I really liked the video, I almost turned into a turtle out of embarrassment watching that game. The reason for the existence of this fangame is that I had made stylized versions of the characters, then I mixed FUNTIME with STYLIZED to make the name FUNTILIZED. With these models in mind, I thought, "why not make a fangame?" So, I used all my incredible programming skills that you witnessed in the game XD. As for the sequel, surprisingly, I didn't cancel it, but as life is full of surprises, many things came up and caused me to have several demotivations to continue making the game. So, the desire I had to make fan games wasn't the same during the development of the sequel, not to mention the times I had to redo the game because I lost the files.
Ngl the Bonnie glitch shouldn’t be called a glitch because when a fan asked Scott why Bonnie was floating in the Celebrate poster, he said and I quote,”Bonnie does not abide by the rules of time, space, or physics.”
What if it isn't glitching and they just got smart. Invisible Bonnie is just Bonnie hiding under the desk. Foxy stacking on Freddy is just foxy catching you off guard. The time pause is just them cutting the cord. And the hallway glitch with chica is just her hiding the others behind her so to get caught off guard.
Hi, I'm friends with Nathan Zica and I'm helping a bit in the development of the second game and also have private access to builds of it. I'm really shocked to see the game being covered here LOL. And I have to say, the game is still in development indeed. Nathan had to remake the game like 3 times due to problems and I have to say, it's A HUGE improvement over the first. Even he admits the first game is really ass, the second one is more polished and more creative, while also being more lore-heavy, and it's hella good from the builds I've tested and things I saw. And the actual version of the second game looks far better than the demo published 5 years ago lmao. So yeah, a lot of new stuff is coming and it's a big evolution (no pun intended) over the first one with a lot of new stuff, he is being really dedicated with it.
I honestly thought that Puppet’s animation was just them doing Peter’s surfing bird dance, didn’t know it was supposed to be them banging on a door JDJDJDJDJSJS
OH BOY I SURE DO LOVE THE CONSTANT HIGH PITCHED STATIC SOUND THAT PLAYS WHEN THE CAMERA'S UP, THE DEVELOPER OF THIS GAME TRULY IS A MASTER OF AUDIO DESIGN
Im surprised that a big amount of people still dont know this to this day but in fnaf 2, the hallway flashlight stops working because the animatronics are moving, like how the camera would stop working if we watch the aninatronics move. You just gotta wait a few seconds until the game decides whos in the hallway next
There are three different types of FNAF fan-games: 1. High effort games that put the potential of the franchise to it's limits. 2. FNAF 1/2 but all the characters are replaced with OCs or fictional characters from other franchise. 3. A worse version of FNAF 1/2. You can guess what category this one is in...
...that makes me think of either a Crash Bandicoot flashlight, or a Crash Bandicoot sex toy, and regardless of what it could mean, the last thing I need is Crash Bandicoot flashing me, so take your Flash Banooca away, please.
I can say something about the "flawed" english. The creator not only is young, he's also probably brazilian, the second part of his username - Zica - is a very common word and slang on brazil, even more so last decade
BRAZIL MENTIONEEEEED, i remember this fangame and it's so nostalgic, this game is unfortunaly extremely hard and it's creator (Nathan Zica) actually got way better on making fangames and modeling also, a funfact: the Green Freddy is actually Nathan's OC at the time
The Freddy with guns with a flaming background looks like something a teenager would make when Terminator came out. The animatronics are robots, the Terminators are robots, Freddy with machine guns. It's just basic math and science.
WHERE IS THE ACTUAL FNAF EVOLUTION??? I WANNA SEE DINO FREDDY TURN INTO MONKE FREDDY AND THEN TURN INTO UGLY FREDDY! I HAVE SMOKE COMING OUT OF MY EARS RN
Considering how important keeping track of the animatronics is some *most* of the Fnaf games, having a mechanic where a fake duplicate of an animatronic appears in another camera is actually a pretty cool idea. I don’t think the double Bonnie was intentional in this game, but with some tweaks a similar idea could be pretty cool and add some extra challenge. Maybe adding a sort of tell to the fake clone, like slight digital distortion, would be helpful to actually allow players to tell. Combine that with faster and more high pressure gameplay, sorta like Candy’s, and boom you have a pretty good mechanic to force the player to pay closer attention rather than just quickly flick through the cameras
Just launch? On recent patch you cannot complete all ending without seeing at least one glitch. Even then playing the game without looking at half of the game isn’t really playing it
Just a thought, the invisible animatronic issue might be related to them stacking, where one animatronic leaving makes the others disappear even though they haven't left yet.
