The spells in the game are divided into a few types, breath: a beam of high damage projectile, magic bolt: a certain number of magic boom booms, wind: a cone shaped sweeping motion that is meant to disrupt formations and deals light damage to all units in its path, Buffs and debuffs which are self explanatory, Bombardment: which is a bunch of falling projectiles that works really well agains artillery and walls, vortex: which is just a sweeping randomly moving area of massive damage which trades high magic cost for that high damage, direct damage: which does direct damage to a full unit whilst ignoring their armor, and explosion, which is what lord Kroak’s deliverance of Itza spells are.
A few wrongs informations here: Bombardment is not designed to destroy walls or artillery, you can kill a bit of the crew but that's not the idea behind the category. It is essentially a blob killers for when units are packed. Also the spellcaster doesn't need line of sight as it falls from above so it is very reliable. It doesn't do much damages against walls or the siege engines by itself. For artillery you need magic projectiles. Direct damage ignore armor in the sense that it is magic damage, but all spells do. It is still blocked by magical resistance.
The easiest start with lizardmen is Gor rok because of relatively easy enemies, lord kroak and some allies close by The best late game lizardmen is (in my opinion) tehenhauin as his faction eventually gets global physical resistance and he can get followers that reduce upkeep and building cost to 0 so you just bowl over the whole map eventually Thing to note is if you begin as any other lizardmen lord other than Gor rok he doesn't start with lord kroak and you get a mission to awaken him instead so he won't be that hard to defeat
The reason why multiplayer is much more balanced is because you dont get access to the absurd buffs that campaign mode gives you. Just to name a few: buffs from research, buffs from skill trees, buffs from faction mechanics, buffs from items, buffs from factionwide effects, buffs from stances, etc etc etc. Also in multiplayer i doubt an actual human player will just casually clump up their melee infantry for Kroak to nuke them 😂 also Gor-Rok can easily be kited around since hes only a foot lord without a mount. So its mostly OP because the AI is dumb, but campaign effects help too of course, but its not the only factor.
I said terrain mattered in older Total War games, not older TW Warhammer games. By the time Total War series tackled Warhammer universe, it had given up on trying to simulate realism. Well, the misunderstanding is understandable. Total War series has a looong history. Edit: I did a bit of research out of curiosity and apparently the elevation bonuses are still there, just not as noticable. Its effects are quite well explained in this under 2 minute YT video "Elevation Bonus Explained! - Total War: Warhammer 3 Mechanics" Guess it's really not that noticeable in warhammer, since the slopes are rarely that steep.
Terrain is actually still very much a factor. charging downhill will increase the charge bonus and speed of the unit while running uphill decreases speed and makes them tired. terrain also plays a role in line of sight ranged units. there's also forests in which any large sized entity gets debuffs because of their size and wood elves get buffs for fighting in them. you can also hide units in the trees for ambushes. water is good for vampire coast and lizardmen units whereas it slows dozn every other faction. hills also help any lobbing artillery units to shoot stuff while in cover and helps you stack line of sight units on them to shoot over each others heads.
Glad that terrain still plays a role in determining battles. I apparently misunderstood the comment I had read about it. They were talking more about how Warhammer handled terrain bonuses differently from other Total War games.
