Take Chernobyl for example. It's been 40/50 years and the place is an overgrown forest now..200 yrs is plenty of time for mother nature to come back to life. Another cool build Oxhorn. :)
Makes the point even more so. If Chernobyl is more lush now than it ever was after just 30 years, imagine what the area around Boston would look like if left untouched by industry for 200 years... It's likely it would turn back into a heavy forest area like it was before the colonial years cleared off the deciduous forests that were in the northeast.
Chernobyl was a nuclear meltdown not a world wide nuclear war. Aside from a meltdown being only a fraction as destructive as a single nuclear bomb. The area around Chernobyl was also untouched allowing healthy neighboring nature to reclaim the area. But In Fallout the whole world died, the entire climate of the world was permanently changed. There is no healthy zone to reclaim the dead ones.
After the initial nuclear winter subsided all of the grass and foliage would start to grow back a strong as ever. It might be irradiated but it would still be alive. Nature is very resilient.
They based Fallout on Mad Max but Mad Max was in Australia so it looked like it does now. The brown was normal, but on the East coast of the US it would be thick green foliage and hard to navigate because of how thick it would be. Plants don't really care about the radiation. Nuclear winter would kill off more plants than the bombs but they would come back from the seeds.
I think we have to run with the game's version of how the bombs have affected the terrain. Yeah, the grass does look nice, no question about that, but I agree with Oxhorn that it shouldn't be that way because the technology that might create this kind of grass is not available in the game world. Just think of Cabott (the guy who's father went mad and had to be locked up within a special force field). He's managed to maintain the inside of his home so that it looks exactly how it looked 210 years earlier. If it was possible to have green grass on the lawn in front of his house, he would have had it.
I don't think so. Even in Chernobyl the wildlife doesn't have such very good to spot mutation as some might expect. Some animals are in fact mutated but most of the time in ways which a normal person couldn't spot. Even the dogs living there, radiated, are looking totally ok but they are all radiated. Not much as some measuring showed but they are ill/sick/maybe mutated internally. There are some veeeery nice documentations here on YT about it. Could only recommend them. I played a lot of Stalker and I gathered a lot of knowledge when it comes to things around the accident and the aftermath of it. Quite interesting topic. And that is the reason why I only could fully agree on the fact that the land should have been overgrown AF. Mother nature almost got the whole town of Pripyat back and that was happening on 'only' 30 years. So after 200 years... even the roads should be barely visible because they should be cover with earth/moos and grass.
@@ArkMagician I know! That you made a point of how good these are back then - and they are STILL benchmarks now - tells me you know your onions. Or Oxhorns.
Don't worry about the grass Oxhorn because after 200 years the grass and all the other foliage would have grown back. So everything looking dead all the time was kinda unrealistic on Bethesda's part.
The reason the capital wasteland had no grass was the amount of radiation killing all foliage by poisoning the ground, Bethesda carried this over to the Commonwealth even though it clearly wasnt hit as hard and you can grow shit nearly everywhere
{ForceRaider} It's Bethesdas game, they can do whatever they want with it. If they say grass doesn't grow after 200 years it doesn't grow. If you're complaining about realism a game with mutated roaches, moles, people, and much much more, is not for you. Though the grass does look nice.
I love Tenpines Bluff. That is my concrete fortress home base. Can't beat the view. I parked a chair to sit and watch off to the distance but all of the settlers pile up to my spot and take over. The wrecked building has cow troughs in it and I built my settlers living quarters over top with concrete. I also have a walkway that runs from my palace to the other end where I can look down on the train and snipe raiders. So much fun!!!
I don't use mods but, modded elements or not, I truly appreciate the time and effort and design skills you put into your settlement builds. I really enjoy your videos. I started F4 a bit later than everyone else (I begrudgingly bought an Xbox One SOLELY to play F4 and shortly after upgraded to F4-GOTY) but have been playing it for 6 years (bit of a pause for RDR2). Man, has it really been 16 years since F3? Anywho, I recently finished Nuka World and am about to start Far Harbor. I hope you get to see comments from these old videos... because, even these days, your work is helpful and appreciated. Thanks!
hm,Mr. Oxhorn ,there is an interesting topic to research : flora of wastelands ! you can grow vegetables and (mut)fruits ,yet most of fauna in fallout universe is still dead ,no new trees, few small plants,even after over 200 years ... odd .
I like your marketplace, whenever i put a bar though i sometimes make an upstairs area, with a jukebox and pool table just so all the settlers have somewhere to sit. I like doing that because it makes the settlement feel alive, i will fast travel and they will be all in the marketplace or up above it chilling.
This was a fantastic vid of this settlement! just awesome! i have this settlement in my game save untouched for the same reasons that u stated that trying to build up the settlement vanilla wise is not friendly at all but with the mods you have shown here diff makes Tenpines bluff a lot easier to build up! Cheers!
You are the few last youtubers to cover FO4 mods regularly. Gopher and Mxr where my favs at the beginning. But you sir are as thorough and succinct as Gopher and with a touch of humor like Mxr., and quite original as well. I love the way you talk about the game, with respect to the hardcorde gamers at the same time giving a wide point of view to new ones. Big fan of yours. Great work.
I like your Artillery platforms. After being inspired by your platforms, I have started to build them, but with the structure having a door and floors. I'll place a bed, and other minuteman decorations in there, and then assign the bed to the settler who is assigned to the mortar. Utilizes a little bit of space that is otherwise unusable. But has a slightly larger footprint for stairs, etc.
nice build. Personally I used spring cleaning and Rebuild - Modular Sanctuary to give them a nice home where the ruin house was, replaced their old shack with a tool shed, made a minutemen outpost where you have your artillery, finally built a wall because settlements just don't look complete without one for me. Basically giving it a small family farm look.
