It's really clear you've put the hours in, not just playing our game, but researching everything around its development as well. It's obvious how much you love the game, so thank you so much! 💖
"We didn't shut the studios, we just sold their IP" is the most tone deaf answer possible - people lost their jobs and the rights to their own creations. F 2K
So that little tidbit at the end; Take2 confirmed that they sold the company and IPs to an unknown company but they laid off the devs prior to selling them for what? for kicks? or was it actually more profitable to get rid of the devs before selling the company? No one probably has the answers to these questions but I'll just put it out there.
these companies just go on vibes now. they laid of so many people in the games industry these last couple years and they're trying to hire some back for the same jobs they just removed half the time just so they can boost their shareholder earnings for a brief time.
Totally more profitable, because They weren't selling IPs and a Company/Studio; Take2 sold IPs and studio Names. Just like how "id Software" made Doom 2016, even though nobody who made Doom 1/2/3 was in any way shape or form working at id Software for ZeniMax
On an alternative timeline, Rollerdrome is an action movie from the '90s that was widely panned on release, but has since become a universally beloved cult classic.
Speaking frankly, the Rollerdrome effect faded too quickly. I was excited when I launched the game and played it for about an hour, but after I closed it, I realized I didn't want to return. It's like it's missing some strong hook to latch on to. However, it was by no means meant to cause the studio to shut down. This is just another confirmation that things are pretty harsh and sad in the modern gaming industry. Thanks for the video on an important topic!
Arguably for me, it never really faded since I've got close to 250 hours in it. Over 50 of those are from the last few months of me learning a new trick in-game and topping the leaderboards again. But ultimately I understand the game faded really quickly for the vast, vast majority. Looking at the steam player charts expresses this very clearly; the game never really took off, ever, at least not on steam.
You should check a game called "Hyperblade" that came out in mid-90's. The same concept, with teams of different cities from all over the world, the arenas filled with blades and Lazer beams and the sole objective is to be a violent sport a mix of hockey and lacrosse. Great game. Roller drone sure did take inspiration from hyperblade.
because piracy is good for the market since no one actually profits from games that are worth worlds above the actual monetary costs and corporate scum associated with just making and releasing the game publicly. the fact these pirates can play the game awhile not being able to afford it, is so positively impactful to the market and games exposure. yeah "commission for exposure?" is a stable and encouraged business practice.
KSP2 was horribly mismanaged, and is in end effect, a money sink and a shitshow. It sharing the studio superstructure with this little company it sort of makes sense how the upper management may have decided that this whole division was more trouble than it was worth. The AAA publishing industry has a fire-and-hire problem where they grind through new personnel quickly, high effective churn rate, horrible working conditions. But today the situation is different, all conglomerates are laying off and not refilling these positions. Even Ubi - yes i know everyone hates Ubi due to its bad conduct towards customers, but they never had the employee churn or the layoff sprees of the rest of the industry - even they are firing. Perhaps the industry anticipates massive contraction of discretionary spending as a whole.
The move to diversifying the portfolio should imo is a rather smart one. Sure many games will flop, but IF budgets are kept on certain level (and not exceeded) for example for smaller games company does not accept any concept which will cost more than $50M it makes sense, as except for games that flop there are number of games who can get a great return for each dollar invested (two examples confirmed by EA from their EA Originals program are A way out and It Takes Two). But here is the risk and responsibility for business decisions you need to pick right games, or at least pick enough of the ones which will earn a lot (in comparison to production and marketing cost) to cover the losses for some less successful ones and balance them so the company still makes profit. The focus we see on blockbuster titles, many claim is not sustainable (I agree with it), one of the people who share this sentiment more than once is Shaw Layden. Sadly a good game does not guarantee the success from earnings that big companies expect.
2:26 I just did that circle with left hand square with right hand effortlessly.. just saying.. maybe start thinking in a "not easy for me but maybe for you" instead of saying "our brain simply isn't capable of consciously doing something like that" you're not only limiting your own self by thinking this way but you're limiting others
Thanks for this informative video on one of my favourite games! I forgot it started as a jam game! It really is a piece of interactive art. One of the most perfect games I've played. I still can't believe they disbanded such an amazing, talented team.
