Just for feedback: it's a good video, it shows the process, but in my opinion for this to be a tutorial it would need you explaining what you're doing. Consider to change the title of the video to "sculpting tutorial" to "sculpting timelapse". Still, keep up the good work and thanks for the video.
I would disagree. I think it’s a very simple workflow to breakdown. Trimboarder is almost exclusively used with claytube build up. And he starts with the big shapes before going into secondary and the smallest shapes. It’s a straight forward process. What he has though. Is an understanding of rock shapes
Hello. I as a beginner, believe I get what he means. It a time lapse not a tutorial cause only someone who is experienced in using Zbrush can know what methods he is using . Plus it's sped up. But to a beginner like me, it looks like magic. For a tutorial he would tell us why he does stuff and how he does them and why he didn't do it the other way as he goes through sculpting the rocks. I hope I'm making sense. @@wirrexx
@@Divineeromo both yea and no. You can use TH-cam’s built in slowdown button too see the tools he uses. But unless you try to replicate multiple rocks to get a proper understanding of the shapelanguage and form. You’ll never be able to do it. What the artist here has is a proper understanding of the orgnanic form of a rock. One thing to know when doing organic forms, they are more forgiving then humanoids. Take a rock like, through it into photoshop(krita, gimp whatever). And trace the silhouette. This is your primary shape. Now In zbrush try to mimic that shape using only move tool and maybe some cut tool. You can use clay build up to add to the shape. Now back to your 2D editor and trace the second largest shape, and still only using the mask, move and cut. Try to pull and push those shapes out. Clay buildup add to the shape. When that is done , move on to medium to small shapes (stylised rocks have minimalistic small shapes, like small holes or scratches). Now you can subdivide your mesh and start using flatten, orb flatten, high polish brush and clean of soft geometry and add some proper hard edges. Now you’ve done The 90% of the job. The 10 % of refining is the hardest and takes the longest. Refining it using the same tools subdividing and working on it .
Amazing the control you have with the shapes only using TrimSmoothBorder, very organic and natural, great work! :D
谢谢你的喜欢。
Just for feedback: it's a good video, it shows the process, but in my opinion for this to be a tutorial it would need you explaining what you're doing. Consider to change the title of the video to "sculpting tutorial" to "sculpting timelapse". Still, keep up the good work and thanks for the video.
Hello, your opinions are very good. I will pay attention to these issues in the next press conference. Thank you
I would disagree. I think it’s a very simple workflow to breakdown.
Trimboarder is almost exclusively used with claytube build up. And he starts with the big shapes before going into secondary and the smallest shapes.
It’s a straight forward process.
What he has though. Is an understanding of rock shapes
Hello.
I as a beginner, believe I get what he means. It a time lapse not a tutorial cause only someone who is experienced in using Zbrush can know what methods he is using
. Plus it's sped up. But to a beginner like me, it looks like magic. For a tutorial he would tell us why he does stuff and how he does them and why he didn't do it the other way as he goes through sculpting the rocks. I hope I'm making sense.
@@wirrexx
@@Divineeromo both yea and no.
You can use TH-cam’s built in slowdown button too see the tools he uses.
But unless you try to replicate multiple rocks to get a proper understanding of the shapelanguage and form. You’ll never be able to do it.
What the artist here has is a proper understanding of the orgnanic form of a rock.
One thing to know when doing organic forms, they are more forgiving then humanoids.
Take a rock like, through it into photoshop(krita, gimp whatever).
And trace the silhouette. This is your primary shape.
Now In zbrush try to mimic that shape using only move tool and maybe some cut tool. You can use clay build up to add to the shape.
Now back to your 2D editor and trace the second largest shape, and still only using the mask, move and cut. Try to pull and push those shapes out. Clay buildup add to the shape.
When that is done , move on to medium to small shapes (stylised rocks have minimalistic small shapes, like small holes or scratches).
Now you can subdivide your mesh and start using flatten, orb flatten, high polish brush and clean of soft geometry and add some proper hard edges.
Now you’ve done The 90% of the job. The 10 % of refining is the hardest and takes the longest. Refining it using the same tools subdividing and working on it .
@@wirrexx thanks. I'm gonna try it out.
Very nice
A站刷到过你,期待更多的好作品。
Hey Great work! Can i ask you what is the TrimS... Brush you are using?
This is zbrsuh ourselves, you can find Zbrushes/Trim/trimSmoothBorder in zbrush light box
@@wujie888 thanks a lot
this is super cool! if im not too impolite, can i ask you the material that you are using? it's very clean and nice looking.
OK
Orb_clay material
Its Orb Clay
牛的老哥~
谢谢老哥
很棒的视频! 雕刻岩石很困难,你让它看起来很容易。
Thank you, I feel like you like
@@wujie888 是的,我用谷歌翻译的,如果有不清楚的地方,抱歉。:)
artstation:www.artstation.com/wujie
你好,请问出过教程吗,我想买一份
暂时还没有哦。
牛爷爷
how is this a tutorial?
This is a usual practice screen recording.
Well… it’s not a tutorial. This word has lost its meaning i guess. Every glimpse and sped up content is a tutorial nowadays.
@@stout8529 may not be a tutorial but it sure is useful