Sorry for being a little late today! Decided at the last minute to include Dehaka, and there's quite a lot of backend that goes into these videos (voice timings etc), doubly so for a unit with a built in levelling system like Dehaka! It took a lot longer than I thought. Round 1 ▶ 3 Dehaka vs 400 Roaches Round 2 ▶ 60 Spec Ops Ghosts vs 250 Ghosts Round 3 ▶ 160 Stalkers vs 100 Slayers Round 4 ▶ 70 Marauder Commandos vs 300 Marauders
You should preface the Dehaka as being a P0 Dehaka; P1 Dehaka does not have Scorching Breath. I'm also surprised that it did not appear Dehaka was trying to evade using Deep Tunnel, or the P3 disadvantage (if one Dehaka dies all of them die) was not implemented. Also, is this a versus Stalker or a Vorazun Stalker? The icons do not easily indicate whether the stalkers had Phase Reactor, which could affect the outcome.
@@johannesschiele1513 I’m well aware that SC2 Coop exists, I am Level 162 Ascension, I have 8 commanders Prestige 3 to include Dehaka. So why Einshaka and not Dehaka?
How about: -Unsieged tanks vs siege mode tanks? -Infested civilians/Aberrations vs stuff? -Firebats vs Hellions vs Hellbats? -Phoenixes vs ground units?
The Dehaka one was very entertaining for someone who hasn't played since Wings of Liberty. The first thing I noticed was Dehaka is way bigger than in Heroes of the Storm. Then when they killed over 3/4 of the roaches in a few seconds with their fire breath I was like "oh this is an easy win". Then I got concerned when all their dps went away. I also didn't notice at first that they healed when they ate something
If those dehakas were player controlled, it would have been even easiers. Since dehakas's eating cooldown depends on hp of the unit eaten, smart strategy is eating wounded units - then dehakas would have easily survived without a scratch
Dehaka’s Co-op commander levels up and has a variety of abilities. That leap gives armor per target hit and scales with weapon damage per level, they passively heal 3 health per second as an aura per Deh, devour gains bonus on unit type so they gained 20% health and anti-armor damage for eating a biological armored unit, Scorching breath is also based on weapon damage, Dehaka gained an extra 3 armor, detection, can Melee air units, and his roar reduces attack speed and armor, plus disables abilities that are active use. A single level 15 Dehaka in human hands could’ve won handily.
I'm impressed how this fights prove everytime, that I know nothing about this game anymore. It's pure skill to tip wrong that often. 1/4 and it was the easy one: Dehaka...
Abathur special : - Leviathans vs Devourers - Brutalisks vs Guardians - Mutalisks with 0 Biomass vs Mutalisk with 100 Biomass - Roaches with 0 Biomass vs Roaches with 100 Biomass
Round 1 - That's a lot of Roaches, but the question becomes how powerful Dehaka can become. Round 2 - Odds are over 4:1 in favor of the normal Ghost. I would imagine normal ghosts win. Round 3 - ...I'm gonna say Stalkers, just because IIRC Slayers are practically the same unit. Round 4 - Similar odds to Round 2, so my money is on the normal Marauders.
...Eh, I'd say 2/3: 1: Didn't really make a prediction either way, so this one's invalidated. Interesting, though. 2: Yep, too many normal Ghosts. 3: Got a bit closer than I was expecting, but in the end Stalkers prevailed over their Tal'Darim brethren. 4: Was not expecting the Commandos to be that strong.
3/4. - dehakazilla. He came, he saw, he collected (x3) - yeah no surprise. Spec ghost is anti big HP (like ultra or hybrid) or spellcasters. Mass anything else and they stduggle. - wanted to go with slayers, but the very first attack reminded me of the problem: the invulnerability only lasts two sec, which gives one extra attack, and that's not much of an advantage, if any😐 - marauder com. are one of the least used Nova units, and don't have stim unlike regular marauder. Guess they still make live up to being elite unts😅.
