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Gurjaras overview (AoE2)
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I remember a long time ago someone asked you to never take the Goth's gameplan out of the intro, all these years later I'm happy to see its still there. Keep making great content man.
Churr
But why would anyone want to take it out
@@Doodmeister0 i think in my entire life, i have never watched his intro, its way to long, imho he could cut the whole thing
@@tupacshakur5868 25 seconds, short attention span?
@@novkorova2774 you cant speak of attention span when my intention is to not give attention to it at all. I think its obsolete, just have a 3 sec intro like normal humans
As for livestock garrison choice, I saw viper ungarrison them progressively to greed out heavy plow farms with something like 22+2 fast castle. They trickle an equivalent of 1 villagers on food, so one can argue that it has little impact on late game, so it maybe makes sense to go up 1 or 2 vil faster and get 3 tc on castle age faster which translate to something like 4 villager lead in mid-game.
But that's eight whole farms that require zero pop.
@@Harvest133 no, the trickle referes to 8 of them, not one each. (otherweise you would start the game with 8 extra vills on food ;) )
@Bryce Pruitt the trickle is calculated based on the amount of food garrisoned, so animals with more food will generate a greater trickle. But with the decreasing returns from higher amounts it isn't really relevant.
I don't know if you would want to plan to pull out sheep as part of a build order, but if you don't have enough wood for farms because your economy got disrupted or something you are almost certainly better off pulling out a sheep or two. Keep in mind that the eighth sheep garrisoned for a full sixty minutes will generate less than 100 food.
@@user-ce9ot3mj8f yes. 22+2 heavy plow 3 TC is definitely greedy af. It may be better overall to eat livestocks for an otherwise 25+2 build
This is the Star Wars Galactic Battleground faction: garrisonable mills and self regeneration shielded units. Both mechanics were also in that Genie engine game before.
Shields had a different mechanic though, and the herdables weren't garrisoned in the mill equivalent, it was in a separate building called the animal nursery.
@@imsmeagol911Yeah, I know. From a gameplay and probably coding pov I bet isn't to much different
There was also huge snowballing potential for garrisoned animals because the food generation rate was upgradeable, and many map types had a lot of bonus animals that would spawn in. I remember frequently playing without ever having to build farms
I follow you from 3_4 years , I am from India , love AOE 2 so much..... here in india I want to start channel in our language.....
Pls do it bro
Never saw an Indian aoe youtuber
Game accha hai lekin underrated hai bhot
Yup! We need to start an Indian AOE community!
Is Dragonstar still the best Indian AoE 2 player?
Do it
Go for it xd
When sotl drops a new civ overview you drop everything and watch, it’s a rule. Thanks for your hard work as always on such an informing video!
Thank you for all of your commitment to this game and community over the years! I still re-watch some your older videos to this day.
From all my time playing Star Wars Galactic BG, garrisoning herdables is ALWAYS the superior choice. Take any set of regular games where you can start with 0 to 18 herdables nearby (this meaning you're also zipping into enemy bases to take their herdables) and compare that income with having to put the 'mill' and chopping all the wood for farms. The difference is abysmal.
CAN SPIRIT OF THE LAW DO A VIDEO TO SEE WHETHER HIS VIDEOS HAVE AN EFFECT ON IN-GAME PLAYSTYLE/STRATEGY AND CIV CHOICE IMMEIDATELY AFTER THE VIDEOS ARE PSOTED ON TH-cam?????????? :D :D
@@kieranrollinson8750 WHY ARE YOU YELLING
@@IAmBael MAYBE HE IS ISN’T YELLING BUT HAS DIFFICULTY SEEING SMALL TEXTS.
One of my favorite all time games, glad to see other people remember it and Zone
@@4Usuality I play it with the Expanded Fronts mod, which takes many current AoE2 ideas and retrofits them to make each civ even more unique, along with adding newer civs from recent movies.
I am gurjara from india , thanks to the developers 🙏✨
I really appreciate SOTL for putting closed caption for his videos like this. It’s not like I can’t understand spoken English by him or others but due to my health condition that sometimes couldn’t hear properly or focus on what being talked about. Again, thanks for the subtitles. Cheers!
Gurjara Genitours (Berber Ally) with the extra bonus damage would be a fun surprise. Oh wait, the Shrivamsha Rider is an archer deleter already 11
They’re at least a trash unit, so they’re interesting in that aspect.
