Finding The Best Wood Farm | Core Keeper 1.0

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  • Finding The Best Wood Farm | Core Keeper 1.0
    Steam Wood Farm Post: steamcommunity...
    MZ's Breakdown of Wood Mechanics: docs.google.co...
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    #corekeeper #tutorial

ความคิดเห็น • 124

  • @KingdomKeysO6
    @KingdomKeysO6 18 วันที่ผ่านมา +82

    Your design is actually more efficient than the steam community one, as you didn't make them the same size, and due to its compactness, you can almost fit two of your design into the space that the steam community one takes.

    • @DakonsMadhouse
      @DakonsMadhouse  18 วันที่ผ่านมา +16

      thats true. I definitely don't think like an engineer. =P

    • @TheHasazin
      @TheHasazin 18 วันที่ผ่านมา +11

      Dakon's design is more space efficient (overall) but has a lower average yield per root seed. The math for potential extra output with the extra space in the steam design gets Dakon's design to about 14k wood, Dakon's is 117 tiles and steam is 168 tiles. Dakon's design gains about 15 more root seeds in that space and about a 42% - 43% increase in its production. Dakon's design is about 285 wood per seed and the steam design is about 333 wood per seed (with the videos time frame mind you). Most of the extra space in the steam design is in it's length being 21 long and 8 high (based on the floor tiles) and Dakon's design is 13 by 9 (including the conveyor belt in the height).
      Now I find that the truly important thing is in the stacking potential of a wood farm (putting one on top of the other) and the steam design mirrors to 21 by 14 while Dakon's mirrors to 13 by 16. This is a decrease in the size gap average, one of each farm having a different of 51 tiles in size and the double being 86 tiles when the expectation in 102 tiles making the new size gap 16% smaller then in the single farm comparaisons. This makes the two designs on average equal in out put based on space with Dakon's design needing more root seeds.
      The true tests however needs to be in layouts that use the maximum power range of an electric generator (signal strength of 25 tiles).
      Nothing above is ingame tested it's rough math purely based on what's shown in the video.

    • @Masquerade404
      @Masquerade404 18 วันที่ผ่านมา +6

      I am just going to use Dakon's design due to the compact and modular layout.. I could easily "plug and play" the layout in more places than the Steam Community one.. I am lazy and I love compact modular layouts since I only need to figure out how to set it up once, then mindlessly slot that wherever I see fit.. For example: I can take Dakon's layout, flip it upside down, and make 2 farms share a single conveyor belt..

    • @Spydermike1
      @Spydermike1 18 วันที่ผ่านมา +1

      You could fit two farms but then it would be 70 root seeds vs 36 root seeds. Yes Dakon's farm is much more footprint friendly and tbh more aesthetically pleasing, but with roughly the same number of root seeds the steam design produced slightly more wood while using slightly less resources. Unfortunately that means for raw data so far that design is perhaps slightly more efficient. What would be interesting to see is exact timers for both construction and timers to see how much each farm takes to produce 1000 wood into the chest. I feel those numbers would help us to truly see which design is more efficient as well as maybe insights on how to improve this design and allow Dakon's farm to surpass the steam version.

    • @kikixchannel
      @kikixchannel 17 วันที่ผ่านมา +1

      @@Spydermike1 It is more efficient per root seed. However, it is less efficient in everything else.
      It requires 10 drills (80 tin bars) versus Dakon's 5 drills and 8 conveyor belts (44 tin bars, and you're left with 2 conveyor belts) and 54 filler tiles (varies, based on what you use) versus Dakon's 35 (again, varies). I believe you also need 19 wires (they're not visible, I assume they're under the bottom stone path) which is 6 copper bar (and 2 wires left over) versus Dakon's 4 wires which is 2 copper and 2 wires left over. This is slightly more than half of the resources required. Meanwhile, the production is only ~17% lower. For a farm that is 117 tiles versus 168 (so only ~30% smaller, so no, you don't need to double the resources for Dakon's farm to fill the same space, you only need to increase it by about 40%).
      Seeing as the seeds are product of the farms operation and Dakon's farm is quicker to set up and start producing wood...you're actually seriously losing in total wood production and resources, as portion of the extra seeds at least will be produced by his farm before you can start producing wood from the other one.

  • @leborhal7450
    @leborhal7450 18 วันที่ผ่านมา +16

    At the end of the day - the delta between your farm and the "optimized" steam farm is negligible, however your versions footprint and resource investment is much lower. My wood farm is just six drills setup opposite a single trunk node, and it generates probably maybe 50 wood an hour. that literally is all you'll ever need in my opinion; so that's what I built. My only recommendation to you my guy, don't even bother responding to trolls and disrespectful comments. Any seasoned internet-hater who is honest will tell you the only thing they hope to get out of it is a reaction - don't give it to them. Enjoying your content brother, keep your stick on the ice.