3/4 . 1-It is Dehaka in his godzilla form , what do you expect ? 2-Normal ghost win cus both can pull off snipe so the one with more guys win. 3-I don't know what slayer can do so i bet on them :/ 4-Like round 2 but no sniping to equalize and the merc marauder hit really hard so i thought they probably will take out a bunch of normal marauder before they can form a battle line to shoot the merc from maximum range.....It may have different outcome if the marauder close in so everyone can fire .
If I may suggest one match up, 10 marines, 10 firebats (they need some love) and 10 Marauders. Campaign upgrades only like wings of liberty. Following them taking on 10 zerglings, 10 hydralisks and 10 roaches
in the HOTS campaign he isn't. If you play him in co-op though his whole gimmick is starting out the size of like a marauder and growing as he kills things until he's a godzilla sized wall of meat that can demolish bases singlehandedly
Are those Dehakas max level? If not maybe a video showing difference of level 1 and max level would be fun. And also doing 3 primal Zerg boss video will be interesting.
It is the price of the unit in Direct Strike, an extremely popular arcade game made by Tya in which you passively gain income and use it to send units periodically fight the enemy, in similar fashion as they are shown right here.
3/4 as a dehaka player,max level dehaka is fucking overpowered spec ops ghosts don't differ much from the normal ghost without the cover there is a reason of why the go to for alarak players is the supplicant i honestly thinked the ghost case would repeat
Dehaka is a character from the Heart of the Swarm campaign. A Primal Zerg (a group of zerg that evolved independently of Zerus and were not bound to the overmind and thus is not part of the swarm) pack leader who, when Kerrigan was seeking the power of Zerus for herself, decides to join Kerrigan in order to secure his long-term future; his joining would become fortuitous for Kerrigan later in the campaign when she makes her attack on Korhal. Dehaka originally had four arms, but at some point in time lost one on each side. In co-op, when Dehaka changes from the small model to the large model, his two lost arms grow back. There are several versions of Dehaka in SC2: the Dehaka from the campaign itself (also used as an enemy hero in co-op), as well as the version from co-op (subdivided into P0, P1, and P3).
Army sizes are ridiculous unbalanced at this point. Closer values for closer outcomes would be far more interesting. (maybe go for equal gas cost whenever possible)
Sorry for being a little late today! Decided at the last minute to include Dehaka, and there's quite a lot of backend that goes into these videos (voice timings etc), doubly so for a unit with a built in levelling system like Dehaka! It took a lot longer than I thought.
Round 1 ▶ 3 Dehaka vs 400 Roaches
Round 2 ▶ 60 Spec Ops Ghosts vs 250 Ghosts
Round 3 ▶ 160 Stalkers vs 100 Slayers
Round 4 ▶ 70 Marauder Commandos vs 300 Marauders
That Dehaka Roach fight was awesome.
You should preface the Dehaka as being a P0 Dehaka; P1 Dehaka does not have Scorching Breath. I'm also surprised that it did not appear Dehaka was trying to evade using Deep Tunnel, or the P3 disadvantage (if one Dehaka dies all of them die) was not implemented.
Also, is this a versus Stalker or a Vorazun Stalker? The icons do not easily indicate whether the stalkers had Phase Reactor, which could affect the outcome.
No audio? Muted for copyright perhaps?
I cant hear nothing (its not my end, i can hear other videos)
@@VentusTheSox Looks clear to me!
@@Tya. Well thats odd. I just came back to the vid following your reply and now i have audio ?? TH-cam is jank 😄
Einshaka, Zweihaka, and Dreihaka walk into a bar. There is no counter.
Einshaka?
@@sparke66 It means 1 2 3 in German.
@@manhphuc4335 yea but why Einshaka and not Dehaka
@@sparke66 just a little fun with the language =P
+ in Coop is a prestige where you can play 2 Dehakas at once and the 2nd one is called "Zweihaka" =)
@@johannesschiele1513 I’m well aware that SC2 Coop exists, I am Level 162 Ascension, I have 8 commanders Prestige 3 to include Dehaka. So why Einshaka and not Dehaka?
