How Speedrunners BROKE The Bomb in Every Legend of Zelda Game

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  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • Bombs are an important item in almost every Zelda game, and in speedrunning they're somethings the most important item, as they allow for incredible glitches to be performed. Today we look at the most influential bomb glitches in the main series games, so sit back, relax, and get ready to explode.
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ความคิดเห็น • 345

  • @Abyssoft
    @Abyssoft  ปีที่แล้ว +57

    If you want to help get the next world record progression release, subscribe to my Patreon to get that goal bar filled up!
    www.patreon.com/abyssoft

    • @Abyssoft
      @Abyssoft  ปีที่แล้ว +6

      A couple of other things, this video only covered the main series games since it would have ballooned in size if I covered the handheld Zelda's as well. Same reason for not including the minor glitches that don't factor into the speedruns.
      And the reason there weren't any discovery credits in ALTTP is because those glitches are so old it's almost impossible to tell the who and when of discovery for them.

    • @DavidWonn
      @DavidWonn ปีที่แล้ว +3

      @@Abyssoft Indeed, it is hard to track down who initially discovered what, even since the SNES era, so it is commendable that you track down what you can. Some gaming magazines of the time period did a disservice in not crediting the original sources (e.g. nobody to this day knows who discovered the DKJP lap skip in MK64) but that is its own deep rabbit hole.

    • @lastactionhero7541
      @lastactionhero7541 ปีที่แล้ว

      25:08 Orcarina of Time? Seriously?

    • @allwoundup3574
      @allwoundup3574 ปีที่แล้ว

      In the first 2 minutes of your video, you proved the title was bullshit. Well done.

    • @seretith3513
      @seretith3513 ปีที่แล้ว

      @@Abyssoft Nintendo probably did learn how broken Bombs are, but they don't care about Bugs that can't impact Casual Players who wouldn't aim to use them.

  • @Imperial_Squid
    @Imperial_Squid ปีที่แล้ว +156

    When you think about it from a programming perspective, it makes complete sense that bombs have a tonne of associated glitches! Any standard bomb will, at minimum, affect the environment (destroys terrain), affect entities (damages and/or moves them) and affects memory (bombs need to be deleted after exploding). Any one of these could give you a useful glitch if not programmed perfectly

    • @robuxyyyyyyyyyy4708
      @robuxyyyyyyyyyy4708 3 หลายเดือนก่อน +9

      Also tend to be collision objects you can pull out at any time

  • @Kosmicd12
    @Kosmicd12 ปีที่แล้ว +409

    Yo for real, bombs are always so powerful in Zelda runs. Great video topic!

    • @Kosmicd12
      @Kosmicd12 ปีที่แล้ว +64

      I take it back, I hope this vid tanks after that Zelda II blasphemy

    • @DOC_951
      @DOC_951 ปีที่แล้ว +6

      Lol this comment is more proof that EVERYONE comments before actually watching/finishing videos

    • @Kosmicd12
      @Kosmicd12 ปีที่แล้ว +9

      @@DOC_951 i said great topic which is based entirely on the title

    • @jj48
      @jj48 ปีที่แล้ว +3

      @@Kosmicd12 Maybe "second worst" is just a very odd, regional pronunciation of "best".

    • @jj48
      @jj48 ปีที่แล้ว

      @Lukas von das Eis Plus the awesome gameplay.

  • @DavidWonn
    @DavidWonn ปีที่แล้ว +507

    While not strictly a Zelda game, honorable mentions go out to the Smash Bros. series, where Link's bombs can go invisible, aid in recovery, reach otherwise seemingly inaccessible places in break the targets, and do other things...

    • @Ocarinist_Drew
      @Ocarinist_Drew ปีที่แล้ว +35

      For sure. In Melee (and probably all the other games), Link can leave a bomb on a platform if he's holding a bomb and presses Z at a specific timing while jumping through the platform. I've seen Link mains set up some sick plays with this technique.
      Of course, your opponent can pick the bombs up and use them against you, but most Melee players are so not accustomed to using items that they just....don't.

    • @N12015
      @N12015 ปีที่แล้ว +2

      ​@@Ocarinist_Drew I'm sure this applies to all smash titles BUT ultimate.