    • @DakonsMadhouse
      @DakonsMadhouse  18 วันที่ผ่านมา +4

      ya Im getting a thicker skin but I'm not there yet. I'm sure I will be soon.

    • @iamgoo
      @iamgoo 13 วันที่ผ่านมา

      @@DakonsMadhouseI love your vids but I will help you gain thicker skin…. Ahem
      Get gud
      Bad video
      L design
      Mines quicker
      Here’s the video you were looking for (insert url to random food video)
      Unsubbed
      This design sucks
      Hope this helps lol

  • @wolvenfang
    @wolvenfang 18 วันที่ผ่านมา +25

    Thanks for the testing mate. Love to see it. If you feel frisky, id love to see a video on mob farms, like early, mid, and late. Reading the steam guide makes my eyes cross as someone who would just like a simple guide to a simple automated setup for slimes or cavelings.
    Otherwise, great vid!

    • @DakonsMadhouse
      @DakonsMadhouse  18 วันที่ผ่านมา +7

      oh I have plans for more mob farm videos. so many plans. *queue evil laughter* But yes, they are coming. Im waiting for the devs to fix a pretty big spawn bug right now that really messes up mob farming.

    • @Idlemage
      @Idlemage 17 วันที่ผ่านมา +2

      ​@DakonsMadhouse my end goal is to make a fight pit with mobs lol😂

  • @isiahaguilar
    @isiahaguilar 18 วันที่ผ่านมา +11

    I dont get the new people complaining when theyre coming to youtube watching people make farms because they cant think one themselves >:(
    I personally value the size of the farm, i typically used to do a straight 4x10 line of wood farm for each wood type and call it a day, you wont need that much wood anyway if you are playing solo

    • @DakonsMadhouse
      @DakonsMadhouse  18 วันที่ผ่านมา +5

      people gotta complain about stuff. And I'm still working on that thicker skin. I'm getting there quick though.

  • @PandaStyle07
    @PandaStyle07 18 วันที่ผ่านมา +23

    Size definitely matters (No one make a dick joke), in the space it takes to make the community one you can just stack 2 of the smaller ones, and then it would be the most efficient by far. if you make a 2000 x 2000 area for the farm it's obviously gonna yield more, doesn't mean it's more efficient, max height * max length / yield probably gives you a more accurate number

  • @TheMajorshake
    @TheMajorshake 18 วันที่ผ่านมา +3

    I just wanted 99 crafting and your first video got me. Thanks bro

  • @tantricsausages7002
    @tantricsausages7002 18 วันที่ผ่านมา +8

    It appears that the major difference is that the steam version has all of the columns attached via the rear spine allowing for any growth to be able to generate to any free position

    • @briantroy7376
      @briantroy7376 17 วันที่ผ่านมา

      @tantricsausages7002 any free position *within a 5 block radius* which you can easily remember as out 4 over 3. So they can reach a couple columns over, but not all the way to any column

  • @isaiahgoodley6188
    @isaiahgoodley6188 18 วันที่ผ่านมา +5

    Counting the roots; yours is only 36 and theirs is 72, exactly double. The results are also strange, as being almost double the size they should produce double. Unfortunately we all see this is not true. The twice large farm only produces 1.3 more and is less efficient.

    • @Spydermike1
      @Spydermike1 18 วันที่ผ่านมา +3

      not sure what you are counting as roots, unless you meant trunk pieces, but he uses 35 seeds, steam design is 36 seeds.

  • @inflatablemicrowave8187
    @inflatablemicrowave8187 18 วันที่ผ่านมา +7

    Tldr; Time spent building vs material cost and production
    Steam version takes more time to make by a large amt but produces 10-20% more and requires less materials by a notable amt.
    His design takes way less time but takes more materials and makes 10-20% less.

    • @vaercova
      @vaercova 18 วันที่ผ่านมา +1

      Worth noting that his design takes half the space of the steam version. So you could theoretically have 2 fit into the same space as one of the Steam versions. A lot more materials, but a lot more output for the same amount of space.

    • @inflatablemicrowave8187
      @inflatablemicrowave8187 18 วันที่ผ่านมา +1

      @@vaercova for the same amt of wood I suppose, but judging based off of yield you could drop an entire row and it would yield about the same. No conveyers taking any space either. think they are about equal in regards to space usage with those both taken into account.