Can confirm that's what happens. Whenever someone leaves it changes the frame of the hallway. Rather then checking the position of the animatronic and setting it accordingly (it would still have issues as animatronics don't stack) it sets the hallway to the empty version. Something interesting is the way it does it is by having a animation for the hallway when the light is on and when the light is off, rather then having an animation for every animatronic position. The direction the animation is facing changes which animatronic is in the hallway. For example, facing east is for an empty hallway, facing north is for chica in the hallway, etc.
tbh this game is really important to me, when I was a kid I had a whole lot of ideas for fnaf fan games, and Nathan-Zica had a bunch of tutorial about how to 3D model animatronic on his channel, and if it wasn't for that I think I would never be as invested in 3D art as I'am nowadays
I'm glad you tried to get out of Fnaf and make your videos more diverse. Many TH-camrs get stuck in a content hole and are never able to get out of it. But am's happy that you're back at making Fnaf videos.
Quick explanation for the screen size issue you kept having there: The game, (IE the jank clickteam engine), is trying to display in fullscreen at some 4:3 resolution, but Windows doesn't like that. Windows will just stretch the resolution out to properly fit your display, BUT the game is still running at 4:3. So OBS sees the output as that resolution, while Windows is rescaling it for your monitor after OBS can see it. A very odd interaction, and part of the reason modern games almost never try and claim exclusive fullscreen access anymore...
Yeah, that was kind of just a method older software was used to using, but lots of games technically still do this. If you see a game that has both a "Fullscreen" and "Fullscreen Borderless" option, "Fullscreen" is the method that takes over the resolution output of your OS. There is technically a way to cheat a "Fullscreen Borderless" option in Clickteam nowadays. You can do this by disabling "Heading when maximized", disabling "Menu bar", and enabling "Resize display to fill window size" in Window Properties. That way whenever the window is maximized (or you enable "Maximized on boot-up" if you want it to auto-fullscreen), the game will be fullscreen and not cause your OS to freak out. If you want your game to keep a non-16:9 aspect ratio without stretching for whatever reason, you can also enable "Fit inside (black bars)" and then go back up to "Border color" to recolor the bars however you want. (The "black bars" will actually come out white by default if you don't change border color)
@@algotkristoffersson15 For optimization, especially in the earlier days of computers. Instead of the OS getting involved and possibly affecting performance in Fullscreen Borderless and Windowed modes, Windows pretty much clears out its GUI output and puts the GPU in full charge of displaying the program on screen. The reason games can come out looking different/weird in standard Fullscreen mode is dependent on how your GPU and Display is programmed to handle raw video output like that. Clickteam Fusion to this day is still built off of code from older development softwares of theirs that date back to the early 2000s, hence why some features are kinda modern while others feel more ancient and suffer from various limitations. I’d have to guess that’s why after all this time the engine still doesn’t have a native Fullscreen Borderless option implemented, compared to other engines that let you pick between multiple options.
Bonnie in the hallway looks like a child that's like trying to get water and it's like 3:00 a.m. and then their dad comes into the hallway because he wonders what the noise is
I think an explanation for invisible bonny is that he enters the room just as another animatronic leaves making it so that his sprite and entering effects don't actually load because "an animatronic just left."
wasn't Lolbit a character just designed to be a shopkeeper and canonically had very little role? so why the hell is she in so much fan stuff? oh wait. i know exactly why.
I've made something similar on scratch, it's not as buggy, but it could definitely be considered "fnaf at home", especially since I made it cuz I don't own any fnaf games
Okay so this is a really small note but I didn't see anyone else mention it: the reason the flashlight stops working in FNaF 2 "randomly" is the same reason the cameras flood with static --- to hide movement. When the flashlight stops working, it's because the bots are moving around, which is why it happens more in the later nights. Still a great vid, happy to see you making more FNaF content even if just for a bit! :-)
I attempted to sewerslide a few days before this video came out, as im watching it now ive improved and I'm on medication (turns out i have severe issues) I'm honestly glad i lived to watch this masterpiece. Thanks for being awesome UhYeah.
@@oliverafton1444 it was. According to Kane Carter's Discord and the fnaf wiki, it was removed because of copyright, since the mascot is based on Jollibee, the Philippine restaurant, even though Jollibee phase one and two were taken down because it had the exact same antagonists as the mascots of Jollibee (Yum, Popo, Twirllie, Hetty, and Jollibee)
this feels like a persons first videogame project like the one you'd do to learn how to actually make games more than anything. it's cool like seeing a kids drawings i think. i wonder how the sequel will be like...
