As a kid I always felt jealous of the people living outside the park because they were so close to fun rides, but my parents kept telling me I would hate it because of the noise. I now know what they mean.
Honestly, I wouldn’t exactly be mad. I’d just be impressed. It’d be worth going into just to say you went on all the rides. But then move away and rent out the condo to tourists 😂
@@jefffinkbonner9551 Make sure your house is in a place the theme park has plans to expand to, so you can sell it for a... I was about to say 'a ton of gold', but that's very random xD
I lived 20km away from a themepark which I consider pretty good distance but as a negative side, visiting other themeparks wasnt easily justified since theres one close by.
I suggested the name Double Penetration in the live stream and was very surprised when Marcel actually picked it. Nice to see that coaster is still doing the dirty.
As he's ESL I suspect he did not realize what that means or why his chat liked it so much. I'm worried it could get this video flagged. Can someone explain it to him? O.o
"How is your park still losing money?" "Well I need 1500 entertainers to attract guests to the park so I can pay wages to the 1500 entertainers I need to attract guests to the park"
We only really need 500 but at any given time we can't find about 1,000 of them so we have problems with them taking advantage and not doing their full hours
For the super optimized density park, you could theme it after Kowloon Walled City. Technically make it a theme park that way. Not a fun one, but a theme park none-the-less.
As a kid the game wouldn't let you have that many employees, didn't have a cash machine so guests spent their money and would be angry and not leave. Also to build density and up like that you had to raise 1 square of ground to build on then lower it, or begin construction on the ground mid ride and envision from there. MODS he uses greatly aid what we could do in this game as kids
I literally laughed out loud after seeing that the person who spent 1800€, bought dozens of souvenirs and rode over 200 rides, his favourite ride of all was.... MOTION SIMULATOR 25
Back in the RCT1 days, I remember downloading parks from other users that were just crammed with rides, stalls and scenery as much as possible on what was called a "Flatland" - basically a highly modified version of Forest Fronties, where the entire map and all rides were available. I always hated them, as they are far from realistic. I always imagined how it would feel as a guest walking through such a park. Probably an absolute nightmare.
Shout out to Cedar Point, one of the best parks in all of America. It is overlooking a great lake too, so basically similar to Bumbly Beach as it is on a giant body of water.
@@erat91I remember going one year and there was no one there after 8 or 9pm or so and we got off of the Millennium Force, walked through an empty queue, rode it again, and were told that we could just go up to the front train as no one else was even there. We rode that coaster about 10 (I guess) times in the hour.
RCT newspaper ingame must be complete maddness given things Marcell's done. from research into the guests through inverting lakes and finally the age old (one of the big famous things was that sim city ultra dense city) tradition of "how much stuff i can stuff into the given area?" love these experiments, its always nice to see someone who just completly blows me out of the water doing some crazy poking at RCT or rather oRCT
Something about hyperdense parks just calls out to me. They are so intricate and bring out this strange euphoria at seeing all these tightly knit pieces worked perfectly together. Looking at them feels like an apex in ability of which i yearn to achieve purely so i may look upon my own creation with the same level of amazement and wonder
I remember seeing the streams and some of the rides getting names. Glad to see these names return in the video. And ofcourse, impressive work on making such a dense park without some inorganic structure.
I love how a little creativity can expose the psychotic nature of this program. You tried to make 2 customers go insane while I found a really simple way to improve the rating that customers gave my park. Instead of listening to those that complain ("This park has no drink stands!") and responding to their complaints by building what they are looking for I would pick up the complainer and drop them in the small lake in the back of my park. After a minute or so the complainer would inevitably drown and therefore decrease the ratio of complainers to total customers! I found this to be much more economical than wasting money on pleasing people that were complaining.
