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I remember playing this game for the first time and the steam blowing up in your face and the visor getting foggy blowing my mind. Same with the rain falling on the visor etc. They nailed so many things that even today some games don't do
@@Kite403 Any bright flash close enough, such as electric attacks or even your own charge beam can cause the inner visor reflection. It still catches out people playing it for the first time today, like, whoa, that's a thing you can do with visuals in first person? And like, it's a very simple effect, but it's a very good one.
I can't remember, did the original Metroid Prime have adaptive lighting where it simulates what happens when your eyes are exposed to sudden changes in lighting before they adjust? I don't think did in the original, but it's in the remastered.
The only other game I remember doing helmets/visors justice that way was Republic Commando. I really liked how it felt like your UI was an actual, in-universe HUD, and while I kind of understand why not many games do it (the edges of the helmet covering up parts of the screen does limit FOV, something certain FPS players seem to be rabid about), but it was still such a nice, immersive touch, and I remember Metroid Prime specifically being named as the inspiration.
At least in a lot of places the Ghosts take so long to actually spawn in you can just walk to the door to the next room and leave. I think I hated the advanced Pirates that are only weak to one beam type more this time around because of how clunky the charge shot is.
I’ve done an actual 180 on my original bad opinion of the game but those damn ghosts can go get primed. Of all the outdated design they are just pure unfiltered annoyances to the point of rolling my eyes and booking it through.
Yup. I'd' forgotten about them and haven't played the remaster yet, but the moment he said it, the memories came rushing back. I might have Chozo ghost PTSD.
I actually had my younger brother play this game himself and I was surprised to hear him say he didn't mind the lack of a fast travel because "It helped him feel like he was actually running through a real living world" as he put it
Yeah, it’s fine in a game that doesn’t need fast travel, and Metroid Prime has a good-feeling progression where access to new tech and areas unlocks new pathways between places. So the longer you go through the game, the less time it takes you to get from one given spot to another.
Out of all of the Metroid games I've played (which is almost all of them, I think?), the first Prime really nails the immersion of being a power and efficient survivalist navigating a hostile alien world. It gets easier to get around over time as you've done more recon and research, and as you've improved your arsenal, but it still feels like a hostile planet that is rapidly dying and killing itself, with you on it, as you do the final artifact scavenger hunt. The fast travel in Echoes is well executed, I think, but your little bro should be commended for that insight. It really worked for MP1 that there's no fast travel: it's just look at the maps, orient yourself, then go.
Prime 2 broke that sense of immersion for me by having “pits” you’re not supposed to fall in that warp you back out. The world doesn’t feel feel when you get warped anywhere
The recurring chozo ghosts are only a pain until you realize they will neither follow you or stop you from boost-balling across and exiting the room they are haunting. Just say “Not now! I’m backtracking!” and run past them.
Boost ball is great... If the room can allow that to happen the entire time your doing it. Otherwise, it's just trying to run away from them. ..... For the.... Millionth... Time 😐
Unless you need to do something in that room that is. Thankfully by the time that's really relevant you probably have the X-Ray Visor and can wipe the floor with them.
When I became a cat owner, I looked up some behavioral stuff about cats and apparently, they do this because they really like stalking. And if your place of living isn't conveniently filled with tons of rodent-sized holes, cats are apparently perfectly willing to sit down in front of bookshelves, doors and walls to stare at them, waiting for sudden mice to materialize out of the ether. They consider this "fun".
Metroid Prime was one of the first games I played with a strong environmentalist tone. The insanely varied biomes combined with overhanging shade of the Space Pirates' industrialization dramatically polluting the natural beauty of the Tallon IV really struck a chord in me
I don't know that I'd call it environmentalist. The Space Pirates were definitely doing the types of things that typically would ruin their environment, but Tallon IV was doomed anyway (we see possible late-stage results of Phazon corruption in MP2 and 3), and they set up shop right on top of the worst part of the problem. Plus, they were only there in the first place because they wanted to harvest the very thing causing the problem. So in a weird way, the Space Pirates might have helped fix things, assuming they mined the Phazon faster than it could spread and didn't end up getting themselves killed trying to do it.
I was very young when I first played it - 10 or 11? The themes went over my head, but the game back then was just absurdly creepy & depressing - now I know why
my mom is one of those frightfully annoying people who are so convinced that sugar will kill you stone dead that she has convinced herself that cake is too sweet.
The first cake I ever ate had that really salty butter-cream and I grew up thinking cakes tasted bad. So as a kid at birthday parties, I used to tell the mums, "Oh no thanks, I don't like cakes."
The really big mid-game boss was originally meant to be a cybernetic-ally enhanced and revived Kraid that you would face off against in Magmoor Caverns. They couldn't get it to work well enough with the limited mechanics they could put into a Gamecube game so they scrapped it. This is one of the reasons that Magmoor Caverns is notably missing ANY bosses at all.
I really enjoyed going through the Pirates' complex in Phendrana Drifts with the thermal visor, especially whenever there'd be pirates hiding in a room with a Metroid tank or two. Pop off a missile to free the Metroid, wait a minute for it to start slaughtering pirates, then go through the room worry free while it's feeding on the last couple.
First of all, I very much agree that chozo ghosts can fuck right off. Secondly, it may just be a visual improvement, but it's a damn anazing one. I have no problem at all calling this the new definitive version of _Metroid Prime._ Everything from the lighting and particle effects to the rain on Samus' visor look absolutely gorgeous, and the gameplay and controls are really good for the most part. If _Metroid Prime 4_ has anywhere near the same amount of effort put into it as this game, then the wait will have been worth it.
When I was replaying it I couldn't believe that the effect of seeing her reflection in the visor whenever you shot a bright shot too close to you was in the original game. That shit was so advanced for 2001
stable 60 fps with a brand new coat of paint and not only functional controls but added gyro controls as well which I'm a sucker for for first person games. And it's not full price like Skyward Sword that was barely more than a re-release.
I still think the Fission metroids are worse, but man did I forget how infuriating the ghosts can be. I honestly don't remember how I never had that much of a problem with them when I first played Prime
Fast Travel? We didn't need none of that back in 2002. Unlocking the connecting elevators that were tucked away in each sector _was_ our "fast travel." That was our reward! And we did it all while walking uphill through Phendrana Drifts, both ways, with a Thardus on our back and at least _three_ Chozo Ghosts glued to our keester. Yessir back in my day...
There's this interesting dichotomy that I've noticed, where game critics and journalists are saying that the oldschool design of Prime would surely lead to new players bouncing off and becoming disinterested, and comments from new players saying the exact opposite (I haven't seen a single comment from a new player about Prime being too confusing). Prime really is so much better than it has any right to be, considering it's rocky development.
Dude that makes me so happy to hear! This is my favorite game of all time! I’m glad more people can enjoy it and that maybe we can get a Metroid prime 4 after all.
I think it's got a very smooth difficulty curve; a couple of boss fights are kinda spiky and the Phazon Mines are a gauntlet but there's very little that'll just stop people cold.
It's been at least a decade since I last played Metroid Prime 1, so a lotta details have faded with time and bad memory. But what Yahtzee said strikes a very particular core memory that I thought I'd entirely forgotten- FUCK CHOZO GHOSTS
I know, right? I probably hadn't thought about the Chozo ghosts since I beat the game right after it came out, but "FUCK CHOZO GHOSTS" summoned vivid memories of the damn things!
FUCK CHOZO GHOSTS but also/possibly FUCK SPACE PIRATES. Not because they're necessarily hard, but because every encounter blasts that same pirate rave music, regardless of whether it's actually challenging at that point in the game.
It's strange because I don't remember Chozo Ghosts being that bad, whereas I found the constant Space Pirate encounters in Prime 2 to be the far greater nuisance when I couldn't figure out where to go next in Torvus Bog. They're constantly locking the doors and forcing you to fight
I only have minor complaints about the remastered version. As much as I like the dual stick controls, I just can't get used to how you switch your beam weapons now. I always find myself accidentally swapping visors instead of beams mid combat. Also, charging your beam seems to be harder now, since you end up burst firing it first before charging. Don't remember if that was a thing in the original. Otherwise, I absolutely LOVE it. As an adult now, I find myself scanning and actually reading everything, since I now have a deeper appreciation for lore things than I did as a kid. And everything just looks so GOOD. And I forgot how much I love the BGM. What a great Remastering!!
