All the Hidden Advantages of Aging Up (AoE2)

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  • เผยแพร่เมื่อ 5 ส.ค. 2023
  • Advancing to the next age unlocks new buildings, units, and technologies, but there's also a surprising amount of other hidden stat changes experienced by specific units and buildings. The scout cavalry's +2 attack in Feudal Age is probably the best known, but this video compiles a list of all of them (that I know of, at least!).
    0:44 Scout Cavalry
    2:00 Camel Scout
    3:05 Eagle Scout
    4:30 Infantry
    5:00 Serjeant
    5:40 Buildings
    7:45 Civilization-linked
    ___________________________________________________________
    Patreon: / spiritofthelaw
    Background music from Epidemic Sound: www.epidemicsound.com
    Game: Age of Empires II Definitive Edition
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ความคิดเห็น • 256

  • @DancingTherapist
    @DancingTherapist 10 หลายเดือนก่อน +1648

    The only advantage I got aging up was the privilege of paying taxes

    • @Ah-Yuan
      @Ah-Yuan 10 หลายเดือนก่อน +14

      LOL

    • @hallamhal
      @hallamhal 10 หลายเดือนก่อน +90

      Wow, whats your secret? I'm also having to pay rent, utility bills, and for food and recreation

    • @Ah-Yuan
      @Ah-Yuan 10 หลายเดือนก่อน +7

      @@hallamhal
      Hahahaha 🤣

    • @Ratciclefan
      @Ratciclefan 10 หลายเดือนก่อน

      Sadge

    • @Vishan24
      @Vishan24 10 หลายเดือนก่อน +2

      That was very clever 😂

  • @squatlebherz4434
    @squatlebherz4434 10 หลายเดือนก่อน +617

    Obviously the biggest bonus is buildings looking cooler - although in some cases I find I can prefer the aesthetics of the feudal buildings e.g. slavs

    • @whiteeagleforce2.040
      @whiteeagleforce2.040 10 หลายเดือนก่อน +2

      Same it feels like peaceful design.

    • @bristleback3614
      @bristleback3614 10 หลายเดือนก่อน +9

      for me is african in feudal, for some reason it gives me a stronghold crusader building feels

    • @Kubinda12345
      @Kubinda12345 10 หลายเดือนก่อน +6

      Too true. For myself I really like the Feudal Western European buildings.

    • @darthteej1
      @darthteej1 10 หลายเดือนก่อน +3

      when I first learned about building HP and defense bonuses I was really happy. the upgrades in architecture felt meaningful

    • @jimmydasani8922
      @jimmydasani8922 10 หลายเดือนก่อน

      Totally agree

  • @hallamhal
    @hallamhal 10 หลายเดือนก่อน +441

    The second SOTL reminded me of tracking, I felt like I aged up several times

    • @mister420blazeit2
      @mister420blazeit2 10 หลายเดือนก่อน +2

      so true

    • @raizan5946
      @raizan5946 10 หลายเดือนก่อน +30

      In an alternate universe SOTL is talking about why you shouldn't research tracking because you can pump up 2 scouts for the same resources for absolute gains and why the pros do it.
      I'm coping, I also felt good for an instant for remembering that existed then awful.

    • @a.nonimus6705
      @a.nonimus6705 10 หลายเดือนก่อน +3

      But you didn't actually. Truth is, you were in imp all along...

  • @cappantwan2978
    @cappantwan2978 10 หลายเดือนก่อน +152

    I always stayed in the Dark Age in all my games, but now you’ve convinced me to age up. Thanks!

    • @qwopiretyu
      @qwopiretyu 10 หลายเดือนก่อน +2

      Wait what?

    • @DuckOil
      @DuckOil 10 หลายเดือนก่อน +2

      bro what

    • @Qobp
      @Qobp 10 หลายเดือนก่อน +8

      ​@@DuckOilmilita drush or bust

    • @nemou4985
      @nemou4985 10 หลายเดือนก่อน +6

      That was me the first time I played, as I did not realize the "Age up" button was an upgrade and not part of game options (it looked weird next to the rest)

    • @meeeeeeeeeeee
      @meeeeeeeeeeee 4 หลายเดือนก่อน

      @@nemou4985 As a kid, I played AoK occasionally for a year not knowing about ages cause I never did the tutorial and always abused cheats. One day the CPU player rolled in with onagers, and I was shocked.