Take Two's publishing arm Private Division goes out and buys one of the best indie devs and the second their game fails they gut them. Why buy them in the first place?
There is always the option NOT to accept money from EA, Activision, Ubisoft, Sony, Microsoft, 2K, etc. But small developers always either fall for their bullshit or the owner sees those $$$. I mean, if you were the owner of some small indie company and all of the sudden EA shows up and says "3 billion for your company. take it or we leave" you would totally throw your company under the bus for it.
@@BushidoBrownSamaI think studios have figured out how to weasel their way out of paying residuals, then again I always assume artists and other creatives get the short end every time
I played rollerdrome over and over. I had never played a skate board game before playing rollerdrome, but after playing I bought Tony hawk`s pro skater remake because I knew that this series inspired rollerdrome. This game has some flaws(i.e. boss fight is not various), but robust core mechanism wins against flaws. It seems easy to consider adding a cool thing to a cool thing, but in practice it can be an abomination and cool things just crush each other. Roll7 avoids this very well and make synergy, like most of enemies are still in motion. And I wanna ask, that uniqueness is gone for what? That horse`s balls??
I bought the game a some time ago it was a fun lil game, maybe too little,it was almost felt like a demo, it was memorable but it makes sense they didn't succeed. it was obvious it would flop. sad they went down
@@subgivtara yeah, until it isn't and you have all your personal and credit card info stolen, now you have to reinstall windows, lose all your files and call the bank... Is that really worth all the trouble?
@@jervey123 imagine being such a scrub you think this is how piracy works - 20 years a software pirate and never once have I had to do any of this stuff.
@LeShykk Your video was well paced and gave great background and context, don't listen to these brainrot kids with no attention spans, definitely look forward to more long form artistic video essays. You've earned another sub 👏
You might have missed at the very beginning where he said the first half was about the game and the second half was about the publisher and why one of the game devs said that. Next time, turn on CC (Closed Caption). It'll spell it out for you.
gotchu its all summed up in a ONE SENTENCE tweet he saves for the end (14:30) - "Please pirate it because none of us work at the company that owns this anymore". did you really need to spend 15 minutes describing the gameplay before that?
@@benpinheiro2358 Hmmm interesting. I bought the game a long time ago and had a lot of fun with it. Did I hear that the studio, Roll7, got shut down in 2023?
Dude gfy, this guy spent probably days researching shit that could not be googled, spoke to people that you don't have access to, and put the information out there free of charge, he can take as long as he likes to say whatever, seriously, leave, no one will miss you.❤
Man, I don't even know who this guy is, it's the first video I've ever seen, please just be a half decent person, and if you don't know how, go look up a video on it, they exist, and I'm sure you could find one less than 3 minutes long 👍
It's really clear you've put the hours in, not just playing our game, but researching everything around its development as well. It's obvious how much you love the game, so thank you so much! 💖
Thank you for such awesome game!
"We didn't shut the studios, we just sold their IP" is the most tone deaf answer possible - people lost their jobs and the rights to their own creations. F 2K
So that little tidbit at the end; Take2 confirmed that they sold the company and IPs to an unknown company but they laid off the devs prior to selling them for what? for kicks? or was it actually more profitable to get rid of the devs before selling the company? No one probably has the answers to these questions but I'll just put it out there.
Profit as usual.
these companies just go on vibes now. they laid of so many people in the games industry these last couple years and they're trying to hire some back for the same jobs they just removed half the time just so they can boost their shareholder earnings for a brief time.
Nah that's now for gaming companies now.
That's why most of them are struggling now.
it's their own fault for accepting the deal to begin with. expecting to keep your employment is naive
Totally more profitable, because They weren't selling IPs and a Company/Studio; Take2 sold IPs and studio Names. Just like how "id Software" made Doom 2016, even though nobody who made Doom 1/2/3 was in any way shape or form working at id Software for ZeniMax
On an alternative timeline, Rollerdrome is an action movie from the '90s that was widely panned on release, but has since become a universally beloved cult classic.
just a dream…
You mean Disney’s “ Brink! “ 😜
In this world we have Rollerball, an action movie from the 70s, that was widely panned on release, but has become a niche cult classic.
literally two mins into the video and the game footage absolutely gives that first impression
Are you sure your not just thinking of the 1975 movie Rollerball and the 2002 remake?
more the reasons to hate suits, the only art they know of is fucking over people to make more money
the devs deserved better than getting the boot so abruptly
absolutely
Speaking frankly, the Rollerdrome effect faded too quickly. I was excited when I launched the game and played it for about an hour, but after I closed it, I realized I didn't want to return. It's like it's missing some strong hook to latch on to.
