How to Rig a Gun in Blender

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  • เผยแพร่เมื่อ 24 ต.ค. 2024

ความคิดเห็น • 65

  • @satoru556
    @satoru556 2 ปีที่แล้ว +24

    haydn being the usual gigachad for always trying to help out animators :plaksik:

    • @AndyU96
      @AndyU96 10 วันที่ผ่านมา

      Sounds more like a they/them f.a.q.

  • @RhaoLee
    @RhaoLee 22 วันที่ผ่านมา

    You are a lifesaver for this! I always refer to this video when I have issues rigging stuff

  • @cyb-m1g
    @cyb-m1g 4 หลายเดือนก่อน +1

    possibly the most epic tutorial of all time

  • @ThefamousMrcroissant
    @ThefamousMrcroissant ปีที่แล้ว +2

    7:00, that has to be the least french sounding viola I've ever heard.
    Nice tutorial! Little lengthier than it could have been but showing all the keys and shortcuts made it pleasant to follow. Thanks for uploading.

    • @remarkable_agent
      @remarkable_agent ปีที่แล้ว +1

      French here sounds like they said « wallah »

  • @Kyokaz
    @Kyokaz ปีที่แล้ว +1

    nice seeing your video randomly pop out in my feed

  • @großadmiralhans
    @großadmiralhans 10 หลายเดือนก่อน

    VERY good tutorial still works and if i forgot how it works i can watch this and boom >10 minutes and everithing works

  • @zekenebel
    @zekenebel 7 หลายเดือนก่อน +1

    Every single video I have watched on this topic today skips over posing like its no big deal. What secret are all of you hiding lol? from t pose to near perfect finger placement.

  • @NumericStudios
    @NumericStudios 11 หลายเดือนก่อน +2

    This was a massive help for my animation! Thank you! Got recommended here by Lochedin, this is really great

  • @TechShark_devs
    @TechShark_devs 2 หลายเดือนก่อน

    hey could you please make more Tutorials, I am still new in this and i need to Grow and you are the first person that makes sense

  • @3dsanych
    @3dsanych ปีที่แล้ว +2

    bro thank you for this video you are my hero🙌
    I'm just starting to dive into the world of fps animation, it's very difficult for me, but I like it

  • @atagamedev
    @atagamedev ปีที่แล้ว

    Thanks mate. This is amazing and you gave so much info. Especially you saying use one rig is amazing info. I think its the way to go as it is more easy to see whats going on and easy to carry to game engine too

  • @AUniqueBot
    @AUniqueBot 2 ปีที่แล้ว +5

    remember to apply scale after scaling if you did it in object mode

    • @RatSayingWoosh
      @RatSayingWoosh 2 ปีที่แล้ว +1

      rmb to alt f4 after applying scale 🚎

    • @HaydnCooper
      @HaydnCooper  2 ปีที่แล้ว

      tru, tho i actually havent done that w/ any of my personal sets in like a year. luckily no issue but its good practice to apply transforms before rigging

  • @tuckfenpin
    @tuckfenpin 2 ปีที่แล้ว +3

    Great tutorial, simple and easy to follow. Thanks!

  • @sagbag856
    @sagbag856 2 ปีที่แล้ว

    omg i love you T.T i never throught about making weapons until yesterday. extremely helpful thank you

  • @avfilms7714
    @avfilms7714 ปีที่แล้ว

    Finally ive been trying to rig a galil for a year now and i did it:D

  • @kal_emat4947
    @kal_emat4947 7 หลายเดือนก่อน

    I’ve already learned rigging from a seperate albeit much longer tutorial but this one is really relaxed and chill. If I find myself forgetting blender again (which I prolly will) I’ll definitely come back to this one.

  • @Sidiusz_
    @Sidiusz_ 4 หลายเดือนก่อน

    Awesome tutorial, but there's no good reason to add the weapon rig to the arm rig

  • @DRockafella
    @DRockafella 5 หลายเดือนก่อน

    Hi Haydn, is there a reason that you don't create the bones first and then attach them to the vertex groups (as you create the vertex group)?

  • @thealandude9146
    @thealandude9146 2 ปีที่แล้ว

    Cooper is a great last name

  • @Mr.Brocoli.
    @Mr.Brocoli. 2 ปีที่แล้ว +2

    How do you know where to move the camera in your animations, do you parent it to the gun? Or you do it by eye?

  • @vistelle
    @vistelle 2 ปีที่แล้ว

    what in fucks name I was just trying to figure this out, thanks for this

  • @horduks3770
    @horduks3770 2 ปีที่แล้ว

    Thanks for this tutorial, you're doing great job :D

  • @kiwitihi4606
    @kiwitihi4606 11 หลายเดือนก่อน

    I have a question, would i create a seperate pose where the hand interacting with the mag is no longer parented to the mag, so the models don't fly around?
    Eg:
    animating an ejecting mag (out of a pistol), makes the hand parented to it, fly around off set, because it's still parented.
    I'm very new to animating and i havent found any videos directly showing how to approach this issue im having. It would be amazing if you could make a video on this or just respond with the solution. Thx

    • @sugoidxth
      @sugoidxth 9 หลายเดือนก่อน

      idk how to actually do this but I'd just replace the falling mag with a copy of the rig mag at some point
      I think it's how it's done in vidya games as well
      you take the rig off-viewmodel and then just spawn a new one
      not 100% sure though