    • @kikixchannel
      @kikixchannel 17 วันที่ผ่านมา +2

      @@inflatablemicrowave8187 Not really. The steam version takes more of every material other than root seeds, which are the one material that you don't care about (the farm itself produces them). It needs more drills, and one drill can give you 20 conveyor belts. It needs more wires (more copper). For the same size, the only question is the padding tiles that stop wood from growing to where you don't want it to, but this should be comparable in number overall. It also takes more time and effort.
      It seems to be more efficient only in the factor of wood per seed.
      Basically, Dakon's current farm is 30% smaller (so needs to grow by 40%), while requiring 55% of tin, 33% of copper and 65% of filler. It only produces 17% less wood. If we'll assume linear scaling, it means it would require 77% of tin, 45% of copper and 91% of filler to produce 16% more wood.
      Of course, the above is just rough math based off of raw numbers and it may be some percent off here or there. But the chance of Steam one being more efficient in any way other than per seed is slim, to say the least.

    • @inflatablemicrowave8187
      @inflatablemicrowave8187 16 วันที่ผ่านมา

      @@kikixchannel I ain't gonna research all that so I'll just assume you're right lol

  • @rekalty4477
    @rekalty4477 18 วันที่ผ่านมา +1

    Thank you for doing the science, was gonna start the laborious task of building the steam guide setup, your simplified version is more than adequate, and still nearly doubles the output of a very basic farm.

  • @TheHasazin
    @TheHasazin 18 วันที่ผ่านมา +5

    You can support the backbone of the steam design by reinforcing with either a row of root seeds or just a few behind the spine (I would do a root seed every other spot).

  • @davidhaber2125
    @davidhaber2125 12 วันที่ผ่านมา

    Honestly i love your Attitude Mate. Not many "influencer" have the Balls to Tell some of their viewers to "shut Up". Love it.
    PS: Just found your Channel since CK launched for console and i replay it❤ learned so much compared to back in the days ❤

  • @ZeroGravitas
    @ZeroGravitas 16 วันที่ผ่านมา +3

    Got any wood mate?! 😅 Great work; I've added links to these videos to the top of my Steam guide. 😉
    I can also DM you some pics of a even more space/drill efficient design I was working on before I hung up my pickaxe. If you've not had enough fun exploring the wood farm meta yet! 😜 [Edit: I put the main designs I was working on up on the guide too.]

    • @DakonsMadhouse
      @DakonsMadhouse  16 วันที่ผ่านมา +1

      hey hey Zero! I'll always take more designs from you. Always happy to talk to you brother.

  • @lukewei
    @lukewei 18 วันที่ผ่านมา +1

    I remember commented on the first video for a comparison, thank you for making this video. I personally uses the basic design but compacted in half with a single conveyor in the middle. if the base line is 6k, then your design is at 50% more and the steam would be at 100% more per root seed/time. This is good. Thanks

  • @melind82
    @melind82 18 วันที่ผ่านมา +4

    I'm not so sure the steam design is actually better. It has 10 drills while yours only has 5 and is producing about 20% more. I'm also curious how a setup with a full 11 seeds on a single miner would fare.

  • @ArthurPhoenix
    @ArthurPhoenix 13 วันที่ผ่านมา

    I have been inspired.
    So if you take your design, and trim off the bottom-most set of root stumps and use the drill-conveyor instead, you don't have to have conveyor belts down, which saves you a whole row of space on the longest dimension.
    This obviously impacts the output of the design (reduced by about 12%), but you can just barely make up for that by adding an extra column of seeds on the end.
    And all of this means the final design is... 4 tiles more compact... Whiiiiich is probably not enough for anyone to care, but maybe someone can make use of it.

  • @Yourname942
    @Yourname942 18 วันที่ผ่านมา +7

    any chance of a mob farm guide for 1.0? :)

    • @DakonsMadhouse
      @DakonsMadhouse  18 วันที่ผ่านมา +7

      its coming.

    • @Yourname942
      @Yourname942 18 วันที่ผ่านมา

      @@DakonsMadhouse awesome! thank you

  • @smrodan
    @smrodan 18 วันที่ผ่านมา +1

    See I saw a lot of spiciness on the subreddit regarding what wood farm is more efficient in the past week and IN MY NAIVETE, when you uploaded the tutorial I thought, oh good, this will be put to rest. UGH. Sorry people were like that and almost certainly will continue to be that way even after *this* video to some degree. As always, great info, good video!

    • @DakonsMadhouse
      @DakonsMadhouse  18 วันที่ผ่านมา

      its all good. can't please everyone. I actually got kind of hooked on other farm designs and I've tested 4 more designs since then. So far I still think mine is in the top, but there are several that are lateral moves from each other and work just fine. So there's no 1 winner. Which I think is good. Lets people choose the design they prefer.