I'd be interested in calculating the number of free air tiles in each park, dividing that by the total number of tiles, and comparing _that_ number. This assumes you haven't built underground, but you can add some biasing constants for that.
i lived between a primary school and a kindergarten... even now i live 2 blocks away from a primary school... that was hell... now add the sound and the music from the rides, the endless screaming and shouting and you'll paint the walls blood red really quickly
I'd hate a park but I would quite enjoy being near a school I think. Hearing children be happy is one of the few things that make this world bearable to me. Although, if you both lived near and worked at a school it may be a bit much because you would never get a break
this park is very special to me because back in the day i was so incredibly bad that i could only ever beat forest frontiers and thus the only park that i could unlock was this
Reminds me of how I'd always try to fill every single map tile in Theme Park World (which sadly doesn't let you stack things on top of each other). The halloween themed parks would always have giant pumpkin patches under the roller coasters, and a few gravestones at every ride entrance because obviously...
As a very dense person myself, I can only applaud that you managed to depict an approximation of my mindscape. I tried it many times and nevr succeeded in a satisfying manner and weirdly enough, most of my attempts took place in Bumbly Beach.
A suggestion about judging density: multiply area by the heighest ride to get a volume, then count rides. Instead of the number of coasters, take the total coaster length. This way, more track pieces equals more density.
I feel like I'm in a state of shock that within a 1 minute window you went from talking about furries to talking about how triple penetration is less popular than double penetration.
This is the kind of madness everyone envisions when they think of RCT. this is close to peak level, but it’s always not dense enough we need a park that looks like a ball of yarn you see absolutely nothing except coaster rails and cars
I love how this channel has slowly turned from "Here's how to do extremley effecient builds :)" to "Here is my psycho park, you will die here :)" You need to collab with Amphibius Amphibian.
Saw the thumbnail and immediately thought of your park with 1,000+ rides. You make a good point in this video though. The 1,000+ ride park seemed like a prison, but this one and your others in this series would be a lot more fun (though still hellish) for guests to visit. I love watching you push the game to its limits!
Paint every ride/attraction and path black and change and grass to black gravel and rename the park to "Singularity Park". The park so densely loaded with fun that even light can't escape it.
Kijk, dit is nu prachtig om te zien. Een mooi, vol park in wellicht één van de meest populaire park-simulators die ooit heeft bestaan. Mooi gedaan. Echt. Zullen veel uurtjes in hebben gezeten, verwacht ik zo... Alhoewel ik zelf ook altijd veel plezier heb beleefd aan Theme Park World en Theme Park Inc.
Sweet jesus, Marcel... That place would be literal hell. Anyone who goes to this park would be clinically diagnosed with traumatic flashbacks after they leave.
Unironically, that is a very cool concept for a real-life theme park. You are walking around a complex metal land with intersecting rides and pathways. However the cost and safety issues are probably a nightmare to manage.
This is awesome! Now buy construction rights over the Ocean and Beach and expand it to even more of a mega dense park hanging over the Beach and Ocean!
Cedar Point despite having a lot of coasters is not the IRL example I'd reference for density. Gröna Lund in Stockholm has 31 "attractions" and 8 roller coasters across its 3.8 hectares, or 8.158 at/ha and 2.105 rc/ha. I used to call this sort of thing a "Sardine Challenge" only I'd limit myself to 1 of each ride type. A few of my oldest posts on the /r/rct subreddit have some examples and for the most part it's pretty easy to fit one of every ride type and still have everything look nice without too much overlapping. The obvious exception was Micro Park, which really turns into a feat of engineering on original RCTLL since you can't arbitrarily raise rides with the shift key. I ended up having to re-landscape a 2x4 section of the map into a sky-high tunnel since the path support limit was becoming a limiting factor on vertical expansion.
RCT and RCT 2 are what got me into video games. I will forever remember fighting with my brother for a turn playing the park we built together and that damn Merry-go-round song😂
I love the names you went with for these coasters! F**k the Neighbors, OOOOO, OOOOO 2, Down with the Sickness... Lots of character in the park from the names alone
You could also measure the density by calculating the volume occupied by rides and path of the park and dividing by the theoretical maximum. The equation is as follows: d = (r+p+v)/(H*n) where, H = Max build height n = Number of squares available to build. (i.e. park area) r = Total ride/coaster length p = Total path length v = Volume occupied by stationary rides (i.e. merry-go-roud, dodgems, twist, slide, etc. ) You'd need a table with the volumes of all the stationary rides and the number of each in the park to derive V. You could also discount r, p, or v depending on what you feel is more important. As you noted in the video, a super-dense park consisting of only roto-drops is *really* a park in the sense that guests wouldn't find it enjoyable. but I digress. Great video as always!