With the close in attack spawn points, I just build a "Horseshoe of Doom" around them using a larger number of DPS turrets (eg: Heavy machinegun and the light lasers) it might take a few more seconds for them to kill enemies, but they still work really well and I seldom have many repairs to do to them after attacks due to the overwhelming number used. I also use the "Quieter Settlements" mod, so the noise generated from having a brace of smaller turrets, doesn't drive me insane! But with the farther out spawn points, I do tend to build high missile turret platforms similar to the ones you use. Thanks for pointing out the "Settlement Management Software" mod, Oxhorn. It really has helped me to create more efficient defences. Beforehand, it was all huge walls, brimming with turrets and guardposts, that seldom actually worked efficiently and just looked ugly to boot. PS: Just a quick tip for anyone less experienced with defence building btw. Make sure to add spotlamp turrets to your turret platforms and guardposts. It seems silly, as they offer a mere +2 points, but they actually do help your weapon turrets and guards track the attackers and thus increase the effectiveness of both.
Those stone fences are everywhere in New England, surprised there's not more of them in the game lol. Those rocks were dug up by farmers plowing their fields and they would stack them up on the border of the fields and/or their property line to get them out of the fields. A good idea to do that, you get the stones out of the field and get a border fence at the same time. So your fixing up the fence that was there was how the settlers there would've done it.
It's common for stone fences to be around old farmland. You see stone fences all over Europe and many other places too. All the same thing, get the stones out of the fields so they don't damage your plow and just makes farming easier. The reason there are so many is stones that are lower down move up to the loose soil during the winter. So every spring when they plow they get more stones.
Hello Oxhorn, I would like to say that I appreciate your video posts. I'm especially fond of your lore videos. I may sound over enthusiastic, however, I must say that you are an amazing story teller and are truly a great culture producer. We are fortunate to have this media that allows us to consume that culture. Thank you for your work and imagination. Best, RAM
After watching your settlement videos I went through and for a full week I scavenged everything to build up my settlements. Simply because I was so inspired. You mentioned the problem with the muttfruit and I can confirm its a problem when you want to talk to your settlers or when you want to re-asign them... go for carrots
+Oxhorn done a great job on building this settlement, and yes your right its a hard place to build on, and that ruined house or floor with 2 half walls takes to much room
Other than Zimonja this is the last placce I build out. I always just built a fence and gave good defensive gun coverage. You always make sure your guns coverage overlaps so the turrets protect each other.
With your artillery platform, you can make a 2 bed room inside it and you can have the stairs run along the side instead of sticking out. How to do it is instead of round on the back place 3 of the half floor pieces down so one sticks out the side. Put a half wall on the opposite side of the floor piece that sticks out, then a pillar in the corner, a full wall across the back and another pillar in the last corner, Do the same floor pieces top and inside. Now you snap the thin wood ladder to the top floor piece that's sticking out and the 2 step ladder to the bottom one if the floor piece is hovering. Add rails, a couple chairs behind the mortar, a radio, then furnish the inside. The chairs are so unassigned settlers will visit her while she is on duty. To get power outside a generator shack without a wire noticeably clipping you can use 2 of the wall pylons. Place them both inside and run the wire between them. With Place Anywhere pick one up and place in the same spot as the one you left but on the outside of the building so the wire goes through the pylons and the wall sufficiently hiding the wire. You can also use the ones in the conduit set from Contraptions, embed one inside the wall where the snap is sticking out then snap another onto it if you don't want the vanilla conduit part that was intended for that purpose. I use those high up on a wall where there is an eve so it sticks out free and clear. A fun trick you can do to hide wires between streetlights with Place Anywhere is attach the streetlights to a small pylon and the pylons to each other. Then move the pylon underground directly below the streetlight. I use the ceiling pylon and have just enough pylon sticking out so I can pick it up if I want to move the light and the wire is hidden underground.
Hey Oxhorn, just wanted to say great video and it's my birthday today, this really gave me some entertainment because I wasn't having the best time so thanks and keep up the good work :)
beautiful settlement. I visited Chernobyl in January and there was forests everywhere. it was snowing but the guide said the radiation didn't affect the foliage. I have some pics on Instagram , same username as TH-cam (if anyone's interested). so yeah, I think green grass would probably grow.
I always thought it would be neat for you to do the settlement differently. what I mean by that is each settlement would have it's own backstory. For more and whatnot
at 21:00 you talk about the east boundary. i usually just build a wooden shack wall-fence here i leave a space open along the path to the walking bridge over the railroad tracks. I place down a trash can and i place down benches along the fence on the inside of the boundary, even the crew members of Lucas Miller will set on this bench's. I also put on some industrial wall lights on it so it lights up. i power the shack fence-wall. in your game no such thing exists in this video. also i never worry about placing turrets here, that Lucas Miller dude isn't really kill-able as far as i know, i know there's a spawn point there but i never really see enemies attack from here. speaking of turrets i usually build a large 3 story tall ramparts wall along the southern edge of the settlement and place turrets on top of it, the turrets can hit targets from very far away, they usually stir up trouble with the Super mutants down on the rail road tracks. lots of ghouls attack here too because there at Bedford station nearby. and the usual raiders of course but they attack all settlements.
Love these videos, I love your Minuteman vision. They might be a little one dimensional gameplay wise but you can't deny they ARE the good guys, and their dream is going to help the Commonwealth, through you.
I tend to shut off the beacon at around 18 people for each of my settlements. If more congregate, I use the workshop to send them to less populated settlements.