  • @sindahir3
    @sindahir3 18 วันที่ผ่านมา +1

    i tried something similar. 8 roots in a line and the last 2 colums open for growing. then i could get drills on each column not only every 2nd as yours. normaly all roots will grow where space is so on each growthcycle in will have 8 wood. only problem is to have not the same growth timer.

  • @thepoplt5480
    @thepoplt5480 13 วันที่ผ่านมา

    As someone who hasn't even beaten the Third first boss I like yours the most from everything I've seen

  • @RolandLory
    @RolandLory 16 วันที่ผ่านมา +1

    I would agree with everyone else in comments. Why even compare farm potential by wood per seed, if seeds are as common as they can be. Even worst working farm in your vid made enough to make 5 more of wood farms if you need them, and in this case you will be thinking about how to make them take as little space as possible, and not how make more wood per each seed.

  • @zeeq6289
    @zeeq6289 18 วันที่ผ่านมา +2

    Could you make a video on how to make your wood farm? I like yours way better than the steam one. Great content, new sub here (:

  • @JustinHall1468
    @JustinHall1468 18 วันที่ผ่านมา +1

    Hey man, I appreciate the builds you come up with. Even if I don't use them all, they absolutely help in understanding some of the mechanics of the game.
    One thing to keep in mind about the "you're wrong" folks: politeness is certainly part of US culture, but it's very much not a feature of a lot of western cultures. You're probably also getting comments from your typical angry US gamer, but there are a number of countries where saying "You're wrong, here's the right way to do X", is the norm even for something subjective like a build.

    • @DakonsMadhouse
      @DakonsMadhouse  18 วันที่ผ่านมา

      thats definitely something I'll try to keep in mind. Thank you.

  • @ShadowEclipex
    @ShadowEclipex 18 วันที่ผ่านมา +3

    I think I will stick with your design for the compactness. Allows me to squeeze it into my base and easily funnel it towards my shared storage.
    Though I do think I know of a way to fix the "broken spine" of the Steam wood farm that won't require you to restart it from scratch. Just plant a new root seed next to the missing root tile and make sure the only spot it can grow is into the broken segment. It should be able to rather quickly grow into that spot and fix the broken spine.

  • @Marieila
    @Marieila 17 วันที่ผ่านมา +1

    I like your design more because it adds in the ability to auto make planks.

  • @theglobe2050
    @theglobe2050 18 วันที่ผ่านมา +2

    If i grow root seeds in Azeos it would be normal wood or thorn wood? If u could make thorn wood that would be a very good money farm also

    • @DakonsMadhouse
      @DakonsMadhouse  18 วันที่ผ่านมา +2

      @@theglobe2050 thorn wood was removed. It's just normal wood now

    • @theglobe2050
      @theglobe2050 18 วันที่ผ่านมา +1

      @@DakonsMadhouse i meant not the deleted item but the placed in world version that u can find while being in Wilderness. Is it growable?

  • @atacstringer8573
    @atacstringer8573 16 วันที่ผ่านมา

    I get what you're saying you're wanting people to give you constructive criticism not just bashing you on your designs makes perfect sense

  • @Blade557
    @Blade557 16 วันที่ผ่านมา

    Bro you are making Core keeper Farm tutorials in a good way. Haven't seen much of this Content, keep up the good work :)

  • @xDBoomer
    @xDBoomer 18 วันที่ผ่านมา

    I've actually been using the same as your design but i have a 10 drill setup and it definitely makes more than the steam version. Being compact doesn't matter for a solo player with so much real estate just in the starting area.

    • @xDBoomer
      @xDBoomer 15 วันที่ผ่านมา

      I upgraded to 20 drills and turned it off because I have too much wood now on a new 1.0 world.

  • @SaikaDarkmoon
    @SaikaDarkmoon 18 วันที่ผ่านมา

    Just wanna drop a comment and say thank You for these videos. I've been watching since the claws & paws update and It's been great, Try not to let the A**hats ruin your day and know that the guides and information You put out for this game is incredibly valuable and helpful. ♥

  • @bosh445
    @bosh445 18 วันที่ผ่านมา

    I love your design more than the rest

  • @h7hj59fh3f
    @h7hj59fh3f 15 วันที่ผ่านมา

    I like yours more. Definitely stealing it. Thanks for the videos. ✌

  • @briantroy7376
    @briantroy7376 17 วันที่ผ่านมา

    Im back, i think i have a design that is comparable in output, but significantly easier to set up. It will need more drills tho. But its only a 2 step build. Just setup, leave, come back finish it.
    The trick to these farms is really about how many of the sides of each root node can push into the root system and have a place to spawn a new root block within its range. As such a row of nodes all together only contribute 2 to the system. The ones at the top of the community build contribute 3. The shortcoming of the design in this video is the roots at the top, are only contributing 1. I'll try to make myself make a video on this, but i hate editing lol