I am currently halfway through the scenarios on rct1 about to start the rct2 scenarios on classic. Can't help but think this is a game I wish I never played just so I can play it again for the first time.
I just built a super dense part at Bumbly Beach, once I filled the map I started to use cheats to buy up the remaining land and now my park covers the whole beach, lol.
nice line for the bathroom. now jack up the price for the umbrellas to the maximum price. thats quite the achievement. trying to interloop all those coasters is hard and needs planning.
Fond memories of a superdense park I made on one of the maps that comes with the game -- the map with a large lake in the middle. I just stacked and interwove all the rides directly over the lake, until you couldn't see the water at all.
I wonder if you could make a video about "what influences a guest's favorite ride". Is it by number of times, is it random, does shirt color matter, etc...
This is amazing! I can’t even begin to fathom so much work out into these parks. Bumbley Park was always the hardest to build for me due to its size. It’s amazing how you got it to be this amazing. 👏🏻
Maybe you should do this with Urban park next, and that you can’t buy any land rights just like when you got over 1000 guests with only 91 tiles of land and constant stacking
I used to use a "trainer" on RCT1. I would send busses and busses of guests into my park then make it to where nobody can leave. I would make a coaster that would have like 50 nausea and intensity. In that game, if the track was new and untested, people would get on it. So they'd get on it, instantly vomit, then I'd remove a track and put it back so they would ride again. All the drinks and food were free but to use the bathroom, it costed $20. I also hired as many entertainers as possible and obviously nobody to clean the park. Almost every single person had a red face and were absolutely livid. It was good fun.
Imagine being the Residents of the Townhouses and having hear all of.... well that. The sounds of half of a town full of guest, rides and the sounds of the coasters.
The title of this video is a shot across the bow for the entire RCT community. I hope to see plenty of challengers for the title of Densest Organic Park.
As a kid I always felt jealous of the people living outside the park because they were so close to fun rides, but my parents kept telling me I would hate it because of the noise.
I now know what they mean.
Honestly, I wouldn’t exactly be mad. I’d just be impressed. It’d be worth going into just to say you went on all the rides. But then move away and rent out the condo to tourists 😂
The ideal distance to a theme park is just out of hearing range.
@@jefffinkbonner9551 Make sure your house is in a place the theme park has plans to expand to, so you can sell it for a... I was about to say 'a ton of gold', but that's very random xD
I lived near Lagoon as a kid for a bit. It wasn't too bad. Big part of why I got into RCT.
I lived 20km away from a themepark which I consider pretty good distance but as a negative side, visiting other themeparks wasnt easily justified since theres one close by.
_"Dutch park owner single handedly drives local house market value down"_
Finally, affordable housing
maybe marcel needs to have at it in the netherlands
Good
Hey, it affordable now so.. I'll take it
@@elspanoo Only a small 550% price hike for housing (non-rental) in the last 35 years.
I like how he ends with "the guests are enjoying their time in this park" as if he ever cared about their wellbeing.
He cares when it's convenient to his argument!
Except 2 guests at the monorail lol.
@@Talokaaa these are lab rats, not guests
Especially the ones in the line for the bathroom
I suggested the name Double Penetration in the live stream and was very surprised when Marcel actually picked it. Nice to see that coaster is still doing the dirty.
They're probably the best names for coasters I've ever heard.
"Just looking at Triple Penetration makes me feel sick." and sadly "I can't afford Double Penetration" although the intensity is just right.
Guest 8743 is looking at Double Penetration.