Dude, your voice is amazing, hilarious and ear pleasing. The style is very unique wether you believe it or not, commentary is hilarious, we'd still watch your content. I know I would.
seeing this game now is crazy nostalgic the way I found this game is that when I was a kid, I always wanted to make a fnaf fangame, I'm brazilian so I searched on youtube how to make it in portuguese, and nathan zica is also brazilian and had made a tutorial I almost finished night 1, but I changed computers and lost it all, but I searched a lot about fnaf evolution because my man made it y'know
Finally after all his time enjoying his break from FNAF for a year, his back at it again spawning a memory I really wish was not brought up after all these years just repressing it
27:46 I think what happened here is that while you were trying to flash foxy, Bonnie entered but didn’t stack over foxy, so by the time you put back on the mask, Bonnie was ready to jump scare you.
Using Tools I've completely de-compiled version 1.9 of this game and I'll document all of my findings here and will update this comment accordingly: The Main menu typo only occurs when the program is in full screen on modern hardware. When windowed the word "Night" properly appears. The reason the night number appears to a superscript is because the custom font "OCR A Extended" does not scale with the size of the Counter Object. It only gets bigger/smaller by changing the font size. Changing the font from 22pt to 24pt fixes this completely. Most FNaF fan games use one frame for the office for every night. This game uses an individual frame for each night. And yes, every night is scripted. On Night 1 Bonnie advances a position every 30 seconds at 12 AM. At 1AM, Bonnie moves every 21 seconds. 2AM every 16 seconds. 3AM and 4AM every 15 Seconds. At 5AM Bonnie moves every 9 Seconds. Whenever Bonnie moves (or really anyone else) The static effect and sound plays as well as a walking sound. Whenever Bonnie or anyone else reaches the hallway (for bonnie that is position 3) the alarm sound "With_S2" plays on the first available audio channel. There is no check for if it is already playing for a different animatronic which allows for it to play multiple times.
personally, since i found you through fnaf, i wouldnt mind (might even enjoy) a couple fnaf/fnaf adjacent videos here and there. maybe even in the same vein as the other content. obviously its entirely up to you but as a fan i just wanna get my voice out into the void and hope it gets a small sliver of recognition.
I feel like you should take a look at the HD remake of Dormitabis. All the stuff related to you know who was scrubbed clean, and replaced by imo, better content.
I really liked the video, I almost turned into a turtle out of embarrassment watching that game.
The reason for the existence of this fangame is that I had made stylized versions of the characters, then I mixed FUNTIME with STYLIZED to make the name FUNTILIZED. With these models in mind, I thought, "why not make a fangame?" So, I used all my incredible programming skills that you witnessed in the game XD.
As for the sequel, surprisingly, I didn't cancel it, but as life is full of surprises, many things came up and caused me to have several demotivations to continue making the game. So, the desire I had to make fan games wasn't the same during the development of the sequel, not to mention the times I had to redo the game because I lost the files.
how common is the green bonnie startup screen?
Wish the best of luck in your projects going forward (both irl and in game developement), hope you like bieng a ourtle ദ്ദി•͈ -•͈)
🙏
Best of luck with your projects!
compreensível
‘IT’S THAT SUCK’
You're a waste of time.
*THAT* SUCK!?
BIG YUCK
THAT SUCK😧
Maybe if we yell loud enough hell change the thumbnail 🗣️🗣️🗣️
I need an hd render of green withered Freddy holding guns burning in hell
Yes
On it (lying, im not working on that shi lmao)(someone else rlly should though)
Commenting to see if someone has later in the future
Screw it, I’m making a render recreation in gmod and keeping it to myself
REAL
Freddy shouting "I ARRIVED" every time he shows up is really funny to me.
Bruh why did I think he said "IM ALIVE!" / "IM LIVE!" that's just funny to me
*III HAVE, COME!*
british people finishing be like "oh good heavens i'm arriving"
@@Sandvichman. God damnit I was gonna say that
@@chocomelo454 he's twitch streaming
Ngl the Bonnie glitch shouldn’t be called a glitch because when a fan asked Scott why Bonnie was floating in the Celebrate poster, he said and I quote,”Bonnie does not abide by the rules of time, space, or physics.”
bonnie is all powerful
@@andrewaftontheandroidhedge2780 bonnie is *_him_*
Bonnie is using only 1% of his power
@@mathisonchicetawn8445 Bonnie vs Shaggy
That most likely explains how he keeps teleporting into Scott’s nightmares
What if it isn't glitching and they just got smart.
Invisible Bonnie is just Bonnie hiding under the desk.
Foxy stacking on Freddy is just foxy catching you off guard.
The time pause is just them cutting the cord.
And the hallway glitch with chica is just her hiding the others behind her so to get caught off guard.