  • @nissantzvitovey
    @nissantzvitovey 10 หลายเดือนก่อน +215

    One additional bonus which seems to have been missed:
    In dark age, if you attack a vilager with your scout (not sure about militia), the villager will fight back. Once you hit feudal, the vilagers will simply run away,meaning that yoi have a much better ability to harass enemy vilagers, as your opponent needs to micro them to counter you, and can't just rely on auto retaliate

    • @braveheart4946
      @braveheart4946 10 หลายเดือนก่อน

      Is it true?

    • @nissantzvitovey
      @nissantzvitovey 10 หลายเดือนก่อน

      @@braveheart4946 It's what happens in my experience, so it seems to be true.

    • @nicholase2868
      @nicholase2868 10 หลายเดือนก่อน +26

      I never realized that. Maybe the game checks whether the villager can win and uses that to decide behavior.

    • @jomolhari
      @jomolhari 10 หลายเดือนก่อน +75

      @@braveheart4946 I tested it, and yes! It's true. Vills will fight against a dark age scout, and run away against a feudal age scout. It doesn't matter if the vill is in feudal or dark age, it only matters what age the scout is in. Pretty interesting stuff.

    • @matt_9112
      @matt_9112 10 หลายเดือนก่อน +2

      ​@@jomolharialways thought it was tied to the vils age. Good to know.

  • @hansoskar1911
    @hansoskar1911 10 หลายเดือนก่อน +60

    House HP used to be static in AoC but that was too good on defense so it got dropped in successive updates. same for melee armor recently. building HP matters less in AoE4 since they dont serve as walls.

  • @elliotkamper
    @elliotkamper 10 หลายเดือนก่อน +31

    You certainty recall the days of Voobly AoC where the game was centered around Arabia and Hun wars. This was, in no small part, influenced by how campy defensive structures made the game. The staggering of building HP is a new addition in reaction to this.
    It perhaps was not a design necessity, but making some assumptions here, AoE 1 had very low HP on buildings. AoK might have over compensated, and this is something that was in effect until AoE2 HD. By then, adjusting the balance of building HP with further technologies may have seemed excessive or clunky, so the staggering of HP might have felt the most natural way to address thus. I would agree.

  • @Ginter_Evan_Ginter
    @Ginter_Evan_Ginter 10 หลายเดือนก่อน +6

    "Hey guys, Spirit of the Law here." will always be so comfy to listen to at the start of these videos.

  • @EcclesiastesLiker-py5ts
    @EcclesiastesLiker-py5ts 10 หลายเดือนก่อน +12

    I feel like one of the biggest weaknesses of this game is how many things are hidden in bonus damage and unexplained effects. You're like Maimonades, but everyone should be able to learn these things in game, maybe in an extra page of info for every unit, even every thing, with all bonuses, hidden stats and the like.

  • @TheAtherion
    @TheAtherion 10 หลายเดือนก่อน +276

    Donjons also get much stronger when hitting castle age

    • @benjaminjones8782
      @benjaminjones8782 10 หลายเดือนก่อน +2

      Do you mean a dungeon.?

    • @AgentForest
      @AgentForest 10 หลายเดือนก่อน +18

      And because the Sicilians can make Donjons before the Castle age, they can make Serjeants from them in the Feudal age. I think that makes them the only civ that can get their unique unit an age early. So to balance this, the Feudal age Serjeant has SUPER low damage. They're still generally hard to bring down, but their stats get a huge boost in Castle age.

    • @The-jy3yq
      @The-jy3yq 10 หลายเดือนก่อน +25

      @@benjaminjones8782 no, Donjon, a Sicilian unique building, kind of a beeg tower akin to how Castles are beeg Kreposts

    • @nissantzvitovey
      @nissantzvitovey 10 หลายเดือนก่อน

      Technically they're a subset of towers, aren't they?

    • @kyallokytty
      @kyallokytty 10 หลายเดือนก่อน +3

      ​@@nissantzvitoveyreplacement to towers, but they're like between a tower and a krepost

  • @eristaviserbia
    @eristaviserbia 10 หลายเดือนก่อน +14

    I just age up by watching a Spirit of the Law video the moment it comes out.