"Double Penetration looks too intense for me"
As he's ESL I suspect he did not realize what that means or why his chat liked it so much. I'm worried it could get this video flagged. Can someone explain it to him? O.o
"How is your park still losing money?" "Well I need 1500 entertainers to attract guests to the park so I can pay wages to the 1500 entertainers I need to attract guests to the park"
"and they all must be furries"
We only really need 500 but at any given time we can't find about 1,000 of them so we have problems with them taking advantage and not doing their full hours
There's no more guests. We hired everyone as entertainers.
🤣🤣
the entertainers live in the nearby village, Marcel truly is a man of the people, generously employing 1500 beautiful furries
The best part is that aside from the sea monorail, Marcel didn't buy any extra land.
He also kept the original coaster which I thought was also nice
For the super optimized density park, you could theme it after Kowloon Walled City. Technically make it a theme park that way. Not a fun one, but a theme park none-the-less.
There was an arcade in Japan that was themed after that place, but it no longer exists
@@serraramayfield9230 Just like the real thing!
Even if the theme is unending misery it still qualifies as a "theme park."
That’s crazy packed. I played this game as a kid and never imagined I would see a setup like that. It’s perfect.
I don't think the game devs even imagined someone would do something like this lol.
@@Galistia cheers to mr. sawyer for this classic masterpiece!
As a kid the game wouldn't let you have that many employees, didn't have a cash machine so guests spent their money and would be angry and not leave.
Also to build density and up like that you had to raise 1 square of ground to build on then lower it, or begin construction on the ground mid ride and envision from there.
MODS he uses greatly aid what we could do in this game as kids
I literally laughed out loud after seeing that the person who spent 1800€, bought dozens of souvenirs and rode over 200 rides, his favourite ride of all was....
MOTION SIMULATOR 25
Lol I thought the dense parks were bad, but that skyscraper made of 1000 vertical launch rides was actually sickening. Well done.
Only some of the top layers are vertical launches.
Marcel, you may break all of the RCT records, but you can never break the spirits of Bench Boy and Bench Girl.
Back in the RCT1 days, I remember downloading parks from other users that were just crammed with rides, stalls and scenery as much as possible on what was called a "Flatland" - basically a highly modified version of Forest Fronties, where the entire map and all rides were available. I always hated them, as they are far from realistic. I always imagined how it would feel as a guest walking through such a park. Probably an absolute nightmare.
After you beat the game that would unlock. You got infinite money too. You could terraform the land but it's kinda tedious
@@UnseemlyGenie00I don't recall that being unlocked upon beating the game.
Shout out to Cedar Point, one of the best parks in all of America. It is overlooking a great lake too, so basically similar to Bumbly Beach as it is on a giant body of water.
who are you to say what makes a lake great?
So very fortunate to live just over an hour away from it. All other parks just don't compare.
@@TrevorHambergerwho are you to say it's not?
@@erat91I remember going one year and there was no one there after 8 or 9pm or so and we got off of the Millennium Force, walked through an empty queue, rode it again, and were told that we could just go up to the front train as no one else was even there. We rode that coaster about 10 (I guess) times in the hour.
@@sortofanoakyafterbirth3661 millennium force is the best coaster there. my coworker was raving about steel vengeance but i liked MF much more
RCT newspaper ingame must be complete maddness given things Marcell's done.
from research into the guests through inverting lakes and finally the age old (one of the big famous things was that sim city ultra dense city) tradition of "how much stuff i can stuff into the given area?"
love these experiments, its always nice to see someone who just completly blows me out of the water doing some crazy poking at RCT or rather oRCT
*BIPBIP-BIPBIPBIP-BIPBIPBIPBIIIIIIIIIP-BIPBIP*
@@thomasgraham5840
i see that particular sound as TTdL. still unrivaled game in its genre. but since it is by same guy i have to approve.
Imagine having a beach view from your property only to get this built
"while they are very tired, they are unfortunately still sane" LMFAO
Something about hyperdense parks just calls out to me. They are so intricate and bring out this strange euphoria at seeing all these tightly knit pieces worked perfectly together. Looking at them feels like an apex in ability of which i yearn to achieve purely so i may look upon my own creation with the same level of amazement and wonder
I remember seeing the streams and some of the rides getting names. Glad to see these names return in the video.