Damn ox your so creative with these settlement builts you always inspire me to do it and the I get started on em but half way I get to lazy to Finnish em haha kinda sucks since I wish I could built it really cool like this
I can never think of what to do with Tenpines bluff when playing as the General. If I'm not doing a Minuteman playthrough I normally just send Preston there so he can't keep giving me settlements to help when I don't want to.
Actually, radiation from an atomic bomb lasts for a much shorted period of time than the radiation of a reactor meltdown. An atomic bomb's radiation usually remains at harmful levels for around 25-50 years, where as some parts of chernobyl are expected to remain uninhabitable for hundreds or even thousands of years. But even in chernobyl, plantlife flourishes in even the worst parts.
Hey Oxhorn about the green grass. Pants are much less complicated than animals on a cellular level and are much Much more tolerant of radiation than even insects. For example the area Chernobyl is incredibly lush (for eastern Europe) due to the lack of human habitation. the plants don't mind the radiation. While a nuclear winter following a nuclear exchange on the scale seen in fallout would kill off a large amount of global plant life it would recover and in 200 years you would see a lush practically untouched wilderness with lots of healthy trees and smaller plants.
Tenpines is one of my least liked settlements for many of the reasons you mention. Since I don't play with mods, the back part near the house wreck is pretty much worthless to me - and what is worse is that settlers want to go hang out back there until you build a bar to drag them away from it as a place to hang. Because the enemies come in so close, I surround almost the entire buildable area with the Barn foundation blocks to funnel enemies to the front entrance, and then I put turrets around the front and down the side on small floor sections sticking out. Then, barn walls go around to raise the sides more, then a floor for a roof on that across the entire area like a giant block. Thus, I can put my crops, water, and brahmin on the ground, beds go on the foundation blocks around the wall, and then I put stairs to the top and put scavenging, bar, and any other stores up there with a good rail. In other words, pure production with a 0% fun rate for this one. Too little room to do anything interesting.
Don't worry about the grass, it definitely will be green after 200 years. Just google for "chernobyl summer" and you will see what a green oasis ground zero of the largest nuclear accident so far has become after about 30 years. The essay of the british professor studying the wildlife and the vegetation in Chernobyl is quite enlightening, it shows how much living organisms actually can adapt to high radiation, more than we ever anticipated so far.
I did one where the whole thing is walled with those windmills on top of custom 2 flood houses with lights covering everything and a bar with pool table and disco ball all in ps4 build no dlcs added
When it comes to the green it really depends on how many bombs were dropped. I mean they dropped enough to create the glowing sea so it's not that far of a stretch to say that it blocked plant growth
green grass is possible in a post apocalyptic world, if you take a look at Chernobyl there's grass there, so it's possible, I even recommend the Nuclear Revamped mod, it makes the whole Commonwealth a little greener and it makes sense in a way
I just found out something interesting about Turrets, I watched a previous video of yours stating how some settlements limit you to a lower level turret? Well I just found out if you pull up a turret while it appears OUTSIDE the magical barrier of the settlement, it will spawn as a max level MK-7 turret. Even if you are supposedly only able to make a MK-5 Turret in the settlement...
I'm actually a little curious about the Minute men at the Super Duper mart. I was wondering, just exactly, what happened to them? We find the bodies and some terminals, but that's about it. I think that'd be a good idea for a video.
That little bit of green 200 hundred years after a nuclear attack. Seems realistic, perhaps after all that time the soil in that particular area has recovered.
Grass and trees wouldn't ever be the same again, but they would indeed have adapted by now enough to grow. Which case, it does. Otherwise the ground would be powdered with decomposed and dead grasses. The grass you see now may be brown, but it's still fresh and growing. If it wasn't new, after 200 years it would have flaked away in the wind long before now. Like grass in the tundra, I believe it's very hardy and grows in brownish and tan now. Tough grasses usually aren't a bright green. More sensitive plants are usually the ones vibrant in colour, and those would likely not have survived in the harsh radiation and new climate. The trees are much harder to explain, why nearly every tree looks dead is beyond me. However, perhaps the same can be said about those. Maybe they aren't dead, but the soil is so rich that they adapted to no longer needing leaves. This can be further brought into light by the "dead" tree you can find in Fallout 4 that has lots of cars entangled in the branches. That tree looks dead, however as it was growing it picked those cars up off the ground to rest high above. That means it grew, and dead trees don't grow. Point being, maybe the plants are all hardy. They are alive, just really ugly. The pretty grass mod is a nice touch lol
Oh, and if anyone recalls Harold, when he was the large tree, he spread seeds and those grew into big lush trees around the water he was near. So plants can grow. However if you kill Harold, you kill those plants as well as they are a part of him. Those are a different breed altogether from the plants currently growing in the commonwealth. They didn't adapt, they came from a mutation brought into that land by the man who walked there and sat to rest, but ended up being there forever. That wasn't FO4. But it was still worth a mention, as that game has those ugly plants too. I believe that was New Vegas.
Just found you yesterday Oxhorn. Been watching your videos nonstop til I can get a new copy for my Xbox. I love how you go for the 'lived in' or world fitting settlements; very immersive, however, why are every single one of your settlers sexy ladies lol?
Oh, about the sign author, it is not Gruffy d, it is a full name. Gruffydd, it is a Welsh name. dd in welsh is pronounced th as in the. The y is a short i as in pin. So the name is pronounced Gruffith Welsh is not really a well known language so not being pedantic, simply pointing it out for future reference.
1st off, another great build. Ha, I would live in one of your settlements. 2nd. Is it just me or is that blue sky in the glass reflection at about 34:52? Would make a time stamp, but I'm not really youtube literate.