No it’s just the animatronics pranking the night guard😂
Bonnie duplication is him sticking a picture on one of the cameras
Nah he's using clonejitsu
the flashlight crashing the game is just rwqfsfasxc
It's a cardboard cutout of Chica to mess with the night guard.
Hi, I'm friends with Nathan Zica and I'm helping a bit in the development of the second game and also have private access to builds of it. I'm really shocked to see the game being covered here LOL.
And I have to say, the game is still in development indeed. Nathan had to remake the game like 3 times due to problems and I have to say, it's A HUGE improvement over the first. Even he admits the first game is really ass, the second one is more polished and more creative, while also being more lore-heavy, and it's hella good from the builds I've tested and things I saw.
And the actual version of the second game looks far better than the demo published 5 years ago lmao. So yeah, a lot of new stuff is coming and it's a big evolution (no pun intended) over the first one with a lot of new stuff, he is being really dedicated with it.
Even if it sucked, he did make it and now he's improving on his work. That is respectable
Wait... Nathan Zica? Is he Brazillian by any chance?
you should tell them to maybe post some more updates on the gamepage for it then
@@PedroLucas-ix8tx Sim
@@charallave1000 Indeed, he made the game for fun as a kid and learned a lot from this.
I honestly thought that Puppet’s animation was just them doing Peter’s surfing bird dance, didn’t know it was supposed to be them banging on a door JDJDJDJDJSJS
Oh is THAAAT what it's supposed to be doing...it really does look like it's...well what UhYeah said.
I thought it was hitting itself
I thought they had maracas like Rockstar Chica 😭
@@benjaminsmit781Same, I thought it was just bashing it's skull in with a rock
@@benjaminsmit781NO SAME I THOUGHT IT WAS HITTING ITSEOF WITH AN ENDO HEAD
Fnaf 2 but scott picked random strings of code to remove and he was drunk af with the models
OH BOY I SURE DO LOVE THE CONSTANT HIGH PITCHED STATIC SOUND THAT PLAYS WHEN THE CAMERA'S UP, THE DEVELOPER OF THIS GAME TRULY IS A MASTER OF AUDIO DESIGN
FINALLY SOMEONE MENTIONED IT!
God, it sounds like a fucking dog whistle.
Bonnie’s jump scare pose is literally the “MR. BEAAAAAAST” pose and you can’t change my mind
MR. FAZBEEAAAR
😂 on a diffrent note if he wants the internet to explode he should make fnaf irl. Ik it's seen as cringe but damn that would be cool
I WOULD LOVE TO PLAY THAT IRL
@@Bakesuta LAST PERSON TO GET MASHED BY SUIT INTERNALS GETS 10000 FAZCOINS!
That's what I thought of too
Im surprised that a big amount of people still dont know this to this day but in fnaf 2, the hallway flashlight stops working because the animatronics are moving, like how the camera would stop working if we watch the aninatronics move. You just gotta wait a few seconds until the game decides whos in the hallway next
Kinda like how the door button in FNAF 1 also stops working to indicate that an animatronic has entered your office already.
This is still a mystery to people? Oh my
oh. i'm dumb asf. thx, bro.
Until you mentioned it's a vent cover, I thought the puppet was just doing a little dance in their room-
I thought he was banging his head against the wall
Same ive never been more disappointed
I think she’s real angry about being a literal Funtime animatronic and not a toy.
I thought it was smacking itself in the face over and over
I thought they were banging something against their own head and i was finding it creepy until he mentioned otherwise
I love how Freddy's voice acting sounds like a wasted teenager pretending to be a horror movie villain, which it probably was lmao
There are three different types of FNAF fan-games:
1. High effort games that put the potential of the franchise to it's limits.
2. FNAF 1/2 but all the characters are replaced with OCs or fictional characters from other franchise.
3. A worse version of FNAF 1/2.
You can guess what category this one is in...
All of them at once
Definitely the first one
There are occasionally worse versions of other games like 3 or 4
His entire thing is "Look at the bullshit I do so you all may be entertained" and I love it
Real 😭😭
Real 😭😭
Real 😭😭
Real 😭😭
Real 😭😭
The Miku poster is funny because I feel like a lot of kids who were into Vocaloid were probably also into FNAF. I love it ironically
i can tell that u just wanted a way to talk about miku, based ngl
Literally was staring at it and going “…is that Hatsune Miku??”