And ofcourse, impressive work on making such a dense park without some inorganic structure.
"Furries," "double penetration," "triple penetration," there seems to be an... _Interesting_ running theme with this particular park. =P
I love how a little creativity can expose the psychotic nature of this program. You tried to make 2 customers go insane while I found a really simple way to improve the rating that customers gave my park. Instead of listening to those that complain ("This park has no drink stands!") and responding to their complaints by building what they are looking for I would pick up the complainer and drop them in the small lake in the back of my park. After a minute or so the complainer would inevitably drown and therefore decrease the ratio of complainers to total customers! I found this to be much more economical than wasting money on pleasing people that were complaining.
As someone who has enjoyed Cedar Point countless times in real life, I appreciated the shoutout. One of the best roller coaster parks in the world!
I'd be interested in calculating the number of free air tiles in each park, dividing that by the total number of tiles, and comparing _that_ number. This assumes you haven't built underground, but you can add some biasing constants for that.
i lived between a primary school and a kindergarten... even now i live 2 blocks away from a primary school... that was hell... now add the sound and the music from the rides, the endless screaming and shouting and you'll paint the walls blood red really quickly
My ex lived next to an elementary school and his neighbors owned roosters. Sleeping in was never an option
I'd hate a park but I would quite enjoy being near a school I think.
Hearing children be happy is one of the few things that make this world bearable to me.
Although, if you both lived near and worked at a school it may be a bit much because you would never get a break
Tokyo just called, they want you to design a park in the middle of Shinjuku that can accommodate 10,000 guests and fit inside a city block.
0:44 - I can still see grass under the log flume. Still not dense enough.
this park is very special to me
because back in the day i was so incredibly bad that i could only ever beat forest frontiers and thus the only park that i could unlock was this
Reminds me of how I'd always try to fill every single map tile in Theme Park World (which sadly doesn't let you stack things on top of each other). The halloween themed parks would always have giant pumpkin patches under the roller coasters, and a few gravestones at every ride entrance because obviously...
As a very dense person myself, I can only applaud that you managed to depict an approximation of my mindscape. I tried it many times and nevr succeeded in a satisfying manner and weirdly enough, most of my attempts took place in Bumbly Beach.
Thanks for the chuckle :D
Haha 😂
A suggestion about judging density: multiply area by the heighest ride to get a volume, then count rides. Instead of the number of coasters, take the total coaster length. This way, more track pieces equals more density.
As someone who grew up playing RCT, this is amazing! Honestly, the mental acuity to lay this out is impressive
I love how you changed the park name to "Osmium Beach", that fits the theme of density quite nicely.
Feels like those sci-fi movie super-dense slums, where there are no proper pathways, and everything is built on top of each other.
Kowloon Walled City
Nothing could have prepared me for the phrase "The ride with the most profit is Double Penetration".
noticed one of the rides was called F&^% THE NEIGHBOURS. Nice one!!!
I feel like I'm in a state of shock that within a 1 minute window you went from talking about furries to talking about how triple penetration is less popular than double penetration.
This is the kind of madness everyone envisions when they think of RCT. this is close to peak level, but it’s always not dense enough we need a park that looks like a ball of yarn you see absolutely nothing except coaster rails and cars
Im really jealous of you, that you have such a simple passion in life
Bro I'm jealous he knows what his passion even IS 💀
“Love making simulator” “poopy-the-loopy” and “PLEASE LET ME OUT”
I love how this channel has slowly turned from "Here's how to do extremley effecient builds :)" to "Here is my psycho park, you will die here :)"
You need to collab with Amphibius Amphibian.
Saw the thumbnail and immediately thought of your park with 1,000+ rides. You make a good point in this video though. The 1,000+ ride park seemed like a prison, but this one and your others in this series would be a lot more fun (though still hellish) for guests to visit. I love watching you push the game to its limits!