  • @inductivegrunt94
    @inductivegrunt94 10 หลายเดือนก่อน +34

    So scout units gain over all stats alongside LOS, good to know. This alongside the other bonuses to units and buildings are good to know.
    I can always count on Spirit for teaching me the hidden secrets and mechanics of AoE2.

  • @derpyno-scope2590
    @derpyno-scope2590 10 หลายเดือนก่อน +14

    You should make a video about the best militia civilizations, I think it would be interesting to see which bonuses would influence such an early unit enough to make one stand out over the other

  • @GBlockbreaker
    @GBlockbreaker 10 หลายเดือนก่อน +33

    ever since i noticed the heroes in AoM getting way better with every age i've been paying attention to this kinda stuff, it's quite interesting what the devs decided was a good bonus

  • @petertimowreef9085
    @petertimowreef9085 10 หลายเดือนก่อน +20

    1:30 Didn't villagers used to have daggers? I don't know what kind of sword that villager is using but it definitely doesn't look like something a feudal peasant would carry.

    • @xmarkclx
      @xmarkclx 10 หลายเดือนก่อน +8

      Pretty sure they were punching things in my memory.
      Which was odd because they are using bows against animals.
      And in AOE3 they even have guns.

    • @dembro27
      @dembro27 10 หลายเดือนก่อน +4

      How about the Militia bashing things with a club like a caveman? Maybe there's a mod to give them a short sword and round shield, to match the aesthetic of the next 2 upgrades. 🤔

    • @Alias_Anybody
      @Alias_Anybody 10 หลายเดือนก่อน +9

      @@xmarkclx
      It will forever be a mystery why AoE3 vills do way more damage with pistol whipping than with shooting things.

  • @Kubinda12345
    @Kubinda12345 10 หลายเดือนก่อน +16

    Forget TCs or trebs. The most obvious advantage is the star in the statistics at the end of the game 😀

  • @anonnymousperson
    @anonnymousperson 10 หลายเดือนก่อน +58

    Spirit, have you any idea what controls whether you see a battle icon in the timeline in the post battle results screen? It seems rather random if you get a battle icon or not, and whether it's you or the opponent who gets a battle icon. Why don't you both get a battle icon? Is it controlled by number/percentage of units lost or killed or something else?

    • @Gerrit2686
      @Gerrit2686 10 หลายเดือนก่อน +10

      Not 100% Sure, but i think you need something over 20 military or 50% of your military fighting at the same time. More research is needed!

    • @a.nonimus6705
      @a.nonimus6705 10 หลายเดือนก่อน +6

      This would be a cool video! I hope he sees this comment!

    • @jotfohm4644
      @jotfohm4644 10 หลายเดือนก่อน +4

      Me too

  • @massaosaito4084
    @massaosaito4084 10 หลายเดือนก่อน +1

    The little smooth touches of the text being covered by the revealed map are really NOICE! XD

  • @Dorfjunge
    @Dorfjunge 10 หลายเดือนก่อน +3

    Thank you so much! This is such a concealed and under-explained issue! Thanks for clarifying these things to the non-pros!

  • @CallofDutyBlackOps28
    @CallofDutyBlackOps28 10 หลายเดือนก่อน +4

    I really like the Sicilian's, having your Unique unit even as far back as Feudal is really interesting for me, and how going into castle; they teir up to fit their Castle unique unit status before having to elite them in imperial.

  • @InterloperBob
    @InterloperBob 10 หลายเดือนก่อน +9

    There's also a psychological advantage when your opponent sees you hit castle or imperial. They're more likely to expect certain units or aggression and you can take advantage. Plus they're pressured to age up themselves, or they'll feel left behind. And that equals out the resource cost and TC time you spent.