Gurjaras broken lol
I've used them a few times and liked them a lot - wasn't even thinking about the attack bonuses just the -10 food cost. Since it's at least a ranged unit that can keep up w the rest of my army.
Its good against Halbs too, and that is definitely help (since its mostly cav civ) as their other option is slow Chackram thrower.
I feel like a decent part of why they have such a high win percentage is that so many of their go to units, either few or no other civ has. So if you are not used to playing against Gurjaras or especially if you are a new player, figuring out how to counter them is difficult.
That, and the fact that they're broken. The get too many, too varied bonuses. And their unique units are heinous to play against. I really despise this civ.
@@dougler500 a unit that kills all cavalry, a unit that kills all ranged, and a unit that kills all infantry. It's totally fair.
They are insane. Underwater winrates against the following civs though if you’re getting bored of losing to them:
Sicilians 47.43%
Poles 48.10%
Hindustanis 48.58%
Mayans 48.72%
Teutons 49.34%
Aztecs 49.67%
It's also extremely convenient that both their counters to the most common units are created in the same building and use the same upgrades. Something that good requires more sacrifices elsewhere than just a bad Barracks.
you are aware that they're undisputably S tier even in actual tournaments involving the best of the best, yes
It's funny to me that gurjaras can place sheep in the mill as a star wars galactic battlegrounds player of old, putting herdables in the "mill" is a core concept of the game, a game that started as a mod for AOE. Now AOE is taking ideas from them! It's a really cool circular piece of game development, if they did get the idea from that game somehow :)
Could be neat if they maybe add some sort of templar knight or such that can convert and be a strong melee fighter, like the Jedi Knight and Master.
Or unique looking villagers. Seriously, Galactic Battlegrounds had a unique villager for each civ. I feel like they could at least show some variation there.
@@willemverheij3412 yeah I adored the villager design in that game, my favorite was definitely the gungan villagers because they looked so funny, empire had the coolest ones though :p I loved the descriptions on units too in the game, when you created them. It felt very alive and true to star wars
@@4Usuality It was yes, it had a great soundtrack and every unit seemed to have different creation sounds for each faction.
Only thing that bothered me was fully upgraded troopers all hauling a gun on a tripod around, that looked silly and felt more like it should have been a separate unit.
Well that and air units didn't really fit with the gameplay, that would work better on the AOE3/AoM engine because that one allows all ranged ground units to fire at air units.
@@willemverheij3412 SWGB had a different unit graphic for each unit, that was sick. Although the audio and graphics were quite bad and outdated IMO. Also some ideas (like the mortar trooper) and fighter combat felt somewhat poorly executed or incomplete.
Still, a very entertaining game. Just downloaded it again a few days ago and had a blast with it. Spamming Stormtroopers against the rebels is always a plus in my book >:)
@@riukasoulripper8252 Yes, even on release the game looked dated, but it's a lot of fun and I like how it has a lot more factions than Empire at war which is objectively better.
Also I think we're just starved for Star Wars Strategy games since these two are the only worthwhile ones, if there's even any others.
Sometimes I still play it, we played it back in college too, before the expansion. I always played trade federation and spammed destroyer droids which where overpowered before the expansion nerfed them to deal less damage to buildings.
I loved how they did get the sounds right even though the sound quality could have been better.
Always enjoy your analysis vidoes. I appreciate you providing the starting build order guide for them. I haven't spent enough time with them to learn on my own how to maximize the mill bonus.
Aw hell yeah the intro is so sick! It's been absent a lot more lately it seems but that only gives whatever videos that do have it more emphasis. Like, grab the popcorn it's Spirit of the Law time
SOTL saves them only for civs overview
Now I'm curious about the math for whether the Gurjaras want to counter Eagles with Chakrams or 2HS.
Great Video as always!
You're probably better off with camels. It's their main line unit, and eagles only trade even at best into them. Plus you have the mobility advantage.
Chakrams no contest, they are ranged unit with decent range and decent move speed, they would do especially well against eagles than 2hs that would probably never catch the eagles with their speed and wonky melee pathing.
Chakrams just melt Eagles.Thats not even fun
@@TophuPaint How you people proclaim such nonsense with such confidence is astounding. No, camels do not trade evenly with eagle warriors, they lose horribly. Please do not make camels against eagles.
