This feels like your buddy explaining his breakup with his significant other but he’s still going to hang out with them every day while everyone is trying to get him to move on 😂
The End of the Destiny Drama, Destiny is OVER, Destiny is FINISHED, The situation just got WORSE, Destiny is truly evil (the guy who got cucked by a Discord user) , Bungie is OVER? Is this the END of Destiny?
It's almost like taking ONE SINGULAR thriving IP, putting it on basically maintenance mode, while draining it's players like dumb cash bags, to support the creation of TONS OF OTHER STUFF FOR YEARS, is a bad idea. Who would have thought.
And im estimating that Marathon is going to be a massive flop. They're gonna inject so much trash into that game, because now its a hero shooter. So ((THEY))) get to make the characters.
I find this very perplexing in general because my thought then goes to how long would destiny have been going then. Obviously sputtering out and has been slowing down but like how much more could they have pumped out? Like I definitely agree with what you’re saying, but also I understand they had to look to the future, although they handled that wrong. Not sure they would’ve been able to make it as just the destiny company even if they righted the ship
@@greenlukesky4615 Destiny's an MMO, and MMOs don't end. It would, given the necessary support, continue to generate revenue as long as they invest in it. Obviously it's declining as a revenue stream, that's natural at this point, but it's still revenue. If Bungie were solely focused on the development of Destiny and not putting the bulk of their operational costs into other projects, they would've been able to make it. Their profitability would deteriorate, but they would still be profitable. It's the fact that they burnt so much money and time on projects that never saw or have yet to see the light of day that's killed them. Gummy Bears and Matter were money straight down the drain and Marathon STILL has no return on investment as it burns resources. As Parsons said, they spread themselves way too thin. They spent too much on too many projects and killed themselves. Bungie needs additional revenue streams but they needed to do it incrementally. Too many resources that went to neither Marathon nor Destiny. Focus on Destiny support and Marathon development without the wasted expenditure on other projects would have far greater odds of success. TLDR: Bungie needs more revenue streams it's true but they should've kept more resources for Destiny to ensure its sustainability and consolidated the rest of it on Marathon. Money wasted on doomed projects was the killer. Beyond all that: Destiny is still conceptually similar to an MMO, and it could follow the same life cycle if focused on. There's still no game that actually does what Destiny does as a FPS/MMO hybrid. It's a market leader in that regard. You can compare it to World of Warcraft in the 2000s. There are other games that have tried to do what it does, but no matter what, Destiny's simply more fun to play and that's part of what keeps it stable. Like WoW, Destiny would (and has) inevitably decline. But that doesn't mean the game's dead. WoW is almost a shell of itself in terms of popularity compared to how it was at its peak, but it's still alive and kicking. It doesn't generate as much revenue as it did in the past, sure, but it's a steady stream and remains one of the largest MMOs on the market and it's just had a huge expansion release. It still gets the resources it deserves to continue development. God knows if or when it would end. That's the thing: MMOs don't "end". Bungie seems not to have gotten that memo, and offered no reassurance that Destiny would continue past TFS.
I think D2 has made me realize even more recently HOW GOOD D1 was at the end of its life. Raids were difficult, you wanted every piece of an armor set, even some strikes were difficult. It was very well balanced IMO
I said the same thing. D1 was very balance in pve that it please both hardcore and casual players. It wasn’t hardcore as a lot of players claim it was.
I still have D1 on my PS5 and I still play it, better PVP maps, no season pass BS, more weapons. There was no kill 50 vex to do this, now go to the helm, listen to the transponder. It felt more structured than whatever the hell this is.
I'm with the other guy, I truly think we've seen the end of quality content. The new exotic mission everyone thinks is bland was made BEFORE they laid the last batch of people off. Is anyone really invested in the story anymore besides mega lore nerds? Bungie really need to rethink what players want, not what they personally want. Nobody cares about saint or Osiris I'll give them tremendous credit for bringing back failsafe tho
@@ParallelocamI gotta agree, the story between Osiris and saint is boring as hell, I’m actually looking forward to this episode to be over at this point. It’s just bland. New ideas like potions in ep 2 seem interesting. Hoping the location of the battlegrounds is more interesting as well. It’s crazy i feel season of the plunder was more fun than this.
@@Parallelocama lot of people actually DO care about Saint and Osiris. They are incredibly build characters when immense growth and stories. Lore people especially should like them. The people who don't are either unfortunately homophobic, or they don't have as much of an in-depth interest as the characters are. Going around and just carelessly saying that absolutely no one cares about important characters is just reckless and not true
@@WorldlineZero24 classic excuse to call people homophobic, I don’t even know why you bothered to bring it up, perhaps it’s because you couldn’t properly word the rest of your comment.
The problem with Bungie right now is that the execs would rather fund 5 other games that will take YEARS to make a profit, firing employees to justify their yearly multi-million bonuses, while investing the minimum possible into D2 (THEIR ONLY SOURCE OF REVENUE) and then wondering why their profits aren’t 300% above what last year’s were.
"minimum" it's called avoiding overdelivery. Simply because the players were expecting to get good content Destiny 2 is now on it's knees - unnamed Bungie executive
@brandendunagan8822 idk where this theory came from, but this isn't farther from what happened. Lightfall and final shape were both already planned well before the sony purchase. This is still on bungie, sony has zero involvement with their game design choices other than owning them. Just look at their quarterly reports and forbes articles on it.
What is going on? Why are ALL the comments talking about Charlie and the thumbnail? There's nothing special about the thumbnail. It's just Datto, and he looks nothing like Charlie. Tf am I missing 😂
lol I felt the same at the end of this video lol, Bungie: [What you said] Datto: There are no plans for Destiny, Please watch everyone elses content so we can keep getting payed.
@@larymcfart4034 21:00 he didn't say that, listen again. What he meant by "give the other creators a chance" is to not not go under their comments and wail on them because they're not playing Destiny 2. It already happened with Team Fortress 2, when the game lost popularity and creators were leaving the game, they were being harassed by players. Many still are to this day, and to avoid the same happening to Destiny 2, Datto tried to caution the community against it.
@@cpenn1 What you see as harrassment I see as growingpains. There bottom dollar is being strained and people watch them for the content they're leaving. Hence my original comment and no, I'm not gunna.
@@larymcfart4034 what you think is not my business. I just wanted to correct what you said, in the hopes that people wouldn't go and cry everywhere like little children because their clown is not doing their favourite trick anymore.
Checkbox minded is definitely the best way to say it. If a bounty says "complete 2 raid/dungeon encounters", the reaction should be "oh great I can run my favorite raid". Now it's "what's the fastest encounter to farm twice". The playerbase's relation to the game has changed to this, myself included, and I don't even think it's solvable
It feels like destiny is running into a thing that I feel is plaguing all of gaming. The min max mentality. Seems like a lot of people aren’t interested in playing the game. They’re only interested in watching videos and streamers tell them exactly what to do and how to do it so they can check the boxes as quickly as possible. It’s like they don’t want to actually play the game or experience it. Only min max to the finish line as quick as possible. It really bums me out.
Yeah, this has been one of the biggest things that's led to me not picking the game back up in years (Witch Queen I think) - that sense that the game play loop became a check list of things I wasn't really excited to do anyway... a LONG checklist.
@@MrEL91N Frankly I feel like D2's problem is more that the stuff we based a game play loop around, whether you were more casual or hardcore, just become a looooong to do list to increase power but wasn't fun.
Check box mind is a horrible way to live. I know some women like that and they stop at nothing to get that box checked. Be it doing a horrible thing or a small fun activity.
Arguably the game has reached the end of its natural life span. It could have been extended, but the Sony acquisition seems to have resulted in serious mismanagement. It happens... There was a game, one of the first MMOs, The Realm Online (came out when I was 10 and I will be 40 next summer). It was so ahead of its time, was successful for a solid 7-8 years, then it was sold to another dev, and promptly ran into the ground. It still exists.. but it missed the boat to have become something amazing. Sadly, we may be seeing the same thing play out with Destiny. :(
Marathon could very well end up a flop, There was a huge amount of disappointment when it turned out to not be an actual entry into Marathon and instead an extraction shooter with the name slapped on.
Foreal, such a slap in the face to both fans and Marathon. Anyone who has any real respect for Marathon would steer clear from this title. I know I will. Bungie really thinks they can just slap a popular title on a game that doesnt even reflect the original title and expect us to buy just because of said title. At least make an actual Marathon game. Talk about low blow.
As a solo player, with still a lot left to do, I also lack motivation. Sometimes I will just load up the game, do some crucible and the weekly nightfall then just hop off. I feel like I might be ready to move over to another game, I just don't know what, yet.
Yeah, that's me right now. I wanna hit rank 10 and then I'm calling it for the season. Just got no motivation to play after the final shape. Doesn't help none of my friends are on.
Monthly reminder that we all bitched for years about the brutal weapon grind with massive perk pools and junk drop rates, and crafting was a good thing for the vast majority of the playerbase.
Crafting still sucks though. The best situation is us being able to focus the specific weapon and whatever the activity or playslist we finish will drop at most 3-5 drops of the gun. RNG is what keeps us playing, Onslaught proved that along with that limited time special ornament on the weapons.
No the community didn't bitch the casuals did, the casuals absolutely ruined the potential of this game. Don't get me wrong it's still great and the final shape was a 7/10 dlc, but there's no replayability. The only difficult content gives little to no reward other then reskinned weapons with adept slapped on the end, or titles. And even new things like prismatic, strand, just aren't that fun. Like prismatic was cool for the first 2 weeks then it was just like "damn this is basically the same shit I've been using but better so why would I use anything else?". I still don't get why casuals don't get that destiny just wasn't made for them, until bungie gave in around beyond light and catered to them.
nope.... only good for the people who barely play the game and put minimum time in to get red borders so they can not have any content to use the guns on
@@youraveragehotdog6836 Do you have any idea how much Destiny cost to maintain? 12 hardcore players aren't paying for all of Destiny. The issue is Bungie was too slow to fix the issues and all the casuals quit before they fixed the game.
@@Castitalus Dustborn wasnt trying to be a AAA game though. It's just an indie game that reactionary chuds are dogpiling because they think it's "woke"
maybe not as bad, but honestly ... sentiment towards bungie is at a all time low. its not a good company. If you were a halo dev that worked at bungie, bro... you were on the top of the world if your a bungie dev ... that made destiny your basically ☠☠☠
I also think this, but..... Concord didn't really bring anything new to the table. Marathon is an extraction shooter? And there is no good extraction shooters on console right? IDK I think it might do well at first but die quickly. The market is so saturated and every new game seems to be failing. The finals, concord, and xdefiant comes to mind. Everybody complains about wanting new games to play but they go back to the old games and the new games die. Bungie in general seems cooked tho and according to insiders the Marathon is not looking good.
Spot on with the "got what I needed now I can stop playing" line. For me I was really enjoying getting back into D2 after a while of not really playing it and just started grinding out raids every week w LFGs. No comment on the experience that was bc thats something else entirely. But I realized that I wasnt having fun anymore when I was forcing myself into playing Solstice so I could get the godroll strand rocket. And I thought to myself "I am only getting this so that I have it and end up having to play more destiny than I already have been" The rocket isnt needed. I already can carry weight on any raid. Why did I want this thing? It all just clicked that it was a checkbox for "3% more damage" and I just havent even looked at the game since.
The worst part is doing this grind just for the weapon to become irrelevant for “the new shiny weapon” that supposedly is inherently better. This happening to exotics is a massive reason I think the loot chase is undesirable. To many redundant traits and then when a weapon does have potential it gets completely destroyed
Personally, its still painful to me to watch as Destiny and its massive amounts of potential keep getting kneecapped by, as far as I can tell, Peter Parsons and the Execs.