@@johnedwards5575 Already tried it, just made it hard to use the visors lol. At this point, I've learned to deal with it, and just overwrote the muscle memory. As I said, it was a minor issue
Have you not played it on the Wii? The controls were as close to a VR game of 10 years later as they could get them. The best flat screen first person controls I've seen.
The flak for the podcast comment wasn't because you said it was a visual upgrade, it was because you said it was a cheap shitty HD filter slapped on with minimal effort. All that pushback about the new engine and textures and whatnot was making the argument that there was care and effort put into the visual upgrade
Lol I love Yahtz but even if I hadn't heard that podcast directly, him recalling his own words as "I just called it a visual upgrade" is hilariously unbelievable.
@@felix_forrester I've honestly started to notice that Yahtzee has been making a fair number of bad faith arguments/nitpicks in in a lot of his reviews lately. It feels like he's trying to lean to hard into that "angry cynical ruthless critic" identity that he's been known for several years now. This review here being a great example of that,especially with the high praise that'd he'd give Metroid Prime on the rare occasions that he'd mention it in the past.
I wondered about this too. I come back and watch reviews of games I've already bought and played to see if he can bring out the little voice in my head that's trying to say clearly what bugged me about the game.
Fun fact: Retro studios originally designed Metroid Prime to be played with dual stick controls in mind, but when they actually received a Gamecube controller prototype, they were shocked by the tiny c-stick, deeming it unsuitable for fps aiming (one developper even quit his job over the issue), and they had to rework the controls to a single stick layout. So they probably just had to get the old layout out of the archive
Thankfully you can turn the hints off. Which I ended up doing because it kept popping up to tell me to go to the totem platform when I wasn't finished collecting the artifacts yet. And unlike Navi in Ocarina of Time, you can't ignore them they pop up in your face.
Thankfully the timer for the hints doesn't stop or reset when you do that either. So after I've tried to figure something out for myself and get stumped I can just turn it on for a brief moment and it'll immediately point me in the right direction.
Just finished streaming it and making fun of the hint system not to tell me where to go or to say "thanks for pointing to the room just across this door, Sherlock"
Goddammit Yahtzee play Pizza Tower already, its exactly like Hi Fi Rush in that it's got a refreshing, deliberate and high quality art style, fun gameplay and a solid soundtrack. It's the exact opposite of the remake trend you're complaining about.
You don't have to go back to the Chozo Temple after the Phazon Mines immediately, it's possible to collect all the Chozo Artifacts first, then head there and get the last one.
With the one exception being the artifact that's in the Mines 3rd level, just a few rooms before the Omega Pirate. I'm pretty sure you need the Phazon suit to survive that process, without some kind of glitch maybe.
@@Significantpower You definitely die if you try it without Phazon Suit. The bomb-able rocks in the way force you take 30 seconds or so to get through it, and the Phazon damage ramp-up 100% kills you in that time without the suit. I suppose the point about the glitch will be answered within a few months once the speedrunners figure out how to break this game... All that said, you still don't have to leave Phazon Mines to get it. Backtracking through Mines to the right spot after Omega Pirate is a bit painful (it's dark AND full of extra metroids) but still very doable.
PSA to everyone who hates Chozo Ghosts from someone who randomized himself into having to fight them without Charge Beam or X-Ray multiple times: - You don't have to fight literally every single ghost. If the doors aren't locked, they're not required, so you can just go. - If you do have to fight Chozo Ghosts, hit them with a Super Missile and a fully charged Power Beam shot. Kills them on the spot. Even better if you can lock-on with X-Ray so they can't dodge. If you don't have Missiles to spare, you can probably still "juggle" them with half-charged shots, but it's tricky. Bonus fun fact: Retro patched out the infamous "Early Space Jump" trick by sticking an invisible wall on the ledge you'd usually land on, just in case players somehow found another way to do it like in the previous three versions of Metroid Prime. Their efforts were thwarted for the fourth time as players discovered how to bomb jump to a part of the ledge the wall doesn't quite cover instead.
Actual remastered items: Morphball Springball. It’s available as soon as Morphball is, and makes completing some puzzles much more bearable. It even affects gameplay with some bosses in good ways! Three dimensional character models as extra unlockables not seen in the original game. Improved scan visor mechanics New game plus (saved scan states)
Yahtzee: It's a bit irritating when a game gives you exactly ZERO clue on where to go or what to do next. Also Yahtzee: *Loudly enjoys Dark Souls games*
Key difference: Dark Souls you want to explore everywhere you can see as you can go to it. In Metroid you're in a labrinyth with unclear paths to return back to where you started.
In DS it's also more viable to tackle areas out of order or in parallel. In MP you can probably sequence break a bit, but the intended order of events is quite linear until the artifacts (which have their own issues). You can often get some additional missile packs by backtracking to the 'wrong' location but you can't generally make real progress this way.
2:05 Is that the plot? Playing through it myself, it seems more to be - Bounty Hunter Samus find stricken pirate vessel and in the process of investigating it clumsily losses all her suit upgrades when and must venture to the surface to recover them. That also seems to be the driving force behind most Metroid games, making em question Samus' capabilities if she can't keep her suit patches together.
I swear, I watched this video at least twice already before his redesign of Samus actually registered with me. Normally he just renders her accurately in his normal cartoon style, but this time she has a Cornish pasty for a helmet with a pair of holographic wrap-around shades for a visor, a pair of basketballs for the Varia suit's pauldrons, and a thermos flask for an arm cannon. How did I not notice this before?! I must be getting old...
If you're having trouble with the chozo ghosts, the Super Missle makes short work of them. But I imagine for most people it's not a struggle more than an annoyance which I have no solution for.
The enemy AI never really bugged out for me until the end boss. In the second phase it just kept doing that dodge move for almost a full minute and nothing else. Then it roared and the fight continued as normal. I was really worried that I might need to restart before it fixed itself.
Metroid Prime's actions will vary depending on how far/close you are to her. If you're too close she probably keep doing that "dodge" move to get away from you,and if you're too far she'll strafe closer to you. Ol' Primey will never spawn phazon puddles when she's backed up against a wall,so back up and lure her more towards the middle of the room.
It's been so many years since I first started watching your reviews but somehow, you haven't fallen off. You are still just so damn good at what you do!
More or less, like you watching him for wow nearly a decade, and he has become much more lets said, nice with games, he didint have a problem to literaly send them to hell, and was more strict, i imagine for one is modern world, you cant said anything even remote controversial, another maybe like he said he is becoming older and well is not as strict as before
I used to watch you since 2006 or 2007. Since then the world has gotten crazy, or growing up has revealed to me that it was. It’s comforting how despite everything changing, your reviews are exactly as they were. The style, the editing, the animations, your voice, and even the intro are all the same. I think your videos are the most consistent thing in my life.
Basketballs for shoulder pads, a travel mug for an arm cannon, and a Cornish Pasty wearing sunglasses for the helmet Yep, it's still good ol' Zero Punctuation
I feel vindicated in my hatred of Chozo Ghosts. If there was one thing that always made me dread re-exploring areas in Metroid Prime, it was those screeching pains in the arse. They're such a tedious bother to dispose of.
As someone who played the original dizzy series I appreciate Yahtzee putting them into the videos, and would love to watch him play through them for nostalgia
I very seldom disagree with Yahtzee, but I thoroughly enjoy/enjoyed the aiming controls for the original Metroid Prime. I replayed the original recently, (and it's definitely not as well designed as I remember) but I don't think twin stick aiming or motion control aiming are necessarily improvements. For me, immersion is not increased by accessibility. A good example is Resident Evil 4. They specifically chose to impose control limitations on the player in order to convey the tone of the game. I would think a similar tone and a similar approach applies to MP. Just the mere fact that it's a departure from our now homogenized FPS control schemes is a plus from me. You can feel that the developers made conscious decisions for how to deal with 3D space in a way that made the player feel like they were piloting an alien mecha suit as opposed to it feeling oh so natural because it's a video game and you're a video gamer. Just that one extra button press makes it feel like you have to actively do something we do unconsciously, and I think keeping the player active in even the most basic controls is a good way to stave off tedium. Backtracking through magmoor caverns for the 323rd time just to see if the thing you need to progress is jutting out of an ice cube halfway across the globe is not. Despite this, I can still see how even one extra button press would be annoying for a reviewer who just wants to get through the damn thing, especially if they paid full price for a texture pack of a game they've had since 2002???