Ok, I did not expect the roach to take one dehaka I'll be honest !
if they didn't split in half near the end they'd have taken out two of them
@@GraveUypo If dehaka chain skill 2 correctly they can take none
I love how you say "I'll be honest!" As if you're not normally honest.
@@spacemanspiff6332 You got me there fam !
If they didn't stop using the AoE attacks after the first 330 of them it would've ended about 30 seconds shorter and no where near as close
Those 3 Dehaka against all those Roaches looked more like 3 big lizards digging into a tray of tater tots, more than any sort of fight.
wrr
How about:
-Unsieged tanks vs siege mode tanks?
-Infested civilians/Aberrations vs stuff?
-Firebats vs Hellions vs Hellbats?
-Phoenixes vs ground units?
wrgg
250 Ghosts run in to fight 60 Spec Ops
Only 38 Ghosts survive
Ghost: "Ah, too easy."
"I think female ghost have nicer equipment"
-Ghost, 2014
The Dehaka one was very entertaining for someone who hasn't played since Wings of Liberty. The first thing I noticed was Dehaka is way bigger than in Heroes of the Storm. Then when they killed over 3/4 of the roaches in a few seconds with their fire breath I was like "oh this is an easy win". Then I got concerned when all their dps went away. I also didn't notice at first that they healed when they ate something
If those dehakas were player controlled, it would have been even easiers. Since dehakas's eating cooldown depends on hp of the unit eaten, smart strategy is eating wounded units - then dehakas would have easily survived without a scratch
Dehaka’s Co-op commander levels up and has a variety of abilities. That leap gives armor per target hit and scales with weapon damage per level, they passively heal 3 health per second as an aura per Deh, devour gains bonus on unit type so they gained 20% health and anti-armor damage for eating a biological armored unit, Scorching breath is also based on weapon damage, Dehaka gained an extra 3 armor, detection, can Melee air units, and his roar reduces attack speed and armor, plus disables abilities that are active use. A single level 15 Dehaka in human hands could’ve won handily.
I'm impressed how this fights prove everytime, that I know nothing about this game anymore. It's pure skill to tip wrong that often.
1/4 and it was the easy one: Dehaka...
I mean all these are special units that you never see though
@@anarchosnowflakist786 coop player with their 250 dollar marauders be like.
I can't wait to see some Mensk match-ups.
Especially Pride of Augustgrad
Pride of Amogusgrad?
@@konstantinriumin2657 Yes
They are the only ones with AoE Yamato aside from Hyperion, it'd be interesting to see them vs the Horner ones whose auto attack is Yamato.
seems like the female ghost *do* get nicer equipment after all
Abathur special :
- Leviathans vs Devourers
- Brutalisks vs Guardians
- Mutalisks with 0 Biomass vs Mutalisk with 100 Biomass
- Roaches with 0 Biomass vs Roaches with 100 Biomass
Round 1 - That's a lot of Roaches, but the question becomes how powerful Dehaka can become.
Round 2 - Odds are over 4:1 in favor of the normal Ghost. I would imagine normal ghosts win.
Round 3 - ...I'm gonna say Stalkers, just because IIRC Slayers are practically the same unit.
Round 4 - Similar odds to Round 2, so my money is on the normal Marauders.
...Eh, I'd say 2/3:
1: Didn't really make a prediction either way, so this one's invalidated. Interesting, though.
2: Yep, too many normal Ghosts.
3: Got a bit closer than I was expecting, but in the end Stalkers prevailed over their Tal'Darim brethren.
4: Was not expecting the Commandos to be that strong.
@@Takeshi_Yamato_103 The commandos having way higher stats on top of being able to slow attack speeds really helped them win
@@dondaketype8811 and having a "bonus" damage attack every now and then.
3/4.
- dehakazilla. He came, he saw, he collected (x3)
- yeah no surprise. Spec ghost is anti big HP (like ultra or hybrid) or spellcasters. Mass anything else and they stduggle.