Paint every ride/attraction and path black and change and grass to black gravel and rename the park to "Singularity Park". The park so densely loaded with fun that even light can't escape it.
This was my favorite senario as a kid for some reason. But my Parks never looked like any of this.😂
Kijk, dit is nu prachtig om te zien. Een mooi, vol park in wellicht één van de meest populaire park-simulators die ooit heeft bestaan.
Mooi gedaan. Echt. Zullen veel uurtjes in hebben gezeten, verwacht ik zo...
Alhoewel ik zelf ook altijd veel plezier heb beleefd aan Theme Park World en Theme Park Inc.
Sweet jesus, Marcel... That place would be literal hell. Anyone who goes to this park would be clinically diagnosed with traumatic flashbacks after they leave.
Balloons are one of my favorite things, No Theme park should be complete without Balloons in it.
You know Marcel created a monstrous park when the framerate gets obliterated
Unironically, that is a very cool concept for a real-life theme park. You are walking around a complex metal land with intersecting rides and pathways. However the cost and safety issues are probably a nightmare to manage.
I can only imagine the sheer volume of noise and overwhelming cacophony of smells, sight, and sounds present in these uber densely packed parks.
"I guess I'd better get to work on the Bumbly Beach episode of Marcel Plays RCT."
...
"...On second thought..."
@9:13
"The issue is this isnt a park"
Guest 13559 riding 3D Cinema 118 for the 500th time in the densest park ever:
"Yeah. Surely it isnt."
This could be a setting for a psychological horror
Hello, Marcel. It's nice to watch another video!
I loved this game since 2001 and have been tuning into your content from time to time for years. Well done and thank you.
Please release a close up video of this park. No narration, no music 10 minutes close up on this park. It’s mesmerising!!
I love your content, bud. Your videos are very well laid out, and your humor is very natural to the content/situation. Keep up the great work!
When you said the name of the first and second most profitable coasters in the park I choked on my drink. I didn't see that coming. XD
That's the fastest, most well supplied cash machine with over 1000 customers per hour.
This is awesome! Now buy construction rights over the Ocean and Beach and expand it to even more of a mega dense park hanging over the Beach and Ocean!
Bench boy and bench girl is freaking hilarious 😂😂
Cedar Point despite having a lot of coasters is not the IRL example I'd reference for density. Gröna Lund in Stockholm has 31 "attractions" and 8 roller coasters across its 3.8 hectares, or 8.158 at/ha and 2.105 rc/ha.
I used to call this sort of thing a "Sardine Challenge" only I'd limit myself to 1 of each ride type. A few of my oldest posts on the /r/rct subreddit have some examples and for the most part it's pretty easy to fit one of every ride type and still have everything look nice without too much overlapping. The obvious exception was Micro Park, which really turns into a feat of engineering on original RCTLL since you can't arbitrarily raise rides with the shift key. I ended up having to re-landscape a 2x4 section of the map into a sky-high tunnel since the path support limit was becoming a limiting factor on vertical expansion.
congratulations; you managed to turn Bumbly beach into Blackpool pleasure beach
I always felt with the tiny footprint, nearby terraces, and road blocking the bach, that Bumbly Beach *was* Blackpool.
"The tallest roller coaster in Bumbly Beach is 69 meters tall, which is quite tall." Also, quite NICE.
That poor monorail mechanic. Secretly, he is jigsaw.
Whenever I get depressed about the state of things, I watch one of your videos and feel better about life as a result.
Out of all the topics you have covered this one is what I have always wondered the most since I played the game originally
RCT and RCT 2 are what got me into video games. I will forever remember fighting with my brother for a turn playing the park we built together and that damn Merry-go-round song😂
Nice, its the Kowloon Walled Theme Park
"you may live to see man-made horrors beyond your comprehension"
I love the names you went with for these coasters! F**k the Neighbors, OOOOO, OOOOO 2, Down with the Sickness...
Lots of character in the park from the names alone
I think the most important takeaway is that there's a looping roller coaster in there named "Poopy the Loopy" 😆😆😆😆😆😆
I'll pray for Bench Boy and Bench Girl, maybe one day they will break out of the loop of reality.