I'm glad Yahtzee noticed some weird stuff with enemy behavior, I've been noticing it myself. Particularly enemies getting stuck in ways I've never seen before. I actually had the rock boss get himself stuck inside some level geometry for the entire second half of the fight, which also conveniently blocked his main attack from working.
Yeah it was weird to get into the Space Pirate complex in Phendrana Drifts and all of the sudden all of the melee pirates are in my face fucking me. I don’t think that happened in the original
I was the perfect age when Metroid Prime first came out and it was one of the biggest influences on me as a gamer. I cannot overstate how big of an impact that game had on my life. That said, I also distinctly remember being completely stuck for months trying to find the stupid Artifact of Elder. Which is a statement that only works in the context of it being 2002 because that meant you couldn't just go online and find a Reddit article with the answer.
@@Kriizikaan then Im getting my drinks confused, and Im not even exaggurating, whatever licorice drink Im thinking of actually did make me vomit. Mint chocolate does the same thing to me
I’d be in total agreement with the statement “FUCK CHOZO GHOSTS”… If it weren’t for the fact that over multiple playthroughs of the game, I’ve gotten extremely used to how to kill them. At least on normal. Just Super Missile -> Charge Shot -> ded. Still doesn’t stop that shrill whisper when they first spawn being a jump scare, though. Even though I have perfect memory of every room they spawn in.
I haven't agreed with Yahtzee on many of his points across the years, but in universal harmony, all original players of this game can agree. Man, FUCK Chozo Ghosts.
No mention of the Wii Trilogy release? I got it for 10 bux and at least for a while it was selling for much much more than that because collectors and Nintendo fans are very crazy people.
If I had the ability, I would only change three things about the remaster: 1. No more having to fire off a few shots before the charge beam begins to rev up. 2. Fast travel between unlocked save points. 3. An option to switch the 'fire' and 'morph ball' buttons (I use hybrid controls). I prefer Y to fire, and A for the morph ball... I always switch A and Y up in the Switch's internal control options, but it'd just be nice to not have to change them back and forth every time I want to play a different game. Otherwise, it's pretty much flawless. I can even live without the various small lighting downgrades.
It's a minor one, but I'd like to add "Left-D-Pad for scan visor, Right-D-Pad for xray visor". It's not a big deal but with the new control scheme, those visors are flipped from the OG game and that really screwed with my habits.
I'd add a left-handed mode for the motion controls: basically, an option to remap all gyro controls from the right joy-con's gyro to the left joy-con's gyro.
0:55 - Fun fact: it's pronounced "thee". The y in "ye" is a thorn (Þ), but since they didn't have a Þ on printing presses, they just used the letter y instead.
It really is funny that you never did a Retro review since the Prime Collection got and HD upgrade on Wii U and I believe all three games were originally remastered for the Wii. This game is like the Metroid Equivalent of Resident Evil 4.
Now, technically speaking, you could play a fully legal and legit version of Metroid Prime on Wii U, but I think I'm the only person on the planet who owns a Wii U, let alone the Metroid Prime Trilogy Wii U eShop version. Also yes absolutely fuck those damn ghosts
You aren't the only one; I bought Prime Trilogy on the Wii U eshop for $20 last year and played all three games for the first time that way. Of course, the Wii U eshop closes in just four days (March 27th), so that option won't be available anymore for anyone who hasn't already purchased it. There's no way Nintendo didn't plan that.
I thought I was a Nintendo Fanboy. I've played enough Smash Bros that Yahtzee even predicted me becoming a partial that-guy, seeking other that-guys for challenge and paying for my own cosplay. But who seriously took "Metroid Prime Remastered was like 95% aesthetic update" as worth getting up in arms over?
A surprising number of people. I can't count how many people got up in arms when I said I didn't see any need for a visual overhaul since the original still looks really good.
Unfortunately, they confirmed that the sequels won't be getting the remastered treatment. They will only be basically ports of the originals with the new control scheme.
And honestly, the Chozo Ghosts respawning wouldn't be so bad if the game didn't BLAST the fuck out of your speakers when they do. Like... just let me walk through this room with the creepy atmosphere of the noises they make. The frantic battle music just kills any awe they could have had.
One problem I have with the remaster is that it is yet another example of a game porting Wii pointer controls to the Switch by only mapping them to the right joy-con's gyro with no option to remap them to the left joy-con's gyro. I played Metroid Prime on the Wii U with the Wii Remote in my left hand since I'm left-handed and using my dominant hand made the aiming more precise for me. How hard is it to remap the controls from one gyro to another?
As someone who is also left-handed, the lack of left-handed support in many games drives me up a wall. Don't even get me started on the Link retcon. I could rant for hours. >.>
@@maxastro _"Don't even get me started on the Link retcon; I could rant for hours."_ …I actually *_have_* ranted about it for hours at different times.
The old control scheme had a speed hack where if you targeted something, jumped sideways and immediately released the lock, you could get a faster jump that covered more ground. It was enough to skip spots and get upgrades you weren’t yet supposed to. I wonder if that’s still possible.
That game needs more love. It's an amazing game. Even though it contributed to the death of my GameCube (with its constant loading) I forgive because it's so good!
I've honestly never really understood the complaint about the artifact hunt. The game constantly rewards you for exploring stuff anyway, so chances are you're gonna find like at least half of them by accident during your normal playthrough (also probably stumbled upon that temple at the beginning too) . I do agree though: Fuck Chozo Ghosts.
I was a kid when I played it and all though I was ok with the fights during back tracking. The chozo ghosts were annoying because of how dangerous they are at first. And then how tedious when u get more health and power ups Also, my auto correct changed chozo to chocolate. So yeah, chocolate ghosts. There's a thought
Maybe I’m absolutely crazy, but in the original Prime the charge beam would automate start charging the second you held the A button. Now, it seems to shoot like 2-3 shots THAN gets charged up.
nope, can confirm. in fact, YOU can confirm, just copy the sentence Metroid Prime Remastered: Fully charged beam time comparison put that in youtube's search bar, an' see for yourself.
yeah, there's a lot of little things that ding this remaster into a sub prime version. try missile spam with any weapon other than power beam. watch the cluster fuck as it goes from missile, to power configuration, then to your chosen beam, all before you can shoot a beam shot or fire another missile.
@@lanereynolds4567 Dude it's always been like that since the original GC version. If you you wanna rapid spam missiles then you have to equip the Power Beam!
@@lanereynolds4567 Other than my charge shot problem this remaster is genuinely better than the GC. Having dual stick controls makes automatically better, those old tank controls only matter in an era before best practices for controls were really developed
@@spacewizardpip1111 wrongful lore change's, a butchering of the thermal visor, the missile lag for any beam other than power beam, and not fixing the ice shriekbat problem... It's a lesser copy, glowing with pretty lights and nothing else.
My own notes... Metroid Prime was already re-released for the Wii and Wii U as part of the Metroid Prime Trilogy. I think this is the first time it has been REMASTERED, but this is the fourth time it has been released. It has been released on every Nintendo home console since its introduction. The GameCube lacked a second analog stick. While it did have the C-stick, it was not really intended for use as an analog stick and I don't recall playing any games that attempted to use it as such. Somehow I don't think it would have been very good. That said they did a pretty good job with what they had (the lock on mechanic was a way of improving the otherwise tank-style controls while you were in combat, at least), and of course the modern control schemes are appreciated, but it's worth nothing the original game had you switch visors with the d-pad and beams with the C stick, and the on-screen HUD reflected the location of these controls. Since you now can use the right analog stick to aim, there's no buttons for beam switching, leaving me quite confused and unsure where my beam switching went once I actually obtained the first beam weapon (It's X+ Dpad). And I then proceeded to mix up switching visors and beams for the rest of the game. The \hud should have been changed to reflect the different controls. I remember getting stuck trying to get to the Ice Beam, since if you follow the objective marker you end up in a room called "Furnace" with no accessible exits, and no clue how to access the room shown in your objective. I ended up wandering around until I realized some room exits don't have doors and thus aren't clearly marked on the map. Sure enough Furnace has a morph ball exit concealed in shadow. But this isn't really the remaster's fault... because when I said "I remember" I mean not only did it happen this playthrough, I definitely got stuck the same spot on a previous playthrough! The lighting could be improved in that spot., The rest of the game does a good job at highlighting morph ball spots with lights, to be fair.