However, it was by no means meant to cause the studio to shut down. This is just another confirmation that things are pretty harsh and sad in the modern gaming industry.
Thanks for the video on an important topic!
Arguably for me, it never really faded since I've got close to 250 hours in it. Over 50 of those are from the last few months of me learning a new trick in-game and topping the leaderboards again. But ultimately I understand the game faded really quickly for the vast, vast majority. Looking at the steam player charts expresses this very clearly; the game never really took off, ever, at least not on steam.
Honestly, i had it on my ps plus, and it was like a game which i would play when i cant choose what to play
@@sleeper6548yeah same. Exactly for me. I ended up deleting it after doing the beginning tutorial and just never returned
@@zzodysseuszz I still played it, had like 10hrs on it, after that i switched from playstation and forgot about the game
I mean… kinda. If it doesn’t hook you it means you don’t comeback for a sequel or anything else like that soooo
You should check a game called "Hyperblade" that came out in mid-90's. The same concept, with teams of different cities from all over the world, the arenas filled with blades and Lazer beams and the sole objective is to be a violent sport a mix of hockey and lacrosse. Great game. Roller drone sure did take inspiration from hyperblade.
Did their IP get stolen by their publisher? If so, we're morally obligated to not purchase it.
because piracy is good for the market since no one actually profits from games that are worth worlds above the actual monetary costs and corporate scum associated with just making and releasing the game publicly. the fact these pirates can play the game awhile not being able to afford it, is so positively impactful to the market and games exposure. yeah "commission for exposure?" is a stable and encouraged business practice.
KSP2 was horribly mismanaged, and is in end effect, a money sink and a shitshow.
It sharing the studio superstructure with this little company it sort of makes sense how the upper management may have decided that this whole division was more trouble than it was worth.
The AAA publishing industry has a fire-and-hire problem where they grind through new personnel quickly, high effective churn rate, horrible working conditions. But today the situation is different, all conglomerates are laying off and not refilling these positions. Even Ubi - yes i know everyone hates Ubi due to its bad conduct towards customers, but they never had the employee churn or the layoff sprees of the rest of the industry - even they are firing. Perhaps the industry anticipates massive contraction of discretionary spending as a whole.
just drew a square and circle at the same time for like a minute because of that line, now I have a new cursed party trick
XD
TH-cam algorithm got you lucky bro, Best of wishes to you :D
❤️🩹❤️🩹❤️🩹
thanks youtube algorithm! i hope you channel could grow big, good stuff my guy!
Thank you very muchhhh!!!
Amazing quality of the video! Also, didn't expect here to see "Досягнення"!
Good luck on your future video esseys)
Answer at 9:34
Pirating is not stealing.
The move to diversifying the portfolio should imo is a rather smart one. Sure many games will flop, but IF budgets are kept on certain level (and not exceeded) for example for smaller games company does not accept any concept which will cost more than $50M it makes sense, as except for games that flop there are number of games who can get a great return for each dollar invested (two examples confirmed by EA from their EA Originals program are A way out and It Takes Two).
But here is the risk and responsibility for business decisions you need to pick right games, or at least pick enough of the ones which will earn a lot (in comparison to production and marketing cost) to cover the losses for some less successful ones and balance them so the company still makes profit.
The focus we see on blockbuster titles, many claim is not sustainable (I agree with it), one of the people who share this sentiment more than once is Shaw Layden.
Sadly a good game does not guarantee the success from earnings that big companies expect.
2:26 I just did that circle with left hand square with right hand effortlessly.. just saying..
maybe start thinking in a "not easy for me but maybe for you"
instead of saying "our brain simply isn't capable of consciously doing something like that"
you're not only limiting your own self by thinking this way but you're limiting others
Thanks for this informative video on one of my favourite games! I forgot it started as a jam game!