  • @briantroy7376
    @briantroy7376 18 วันที่ผ่านมา +1

    Does anyone know the actual wood growth algorith? It shouldnt be hard to figure out which design is best if we actual know the rules for how wood grows.
    Given these results, it seems as though its all about having many nodes connected and limiting spread. So i think the nodes decide to grow on a game tick, then search the tree for a spot to put a new wood. This explains the steam community one being better.
    The limitation on the other design is when roots in the same cluster attempt to grow wood at the same time. The new wood growth pulse will have no where to go. Whereas the steam community one will have that next wood growth puls simply take place in the next column.
    If im correct in this, you could actually make your design have the same output by allowing 2 spaces for each column to grow into. Although that would take a lot more drills.

    • @DakonsMadhouse
      @DakonsMadhouse  18 วันที่ผ่านมา

      Im not sure how to find the info. I don't have any programming knowledge so I don't know how to look for it. Maybe someone who does can find the info though.
      I'm happy to add another space for growth and see what happens.

    • @briantroy7376
      @briantroy7376 18 วันที่ผ่านมา

      @DakonsMadhouse I do have programming knowledge and I've now watched enough content on this and read the stuff people have figured out and I'm confident I know it now.
      On random ticks roughly 5 mins apart root nodes can attempt to spawn a new root block. I believe the spawn goes like this.
      -choose a side to place the block, if this fails, do nothing.
      If the place was an existing root, traverse the root and attempt to place one randomly at each block after that. During this in the root phase, it doesn't fail, it keeps trying until it places one.
      Also it will only keep trying within a 5 block radius of itself, so at a certain limit, it will just stop trying.
      The reason the community farm is so good is because of that block radius. All the nodes have the opportunity to spawn into 4 different locations, as they can reach two columns over on each side while attempting to place a root block.
      Things you may want to improve would be stopping the initial failed spawns, when a root tries to spawn into another root. That just does nothing, circling each node completely would fix that, but it's an overall loss, because you'd get less nodes being able to reach your end points anyway.
      One improvement that could be worth it, is to have more spaces where wood can grow. For example allowing it to grow out of that spine at the back. Just incase another issue is multiple nodes attempting to spawn into the same space and blocking each other. You could line the spine with drills just like the front and that might produce more wood.
      But with the 5 block radius and this spawn method, the community build is pretty close to optimal.
      Obviously I don't know 100% I'm going off observation and my own knowledge and experience in coding and game design. But that's what it all looks like lol.
      Also, why do people need so much wood anyway? The stuff you mass produce isn't generally wood, least in my experience so far. Is it just to have a cheap thing to craft to max crafting?

  • @Heliox98YT
    @Heliox98YT 17 วันที่ผ่านมา

    Yeah, I don't think this comparrison made much sense to me, the number of roots is irelevant, you are literally getting infinite seeds from the farm itself, so for a fair comparrison it should be based on the size of the farm, because you can simply, infinitely scale it upwards if you want more. So clearly, your design is by far the most efficient. and it can be easily scaled upwards of downwards.
    I just started playing this game 2 days ago, and i wanted to farm pearlwood to create a bunch of portals, I had only 6 seeds to begin with, and i made your design with only those 6 roots, it worked great, and I easily upgraded it with the seeds it produced.

  • @andresouza3992
    @andresouza3992 18 วันที่ผ่านมา +1

    Thanks for the videos, keep uploading really good content.

  • @vergillives9890
    @vergillives9890 16 วันที่ผ่านมา

    The one you made is perfect for space management the others are just for late game when you already have all the wood

  • @greenfiregum
    @greenfiregum 17 วันที่ผ่านมา +1

    Couldn't you also move the drills in your set-up one to the right and rotate them 90 degrees so that they work in the same way that the steam community one works so you don't need a belt?

    • @greenfiregum
      @greenfiregum 17 วันที่ผ่านมา +1

      It wouldn't require you to remove any seeds and it should be an even smaller footprint as well due to no conveyors

    • @DakonsMadhouse
      @DakonsMadhouse  17 วันที่ผ่านมา

      I could but they will be 6 tiles away from the top roots so the top roots wont ever grow into that spot, taking 5 roots out of the equation.

  • @savvamon
    @savvamon 17 วันที่ผ่านมา +1

    beginer here, do you leave game running or it collects stuff while you are logged out?