So this is what it's like to post when there are barely any comments... Hi oxhorn! I have a request- can you make a video showing off some good settlement mods? Not as in player homes, but as in settlement parts (buildsets, furniture, etc.) I've been looking for some stuff to spice up my settlements. Thanks :) keep up with the quality content.
Sure thing, I have some videos in mind. But check out my mods playlist. I have already done scores of videos showing off settlement decoration mods. And also check out my mod document linked in the description. I link to dozens of settlement decorations mods.
ox...man... when you put these videos up and i look at your settlements, then go in game and look at mine... well it hurts xD the level of dedication you put into them its amazing. that why you are my fallout 4 guide to go to man. keep it up. on a side note. that settlers with the outfit?? where is the outfit from??
from 10:45 to 12:00 your showing off your Castle cannon turret. I love your idea of building this long range weapon on a top of a mountain bluff, I know you explained why its not on that one rock bluff like you wanted but, here's the thing. Why is the castle cannon facing the north? why cant it be rotated to face to south? I bet if it was facing south you bomb targets from as far away as the ruins of Lexington.
yes, i already knew this but, why are you making this settler keep her back to the commonwealth and then having to rely on the thing turning all the way around? in that short few seconds it takes to swivel around might mean that the enemies in the location well have fled that location and stuff. by keeping the cannon always not facing the commonwealth its just like say i know im never going to get to kill and enemies with it real, im just putting them here for decoration , yeah you know like them videos of the wasteland mod TVs. the cannons are just decorating the settlement they don't do nothing cool , i know there supposed to hit the enemies but they just can hit the enemies in time.
I hate it when i get back to sanctuary after a hard days looting and and being a hero and i see settlers on the roof of the house with the workbench,ive had to put a stair case next to it so they can get down...
Is Thematic and Practical not available for Xbox one? Also, I found this amazing mod that is most certainly lore friendly and just...makes sense. It basically has some double doors and single doors and metal doors BUT they close AUTOMATICALLY! I noticed in your elevated market place the doors into the back of the stores (where the storage is) a lot of the doors were still open from when your settlers were going to their stalls. They weren't born in a barn! (or maybe they were). I'm certain settlers would CLOSE DOORS behind them XD Also this would be perfect for bathrooms! You could put on doors THAT WILL CLOSE! Just a tip! I have no clue if it's available for PC but it is for XBOX one and it's a blessing from heaven i swear.
I built mine up using box cars and scaffolding. figured the wrecked train provided most of the materials.
Take Chernobyl for example. It's been 40/50 years and the place is an overgrown forest now..200 yrs is plenty of time for mother nature to come back to life. Another cool build Oxhorn. :)
Sorry it has only been 30 years since Chernobyl, 2016-1986 = 30
Makes the point even more so. If Chernobyl is more lush now than it ever was after just 30 years, imagine what the area around Boston would look like if left untouched by industry for 200 years... It's likely it would turn back into a heavy forest area like it was before the colonial years cleared off the deciduous forests that were in the northeast.
Chernobyl was a nuclear meltdown not a world wide nuclear war. Aside from a meltdown being only a fraction as destructive as a single nuclear bomb. The area around Chernobyl was also untouched allowing healthy neighboring nature to reclaim the area.
But In Fallout the whole world died, the entire climate of the world was permanently changed. There is no healthy zone to reclaim the dead ones.
Sorry for some reason I thought I happened in the seventies and I can't math very well.
+keeper of necronomicon,,yes but the vast majority of plant and animal life died and withered away. and has since returned ..in full form.
After the initial nuclear winter subsided all of the grass and foliage would start to grow back a strong as ever. It might be irradiated but it would still be alive. Nature is very resilient.
They based Fallout on Mad Max but Mad Max was in Australia so it looked like it does now. The brown was normal, but on the East coast of the US it would be thick green foliage and hard to navigate because of how thick it would be. Plants don't really care about the radiation. Nuclear winter would kill off more plants than the bombs but they would come back from the seeds.
Just look at Chernobyl.
Not to mention starting on the West Coast, which has a lot of desert already.
I think we have to run with the game's version of how the bombs have affected the terrain. Yeah, the grass does look nice, no question about that, but I agree with Oxhorn that it shouldn't be that way because the technology that might create this kind of grass is not available in the game world.
Just think of Cabott (the guy who's father went mad and had to be locked up within a special force field). He's managed to maintain the inside of his home so that it looks exactly how it looked 210 years earlier. If it was possible to have green grass on the lawn in front of his house, he would have had it.
Sako Gekchyan use a mod
200 years is enough time for tress and plants to grow
Someone somewhere which is why the simple green mod completely changed how i feel about this game! i love it now!
I mean, look at Chernobyl, and that was only 30 years ago. It's overrun with plants and wildlife.
Chris T Maybe the trees will grow weird or mutated, but still.
I don't think so. Even in Chernobyl the wildlife doesn't have such very good to spot mutation as some might expect.
Some animals are in fact mutated but most of the time in ways which a normal person couldn't spot.
Even the dogs living there, radiated, are looking totally ok but they are all radiated.
Not much as some measuring showed but they are ill/sick/maybe mutated internally.
There are some veeeery nice documentations here on YT about it. Could only recommend them.
I played a lot of Stalker and I gathered a lot of knowledge when it comes to things around the accident and the aftermath of it.
Quite interesting topic.
And that is the reason why I only could fully agree on the fact that the land should have been overgrown AF.
Mother nature almost got the whole town of Pripyat back and that was happening on 'only' 30 years.