@Tocaraca
1. It depends on which civs eagles and when in the game it is.
2. My brain went to Imp camel vs elite eagle, in which case what I said was correct. In retrospect, I realise gurjaras don't even get imp camel so it's not really relevant.
3. You're more generally right than I am. It was a dumb comment. I hope my ramble explains how I got to a crazy statement
Oh man, I've been excited for this one for a while.
Look at our little SotL, all grown up and getting sponsorships 🥰
That was a very helpful overview for a civ that has a lot of unique things going on. :) Also I'm so happy to see the intro :D
SOTL - where the pros go to get their CIV info. Always informative.
I instantly remembered your intro after playing online with goths and using that same good old tactic of sending troops until one of us is dead
Great video. You have the best intro. Nostalgic, like the game itself.
I still think the fishing ship garrison bonus should be something that all civs have and give them something else for the Gurjaras
I think that would make it too hard to use a navy rush to inflict economic damage
Higher garrison space for fishing ships perhaps?
@Ferbujosbe I'd rather the game introduce some new ship types that can construct sea-based static defenses, like walls and sea towers. Sure, there's the risk that players will lame the enemy's Docks, but if these defenses are restricted to Feudal Age, I think it'd be workable.
And some sort of naval Mill, for those far flung fish.
I would say that Gujaras are little harder to play even at the later stages, considering that they kind of lack direct raw power unit like knights (theoretically there is elephant archer, but that has never felt like great unit), they are more about counters, so good scouting of enemy is essential. That being said, their specialized units excel in their fields, so that is a plus.
Coming back randomly to happily see that you put the intro back into your vids. Nice! Keep them in!
I love your civ overviews. Thanks!
Yes yes yes!!that’s what I call a unexpected treat😃
Spirit, you're vids make my day that little bit better, thanks mate! Haven't played AOE2 in well over a decade, but I'm addicted to your vids hahaha
So happy to hear the intro
Love the civ overviews! Thank you good Sir!
I would be really interested to see a deeper dive into the math how much food and in what time taking the sheep past a certain point vs leaving them in the mill gives. My guess would be that leaving them in gives you much more food over time, but that there is a temporary large resource-tempo advantage from pulling them out after berries and before farms.
Imho the biggest effect of frontier guards comes when fighting hussar. Their damage is reduced from 8 to 4, meaning even a handfull of camels can clear up a raiding party without problems.
Love seeing the Intro is back!!
Thanks for the upload, look forward to the Bengalis video!
PLEAASE when will you make a series to compare the techs & units of civs with their actual historical options? Incas would be fascinating to see in this comparison
pleaase
Whoa I'm quite on off about AOE but seeing a civ from where I live (Gujarat, India) is quite the shocker. Great job for this analysis and bravo MS for still adding content to this game!
Basically, in the newest expansion to AOE2, they split up the "Indian" civilization into four different civs. Bengalis, Dravidians, and Gurjaras are the ones in the "Dynasties of India" while the Hindustanis are the replacement for the old Indians.
@@Toonrick12 and some people are still not satisfied and want the dravidians to be split bruh.. no one would have thought the indians would be split into 4 or even the devs would do anything like that.
@@NikoGameTime at least one more real civ dlc will be released this year. who knows what we'll get this time :)
@@sriramsakura the devs will have their reasons for doing it that way. maybe they just wanted to cover a certain larger area than now adding a single civ from that area.
I've been looking forward to this
Ohhhh.... I didn't realize how big the nerfs were.
I can play that civ again, now!
Taking a page from the SWGB book is fine with the garrisoned herdables, but I hope they won't overdo it in the future.
Flying units that can turn invisible would be a little bit OP xD
I love both camels and elephants, so this is a top pick for me. Shame they don't have decent melee elephants, but I guess they'd be too OP otherwise.
The intro is back bby!!! That’s what I live for
''Hay guys, Spirit of the law here..'' Immediate smile on my face.
Also the Bonus with the mounted units' Bonus damage would make Genitours interesting.
4:19 makes me wonder how they would work out against aztec monks...
Another sotl Civ review, another good day.
Oooo! One of my new favourites. This is gonna be good :3
Edit english subtitles at 7:13 - there is a mistake. As Chakram are "arranged" infantry ( * are ranged infantry)
New SoTL video. I love it!