I only ever came across one issue with enemy ai, where a triclops walked into my morph ball bomb at an odd angle, and froze in place with the bomb. From that point until I left the room, the bomb never blew up, and the triclops never moved.
Ironically it's the controls that sold me on the awesomeness of the remaster. The beautiful visuals are the cherry on top. I didn't even grow up with dual analog but Prime just felt a little hard to control. I never had Prime Trilogy but the pointer control setup is high maintenance (ie, hard to play in bed.) It's great to see a remaster go "do whatever you want!" with the control settings.
Redoing the character and environment models make this game much more than most other remasters. Just updating textures is easy, but redoing all of the models is quite a bit of work.
The reason the AI can get a bit funky sometimes in the Remaster is because their AI wasn't altered to keep up with how fast and aggressive the player can move and attack now with the improved controls. Enemy AI is still on that Gamecube speed.
I kind-of doubt that; I played Metroid Prime for the first time using Prime Trilogy on the Wii U, which uses Wii pointer controls for aiming, and I never once encountered odd enemy AI that couldn't keep up. Gyro aim and right-control-stick aim isn't as fast as Wii pointer aim, so there shouldn't have been a problem.
@@fabulousknight1960 he would for blandest but he clearly didn't think the game should go there, but despite his championing game preservation he's not gonna rank a remaster or he woulda done Demons Souls out of obligation. He champions creativity and new ideas alongside keeping gaming history alive.
So far, I'm pretty sure Hi-fi Rush goes on the Best list, Forspoken will probably end up either on the Worst or the Blandest, while Hogwarts Legacy is definitely going to end up on the Blandest list (which is a shame, considering its first ten or so hours are such a blast of awe and nostalgia, but unfortunately it's tethered to thirty hours of some of the blandest, most repetitive open world gameplay in years). On the other hand, I'm completely unsure of Atomic Heart and the Dead Space remake. I mean, one of them is a janky knockoff Bioshock, but it's too weird for the Bland list, and not unplayable or shameful enough to the Worst list, while I don't know about Yathzee's policy on full-on remakes, though it might still squeeze its way to the lower-end of the Best list, depending on the rest of the year's harvest.
"Just a visual spruce up" is all some older games need, honestly. As Yahtzee pointed out in Extra Punctuation and ToTK vids, almost all the development in the past couple DECADES has been so focused on graphics that the rest of the games are... pretty damn good, still. Look at Homeworld, too...
I had a GameCube growing up and I adored it but I never got Metroid Prime. I got a switch as a gift a month ago and I recently got this game and I absolutely love it. Feels similar to Republic Commando in a way. RC was more linear but gameplay wise it’s reminiscent.
Considering that the Wii U eshop closes on March 27, that leaves only five days before there's no longer an official way to obtain Prime 2 and 3, so yeah; those games should get remastered. Speaking of which, was anyone else immediately suspicious of how closely Prime Remastered's release was timed to the closing of the Wii U eshop, which has all three Prime games available as a bundle for just $20?
@Matthew Muir I KNOW RIGHT?! I'm surprised that bundle isn't already gone! Honestly the fact that I can't play 2 and 3 on the switch combined with already owning all three makes me not really want the remaster.
@@zegreatpumpkinani9161 I know what you mean; I certainly didn't buy the remaster. That said, there is another reason I didn't buy the remaster: I can hold the Wii remote in my left hand; I can't hold the right joy-con in my left hand. Every single time Nintendo ports Wii controls to the Switch, they only port the motion controls to the right joy-con, despite both joy-cons having the same motion control hardware. I'm left-handed, and I always played Wii games with the Wii remote in my left hand as that made the motion controls easier for me, so it's really infuriating that Nintendo apparently can't be bothered to ever implement a simple remapping of the motion controls.
@@mje3070 I think I first learned about primes in elementary school, but I still study them today. They're important and there's still a bunch of unsolved problems about them. And they can be generalized to be important in other circumstances too.
In regards to the controls of the original, Zero puncuation was wrong. The controls were originally going to be dual stick like other FPS games, originally the console was going to be much different but then Nintendo showed Retro the Gamecube and they had to re-do the controls to what they ended up as to make due.
Watch this week's Zero Punctuation episode on Resident Evil 4 Remake. www.escapistmagazine.com/resident-evil-4-remake-2023-zero-punctuation/ Watch it early on TH-cam via Patreon or TH-cam Memberships to support the channel.
I have to say, watching the RE4 review was exactly what I was expecting/afraid of from the preview content I saw for the game.
I remember playing this game for the first time and the steam blowing up in your face and the visor getting foggy blowing my mind. Same with the rain falling on the visor etc. They nailed so many things that even today some games don't do
Yeah agreed. Even by today's standards it's still impressive in certain areas
I swear there were a few times when I could actually see Samus' face reflected in the visor. Really good visual designs
@@Kite403 Any bright flash close enough, such as electric attacks or even your own charge beam can cause the inner visor reflection. It still catches out people playing it for the first time today, like, whoa, that's a thing you can do with visuals in first person? And like, it's a very simple effect, but it's a very good one.
I can't remember, did the original Metroid Prime have adaptive lighting where it simulates what happens when your eyes are exposed to sudden changes in lighting before they adjust? I don't think did in the original, but it's in the remastered.
The only other game I remember doing helmets/visors justice that way was Republic Commando. I really liked how it felt like your UI was an actual, in-universe HUD, and while I kind of understand why not many games do it (the edges of the helmet covering up parts of the screen does limit FOV, something certain FPS players seem to be rabid about), but it was still such a nice, immersive touch, and I remember Metroid Prime specifically being named as the inspiration.
Yahtz: Starts grumbling about respawning enemies
Me: "Yeah like those damn ghosts!"
Yahtz: "Fuck. Chozo. Ghosts."
Me: Almost hurts myself laughing
At least in a lot of places the Ghosts take so long to actually spawn in you can just walk to the door to the next room and leave. I think I hated the advanced Pirates that are only weak to one beam type more this time around because of how clunky the charge shot is.
The Remaster got rid of the deafening, ear destroying volume they once had. I both love and hate that change.
I’ve done an actual 180 on my original bad opinion of the game but those damn ghosts can go get primed. Of all the outdated design they are just pure unfiltered annoyances to the point of rolling my eyes and booking it through.
They're such a pain up until you get the Xray Visor. I find a Charge beam + a Super Missile sends them screaming back to Hell quite nicely.
Yup. I'd' forgotten about them and haven't played the remaster yet, but the moment he said it, the memories came rushing back. I might have Chozo ghost PTSD.
I actually had my younger brother play this game himself and I was surprised to hear him say he didn't mind the lack of a fast travel because "It helped him feel like he was actually running through a real living world" as he put it
Holy crap, I hadn't even considered this before. What an incredible insightful observation.
Yeah, it’s fine in a game that doesn’t need fast travel, and Metroid Prime has a good-feeling progression where access to new tech and areas unlocks new pathways between places. So the longer you go through the game, the less time it takes you to get from one given spot to another.
@@Cool_Calm_Cam I thought that was part of games in general, and usually other fast travels are rewarding because they're mostly something you earn.
Out of all of the Metroid games I've played (which is almost all of them, I think?), the first Prime really nails the immersion of being a power and efficient survivalist navigating a hostile alien world. It gets easier to get around over time as you've done more recon and research, and as you've improved your arsenal, but it still feels like a hostile planet that is rapidly dying and killing itself, with you on it, as you do the final artifact scavenger hunt. The fast travel in Echoes is well executed, I think, but your little bro should be commended for that insight. It really worked for MP1 that there's no fast travel: it's just look at the maps, orient yourself, then go.
Prime 2 broke that sense of immersion for me by having “pits” you’re not supposed to fall in that warp you back out. The world doesn’t feel feel when you get warped anywhere
Thank you, tommy tallarico, for building this game single handedly after being hand picked by god (miyamoto) himself
God’s gift to the world lmao
His mother is very proud.
His mother is very proud
IT WASN'T EVEN MTV CRIBS!
I'm so glad he was able to take time out of his busy schedule being the only American who has ever worked on sonic to forge this masterpiece
The recurring chozo ghosts are only a pain until you realize they will neither follow you or stop you from boost-balling across and exiting the room they are haunting. Just say “Not now! I’m backtracking!” and run past them.
Boost ball is great... If the room can allow that to happen the entire time your doing it. Otherwise, it's just trying to run away from them. ..... For the.... Millionth... Time 😐
Unless you need to do something in that room that is. Thankfully by the time that's really relevant you probably have the X-Ray Visor and can wipe the floor with them.