That specific Cathay factions starts in Lustria, some lore stuff about a twopronged invasion of the southlands, without knowing that there was Lustria in between. Ingame it just means a more unique starting area for Cathay, not just everyone in Cathay
Correct. In fact, if you are playing Cathay (I think the iron dragon specifically) you have the choice to hold on to that city down there or abandon it
+100% Battle Healing Cap is pretty standard for that kind of buff. Not a ton of characters get it but most who do usually get +100%. But then you have the reworked Helman Ghorst who gives all zombies in his faction +500% Battle Healing Cap. He used to be one of the worst characters in WH1 and 2 but in 3 they gave him all sorts of necromancy crack and I love him
@TheLegitWeebs It's even more busted than you think. All of his zombie buffs are factionwide, not just for his immediate army. The last skill in that line gives all zombies The Ravenous Dead ability which gives them passive regen so long as they're in melee. Stack more regen sources with a necromancer on a corpse cart with an Unholy Lodestone just parked in the middle of them and you have a blob that is impossible to kill in a straight up fight. The counter to that strategy is super simple. Any AoE spell is going to decimate the blob. Bombardment and wind spells are going to do well but a solid Vortex spell is going to vaporize the zombie blob in an instant. Ghorst buffs the worst Vampire unit into the stratosphere but it doesn't change the fact that their general stats and leadership still suck. So all you need is one or two good bursts of damage and the fight is over (it's Kroak's wet dream for the Deliverance of Itza casts, so it's good for Ghorst that Kroak is on the other side of the world)
As far as campaign movement stances go, there’s raiding stance which decreases public order, making enemy cities more likely to revolt and spawn a rouge army, whilst also giving you a decent amount of money per turn, at the cost of half your movement range, normal stance which is just 100% of you movement range, encampment which is the stance your forced to adopt when recruiting units, it disables your movement range and disables your ability to initiate a battle, March stance which doubles your movement range at the cost of your units being tired which reduces their effectiveness in combat/melee and making it so that if you lose a battle while in march stance, your army is wiped out, since usually battles end when your units run out of leadership and are shattered, there’s a difference between broken and shattered, broken is when a little white flag with blood on it appears above a units health bar, and causes the unit to run, however the unit will eventually regain leadership and may return to your control, while when they shatter that unit will not return and the remaining units will flee the battle, surviving but running nonetheless. The channeling stance isn’t only accessible to lizard men but is only accessible to factions with the ability to use magic, and only becomes an option once a spell caster is in the army.
a little note on heroes: depending on the mount option chosen (if there is a choice at all) their upkeep increases / decreases With some specific requirements you can even yoink heroes from allied factions permanently xD (borrow an army of your ally containing a hero of your choice being lvl 20 or higher and then yeet the army to its death a few turns before it would return to it's true owner, then after the wound timer, the hero of the killed army will respawn for your faction) this works because of a skill that is given to generic heroes / lords at lvl 20 automatically (making them respawn after 5 turns when killed instead of being gone forever)
Terrain is still a big factor but can be overcome in the late game by stacking buffs constantly which is how many people play, by leaning heavily in to a particular thing. At that point terrain advantage can't keep up. If you're rolling with an actual army rather than cheese, terrain is king.
Great vid m8. It's been a joy watching your reactions and hearing your thoughts on the game and ip since watching your trailer reactions and recommended grim kleaper vids. I came across a short 15 min video which i think you will enjoy, either as a reaction or for urself. It is more educational than entertaining (though it has good jokes) kinda like the video you did for Settra backstory by Pancreas: The video recommendation is "ORDERTIDE: The Ultimate Reversal" by ThunderPsyker. It delves into a lil of endtimes lore and it's rather "unintentional" effect on total war warhammer games which to some extend even had a hand in the direction of the third game :) Sidenote: it is legit one of my favourite things the game did. Uno reversing the balance of power. Bad guys arent an unstoppable horde. This aint a David vs Goliath tale. The bad guys have ro work their asses off to have a chance for their ultimate goal which makes it oh so rewarding :) Sorry for long comment. TLDR: i like ur content m8 here is a vid recommendation.
Game sessions don’t usually last more than 3-5 hours, the reason it took Kleaper so long is because he had to fight every battle, whereas when you have an actual army, the auto resolve can let you skip the tedious battle, which at first you’d think would ruin the fun, until you realize that the skaven army your fighting is 1 of 10 identical or stronger armies.
Gorok/Kroak combo is only unfair against the IA because it is dumb and blob up around the tank. If you fight them, just ignore him and go for the frog and you're golden.
As someone who adores this game, I would still highly recommend you get Warhammer 3 if possible. Warhammer 2 is great, it's certainly paid its dues and gotten significantly better than it once was, but Warhammer 3 is just...an upgrade in so many ways. It's got its own problems but I've enjoyed it significantly more than the second game. That being said...the lizard men are amazing in both games, so at least there's that, lol.
Hi! Afaik you only have TWWH2. I'd be willing to donate you the third game. How would I do that? I could do it via Steam if you added me/vice versa. Cheers from Finland!
Thank you so much for the offer! Atm one of our patrons has already gifted me all three games, so I'm set to play Warhammer 3 once a time slot opens for me to stream it. If there's any games you'd like to gift me in the future, you can do so by joining our steam group, link should be in the description of our videos.