So after 200 years... even the roads should be barely visible because they should be cover with earth/moos and grass.
that was only a reactor the bomb in fallout 4 was a highly advanced nuclear missile the bomb used could even be on the same level as the tsar
I hate to be this guy in the comment section, but I really do enjoy this channel and specifically videos such as this one and the theory videos!
Shocking! And so very accurate!
@@michaelmacdonell4834 hey buddy, this was 7 years ago
@@ArkMagician I know! That you made a point of how good these are back then - and they are STILL benchmarks now - tells me you know your onions. Or Oxhorns.
thank you so much oxhorn for another inspiring build i now have so many ideas for my tenpines
Gamer 832 i agree
ok thanks i was just wondering
Don't worry about the grass Oxhorn because after 200 years the grass and all the other foliage would have grown back. So everything looking dead all the time was kinda unrealistic on Bethesda's part.
The reason the capital wasteland had no grass was the amount of radiation killing all foliage by poisoning the ground, Bethesda carried this over to the Commonwealth even though it clearly wasnt hit as hard and you can grow shit nearly everywhere
ForceRaider China in fallout lore used small bombs so small blast radius so a lot of radiation, still after 300 to 400 yrsm it should start to grow
{ForceRaider} It's Bethesdas game, they can do whatever they want with it. If they say grass doesn't grow after 200 years it doesn't grow. If you're complaining about realism a game with mutated roaches, moles, people, and much much more, is not for you.
Though the grass does look nice.
ForceRaider, a bright green colourful wasteland wouldn't really suit the Fallout games.
it should start growing after 20 years
This is probably my favorite settlement build so far, and I’ve seen all of them up to this video in the playlist!
This might be my favorite settlement you've made so far, its beautiful
Hello oxhorn i have a settlement request: it Would be cool if you could make a more poor and criminal settlement
I feel like I learn new things and get more ideas every time I watch your settlement videos. I love it!
This is a beautiful settlement! I like the open space. And the picnic area beside the pond. Great built Mr Oxhorn!
These are so much better to watch than the efficiency builds. You make a story out of it. Beautiful.
I love Tenpines Bluff. That is my concrete fortress home base. Can't beat the view. I parked a chair to sit and watch off to the distance but all of the settlers pile up to my spot and take over.
The wrecked building has cow troughs in it and I built my settlers living quarters over top with concrete. I also have a walkway that runs from my palace to the other end where I can look down on the train and snipe raiders. So much fun!!!
One of the best looking tenpine bluff settlement! That pond and stone wall so cool!
I don't use mods but, modded elements or not, I truly appreciate the time and effort and design skills you put into your settlement builds. I really enjoy your videos. I started F4 a bit later than everyone else (I begrudgingly bought an Xbox One SOLELY to play F4 and shortly after upgraded to F4-GOTY) but have been playing it for 6 years (bit of a pause for RDR2). Man, has it really been 16 years since F3? Anywho, I recently finished Nuka World and am about to start Far Harbor. I hope you get to see comments from these old videos... because, even these days, your work is helpful and appreciated. Thanks!
hm,Mr. Oxhorn ,there is an interesting topic to research : flora of wastelands ! you can grow vegetables and (mut)fruits ,yet most of fauna in fallout universe is still dead ,no new trees, few small plants,even after over 200 years ... odd .
Well if was a ton of nukes
Great settlement build. I appreciate maintaining a cohesive lore. I hope to see more of these.
I like your marketplace, whenever i put a bar though i sometimes make an upstairs area, with a jukebox and pool table just so all the settlers have somewhere to sit. I like doing that because it makes the settlement feel alive, i will fast travel and they will be all in the marketplace or up above it chilling.
I built over the smashed building, only mine was ps4, no mods, I love watching your lore videos and this Settlement is fantastic :3
Victor Cunningham i bought fallout 4 for my fiance for his birthday early this year he barely plays pc games anyway
Victor Cunningham yup your right I got an mod on ps4 and I was able to destroy the building
This was a fantastic vid of this settlement! just awesome! i have this settlement in my game save untouched for the same reasons that u stated that trying to build up the settlement vanilla wise is not friendly at all but with the mods you have shown here diff makes Tenpines bluff a lot easier to build up! Cheers!
You are the few last youtubers to cover FO4 mods regularly. Gopher and Mxr where my favs at the beginning. But you sir are as thorough and succinct as Gopher and with a touch of humor like Mxr., and quite original as well. I love the way you talk about the game, with respect to the hardcorde gamers at the same time giving a wide point of view to new ones. Big fan of yours. Great work.
I like your Artillery platforms. After being inspired by your platforms, I have started to build them, but with the structure having a door and floors. I'll place a bed, and other minuteman decorations in there, and then assign the bed to the settler who is assigned to the mortar. Utilizes a little bit of space that is otherwise unusable. But has a slightly larger footprint for stairs, etc.
nice build.
Personally I used spring cleaning and Rebuild - Modular Sanctuary to give them a nice home where the ruin house was, replaced their old shack with a tool shed, made a minutemen outpost where you have your artillery, finally built a wall because settlements just don't look complete without one for me.
Basically giving it a small family farm look.
the direction your cannon is facing drives my ocd crazy lol
With the close in attack spawn points, I just build a "Horseshoe of Doom" around them using a larger number of DPS turrets (eg: Heavy machinegun and the light lasers) it might take a few more seconds for them to kill enemies, but they still work really well and I seldom have many repairs to do to them after attacks due to the overwhelming number used. I also use the "Quieter Settlements" mod, so the noise generated from having a brace of smaller turrets, doesn't drive me insane! But with the farther out spawn points, I do tend to build high missile turret platforms similar to the ones you use.