My argument against crafting ruining loot chase is this. No one wants to spend months on end grinding the same encounter of a dungeon or raid over and over and over and over again trying to get a certain weapon with a certain perk combo. My bf and I spent literal months in the 2nd encounter of duality just to try and get him demo frenzy unforgiven. That has taken a dungeon I loved running and ruined it for me all because of grinding. I will forever be in favor of crafting. Nothing can change my mind on that topic.
I think crafting in dungeons and raids is smart, and crafting in stuff like the seasonal stuff is bad. Like to me, Into the Light was perfect - it was content DESIGNED for grinding, and so grinding it was a good experience. Dungeons and Raids should not be grind spots. The intended gameplay of a dungeon should be running the dungeon, not farming the second boss for ages trying to get a completely random drop out of a relatively huge loot pool. As things sit, it's ended up the opposite - I have no reason to grind seasonal content because I can craft all of it, the only things I have to grind are dungeon encounters that I don't WANT to engage with that way, but doing the dungeon "properly" has such a low chance of giving me loot I want.
Datto fails to realize that the issue isn't crafting, it's that there isn't engaging content to run after the drop is obtained. He used to chase after each new item and that blinded him to the emptiness of the content itself. Now that the illusory chase is gone, the wool's been pulled off his eyes. But he comes to the wrong conclusion because he's like a recovering addict.
I have yet to get a single IK with voltshot in the entirety of the dungeon's life. I got 2 BBs and did a solo run before I got one. I could've crafted one by now with all the rolls I've deleted
Not every weapon/roll/gear piece needs to be accessible to every single player regardless of skill. If it took literal months to get a 2/5 roll, that is an extreme skill issue. I'm glad you enjoy getting whatever roll you want now, but the game is dying since the looter aspect of the LOOTER shooter has been crippled. Now we just have the shooter part with uninspired storytelling.
It's like this horrible combination of "too much" and "not enough" in every aspect of the game that leaves me feeling either overwhelmed or unengaged. The story isn't mysterious enough to keep me curious, the loot is far too massive to even want to bother to sift through to find something interesting when everything I already have is "good enough." The game is still second to none in running-jumping-killing badguys but that's kinda it for me at this point.
Quite the whiplash from what felt like a new high for Destiny and Bungie with The Final Shape, to the layoffs and reported struggles. As a long time Destiny vet I've been struggling to get on for the rest of Episode 1 after all the news hit. Definitely taking some time to play other games and honestly try new hobbies. I'll always have a place in my heart for Destiny and I hope it's not over. I still want to play this year's content and whatever else they have planned. Thanks Datto for the last 10 years. Here's to another! 🥂
imo TFS wasn't a new high, they were riding on 10 years of content and the "end of the saga" making it seem better then it was. those two factors are also in itself what caused the fall off. they essentially sold the future of destiny to have one slightly above average dlc perform far better then it should have.
@@exactly14ever Well said. Destiny 2's high was somewhere between just before Shadowkeep launched and the end of Season of Arrivals for me. The most content, the best content, the Darkness was here and wasn't an albino, emo, taxidermy obsessed Megamind who was the Traveler's first ex, and it was great.
Couldn’t agree more. But this slow period has allowed me to finally play games I’ve put to the side because of playing Destiny. Both the new god of wars and the Spider-Man trilogy on PS5 have been a new experience for me and I love it. It’s a nice breath of fresh air.
On the topic of you just wanting to enjoy playing games, I will say that's one of the things I love about your second channel. Just seeing you play and experience these different games (and even learning about some of them, like Balatro, from you).
@@chapman2001 destiny has been on its last legs for years, i quit after lightfall and now all of a sudden im seeing videos between 1-3 months old of creators quitting the game , rip destiny.
the biggest demotivator for me that led to me dropping the game for what feels like months now is the feeling that the time and money that I've put into Destiny 2 isn't going back into the game. The changes, events, loot, or even the episodes feel so derivative and uninspired, more and more people are getting laid off, so much stuff happening at the top layers of bungie that it just feels personally-- icky? to continue giving more time and money to the game. I just wish stuff changed internally, for the better for them. The uncertainty, the doubt, the lost trust all just feel like too much mental weight that it sucks out all the enjoyment of playing. :(
@@TheTowerwatcher if you were bright enough, you’d understand that op isn’t talking about being empathetic to the laid off employees but rather feeling caught with the drama, doom and gloom involving bungie. Nice try tho
@@Arctis326if you were bright enough, you would put two and two together. Op is saying the way Bungie operates and treats their devs makes playing/paying for Destiny feel icky. EMPATHY. Nice try tho :)
I was a hardcore D1, and I left Destiny 2 after the Forsaken release. I started playing again in the last weeks of lightfall and I already feel the same way. I always felt like D2 was missing something that D1 had. In my opinion, one of the best parts of D1 were those hidden achievements within strikes and raids that you had to do within a certain time frame or in a certain order to achieve some amazing secret weapons. To make it even harder, they didn't tell you what you needed to do, and you were only able to do it when the rotation for the strike occurred. I wish there was more secret hidden stuff within Destiny 2, giving you that sense of accomplishment once again.
The worst thing about Destiny starting to fade from relevance is there are no good games that scratch Destinys specific niche in terms of gameplay right now
I played D2 pretty much every day since Arrivals. I stopped about a month ago, and I in all honesty don't miss it. I have two or three sets of armour that give me 3x100 stats, I have all the crafted weapons, and the game is just done for me now. Nothing new to do. The "seasonal content" is the same thing, just run through it, kill the things, wait till next week...
I am in a post thanos mindset, like it's been almost a Decade. We beat the guy, I catch myself playing and wonder why the hell I'm even going after more weapons or armor, like genuinely why am I doing this?
My precise sentiment, thanks for finding words for it. All of this post TFS stuff is just... filler. So we get the Osiris / Saint love story for the fucking ages for the 15th time.
It's only crazy to those that always shilled for the game. To most, it's no surprise. The sales speak for themselves. Those that were very critical of the game were labeled as "haters".
It honestly feels a bit insulting being asked to pay and support this game with my wallet when I don’t even know if it’s going to be worth it within the next year or two. If they need a buffer zone fine, but I expect a pay off after that buffer zone.
@@InterstellarBountyHunter521it definitely was not a 10 year journey from their side😂. Im telling you the witness came to existence with beyond light or smth, cause everything before that was whatever
@@justsomeguy2142 I'd say they delivered more than enough. maintaining a live service game for this long with both it's highs and lows is difficult and they did decent enough job to keep it sustained for this long
That was a very different Destiny at the time of that promise. Things change, that should’ve been apparent from the moment Rise of Iron was announced thing.
This might be a bit dramatic but humor me for a second. Think about every purchase you have made on destiny 2. How many of them do you regret and how many of them are no longer accessible. Follow up, for those no longer accessible did you get your moneys worth while they were. If the amount of disappointing or lackluster purchases outnumber the good ones, maybe it’s time to put the game down as that would mean you like the idea of what destiny could be not what it is. If you have felt like your money has been well spent and that has been how you felt the majority of the time, then keep enjoying destiny and don’t get hung up on it’s current state too much, it’s probably got a few years left despite all this
@@ziegfeld4131 FF14s most recent expansion has extremely mixed reception right now what are you talking about, The wow expansion is too new to really give any major opinions on since the end game is not out yet but FF14 is clearly not in a good place at the moment.
@@ziegfeld4131 WoW is incredible right now and Blizzard has a 3 expansion plan for the game. Which for me makes it easier to jump into knowing more is coming.
A lot of the older players are done. More players are waking up and asking the question: What is the point of playing? They can’t maintain a new player base. It’s been 10 years. Time to let go.
As a Warframe player, a new player isn't gonna be able to make guides for a while (unless they make new player guides), but i would 100% watch every video documenting your journey through Warframe, like Mactics is doing
storywise warframe is also much more interesting to react to. destiny doesnt really deliver story in the same way that will just make you stop and get blown away.
@@band1tt personally, couldnt disagree more. seeing him get spooked by the stalker showing up for the first time was a very fun watch for me. and possibly most veterans. he seems to be having alot of fun playing. and he barely scratched the surface of what the game has to offer. maybe its one of those things where, you cant really grasp what is going on, without having played it. but warframe has a very fun combat and movement system. its also very open to customization, even if many people will build their weapons in similar way, it still has enough leeway to give you options to optimize for your play style. and there are so many diferent weapons, even when they are similar, they still end up feeling diferent enough due to how their stats are spread. give it a try. maybe after playing it may click for you. and maybe one day you will share the joy us veterans have in watching new players get gob smacked by the realization that it took 30-100 hours for them to complete the tutorial, lol...
@@marcosdhelenoyeah it’s definitely one of those situations where you appreciate what’s happening because you know what’s happening. I’ve tried to watch a few of his warframe vids and I lose interest because I really have no idea what I’m looking at lol
Datto saying that the first thing he did after taking a break from Destiny/YT was playing Slay the Spire is entirely relatable. That and Civ 5 are my addictions.
Man, I'm in pretty much the same boat as you Datto. I'm just completely checked out because Bungie spent years killing intrinsic motivators to play (mostly through insisting on using extrinsic motivators everywhere), and between persistent loot and powercreep that has gone way too far, the extrinsic motivators have lost all value. There's just not any reason to play other than the narrative, and you can knock all that out in a few hours every couple months. It's all kinds of sad. Hopefully they'll do a proper reset and wipe the board clean, ideally with a Destiny 3 but could easily be any number of other forms, where player power gets dialed back dramatically and they learn the right lessons from what ultimately seems to be killing D2. I'm not gonna hold my breath though.
I feel like adept raid weapons should have a significant boost to either stats or an even bigger bonus to enhanced perks. Keep normal raid weapons craftable, but make there a reason to chase the adept weapons bigger than a "slight" buff so master raid is worth grinding again.
Im tired man. Destinys been my GAME for years ( with multiple breaks for other games between) and ive always advocated for how good it felt to play. Now i just tell people its not worth the pain of constantly doutbting the future. Play games that make you happy, and not feel like a job. Ive been clocked in everyday and now im taling some vacation time to re evaluate what makes a game good for me personally.
I said this back when I dropped out after Forsaken. The amount of hate I got from the reddit sub was insane. I knew this is where it was going to lead to. The game from DAY 1 of the original Destiny, I could tell the foundations of the game was extremely lacking. Its like fixing a broken car that was fundamentally designed wrong, spending thousands of dollars to patch it up and get it going. Another thing was that people were genuinely addicted which is scary. I just played other games when I got tired of Destiny, but many people simply could not let go of it. In fact, it was so common to criticize people who were willing to play other games. The community was and maybe is still sick imo. Its a type of addiction unfortunately people do not talk about frequently.
The fact that people still play D1 is enough evidence for me that this game is still worth playing. I just started getting into dungeons and raids, and as long as servers aren’t turning off next year I don’t see a reason for me to stop
@@timsohn7057 Facts. I was a hardcore player back in D1 and a casual player in D2 but I stopped pretty early on once they started sunsetting. It's genuinely scary to watch just how many people have developed a straight up addiction to this game like they would an actual drug and I feel like it's not talked about nearly as much as it should be. So many people feel like they literally can't play anything else and keep crawling back and throwing money at the game just to be disappointed again. I've never seen anything like it. Spare yourself the time and the money and just move on bro.