"Terrain dosn't matter" once I got 2,000× kills with a empire celestial wizard against the vampire counts In a choke point battle. Some handgunners got 300+ kills and woud have got more but they ran out of bullets
I misunderstood the comment I was referencing. I thought it was about the bonus percentages being different, but they were referring to certain parameters that were in previous Total War games not being in Warhammer.
@@TheLegitWeebs I see well they are there but they are more subtle. There is a bonus for fighting on the high grownd and charging down hill do ad to your charge bonus. Units that shoot on a straight line are better at the top of the hill while the infantry is better near the base so they don't obstruct the shots. Forests do block a fare bit of misile damage as well as to hide most of your units, but must monsters woud be visible even there. Some units even get a bonus fighting on forests. Thers allso marshes that slow you down and aply penalties, units with "aquatic" like skinks are not afected by it.
@@TheLegitWeebs Yes or kite him with a faster character while you shoot with magic projectiles and armour piercing until his morale runs out og get the widow maker from ulthan that just hurts anything really depends on your race and character. In total war warhammer his ai is very defensive so you can avoid him for the most part have not met him in 3rd
The reason why the AI is so bad in this video is because Kleaper is playing on a certain battle difficulty, there are multiple difficulties and at the start of the game you can choose two difficulties separately, your campaign difficulty which affects the Ai faction’s recruitment speed, army composition, and diplomatic abilities (higher difficulties mean things like tresspassing into foreign territory with your armies has more negative impact on your relations with the faction.) Then there’s battle difficulty which increases response time to your actions, the level of the formations the Ai will use, for example on hard mode, Ai will put archers in front to get a range advantage and once you start charging they move their spears and halberds forward to block you. Ranged units are overpowered in this game. My estimation is that he’s on very hard Campaign Difficulty because of the number of armies spawning on the map, and moderate battle difficulty, since the Ai isn’t going after the spell caster which is the priority from hard mode onwards. There’s also the legendary difficulty which introduces battle realism which makes your camera stay in a radius of your units, and hides enemies until they’re actually visible to a unit.
Don't forget to mention, that higher combat difficulties load enemy units with crazy amounts of extra combat skills, and leadership. Making the factions, like goblins or skaven, whose one distinguishing feature is lot's of low morale units, lose that aspect of their faction. I never use higher combat difficulty, not because I couldn't beat enemies on those difficulties, but because I do not enjoy playing a leader of the soy kingdom, where the exact same unit of the same rank as the enemies, is suddenly filled with estrogen and can't go toe to toe with the enemy's roided up one.
AI gorrok is pretty meh. Usually has like 2-3 provinces, and in an eternal war with Luther Harkon to the northeast, Markus Wolfheart to the north and Clan Pestilens to the south. Not doing much. So unless you are one of those factions, it's not too bad. But that's just my experience.
I was going to get a displate for my brother for his birthday later this month but when i went on the store some of the posted looked a little off. Turns out theres just a whole bunch of posters on there that were made with the ai powered theft machine, so now ill be keeping my money and using it on something else
nurgle prob have the most unique faction mechanic I have ever seen in any rts game. Nurgle building are like a cycle of rebirth, it grow from tier 1 to tier 5 and then reset back to tier 1 to grow again, which mean you dont have to upgrade building and just have to build them although this also apply to recuitment building so you will have a cycle of different unit but not all of them at the same time like other factions. Very unique mechanic
Lord mazdamundi is far weaker than Lord kroak because Mazdamundi only has the lore of light, which is arguably the weakest lore of magic that the lizardmen get
Not true. Terrain stronk in warhammer. If a unit is in high ground, then it gets 30% melee stats and 30% less vigor used in combat. Ranged get same in melee, but also 30% more ranged damage vs units that are on the low ground compared to the unit shooting. Trees give debuffs to LARGE units wich include cavalry and monsters. Wich will in fact make a easy victory for them either costly or even a loss. There also wet terrain wich any unit that is small and not amphibious will get 30% debuff to their stats. The thing is AI does not utilize this to their advantage. Warhammer players do not care as you can simply cast Wind of Death and kill 90% of the enemy army. Terrain still exists and can be a big factor. But what is more important, a single melee unit getting the high ground, or your army mage nuking half the enemies army.
total war warhammer 2 maps are very flat, only real terrain features was the occasional forest and a hill or two. Very bland when compared to earlier historical total war titles, Total war warhammer 3 tried spicing it up a bit, but not enough imo. And yeah, Ai will just not move if you're attacking, they'll just be in defense mode.
so Clan Pestilence is one of my favorite factions to play, one or GorRoks neighbors. How do I deal with him? I don't. By the time I fight him I usually need 2-3 armies, and if I can't auto-resolve the fight it usually ends with gor rok being alone and breaking, feeling, while having taken no damage. It's auto resolve or watching him turn my rats into rat sushi 🥲
As a wise man once said "He's not op he's lore accurate."