- wanted to go with slayers, but the very first attack reminded me of the problem: the invulnerability only lasts two sec, which gives one extra attack, and that's not much of an advantage, if any😐
- marauder com. are one of the least used Nova units, and don't have stim unlike regular marauder. Guess they still make live up to being elite unts😅.
3/4. There was too many Ghost, but I believed in spec ops Ghost. Anyway, I love Nova's units. They're so cool
I honestly thought the spec ops ghosts would of won. But the standard ghosts were worth far more resources so it's technically still a good trade.
@@mwperk02 yeah, I know. They did a great job
It’s always super satisfying too see an end of a concave focus fire and collapse into their enemy
Especially when both sides do it on the opposing teams opposite flank
Dehaka has such an amazing voice.
if the Dehaka trio were control by a player they could take even a 1000 roacheese
3/4 .
1-It is Dehaka in his godzilla form , what do you expect ?
2-Normal ghost win cus both can pull off snipe so the one with more guys win.
3-I don't know what slayer can do so i bet on them :/
4-Like round 2 but no sniping to equalize and the merc marauder hit really hard so i thought they probably will take out a bunch of normal marauder before they can form a battle line to shoot the merc from maximum range.....It may have different outcome if the marauder close in so everyone can fire .
I only predicted Dehaka correctly.
I expected those triple taps to get more done. And just how much health does a marauder commando have?
Did not expect a Kaiju battle. But then again, Dehaka is kinda bonkers
Nothing can beat the ghosts, not even more powerful ghosts
If I may suggest one match up, 10 marines, 10 firebats (they need some love) and 10 Marauders. Campaign upgrades only like wings of liberty. Following them taking on 10 zerglings, 10 hydralisks and 10 roaches
Firebats get lots of love in direct strike. Especially in weekly brawls with specific buffs. Even without them those guys are tanky as hell.
Watching everyday :) wonder if you can show the specs of these units before battle. I've never seen hero units like spec ghost, dehaka etc
I've watched like 60 of those videos, and not a single Hellion battle yet.
3/4, did not expect ghosts to take that one
Holy hell I did not know Dehaka was the size of Godzilla. He has some sick AoE moves too! That's wild. Also Marauder Commandos are op.
in the HOTS campaign he isn't. If you play him in co-op though his whole gimmick is starting out the size of like a marauder and growing as he kills things until he's a godzilla sized wall of meat that can demolish bases singlehandedly
@@dickzabreesky7435 yo that's sick :D
would love to see more coop vs ladder counter parts
Damn that poor last roach, who got ripped to shred by 2 Dehakas...
Are those Dehakas max level? If not maybe a video showing difference of level 1 and max level would be fun. And also doing 3 primal Zerg boss video will be interesting.
DO MORE WITH DEHAKA PLEASEE
I think that if you microed the Dehaka well then a single one could do it
Why did Dhaka stop using flame breath? The CD isn't that long.
Oh yes, stalker vs stalker. Aka "is my computer seizing up?"
Dehaka evolution units vs their different strained counterparts.
Would love to see Sovereign Battlecruisers vs Battlecruisers.
Where is the animation from at the beginning of the live version?
Haka is the new mascot for RAID bug spray.
all of the battle were many normal units vs few stronger versions of them(coop). but I still like them
I main dehaka on co-op. No surprise there.
Anyway, what does the red/blue symbol mean under the gas/mineral stat?
It is the price of the unit in Direct Strike, an extremely popular arcade game made by Tya in which you passively gain income and use it to send units periodically fight the enemy, in similar fashion as they are shown right here.
@@momom6197 So it's nexus wars?
@@Ryder.Draconis No, it's Direct Strike. It bears some ressemblance to Nexus Wars, but I would argue it is much better.