I can confidently say you are the only content creator I routinely keep up with. What started as only watching Destiny content back all the way in the beta of D1 has now turned into watching or at least keeping up with most of the videos you put out. I can probably speak for quite a few others that we’re here to stay Datto. Hope the future of Destiny is still there but I know I’ll still be here regardless
-Datto : "Beat that boss with 300% damage. -Bungie : "That's it. Let's make raid bosses tank 300% more and 300% more champoins and 3000% more ads. So players spend more time on our game"
The issue with the grind is that there's nothing to do in the game but aim and shoot shit. The world becomes incredibly one dimensional when you have the gear you need that you truly realize the game tries to put on an mmo aesthetic but has absolutely none of the creative dimensions of an mmo nor the actual mass multiplayer part of that experience. We have nothing to show off but guns and ships, our characters have all the same personality in every way. Warframe has given us dojos for clans to meet and have fun at, and destiny clans have had nothing of the sort since they became a thing. There's no open world activities except to shoot things, crafting doesn't exist but to make more guns. The game has made an entire ecosystem around a singular thing and when the grind for that thing is done, there's nothing else whatsoever anywhere in the entire game. Once you have the guns you want, what else is there to do?
Exactly! The most social interaction you will ever see in destiny is some guy kicking a ball around in the tower. Bungie has created such beautiful maps to explore in the game but there is nothing to do other than shoot red bars and do the same recycled public event for the 5000x time or do a lost sector that gives you 300 Glimmer and a 45 total stat armor piece.
@@SaltSpirits I haven't played D2 in well over a year and I still like to see what's going on with it in case they ever made changes to convince me to go back. Also Datto's videos are just a good watch regardless of the topic.
@@SaltSpirits just bc i clicked on a Datto vid to share my enlightenment, doesn’t mean that i am consuming bungie content, if you are jealous of my peace theres no need to hate child 🙏 step into the light
19:20 is the most relatable thing to me, and I’m not even a content creator. I feel like there’s so many games I missed out on because I felt this need to play Destiny and even though imo the game seems to be going down in flames I feel relieved because I’m playing other games and actually able to enjoy them now.
Personally, im a little concerned about my channel if Destiny ends, because destiny has a scedule. Tuesday was seasonal developments and Reset, Thursday was TWAB, Friday Is Xur. I could have a routine and put creative videos somewhere in between or just spend the afternoon streaming instead of recording and editing. Now it is uncertain if the routine continues
Hey Datto, thank you for making such awesome content for many years. When I first subscribed to you, it wasn't because you were a "destiny" creator, but that I liked your personality as a creator and wanted to see more and still do. No matter what game you cover, I will always be here to support your content.
People have been asking for it since D2 launch and they have no desire to add anything. I have no desire to pay money to have people not listen for a decade
For the crafting issue i feel like weapon enhancing is just the better system, maybe replace red border to grant you an extra perk in a column like raid adepts
Yep, and BG3 is a year old. It's absolutely crazy. Destiny 2 should be in general way higher in playercount, but they've been horrible in attracting new players and nothing they implement could fix this issue because half of the story is sunset. Only a D3 / a new game could fix this core issue.
Yeah even I’ve been playing BG3 lately instead of D2. BG3 is actually fun and D2 is just a slog. Didn’t even bother with Solstice because this year’s grind was horrendous to do solo
@@lanycera At a minimum you would think Destiny 2 should be up around Warframe in numbers, Question I have is how much does a new player have to spend to get ALL of what is in Destiny 2 atm?
19:25 this is how i've been feeling about games lately (not the content creation part, just being so invested in destiny) i've taken a break after the day 1 raid race and have been playing a lot of single player games that i felt like i never had the time for because i was addicted to d2. in the middle of elden ring rn with hollow knight next on the list of single player titles to play and having a lot of fun with it
Does anyone else get more excited over double perks than crafted weapons now that you can enhance double perks? I feel like they can lean into that more. I'd love to get a double perk "The Call" over my crafted weapon. In fact, allow us to modify those perks while in "locked loadout" to give even more reason to grind for them. Another thing could be variations in stability or range or whatever that would push for us to grind for better versions of weapons. The grind for gear is what makes a looter-shooter fun.
It's frustrating that nothing feels like a surprise anymore. They announce everything upfront-new exotic weapons, armor pieces, even raid gear and guns-so there’s no excitement in discovering something on your own. The thrill of uncovering hidden areas, secret missions, or unique raid rewards is gone, leaving the game with less mystery and more predictability. The magic of exploration, the anticipation of what new armor or weapon might drop in a raid, and the joy of stumbling upon something truly unexpected have all been lost. Everything is now available to everyone without any real grinding. I remember it took me over 60 raids to finally get the Fatebringer gun. Sure, it sucked for some people not to have certain guns, but that also made you play more, driving you to keep pushing for that coveted armor or weapon. Now, with everything handed out so easily, that sense of achievement and dedication has disappeared. I know not everyone shares this opinion, but it’s how I feel.
I too hate that it seems like the majority of players are only interested in watching videos that tell them exactly how to do everything. So they burn through the game in 2 minutes.
@@MrEL91N That is true too. Another big point. Ironically when I play Warframe I never watch any content creator before quests or whatever but when it comes to Destiny it seems like I'm not "good enough" to play the game blindfolded because I'm not a flashy solo player lol
Freaking finally a destituber has finally said the exact reason i stopped playing why grind for loot when your subclass is all that matters and weapon’s don’t matter at all as long as you have a subclass perk
And why grind for armor when armor stats don't really make all that much difference in playstyle outside of resilience. Not to mention the complete gutting of build crafting. Bungie are king of gatekeeping, the content is either steamrollable or you get 2-3 tapped by a basic enemy. Their philosophy is bad.
That and weapons are pretty stale now. There's not really all that much they can do with weapons unless they give up on PVP entirely like Warframe did. The game is shackled by it's PVP on how crazy and cool weapons can be in PVE.
@@urazz7739 they won't abandon pvp bc that's gonna be a huge chunk of the marathon playerbase I'm guessing It sucks to say but we need our vaults wiped if they ever want people to care about earning weapons again. They're wasting time and money making them only for them to go unused by everyone
Unpopular opinion: Just because I love playing Destiny doesn't mean I want to play without end. I am okay reaching a pausing point for a month or two so that I may play other games in my catalogue. Games as a service have almost become a full time job, and I happen to like the fact that crafting rewards my time better. Destiny 2 produces so much more content than Destiny 1 year over year that there is always something to do, assuming you don't play it like a JOB.
Would love to see you, Danielle and Jez play some of the new Space Marine 2 game coming out, campaign is 3 player so perfect for you guys and the game looks epic, I'll always love the Destiny content (Day 1 Destiny 1 vet here) and always be here for it, but seeing you guys play anything together, especially co-op PVE games would be great! But please try Space Marine 2, I know you guys would all have a great time with it!
@kat-rau. I do get it though, if it's your job why play anything unless you're paid for it, especially right now as he has a baby on the way, every penny counts! I just think something like Space Marine 2 they'd genuinely enjoy as a group and have the added bonus of loads of views as its a brand new and highly advertised game
8:09 Dude YES. I got all my Edge of Salvation frames after 14 clears, exotic drop at 18th clear - and that was it. No more need to go into the new raid at all. Well, maybe a couple more clears to do the triumphs if I wanted to, or a few master raids for adept rolls - but do you even need adepts when half the content you want to use them in prevents perk switching?
To be fair, it basically hasn’t been marketed at all yet. Obviously no one will talk about it when it hasn’t even reached the point when it should be being talked about. I can only assume there’s still quite a bit of work left to do, because we haven’t even gotten a trailer, or teaser, or anything.
It's also very odd to me to put all your eggs in the basket with an EXTRACTION shooter. It's such a niche gaming genre, it would be very hard to attract a mainstream playerbase to it. I never understood it since the announcement.
I have to say, I'm really looking forward to the entire act releasing at once starting with episode two. The weekly drip feed has felt way worse than past seasons. Being able to check in once a month, play through the new stuff, and then check back out should be a nice change of pace and finally allow some breathing room to play other games.
You can still do that with dripfed content though, you just have to play later in the cycle instead of at the beginning, and I’m not sure why more people don’t realize this.
@@SaltSpirits You're not technically wrong, but part of the problem is that if you're at all plugged into the community (TH-cam, reddit, Twitter, etc) you're either going to get spoiled or need to completely sequester yourself so you don't. That's reasonable for a day or two right after reset, but for weeks at a time?
The last 2 minutes were really powerful datto. I'm sure many other creators appreciate your words and I wish you all the best! I'm sure many of us (myself included) will stick around to see what else you want to try out :)
As a relatively new player (almost 2 years), there is still quests and secrets from previous expansions to explore. Looking back, there are also significant quality of life improvements such as load out slots, armor itself no longer tied to subclasses, constantly resetting power caps etc. As the higher level content becomes more accessible, so to does it encourage new players to improve their skills and understand raid mechanics, and there's still plenty of veterans around to teach (in doing so, its been easier for myself to pass those lessons on to even newer players). There is still a summit to reach in that regard. Its less about how things are now, and more about enjoying what was established before.
@@Parallelocam most players are still really casual, but the bigger issue is there isn’t much challenge for us good players left to do for rewards that match the effort. Why bother grinding out that 3/5 adept raid gun when I can craft one that is 97% as good way easier. Why do master raids/dungeons when the armor it drops is 58 total and I can get easy 66-68s from the seasonal vendors. There’s stuff for new players to do, lots of stuff, but not much for us and imo not nearly rewarding enough. Having exclusive perks on guns in master raids and no crafting, only random drops would give me a reason to play, but they don’t exist.
@@luk4aaaa you're capped at 68 with seasonal armour but artifice armour is capped at 71 in which you can allocate 3 points. 12 points might not matter that much but it's still a reason to max out regardless.
@@Kait07_ I know, got the class item for each class and a few 69-71 pieces here and there, but getting artifice that matches or outperforms my current perfect rolls is so unlikely and so not worth it because, what would I use it for? What would another tier in any stat get me at this point? I don’t mind min-max, but either I have to have fun doing it or there has to be another goal with it and I’m missing both of those right now.
@@luk4aaaathere isn't realistic things for new casual player to do I am someone who played D1 since day 1 of the Alpha all the way through. Once D2 came out I quit after a month because I recognized Bungie's scheme. The only thing that brought me back was prismatic and to see the finale. TFS was good even great in some aspects but it isn't good enough for people to go out by buy all the other dlc at FULL price to play old content and some you literally can't play. Most D1/Long time returns are playing legacy raids, SE, and crucible and dropping off like flies.
8 Vanguard resets to get attrition orbs with kinetic tremors on Origin Story. 6 IB resets in one week for Multimach with the same roll but I NEVER GOT IT!! This is why I want crafted weapons. If you have no bad luck protection, I'll probably be the outlier that never gets the roll.
What I hate about crafting is they literally remove one of the best features about seasons. If you remember back in like splicer, or other seasons a while back, you could get upgrades that allowed them to drop with extra perks, which would work SO WELL will the enchantment system... No fucking clue why they canned it.
Because people whined like bitches about content accessibility. Which is a fair point, but those criticisms should have been directed to the destinations, lore missions and exotic quests we lost because they had to 'make space' (which was later found to be a total fucking lie, as they just resold it to us as a 'reprised weapon system').
Yeah I remember grinding like mad for an Ignition Code with blinding + slideshot + vorpal. Took me well over 200 drops to get and it only dropped in the second to last week before Witch Queen. It’s still my go to blinding GL. I almost miss that grind and reason to replay seasonal content, but then again the time investment put into that was ridiculous and there's no way I could manage that now. I do miss having a reason to raid with my friends every week though. After everyone gets the red borders and exotic everyone checks out until the next raid.