Hey Spirit! Are you planning on remaking older civ's videos, since so much has changed? For example, I love playing Celts and would enjoy a new video with the defenses and trash units review. GGs!
I don't play AoE but I enjoy your videos sir. Thank you.
I don't really play aoe. But I still watch your videos haha. It is just fun
I never imagined hearing my mother tongue spoken in a computer game.
Ji shriman
@@YellowVillager હા શ્રીમાન!
I cannot think of a better application for math skills. I am doing calc and am really getting hammered.
I cannot really agree they are decent on water in early game as you mentioned as you essentially have to choose if to build lumber camp and then dock (giving up the sheep bonus) or building a mill, lc and then dock (making you a couple of fishing ships behind). Just my 2 cents, thanks for the great video :)
I noticed your very interesting video length of 17:29
Damn, the original edit was 17:31 and I shortened the outro by 2 seconds to make it 1729 as an inside joke with myself (for an Indian civ after all). Didn't think anyone would catch that, but I'm stoked you did. Respect!
Haven’t heard the intro song in awhile, good to hear
ગુર્જરો અદ્ભુત છે!
Would you say they are like Incas in that both civs have many situational non-trash counter units? except that Gurjaras are cav based whereas Incas are infantry based. Maybe a comparison video between the two if you agree?
They feel similar to Incas in that they have three unique units, with each of them being a good counter against a certain unit type - and taken together, countering everything:
Eagles - soft- to hard-counter ranged units.
Slingers - hard-counter infantry.
Kamayuks - hard-counter cavalry.
You hardly ever need anything outside of this unit triangle. I prefer Incas due to the versatility of the Eagles, though.
incas sadly are much weaker as free single llama can't compare to -25% food and herdable garrizon, and their team bonus is useless and should be changed (how about making the llama the team bonus?)
Eeagles are more of a regional unit though
Still I still your comparision, though Gurjaras kinda break it in most aspects considering how polarizing their units are (Chackram Throwers even trade well against Arbalesters too), and the food discount makes everything they have stupidly spammable
Plus Incas are a lot more balanced in terms of options and start (Their tech tree is very wide and versatile while Gurjaras are more specialized)
Kinda off topic but I think Camel Scouts should become regional units, as it gives some interesting weaknesses at the early game due to their cost
I've noticed every random map game ive played with more than on ai has had a gujaras side of late
I really like the Gurjaras they are actually one of my favorite civs. Especially because they seem to be mad perfectly for me. I love camels and cavalry in general. The start is a bit tricky, but I like how unusual it is.
Yooo congratz on the sponsor!
0:50 "Hopefully this overview will help" I would actually love to see stats on if your videos cause an uptick in play of the civ you covered, and if that uptick in play had a specific average elo, and if that uptick in play caused the civ to become permanently more popular.
dont forget gurjaras also get cheaper petards after kshatriyas
I appreciate your emphasis on correct pronunciation. Happy to see a sponsor!
Hey, Spirit of the Law! I'm upset to myself that I found you that late :D. I really like your videos and I want to translate them Turkish! But seems like you have to open it somewhere on TH-cam Studio. I remember few years ago public was able to translate and submit subtitles but probably TH-cam has changed it. I hope you see it, have a great day!
I wish you would have said more about the sheep in mil bonus. For example, is it better to divide 8 sheeps into eight mils? Is it a good idea in teamgames if my teammate sends his sheeps to my mil or not worth the costs?
Aren't siege elephants affected by frontier guards? Also I guess that BE an Persian WE/Ballista elephants would be also affected
No, it's only camels and elephant archers.
@@teddyhaines6613 good to know. Otherwise it could lead to some interesting ramifications. Like how mahouts affect BE
What about Persian War Eles, don't they also benefit from the Gurjaras team bonus?
Was going to ask the same thing
He does mention it, along with ballista eles, mamalukes, camel archers, and flaming camels also benefiting. It appears as a popup when he's talking about the team bonus.
@@chaos_dwarf Thank you, must have missed that
Anyone remember the unwinnable situation that was being YOLOed by a Gurjaras player FC into armor elephant rush? Damn things were siege ram+ in castle age with zero investment aside from the age itself and a workshop in your opponent's face!
The fact that they are still above cap ram is ridiculous! An IMP AGE ram with a cost and time is weaker than this thing.