It really is a piece of interactive art. One of the most perfect games I've played. I still can't believe they disbanded such an amazing, talented team.
Thanks for watching! I really wanted to see more games from such talented guys
excellent economic system we got cooking here
🫠🫠🫠
A dev team that made a good interpretation of the Mobius art style? Concord could never. 😂
"if i support the product, then i support the death"
WHAT YOU MEAN 10 SUBSCRIBERS??
I'd love to see a multiplayer Rollerball mod. (James Caan Version)
Слава Україні, друже. Гарне відео та чудовий монтаж.
💙💛
героям слава
Great video! It really covered all the bases in a short amount of time
Thank you! Glad to hear you’ve liked the video
solid video, good work dude
Glad you liked it! 🥹
Take Two's publishing arm Private Division goes out and buys one of the best indie devs and the second their game fails they gut them. Why buy them in the first place?
I forgot about this game. I saw it somewhere.
Too late, already bought it!
Indies, this is a lesson: if you sell your company, you sell your company. It's not yours anymore, you sold it.
Rollerdrome was such as awesome little game, def one of my biggest inspirations as gamedev when it comes to the combat and systems.
The game is actually well made with decent art direction. I do not want to pirate it, it deserve the money from my hard earned!
Great video ❤
Thank you!!!!!!!!!
There is always the option NOT to accept money from EA, Activision, Ubisoft, Sony, Microsoft, 2K, etc. But small developers always either fall for their bullshit or the owner sees those $$$. I mean, if you were the owner of some small indie company and all of the sudden EA shows up and says "3 billion for your company. take it or we leave" you would totally throw your company under the bus for it.
Remember kids, if buying isn’t owning, piracy isn’t stealing
Got Rollerdrome but somehow forgot to play it a good Backlog Game haha
I hope my video was a good reminder to play it :3
ok when i played the game. the game locked level behind challenges. which made it so i was just stuck completely. i think i was on level 4 or 6.
Do the Devs not get any residuals? on Sales?
All devs were fired from the studio
@LeShykk you don't have to be still employed to receive residuals, i don't think.
@@BushidoBrownSamaI think studios have figured out how to weasel their way out of paying residuals, then again I always assume artists and other creatives get the short end every time
Yo, Planet X in the intro? Nice, lol
great video
❤️🩹❤️🩹❤️🩹❤️🩹
Makoto Nijima pfp?? Subscribed
Thanks!
Legally speaking its copyright infringement not stealing. Actually very different.
4:31 there was a physical version?!
No, it just my prop :)
There are more photos of the box in channel’s posts
i bought a steam key the day that tango gameworks got shut down and the devs of rollerdrome lol
I played rollerdrome over and over. I had never played a skate board game before playing rollerdrome, but after playing I bought Tony hawk`s pro skater remake because I knew that this series inspired rollerdrome. This game has some flaws(i.e. boss fight is not various), but robust core mechanism wins against flaws. It seems easy to consider adding a cool thing to a cool thing, but in practice it can be an abomination and cool things just crush each other. Roll7 avoids this very well and make synergy, like most of enemies are still in motion.
And I wanna ask, that uniqueness is gone for what? That horse`s balls??
gotta love that moment when a youtuber has 99 subscribers and you get to be number 100
❤️🔥❤️🔥❤️🔥
Yeah who said gaming is a replacement for walking in the park
Where do I get it then
rollerblading taliban in kabul could neverrrrrr
That was a really good video I wish you success. Like and subscribe
Thank you 💛💛💛
I subbed
❤️🩹❤️🩹❤️🩹
I'm your 90th subscriber, don't forget about me when you get big!!
❤️🩹❤️🩹❤️🩹
Just pirated it I was gonna give it a try at launch but I guess its a perfect time now
I need a game like this with a mix of rugby added to it, in other words I need a motorball game from alita battle angel fr it'd be siiiiiiiiiiiiick
0:29 cheap? Man look at these prices...