Funny for this to resurface right around the time Miku Expo actually began in N.A.
no you're right i was a fnaf kid and like 2 years later i was fixated on vocaloid
Okay, you did not have to call me out like that
Can confirm, i was both a fnaf kid AND a vocaloid kid back in the day
The constant repeat of the ambience track followed by Freddy talking sent me. Just (da-ding, da-ding, da-ding, da-ding) "I've arrived!" 😂
That freddy with guns in hell goes hard. Feel free to screenshot
This game basically takes the comment about bonnie canonically being able to defy everything to reality
Fnaf 2: Scott Mode
Only teleporting wherever he pleases, but yeah lol
32:28 "The Flashlight Crash."
Dude, Crashlight was right there...
For real, man! Same thing with how “Green Freddy” can be replaced with “Greedy” or “Greddy” 😂😂😂
How could he not pick It up?
@@joseurbanos.domingo6344 I don’t know man, but that was definitely a missed opportunity!
...that makes me think of either a Crash Bandicoot flashlight, or a Crash Bandicoot sex toy, and regardless of what it could mean, the last thing I need is Crash Bandicoot flashing me, so take your Flash Banooca away, please.
What's a Crash Banooca
Bonnie went from teleporting in fnaf 1, to bending the laws of time and space in fnaf evolution.
What a glow up.
You could even say Bonnie got... an evolu- (gets blown up to death)
Bonnie does not abide by the laws of time and space, hence why he’s floating in the FnaF1 poster
He's just that good
Clearly Bonnie is the strongest canonical character in the series. *Afton is lucky he knows mercy.*
Bonnie oneshots anime lol
"The rules of our reality do get a bit quirky as time goes on"
-Evolved version of Phone Guy
7:32 three hero’s appear at worlds edge
A fnaf oc
A Minecraft screenshot
And a holy shit is that hatsune miku!?!?
Only they can seal the door and banish the FREDDY'S FAZBEAR
Only then will balance be restored,
And the WORLD saved from Fazballs.
The spam of the entering sound cue and Freddy shouting that he's arrived is a very unique experience.
I can say something about the "flawed" english. The creator not only is young, he's also probably brazilian, the second part of his username - Zica - is a very common word and slang on brazil, even more so last decade
BRAZIL MENTIONEEEEED, i remember this fangame and it's so nostalgic, this game is unfortunaly extremely hard and it's creator (Nathan Zica) actually got way better on making fangames and modeling
also, a funfact: the Green Freddy is actually Nathan's OC at the time
BRAZIL MENCIONADO?!?!? IREMOS INVADIR LOGO
Ryuko mentioned
Eu sabia que um cara com o nick de "Nathan_Zica" não tinha como não ser um BR 😂
Meaning in a way, in night 7 you're up against Nathan himself...?
yeah, you pay for yours sins by comfronting him @@reptiliannoizezz.413
"Stand back, Im about to arrive" - Freddy
OH GODS, GUYS, HE'S GONNA ARRIVE
guys i think he’s gonna arrive
*Funtilized Freddy
🤨🤨🤨🤨🤨🤨
I-I..! I’m arriving!!!
The Freddy with guns with a flaming background looks like something a teenager would make when Terminator came out. The animatronics are robots, the Terminators are robots, Freddy with machine guns. It's just basic math and science.
23:39 sounded like someone fell asleep on a soundboard and it kept playing this one sound
WHERE IS THE ACTUAL FNAF EVOLUTION??? I WANNA SEE DINO FREDDY TURN INTO MONKE FREDDY AND THEN TURN INTO UGLY FREDDY! I HAVE SMOKE COMING OUT OF MY EARS RN
That’s fnaf metamorphosis fnaf evolution works on the population level so doesn’t change individuals
Its a bear so its either a friendship evo or a trade evo with a werid item
Athiests when they have to play Five Night at Freddy's and not Quintuple Scientific Big Bang Theories at Charles Darwin.
noob freddy vs pro freddy vs hacker freddy vs god freddy
@@iancastro1327 or giving it a item durring a fool moon
It’s been 3000 years since the last Fnaf video
We shall wait another 3000 years for the next one
720000*
@@Summer_FOXX_Real1000000000000*
@@InkyAcidDropTop1e+99
@@InkyAcidDropTop 600000000000000000000000000000000000000000000000000*
And we thought dormitabis was broken
I mean, you can say what you want about the dev. At least he's not a pedophile.
We did though that
Finally, a worthy opponent.
My mans is the guy who spelled NIGH1 on the title
omg peety
17:43 I love how you don't even sound scared or angry, you just sound... betrayed.