My favorite civ along with my ethnic background😄
Never thought I’d get a Halo allusion in a AoE2 video lmao
@Spiritofthelaw The Civ bonus of their cavalry doing more bonus damage, is that more bonus damage to things they already do bonus damage too, or just more damage in general?
YES love the intro song so much
Yaay! Intro!
Ah yes, the civ that has a unit that auto-wins against all ranged units and a unit that auto-wins against all cavalry units. And a unit that auto-wins against all infantry units. Completely fair and balanced civ
What ruins it to me is the Srivamsha Rider. It has no reason to be so fast AND to counter ranged units so hard that they become almost a non issue
Way too overtuned for what it wants to do
Third unit is almost auto win against archers as well tho with the new change to it being 100% pass thru but lower attk i need to experiment a bit more b4 i have a solid ans but in all my experience its an auto win against archers
Only one that's "broken" is the shrivamsha rider which is a super cheap cost for extremely high potential. Inca also have an "auto-win" unit vs cav, range, and infantry but they aren't op because of that and still counterable. Shrivamsha allows you to just avoid any fights you don't want to take while also not being a big deal if you are caught off guard with them
@@Achilles75 Chakrams don't have the range or armor to trade well vs archers
@@Mattroid99 It wasnt enough to make them the fastest unit in the game they're completely invulnerable to mangonel shots too! It is actually the definition of auto-win as you cant even protect your archers with siege and good micro.
Hi SOTL ! which civilization is favorite of high rated player?
Is this your first sponsorship? Cant remember one and i watch you for years. Anyway concrats
Chills every time I hear that intro
Thanks for the great review, but I have to say I was eagerly looking forward to the squarespace-ad but you couldn't quite keep up to your earlier standards for entertaining ads 😂
what civ's have the best fast castles? what about scout rushes?
My first encounter with the Gurjaras was in Michi 2v2, I could not believe that the Shrivamsha Riders all survived against my mass of siege onagers. I was so angry at the time...
subtitles at 5:39 "potent weapon for guitars ...." gotta love quirks of auto subtitles :D
12:40 "the chalk room thrower is an infantry" LOL
Does the Gurjara Bonus also improve the new Persian teambonus? Do Dravidian camels get +2 against archers flat or with the "Mounted units deal additional bonus damage +20%/+30%/+40%" bonus added on top of that?
It’s weird that they have the Elephant Archer when they focus on mobile mounted units. It’ll make more sense to give them Cavalry Archers to tackle down enemy Halbs. Chakram throwers are slow and can’t keep up with the other mounted units
Does the TB affect persian war elephant?
I Wonder If the elephant bonus also applies to persians.
8:23 Shwarma rider be like telling Knight: "Hey! You your shield, idiot!"
Proud to be gurjars ❤❤❤
The intro is back!!
I see Gurjaras as a very good Hussar spam civ.. Your Hussars do 40% more dmg, thats compensating for the lack of Blast Furnace. They're cheaper than other civs, and you spent your gold on their unique units to counter Halberdiers.
How can Siege Elephant be mounted but not Elephant Archer ? :(
Do you know if this affects War Elephants or Battle Elephants or Ballista Elephants ? (in the case of conversion or custom maps)
Nice best pronunciation of gurjar
Does their team bonus also apply to Persian Elephants?
great stuff!
Congrats on the SquareSpace sponsorship! Those guys are awesome.
After the releas of DoI expansion, Gurjaras become easily my n1 civ. I do not hunt or kill herdables in game (sometimes with the exception of wild boar, but most of the time, I refuse to kill those beautiful innocent creatures), and in games with other civs, my herdables are just roaming around TC. Gurjaras offer me an option for my herdables to bring contribution to the game (although I'm not too happy about their civ bonus, if my ally do not have camels and elephants, such as mesoamerican civs, I contribute to them no advantage). And yes, I'm not even aspiring to be pro or meta player, I'm RP enjoyer of the game.
This reminds me a lot of of galactic battlegrounds
I'm shocked with the Gurjaras winrate in december
Elephant archer do have a small bonus against spearmen line dont they?
Cavalry archers do, but elephant archers only get it with parthian tactics. Just one of those quirks.
@@SpiritOfTheLaw This is the kind of fine details you always want to know, thanks SOTL!
YEEEEEES! Long have i waited!