You could also measure the density by calculating the volume occupied by rides and path of the park and dividing by the theoretical maximum. The equation is as follows:
d = (r+p+v)/(H*n)
where,
H = Max build height
n = Number of squares available to build. (i.e. park area)
r = Total ride/coaster length
p = Total path length
v = Volume occupied by stationary rides (i.e. merry-go-roud, dodgems, twist, slide, etc. )
You'd need a table with the volumes of all the stationary rides and the number of each in the park to derive V.
You could also discount r, p, or v depending on what you feel is more important. As you noted in the video, a super-dense park consisting of only roto-drops is *really* a park in the sense that guests wouldn't find it enjoyable. but I digress.
Great video as always!
I am currently halfway through the scenarios on rct1 about to start the rct2 scenarios on classic. Can't help but think this is a game I wish I never played just so I can play it again for the first time.
Oh man seeing roller coaster tycoon after all these years warms my heart!
I just built a super dense part at Bumbly Beach, once I filled the map I started to use cheats to buy up the remaining land and now my park covers the whole beach, lol.
nice line for the bathroom. now jack up the price for the umbrellas to the maximum price. thats quite the achievement. trying to interloop all those coasters is hard and needs planning.
Fond memories of a superdense park I made on one of the maps that comes with the game -- the map with a large lake in the middle. I just stacked and interwove all the rides directly over the lake, until you couldn't see the water at all.
One of my favorite things to do in RCT2 is build a bunch of large coasters while trying to weave them together as much a possible
I could just listen to a video of Marcel saying "Bumbly Beach" for 5 minutes straight in his lovely Dutch accent.
I've been to Cedar Point before. Great video! That part about the guests and the monorail had me 😂
Imagine seeing park that is so dense that it bends light near it. And when ride crashes the train cars fall towards centre of park instead of ground.
I wonder if you could make a video about "what influences a guest's favorite ride". Is it by number of times, is it random, does shirt color matter, etc...
Bench Boy and Bench Girl:
"maybe, if we ride the monorail once more, they will set us free"
Our thoughts and prayers go out to Bench Boy and Bench Girl
This is amazing! I can’t even begin to fathom so much work out into these parks. Bumbley Park was always the hardest to build for me due to its size. It’s amazing how you got it to be this amazing. 👏🏻
A RCT video is a good day for sure.
That was the most ummm... randomly nostalgical fun video i've ever seen in years.
Maybe you should do this with Urban park next, and that you can’t buy any land rights just like when you got over 1000 guests with only 91 tiles of land and constant stacking
That's the most impressive over-engineered virtual theme park I've ever seen. I love it! :D
I used to use a "trainer" on RCT1. I would send busses and busses of guests into my park then make it to where nobody can leave. I would make a coaster that would have like 50 nausea and intensity. In that game, if the track was new and untested, people would get on it. So they'd get on it, instantly vomit, then I'd remove a track and put it back so they would ride again. All the drinks and food were free but to use the bathroom, it costed $20. I also hired as many entertainers as possible and obviously nobody to clean the park. Almost every single person had a red face and were absolutely livid. It was good fun.
As a furry I appreciate your subsidization of 1500 of our bad spending habits on art.
Imagine being the Residents of the Townhouses and having hear all of.... well that. The sounds of half of a town full of guest, rides and the sounds of the coasters.
Someone build a village for deaf people with the cheapest house market value possible.
And in the lower parts of the park the sun is never shining.
The title of this video is a shot across the bow for the entire RCT community. I hope to see plenty of challengers for the title of Densest Organic Park.
Dude you are a GENIUS! I struggled with a tiny park and making rides was REALLY difficult!
Respect to the commitment on one park I did something similar on leafy lake, love the multiple layers.
I laughed out loud when I heard the creative ride names. Love this stuff!
Ironically, it’s exactly like Blackpool Pleasure Beach is.
The fact that this game was doable in 2D is just mind blowing.
This park has so many motion simulators because actually walking is more difficult with this density.