That Skaven Master Assassin: "I-I am great-fantastic rat-rat with a plan-scheme!"
Homie said "nah i'd win-win"
Instead of being split in half like
Go/jo, S.M.A. got splattered like a stepped on ketchup packet.@@parsa1372
The spells in the game are divided into a few types, breath: a beam of high damage projectile, magic bolt: a certain number of magic boom booms, wind: a cone shaped sweeping motion that is meant to disrupt formations and deals light damage to all units in its path, Buffs and debuffs which are self explanatory, Bombardment: which is a bunch of falling projectiles that works really well agains artillery and walls, vortex: which is just a sweeping randomly moving area of massive damage which trades high magic cost for that high damage, direct damage: which does direct damage to a full unit whilst ignoring their armor, and explosion, which is what lord Kroak’s deliverance of Itza spells are.
A few wrongs informations here:
Bombardment is not designed to destroy walls or artillery, you can kill a bit of the crew but that's not the idea behind the category. It is essentially a blob killers for when units are packed. Also the spellcaster doesn't need line of sight as it falls from above so it is very reliable. It doesn't do much damages against walls or the siege engines by itself. For artillery you need magic projectiles.
Direct damage ignore armor in the sense that it is magic damage, but all spells do. It is still blocked by magical resistance.
The easiest start with lizardmen is Gor rok because of relatively easy enemies, lord kroak and some allies close by
The best late game lizardmen is (in my opinion) tehenhauin as his faction eventually gets global physical resistance and he can get followers that reduce upkeep and building cost to 0 so you just bowl over the whole map eventually
Thing to note is if you begin as any other lizardmen lord other than Gor rok he doesn't start with lord kroak and you get a mission to awaken him instead so he won't be that hard to defeat
Ah, that evens things out a bit. I mean, Gor-rok is that guy, but at least without Lord Kroak to back him up you might be able to win this time.
The reason why multiplayer is much more balanced is because you dont get access to the absurd buffs that campaign mode gives you.
Just to name a few: buffs from research, buffs from skill trees, buffs from faction mechanics, buffs from items, buffs from factionwide effects, buffs from stances, etc etc etc.
Also in multiplayer i doubt an actual human player will just casually clump up their melee infantry for Kroak to nuke them 😂 also Gor-Rok can easily be kited around since hes only a foot lord without a mount. So its mostly OP because the AI is dumb, but campaign effects help too of course, but its not the only factor.
It might actually be more effective to run a Light Slann with Kroak in MP, because of Net
30:53 can slaughter thousands upon thousands of skaven, dark elves and zombie pirates... but DA GREEN LADZ? Nah not even lord kroak can save you there
I said terrain mattered in older Total War games, not older TW Warhammer games. By the time Total War series tackled Warhammer universe, it had given up on trying to simulate realism. Well, the misunderstanding is understandable. Total War series has a looong history.
Edit: I did a bit of research out of curiosity and apparently the elevation bonuses are still there, just not as noticable.
Its effects are quite well explained in this under 2 minute YT video "Elevation Bonus Explained! - Total War: Warhammer 3 Mechanics"
Guess it's really not that noticeable in warhammer, since the slopes are rarely that steep.
Terrain is actually still very much a factor. charging downhill will increase the charge bonus and speed of the unit while running uphill decreases speed and makes them tired. terrain also plays a role in line of sight ranged units. there's also forests in which any large sized entity gets debuffs because of their size and wood elves get buffs for fighting in them. you can also hide units in the trees for ambushes. water is good for vampire coast and lizardmen units whereas it slows dozn every other faction. hills also help any lobbing artillery units to shoot stuff while in cover and helps you stack line of sight units on them to shoot over each others heads.
Glad that terrain still plays a role in determining battles. I apparently misunderstood the comment I had read about it. They were talking more about how Warhammer handled terrain bonuses differently from other Total War games.
Kroak is just Megumin's final form...