  • @shykorustotora
    @shykorustotora 10 หลายเดือนก่อน +17

    I've often taken advantage of the Serjents insane boosts. You do a small Donjon rush and then get to Castle as fast as possible. Next thing you know, your opponent is spending tons and tons of resources on trying to make Longswords while you have to do absolutely nothing to get your alpha-chad Serjents going instantly

    • @justincronkright5025
      @justincronkright5025 10 หลายเดือนก่อน +1

      If they didn't get Pierce Armour I think that would be best. Maybe force the civ to get their unique tech for it to work - although I don't know how the Serjeant spam out of T.C.s works. I do believe I've heard that placing extra T.C.s does spawn the 5 Serjeants in turn. Either that or maybe they can make Gambesons unique for them and have it provide pierce armour for this unit also.

  • @wealthassistant
    @wealthassistant 10 หลายเดือนก่อน +16

    makes ya think that ages are somewhat an important concept in this game series

    • @WulfieZi
      @WulfieZi 10 หลายเดือนก่อน +3

      What gave it away?

  • @davidhanley8730
    @davidhanley8730 10 หลายเดือนก่อน +1

    Holy cow. Tracking… you unlocked a memory I forgot I had

  • @haaansolo8568
    @haaansolo8568 10 หลายเดือนก่อน +1

    The editing has reached a new level❤

  • @SirQuantization
    @SirQuantization 10 หลายเดือนก่อน

    Fascinating idea for a video, SOTL! I had an idea for another video you could do. A historical accuracy series where you dive into how accurately AoE2 portrays civilizations and battles compared to real life.

  • @FightCommentary
    @FightCommentary 8 หลายเดือนก่อน

    This is awesome!

  • @integralinsanity1641
    @integralinsanity1641 10 หลายเดือนก่อน

    Spirit coming with the hard hitting facts that give me the age in my matches once again.

  • @buildingman
    @buildingman 10 หลายเดือนก่อน

    This was a great video. I didn't know any of the HP increases for buildings stuff.

  • @hommhommhomm
    @hommhommhomm 10 หลายเดือนก่อน +2

    The vast amount of hidden stats makes the game very hard to approach for new players who want to play it seriously. It feels like a phd is required in these stats before being able to really compete with people who have all this memorized from years of playing.

  • @thekandalf
    @thekandalf 10 หลายเดือนก่อน +2

    Great video.Keep it up.

  • @hzkaka5425
    @hzkaka5425 10 หลายเดือนก่อน

    thnx SOTL... i never knew about the eagle hidden bonuses v cavalry. learnt somethin new today :)

  • @fwosti3548
    @fwosti3548 10 หลายเดือนก่อน

    Excellent video! Thank you!!

  • @GladwinGracias
    @GladwinGracias 10 หลายเดือนก่อน +2

    1:05
    I noticed that edit. Pretty slick.

  • @vojtechvanek1686
    @vojtechvanek1686 10 หลายเดือนก่อน

    Very good one, thanks, SotL!

  • @harjaskhurana8369
    @harjaskhurana8369 10 หลายเดือนก่อน +28

    "dont want to stuck in feudal any longer than necessary" yeah i feel that applies to humanity in general as well.
    We stayed in feudal much longer than was required

    • @SchemingGoldberg
      @SchemingGoldberg 10 หลายเดือนก่อน

      And unfortunately we're rapidly regressing back to the feudal age, with scientists being censored for political reasons, freedom of speech being taken away, freedom of artists being taken away, the right to self-defense being taken away, etc.

    • @CaptainFalcoyd
      @CaptainFalcoyd 10 หลายเดือนก่อน

      Some countries are still stuck in feudal even today. Looking at you, middle east.

    • @BayWa4eva
      @BayWa4eva 10 หลายเดือนก่อน

      What do you want to say with that?

  • @dissonanceoffate
    @dissonanceoffate 10 หลายเดือนก่อน +1

    The thumbnail for the video should have been an old guy in a nursing home, sitting on a couch, contemplating life, while holding a cane.

  • @MasmorraAoE
    @MasmorraAoE 10 หลายเดือนก่อน +4

    7:55 "Slavs" (after the Portuguese) is not colored, unwatchable.
    Awesome video!
    It's not an "advantage" obviously, but I believe the scout actually loses speed when upgrading to Light Cavalry? from 1.55 to 1.50?