  • @distinctivefox
    @distinctivefox 18 วันที่ผ่านมา +1

    I would be very interested to see how your farm design pits against the wiki one when they are both setup to cover the same space. I went for your design in my build as I was working with limited amount of space, so I was going to be able to fit in 15 roots vs 8 roots compared to the wiki one for the same space... and that would make your design WAY better when space is also a factor.
    For people like me who build my farms into my base design, I don't want to have huge, rolling farms and prefer things to be neat, tidy and compact.

  • @__--_--_-----
    @__--_--_----- 18 วันที่ผ่านมา

    would love for you to make another video about storage/sorting! especially a horizontal sorting system

  • @andybrown4284
    @andybrown4284 16 วันที่ผ่านมา

    Do I have a decent enough flow of wood coming in to do what I want it for, yes or no?
    I figure things out for myself and go with what works for me in the context of that games systems, fully understand that some folk get caught up in "being optimal" but to me that does kind of suck the fun out of a game. What I came up with is actually pretty close to yours, I can see it all on screen if needs be and the time it took to set up was barely noticeable because the core trunks were my initial farm from the first couple of hours playing.
    Works for me and that's all that really matters.

  • @DanGud.
    @DanGud. 18 วันที่ผ่านมา

    Thank you very much. Appreciate the work.

  • @eppiox
    @eppiox 14 วันที่ผ่านมา

    I tried your design (normally, was fine) but tried a new one with the drills on top- facing south... left it afk for 2 hours and got 30 wood.. I didn't think orientation matters but maybe it does? Anywho thanks for uploading!

  • @tevesw
    @tevesw 18 วันที่ผ่านมา

    What I use was the steam design because it need less material when you start a new world. You don't need to have many seeds, also no belt neede. You could simply start with several seeds you just got from the new biome with a few drills and it will work. I would say your version is more space efficient and actually it is just minor difference by adding more seeds and change the drill location, which means that we can actually easily modify it from steam one to yours if we really need that much woods :D

    • @kikixchannel
      @kikixchannel 17 วันที่ผ่านมา

      1 drill takes 8 tin bars. 5 conveyor belts take 2 tin bars. Saving on conveyor belts by adding more drills is losing out on resources in every situation.

    • @tevesw
      @tevesw 16 วันที่ผ่านมา

      @@kikixchannel Check the original steam design. You only need 5 drill for optimal and 3 is totally fine. As I said, if you want to get more wood, you could move those 5 drills, add conveyor belt and attach more seeds to the end to become this design. They are pretty much similar.

    • @tevesw
      @tevesw 16 วันที่ผ่านมา

      I have an idea, not sure if you only attach more seeds to the drill location and change the drill orientation, but keep the backbone instead of removing it to add seeds there, would that be more efficient. Probably not but worth a try.

    • @kikixchannel
      @kikixchannel 16 วันที่ผ่านมา

      @@tevesw If you reduce the amount of drills you also reduce amount of everything else. Including production.
      It's not a discussion on whether you need these numbers. It's a discussion of how much you get over time with the same amount of resources put in.
      Although in this particular post...I just responded to you claiming that it's more efficient to use Steam one because there are no conveyor belts, which is a false argument the Steam version is less efficient per drill.
      As for your suggestions, I don't know what efficiency they would have. I didn't make either farm and I don't care much for checking the exact mechanics. I go off of what is visible on the video, so assuming that all variables are constant (or roughly constant), it can be scaled up and down by percentages to compare them. But if you completely change the mechanics it can no longer be scaled off of these.

  • @Prunnoo
    @Prunnoo 18 วันที่ผ่านมา

    This wood farm test was really interesting! And on my singleplayer map I also made a simplified version of it, with only 7 seeds, but seeing it on a larger scale you can see how efficient it is...
    Off Topic: Are the mob farm videos "up to date"? Or did something in 1.0 break or change any mob farming system?
    And, if possible, make a video that helps anyone who wants to do something efficient and decorative at the same time, without having to mix all the mobs in one place hahah!

