I would not personally choose Mother Ghotel for this deck, I love her too and I myself tried her in my deck that was actually really similar to yours but I personally feel like (being the whole point of the game getting the lore and in this case reaching 20 before she reaches 40) if she doesn't quest at all and only turns cards in the hope (her hope) that they are actions to beat us, it gets a little boring. I suggest you Ursula's Garden instead (location 4 ink 2 moving 7 willpower 1 lore) that kinda cracks the code cause every opposing character quests for -1 lore, so she can have all her characters out but the majority of her character quests for 1, so they become useless and you only count the lore from her characters with 2+ lore (2=1, 3=2 ex) so basically she keeps moving and questing getting way less points but keeping the tension of chasing after her and beating her going so it doesn't get boring that was just my suggestion :)
it also allows you better to pick the characters that are an actual "threat" and only challenge them instead of wasting your cards that you need to make your lore with on beating everyone of hers. also a very nice card it's under the sea that costs 8 and can be sang by multiple characters and puts all her characters with 2 or less strength on the bottom of her deck. she doesn't have many but it could be useful for the extreme difficulty.
Yeah, Ursula’s Garden is a great shout and would be a great card to take. I currently have 2 in my collection and I’m not really sure why I didn’t take them in the deck unless I didn’t have them when I built the deck. I also may have been only looking at cards that I had 3 or more copies of. But again, yeah, great card and I’ll definitely be trying that out. Thanks ☺️
Does resolving the row not mean that if these characters can’t quest, they attack Mother Gothel? She would be banished by the first couple of characters then the rest would quest once she’s off the board.
Thankfully no, the order that things happen is that -If her character can quest, they do -If her character has Reckless (Can't quest and must challenge if able) then it challenges -If her characters can't quest and don't have Reckless then they do nothing So Ursula has no characters that have Reckless, neither does she have any cards that give Reckless so none of her characters can challenge and with Mother Gothel on the field and exerted they also can't quest which means they do nothing. Now technically speaking, I also should not be exerting them because they do nothing, which means they shouldn't be exerting, because being exerted means that I can challenge them, but the way this deck works means I never want to challenge and exerting them helps me keep track of where I am in the row lol
Quick question. Regarding Items When Ursula draws Hex Crown Item and can play it as she has the ink cost. How come she can't then exert it right away to draw an additional card?
@@Upthemedsit’s because resolving the row is how she activates the ability, so because she resolves the row first and then draws and reveals her cards the opportunity for her to exert it that turn is gone and she needs to wait for the next turn to resolve the row and draw the extra card. Hope that makes sense
I would not personally choose Mother Ghotel for this deck, I love her too and I myself tried her in my deck that was actually really similar to yours but I personally feel like (being the whole point of the game getting the lore and in this case reaching 20 before she reaches 40) if she doesn't quest at all and only turns cards in the hope (her hope) that they are actions to beat us, it gets a little boring. I suggest you Ursula's Garden instead (location 4 ink 2 moving 7 willpower 1 lore) that kinda cracks the code cause every opposing character quests for -1 lore, so she can have all her characters out but the majority of her character quests for 1, so they become useless and you only count the lore from her characters with 2+ lore (2=1, 3=2 ex) so basically she keeps moving and questing getting way less points but keeping the tension of chasing after her and beating her going so it doesn't get boring
that was just my suggestion :)
it also allows you better to pick the characters that are an actual "threat" and only challenge them instead of wasting your cards that you need to make your lore with on beating everyone of hers.
also a very nice card it's under the sea that costs 8 and can be sang by multiple characters and puts all her characters with 2 or less strength on the bottom of her deck. she doesn't have many but it could be useful for the extreme difficulty.
Yeah, Ursula’s Garden is a great shout and would be a great card to take. I currently have 2 in my collection and I’m not really sure why I didn’t take them in the deck unless I didn’t have them when I built the deck.
I also may have been only looking at cards that I had 3 or more copies of. But again, yeah, great card and I’ll definitely be trying that out. Thanks ☺️
Does resolving the row not mean that if these characters can’t quest, they attack Mother Gothel? She would be banished by the first couple of characters then the rest would quest once she’s off the board.
Thankfully no, the order that things happen is that
-If her character can quest, they do
-If her character has Reckless (Can't quest and must challenge if able) then it challenges
-If her characters can't quest and don't have Reckless then they do nothing
So Ursula has no characters that have Reckless, neither does she have any cards that give Reckless so none of her characters can challenge and with Mother Gothel on the field and exerted they also can't quest which means they do nothing.
Now technically speaking, I also should not be exerting them because they do nothing, which means they shouldn't be exerting, because being exerted means that I can challenge them, but the way this deck works means I never want to challenge and exerting them helps me keep track of where I am in the row lol
Quick question. Regarding Items
When Ursula draws Hex Crown Item and can play it as she has the ink cost. How come she can't then exert it right away to draw an additional card?
@@Upthemedsit’s because resolving the row is how she activates the ability, so because she resolves the row first and then draws and reveals her cards the opportunity for her to exert it that turn is gone and she needs to wait for the next turn to resolve the row and draw the extra card.
Hope that makes sense