справжній хідден джем - це цей канал
Why not in English?🤨
@@Brendi413 sorry. I meant that the real hidden gem is this channel
@@Bohdander that's better
@@mykytakazymyrov8844 thank you master
@@Brendi413 because not everything must be in English , simple 🙏
rollerdrome was fun for 30 minutes
reminds of what happened to Disco Elysium. A game you should also not buy
14:05 колись хотів цю книгу прочитати👀
вкрай раджу прочитати
Can you give me the name of the author please? It looks interesting
Jason Schreier - Press Reset
@@LeShykk Thanks !
Thanks for the interesting video
I have the game too and its cool
Such a great game
ага, 21/21 досягнень, зрозуміло. інтернет це дівне місце де ти спілкуєшься англійскою мовою але по акценту можеш здогадатіся що щось не так )
А нічо що я книжку українською мовою тичу прямо в кадр? Детектив, блін
@LeShykk ще не додивився до того моменту поки коммент писав) дякую за відео було цікаво глянути!
I bought the game a some time ago it was a fun lil game, maybe too little,it was almost felt like a demo, it was memorable but it makes sense they didn't succeed. it was obvious it would flop. sad they went down
yar har fiddle dee dee
Piracy isn't theft.
So pirating this game is a grey area...interesting.
it's either you like steam achievements and cloud or taking the dev's words at heart
piracy isn't theft
specially if buying isn't owning a product or not even paying to the people who made it in the first place
Yeah, it's copyright enfrigment
To late i bought it already
great
Looks more like Jet Set Radio than a Tony Hawk game to me
найс платина козаче
hmmmm... it's available in xbox game pass, i'd rather play there than risk my PC becoming a crypto-miner for some pirate out there
play it as fast as you can - Rollerdrome leaves game pass after 30th November
there are safe pirating ways
@@LeShykk oh damn, gotta make sure i try it
@@subgivtara yeah, until it isn't and you have all your personal and credit card info stolen, now you have to reinstall windows, lose all your files and call the bank... Is that really worth all the trouble?
@@jervey123 imagine being such a scrub you think this is how piracy works - 20 years a software pirate and never once have I had to do any of this stuff.
Ffs I came for the developers story and why they want to pirate not detailed game play or its story. The video feels like a drag
There were timecodes in description for those, who didn't want to listen about gameplay
@LeShykk Your video was well paced and gave great background and context, don't listen to these brainrot kids with no attention spans, definitely look forward to more long form artistic video essays. You've earned another sub 👏
You might have missed at the very beginning where he said the first half was about the game and the second half was about the publisher and why one of the game devs said that. Next time, turn on CC (Closed Caption). It'll spell it out for you.
Tiktok Brain.
Thank you 🥹🥹🥹
Anyone got the TLDW for me?
gotchu its all summed up in a ONE SENTENCE tweet he saves for the end (14:30) - "Please pirate it because none of us work at the company that owns this anymore". did you really need to spend 15 minutes describing the gameplay before that?
@@benpinheiro2358 Hmmm interesting. I bought the game a long time ago and had a lot of fun with it. Did I hear that the studio, Roll7, got shut down in 2023?
@@benpinheiro2358 at 0:36 it was mentioned, thats when i stopped watching. the rest was probably a love letter to the game.
@@o0kaelas there WERE timestamps. also maybe don't look for concise information on a platform of 99% random amatuers.
@@lukefortune8314 ?
Dude this game look incredible, how have I never heard of it, the movement and shooting reminds me of Vanquish
Glad you’ve liked it!
Thank you for wasting 17:29 minutes of my time to explain something that could be done in 3
there WERE timestamps. also maybe don't look for concise information on a platform of 99% random amatuers.
Dude gfy, this guy spent probably days researching shit that could not be googled, spoke to people that you don't have access to, and put the information out there free of charge, he can take as long as he likes to say whatever, seriously, leave, no one will miss you.❤
@tvheadd sorry for ctiticizing your favourite youtuber, hope you have a wonderful day
Man, I don't even know who this guy is, it's the first video I've ever seen, please just be a half decent person, and if you don't know how, go look up a video on it, they exist, and I'm sure you could find one less than 3 minutes long 👍
відео-есе 🤯
🤯🤯🤯
Looks shit