The only people who dislike grinding are people who play the game as a JOB akin to Datto or people who sit on their couch all day collecting welfare checks to live. Anyone with a normal job and that actually does some physical activity to be healthy hates the grind, if i get 5h per day max to play a game i don't wanna run the same mission for 2-3 days straight to get one gun. But basement dwellers don't have a concept of responsibility, and I'm not even talking about a SOCIAL life cause i don't have one since I dislike everyone besides like 2 childhood friends so I'm talking strictly basic human stuff in terms of work, working out.
Partly I think the issue is that allowing enhanced perks on craftable weapons and *not* on farmed weapons was always ass-backwards. It should always have been a question of crafting your godroll but not having access to the enhanced perks for that slight extra edge, or getting the enhanced perks but needing to grind for your godroll the old fashioned way. The fact that craftable weapons both mitigated the grind *and* were often just objectively better thanks to enhanced perks really did just fuck up the weapon economy in the game super hard. Obviously they've changed things recently so that new farmable weapons like world drops can be enhanced, but honestly I don't even think that's enough, because a craftable weapon is still probably better and definitely waaay more convenient. And unfortunately I don't think there's really a fix, because it's not like they can just remove enhanced perks from already crafted weapons. But they might need to anyway if they ever want to make the grind worthwhile again, because right now there are almost zero situations where you really want to go with even an enhanceable world drop over just crafting a godroll..
The bottomline is that Destiny has long coasted by "gUnPlAy So GoOd" without really building up on WHY the gunplay SHOULD MATTER. Outside of raids (and maybe dungeons), the "good gunplay" argument's legs can only last for so long. I pumped so many hours into D2, I loved the lore, but ever since Lightfall, I felt nothing but disrespect from Bungie (idc if it's the devs or management, that's the company's problem to sort out, not ours) for the time and money I put into the game. Even TFS couldn't fully get me back into the game, despite the HUGE chance I gave it. The game is stale. There is no clear path forward, I don't trust the company to know what to do with the game, and there are no signs pointing that they're even capable of pulling off anything at this point. TFS was a good send off, but that's all it amounted to for the majority of players: a send off. Hell, it likely didn't pull back in and hold onto as much players as a lot of the remaining playerbase would like to think it should have (hot take: it didn't really have staying power, at all).
this downtime is gonna kill destiny for good. i can barely get a raid team together for Salvations Edge these days. i love this game but im sad to see Bungie developing a mf mobile game when i just want cool dlcs and cool new guns.
Me and everyone I know has had the "im probably gonna wind down on destiny after final shape" mentality. I never really thought about content creators panicking about their channel. It's sink or swim now I guess. GOOD LUCK
Yeah this has gotta be ROUGH for the folks who's careers & liviliehoods have literally depended on Destiny's existence. 😬 Yikes. I wish them all the luck, truly.
If Bungie just decided to shelve Destiny I wouldn’t be shocked at this rate. Final Shape was phenomenal, but I felt it was the perfect ending point for me. Now I know it’s not for everyone, but for me I’m personally done and there’s nothing wrong with that.
It does feel like it. Some of the statements you read about the Destiny 2 playerbase being too old, not being able to attract new players (which is entirely their fault, but hence their bet on Marathon) - it feels like they gave up and put all their eggs in the basket with the new IP. If the leaks about the D2 future plans are true, then it really is the final nail in the coffin.
@@Soniti1324The leaks are “no more paid expansions” and some people have take that as “no more content at all” but that absolutely isn’t the plan for the game’s future. “No more paid expansions” just means they’re taking content that would’ve formerly been a part of paid expansions and introducing it to the “episodic” model. You just won’t have to buy big $80 dlcs every year anymore. This is primarily due to the fact that year over year expansion sales and retention has been falling and because it’s impossible to attract new players to a game that needs $300 in expacks to have access to current content. The first part of this was making the Shadowkeep and Beyond Light content accessible to f2p players.
I’ve found myself, in multiple scenarios, trying to branch out and try different builds. I always end up having to go back to The Call (Lead from Gold/Vorpal), Gnawing Hunger, Whisper of the Worm, with Galanor perk class item and Silkstrike, and a Stasis Field grenade. This covers all champ bases, and Whisper with Artifact perks is just dummy damage. No need to deviate.
I don’t mind that. Saw someone say what I’m about to before and I think I agree with it. Make only a couple of the raid weapons craftable (1-2 a raid) and then just let them be enhance-able otherwise. This way you can still pattern down a few, but you gotta go get the perk rolls for the others. This imo works a lot better for raids with more than a couple good weapons but that’s where I would start
@@doomslayer8025 I’ve only ran it a few times due to lack of interest but I think your take is so bland. I actually enjoy every encounter but witness, and even then, witness damage is very engaging. Just because it takes longer than most raids doesn’t make it trash. It’s still a good raid. Verity is legitimately the best puzzle encounter out there
@@greenlukesky4615 me and my friends spent hours trying raids blind before. The new raid is just garbage with convoluted mechanics and boring gameplay. It’s been 10 years and for the final raid we get running shapes onto a plate lmfao.
@@doomslayer8025 if it’s so garbage it shouldn’t have taken so long to figure out. I really think you’re just saying this because the last brand new raid to figure out was RON and that was handing out the contest emblem, and if you waited until the modifier was gone was likely a pushover in a couple hours. I don’t understand why you would say mechanics are convoluted and then say I can’t believe they couldn’t do something other than running shapes. I’m sorry that you dislike the new raid and there’s nothing wrong with you disliking it, but the mechanics are not convoluted. Just because it takes time to learn doesn’t mean it’s bad
Bro this is funny af, I didn’t even read the video properly. I legit thought I was about to watch Moist Critical video…. I was so confused when Datto started talking. Was thinking this is a weird ass collab I didn’t expect
Imo as a casual player crafted wepons should be removed because they have advantages over other weapons so theres less variety in loadouts and it kills the loot chase. Take the smg from ghosts of the deep. It has a better roll of demolitionist and incandescent and a better origin trait, but no one uses it because its not craftable, and unable to get enhanced perks. Either everything has to be craftable or nothing should be.
Craftable weapons coming from Raids/dungeons should have NEVER been introduced into the game. Those weapon’s are generally more powerful than most. Crafting should have been relegated to seasonal weapons or other non-endgame sources. Edit: for anyone that wants to make some clueless comment about they’re not being craft weapons in dungeons, there are two weapons in the duality dungeon, and if anything, dungeons is where there should be craftable weapons because it’s more accessible. At least raids should still not have craftable weapons.
Easily the most confusing video thumbnail I’ve ever seen
Ok not just me 🤣
यह आदमी मंकीपॉक्स से पीड़ित ऊंट जैसा दिखता है।
@@gen8901 यह बीमार आदमी मंकी पॉक्स से पीड़ित ऊँट जैसा दिखता है।
@@BahamutBreaker यह रोगग्रस्त जानवर मंकीपॉक्स से पीड़ित ऊँट जैसा दिखता है।
Is that MoistCritical I see?
Oh jeez, here we go…
Datto and Charlie White in the same room. What is this?! A crossover episode?
That thumbnail threw me for a loop ngl
Fr man I like…a colab?
Missed the chance to say "that's about it, cya." At the end
dude thumbnail made me think i clicked the wrong vid
hekk yeah
Same
This feels like your buddy explaining his breakup with his significant other but he’s still going to hang out with them every day while everyone is trying to get him to move on 😂
Now we just gotta hope we never get a "The Destiny situation just got worse"
So long as Pete Parsons is still helming the ship, things are only going to get worse
It just got worse. We are getting a damn mobile game rather a d3
The End of the Destiny Drama, Destiny is OVER, Destiny is FINISHED, The situation just got WORSE, Destiny is truly evil (the guy who got cucked by a Discord user) , Bungie is OVER? Is this the END of Destiny?
i give it like 3 weeks tops
I thought the context of the title would be the Streamer, not the Game Franchise, you’ll never know.
It's almost like taking ONE SINGULAR thriving IP, putting it on basically maintenance mode, while draining it's players like dumb cash bags, to support the creation of TONS OF OTHER STUFF FOR YEARS, is a bad idea. Who would have thought.
And im estimating that Marathon is going to be a massive flop. They're gonna inject so much trash into that game, because now its a hero shooter. So ((THEY))) get to make the characters.
This is sounding awfully familiar COUGH Blizzard COUGH COUGH Overwatch
I find this very perplexing in general because my thought then goes to how long would destiny have been going then. Obviously sputtering out and has been slowing down but like how much more could they have pumped out? Like I definitely agree with what you’re saying, but also I understand they had to look to the future, although they handled that wrong. Not sure they would’ve been able to make it as just the destiny company even if they righted the ship
It's also crazy how there's never been a movie or some netflix show. Something to flesh out the universe a bit more
@@greenlukesky4615 Destiny's an MMO, and MMOs don't end. It would, given the necessary support, continue to generate revenue as long as they invest in it. Obviously it's declining as a revenue stream, that's natural at this point, but it's still revenue. If Bungie were solely focused on the development of Destiny and not putting the bulk of their operational costs into other projects, they would've been able to make it. Their profitability would deteriorate, but they would still be profitable.
It's the fact that they burnt so much money and time on projects that never saw or have yet to see the light of day that's killed them. Gummy Bears and Matter were money straight down the drain and Marathon STILL has no return on investment as it burns resources. As Parsons said, they spread themselves way too thin. They spent too much on too many projects and killed themselves. Bungie needs additional revenue streams but they needed to do it incrementally. Too many resources that went to neither Marathon nor Destiny. Focus on Destiny support and Marathon development without the wasted expenditure on other projects would have far greater odds of success.
TLDR: Bungie needs more revenue streams it's true but they should've kept more resources for Destiny to ensure its sustainability and consolidated the rest of it on Marathon. Money wasted on doomed projects was the killer.
Beyond all that: Destiny is still conceptually similar to an MMO, and it could follow the same life cycle if focused on. There's still no game that actually does what Destiny does as a FPS/MMO hybrid. It's a market leader in that regard. You can compare it to World of Warcraft in the 2000s. There are other games that have tried to do what it does, but no matter what, Destiny's simply more fun to play and that's part of what keeps it stable. Like WoW, Destiny would (and has) inevitably decline. But that doesn't mean the game's dead. WoW is almost a shell of itself in terms of popularity compared to how it was at its peak, but it's still alive and kicking. It doesn't generate as much revenue as it did in the past, sure, but it's a steady stream and remains one of the largest MMOs on the market and it's just had a huge expansion release.
It still gets the resources it deserves to continue development. God knows if or when it would end. That's the thing: MMOs don't "end". Bungie seems not to have gotten that memo, and offered no reassurance that Destiny would continue past TFS.
I think D2 has made me realize even more recently HOW GOOD D1 was at the end of its life. Raids were difficult, you wanted every piece of an armor set, even some strikes were difficult. It was very well balanced IMO
I said the same thing. D1 was very balance in pve that it please both hardcore and casual players. It wasn’t hardcore as a lot of players claim it was.
D1 year 3 was peak Destiny in my mind. D2 had never topped it.
I still have D1 on my PS5 and I still play it, better PVP maps, no season pass BS, more weapons. There was no kill 50 vex to do this, now go to the helm, listen to the transponder. It felt more structured than whatever the hell this is.
@plucks7661 nah id say the honeymoon phase of forsaken release topped d1 y3
Nostalgia got you in a chokehold
Bungie in a constant loop of "We are so back" and "It's so Joever", and we're waiting/hoping for the "We are so back" announcement.