Considering how important keeping track of the animatronics is some *most* of the Fnaf games, having a mechanic where a fake duplicate of an animatronic appears in another camera is actually a pretty cool idea. I don’t think the double Bonnie was intentional in this game, but with some tweaks a similar idea could be pretty cool and add some extra challenge. Maybe adding a sort of tell to the fake clone, like slight digital distortion, would be helpful to actually allow players to tell. Combine that with faster and more high pressure gameplay, sorta like Candy’s, and boom you have a pretty good mechanic to force the player to pay closer attention rather than just quickly flick through the cameras
"15 glitches!"
Security breach's launch version: "Hold my bugs"
I loev insects . . .
Fr, but I lived for watching Roxy phase through a wall 😀👍
Just launch? On recent patch you cannot complete all ending without seeing at least one glitch. Even then playing the game without looking at half of the game isn’t really playing it
Dormitabis: keep my kids in the basement
@@3clipse449 and at that time phisnom and backseat still finds a way to break it
Every FNAF game should include a poster of Miku in their offices. She adds a lot to the atmosphere.
Provably gives some wacko an ere-
@@Digicara64 i mean futa miku looks pretty hot while she uses a fish to "explode"
@@forgetfullsanitybro what
@@forgetfullsanity bro what
@@forgetfullsanity what the fuck is bro on about
Just a thought, the invisible animatronic issue might be related to them stacking, where one animatronic leaving makes the others disappear even though they haven't left yet.
Obvious
Can confirm that's what happens. Whenever someone leaves it changes the frame of the hallway. Rather then checking the position of the animatronic and setting it accordingly (it would still have issues as animatronics don't stack) it sets the hallway to the empty version. Something interesting is the way it does it is by having a animation for the hallway when the light is on and when the light is off, rather then having an animation for every animatronic position. The direction the animation is facing changes which animatronic is in the hallway. For example, facing east is for an empty hallway, facing north is for chica in the hallway, etc.
"15! I ENCOUNTERED 15! GLITCHES" fnaf:sb "aww, thats cute"
12:03 MR. BEAAAAAST💸 💸 💸 💸 💸 💸
Is that heavy from tf2
@@MrZanna25 no this is patrick
tbh this game is really important to me, when I was a kid I had a whole lot of ideas for fnaf fan games, and Nathan-Zica had a bunch of tutorial about how to 3D model animatronic on his channel, and if it wasn't for that I think I would never be as invested in 3D art as I'am nowadays
Thats Crazyyy
I'm glad you tried to get out of Fnaf and make your videos more diverse. Many TH-camrs get stuck in a content hole and are never able to get out of it. But am's happy that you're back at making Fnaf videos.
Basically a breakdown of FNAF:E - “It’s evolving, just backwards”
When you asks about UhYeah's evil brother's name: 20:01
MehNo
"he managed to survive freddy AND foxy, but wait..."
*"IT'S BONNIE WITH THE STEEL CHAIR"*
What the hell is with that goofy ass puppet 😭
It's like a demented Matoran.
Bro is really praying to the prototype
Zesty asfffff
@@15oClock bonckle
I honestly thought for WAY to long they were hitting their own head and not hitting a vent door
The puppet banging on the vent like a displeased toddler is hilarious to me
Also the reason I remember this game at all
Quick explanation for the screen size issue you kept having there:
The game, (IE the jank clickteam engine), is trying to display in fullscreen at some 4:3 resolution, but Windows doesn't like that. Windows will just stretch the resolution out to properly fit your display, BUT the game is still running at 4:3. So OBS sees the output as that resolution, while Windows is rescaling it for your monitor after OBS can see it.
A very odd interaction, and part of the reason modern games almost never try and claim exclusive fullscreen access anymore...
thanks bud
Yeah, that was kind of just a method older software was used to using, but lots of games technically still do this. If you see a game that has both a "Fullscreen" and "Fullscreen Borderless" option, "Fullscreen" is the method that takes over the resolution output of your OS.
There is technically a way to cheat a "Fullscreen Borderless" option in Clickteam nowadays. You can do this by disabling "Heading when maximized", disabling "Menu bar", and enabling "Resize display to fill window size" in Window Properties. That way whenever the window is maximized (or you enable "Maximized on boot-up" if you want it to auto-fullscreen), the game will be fullscreen and not cause your OS to freak out.
If you want your game to keep a non-16:9 aspect ratio without stretching for whatever reason, you can also enable "Fit inside (black bars)" and then go back up to "Border color" to recolor the bars however you want. (The "black bars" will actually come out white by default if you don't change border color)
@@SSM0770why is the version of full screen that freaks out even a thing that exists?
@@algotkristoffersson15 For optimization, especially in the earlier days of computers.
Instead of the OS getting involved and possibly affecting performance in Fullscreen Borderless and Windowed modes, Windows pretty much clears out its GUI output and puts the GPU in full charge of displaying the program on screen. The reason games can come out looking different/weird in standard Fullscreen mode is dependent on how your GPU and Display is programmed to handle raw video output like that.