*grabs item, boss music starts up*
Me: "I WANT THIS AND I'M LEAVING!!!"
Yeah they dont even lock the doors usually, unlike the pirate commandos in Prime 2. I despise the pirate commandos.
@@Bobulatonater At least you can easily kill them with the Dark Beam, nonsensical as that seems. An Entangler + Missile will gib them instantly.
The Metroid staring at a wall could see the same inter dimensional beings cats constantly see when _they're_ staring at walls
Greebles.
Whatever those creatures are, they can’t be seen in X-ray and have no thermal profile
@@felix_forrester What are you talking about you buffoon, its obviously scrimblos
Damn.... That's deep. Prime, even
When I became a cat owner, I looked up some behavioral stuff about cats and apparently, they do this because they really like stalking. And if your place of living isn't conveniently filled with tons of rodent-sized holes, cats are apparently perfectly willing to sit down in front of bookshelves, doors and walls to stare at them, waiting for sudden mice to materialize out of the ether.
They consider this "fun".
Metroid Prime was one of the first games I played with a strong environmentalist tone. The insanely varied biomes combined with overhanging shade of the Space Pirates' industrialization dramatically polluting the natural beauty of the Tallon IV really struck a chord in me
I don't know that I'd call it environmentalist. The Space Pirates were definitely doing the types of things that typically would ruin their environment, but Tallon IV was doomed anyway (we see possible late-stage results of Phazon corruption in MP2 and 3), and they set up shop right on top of the worst part of the problem. Plus, they were only there in the first place because they wanted to harvest the very thing causing the problem. So in a weird way, the Space Pirates might have helped fix things, assuming they mined the Phazon faster than it could spread and didn't end up getting themselves killed trying to do it.
I was very young when I first played it - 10 or 11? The themes went over my head, but the game back then was just absurdly creepy & depressing - now I know why
@@g0lddustt29 I think the "creepy and depressing" vibes more likely came from the exploration of the ruins of a dead culture.
@@purplecowadoom if you read the chozo lore it's very clear that this game has an environmentalist tone
5 points to Griffindor
Allow me to explain in extreme detail why I disagree with that divisive statement of, "Cake tastes nice!"
Go on...
Is it because cake can refer to "ass" and some people really need to learn how to keep theirs clean if they want someone to taste it?
The Cake is a Lie!!!....
my mom is one of those frightfully annoying people who are so convinced that sugar will kill you stone dead that she has convinced herself that cake is too sweet.
The first cake I ever ate had that really salty butter-cream and I grew up thinking cakes tasted bad. So as a kid at birthday parties, I used to tell the mums, "Oh no thanks, I don't like cakes."
The really big mid-game boss was originally meant to be a cybernetic-ally enhanced and revived Kraid that you would face off against in Magmoor Caverns. They couldn't get it to work well enough with the limited mechanics they could put into a Gamecube game so they scrapped it. This is one of the reasons that Magmoor Caverns is notably missing ANY bosses at all.
I really enjoyed going through the Pirates' complex in Phendrana Drifts with the thermal visor, especially whenever there'd be pirates hiding in a room with a Metroid tank or two. Pop off a missile to free the Metroid, wait a minute for it to start slaughtering pirates, then go through the room worry free while it's feeding on the last couple.
First of all, I very much agree that chozo ghosts can fuck right off. Secondly, it may just be a visual improvement, but it's a damn anazing one. I have no problem at all calling this the new definitive version of _Metroid Prime._ Everything from the lighting and particle effects to the rain on Samus' visor look absolutely gorgeous, and the gameplay and controls are really good for the most part. If _Metroid Prime 4_ has anywhere near the same amount of effort put into it as this game, then the wait will have been worth it.
When I was replaying it I couldn't believe that the effect of seeing her reflection in the visor whenever you shot a bright shot too close to you was in the original game. That shit was so advanced for 2001
stable 60 fps with a brand new coat of paint and not only functional controls but added gyro controls as well which I'm a sucker for for first person games. And it's not full price like Skyward Sword that was barely more than a re-release.
I still think the Fission metroids are worse, but man did I forget how infuriating the ghosts can be. I honestly don't remember how I never had that much of a problem with them when I first played Prime
@@Wapfgaming that's impressive how? Even Mario 64 had a mirror with a "reflection" of Mario in it...
@@Druid-T at least with Fission Metroids, you can be done with them in a (power bomb’s) flash.
4:08
The image of a totem pole with a giant finger sticking out of it saying "Go collect a big pile of bullshit" perfectly sums up this game.
Fast Travel? We didn't need none of that back in 2002. Unlocking the connecting elevators that were tucked away in each sector _was_ our "fast travel." That was our reward! And we did it all while walking uphill through Phendrana Drifts, both ways, with a Thardus on our back and at least _three_ Chozo Ghosts glued to our keester. Yessir back in my day...
"FUCK CHOZO GHOSTS!"
*Super Missiles:* "Way ahead of you, Yahtz."
There's this interesting dichotomy that I've noticed, where game critics and journalists are saying that the oldschool design of Prime would surely lead to new players bouncing off and becoming disinterested, and comments from new players saying the exact opposite (I haven't seen a single comment from a new player about Prime being too confusing). Prime really is so much better than it has any right to be, considering it's rocky development.
*its
@@lisbonmapping8425 🤣
Very interesting!
Dude that makes me so happy to hear! This is my favorite game of all time! I’m glad more people can enjoy it and that maybe we can get a Metroid prime 4 after all.
I think it's got a very smooth difficulty curve; a couple of boss fights are kinda spiky and the Phazon Mines are a gauntlet but there's very little that'll just stop people cold.
I feel like 2008 Yahtzee would've taken that last joke in a very different direction.
It's been at least a decade since I last played Metroid Prime 1, so a lotta details have faded with time and bad memory. But what Yahtzee said strikes a very particular core memory that I thought I'd entirely forgotten- FUCK CHOZO GHOSTS
I know, right? I probably hadn't thought about the Chozo ghosts since I beat the game right after it came out, but "FUCK CHOZO GHOSTS" summoned vivid memories of the damn things!
Actually with the new controls I never found them that bad they're a little anyoing but not as bad as before
FUCK CHOZO GHOSTS but also/possibly FUCK SPACE PIRATES. Not because they're necessarily hard, but because every encounter blasts that same pirate rave music, regardless of whether it's actually challenging at that point in the game.
Same, the moment he said that I just instantly remembered and thought "yeah fuck those ass holes!"
It's strange because I don't remember Chozo Ghosts being that bad, whereas I found the constant Space Pirate encounters in Prime 2 to be the far greater nuisance when I couldn't figure out where to go next in Torvus Bog. They're constantly locking the doors and forcing you to fight
I only have minor complaints about the remastered version. As much as I like the dual stick controls, I just can't get used to how you switch your beam weapons now. I always find myself accidentally swapping visors instead of beams mid combat. Also, charging your beam seems to be harder now, since you end up burst firing it first before charging. Don't remember if that was a thing in the original.
Otherwise, I absolutely LOVE it. As an adult now, I find myself scanning and actually reading everything, since I now have a deeper appreciation for lore things than I did as a kid. And everything just looks so GOOD. And I forgot how much I love the BGM. What a great Remastering!!
Swap the controls for visor vs weapon. It’ll help.
@@johnedwards5575 Already tried it, just made it hard to use the visors lol.
At this point, I've learned to deal with it, and just overwrote the muscle memory. As I said, it was a minor issue
Have you not played it on the Wii? The controls were as close to a VR game of 10 years later as they could get them. The best flat screen first person controls I've seen.
The flak for the podcast comment wasn't because you said it was a visual upgrade, it was because you said it was a cheap shitty HD filter slapped on with minimal effort. All that pushback about the new engine and textures and whatnot was making the argument that there was care and effort put into the visual upgrade
Lol I love Yahtz but even if I hadn't heard that podcast directly, him recalling his own words as "I just called it a visual upgrade" is hilariously unbelievable.
@@felix_forrester I've honestly started to notice that Yahtzee has been making a fair number of bad faith arguments/nitpicks in in a lot of his reviews lately. It feels like he's trying to lean to hard into that "angry cynical ruthless critic" identity that he's been known for several years now. This review here being a great example of that,especially with the high praise that'd he'd give Metroid Prime on the rare occasions that he'd mention it in the past.