It’s not coming this time, Bungie is a shell of their former selves
I'm with the other guy, I truly think we've seen the end of quality content. The new exotic mission everyone thinks is bland was made BEFORE they laid the last batch of people off. Is anyone really invested in the story anymore besides mega lore nerds? Bungie really need to rethink what players want, not what they personally want. Nobody cares about saint or Osiris
I'll give them tremendous credit for bringing back failsafe tho
@@ParallelocamI gotta agree, the story between Osiris and saint is boring as hell, I’m actually looking forward to this episode to be over at this point. It’s just bland. New ideas like potions in ep 2 seem interesting. Hoping the location of the battlegrounds is more interesting as well. It’s crazy i feel season of the plunder was more fun than this.
@@Parallelocama lot of people actually DO care about Saint and Osiris. They are incredibly build characters when immense growth and stories. Lore people especially should like them. The people who don't are either unfortunately homophobic, or they don't have as much of an in-depth interest as the characters are. Going around and just carelessly saying that absolutely no one cares about important characters is just reckless and not true
@@WorldlineZero24 classic excuse to call people homophobic, I don’t even know why you bothered to bring it up, perhaps it’s because you couldn’t properly word the rest of your comment.
no way penguinz0 looks way different now
At least he still got a white shirt on
Lol
Got a whole lot less obnoxious, sweet
Yeah he must have shaved his balls or something idk
Finally cut his nasty hair.
Destiny post Witness is like Marvel after Endgame.
Destiny post Destiny is like Star Wars after the sequel trilogy.
The problem with Bungie right now is that the execs would rather fund 5 other games that will take YEARS to make a profit, firing employees to justify their yearly multi-million bonuses, while investing the minimum possible into D2 (THEIR ONLY SOURCE OF REVENUE) and then wondering why their profits aren’t 300% above what last year’s were.
"minimum" it's called avoiding overdelivery. Simply because the players were expecting to get good content Destiny 2 is now on it's knees - unnamed Bungie executive
Good job, Captain Obvious.
@@TheSmurf1973 no need to be an asshole bruh
They should have made d3. Not effing marathon. It would have took bungie in a much better direction. Instead it’s headed to make destiny diminish
@brandendunagan8822 idk where this theory came from, but this isn't farther from what happened. Lightfall and final shape were both already planned well before the sony purchase. This is still on bungie, sony has zero involvement with their game design choices other than owning them. Just look at their quarterly reports and forbes articles on it.
Just saw Penguinz0 fall to his knees in a Walmart
Me too man, me too
No you didn't
@@twistedgale its true i was there
What is going on? Why are ALL the comments talking about Charlie and the thumbnail? There's nothing special about the thumbnail. It's just Datto, and he looks nothing like Charlie. Tf am I missing 😂
@@theunderdog9353 same here lol.
For the first time in 10 years, I really don’t care what happens in Destiny. I’m not even upset about it anymore, honestly.
Bungie: "There are no plans, please spend money in Eververse :D"
lol I felt the same at the end of this video lol,
Bungie: [What you said]
Datto: There are no plans for Destiny, Please watch everyone elses content so we can keep getting payed.
@@larymcfart4034💯
@@larymcfart4034 21:00 he didn't say that, listen again. What he meant by "give the other creators a chance" is to not not go under their comments and wail on them because they're not playing Destiny 2. It already happened with Team Fortress 2, when the game lost popularity and creators were leaving the game, they were being harassed by players. Many still are to this day, and to avoid the same happening to Destiny 2, Datto tried to caution the community against it.
@@cpenn1 What you see as harrassment I see as growingpains. There bottom dollar is being strained and people watch them for the content they're leaving. Hence my original comment and no, I'm not gunna.
@@larymcfart4034 what you think is not my business. I just wanted to correct what you said, in the hopes that people wouldn't go and cry everywhere like little children because their clown is not doing their favourite trick anymore.
Checkbox minded is definitely the best way to say it.
If a bounty says "complete 2 raid/dungeon encounters", the reaction should be "oh great I can run my favorite raid". Now it's "what's the fastest encounter to farm twice". The playerbase's relation to the game has changed to this, myself included, and I don't even think it's solvable
It feels like destiny is running into a thing that I feel is plaguing all of gaming. The min max mentality. Seems like a lot of people aren’t interested in playing the game. They’re only interested in watching videos and streamers tell them exactly what to do and how to do it so they can check the boxes as quickly as possible. It’s like they don’t want to actually play the game or experience it. Only min max to the finish line as quick as possible. It really bums me out.
Yeah, this has been one of the biggest things that's led to me not picking the game back up in years (Witch Queen I think) - that sense that the game play loop became a check list of things I wasn't really excited to do anyway... a LONG checklist.
@@MrEL91N Frankly I feel like D2's problem is more that the stuff we based a game play loop around, whether you were more casual or hardcore, just become a looooong to do list to increase power but wasn't fun.
Check box mind is a horrible way to live. I know some women like that and they stop at nothing to get that box checked. Be it doing a horrible thing or a small fun activity.
Arguably the game has reached the end of its natural life span. It could have been extended, but the Sony acquisition seems to have resulted in serious mismanagement. It happens... There was a game, one of the first MMOs, The Realm Online (came out when I was 10 and I will be 40 next summer). It was so ahead of its time, was successful for a solid 7-8 years, then it was sold to another dev, and promptly ran into the ground. It still exists.. but it missed the boat to have become something amazing.
Sadly, we may be seeing the same thing play out with Destiny. :(
Marathon could very well end up a flop, There was a huge amount of disappointment when it turned out to not be an actual entry into Marathon and instead an extraction shooter with the name slapped on.
It will very likely flop to be honest
Foreal, such a slap in the face to both fans and Marathon.
Anyone who has any real respect for Marathon would steer clear from this title. I know I will.
Bungie really thinks they can just slap a popular title on a game that doesnt even reflect the original title and expect us to buy just because of said title.
At least make an actual Marathon game. Talk about low blow.
It’s gonna be dead on arrival
have you met ANYONE who is excited for marathon? a SINGLE person? i’ll answer that for you no you haven’t and you won’t 😂💀
man I had to do a triple take at that thumbnail😂
Is that MoistCritical I see?
Oh jeez, here we go…
Datto and Charlie White in the same room. What is this?! A crossover episode?
I clicked it bc Datto was in the left side of the thumbnail
As a solo player, with still a lot left to do, I also lack motivation. Sometimes I will just load up the game, do some crucible and the weekly nightfall then just hop off.
I feel like I might be ready to move over to another game, I just don't know what, yet.
Yeah I’m losing motivation on certain things it’s rough
I feel the sane way. I log in wanting to progress the seasonal story. But after five minutes I just get tired of it and log off.
I think it done boys was fun while it lasted
@@Eqiup it might be. It's a shame because Final Shape was so good.
Yeah, that's me right now. I wanna hit rank 10 and then I'm calling it for the season. Just got no motivation to play after the final shape. Doesn't help none of my friends are on.
Monthly reminder that we all bitched for years about the brutal weapon grind with massive perk pools and junk drop rates, and crafting was a good thing for the vast majority of the playerbase.
Crafting still sucks though. The best situation is us being able to focus the specific weapon and whatever the activity or playslist we finish will drop at most 3-5 drops of the gun. RNG is what keeps us playing, Onslaught proved that along with that limited time special ornament on the weapons.
No the community didn't bitch the casuals did, the casuals absolutely ruined the potential of this game. Don't get me wrong it's still great and the final shape was a 7/10 dlc, but there's no replayability. The only difficult content gives little to no reward other then reskinned weapons with adept slapped on the end, or titles. And even new things like prismatic, strand, just aren't that fun. Like prismatic was cool for the first 2 weeks then it was just like "damn this is basically the same shit I've been using but better so why would I use anything else?". I still don't get why casuals don't get that destiny just wasn't made for them, until bungie gave in around beyond light and catered to them.
nope.... only good for the people who barely play the game and put minimum time in to get red borders so they can not have any content to use the guns on
@@youraveragehotdog6836 Do you have any idea how much Destiny cost to maintain? 12 hardcore players aren't paying for all of Destiny. The issue is Bungie was too slow to fix the issues and all the casuals quit before they fixed the game.
@@tiandrad casuals were gonna quit no matter what, now this game is easy and soulless
When they made the announcement, I knew that when we let the lanterns float away, the credits were rolling for the last time
Marathon gonna hit like Concord....calling it right now.
Going to hit like Dustborn.
Nah, d2 has a much bigger fan base. They'll never reach the low numbers that game did. It might flop, but it ain't getting peak 700 players.
@@Castitalus Dustborn wasnt trying to be a AAA game though. It's just an indie game that reactionary chuds are dogpiling because they think it's "woke"
maybe not as bad, but honestly ... sentiment towards bungie is at a all time low.
its not a good company.
If you were a halo dev that worked at bungie, bro... you were on the top of the world
if your a bungie dev ... that made destiny your basically ☠☠☠
I also think this, but..... Concord didn't really bring anything new to the table. Marathon is an extraction shooter? And there is no good extraction shooters on console right? IDK I think it might do well at first but die quickly. The market is so saturated and every new game seems to be failing. The finals, concord, and xdefiant comes to mind. Everybody complains about wanting new games to play but they go back to the old games and the new games die. Bungie in general seems cooked tho and according to insiders the Marathon is not looking good.
Spot on with the "got what I needed now I can stop playing" line. For me I was really enjoying getting back into D2 after a while of not really playing it and just started grinding out raids every week w LFGs. No comment on the experience that was bc thats something else entirely. But I realized that I wasnt having fun anymore when I was forcing myself into playing Solstice so I could get the godroll strand rocket. And I thought to myself "I am only getting this so that I have it and end up having to play more destiny than I already have been" The rocket isnt needed. I already can carry weight on any raid. Why did I want this thing? It all just clicked that it was a checkbox for "3% more damage" and I just havent even looked at the game since.
The worst part is doing this grind just for the weapon to become irrelevant for “the new shiny weapon” that supposedly is inherently better. This happening to exotics is a massive reason I think the loot chase is undesirable. To many redundant traits and then when a weapon does have potential it gets completely destroyed
Personally, its still painful to me to watch as Destiny and its massive amounts of potential keep getting kneecapped by, as far as I can tell, Peter Parsons and the Execs.
INCREDIBLE thumbnail, like they've been bangers for a while now but you truly outdid yourself this time
I didn’t even notice the thumbnail background
My argument against crafting ruining loot chase is this. No one wants to spend months on end grinding the same encounter of a dungeon or raid over and over and over and over again trying to get a certain weapon with a certain perk combo. My bf and I spent literal months in the 2nd encounter of duality just to try and get him demo frenzy unforgiven. That has taken a dungeon I loved running and ruined it for me all because of grinding. I will forever be in favor of crafting. Nothing can change my mind on that topic.
I think crafting in dungeons and raids is smart, and crafting in stuff like the seasonal stuff is bad. Like to me, Into the Light was perfect - it was content DESIGNED for grinding, and so grinding it was a good experience.
Dungeons and Raids should not be grind spots. The intended gameplay of a dungeon should be running the dungeon, not farming the second boss for ages trying to get a completely random drop out of a relatively huge loot pool.
As things sit, it's ended up the opposite - I have no reason to grind seasonal content because I can craft all of it, the only things I have to grind are dungeon encounters that I don't WANT to engage with that way, but doing the dungeon "properly" has such a low chance of giving me loot I want.
Datto fails to realize that the issue isn't crafting, it's that there isn't engaging content to run after the drop is obtained. He used to chase after each new item and that blinded him to the emptiness of the content itself. Now that the illusory chase is gone, the wool's been pulled off his eyes. But he comes to the wrong conclusion because he's like a recovering addict.
I have yet to get a single IK with voltshot in the entirety of the dungeon's life. I got 2 BBs and did a solo run before I got one. I could've crafted one by now with all the rolls I've deleted
Not every weapon/roll/gear piece needs to be accessible to every single player regardless of skill. If it took literal months to get a 2/5 roll, that is an extreme skill issue. I'm glad you enjoy getting whatever roll you want now, but the game is dying since the looter aspect of the LOOTER shooter has been crippled. Now we just have the shooter part with uninspired storytelling.