Thanks for pointing out the "Settlement Management Software" mod, Oxhorn. It really has helped me to create more efficient defences. Beforehand, it was all huge walls, brimming with turrets and guardposts, that seldom actually worked efficiently and just looked ugly to boot.
PS: Just a quick tip for anyone less experienced with defence building btw. Make sure to add spotlamp turrets to your turret platforms and guardposts. It seems silly, as they offer a mere +2 points, but they actually do help your weapon turrets and guards track the attackers and thus increase the effectiveness of both.
Those stone fences are everywhere in New England, surprised there's not more of them in the game lol. Those rocks were dug up by farmers plowing their fields and they would stack them up on the border of the fields and/or their property line to get them out of the fields. A good idea to do that, you get the stones out of the field and get a border fence at the same time. So your fixing up the fence that was there was how the settlers there would've done it.
It's common for stone fences to be around old farmland. You see stone fences all over Europe and many other places too. All the same thing, get the stones out of the fields so they don't damage your plow and just makes farming easier. The reason there are so many is stones that are lower down move up to the loose soil during the winter. So every spring when they plow they get more stones.
Hello Oxhorn, I would like to say that I appreciate your video posts. I'm especially fond of your lore videos. I may sound over enthusiastic, however, I must say that you are an amazing story teller and are truly a great culture producer. We are fortunate to have this media that allows us to consume that culture. Thank you for your work and imagination. Best, RAM
Great work with all that Settlement Builds! Would be really great if you share it by creating Overhaul settlements mods!
After watching your settlement videos I went through and for a full week I scavenged everything to build up my settlements. Simply because I was so inspired. You mentioned the problem with the muttfruit and I can confirm its a problem when you want to talk to your settlers or when you want to re-asign them... go for carrots
+Oxhorn done a great job on building this settlement, and yes your right its a hard place to build on, and that ruined house or floor with 2 half walls takes to much room
Other than Zimonja this is the last placce I build out. I always just built a fence and gave good defensive gun coverage. You always make sure your guns coverage overlaps so the turrets protect each other.
15:40 "Protected by the Middlemen"
Oxhorn, I absolutely love all of your settlement builds, they are breathtaking! I wish I could hire you to decorate mine! LOL
With your artillery platform, you can make a 2 bed room inside it and you can have the stairs run along the side instead of sticking out. How to do it is instead of round on the back place 3 of the half floor pieces down so one sticks out the side. Put a half wall on the opposite side of the floor piece that sticks out, then a pillar in the corner, a full wall across the back and another pillar in the last corner, Do the same floor pieces top and inside. Now you snap the thin wood ladder to the top floor piece that's sticking out and the 2 step ladder to the bottom one if the floor piece is hovering. Add rails, a couple chairs behind the mortar, a radio, then furnish the inside. The chairs are so unassigned settlers will visit her while she is on duty.
To get power outside a generator shack without a wire noticeably clipping you can use 2 of the wall pylons. Place them both inside and run the wire between them. With Place Anywhere pick one up and place in the same spot as the one you left but on the outside of the building so the wire goes through the pylons and the wall sufficiently hiding the wire. You can also use the ones in the conduit set from Contraptions, embed one inside the wall where the snap is sticking out then snap another onto it if you don't want the vanilla conduit part that was intended for that purpose. I use those high up on a wall where there is an eve so it sticks out free and clear.
A fun trick you can do to hide wires between streetlights with Place Anywhere is attach the streetlights to a small pylon and the pylons to each other. Then move the pylon underground directly below the streetlight. I use the ceiling pylon and have just enough pylon sticking out so I can pick it up if I want to move the light and the wire is hidden underground.
The castle bed with the mods is so perfect to place in t
The Castle settlement, to me, this bed have some military Vibe...
Hey Oxhorn, just wanted to say great video and it's my birthday today, this really gave me some entertainment because I wasn't having the best time so thanks and keep up the good work :)
Happy birthday!
Love the practical marketplace. Immersive AF.
If your going to do a lore video. I would love your take on all of the Vault Tec Vaults; the goals (if any), the failures and end game.
I like the challenge of building without MODS. I really enjoy trying to get each settlement to evolve as it would naturally inworld.
This is funny.I watch your videos for inspiration,and mods, ideas, and just redid Ten Pines Bluff today as well! Revisited after adding all DLC'S.
beautiful settlement.
I visited Chernobyl in January and there was forests everywhere. it was snowing but the guide said the radiation didn't affect the foliage. I have some pics on Instagram , same username as TH-cam (if anyone's interested). so yeah, I think green grass would probably grow.
"Preston roastin up a dog!"- Oxhorn
If you use do it yourshelf, you can add 'stuff to the shelves of those market counters on the inside. for immersiveness.
I always thought it would be neat for you to do the settlement differently. what I mean by that is each settlement would have it's own backstory. For more and whatnot
at 21:00 you talk about the east boundary.
i usually just build a wooden shack wall-fence here i leave a space open along the path to the walking bridge over the railroad tracks. I place down a trash can and i place down benches along the fence on the inside of the boundary, even the crew members of Lucas Miller will set on this bench's. I also put on some industrial wall lights on it so it lights up. i power the shack fence-wall. in your game no such thing exists in this video. also i never worry about placing turrets here, that Lucas Miller dude isn't really kill-able as far as i know, i know there's a spawn point there but i never really see enemies attack from here.
speaking of turrets i usually build a large 3 story tall ramparts wall along the southern edge of the settlement and place turrets on top of it, the turrets can hit targets from very far away, they usually stir up trouble with the Super mutants down on the rail road tracks. lots of ghouls attack here too because there at Bedford station nearby. and the usual raiders of course but they attack all settlements.