    • @funnyperson4027
      @funnyperson4027 ปีที่แล้ว +3

      Link’s bombs can steal textures from the game (look up ghost melee from the player “savestate”)

    • @dorkygamer8626
      @dorkygamer8626 ปีที่แล้ว +4

      It’s insane just how many different ways Link can fuck with a bomb with arrows and shit to send across the stage to hit the opponent

    • @Nosretep
      @Nosretep ปีที่แล้ว

      Melee Bomb Jump.

  • @HelpTheWretched
    @HelpTheWretched ปีที่แล้ว +70

    Not many people know it, but bombs have helped speedrunners in Tri Force Heroes too! Using the little "stumble" animation when Link ends a dash and tries to keep running, you can drop bombs inside walls, or even right through narrow walls. With this you can hit switches, break blocks and kill enemies early, or do some weird reverse out-of-bounds tricks. Not to mention a few tricks by combining bombs with some other items.

  • @evanolsen6925
    @evanolsen6925 ปีที่แล้ว +33

    Fun fact about the Ball and chain from TP, the damage of the ball is quite literally that of a bomb, so you can use it to burn cobwebs and similar things. This is because the Ball can destroy bomb walls, and they neglected to remove the burning effect that a bomb has when they copied the code over.

    • @ghb323
      @ghb323 หลายเดือนก่อน +1

      a flaming ball n chain

    • @ls190v2
      @ls190v2 21 วันที่ผ่านมา

      I guess it's a really hot ball on that chain.
      Also, how can Link swing that solid steel ball and chain?!

  • @Jellylamps
    @Jellylamps ปีที่แล้ว +165

    I think you really undersold just how powerful wind bombs have been in BotW. Before BLSS, they were on par or even above the utility of bullet time bounces

    • @braydengraves4655
      @braydengraves4655 ปีที่แล้ว +20

      Every time I see it, I just smile and think of all the complaints about bombs being useless when the game was new.

    • @gmdrandom6287
      @gmdrandom6287 ปีที่แล้ว

      Agreed

    • @Snyper077
      @Snyper077 ปีที่แล้ว +16

      They are totally above bullet time bounces. They can be used anywhere, even in shrines, while BTBs could only be used with frost weapons, specific setups, or the red bokos on the plateau.

    • @samcox6156
      @samcox6156 ปีที่แล้ว

      I think they are still just as useful as blss since they are really good for short distances

  • @finnshort3806
    @finnshort3806 ปีที่แล้ว +17

    Hey, I saw that link between worlds wasn't mentioned in this video, so I'd like to. In tower of Hera, speedrunner place a bomb on the edge of one of those switch blocks, hit the switch raising it up, then use gale rod just as it explodes to get hit by the blast. You can now climb up a bit more out of bounds using the gale rod to skip a large section of the tower.

  • @samuffert
    @samuffert ปีที่แล้ว +52

    Bombs? You want them?
    Speedrunners: I'LL TAKE YOUR ENTIRE STOCK

    • @GraniteFaun
      @GraniteFaun ปีที่แล้ว +8

      As long as you have enough rupees tho... I wonder if bombs had some exploits in the CDI games as well

  • @Taphosthewarlock
    @Taphosthewarlock ปีที่แล้ว +76

    Your explanation of ESS in OOT (11:56) is a little off. The slight tilt is tilting left or right enough so that when stood still links feet shuffle and he turns but without moving left or right. This is called "ESS position". This needs to be held the entire superslide as tilting too far or letting go will immediately stop the slide.
    You can pause buffer to tilt into ESS position on the opposite side in order to circle left or right and you turn on the spot when focus target (Z button on N64 controller) is released and move again when it is held down.

    • @stephnicole3078
      @stephnicole3078 ปีที่แล้ว

      I

    • @glan4392
      @glan4392 ปีที่แล้ว +4

      Most of the explanations of ALTTP tech were pretty faulty too so

    • @redpenguin111
      @redpenguin111 ปีที่แล้ว +1

      high level OOT runners typically don't pause buffer ESS angle changes since the game runs at 20fps. Majora's mask on the other hand has 60 input frames a second so it's basically impossible to change the angle of a HESS without dropping it in real time

    • @Sonforo7
      @Sonforo7 ปีที่แล้ว +1

      @@redpenguin111 The ESS angles in MM are much more unforgiving than OOT as well. Making it way easier to drop a slide.

