Rigging Faces in Blockbench (using Variables)

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  • เผยแพร่เมื่อ 10 ธ.ค. 2024

ความคิดเห็น • 24

  • @shirujsjs578
    @shirujsjs578 6 หลายเดือนก่อน +7

    Hi, I saw that you mentioned the camera pluggin and the scene recorder, I am new to this and I think it would be great if you could make a video explaining how they work, thanks in advance.

  • @Drunkgg775
    @Drunkgg775 6 หลายเดือนก่อน +8

    Thanks, I created a dragon lol

  • @redna_menimoh
    @redna_menimoh 6 หลายเดือนก่อน +1

    This also could work in game engines, although it probably will need some aditional work inside engine

  • @masi5514
    @masi5514 5 หลายเดือนก่อน +5

    Also, I wanted to ask how you created the overall structure with different faces. Could you share a link or video?

    • @mistergriimm
      @mistergriimm  5 หลายเดือนก่อน +4

      I pretty much just made a bunch of duplicate sized objects and manually adjusted their UVs in the texture window

  • @Jamieyt9
    @Jamieyt9 5 หลายเดือนก่อน +3

    How Do you fix a glitch that makes the paint on the texture go random places and taking away all custom added cubes?
    Edit: Basically Messing Up The Texture.

  • @yuhesdance1380
    @yuhesdance1380 22 วันที่ผ่านมา

    thanks a lot

  • @thegrimmboss3852
    @thegrimmboss3852 11 วันที่ผ่านมา

    Hey this is pretty cool! I have used this tutorial in some of my models myself! but what about animating using math? there is a lot of stuff like math.sin, math.cos, stuff like that. there is even more stuff like query (which, I would like an exclusion to some of the minecraft stuff). How does any of this work?

  • @masi5514
    @masi5514 5 หลายเดือนก่อน +1

    Great video, but could you tell me how to draw all these animated faces on the surface of a block?

  • @inxomnyaa
    @inxomnyaa 13 วันที่ผ่านมา

    The audio is quite low

  • @JustStarlightt
    @JustStarlightt 2 หลายเดือนก่อน

    Hey, i have a question. How do u make slants or curves for swords with blades more than 1px thin

  • @4DGlasses
    @4DGlasses 2 หลายเดือนก่อน

    is there a way to access these in a game engine?

  • @xpixel8tv
    @xpixel8tv 6 หลายเดือนก่อน

    Hey!! Nice video.
    Could you make a video on how to 'use/access' those variables from Java?

    • @mistergriimm
      @mistergriimm  6 หลายเดือนก่อน

      I would if I knew! Haha, I personally don’t have any substantial experience with modding or programming

  • @BiscottoPlays
    @BiscottoPlays 14 วันที่ผ่านมา

    Got a commission today asking for a simple model, however there was a request for a "dragonball style" transformation gesture where purely the body colouration changes. I assume this could also be used for that?

    • @mistergriimm
      @mistergriimm  14 วันที่ผ่านมา +1

      Yes and no. If the goal is to animate in solely blockbench then yes! If the goal is to animate in game or another software then a different method would need to be used

    • @BiscottoPlays
      @BiscottoPlays 14 วันที่ผ่านมา

      @@mistergriimm Thanks! Yeah I intend to make the model entirely within Blockbench

  • @TheFilipFonky
    @TheFilipFonky หลายเดือนก่อน

    What are the mouth objects exactly? Flat planes? How do they not z-fight?
    Also here's some advice: when making a tutorial it's better to start from scratch and record yourself doing the whole thing, rather than showing the finished product and talking about what you did in the past to get there.

    • @akreid4614
      @akreid4614 หลายเดือนก่อน

      Yeah, they are just planes. They do fight in edit mode, but in animation, due to him using variables, the animation is switching between these objects existing. You can watch another video by phonk matei, called “how to animate with variables” where he will go into more detail, albeit the method of this creator (using planes) is a bit more effective in my opinion (phonk just duplicated the whole object and applied a different texture).

  • @HellayToo
    @HellayToo 6 หลายเดือนก่อน +1

    Hello

  • @DingDarkus
    @DingDarkus 3 หลายเดือนก่อน +2

    So what are the faces drawn on? There own separate plane? And how do you get them to line up with the model

    • @mistergriimm
      @mistergriimm  3 หลายเดือนก่อน +2

      Each face is an identical plane existing in the same exact position. The texture mapping is all that is changed.
      Typically I draw my faces out, do the first plane with uv mapping, then duplicate it and update the uv for the next face. Then repeat for the rest of the expressions.

    • @DingDarkus
      @DingDarkus 3 หลายเดือนก่อน +2

      @@mistergriimm interesting, I need to learn more about uv mapping. I copied the formatting of Mr variable and working on my own faces, but I don’t know how nessasary up mapping is 😂