  • @xbboyn9977
    @xbboyn9977 ปีที่แล้ว

    is there a way you could do a tutorial on how to achieve animations like yours

  • @seva4241
    @seva4241 ปีที่แล้ว +1

    Hi, I have been programming for the past 10 years, and been getting into game development with Unity. I am working on a FPS project, and can't seem to find the animated or rigged models that would work with my game. I've decided to pause the project and learn 3D rigging and animation so I can make my own. This tutorial is good, but I was wondering if you could point me in the direction of where I could learn more. Whether it be another youtuber, or some course. I really only want to learn about Character and Weapon Rigging/Animation

    • @MrOttoMarrakech
      @MrOttoMarrakech ปีที่แล้ว +1

      Hey Seva - you might find this step by step tutorial very instructive for your purposes. It will go over all the requisite skills to commence rigging and animation an FPS weapon, from bone constraints and IK to satisfying motion. th-cam.com/video/L2ZqWDUVWoY/w-d-xo.html

    • @null643
      @null643 ปีที่แล้ว +1

      @@MrOttoMarrakech Thank you so much for that link, great tutorial.

  • @k_a_n_t_a_l_o_p_e
    @k_a_n_t_a_l_o_p_e ปีที่แล้ว

    Quick question: how should I go about having differently handed reloads for the same weapon? Like, left hand manipulated the magazine when ammo is still there, then right hand does so when empty. Would this just be exporting then changing constraints between animations?

  • @greggyshmeggy
    @greggyshmeggy 7 หลายเดือนก่อน

    Does the gun need to be a single object or can it be several?

  • @lolbeatskid104
    @lolbeatskid104 ปีที่แล้ว

    I just CANNOT find hands! no matter how much i search i cant find them! can you please send me the hands you use?

  • @Hyphen3372
    @Hyphen3372 ปีที่แล้ว

    could you link the rig you used in this video or is it a personal rig? Thanks in advance! Great tutorial btw well made!

  • @Milspecy
    @Milspecy 2 ปีที่แล้ว +1

    Good resources

  • @commandpromptexe6803
    @commandpromptexe6803 2 ปีที่แล้ว

    Thank you so much!!

  • @CrazyCorrs
    @CrazyCorrs ปีที่แล้ว

    Can I hire you?

  • @FrezixxAnimator
    @FrezixxAnimator 2 ปีที่แล้ว

    thanks! I needed this!

    • @Milspecy
      @Milspecy 2 ปีที่แล้ว +1

      Surely you will be a pro in no time

    • @HaydnCooper
      @HaydnCooper  2 ปีที่แล้ว +1

      Youll be rigging in no time!

    • @MaxStudioCG2023
      @MaxStudioCG2023 ปีที่แล้ว

      @@HaydnCooper hey man ...can you make a video with importing sketchfab weapon(wich come with like 20 splitted parts) bring to blender and rig it and then export it to unreal engine ? ...

  • @errr7656
    @errr7656 ปีที่แล้ว

    how do you get the grip looking so good

    • @primalanimations6870
      @primalanimations6870 ปีที่แล้ว

      Takes practice and using lots of references. Feedback is also important aswell but mainly look at references.

  • @lucaboechat7395
    @lucaboechat7395 ปีที่แล้ว

    This is amazing! How do you properly export this, though?

  • @ysuthenerd
    @ysuthenerd 2 ปีที่แล้ว

    thank you!

  • @gamermanmitchell
    @gamermanmitchell ปีที่แล้ว

    when i move around the bones the mesh kinda drags behind it. its not moving with the bone

    • @HaydnCooper
      @HaydnCooper  ปีที่แล้ว

      Might be something with the vertex groups not being assigned to their coresponding bones

  • @misha00838
    @misha00838 4 หลายเดือนก่อน

    can anyone help
    I cant open arm rig files in blender

  • @leahpy
    @leahpy ปีที่แล้ว

    Awesome tutorial! I love your voice!! :)

  • @Minchken
    @Minchken ปีที่แล้ว

    Your voice is beautiful lol i'm straight but i'd date you with that cute voice

    • @DSy-j5w
      @DSy-j5w ปีที่แล้ว

      Wtf🤨

  • @batnikelam-mavzer443
    @batnikelam-mavzer443 ปีที่แล้ว +1

    its not compatible with game engines, that i learnt when after done my animations, btw.

    • @primalanimations6870
      @primalanimations6870 ปีที่แล้ว +1

      It should be. You need to export the arms and the gun SEPERATELY as FBX files. There are also certain settings you need to do for the FBX files before you export it (not explaining). It is difficult for it to work in game engines like UE4 but it should work.

    • @DevilPanda1337
      @DevilPanda1337 ปีที่แล้ว

      @@primalanimations6870 yeah i learned that the hard way xD

  • @cekconi1773
    @cekconi1773 2 ปีที่แล้ว

    👍👍👍

  • @charlottenebi1173
    @charlottenebi1173 ปีที่แล้ว

    That's bro

  • @spartan8ter
    @spartan8ter 2 ปีที่แล้ว

    pog

  • @explodedboon
    @explodedboon 2 ปีที่แล้ว

    rug