Clickteam Fusion to this day is still built off of code from older development softwares of theirs that date back to the early 2000s, hence why some features are kinda modern while others feel more ancient and suffer from various limitations. I’d have to guess that’s why after all this time the engine still doesn’t have a native Fullscreen Borderless option implemented, compared to other engines that let you pick between multiple options.
17:52
“Wha- literally- *nigh 2”*
-UhYeah, whenever he recorded that
Nigh².
@@devsusNigh³
Nigh⁴
Bonnie in the hallway looks like a child that's like trying to get water and it's like 3:00 a.m. and then their dad comes into the hallway because he wonders what the noise is
imagine showing hatsune miku to someone from the 80s. their minds would implode
If it was up to me I'd show them daisy's destruction, their minds wouldn't implode, their minds would just lose the will fo live
@@Duskcosmog cease
@@simonocelot or vaporeon R34, or tentacle hentai
@@Duskcosmog cease
@@simonocelot imma keep going, next up Meru the succubus
Bonnie's jumpscare is just like "What's up guys, today, I'm killing a nut guard"
Edit: I have no idea how it became "Nut Guard" but I'm keeping it.
How edit comment
@@hanakhan58 Hamburger
Edit: you click/tap the three dots on the right of the comment
Guard the nut
*hallway ambience playing over itself 3 times repeatedly*.
Funtilized Freddy: I'VE ARRIVED!1!1!1!!!
I think an explanation for invisible bonny is that he enters the room just as another animatronic leaves making it so that his sprite and entering effects don't actually load because "an animatronic just left."
Why is it tied to the act of entering or leaving and not just the state of being there?
"I arrive!"
- Fredrick F. Fazbear
does the f stand for funtlized?
@@ATiredFan Fitzgerald
wasn't Lolbit a character just designed to be a shopkeeper and canonically had very little role? so why the hell is she in so much fan stuff?
oh wait. i know exactly why.
Cause they are lolbit, what other reasons do you need?
sexy fox
Lolbit is fucking iconic how dare you
@@genesisofthebetween see, they get it
Lolbit is an icon that's why
"Mom can we have FNAF"
"No we got FNAF at home"
FNAF at home:
Fnaf from USA= the glitched attraction, Fnaf from brazil = fnaf revolution
I've made something similar on scratch, it's not as buggy, but it could definitely be considered "fnaf at home", especially since I made it cuz I don't own any fnaf games
Love the goofy toy Freddy on the desk in this game
'i arrived'
-Funtilized Freddy
I thought the puppet was just doing a weird ass dance the whole time. Just doing a shimmy shimmy.
Okay so this is a really small note but I didn't see anyone else mention it: the reason the flashlight stops working in FNaF 2 "randomly" is the same reason the cameras flood with static --- to hide movement. When the flashlight stops working, it's because the bots are moving around, which is why it happens more in the later nights. Still a great vid, happy to see you making more FNaF content even if just for a bit! :-)
11:36 Honestly, it looks like he's hitting himself on the head like a caveman.
12:02 holy crap Lois, is that Mr. Beast?
I attempted to sewerslide a few days before this video came out, as im watching it now ive improved and I'm on medication (turns out i have severe issues) I'm honestly glad i lived to watch this masterpiece. Thanks for being awesome UhYeah.
hey, i hope youre doing okay
sliding into the sewers would only make you dirty
@@dietgilroy they didn’t mean that literally, they meant it as a substitute for deciding there’s no point in living
It appears we both use sewerslide as a substitute
Ok👍🏼
i love how the first 3 tags are "fnaf, broken, fangame"
You should make a video regarding the "Jolly" and "Jollibee" series by IvanG and why Jolly was removed from the Fazbear Fanverse
I don't think it ever was on the Fanverse.
@@oliverafton1444 Correct!
@@oliverafton1444 it was. According to Kane Carter's Discord and the fnaf wiki, it was removed because of copyright, since the mascot is based on Jollibee, the Philippine restaurant, even though Jollibee phase one and two were taken down because it had the exact same antagonists as the mascots of Jollibee (Yum, Popo, Twirllie, Hetty, and Jollibee)
So Scott removed it
Also because IvanG was teasing the Fanverse
Finally, the thumbnail of the latest fnaf video released by Uhyeah is no longer... uhh, well, you know what
"IT'S _THAT_ SUCK"
I just think IT SUCKS is amazingly funny for UhYeah vidoes, especially in the SL video
26:04
"Do not stay too long with the mascara"
Screw you game!! Nothing is going to convince me to take it off!