I've been watching Zero Punctuation for over a decade and I still can't tell if Yahtzee likes games.
I wondered about this too.
I come back and watch reviews of games I've already bought and played to see if he can bring out the little voice in my head that's trying to say clearly what bugged me about the game.
Fun fact: Retro studios originally designed Metroid Prime to be played with dual stick controls in mind, but when they actually received a Gamecube controller prototype, they were shocked by the tiny c-stick, deeming it unsuitable for fps aiming (one developper even quit his job over the issue), and they had to rework the controls to a single stick layout.
So they probably just had to get the old layout out of the archive
Thankfully you can turn the hints off. Which I ended up doing because it kept popping up to tell me to go to the totem platform when I wasn't finished collecting the artifacts yet. And unlike Navi in Ocarina of Time, you can't ignore them they pop up in your face.
Hey!!!!!!
Listen!!!!!
@@Cheesusful I said "UNLIKE"
Thankfully the timer for the hints doesn't stop or reset when you do that either.
So after I've tried to figure something out for myself and get stumped I can just turn it on for a brief moment and it'll immediately point me in the right direction.
Didn't know you could do that. I spend a bunch of time looking for all missile and super bomb upgrades while being interrupted every so often.
Just finished streaming it and making fun of the hint system not to tell me where to go or to say "thanks for pointing to the room just across this door, Sherlock"
Goddammit Yahtzee play Pizza Tower already, its exactly like Hi Fi Rush in that it's got a refreshing, deliberate and high quality art style, fun gameplay and a solid soundtrack. It's the exact opposite of the remake trend you're complaining about.
He still need to play lil gator game first though
To be fair, I didn't even know it was a real game until now. Just thought it was one of those meme about a hypothetical game.
@@alldayagain It's the hypothetical meme game distilled into actual game form and it's amazing.
@@dr.velious5411 oh, them probably why he doesn't know about it
I mean it's very derivative of Warioland. It's also made by a weird racist.
But I do hear really good things.
You don't have to go back to the Chozo Temple after the Phazon Mines immediately, it's possible to collect all the Chozo Artifacts first, then head there and get the last one.
With the one exception being the artifact that's in the Mines 3rd level, just a few rooms before the Omega Pirate. I'm pretty sure you need the Phazon suit to survive that process, without some kind of glitch maybe.
@@Significantpower You definitely die if you try it without Phazon Suit. The bomb-able rocks in the way force you take 30 seconds or so to get through it, and the Phazon damage ramp-up 100% kills you in that time without the suit. I suppose the point about the glitch will be answered within a few months once the speedrunners figure out how to break this game...
All that said, you still don't have to leave Phazon Mines to get it. Backtracking through Mines to the right spot after Omega Pirate is a bit painful (it's dark AND full of extra metroids) but still very doable.
@@QuadfishTym You actually can get it if you have enough E Tanks
I'm absolutely losing it at that depiction of "Omega Pirate".
I’ve always found Metroid Prime to be kinda soothing, it only beat me, _a little._
Great Stuff, as always!
Metroid Prime is one of very few video games that were good enough to justify getting a console just for that one game.
PSA to everyone who hates Chozo Ghosts from someone who randomized himself into having to fight them without Charge Beam or X-Ray multiple times:
- You don't have to fight literally every single ghost. If the doors aren't locked, they're not required, so you can just go.
- If you do have to fight Chozo Ghosts, hit them with a Super Missile and a fully charged Power Beam shot. Kills them on the spot. Even better if you can lock-on with X-Ray so they can't dodge. If you don't have Missiles to spare, you can probably still "juggle" them with half-charged shots, but it's tricky.
Bonus fun fact:
Retro patched out the infamous "Early Space Jump" trick by sticking an invisible wall on the ledge you'd usually land on, just in case players somehow found another way to do it like in the previous three versions of Metroid Prime. Their efforts were thwarted for the fourth time as players discovered how to bomb jump to a part of the ledge the wall doesn't quite cover instead.
Actual remastered items:
Morphball Springball. It’s available as soon as Morphball is, and makes completing some puzzles much more bearable. It even affects gameplay with some bosses in good ways!
Three dimensional character models as extra unlockables not seen in the original game.
Improved scan visor mechanics
New game plus (saved scan states)
Two things:
1) Springball was added in the Prime Trilogy for the Wii
2) Springball becomes available after getting Morphball BOMBS.
Thank you for pronouncing "Aran" correctly, it is most appreciated.
Yahtzee: It's a bit irritating when a game gives you exactly ZERO clue on where to go or what to do next.
Also Yahtzee: *Loudly enjoys Dark Souls games*
Key difference: Dark Souls you want to explore everywhere you can see as you can go to it. In Metroid you're in a labrinyth with unclear paths to return back to where you started.
In DS it's also more viable to tackle areas out of order or in parallel. In MP you can probably sequence break a bit, but the intended order of events is quite linear until the artifacts (which have their own issues). You can often get some additional missile packs by backtracking to the 'wrong' location but you can't generally make real progress this way.
Well DS sucks so....
@@VendettaAS edgelord comin' through
@@RetroProg for thinking Dark Souls sucks? Lmfao nah. That's the DS fanbase thinking they are "good" at games being edgelords.
Imagine stopping whenever time you see an enemy instead of sprinting past them at full speed
2:05 Is that the plot? Playing through it myself, it seems more to be - Bounty Hunter Samus find stricken pirate vessel and in the process of investigating it clumsily losses all her suit upgrades when and must venture to the surface to recover them.
That also seems to be the driving force behind most Metroid games, making em question Samus' capabilities if she can't keep her suit patches together.
I swear, I watched this video at least twice already before his redesign of Samus actually registered with me. Normally he just renders her accurately in his normal cartoon style, but this time she has a Cornish pasty for a helmet with a pair of holographic wrap-around shades for a visor, a pair of basketballs for the Varia suit's pauldrons, and a thermos flask for an arm cannon. How did I not notice this before?! I must be getting old...
If you're having trouble with the chozo ghosts, the Super Missle makes short work of them.
But I imagine for most people it's not a struggle more than an annoyance which I have no solution for.
The enemy AI never really bugged out for me until the end boss. In the second phase it just kept doing that dodge move for almost a full minute and nothing else. Then it roared and the fight continued as normal. I was really worried that I might need to restart before it fixed itself.
Metroid Prime's actions will vary depending on how far/close you are to her. If you're too close she probably keep doing that "dodge" move to get away from you,and if you're too far she'll strafe closer to you. Ol' Primey will never spawn phazon puddles when she's backed up against a wall,so back up and lure her more towards the middle of the room.
I had this experience and both of the ones Yahtzee described in the video. Super weird!
It's been so many years since I first started watching your reviews but somehow, you haven't fallen off. You are still just so damn good at what you do!
More or less, like you watching him for wow nearly a decade, and he has become much more lets said, nice with games, he didint have a problem to literaly send them to hell, and was more strict, i imagine for one is modern world, you cant said anything even remote controversial, another maybe like he said he is becoming older and well is not as strict as before
"A metroid that was only divisible by itself, and one."
😂😂😂😂
I used to watch you since 2006 or 2007. Since then the world has gotten crazy, or growing up has revealed to me that it was. It’s comforting how despite everything changing, your reviews are exactly as they were. The style, the editing, the animations, your voice, and even the intro are all the same. I think your videos are the most consistent thing in my life.
Tommy Tallarico now has another game to add to his list of 350 games worked on
His mother is very proud.
Yahtzee complained that a bunch of MELEE pirates were trying to crowd around him, next you are going tell me water is wet
it's not just a visual upgrade. the hud says your maximum number of missiles now
Basketballs for shoulder pads, a travel mug for an arm cannon, and a Cornish Pasty wearing sunglasses for the helmet
Yep, it's still good ol' Zero Punctuation
I feel vindicated in my hatred of Chozo Ghosts. If there was one thing that always made me dread re-exploring areas in Metroid Prime, it was those screeching pains in the arse.
They're such a tedious bother to dispose of.
As someone who played the original dizzy series I appreciate Yahtzee putting them into the videos, and would love to watch him play through them for nostalgia
He did one of them on his Yahtzee19 channel in "let's drowns out"!
I very seldom disagree with Yahtzee, but I thoroughly enjoy/enjoyed the aiming controls for the original Metroid Prime. I replayed the original recently, (and it's definitely not as well designed as I remember) but I don't think twin stick aiming or motion control aiming are necessarily improvements.