Is this available on Arcade?
ghosts are typically such huge jobbers that I had a hard time believing something could be an even bigger jobber
good to know commander dehaka is truer to his own lore than the crippled mike tyson from HotS
3 dehakas in Tya Battles: 400 roaches ez
3 dehakas in Direct Strike: Sky Fury go brr
It is concerning that Dehaka took more time to clean up the roaches compared to obliterate a Tal'darim *mothership* .
What's that number beneath the resources?
Why did the Dehaka's stop using their scorching breath?
cooldowns probably, or their AI will only use it when facing a certain number of units etc
MY FIRST 4/4, LOVE
This battle was fun.
I maybe missed it(then pls give me link), but otherwise i ask u for...
LIBERATORS VS MENGSK's THORS!
the sheer screams of all the ghosts
My first 4/4 ever 😂
Обычный вечер в студенческом общежитии.
So, can anyone tell me what did defamation say in the end?
How can I get dehaka in starcraft editor
What do slayers do?
I crave for Dehaka's destruction.
3/4
as a dehaka player,max level dehaka is fucking overpowered
spec ops ghosts don't differ much from the normal ghost without the cover
there is a reason of why the go to for alarak players is the supplicant
i honestly thinked the ghost case would repeat
0:05 like Godzilla
Marauder Commandos are real tough SOB
DEHAKA!!!! WOOOOOO!!!!
2/4
I chose spec ops for some reason
I have no clue who would've won the marauder v marauder so I just chose the swarm of marauders
Dahaka vs Kerrigan. They both have instakill
Kerrigan's only works against mechanical I believe
Damn it finally happened! First 4/4!
50 Marines versus 120 dominion troopers
Please gorgon vs hyperion please, please support my comment!!!
if the marauders got closer they couldve won, combat width works both ways
What would've happened if one Dehaka eats one, and the other one eats the one that ate the other one?
Would it make a colosal Dehaka pacific rim? 😆 🤣
Slayer vs Megadeth. Oh vs Stalker
When you see dehaka it's over
20 Dehakas (lvl1)
vs
1-2 Dehaka(s) (max lvl)
If the level 1 Dehakas have the ability to eat an enemy they the 2 big ones would lose instantly.
@Eric_ s_Vilkoy Oh didn't know that. Thanks for the info :)
Which hero can beat Dehaka?
Two outta Four. Hell I dunno.
He even not die in his death animation. He immortal ?
3/4 nice
protoss, zerg, terran all hero battle please..(use skill)
Yea, i predicted 4 outof 4 for the first time.
Dehaka, Zweihaka and Geihaka
wouldn't the third one be Dreihaka?
Keihaka
4/4!
I have no idea what dehaka is
Big lizard that goes mlem
Blizzard's Godzilla.
Dehaka is a character from the Heart of the Swarm campaign. A Primal Zerg (a group of zerg that evolved independently of Zerus and were not bound to the overmind and thus is not part of the swarm) pack leader who, when Kerrigan was seeking the power of Zerus for herself, decides to join Kerrigan in order to secure his long-term future; his joining would become fortuitous for Kerrigan later in the campaign when she makes her attack on Korhal.
Dehaka originally had four arms, but at some point in time lost one on each side. In co-op, when Dehaka changes from the small model to the large model, his two lost arms grow back.
There are several versions of Dehaka in SC2: the Dehaka from the campaign itself (also used as an enemy hero in co-op), as well as the version from co-op (subdivided into P0, P1, and P3).
Could have been 1000 roaches and it wouldn't matter
Can someone do the math and calculate how many roaches can take down a single Dehaka?
4/4 baby
Dehaka vs other heros
Can dehakas .....
YES
Cuca a la broaster 🥵
Oh it’s not campaign dehaka
With that size and attack animation its kinda stupid that dehaka hits one tiny roach
I am not familiar with the slayer.
go dehaka
Stalker vs slayers just msde them spin
wrrr
3/4
2/4
Yes but one will die
1/4
Stalkers vs slayers yay zzzz
Army sizes are ridiculous unbalanced at this point. Closer values for closer outcomes would be far more interesting. (maybe go for equal gas cost whenever possible)
3/4