  • @KaruAU
    @KaruAU 11 วันที่ผ่านมา

    The Steam Community one will have greater output because there's more drills, increasing the tick time where a space will be available for wood to grow. You could increase the speed of the drill to limit that factor or move the bottom line of your farm to another drill set.
    The single line might work more efficiently than the design shown if they were all connected by an unbroken line of wood. ie. [Drill][Wood][Wood][Seed]
    I wonder how that would work if added to the other builds. S=Seed, W=Wood, D=Drill, T=Tile
    [S][S][S][S][S]
    [W][W][W][W][W]
    [W][S][W][S][W]
    [W][S][W][S][W]
    [W][S][W][S][W]
    [W][S][W][S][W]
    [D][T][D][T][D]

    • @KaruAU
      @KaruAU 11 วันที่ผ่านมา

      Or with a front row as well which, based on the wood mechanics, should theoretically allow every Seed to grow against every drill?
      [S][S][S][S][S]
      [W][W][W][W][W]
      [W][S][W][S][W]
      [W][S][W][S][W]
      [W][S][W][S][W]
      [W][S][W][S][W]
      [W][W][W][W][W]
      [W][W][W][W][W]
      [D][D][D][D][D]

  • @Julez3133
    @Julez3133 16 วันที่ผ่านมา

    so im assuming from your setup that the mechanics for roots and wood growth pattern is that it tries to grow in any direction, so if all other direcitons are blocked you can choose/force it to go a certain way. So now since u like 10+ roots into 1 drill you make it grow fast as shit, sure there will always be like 5 roots ur not "farming" but u need it for the funnel. Also, do you lose any efficiency since the roots cant grow in other directions? or is it the same growth rate but in a controlled direction.

    • @DakonsMadhouse
      @DakonsMadhouse  16 วันที่ผ่านมา

      same growth rate, just controlled into 1-3 choke points for easier harvesting.

  • @ravin6802
    @ravin6802 11 วันที่ผ่านมา

    Does the wood in this farm design also spit out the bugs? I was thinking about maybe putting the cattle beside it to let them chew down as drills work.

    • @DakonsMadhouse
      @DakonsMadhouse  11 วันที่ผ่านมา +1

      ya wood attracts beetles and I think 1 or 2 other bugs so you can totally do that.

  • @MrFulldawa
    @MrFulldawa 16 วันที่ผ่านมา

    Spite and petiness are the greatest motivator 😈 Thanks for your investement and kudos for standing your ground but willing to put you theory to the test

  • @donavantidwell9399
    @donavantidwell9399 18 วันที่ผ่านมา +1

    Yea I like your design better. In the future can you make a video about where is the best places to put each crafting station

  • @leroyjenkins1725
    @leroyjenkins1725 7 วันที่ผ่านมา

    My question is, would you get more out of it with sprinklers?

    • @DakonsMadhouse
      @DakonsMadhouse  7 วันที่ผ่านมา

      you would not. you only need water the roots and since the roots are never harvested, you only need to water them once.

  • @nicolaromanini5138
    @nicolaromanini5138 18 วันที่ผ่านมา

    I have a question, why would i ever need such big farms? Coral and gleaming wood are used for 1 of things and wood will always be plenty after i maxed out crafting.
    Why do you think this big is better than lets say a 17 seed one (not just talking of net profit)

    • @DakonsMadhouse
      @DakonsMadhouse  18 วันที่ผ่านมา +1

      for coral and gleam wood you may not ever need a big farm. Regular wood you only really need a lot if you want to quickly raise your crafting (you can go from 0-100 crafting in less than 2 minutes with about 15k wood).

    • @nicolaromanini5138
      @nicolaromanini5138 18 วันที่ผ่านมา

      @@DakonsMadhouse Thanks C: if i can give you a video suggestion, i'm struggling a whole lot finding the paradise fruit tree in Azeos wilderness, you could do a video telling people where to find permanent health buff method to search how useful they are etc, for example i still am not sure how my live goes up and up

  • @kaiyong3673
    @kaiyong3673 18 วันที่ผ่านมา

    Will this add your mining skill?

  • @JustNeutral14.
    @JustNeutral14. 14 วันที่ผ่านมา

    why not just add 2 layers of wood and space out the drills to every 3 blocks apart?

  • @Trnd.y
    @Trnd.y 18 วันที่ผ่านมา

    Let them disagree, i have thousands of wood and planks I prob will never use 😭and im making both with one set up!

  • @NekrialofTheUnshapedTable
    @NekrialofTheUnshapedTable 15 วันที่ผ่านมา

    Could you do a video on the different complexities and stages of mob farms in 1.0? Like a mechanical parts farm for example.

    • @DakonsMadhouse
      @DakonsMadhouse  15 วันที่ผ่านมา

      oh yes I have a whole series planned! there are SO many spawning bugs right now Im hoping most get fixed in the first major update.

  • @Drakebloodthorn
    @Drakebloodthorn 9 วันที่ผ่านมา

    Honestly dude i think your design is already to efficent lol. I set it up with the 8 normal wood 8 coral wood and 8 glimmering wood 4 planks per each type and the robot arms can't keep up with all of it lol.