For me, immersion is not increased by accessibility. A good example is Resident Evil 4. They specifically chose to impose control limitations on the player in order to convey the tone of the game. I would think a similar tone and a similar approach applies to MP.
Just the mere fact that it's a departure from our now homogenized FPS control schemes is a plus from me. You can feel that the developers made conscious decisions for how to deal with 3D space in a way that made the player feel like they were piloting an alien mecha suit as opposed to it feeling oh so natural because it's a video game and you're a video gamer.
Just that one extra button press makes it feel like you have to actively do something we do unconsciously, and I think keeping the player active in even the most basic controls is a good way to stave off tedium. Backtracking through magmoor caverns for the 323rd time just to see if the thing you need to progress is jutting out of an ice cube halfway across the globe is not.
Despite this, I can still see how even one extra button press would be annoying for a reviewer who just wants to get through the damn thing, especially if they paid full price for a texture pack of a game they've had since 2002???
I absolutely love Metroid Prime and the remaster, but I do completely and wholeheartedly agree with your sentiment about Chozo Ghosts 🤝
I'm glad Yahtzee noticed some weird stuff with enemy behavior, I've been noticing it myself. Particularly enemies getting stuck in ways I've never seen before. I actually had the rock boss get himself stuck inside some level geometry for the entire second half of the fight, which also conveniently blocked his main attack from working.
Yeah it was weird to get into the Space Pirate complex in Phendrana Drifts and all of the sudden all of the melee pirates are in my face fucking me. I don’t think that happened in the original
Roid rage, that’s a solid pun there. Good job
The final gag is appreciated, throwing shade at the dismissive credit the Remaster gave to the original development team.
I was the perfect age when Metroid Prime first came out and it was one of the biggest influences on me as a gamer. I cannot overstate how big of an impact that game had on my life.
That said, I also distinctly remember being completely stuck for months trying to find the stupid Artifact of Elder. Which is a statement that only works in the context of it being 2002 because that meant you couldn't just go online and find a Reddit article with the answer.
Metroid Prime came out and Mountain Dew Pitch Black came back to stores. For a bit it was like I time traveled.
Yes. F the Chozo Ghosts.
I knew we were in for good times when Pitch Black came back. Prime Remaster was released 2 days later
Wasnt that abomination licorice flavored?
One of three things in this world to make me throw up on contact with my tongue
@@rdowg No it’s grape flavored…
@@rdowg bro it's just grape soda. No need to be so upset.
@@Kriizikaan then Im getting my drinks confused, and Im not even exaggurating, whatever licorice drink Im thinking of actually did make me vomit.
Mint chocolate does the same thing to me
I’d be in total agreement with the statement “FUCK CHOZO GHOSTS”…
If it weren’t for the fact that over multiple playthroughs of the game, I’ve gotten extremely used to how to kill them. At least on normal. Just Super Missile -> Charge Shot -> ded.
Still doesn’t stop that shrill whisper when they first spawn being a jump scare, though. Even though I have perfect memory of every room they spawn in.
I haven't agreed with Yahtzee on many of his points across the years, but in universal harmony, all original players of this game can agree.
Man, FUCK Chozo Ghosts.
Okay everything about the end card on this one is just absolute fucking gold.
No mention of the Wii Trilogy release? I got it for 10 bux and at least for a while it was selling for much much more than that because collectors and Nintendo fans are very crazy people.
Damn, Yahtz sayin' ACAB up in here.
Hm, you know, I’m not really vibing with Yahtzee’s takes on this ga-
“Fuck Chozo Ghosts”
Yep, no, completely agree, 100% valid.
If I had the ability, I would only change three things about the remaster:
1. No more having to fire off a few shots before the charge beam begins to rev up.
2. Fast travel between unlocked save points.
3. An option to switch the 'fire' and 'morph ball' buttons (I use hybrid controls). I prefer Y to fire, and A for the morph ball...
I always switch A and Y up in the Switch's internal control options, but it'd just be nice to not have to change them back and forth every time I want to play a different game.
Otherwise, it's pretty much flawless. I can even live without the various small lighting downgrades.
It's a minor one, but I'd like to add "Left-D-Pad for scan visor, Right-D-Pad for xray visor". It's not a big deal but with the new control scheme, those visors are flipped from the OG game and that really screwed with my habits.
I'd add a left-handed mode for the motion controls: basically, an option to remap all gyro controls from the right joy-con's gyro to the left joy-con's gyro.
0:55 - Fun fact: it's pronounced "thee". The y in "ye" is a thorn (Þ), but since they didn't have a Þ on printing presses, they just used the letter y instead.
It really is funny that you never did a Retro review since the Prime Collection got and HD upgrade on Wii U and I believe all three games were originally remastered for the Wii.
This game is like the Metroid Equivalent of Resident Evil 4.
Now, technically speaking, you could play a fully legal and legit version of Metroid Prime on Wii U, but I think I'm the only person on the planet who owns a Wii U, let alone the Metroid Prime Trilogy Wii U eShop version.
Also yes absolutely fuck those damn ghosts
You aren't the only one; I bought Prime Trilogy on the Wii U eshop for $20 last year and played all three games for the first time that way.
Of course, the Wii U eshop closes in just four days (March 27th), so that option won't be available anymore for anyone who hasn't already purchased it. There's no way Nintendo didn't plan that.
I thought I was a Nintendo Fanboy. I've played enough Smash Bros that Yahtzee even predicted me becoming a partial that-guy, seeking other that-guys for challenge and paying for my own cosplay.
But who seriously took "Metroid Prime Remastered was like 95% aesthetic update" as worth getting up in arms over?
A surprising number of people. I can't count how many people got up in arms when I said I didn't see any need for a visual overhaul since the original still looks really good.
They did an awesome job remastering the game. It has huge improvements over the original. I can’t wait for the remastered sequels.
Unfortunately, they confirmed that the sequels won't be getting the remastered treatment. They will only be basically ports of the originals with the new control scheme.
5:33 Ouch!
Something I recently learned that makes the Chozo ghosts more bearable is that you can use super missiles on them
Zingers like "Metroid Crime" are why you get the big bucks, Yahtz.
And honestly, the Chozo Ghosts respawning wouldn't be so bad if the game didn't BLAST the fuck out of your speakers when they do. Like... just let me walk through this room with the creepy atmosphere of the noises they make. The frantic battle music just kills any awe they could have had.
One problem I have with the remaster is that it is yet another example of a game porting Wii pointer controls to the Switch by only mapping them to the right joy-con's gyro with no option to remap them to the left joy-con's gyro. I played Metroid Prime on the Wii U with the Wii Remote in my left hand since I'm left-handed and using my dominant hand made the aiming more precise for me. How hard is it to remap the controls from one gyro to another?
As someone who is also left-handed, the lack of left-handed support in many games drives me up a wall.
Don't even get me started on the Link retcon. I could rant for hours. >.>
@@maxastro _"Don't even get me started on the Link retcon; I could rant for hours."_ …I actually *_have_* ranted about it for hours at different times.
The old control scheme had a speed hack where if you targeted something, jumped sideways and immediately released the lock, you could get a faster jump that covered more ground. It was enough to skip spots and get upgrades you weren’t yet supposed to. I wonder if that’s still possible.
Seeing Eternal Darkness at 0:42 made my heart ache.
That game needs more love. It's an amazing game. Even though it contributed to the death of my GameCube (with its constant loading) I forgive because it's so good!
I agree about Chozo ghosts, and cake, but hey, you have to go *two* room away before enemies respawn!
There was really only one nitpick I had with the remaster…but it was a fairly big one- the Heat Visor.
Fuck Chazo Ghosts! Is definitely a true statement.
I've honestly never really understood the complaint about the artifact hunt. The game constantly rewards you for exploring stuff anyway, so chances are you're gonna find like at least half of them by accident during your normal playthrough (also probably stumbled upon that temple at the beginning too) .
I do agree though: Fuck Chozo Ghosts.
The pirates crowding you in the corner unfortunately was a part of the gamecube version too if im remembering right
People were harping on you because you flat out said the game was just an upscale. Don't play revisionist.
I wonder if he genuinely forgot how that went down and confused what the responses were actually about
That end gag(lol) was brilliant.