That specific Cathay factions starts in Lustria, some lore stuff about a twopronged invasion of the southlands, without knowing that there was Lustria in between. Ingame it just means a more unique starting area for Cathay, not just everyone in Cathay
Correct. In fact, if you are playing Cathay (I think the iron dragon specifically) you have the choice to hold on to that city down there or abandon it
+100% Battle Healing Cap is pretty standard for that kind of buff. Not a ton of characters get it but most who do usually get +100%. But then you have the reworked Helman Ghorst who gives all zombies in his faction +500% Battle Healing Cap. He used to be one of the worst characters in WH1 and 2 but in 3 they gave him all sorts of necromancy crack and I love him
+500%!! What!!! I've seen people comment on how op he is in Warhammer 3, but now I need to see the man in action
@TheLegitWeebs It's even more busted than you think. All of his zombie buffs are factionwide, not just for his immediate army. The last skill in that line gives all zombies The Ravenous Dead ability which gives them passive regen so long as they're in melee. Stack more regen sources with a necromancer on a corpse cart with an Unholy Lodestone just parked in the middle of them and you have a blob that is impossible to kill in a straight up fight.
The counter to that strategy is super simple. Any AoE spell is going to decimate the blob. Bombardment and wind spells are going to do well but a solid Vortex spell is going to vaporize the zombie blob in an instant. Ghorst buffs the worst Vampire unit into the stratosphere but it doesn't change the fact that their general stats and leadership still suck. So all you need is one or two good bursts of damage and the fight is over (it's Kroak's wet dream for the Deliverance of Itza casts, so it's good for Ghorst that Kroak is on the other side of the world)
As far as campaign movement stances go, there’s raiding stance which decreases public order, making enemy cities more likely to revolt and spawn a rouge army, whilst also giving you a decent amount of money per turn, at the cost of half your movement range, normal stance which is just 100% of you movement range, encampment which is the stance your forced to adopt when recruiting units, it disables your movement range and disables your ability to initiate a battle, March stance which doubles your movement range at the cost of your units being tired which reduces their effectiveness in combat/melee and making it so that if you lose a battle while in march stance, your army is wiped out, since usually battles end when your units run out of leadership and are shattered, there’s a difference between broken and shattered, broken is when a little white flag with blood on it appears above a units health bar, and causes the unit to run, however the unit will eventually regain leadership and may return to your control, while when they shatter that unit will not return and the remaining units will flee the battle, surviving but running nonetheless. The channeling stance isn’t only accessible to lizard men but is only accessible to factions with the ability to use magic, and only becomes an option once a spell caster is in the army.
Thanks for the detailed explanation!
a little note on heroes: depending on the mount option chosen (if there is a choice at all) their upkeep increases / decreases
With some specific requirements you can even yoink heroes from allied factions permanently xD (borrow an army of your ally containing a hero of your choice being lvl 20 or higher and then yeet the army to its death a few turns before it would return to it's true owner, then after the wound timer, the hero of the killed army will respawn for your faction) this works because of a skill that is given to generic heroes / lords at lvl 20 automatically (making them respawn after 5 turns when killed instead of being gone forever)
Now that's big brain tactics
Thanks for reacting to this!
Found your channel only recently but i like it and your char
Have a good one mate
Glad you enjoyed, and thank you for the kind words!
@@TheLegitWeebs always mate
Gor-Rok: Let me solo them
Gor-Rok is just that guy.
@@TheLegitWeebsHe is who you want in your corner.
Honestly, any "hero only challenge" is essentially a Warhammer novel in a nut shell
Sounds about right
Terrain is still a big factor but can be overcome in the late game by stacking buffs constantly which is how many people play, by leaning heavily in to a particular thing. At that point terrain advantage can't keep up.
If you're rolling with an actual army rather than cheese, terrain is king.
Ah yes the doom guy lizard and his dead friend
Great vid m8. It's been a joy watching your reactions and hearing your thoughts on the game and ip since watching your trailer reactions and recommended grim kleaper vids.
I came across a short 15 min video which i think you will enjoy, either as a reaction or for urself. It is more educational than entertaining (though it has good jokes) kinda like the video you did for Settra backstory by Pancreas:
The video recommendation is "ORDERTIDE: The Ultimate Reversal" by ThunderPsyker.