@FridayUwU that's not a skill issue, that's dogshit rng.
It's like this horrible combination of "too much" and "not enough" in every aspect of the game that leaves me feeling either overwhelmed or unengaged. The story isn't mysterious enough to keep me curious, the loot is far too massive to even want to bother to sift through to find something interesting when everything I already have is "good enough." The game is still second to none in running-jumping-killing badguys but that's kinda it for me at this point.
Quite the whiplash from what felt like a new high for Destiny and Bungie with The Final Shape, to the layoffs and reported struggles.
As a long time Destiny vet I've been struggling to get on for the rest of Episode 1 after all the news hit. Definitely taking some time to play other games and honestly try new hobbies.
I'll always have a place in my heart for Destiny and I hope it's not over. I still want to play this year's content and whatever else they have planned.
Thanks Datto for the last 10 years. Here's to another! 🥂
Couldnt agree with you more alot of people are in the same boat honestly and I don't even know really what to do outside seasonal content
imo TFS wasn't a new high, they were riding on 10 years of content and the "end of the saga" making it seem better then it was.
those two factors are also in itself what caused the fall off.
they essentially sold the future of destiny to have one slightly above average dlc perform far better then it should have.
@@exactly14ever Well said. Destiny 2's high was somewhere between just before Shadowkeep launched and the end of Season of Arrivals for me. The most content, the best content, the Darkness was here and wasn't an albino, emo, taxidermy obsessed Megamind who was the Traveler's first ex, and it was great.
Couldn’t agree more. But this slow period has allowed me to finally play games I’ve put to the side because of playing Destiny. Both the new god of wars and the Spider-Man trilogy on PS5 have been a new experience for me and I love it. It’s a nice breath of fresh air.
We'll keep riding the ship till it sinks, when that day comes fellas it's been a pleasure being a fellow guardian to you all.🍻
On the topic of you just wanting to enjoy playing games, I will say that's one of the things I love about your second channel. Just seeing you play and experience these different games (and even learning about some of them, like Balatro, from you).
Marathon about to get that concord treatment and SONY will likely liquidate the studio as a result of criminal level incompetence at bungie.
Sony should either liquidate or threaten to liquidate till they either just make destiny 3 or a new expansion lmao destiny is on it’s last legs rn
I hope they do. Bungie is one of the worst companies in all of gaming history.
@@chapman2001 destiny has been on its last legs for years, i quit after lightfall and now all of a sudden im seeing videos between 1-3 months old of creators quitting the game , rip destiny.
the biggest demotivator for me that led to me dropping the game for what feels like months now is the feeling that the time and money that I've put into Destiny 2 isn't going back into the game. The changes, events, loot, or even the episodes feel so derivative and uninspired, more and more people are getting laid off, so much stuff happening at the top layers of bungie that it just feels personally-- icky? to continue giving more time and money to the game. I just wish stuff changed internally, for the better for them. The uncertainty, the doubt, the lost trust all just feel like too much mental weight that it sucks out all the enjoyment of playing. :(
What a drama queen 😂
@@Arctis326 Ah yes, human empathy, better known as "drama"
@@TheTowerwatcher if you were bright enough, you’d understand that op isn’t talking about being empathetic to the laid off employees but rather feeling caught with the drama, doom and gloom involving bungie. Nice try tho
I agree. The whole thing feels very gross and distracting.
@@Arctis326if you were bright enough, you would put two and two together. Op is saying the way Bungie operates and treats their devs makes playing/paying for Destiny feel icky. EMPATHY.
Nice try tho :)
I was a hardcore D1, and I left Destiny 2 after the Forsaken release. I started playing again in the last weeks of lightfall and I already feel the same way. I always felt like D2 was missing something that D1 had. In my opinion, one of the best parts of D1 were those hidden achievements within strikes and raids that you had to do within a certain time frame or in a certain order to achieve some amazing secret weapons. To make it even harder, they didn't tell you what you needed to do, and you were only able to do it when the rotation for the strike occurred. I wish there was more secret hidden stuff within Destiny 2, giving you that sense of accomplishment once again.
The worst thing about Destiny starting to fade from relevance is there are no good games that scratch Destinys specific niche in terms of gameplay right now
Warframe??
@@akilh340 Warframe is good but the combat specifically can't hold a candle to Destiny
@@akilh340 Warframe is a mobile game disguised as a console game
@akilh340 Combat is lacking on the enemy AI side. You're mostly fight pin cushions that barely fight back most of the time as you mow through them.
@@bradleyrg12 i'm glad someone finally saying it, lmao.
No lie, a Moist Critical and Datto crossover would go so hard.
It's not completely out of the question. He played with cammycakes close to d2 launch
@@shatteredakumahes attempted quite a few day 1 raids, i doubt he did this years but i remember him doing garden and deepstone, and i think vow
@@Ahnock he did ron too
No, that would provoke nausea.
Critical isn't funny no it wouldnt
I played D2 pretty much every day since Arrivals. I stopped about a month ago, and I in all honesty don't miss it. I have two or three sets of armour that give me 3x100 stats, I have all the crafted weapons, and the game is just done for me now. Nothing new to do. The "seasonal content" is the same thing, just run through it, kill the things, wait till next week...
how badly can you fuck up as a company, it's just crazy
I am in a post thanos mindset, like it's been almost a Decade. We beat the guy, I catch myself playing and wonder why the hell I'm even going after more weapons or armor, like genuinely why am I doing this?
There should have been a plan for a D3 🤷🏻♀️😒
@@KabbalahSherryMarathon was in the works so it wouldn't be till that releases that we would've heard anything to avoid overstepping marathon
My precise sentiment, thanks for finding words for it.
All of this post TFS stuff is just... filler. So we get the Osiris / Saint love story for the fucking ages for the 15th time.
It's only crazy to those that always shilled for the game. To most, it's no surprise. The sales speak for themselves. Those that were very critical of the game were labeled as "haters".
It honestly feels a bit insulting being asked to pay and support this game with my wallet when I don’t even know if it’s going to be worth it within the next year or two. If they need a buffer zone fine, but I expect a pay off after that buffer zone.
It’s been like this since day 1.
dont pay. Its not coming back to what it was.
They promised a 10 year game and delivered. Move on everyone.
Literally. What did yall expect after the final story conclusion of 10 years of buildup?
@@InterstellarBountyHunter521it definitely was not a 10 year journey from their side😂. Im telling you the witness came to existence with beyond light or smth, cause everything before that was whatever
100% this, I think the only reason Destiny is still going at all is because Marathon is taking longer than they expected
@@justsomeguy2142 I'd say they delivered more than enough. maintaining a live service game for this long with both it's highs and lows is difficult and they did decent enough job to keep it sustained for this long
That was a very different Destiny at the time of that promise. Things change, that should’ve been apparent from the moment Rise of Iron was announced thing.
as someone who used to watch your videos years ago, became a destiny refugee and found solace in warframe, let me just say
we'd be happy to have you
It's still baffles me how many times we can go from new highs to new lows yet I'm still to addicted to give this ride up
Real
Welcome to hard drugs
Just like drugs!
I feel the exact same way even if it is positive or negative I’m sticking with this game tell they shut the servers off
This might be a bit dramatic but humor me for a second. Think about every purchase you have made on destiny 2. How many of them do you regret and how many of them are no longer accessible. Follow up, for those no longer accessible did you get your moneys worth while they were.
If the amount of disappointing or lackluster purchases outnumber the good ones, maybe it’s time to put the game down as that would mean you like the idea of what destiny could be not what it is.
If you have felt like your money has been well spent and that has been how you felt the majority of the time, then keep enjoying destiny and don’t get hung up on it’s current state too much, it’s probably got a few years left despite all this
Datto's return to WoW arc begins
All roads lead to WoW
@@onyonrong9244no, they lead to Faker duh
Why would you go to WoW over FF14 lol I mean quality wise it’s not even close FF14 is the only mmo that should be jumped into right now
@@ziegfeld4131 FF14s most recent expansion has extremely mixed reception right now what are you talking about, The wow expansion is too new to really give any major opinions on since the end game is not out yet but FF14 is clearly not in a good place at the moment.
@@ziegfeld4131 WoW is incredible right now and Blizzard has a 3 expansion plan for the game. Which for me makes it easier to jump into knowing more is coming.
A lot of the older players are done.
More players are waking up and asking the question: What is the point of playing?
They can’t maintain a new player base.
It’s been 10 years. Time to let go.
for a second i thought datto was in some drama and moistcritical made a video on it😭
As a Warframe player, a new player isn't gonna be able to make guides for a while (unless they make new player guides), but i would 100% watch every video documenting your journey through Warframe, like Mactics is doing
I stopped watching Mactics cause of warframe, it's just a horrible gameplay to watch
storywise warframe is also much more interesting to react to. destiny doesnt really deliver story in the same way that will just make you stop and get blown away.
@@band1ttexactly, makes me wanna vomit
@@band1tt personally, couldnt disagree more.
seeing him get spooked by the stalker showing up for the first time was a very fun watch for me. and possibly most veterans.
he seems to be having alot of fun playing. and he barely scratched the surface of what the game has to offer.
maybe its one of those things where, you cant really grasp what is going on, without having played it.
but warframe has a very fun combat and movement system.
its also very open to customization, even if many people will build their weapons in similar way, it still has enough leeway to give you options to optimize for your play style.
and there are so many diferent weapons, even when they are similar, they still end up feeling diferent enough due to how their stats are spread.
give it a try. maybe after playing it may click for you. and maybe one day you will share the joy us veterans have in watching new players get gob smacked by the realization that it took 30-100 hours for them to complete the tutorial, lol...
@@marcosdhelenoyeah it’s definitely one of those situations where you appreciate what’s happening because you know what’s happening. I’ve tried to watch a few of his warframe vids and I lose interest because I really have no idea what I’m looking at lol
Is there any chance that the layoffs where good for bungie, like dead weight finally being removed? Is there any chance? I really hope so
Datto saying that the first thing he did after taking a break from Destiny/YT was playing Slay the Spire is entirely relatable. That and Civ 5 are my addictions.
Ah mines been similar. Slay the spire and civ 6 for me lol
Civ 5 is my go-to time waster, along with Battletech
StS is an all-timer
@@Fadaarwhat happened with civ 6?
Been doing some Battlebit with my friends recently.
Man, I'm in pretty much the same boat as you Datto. I'm just completely checked out because Bungie spent years killing intrinsic motivators to play (mostly through insisting on using extrinsic motivators everywhere), and between persistent loot and powercreep that has gone way too far, the extrinsic motivators have lost all value. There's just not any reason to play other than the narrative, and you can knock all that out in a few hours every couple months. It's all kinds of sad.
Hopefully they'll do a proper reset and wipe the board clean, ideally with a Destiny 3 but could easily be any number of other forms, where player power gets dialed back dramatically and they learn the right lessons from what ultimately seems to be killing D2. I'm not gonna hold my breath though.
I feel like adept raid weapons should have a significant boost to either stats or an even bigger bonus to enhanced perks. Keep normal raid weapons craftable, but make there a reason to chase the adept weapons bigger than a "slight" buff so master raid is worth grinding again.
Im tired man. Destinys been my GAME for years ( with multiple breaks for other games between) and ive always advocated for how good it felt to play. Now i just tell people its not worth the pain of constantly doutbting the future. Play games that make you happy, and not feel like a job. Ive been clocked in everyday and now im taling some vacation time to re evaluate what makes a game good for me personally.
