Tip: If you add a HSL filter on top of your layers and change the setting from base color to roughness and pass through you’ll be able to adjust it all at once, if you add a black mask and a levels you’ll have more control. Instead of taking your textures to photoshop. Great work though, im trying to get better at sculpting rocks ✌🏾
Hey ! Great job ! But i don't understand your retopology (many tris, and +5edge face) that doesn't matter for static mesh in Game engine ? Also for rock, its better to have 1 Smoothing groupe (91*:autosmooth) or more than 1 for better specular, or in baking process only the hirez normal count at the end ? Thx
Props for including retopology part!
Tip: If you add a HSL filter on top of your layers and change the setting from base color to roughness and pass through you’ll be able to adjust it all at once, if you add a black mask and a levels you’ll have more control. Instead of taking your textures to photoshop. Great work though, im trying to get better at sculpting rocks ✌🏾
for your roughness just uncheck the sRGB box on your AORM map in Unreal
thanks, that's helpful 😊
Ambient occlusion roughness map?
@@IstyManame how come I see you everywhere xD
Can you make a tutorial please?
Is it possible to have a normal speed video? Great textures!
So nice 👍🏻 gj
Hey ! Great job ! But i don't understand your retopology (many tris, and +5edge face) that doesn't matter for static mesh in Game engine ? Also for rock, its better to have 1 Smoothing groupe (91*:autosmooth) or more than 1 for better specular, or in baking process only the hirez normal count at the end ? Thx
Where i can find the normal speed version for this video?
Man i really need it
столько мучений ради камня...
could u do a tutorial pls ..
too fast for meeeeeeeeeeeeeeeeeeeeeeeeeeeeeee