💀💀💀
I was a kid when I played it and all though I was ok with the fights during back tracking. The chozo ghosts were annoying because of how dangerous they are at first. And then how tedious when u get more health and power ups
Also, my auto correct changed chozo to chocolate. So yeah, chocolate ghosts. There's a thought
I'm really glad I still get these in my recommendations
Maybe I’m absolutely crazy, but in the original Prime the charge beam would automate start charging the second you held the A button. Now, it seems to shoot like 2-3 shots THAN gets charged up.
nope, can confirm. in fact, YOU can confirm, just copy the sentence
Metroid Prime Remastered: Fully charged beam time comparison
put that in youtube's search bar, an' see for yourself.
yeah, there's a lot of little things that ding this remaster into a sub prime version. try missile spam with any weapon other than power beam. watch the cluster fuck as it goes from missile, to power configuration, then to your chosen beam, all before you can shoot a beam shot or fire another missile.
@@lanereynolds4567 Dude it's always been like that since the original GC version. If you you wanna rapid spam missiles then you have to equip the Power Beam!
@@lanereynolds4567 Other than my charge shot problem this remaster is genuinely better than the GC. Having dual stick controls makes automatically better, those old tank controls only matter in an era before best practices for controls were really developed
@@spacewizardpip1111 wrongful lore change's, a butchering of the thermal visor, the missile lag for any beam other than power beam, and not fixing the ice shriekbat problem... It's a lesser copy, glowing with pretty lights and nothing else.
You can even pick the different region versions that's pretty cool
My own notes...
Metroid Prime was already re-released for the Wii and Wii U as part of the Metroid Prime Trilogy. I think this is the first time it has been REMASTERED, but this is the fourth time it has been released. It has been released on every Nintendo home console since its introduction.
The GameCube lacked a second analog stick. While it did have the C-stick, it was not really intended for use as an analog stick and I don't recall playing any games that attempted to use it as such. Somehow I don't think it would have been very good. That said they did a pretty good job with what they had (the lock on mechanic was a way of improving the otherwise tank-style controls while you were in combat, at least), and of course the modern control schemes are appreciated, but it's worth nothing the original game had you switch visors with the d-pad and beams with the C stick, and the on-screen HUD reflected the location of these controls. Since you now can use the right analog stick to aim, there's no buttons for beam switching, leaving me quite confused and unsure where my beam switching went once I actually obtained the first beam weapon (It's X+ Dpad). And I then proceeded to mix up switching visors and beams for the rest of the game. The \hud should have been changed to reflect the different controls.
I remember getting stuck trying to get to the Ice Beam, since if you follow the objective marker you end up in a room called "Furnace" with no accessible exits, and no clue how to access the room shown in your objective. I ended up wandering around until I realized some room exits don't have doors and thus aren't clearly marked on the map. Sure enough Furnace has a morph ball exit concealed in shadow. But this isn't really the remaster's fault... because when I said "I remember" I mean not only did it happen this playthrough, I definitely got stuck the same spot on a previous playthrough! The lighting could be improved in that spot., The rest of the game does a good job at highlighting morph ball spots with lights, to be fair.
You forgot about the spring ball. That was a serious quality of life upgrade.
Even though that was first added in the Prime Trilogy.
Did we all forget the games got rereleased on wii?
Oh god Eternal Darkness was a good/terrifying game that I desperately need to play again/never
I only ever came across one issue with enemy ai, where a triclops walked into my morph ball bomb at an odd angle, and froze in place with the bomb. From that point until I left the room, the bomb never blew up, and the triclops never moved.
Ironically it's the controls that sold me on the awesomeness of the remaster. The beautiful visuals are the cherry on top.
I didn't even grow up with dual analog but Prime just felt a little hard to control. I never had Prime Trilogy but the pointer control setup is high maintenance (ie, hard to play in bed.) It's great to see a remaster go "do whatever you want!" with the control settings.
Redoing the character and environment models make this game much more than most other remasters. Just updating textures is easy, but redoing all of the models is quite a bit of work.
The reason the AI can get a bit funky sometimes in the Remaster is because their AI wasn't altered to keep up with how fast and aggressive the player can move and attack now with the improved controls. Enemy AI is still on that Gamecube speed.
I kind-of doubt that; I played Metroid Prime for the first time using Prime Trilogy on the Wii U, which uses Wii pointer controls for aiming, and I never once encountered odd enemy AI that couldn't keep up. Gyro aim and right-control-stick aim isn't as fast as Wii pointer aim, so there shouldn't have been a problem.
At this point I am going to need Yahtzee to Retro Review Fantasy World Dizzy just so I can see why he keeps referencing it so much.
So it's going in the good column but I can't imagine Yahtzee taking this remaster to top 5 status.
I could see him using it as an excuse to put Metroid Prime in a top 5 of his tbh
@@fabulousknight1960 he would for blandest but he clearly didn't think the game should go there, but despite his championing game preservation he's not gonna rank a remaster or he woulda done Demons Souls out of obligation. He champions creativity and new ideas alongside keeping gaming history alive.
So far, I'm pretty sure Hi-fi Rush goes on the Best list, Forspoken will probably end up either on the Worst or the Blandest, while Hogwarts Legacy is definitely going to end up on the Blandest list (which is a shame, considering its first ten or so hours are such a blast of awe and nostalgia, but unfortunately it's tethered to thirty hours of some of the blandest, most repetitive open world gameplay in years).
On the other hand, I'm completely unsure of Atomic Heart and the Dead Space remake. I mean, one of them is a janky knockoff Bioshock, but it's too weird for the Bland list, and not unplayable or shameful enough to the Worst list, while I don't know about Yathzee's policy on full-on remakes, though it might still squeeze its way to the lower-end of the Best list, depending on the rest of the year's harvest.
@@Horvath_Gabor Remakes count for best. He did (hesitantly) put the RE2make in his top 5 that year.
@@guguy00 true but he was reluctant precisely bc he didnt like putting a remake there.
Causing the pirate's ship to fall down to the planet is technically a deescalation.
"Just a visual spruce up" is all some older games need, honestly. As Yahtzee pointed out in Extra Punctuation and ToTK vids, almost all the development in the past couple DECADES has been so focused on graphics that the rest of the games are... pretty damn good, still. Look at Homeworld, too...
I had a GameCube growing up and I adored it but I never got Metroid Prime. I got a switch as a gift a month ago and I recently got this game and I absolutely love it. Feels similar to Republic Commando in a way. RC was more linear but gameplay wise it’s reminiscent.
Here’s hoping we get Primes 2 and 3 Remastered at some point as well.
And yeah, those ghosts can get bent.
Somehow, I doubt it.
Even if they do, they'll still somehow figure out a way to show Echoes unwarranted disrespect, just like their fans.
Considering that the Wii U eshop closes on March 27, that leaves only five days before there's no longer an official way to obtain Prime 2 and 3, so yeah; those games should get remastered.
Speaking of which, was anyone else immediately suspicious of how closely Prime Remastered's release was timed to the closing of the Wii U eshop, which has all three Prime games available as a bundle for just $20?
I really hope Echoes (MP2) gets released...i really liked that one
@Matthew Muir I KNOW RIGHT?! I'm surprised that bundle isn't already gone! Honestly the fact that I can't play 2 and 3 on the switch combined with already owning all three makes me not really want the remaster.
@@zegreatpumpkinani9161 I know what you mean; I certainly didn't buy the remaster. That said, there is another reason I didn't buy the remaster: I can hold the Wii remote in my left hand; I can't hold the right joy-con in my left hand.
Every single time Nintendo ports Wii controls to the Switch, they only port the motion controls to the right joy-con, despite both joy-cons having the same motion control hardware. I'm left-handed, and I always played Wii games with the Wii remote in my left hand as that made the motion controls easier for me, so it's really infuriating that Nintendo apparently can't be bothered to ever implement a simple remapping of the motion controls.
As a math grad student I want to thank you for the "divisible by itself and 1" pun. I feel seen.
Isn't that high school level maths?
@@mje3070 Number theory (which includes properties of prime numbers) is also studied at the undergraduate and graduate level.
@@mje3070 I think I first learned about primes in elementary school, but I still study them today. They're important and there's still a bunch of unsolved problems about them. And they can be generalized to be important in other circumstances too.
In regards to the controls of the original, Zero puncuation was wrong.
The controls were originally going to be dual stick like other FPS games, originally the console was going to be much different but then Nintendo showed Retro the Gamecube and they had to re-do the controls to what they ended up as to make due.