  • @brendoYZL
    @brendoYZL 12 วันที่ผ่านมา

    Is this the wood farm from your last wood farm vid?

  • @xImCR4NK
    @xImCR4NK 18 วันที่ผ่านมา +1

    My game randomly crashes lately, anyone have the same issue and knows something to fix it?

  • @_Heaj
    @_Heaj 17 วันที่ผ่านมา

    posting this on your newer video I have a question I am trying to do your mob farm but I keep running into indestructible doors how do you get around this??

    • @DakonsMadhouse
      @DakonsMadhouse  17 วันที่ผ่านมา

      you talking about the doors from like the music and glow tulip rooms? If so those unfortunately can't be deleted without a mod. However there is a mod called Chat Commands which lets you remove objects and will delete those doors for you.

    • @_Heaj
      @_Heaj 16 วันที่ผ่านมา

      @@DakonsMadhouse thanks a bunch!

  • @tristanwinkley6929
    @tristanwinkley6929 4 วันที่ผ่านมา

    Make yours the same size as steams and with the same amount of roots and try again

    • @DakonsMadhouse
      @DakonsMadhouse  4 วันที่ผ่านมา

      if I make it the same size as the steam one I'll have double the roots. Its not possible to have the same root number and same size. Our designs are just too different.

  • @TyronjustinLP
    @TyronjustinLP 14 วันที่ผ่านมา

    i have problems that the items dont go trough the drill anyone expirenced that ?

  • @Ash-pr3xj
    @Ash-pr3xj 2 วันที่ผ่านมา

    Dude yours is better
    Its like half the size

  • @kami3042
    @kami3042 18 วันที่ผ่านมา +3

    i like the steam design but not with that many roots only with one main roots from where will evolve 5 layers , and between each layer place a root and moving up to 5 roots of each layer

  • @tikzfu
    @tikzfu 12 วันที่ผ่านมา

    how did you set up your wood farm?

    • @DakonsMadhouse
      @DakonsMadhouse  12 วันที่ผ่านมา +1

      I have a video for it that I published the day before this one. it has the details on construction.

  • @Neverendingzen
    @Neverendingzen 12 วันที่ผ่านมา

    Anyone having the root nodes on the compact version pop themselves up? (The original root block on top is an empty space with a seed floating after some time) I've had to replace it a few times and I don't know why. I've even removed the walls I had touching them and used floor planks and still they are an empty farm space and a floating seed after a few hrs. Edit: Yes I've properly set up the farm and thoroughly researched all I could on its mechanics

    • @DakonsMadhouse
      @DakonsMadhouse  12 วันที่ผ่านมา

      for normal wood I've had the roots get popped by branches growing if I leave it turned off for a few days, but if I break the branch and put the root seed back everything returns to normal. I sent it off to Pugstorm as a bug report because its not supposed to do that.
      Is this the same as what you're experiencing?

    • @Neverendingzen
      @Neverendingzen 11 วันที่ผ่านมา

      @@DakonsMadhouse my situation is more along the lines of: I followed the tutorial and listened to the mechanics and assembled the farm as instructed. Though on all three wood types I have the nodes break themselves, as if the root growing out is growing into the base nodes and popping them up. Though I don't know why bc I allow the main line of root to grow fully to determine direction but yet it will still grow back or sideways and break the originating nodes. So then I just come back to a seed sitting there. (I have a dedicated server and id say it happens about every 2-3 hrs as far as I've noticed unless a fellow player is fixing them between the times I notice)

  • @garver5833
    @garver5833 18 วันที่ผ่านมา

    Ignore all crybaby and self haters.

  • @foxyhf2612
    @foxyhf2612 18 วันที่ผ่านมา

    Nice

  • @BoulderfistDalan
    @BoulderfistDalan 18 วันที่ผ่านมา +6

    you talk way too much about nothing. Stick to the content of the video not your opinions.

    • @isabeltobonmejia2724
      @isabeltobonmejia2724 18 วันที่ผ่านมา +11

      It's HIS video, if you don't like how he does his stuff NOBODY is making you watch it

    • @adb4522
      @adb4522 18 วันที่ผ่านมา +4

      And your comment complains way too much about a non-problem. He talks about what he thinks about certain wood farms aka his opinion.

    • @andresouza3992
      @andresouza3992 18 วันที่ผ่านมา +4

      what is your problem? wtf

    • @TheZanzibarMan
      @TheZanzibarMan 18 วันที่ผ่านมา +1

      Calm down guy.

  • @ChristopherWanha
    @ChristopherWanha 15 ชั่วโมงที่ผ่านมา

    0:33 this turned me off to the video. Now it seems like I need to revisit it 🤦