It delves into a lil of endtimes lore and it's rather "unintentional" effect on total war warhammer games which to some extend even had a hand in the direction of the third game :)
Sidenote: it is legit one of my favourite things the game did. Uno reversing the balance of power. Bad guys arent an unstoppable horde. This aint a David vs Goliath tale. The bad guys have ro work their asses off to have a chance for their ultimate goal which makes it oh so rewarding :)
Sorry for long comment. TLDR: i like ur content m8 here is a vid recommendation.
I'll check out the vid! Don't know if it'll become a reaction, but I'm thankful for the recommendation.
When TOTK was released, i played that for like 19 hours in one go.
Changling stance can be used by most factions with magic units. It gives you more magic but gives you the tired debuff.
*swing arms around*
I guess even Gor-Rok get's tired from swinging his arms around for that long
Game sessions don’t usually last more than 3-5 hours, the reason it took Kleaper so long is because he had to fight every battle, whereas when you have an actual army, the auto resolve can let you skip the tedious battle, which at first you’d think would ruin the fun, until you realize that the skaven army your fighting is 1 of 10 identical or stronger armies.
That's a relief to hear. Don't need another 200 hour game to stream xD
Gorok/Kroak combo is only unfair against the IA because it is dumb and blob up around the tank. If you fight them, just ignore him and go for the frog and you're golden.
As someone who adores this game, I would still highly recommend you get Warhammer 3 if possible. Warhammer 2 is great, it's certainly paid its dues and gotten significantly better than it once was, but Warhammer 3 is just...an upgrade in so many ways. It's got its own problems but I've enjoyed it significantly more than the second game. That being said...the lizard men are amazing in both games, so at least there's that, lol.
No worries there! I was gifted all three games now, so when I do hop on I'll be starting with the tutorial campaign in TWW3.
@TheLegitWeebs Hell yeah! Looking forward to watching you play through the game!
Hi! Afaik you only have TWWH2. I'd be willing to donate you the third game. How would I do that? I could do it via Steam if you added me/vice versa. Cheers from Finland!
Thank you so much for the offer! Atm one of our patrons has already gifted me all three games, so I'm set to play Warhammer 3 once a time slot opens for me to stream it. If there's any games you'd like to gift me in the future, you can do so by joining our steam group, link should be in the description of our videos.
@@TheLegitWeebs Wow that's super cool of them, great!
"Terrain dosn't matter"
once I got 2,000× kills with a empire celestial wizard against the vampire counts In a choke point battle.
Some handgunners got 300+ kills and woud have got more but they ran out of bullets
I misunderstood the comment I was referencing. I thought it was about the bonus percentages being different, but they were referring to certain parameters that were in previous Total War games not being in Warhammer.
@@TheLegitWeebs I see well they are there but they are more subtle.
There is a bonus for fighting on the high grownd and charging down hill do ad to your charge bonus.
Units that shoot on a straight line are better at the top of the hill while the infantry is better near the base so they don't obstruct the shots.
Forests do block a fare bit of misile damage as well as to hide most of your units, but must monsters woud be visible even there.
Some units even get a bonus fighting on forests.
Thers allso marshes that slow you down and aply penalties, units with "aquatic" like skinks are not afected by it.
Gor-rok is only dangerous early on as soon as you have magic weapons on your anti infantry units or heroes he dies eventually
I guess the plan is to net let Gor-Rok get too far ahead with his early game advantage.
@@TheLegitWeebs Yes or kite him with a faster character while you shoot with magic projectiles and armour piercing until his morale runs out og get the widow maker from ulthan that just hurts anything really depends on your race and character. In total war warhammer his ai is very defensive so you can avoid him for the most part have not met him in 3rd
The reason why the AI is so bad in this video is because Kleaper is playing on a certain battle difficulty, there are multiple difficulties and at the start of the game you can choose two difficulties separately, your campaign difficulty which affects the Ai faction’s recruitment speed, army composition, and diplomatic abilities (higher difficulties mean things like tresspassing into foreign territory with your armies has more negative impact on your relations with the faction.) Then there’s battle difficulty which increases response time to your actions, the level of the formations the Ai will use, for example on hard mode, Ai will put archers in front to get a range advantage and once you start charging they move their spears and halberds forward to block you. Ranged units are overpowered in this game. My estimation is that he’s on very hard Campaign Difficulty because of the number of armies spawning on the map, and moderate battle difficulty, since the Ai isn’t going after the spell caster which is the priority from hard mode onwards. There’s also the legendary difficulty which introduces battle realism which makes your camera stay in a radius of your units, and hides enemies until they’re actually visible to a unit.