I said this back when I dropped out after Forsaken. The amount of hate I got from the reddit sub was insane. I knew this is where it was going to lead to. The game from DAY 1 of the original Destiny, I could tell the foundations of the game was extremely lacking. Its like fixing a broken car that was fundamentally designed wrong, spending thousands of dollars to patch it up and get it going.
Another thing was that people were genuinely addicted which is scary. I just played other games when I got tired of Destiny, but many people simply could not let go of it. In fact, it was so common to criticize people who were willing to play other games. The community was and maybe is still sick imo. Its a type of addiction unfortunately people do not talk about frequently.
Same. I play when I feel like, no fomo for items. Been enjoying Deadlock a ton and that game has a bright future (peaked at 171k players today).
The fact that people still play D1 is enough evidence for me that this game is still worth playing. I just started getting into dungeons and raids, and as long as servers aren’t turning off next year I don’t see a reason for me to stop
@@timsohn7057 Facts. I was a hardcore player back in D1 and a casual player in D2 but I stopped pretty early on once they started sunsetting. It's genuinely scary to watch just how many people have developed a straight up addiction to this game like they would an actual drug and I feel like it's not talked about nearly as much as it should be. So many people feel like they literally can't play anything else and keep crawling back and throwing money at the game just to be disappointed again. I've never seen anything like it. Spare yourself the time and the money and just move on bro.
I’d be down for some Datto Does Playthroughs vibes / playlists (doesn’t even have to be D2 tbh)
fr
I can confidently say you are the only content creator I routinely keep up with. What started as only watching Destiny content back all the way in the beta of D1 has now turned into watching or at least keeping up with most of the videos you put out. I can probably speak for quite a few others that we’re here to stay Datto. Hope the future of Destiny is still there but I know I’ll still be here regardless
-Datto : "Beat that boss with 300% damage.
-Bungie : "That's it. Let's make raid bosses tank 300% more and 300% more champoins and 3000% more ads. So players spend more time on our game"
The issue with the grind is that there's nothing to do in the game but aim and shoot shit. The world becomes incredibly one dimensional when you have the gear you need that you truly realize the game tries to put on an mmo aesthetic but has absolutely none of the creative dimensions of an mmo nor the actual mass multiplayer part of that experience. We have nothing to show off but guns and ships, our characters have all the same personality in every way. Warframe has given us dojos for clans to meet and have fun at, and destiny clans have had nothing of the sort since they became a thing. There's no open world activities except to shoot things, crafting doesn't exist but to make more guns. The game has made an entire ecosystem around a singular thing and when the grind for that thing is done, there's nothing else whatsoever anywhere in the entire game. Once you have the guns you want, what else is there to do?
Well said!
Exactly!
The most social interaction you will ever see in destiny is some guy kicking a ball around in the tower.
Bungie has created such beautiful maps to explore in the game but there is nothing to do other than shoot red bars and do the same recycled public event for the 5000x time or do a lost sector that gives you 300 Glimmer and a 45 total stat armor piece.
I thought I was in an alternate universe for a second
Thanks for all the help homie. You came in clutch with those raid guides during the D1 days. Wish you the best of luck.
See You Starside…
ive been d2 free for a couple months now im at peace
You are not at peace don’t lie, You clicked on the video and watched it and couldn’t help yourself.
“d2 free” would also mean not consuming content, bungie still has you in their grips buddy.
@@SaltSpirits I haven't played D2 in well over a year and I still like to see what's going on with it in case they ever made changes to convince me to go back. Also Datto's videos are just a good watch regardless of the topic.
@@SaltSpirits that makes pretty much no sense I like listening to Datto, why would I stop watching his stuff just because I stopped playing the game?
@@SaltSpirits just bc i clicked on a Datto vid to share my enlightenment, doesn’t mean that i am consuming bungie content, if you are jealous of my peace theres no need to hate child 🙏 step into the light
that thumbnail had me thinking a time traveler was moving chairs around.
19:20 is the most relatable thing to me, and I’m not even a content creator. I feel like there’s so many games I missed out on because I felt this need to play Destiny and even though imo the game seems to be going down in flames I feel relieved because I’m playing other games and actually able to enjoy them now.
no body forced you to play destiny, you couldve easily gone and played other games. its your fault you didnt
Personally, im a little concerned about my channel if Destiny ends, because destiny has a scedule. Tuesday was seasonal developments and Reset, Thursday was TWAB, Friday Is Xur. I could have a routine and put creative videos somewhere in between or just spend the afternoon streaming instead of recording and editing. Now it is uncertain if the routine continues
Hey Datto, thank you for making such awesome content for many years. When I first subscribed to you, it wasn't because you were a "destiny" creator, but that I liked your personality as a creator and wanted to see more and still do. No matter what game you cover, I will always be here to support your content.
This is the greatest DattoDoesDestiny update of All Time
Would you ever like to see some functions of Destiny 1 be restored?
Like the sparrow racing and iron banner/trials of Osiris.
People have been asking for it since D2 launch and they have no desire to add anything. I have no desire to pay money to have people not listen for a decade
@@mayhem8264boohoo. Because srl sucks
For the crafting issue i feel like weapon enhancing is just the better system, maybe replace red border to grant you an extra perk in a column like raid adepts
Crazy stat. Baldurs Gate 3 has 81k+ on steam and has held those kind of numbers, destiny 2 is at 28k+. thats kinda wild to think about
Yep, and BG3 is a year old. It's absolutely crazy. Destiny 2 should be in general way higher in playercount, but they've been horrible in attracting new players and nothing they implement could fix this issue because half of the story is sunset. Only a D3 / a new game could fix this core issue.
Yeah even I’ve been playing BG3 lately instead of D2. BG3 is actually fun and D2 is just a slog. Didn’t even bother with Solstice because this year’s grind was horrendous to do solo
@@lanycera At a minimum you would think Destiny 2 should be up around Warframe in numbers, Question I have is how much does a new player have to spend to get ALL of what is in Destiny 2 atm?
Destiny 2 is a seven year old live service game. What are you even compare it to ? Compare it with Warframe and you get a better picture.
@@lanyceraDestiny 2 had 93k players after one year on steam. That’s higher than BG3
19:25 this is how i've been feeling about games lately (not the content creation part, just being so invested in destiny) i've taken a break after the day 1 raid race and have been playing a lot of single player games that i felt like i never had the time for because i was addicted to d2. in the middle of elden ring rn with hollow knight next on the list of single player titles to play and having a lot of fun with it
Does anyone else get more excited over double perks than crafted weapons now that you can enhance double perks? I feel like they can lean into that more. I'd love to get a double perk "The Call" over my crafted weapon. In fact, allow us to modify those perks while in "locked loadout" to give even more reason to grind for them. Another thing could be variations in stability or range or whatever that would push for us to grind for better versions of weapons. The grind for gear is what makes a looter-shooter fun.
It's frustrating that nothing feels like a surprise anymore. They announce everything upfront-new exotic weapons, armor pieces, even raid gear and guns-so there’s no excitement in discovering something on your own. The thrill of uncovering hidden areas, secret missions, or unique raid rewards is gone, leaving the game with less mystery and more predictability. The magic of exploration, the anticipation of what new armor or weapon might drop in a raid, and the joy of stumbling upon something truly unexpected have all been lost. Everything is now available to everyone without any real grinding.
I remember it took me over 60 raids to finally get the Fatebringer gun. Sure, it sucked for some people not to have certain guns, but that also made you play more, driving you to keep pushing for that coveted armor or weapon. Now, with everything handed out so easily, that sense of achievement and dedication has disappeared. I know not everyone shares this opinion, but it’s how I feel.
And in times where it didnt get announced
Leakers ruined the fun for everyone.
You can hide shit anymore and i hate it
The biggest thing is leakers too lol and content creators diffusing the leaks everywhere. Really killed off most of the hype.
I too hate that it seems like the majority of players are only interested in watching videos that tell them exactly how to do everything. So they burn through the game in 2 minutes.
@@MrEL91N That is true too. Another big point. Ironically when I play Warframe I never watch any content creator before quests or whatever but when it comes to Destiny it seems like I'm not "good enough" to play the game blindfolded because I'm not a flashy solo player lol
I’ve deleted destiny
Idk why but I love thumbnails like these. How it was back in the day when it was just normal videos and no click bait TH-cam thumbnails.
Freaking finally a destituber has finally said the exact reason i stopped playing why grind for loot when your subclass is all that matters and weapon’s don’t matter at all as long as you have a subclass perk
And why grind for armor when armor stats don't really make all that much difference in playstyle outside of resilience. Not to mention the complete gutting of build crafting. Bungie are king of gatekeeping, the content is either steamrollable or you get 2-3 tapped by a basic enemy. Their philosophy is bad.
@@Parallelocam while you are entitled to your opinion, I honestly hate that word so much because NO ONE understands what gatekeeping actually is
That and weapons are pretty stale now. There's not really all that much they can do with weapons unless they give up on PVP entirely like Warframe did. The game is shackled by it's PVP on how crazy and cool weapons can be in PVE.
@@naiko8412 ok but I do and I used it properly
@@urazz7739 they won't abandon pvp bc that's gonna be a huge chunk of the marathon playerbase I'm guessing
It sucks to say but we need our vaults wiped if they ever want people to care about earning weapons again. They're wasting time and money making them only for them to go unused by everyone
Welp, time to replay D1 sir Datto. Could be a fun series
They did that as a group like 2 years ago
Unpopular opinion: Just because I love playing Destiny doesn't mean I want to play without end. I am okay reaching a pausing point for a month or two so that I may play other games in my catalogue. Games as a service have almost become a full time job, and I happen to like the fact that crafting rewards my time better. Destiny 2 produces so much more content than Destiny 1 year over year that there is always something to do, assuming you don't play it like a JOB.
Would love to see you, Danielle and Jez play some of the new Space Marine 2 game coming out, campaign is 3 player so perfect for you guys and the game looks epic, I'll always love the Destiny content (Day 1 Destiny 1 vet here) and always be here for it, but seeing you guys play anything together, especially co-op PVE games would be great! But please try Space Marine 2, I know you guys would all have a great time with it!
Getting Jez to play another game without a sponsor is like pulling teeth. I love Jeb but he doesn't play other games unless paid to do so.
@kat-rau. I do get it though, if it's your job why play anything unless you're paid for it, especially right now as he has a baby on the way, every penny counts! I just think something like Space Marine 2 they'd genuinely enjoy as a group and have the added bonus of loads of views as its a brand new and highly advertised game
I feel you. I'm only playing an hour a week now. I maxed out on everything and nothing mattered.
8:09
Dude YES.
I got all my Edge of Salvation frames after 14 clears, exotic drop at 18th clear - and that was it. No more need to go into the new raid at all. Well, maybe a couple more clears to do the triumphs if I wanted to, or a few master raids for adept rolls - but do you even need adepts when half the content you want to use them in prevents perk switching?
Noones talking about Marathon. Noone. It's gunna crash so hard lol
Yep 😒💯
To be fair, it basically hasn’t been marketed at all yet. Obviously no one will talk about it when it hasn’t even reached the point when it should be being talked about. I can only assume there’s still quite a bit of work left to do, because we haven’t even gotten a trailer, or teaser, or anything.
@@Aplesedjr We have had a teaser for Marathon.
A year ago, 20 million watched the teaser, nothing since.
Sad as hell
It's also very odd to me to put all your eggs in the basket with an EXTRACTION shooter. It's such a niche gaming genre, it would be very hard to attract a mainstream playerbase to it. I never understood it since the announcement.
I have to say, I'm really looking forward to the entire act releasing at once starting with episode two. The weekly drip feed has felt way worse than past seasons. Being able to check in once a month, play through the new stuff, and then check back out should be a nice change of pace and finally allow some breathing room to play other games.