    • @CrnaStrela
      @CrnaStrela 10 หลายเดือนก่อน

      No they lose speed when they go to hussars I believe. Though maybe I misremembering it

    • @teutonichealingfortress
      @teutonichealingfortress 10 หลายเดือนก่อน +3

      Luckily, as teutons, I only have scout cavalry without an upgrade ;)

    • @The-jy3yq
      @The-jy3yq 10 หลายเดือนก่อน +1

      @@CrnaStrela nope, Light Cav
      this guy puts on armor and becomes a tad slower

  • @starjadiancloneinvestigato1772
    @starjadiancloneinvestigato1772 10 หลายเดือนก่อน

    I liked the transition at 1:05 covering the LOS

  • @xavierklassen7849
    @xavierklassen7849 10 หลายเดือนก่อน

    Always a good day when solt uploads

  • @Coffeepanda294
    @Coffeepanda294 8 หลายเดือนก่อน

    Wow, I've played AoE2 for I don't know how many hours, and I had no idea this was a thing. At all. Thank you so much for this video!

  • @Raydramon
    @Raydramon 10 หลายเดือนก่อน +5

    What about Wonders and their HP and Armor? In some campaign missions/scenarios you have a wonder while not being in imperial. I would assume it is like the TCs and Castles. All in all pretty interesting video :)
    Another question I have. What do you think about the free trial version of AoE3 DE and do you think this concept would work for other Age games to increase their player number?

  • @eHarchovy
    @eHarchovy 10 หลายเดือนก่อน +1

    I wish those hidden unit stats were actually shown in-game + data on ageup upgrade buffs (in the recruit tab, kinda similar to how it's done for detailed skill descr in LoL for example, instead of absolutely obvious lines like "but wait there is more, more upgrades in BS/monastery/etc")

  • @daniloalves1139
    @daniloalves1139 10 หลายเดือนก่อน +2

    When you talked about track I remebered this tech! And I remembered that there were LOTS of other techs like other gold upgrades and all in the original game? right? What about a video showing all old techs that does not exist anymore? Since I can't find it

    • @Duchess_Van_Hoof
      @Duchess_Van_Hoof 10 หลายเดือนก่อน

      Like the various gun technologies.

  • @sanethoughtspreader
    @sanethoughtspreader 10 หลายเดือนก่อน

    I think for transparency a lot of this could be indicated by either a slight visual change upon upgrading or a different name such as in age of empires 4 with early and vanguard men at arms.

  • @konradpyszniak976
    @konradpyszniak976 10 หลายเดือนก่อน +3

    Its a shame that unit doesnt change their apperance when you age up. For example Eagle in Feudal is different enough compare to Castle age to look different. Would be a good help to new players who dont know about those stats changes

  • @papa15891
    @papa15891 10 หลายเดือนก่อน

    It's my birthday and I thought this video would cheer me up but then I undersood the title

  • @Spetnaz23
    @Spetnaz23 5 หลายเดือนก่อน

    I noticed another thing you've not mentionned if i'm right.
    Some units changes stances from Dark Age to Feudal Age. This is mostly impacting with custom scenarios as the impacted units are mostly created at Feudal Age but have "keep ground" stance while present on dark age, I've seen that on eagle warriors.
    My guess is that as the eagle scout exist, and the scout cavalry got keep ground stance, then the entire line is affected by that parameter, but maybe there is more to that mechanics.

  • @DomiNationsGamer
    @DomiNationsGamer 10 หลายเดือนก่อน

    Hey Spirit, can you make more videos about your gameplay, vs AI or other players. Love your videos btw.

  • @nicolaaffatati5355
    @nicolaaffatati5355 10 หลายเดือนก่อน +1

    About castle hp, in game there is a unit ID identical to the standard castle that has 5300 hp, maybe it was planned to autoupgrade the castle once hit imperial to get a flat +500 hp, this unit ID exist since the age of kings in 1999 and still is an unusued feature

  • @gonzaloolivera1954
    @gonzaloolivera1954 10 หลายเดือนก่อน +3

    How do units obtained from Gaia react to this hidden Age Up bonuses? Do they retain the stats from the age in which they were obtained? or does it depend on which age Gaia was?