Love these videos, I love your Minuteman vision. They might be a little one dimensional gameplay wise but you can't deny they ARE the good guys, and their dream is going to help the Commonwealth, through you.
Thanks ox!!... gettin your book tomorrow... soooo excited
Why aren't you using the auto-closing doors mod? All that doors opended like that, doesn't it bother you?
Sancez is Tht mod on ps4 bcuz I too gets annoyed of open doors ..lol
I don't think the ps4 can have that mod.
Wait, PS4 DID get mods?
Mr. Skatastic Yes, have you not been paying attention.
n o
kek, no.
I tend to shut off the beacon at around 18 people for each of my settlements. If more congregate, I use the workshop to send them to less populated settlements.
Damn ox your so creative with these settlement builts you always inspire me to do it and the I get started on em but half way I get to lazy to Finnish em haha kinda sucks since I wish I could built it really cool like this
How fitting, I'm there in-game right now and was just thinking "How can I clean up this crap-hole?"
Two years late. But kill them all
This is such a good settlement 😱
I can never think of what to do with Tenpines bluff when playing as the General. If I'm not doing a Minuteman playthrough I normally just send Preston there so he can't keep giving me settlements to help when I don't want to.
why wouldnt the grass be green? The grass around chernobyl is green aswell, you know.
Melyanna The Maia that was a small leak of radiation this was an atomic bomb
Actually, radiation from an atomic bomb lasts for a much shorted period of time than the radiation of a reactor meltdown. An atomic bomb's radiation usually remains at harmful levels for around 25-50 years, where as some parts of chernobyl are expected to remain uninhabitable for hundreds or even thousands of years. But even in chernobyl, plantlife flourishes in even the worst parts.
yes but 20+ years for a small leak over 200 for a few bombs why wouldnt it be all green again
Adam Stringwell I dont think you understand how nuclear meltdowns work.
Japan is fine tho...
I think the dogs just enjoy eachothers company :)
he released this video on my birthday
Hey Oxhorn about the green grass. Pants are much less complicated than animals on a cellular level and are much Much more tolerant of radiation than even insects. For example the area Chernobyl is incredibly lush (for eastern Europe) due to the lack of human habitation. the plants don't mind the radiation. While a nuclear winter following a nuclear exchange on the scale seen in fallout would kill off a large amount of global plant life it would recover and in 200 years you would see a lush practically untouched wilderness with lots of healthy trees and smaller plants.
This is a underated settlement.
Tenpines is one of my least liked settlements for many of the reasons you mention.
Since I don't play with mods, the back part near the house wreck is pretty much worthless to me - and what is worse is that settlers want to go hang out back there until you build a bar to drag them away from it as a place to hang.
Because the enemies come in so close, I surround almost the entire buildable area with the Barn foundation blocks to funnel enemies to the front entrance, and then I put turrets around the front and down the side on small floor sections sticking out.
Then, barn walls go around to raise the sides more, then a floor for a roof on that across the entire area like a giant block. Thus, I can put my crops, water, and brahmin on the ground, beds go on the foundation blocks around the wall, and then I put stairs to the top and put scavenging, bar, and any other stores up there with a good rail.
In other words, pure production with a 0% fun rate for this one. Too little room to do anything interesting.
You got 10 mods instead of scraping enything with ,,scrap everything" mod. Stones and old houses ..ground everything ..great mod!
Don't worry about the grass, it definitely will be green after 200 years. Just google for "chernobyl summer" and you will see what a green oasis ground zero of the largest nuclear accident so far has become after about 30 years. The essay of the british professor studying the wildlife and the vegetation in Chernobyl is quite enlightening, it shows how much living organisms actually can adapt to high radiation, more than we ever anticipated so far.
OXHORN YOU BEAUTIFUL SONOFAGUN thanks to you i am enjoying the settlement part of the game
I did one where the whole thing is walled with those windmills on top of custom 2 flood houses with lights covering everything and a bar with pool table and disco ball all in ps4 build no dlcs added
"I scraped the crows but they kept coming back" sounds like your game is possessed 😲
tbh you should consider making your settlements available for download they look awesome
When it comes to the green it really depends on how many bombs were dropped. I mean they dropped enough to create the glowing sea so it's not that far of a stretch to say that it blocked plant growth
GamerBoy 186 Glowing Sea was just one bomb.
Careful, whenever you set up a picnic, you have to worry about ants...
Have you every seen EvilViking's builds? They're good as well. Very detailed.
green grass is possible in a post apocalyptic world, if you take a look at Chernobyl there's grass there, so it's possible, I even recommend the Nuclear Revamped mod, it makes the whole Commonwealth a little greener and it makes sense in a way
I just found out something interesting about Turrets, I watched a previous video of yours stating how some settlements limit you to a lower level turret? Well I just found out if you pull up a turret while it appears OUTSIDE the magical barrier of the settlement, it will spawn as a max level MK-7 turret. Even if you are supposedly only able to make a MK-5 Turret in the settlement...
Settlement has a great size and manageable land, fuckin loved it 👌🏽👌🏽
I'm actually a little curious about the Minute men at the Super Duper mart. I was wondering, just exactly, what happened to them? We find the bodies and some terminals, but that's about it. I think that'd be a good idea for a video.
the stone walls are called dry stone walling their all over england mainly used by farmers
The spring cleaning mod makes short work of those unscrapable buildings.
That little bit of green 200 hundred years after a nuclear attack. Seems realistic, perhaps after all that time the soil in that particular area has recovered.