Don't forget to mention, that higher combat difficulties load enemy units with crazy amounts of extra combat skills, and leadership. Making the factions, like goblins or skaven, whose one distinguishing feature is lot's of low morale units, lose that aspect of their faction. I never use higher combat difficulty, not because I couldn't beat enemies on those difficulties, but because I do not enjoy playing a leader of the soy kingdom, where the exact same unit of the same rank as the enemies, is suddenly filled with estrogen and can't go toe to toe with the enemy's roided up one.
lol
Warhammer 3 is a bit broken but it has always seemed pretty fun
AI gorrok is pretty meh. Usually has like 2-3 provinces, and in an eternal war with Luther Harkon to the northeast, Markus Wolfheart to the north and Clan Pestilens to the south. Not doing much. So unless you are one of those factions, it's not too bad. But that's just my experience.
I was going to get a displate for my brother for his birthday later this month but when i went on the store some of the posted looked a little off. Turns out theres just a whole bunch of posters on there that were made with the ai powered theft machine, so now ill be keeping my money and using it on something else
How do you deal with Gor'ok early or late game? P A I N F U L L Y
nurgle prob have the most unique faction mechanic I have ever seen in any rts game. Nurgle building are like a cycle of rebirth, it grow from tier 1 to tier 5 and then reset back to tier 1 to grow again, which mean you dont have to upgrade building and just have to build them although this also apply to recuitment building so you will have a cycle of different unit but not all of them at the same time like other factions. Very unique mechanic
And every buildings IS cheap because You Just BuiLd ThE lvl 1 version
To be fair to the AI, it's hasn't been made to deal with this sort of BS. It's pretty decent army v army, not whatever this is :)
Lord mazdamundi is far weaker than Lord kroak because Mazdamundi only has the lore of light, which is arguably the weakest lore of magic that the lizardmen get
You deal with gor-roc via auto resolve the lizardmen weigh horribly there they are so weak in auto resolve compared to actual combat
I'm very curious as to what the auto resolve takes into account when doing it's calculations
Fun fact: displate dont ship to northern ireland. They ship to great britain, they ship to ireland but they dont ship to northern ireland.
😢
rip
you should watch reggies video I Used Obesity to Conquer my Enemies in Total Warhammer 3 its honestly very funny
Do plan on checking out more of Reggie's stuff in the future
@@TheLegitWeebs sweet his stuff is really funny
Have you started playing wh3?
Haven't found the time to as of yet. Once I finish Mechanicus I plan to replace that stream slot with Warhammer 3.
Now watch total war warhammer 3 but using only the worst units, Skavenslaves. It was horrible for the youtuber who did it
Not true. Terrain stronk in warhammer.
If a unit is in high ground, then it gets 30% melee stats and 30% less vigor used in combat. Ranged get same in melee, but also 30% more ranged damage vs units that are on the low ground compared to the unit shooting.
Trees give debuffs to LARGE units wich include cavalry and monsters. Wich will in fact make a easy victory for them either costly or even a loss.
There also wet terrain wich any unit that is small and not amphibious will get 30% debuff to their stats.
The thing is AI does not utilize this to their advantage. Warhammer players do not care as you can simply cast Wind of Death and kill 90% of the enemy army.
Terrain still exists and can be a big factor. But what is more important, a single melee unit getting the high ground, or your army mage nuking half the enemies army.
I see. Magic is what sets this total war title apart from the others. Thanks for the clarification.
total war warhammer 2 maps are very flat, only real terrain features was the occasional forest and a hill or two. Very bland when compared to earlier historical total war titles, Total war warhammer 3 tried spicing it up a bit, but not enough imo. And yeah, Ai will just not move if you're attacking, they'll just be in defense mode.
They’re in defense mode only in lower battle difficulties.
so Clan Pestilence is one of my favorite factions to play, one or GorRoks neighbors. How do I deal with him? I don't. By the time I fight him I usually need 2-3 armies, and if I can't auto-resolve the fight it usually ends with gor rok being alone and breaking, feeling, while having taken no damage. It's auto resolve or watching him turn my rats into rat sushi 🥲
That's insane. Salute to all the rats sacrificed to bring him down.