  • @geodudism
    @geodudism 10 หลายเดือนก่อน +5

    The hidden serjeant bonus was very noticeable even in casual play

  • @tankofnova9022
    @tankofnova9022 5 หลายเดือนก่อน

    The Sargent castle power spike in particular is brutal. The only threatening unit possible in early castle is the knight, which cannot mass early in Feudal.
    If you can destroy a stable with a workshop drop before a knight mass is built you can beat your opponent sisenseless

  • @KamenAngel
    @KamenAngel 10 หลายเดือนก่อน

    Deep down Im.hoping for a well rounded civ tier list or top 5

  • @HansMikkelsen-py4jo
    @HansMikkelsen-py4jo 9 หลายเดือนก่อน

    Thanks for the advice. I will try to incorporate aging up more into my gameplay 😂

  • @alex_zetsu
    @alex_zetsu 10 หลายเดือนก่อน +1

    7:00 In Age of Empires 2, it was actually abnormal for buildings to get better just by aging up. Go pick up your an CD and find that houses are a flat 900 HP and so on. About the only thing I think changed was your Scout getting better at seeing. I think it was the only thing that changed by agining, and it might not even get its combat abilities affected. I remember several times killing villagers with my dark age Scout... although the AI likes to drop off its resources before either garrisoning or fighting back. I mean heck I was able to kill 3 villagers with loom with a Dark Age scout cavalry. Back then Scout Cavalry either got a line of sight and combat upgrade or it only got a line of sight, I don't know which. Killing villagers who don't fight back obviously is not very impressive, so that really can't be used as evidence that Scout Cavalry were at their full combat potential. But even if Scout Cavalry behaved the way it does now back then, it was the only thing really, except maybe some civilization bonuses.

  • @twitchsopamanxx
    @twitchsopamanxx 10 หลายเดือนก่อน +3

    Garage Camel Scout sounds like a wicked good indie band name.

  • @llSuperSnivyll
    @llSuperSnivyll 10 หลายเดือนก่อน +2

    Yet another instance of "effects that should have been explicitly laid out to players in-game but aren't".

  • @coaiemandushman1079
    @coaiemandushman1079 10 หลายเดือนก่อน

    Spirit of the Lah is my favourite AoE2 youtuber

  • @outwithayang7153
    @outwithayang7153 10 หลายเดือนก่อน +1

    You think there are enough scrapped techs to do a video on? Tracking, boiling oil, hunting dogs, and the old allied line of sight tech. Not sure if there are others.

    • @The-jy3yq
      @The-jy3yq 10 หลายเดือนก่อน +2

      _Obsidian Arrows_
      -Orthodoxy, Madrasah-
      Cartography, yes, then all the gunpowder upgrades (ya had ta buy rights + Chemistry to build 'em)

    • @outwithayang7153
      @outwithayang7153 10 หลายเดือนก่อน +1

      @@The-jy3yq Now that takes me back. I'd forgotten you used to have to research the gunpowder units after chemistry.

    • @matt_9112
      @matt_9112 10 หลายเดือนก่อน +1

      ​@@outwithayang7153this comment section makes me feel old, ngl. But good, even great times.

  • @michaelandreipalon359
    @michaelandreipalon359 10 หลายเดือนก่อน +1

    Does this mean we'll get a list of "silver fox" and "daddy belly" civs someday?

  • @kotapainting
    @kotapainting 10 หลายเดือนก่อน

    6:40 my brain heard "Byzantine Bears" and I'm like "great, as if Berenstain Bears wasn't enough already, another parallel universe shift just happened"

  • @Calebgoblin
    @Calebgoblin หลายเดือนก่อน

    I can't believe I didn't notice Tracking was missing all this time

  • @sarab2527
    @sarab2527 10 หลายเดือนก่อน +1

    wow i just noticed that the video just released

  • @rat_thrower5604
    @rat_thrower5604 10 หลายเดือนก่อน

    I did not know that about scout cavalry 😳

  • @lukasthorson4575
    @lukasthorson4575 10 หลายเดือนก่อน +1

    Did you mention that the Feudal Serjeant build slower than castle/imperial age? I may have missed it.

  • @thomu3555
    @thomu3555 10 หลายเดือนก่อน +1

    Doesnt the donjeon also get the hidden bonus of firing extra arrows when ageing up?

