stuff like that. there is even more stuff like query (which, I would like an exclusion to some of the minecraft stuff). How does any of this work?
Great video, but could you tell me how to draw all these animated faces on the surface of a block?
The audio is quite low
Hey, i have a question. How do u make slants or curves for swords with blades more than 1px thin
is there a way to access these in a game engine?
Hey!! Nice video.
Could you make a video on how to 'use/access' those variables from Java?
I would if I knew! Haha, I personally don’t have any substantial experience with modding or programming
Got a commission today asking for a simple model, however there was a request for a "dragonball style" transformation gesture where purely the body colouration changes. I assume this could also be used for that?
Yes and no. If the goal is to animate in solely blockbench then yes! If the goal is to animate in game or another software then a different method would need to be used
@@mistergriimm Thanks! Yeah I intend to make the model entirely within Blockbench
What are the mouth objects exactly? Flat planes? How do they not z-fight?
Also here's some advice: when making a tutorial it's better to start from scratch and record yourself doing the whole thing, rather than showing the finished product and talking about what you did in the past to get there.
Yeah, they are just planes. They do fight in edit mode, but in animation, due to him using variables, the animation is switching between these objects existing. You can watch another video by phonk matei, called “how to animate with variables” where he will go into more detail, albeit the method of this creator (using planes) is a bit more effective in my opinion (phonk just duplicated the whole object and applied a different texture).
Hello
So what are the faces drawn on? There own separate plane? And how do you get them to line up with the model
Each face is an identical plane existing in the same exact position. The texture mapping is all that is changed.
Typically I draw my faces out, do the first plane with uv mapping, then duplicate it and update the uv for the next face. Then repeat for the rest of the expressions.
@@mistergriimm interesting, I need to learn more about uv mapping. I copied the formatting of Mr variable and working on my own faces, but I don’t know how nessasary up mapping is 😂