You can still do that with dripfed content though, you just have to play later in the cycle instead of at the beginning, and I’m not sure why more people don’t realize this.
@@SaltSpiritsbecause that gives you a 3 week window for the season, not 3-4 months.
@@SaltSpirits You're not technically wrong, but part of the problem is that if you're at all plugged into the community (TH-cam, reddit, Twitter, etc) you're either going to get spoiled or need to completely sequester yourself so you don't. That's reasonable for a day or two right after reset, but for weeks at a time?
The last 2 minutes were really powerful datto. I'm sure many other creators appreciate your words and I wish you all the best! I'm sure many of us (myself included) will stick around to see what else you want to try out :)
I did an actual triple take looking at the notification
As a relatively new player (almost 2 years), there is still quests and secrets from previous expansions to explore. Looking back, there are also significant quality of life improvements such as load out slots, armor itself no longer tied to subclasses, constantly resetting power caps etc. As the higher level content becomes more accessible, so to does it encourage new players to improve their skills and understand raid mechanics, and there's still plenty of veterans around to teach (in doing so, its been easier for myself to pass those lessons on to even newer players). There is still a summit to reach in that regard. Its less about how things are now, and more about enjoying what was established before.
You're in a minority though, you're only 2 years in. Most players are 5-10 and have experienced everything and thensome already
@@Parallelocam most players are still really casual, but the bigger issue is there isn’t much challenge for us good players left to do for rewards that match the effort. Why bother grinding out that 3/5 adept raid gun when I can craft one that is 97% as good way easier. Why do master raids/dungeons when the armor it drops is 58 total and I can get easy 66-68s from the seasonal vendors. There’s stuff for new players to do, lots of stuff, but not much for us and imo not nearly rewarding enough. Having exclusive perks on guns in master raids and no crafting, only random drops would give me a reason to play, but they don’t exist.
@@luk4aaaa you're capped at 68 with seasonal armour but artifice armour is capped at 71 in which you can allocate 3 points. 12 points might not matter that much but it's still a reason to max out regardless.
@@Kait07_ I know, got the class item for each class and a few 69-71 pieces here and there, but getting artifice that matches or outperforms my current perfect rolls is so unlikely and so not worth it because, what would I use it for? What would another tier in any stat get me at this point? I don’t mind min-max, but either I have to have fun doing it or there has to be another goal with it and I’m missing both of those right now.
@@luk4aaaathere isn't realistic things for new casual player to do I am someone who played D1 since day 1 of the Alpha all the way through. Once D2 came out I quit after a month because I recognized Bungie's scheme. The only thing that brought me back was prismatic and to see the finale. TFS was good even great in some aspects but it isn't good enough for people to go out by buy all the other dlc at FULL price to play old content and some you literally can't play. Most D1/Long time returns are playing legacy raids, SE, and crucible and dropping off like flies.
8 Vanguard resets to get attrition orbs with kinetic tremors on Origin Story. 6 IB resets in one week for Multimach with the same roll but I NEVER GOT IT!! This is why I want crafted weapons. If you have no bad luck protection, I'll probably be the outlier that never gets the roll.
What I hate about crafting is they literally remove one of the best features about seasons.
If you remember back in like splicer, or other seasons a while back, you could get upgrades that allowed them to drop with extra perks, which would work SO WELL will the enchantment system... No fucking clue why they canned it.
Because people whined like bitches about content accessibility. Which is a fair point, but those criticisms should have been directed to the destinations, lore missions and exotic quests we lost because they had to 'make space' (which was later found to be a total fucking lie, as they just resold it to us as a 'reprised weapon system').
Yeah I remember grinding like mad for an Ignition Code with blinding + slideshot + vorpal. Took me well over 200 drops to get and it only dropped in the second to last week before Witch Queen. It’s still my go to blinding GL. I almost miss that grind and reason to replay seasonal content, but then again the time investment put into that was ridiculous and there's no way I could manage that now. I do miss having a reason to raid with my friends every week though. After everyone gets the red borders and exotic everyone checks out until the next raid.
The only people who dislike grinding are people who play the game as a JOB akin to Datto or people who sit on their couch all day collecting welfare checks to live.
Anyone with a normal job and that actually does some physical activity to be healthy hates the grind, if i get 5h per day max to play a game i don't wanna run the same mission for 2-3 days straight to get one gun.
But basement dwellers don't have a concept of responsibility, and I'm not even talking about a SOCIAL life cause i don't have one since I dislike everyone besides like 2 childhood friends so I'm talking strictly basic human stuff in terms of work, working out.
I think for any long time destiny player, Warframe is definitely worth trying out at the very least
I am a casual player now due to life. If I am getting bored with the game, I can only wonder how people like Datto are feeling about it.
Partly I think the issue is that allowing enhanced perks on craftable weapons and *not* on farmed weapons was always ass-backwards. It should always have been a question of crafting your godroll but not having access to the enhanced perks for that slight extra edge, or getting the enhanced perks but needing to grind for your godroll the old fashioned way. The fact that craftable weapons both mitigated the grind *and* were often just objectively better thanks to enhanced perks really did just fuck up the weapon economy in the game super hard.
Obviously they've changed things recently so that new farmable weapons like world drops can be enhanced, but honestly I don't even think that's enough, because a craftable weapon is still probably better and definitely waaay more convenient. And unfortunately I don't think there's really a fix, because it's not like they can just remove enhanced perks from already crafted weapons. But they might need to anyway if they ever want to make the grind worthwhile again, because right now there are almost zero situations where you really want to go with even an enhanceable world drop over just crafting a godroll..
This is the Greatest Crossover of All Time
This ongoing situation for some time now as someone that simply loves Destiny just breaks my heart
Lmao the critical thumbnail is great
The bottomline is that Destiny has long coasted by "gUnPlAy So GoOd" without really building up on WHY the gunplay SHOULD MATTER. Outside of raids (and maybe dungeons), the "good gunplay" argument's legs can only last for so long.
I pumped so many hours into D2, I loved the lore, but ever since Lightfall, I felt nothing but disrespect from Bungie (idc if it's the devs or management, that's the company's problem to sort out, not ours) for the time and money I put into the game. Even TFS couldn't fully get me back into the game, despite the HUGE chance I gave it.
The game is stale. There is no clear path forward, I don't trust the company to know what to do with the game, and there are no signs pointing that they're even capable of pulling off anything at this point. TFS was a good send off, but that's all it amounted to for the majority of players: a send off. Hell, it likely didn't pull back in and hold onto as much players as a lot of the remaining playerbase would like to think it should have (hot take: it didn't really have staying power, at all).
That thumbnail felt like an acid trip
20:07 Datto has rediscovered newton's laws
this downtime is gonna kill destiny for good. i can barely get a raid team together for Salvations Edge these days. i love this game but im sad to see Bungie developing a mf mobile game when i just want cool dlcs and cool new guns.
As long as you’re passionate datto I’m always here to watch your content
Me and everyone I know has had the "im probably gonna wind down on destiny after final shape" mentality. I never really thought about content creators panicking about their channel. It's sink or swim now I guess. GOOD LUCK
Yeah this has gotta be ROUGH for the folks who's careers & liviliehoods have literally depended on Destiny's existence. 😬 Yikes. I wish them all the luck, truly.
@KabbalahSherry hopefully you've built a solid community that like YOU and not just destiny. That is tough to do though. Datto will be fine I think.
It's why some like Mactics have branched out to different games
Big creators are already set for life.
If Bungie just decided to shelve Destiny I wouldn’t be shocked at this rate. Final Shape was phenomenal, but I felt it was the perfect ending point for me. Now I know it’s not for everyone, but for me I’m personally done and there’s nothing wrong with that.
It does feel like it. Some of the statements you read about the Destiny 2 playerbase being too old, not being able to attract new players (which is entirely their fault, but hence their bet on Marathon) - it feels like they gave up and put all their eggs in the basket with the new IP. If the leaks about the D2 future plans are true, then it really is the final nail in the coffin.
@@lanycera What are the leaks?
@@Soniti1324The leaks are “no more paid expansions” and some people have take that as “no more content at all” but that absolutely isn’t the plan for the game’s future. “No more paid expansions” just means they’re taking content that would’ve formerly been a part of paid expansions and introducing it to the “episodic” model. You just won’t have to buy big $80 dlcs every year anymore. This is primarily due to the fact that year over year expansion sales and retention has been falling and because it’s impossible to attract new players to a game that needs $300 in expacks to have access to current content. The first part of this was making the Shadowkeep and Beyond Light content accessible to f2p players.
I’ve found myself, in multiple scenarios, trying to branch out and try different builds. I always end up having to go back to The Call (Lead from Gold/Vorpal), Gnawing Hunger, Whisper of the Worm, with Galanor perk class item and Silkstrike, and a Stasis Field grenade. This covers all champ bases, and Whisper with Artifact perks is just dummy damage. No need to deviate.
8:51 this is how I would fix it. All raid weapons have perk rolls that can only drop from the encounters.
I don’t mind that. Saw someone say what I’m about to before and I think I agree with it. Make only a couple of the raid weapons craftable (1-2 a raid) and then just let them be enhance-able otherwise. This way you can still pattern down a few, but you gotta go get the perk rolls for the others. This imo works a lot better for raids with more than a couple good weapons but that’s where I would start
No one cares to raid anymore. The newest raid is trash
@@doomslayer8025 I’ve only ran it a few times due to lack of interest but I think your take is so bland. I actually enjoy every encounter but witness, and even then, witness damage is very engaging. Just because it takes longer than most raids doesn’t make it trash. It’s still a good raid. Verity is legitimately the best puzzle encounter out there
@@greenlukesky4615 me and my friends spent hours trying raids blind before. The new raid is just garbage with convoluted mechanics and boring gameplay. It’s been 10 years and for the final raid we get running shapes onto a plate lmfao.
@@doomslayer8025 if it’s so garbage it shouldn’t have taken so long to figure out. I really think you’re just saying this because the last brand new raid to figure out was RON and that was handing out the contest emblem, and if you waited until the modifier was gone was likely a pushover in a couple hours. I don’t understand why you would say mechanics are convoluted and then say I can’t believe they couldn’t do something other than running shapes. I’m sorry that you dislike the new raid and there’s nothing wrong with you disliking it, but the mechanics are not convoluted. Just because it takes time to learn doesn’t mean it’s bad
Bro this is funny af, I didn’t even read the video properly. I legit thought I was about to watch Moist Critical video…. I was so confused when Datto started talking.
Was thinking this is a weird ass collab I didn’t expect
Imo as a casual player crafted wepons should be removed because they have advantages over other weapons so theres less variety in loadouts and it kills the loot chase. Take the smg from ghosts of the deep. It has a better roll of demolitionist and incandescent and a better origin trait, but no one uses it because its not craftable, and unable to get enhanced perks. Either everything has to be craftable or nothing should be.
Craftable weapons coming from Raids/dungeons should have NEVER been introduced into the game. Those weapon’s are generally more powerful than most. Crafting should have been relegated to seasonal weapons or other non-endgame sources.
Edit: for anyone that wants to make some clueless comment about they’re not being craft weapons in dungeons, there are two weapons in the duality dungeon, and if anything, dungeons is where there should be craftable weapons because it’s more accessible. At least raids should still not have craftable weapons.
I still am genuinely surprised we got crafting.
There are no craftable weapons from dungeons aside from 2 calus weapons in duality, what are you on about.
There are no craftable weapons in dungeons you are clueless and just jumping on the bandwagon.
@@CJR1983 Fixed Odds LMG and The Epicurean fusion rifle are both craftable from the Duality dungeon.
It’s not me that clueless here. SMH