Grass and trees wouldn't ever be the same again, but they would indeed have adapted by now enough to grow. Which case, it does. Otherwise the ground would be powdered with decomposed and dead grasses. The grass you see now may be brown, but it's still fresh and growing. If it wasn't new, after 200 years it would have flaked away in the wind long before now.
Like grass in the tundra, I believe it's very hardy and grows in brownish and tan now. Tough grasses usually aren't a bright green. More sensitive plants are usually the ones vibrant in colour, and those would likely not have survived in the harsh radiation and new climate.
The trees are much harder to explain, why nearly every tree looks dead is beyond me.
However, perhaps the same can be said about those. Maybe they aren't dead, but the soil is so rich that they adapted to no longer needing leaves. This can be further brought into light by the "dead" tree you can find in Fallout 4 that has lots of cars entangled in the branches. That tree looks dead, however as it was growing it picked those cars up off the ground to rest high above. That means it grew, and dead trees don't grow.
Point being, maybe the plants are all hardy. They are alive, just really ugly.
The pretty grass mod is a nice touch lol
Oh, and if anyone recalls Harold, when he was the large tree, he spread seeds and those grew into big lush trees around the water he was near. So plants can grow.
However if you kill Harold, you kill those plants as well as they are a part of him. Those are a different breed altogether from the plants currently growing in the commonwealth. They didn't adapt, they came from a mutation brought into that land by the man who walked there and sat to rest, but ended up being there forever.
That wasn't FO4. But it was still worth a mention, as that game has those ugly plants too. I believe that was New Vegas.
You should add some pipes or something under the crows.
You are really trying to recruit us into the Minute Men. Aren't you?
MacCready HAS been known to kill for a drink. :)
Oxhorn have you ever heard of the settler identity card mod? Its great having settlers named instead of just settler lol
Just found you yesterday Oxhorn. Been watching your videos nonstop til I can get a new copy for my Xbox. I love how you go for the 'lived in' or world fitting settlements; very immersive, however, why are every single one of your settlers sexy ladies lol?
that guard had heels on 😂
Oh, about the sign author, it is not Gruffy d, it is a full name. Gruffydd, it is a Welsh name. dd in welsh is pronounced th as in the. The y is a short i as in pin. So the name is pronounced Gruffith Welsh is not really a well known language so not being pedantic, simply pointing it out for future reference.
1st off, another great build. Ha, I would live in one of your settlements. 2nd. Is it just me or is that blue sky in the glass reflection at about 34:52? Would make a time stamp, but I'm not really youtube literate.
So this is what it's like to post when there are barely any comments... Hi oxhorn! I have a request- can you make a video showing off some good settlement mods? Not as in player homes, but as in settlement parts (buildsets, furniture, etc.) I've been looking for some stuff to spice up my settlements. Thanks :) keep up with the quality content.
Sure thing, I have some videos in mind. But check out my mods playlist. I have already done scores of videos showing off settlement decoration mods. And also check out my mod document linked in the description. I link to dozens of settlement decorations mods.
***** Cool, thanks.
hi oxhorn! could you do a lore vid on the pink paste please?
ox...man... when you put these videos up and i look at your settlements, then go in game and look at mine... well it hurts xD the level of dedication you put into them its amazing. that why you are my fallout 4 guide to go to man. keep it up.
on a side note. that settlers with the outfit?? where is the outfit from??
Nice video oxhorn
from 10:45 to 12:00 your showing off your Castle cannon turret. I love your idea of building this long range weapon on a top of a mountain bluff, I know you explained why its not on that one rock bluff like you wanted but, here's the thing.
Why is the castle cannon facing the north? why cant it be rotated to face to south? I bet if it was facing south you bomb targets from as far away as the ruins of Lexington.
The cannon rests atop a gear so that it can swivel to face any direction.
yes, i already knew this but, why are you making this settler keep her back to the commonwealth and then having to rely on the thing turning all the way around? in that short few seconds it takes to swivel around might mean that the enemies in the location well have fled that location and stuff. by keeping the cannon always not facing the commonwealth its just like say i know im never going to get to kill and enemies with it real, im just putting them here for decoration , yeah you know like them videos of the wasteland mod TVs. the cannons are just decorating the settlement they don't do nothing cool , i know there supposed to hit the enemies but they just can hit the enemies in time.
You can use Do it yourshelf for the shops
yeey! I've been looking forward to this revisit.
Can you please revisit murk water construction site I loved the boardwalks and loved to see an upgrade your my favorite TH-camr 😉
Make a video about every Red Rocket in the game and possible story off them.
I love your work ox
I hate it when i get back to sanctuary after a hard days looting and and being a hero and i see settlers on the roof of the house with the workbench,ive had to put a stair case next to it so they can get down...
Has anyone told you that your voice reminds them of Jack Cabot? maybe its just me
The fact that I'm having "falling-through-buildings" issues, as a new player, in 2024, says something about the game engine.
Often your revisited settlements look quite bad
But this looks very very very nice. The time you took building this was not poorly invested
Thank's! Tons of ideas!
Is Thematic and Practical not available for Xbox one?
Also, I found this amazing mod that is most certainly lore friendly and just...makes sense. It basically has some double doors and single doors and metal doors BUT they close AUTOMATICALLY!
I noticed in your elevated market place the doors into the back of the stores (where the storage is) a lot of the doors were still open from when your settlers were going to their stalls. They weren't born in a barn! (or maybe they were). I'm certain settlers would CLOSE DOORS behind them XD
Also this would be perfect for bathrooms! You could put on doors THAT WILL CLOSE!
Just a tip! I have no clue if it's available for PC but it is for XBOX one and it's a blessing from heaven i swear.