Cuz the mascara makes me slay 💅💅💅💅💅💅💅💅
The most impressive thing is how someone is good enough to code a whole* game, but not enough experience to do literally any debugging whatsoever
this feels like a persons first videogame project like the one you'd do to learn how to actually make games more than anything. it's cool like seeing a kids drawings i think. i wonder how the sequel will be like...
Been watching a lot of your FNAF fangame video and they're really great, I hope you make more
Dude, your voice is amazing, hilarious and ear pleasing. The style is very unique wether you believe it or not, commentary is hilarious, we'd still watch your content. I know I would.
i think you have a crush on him (me too)
His voice is just peak tbh
I could watch these videos on shuffle just because this guy just has really fun commentary
I should mention that apparently first Five Nights at Sonic's game got an update recently.
One Night at Flumptys and Five Nights at Warios also got updates recently.
What they are
30:37 ah, we have hundreds of animatronics to choose from, lets choose Lolbit
thank goodness i watched this video with my green filtered glasses on! I sure would hate to miss this amazing green freddy content!
seeing this game now is crazy nostalgic
the way I found this game is that when I was a kid, I always wanted to make a fnaf fangame, I'm brazilian so I searched on youtube how to make it in portuguese, and nathan zica is also brazilian and had made a tutorial
I almost finished night 1, but I changed computers and lost it all, but I searched a lot about fnaf evolution because my man made it y'know
Finally after all his time enjoying his break from FNAF for a year, his back at it again spawning a memory I really wish was not brought up after all these years just repressing it
I'm obsessed with this channel rn 😭 it's very helpful to understanding weird trends like the garten of banban fan stuff tbh
Theres a buzzing in the cameras that got my ears RINGING. Wild.
23:30 me and my friends using the discord soundboard
7:27 This is the most random sentence I have ever heard anyone say. 🤣
uhyeah talking about a Brazilian fangame its something i will never forget
My man you could be talking about rocks and I’d still be entranced by your incredible set of pipes
Keep up the good work my guy
27:46 I think what happened here is that while you were trying to flash foxy, Bonnie entered but didn’t stack over foxy, so by the time you put back on the mask, Bonnie was ready to jump scare you.
29:52 #justiceforgreenfreddy
The fact Fusion had to write a comment down to explain the issue says something
23:50
Uhyeah: The ambience. The Scott ambience.
Evolution Freddy: I LIED
Arrived*
freddy screaming I've arrived is honestly comedy gold
Using Tools I've completely de-compiled version 1.9 of this game and I'll document all of my findings here and will update this comment accordingly:
The Main menu typo only occurs when the program is in full screen on modern hardware. When windowed the word "Night" properly appears. The reason the night number appears to a superscript is because the custom font "OCR A Extended" does not scale with the size of the Counter Object. It only gets bigger/smaller by changing the font size. Changing the font from 22pt to 24pt fixes this completely.
Most FNaF fan games use one frame for the office for every night. This game uses an individual frame for each night. And yes, every night is scripted. On Night 1 Bonnie advances a position every 30 seconds at 12 AM. At 1AM, Bonnie moves every 21 seconds. 2AM every 16 seconds. 3AM and 4AM every 15 Seconds. At 5AM Bonnie moves every 9 Seconds. Whenever Bonnie moves (or really anyone else) The static effect and sound plays as well as a walking sound. Whenever Bonnie or anyone else reaches the hallway (for bonnie that is position 3) the alarm sound "With_S2" plays on the first available audio channel. There is no check for if it is already playing for a different animatronic which allows for it to play multiple times.
32:40 WAS THAT THE FLASHLIGHT OF 87 !?!?
personally, since i found you through fnaf, i wouldnt mind (might even enjoy) a couple fnaf/fnaf adjacent videos here and there. maybe even in the same vein as the other content. obviously its entirely up to you but as a fan i just wanna get my voice out into the void and hope it gets a small sliver of recognition.
11:44 i thought he was praying or banging their head
I feel like you should take a look at the HD remake of Dormitabis. All the stuff related to you know who was scrubbed clean, and replaced by imo, better content.
dang the beep at the gameplay parts like 12:26 made my head hurt 😵
God the ear piercing sound heard when the ingame audio is being played while looking in a camera is driving me insane (12:28)
I sincerely did not realized it has been that long since a fnaf video from uhyeah.
tha animation for the puppet banging on the door is one the funniest thing I've seen in a fnaf fan game
4:33 is bro givin head what😭
I’m loving the new art for your character, looks great
I hate the constant static sound the cameras make. My tinnitus is already brain scorching