  • @frequensea9434
    @frequensea9434 6 หลายเดือนก่อน +2

    aging up has only reduced the HP of my knees

  • @edmis90
    @edmis90 10 หลายเดือนก่อน

    Dude, the fact that a casual AoE2 video gets 100k+ views is mind-blowing to me.
    Is it actually actually the biggest RTS game today or is that still SC2?

  • @david_oliveira71
    @david_oliveira71 10 หลายเดือนก่อน +1

    Now please a real-life version of this video (aka, getting older): that'd be very interesting, honestly.

    • @HasekuraIsuna
      @HasekuraIsuna 4 หลายเดือนก่อน

      Starting Age: Infant Age
      *School Age*
      - Food consumed increases HP at increased rate.
      - Receive Gold tribute every week.
      *Adult Age*
      - Full Tech Tree unlocked. (pre-requisites still need to be researched)
      - Non-idle Villagers generate Gold once per month.
      - Unique Tech: Driver's License
      Costs Gold. Unlocks ability to control garrisoned Rams.
      *Pensioner Age*
      - Idle Villagers generate Gold once per month.

  • @Janisurai
    @Janisurai 8 หลายเดือนก่อน

    ty

  • @agustinfranco0
    @agustinfranco0 10 หลายเดือนก่อน +1

    its probably a very simple video, but id love a video on unit's speed, for example i think E woad raiders and E eagle warriors have the same speed, is that right?

    • @QuintemTA
      @QuintemTA 10 หลายเดือนก่อน +3

      Elite Eagles have 1.3 base and 1.43 with squires. Woad Raiders have a base speed of 1.2 and with Celt civ bonus it's 1.38.

  • @Teauma
    @Teauma 10 หลายเดือนก่อน

    I very randomly thought that it would be interesting to give a civilization a bonus that makes them able to garrison vills or archers in watchposts for a small ranged attack. That would of course necessitate very specific balance. What do you think?

  • @CmdrTyrael
    @CmdrTyrael 10 หลายเดือนก่อน

    I've always played with the mindset of "SLOW to FEUDAL, FAST to IMPERIAL"

  • @rickbiessman6084
    @rickbiessman6084 10 หลายเดือนก่อน

    God bless your sould, SotL!

  • @themoderator8663
    @themoderator8663 10 หลายเดือนก่อน

    Those of us who have played 10x civ bonus mod are definitely aware of that sergeant stat increase...ouch

  • @richardlynch2737
    @richardlynch2737 9 หลายเดือนก่อน

    It would be interesting to know which civs benefit the most from these "hidden" bonuses from aging up.

  • @stefanc4520
    @stefanc4520 10 หลายเดือนก่อน +2

    Do all of these also apply to Aoe2 HD Edition?

  • @thomasedgar8612
    @thomasedgar8612 10 หลายเดือนก่อน +2

    Im curious. Do unit upgrades automatically restore their hp? If so, would it be beneficial to time the upgrade for the midpoint of a figbt?

    • @blakeh95
      @blakeh95 10 หลายเดือนก่อน +2

      It's proportional, so it's actually better to do it before. So for example, a Sergeant goes from 50->75 HP in Castle. If they were already at 50% HP (so 25 HP) in Feudal, they would go to 38 HP (50% of 75 HP) in Castle.

    • @thomasedgar8612
      @thomasedgar8612 10 หลายเดือนก่อน +2

      @@blakeh95 thankyou for answering my question, thats quite neat.

    • @Duchess_Van_Hoof
      @Duchess_Van_Hoof 10 หลายเดือนก่อน

      This I was unaware of, very neat.

  • @minikawildflower
    @minikawildflower 10 หลายเดือนก่อน

    I knew about the scout but not a LOT of the others

  • @philip2111
    @philip2111 8 หลายเดือนก่อน

    Forgot to mention that base food from farms increase with age

  • @David-yw5fg
    @David-yw5fg 5 หลายเดือนก่อน

    What about building speed of Town Centers, that also increases, right? (particularly interessting for Cumans)

  • @Avinash_Lincoln
    @Avinash_Lincoln 10 หลายเดือนก่อน

    All in all reaching castle age gives lot of advantages,
    me who resigns if I see enemy sheep walking by my base : if only.

  • @akswycombe
    @akswycombe 10 หลายเดือนก่อน

    Ok. SOTL. Testing for you. how is this affected by conversions? so, if someone converts a dark age unit, does that mean it will gain the bonuses from the person who would be in castle age? If a converted unit stays the same, what about when the original owner advances, does that unit upgrade as well?

  • @robertofratello5203
    @robertofratello5203 10 หลายเดือนก่อน

    Videos you need while approaching 30:

  • @Davtwan
    @Davtwan 10 หลายเดือนก่อน

    I like how there’s a title card for Scout Calvary and then no other title card shows up for the rest of the video lol.

  • @Liwingss
    @Liwingss 10 หลายเดือนก่อน +1

    I am not sure but I thinks military building create units faster through the ages. I notice in campaign my building having different queue time.

  • @JuckiCZ
    @JuckiCZ 10 หลายเดือนก่อน

    I don’t think that any single one of these improvements exist in AoE2 Conquerors! This video should be named differently IMO.

  • @Ratciclefan
    @Ratciclefan 10 หลายเดือนก่อน

    Interesting

  • @quaintserpent
    @quaintserpent 10 หลายเดือนก่อน

    Scout camel fits to eastern and african civs. Those civs have trade carts with camels so why not give them camel scout?
    Elite Eagle Warrior should lose bonus attack vs cavalary, lose 2 pierce armor and have cost replaced with food. Also militia line shouldn’t do any extra damage to them. It would be good and slightly cheaper variant of raiding unit for mezo civs. They already have -20 hp compare to light cavalary and their cost would be 70f instead of 50g and 20f. Good replacement for hussar which btw should have attack increased to 9 attack just to be on part with elite eagle warrior. Winged hussar on the other hand requires to be fixed and redesigned to be gold unit.
    “Tracking” tech would be cool if instead of extra line of sight would show tracks units leave behind. That would allow to track them through fog when they dissapear from line of sight.
    Obuch doesn’t melt armor of buildings but Tarkan should do it. This is anti building unit and apart of that it should have special command to prioritize to attack units or buildings first.
    I’d love to see fortified palisade upgrade in ranked games. They are available only in scenario but would be great in defense for civs like cumans and goths.

  • @prathameshrailkar6919
    @prathameshrailkar6919 8 หลายเดือนก่อน

    I have a question, do you think the same things happen in the older HD version of the game?

  • @Frrk
    @Frrk 10 หลายเดือนก่อน

    Not quite on topic, but I keep remembering that you could attack an enemy villager who is constructing something, causing the construction site to collapse instantly. Is this a AoK/AoC thing that changed? Or maybe the ai of cpu opponents?

    • @berto14
      @berto14 10 หลายเดือนก่อน +1

      I think it was the AI that canceled (deleted) the construction.

    • @Frrk
      @Frrk 10 หลายเดือนก่อน +1

      @@berto14 I've found a point confirming this on the aoe fandom wiki now. Back in the day I would only play against AI and just managing to hit the villager once was a quick way to cancel their buildings.

  • @dervakommtvonhinten517
    @dervakommtvonhinten517 10 หลายเดือนก่อน

    aoe has HIDDEN buffs? you dont say. i thought the game information was comprehensive and very well displayed :O

  • @pacoramon9468
    @pacoramon9468 9 หลายเดือนก่อน +1

    Explorer increase their view for exploration.

  • @John-jc3ty
    @John-jc3ty 10 หลายเดือนก่อน

    1:04 how can you own two units in two different ages at the same time? is one of the two a converted unit?

  • @tommig1995
    @tommig1995 7 หลายเดือนก่อน

    Did this video inspire the YouPudding strat? 😮

  • @robertrath1397
    @robertrath1397 10 หลายเดือนก่อน

    Waiting for a "Top Monk Civs" video someday. You haven't done one yet. :-)

  • @TheKobasen
    @TheKobasen 10 หลายเดือนก่อน

    Is donjon and Dungeon the same?

  • @depressedespresso3928
    @depressedespresso3928 10 หลายเดือนก่อน

    Please make vids about AoE4!

  • @mrosskne
    @mrosskne 8 หลายเดือนก่อน

    what's an o boot?