    • @AS34N
      @AS34N ปีที่แล้ว

      Damn, that's actually pretty interesting

  • @tombraiderlover12345
    @tombraiderlover12345 ปีที่แล้ว +57

    It’s kind of wild that such a simple item has such an extensive history 😂 great video! 👌🏻

  • @kylehennkens9578
    @kylehennkens9578 ปีที่แล้ว +8

    Skipping ALBW was a crime too, there's cool bomb clips, which give a risk/reward reason to collect Maiamais, since the Nice Bombs give a larger frame window to perform the trick

  • @no1guy825
    @no1guy825 ปีที่แล้ว +16

    the nature of a bomb to generate an explosion....a force known for its knockback...and the determination to include this aspect in increasingly more nuanced Zelda games - this was always destined to happen. LttP was the first one that gave bombs knockback, right? And from there it just gets more powerful. A controlled explosion! It's like an enemy, but more predictable and in great, controlled supply. You exploit the damage invincibility and the knockback, you exploit nearly every barrier a dev could come up with.

  • @CaptainJLinebeck
    @CaptainJLinebeck ปีที่แล้ว +6

    Shoutouts to the first episode of the Legend of Zelda cartoon where Link uses a bomb and his shield to launch himself into the air and fly after Ganon's minions

  • @jpnuar1
    @jpnuar1 ปีที่แล้ว +15

    6:38 The 1st Zelda game with jumping was Zelda 2 on the NES.

    • @CountDoucheula
      @CountDoucheula ปีที่แล้ว

      *We don't talk about Zelda 2...*

    • @jpnuar1
      @jpnuar1 ปีที่แล้ว +4

      @@CountDoucheula we don’t talk about the CDI games. We absolutely do talk about Zelda 2.

    • @randall9000
      @randall9000 ปีที่แล้ว +4

      @@jpnuar1 never understood the Zelda 2 hate. Played it when it first came out (I was 9) loved it and was able to beat it

  • @MYFAVORITES5
    @MYFAVORITES5 ปีที่แล้ว +44

    "2nd worst game in the series"
    Them's fighting words!
    Wasn't there a jump in Link's Awakening?

    • @Wote89
      @Wote89 ปีที่แล้ว +7

      And it has some pretty wild bomb-based glitches.

    • @wafflebroz
      @wafflebroz ปีที่แล้ว +7

      Roc’s Feather

    • @lcplPoop
      @lcplPoop ปีที่แล้ว +7

      I also thought this was a very subtle hot take.

    • @vyor8837
      @vyor8837 ปีที่แล้ว +2

      Ya, it isn't the best game but it's, uh, better than all of the CDI titles at the very least.

    • @jj48
      @jj48 ปีที่แล้ว +3

      @@vyor8837 I'll admit that, growing up, I preferred Zelda II to the original.

  • @keiharris332
    @keiharris332 ปีที่แล้ว +18

    I'm sure programming explosives that can interact with players physics was always a monumental task, rife with unforeseen consequences. Fascinating. How many other games can utilize this property?

    • @TopOfAllWorlds
      @TopOfAllWorlds ปีที่แล้ว +3

      I know links awakening uses it to skip most of the waterfall dungeon

    • @TheJunky228
      @TheJunky228 ปีที่แล้ว +2

      out of bounds glitches in halo

  • @williamdunbar2802
    @williamdunbar2802 ปีที่แล้ว +23

    In wind waker, using a bomb to hop the fence at the flying mini game is way easier than doing it legit. I was able to do it on my second try

    • @MrLuigiBean1
      @MrLuigiBean1 ปีที่แล้ว +4

      A Code Lyoko profile picture in the wild, nice!

  • @JellyFilledEmpanada
    @JellyFilledEmpanada ปีที่แล้ว +24

    This video was "The Bomb"

  • @JHamron
    @JHamron ปีที่แล้ว +4

    "Bomb glitches in EVERY Zelda game!"
    (10 seconds later)
    "There are no relevant bomb glitches in Zelda 1"
    (much later)
    "Whoops guess we forgot the handheld ones lol"

  • @skylo706
    @skylo706 ปีที่แล้ว +31

    Thanks to summoningsalt for making synthwave an essential part of the experience for this kind of videos

  • @DennisComella
    @DennisComella ปีที่แล้ว +7

    "10th enemy gets the bomb" is not a glitch, but an enigma that was solved and exploited to aid in speedruns for Zelda 1.

  • @TrentMac
    @TrentMac ปีที่แล้ว +9

    25:08
    "Orc-Arena of time"
    Ahh lots of nostalgia for the days of
    Orc-Arena of time, I'm glad he remembered to bring it up.

    • @FatefulIrony
      @FatefulIrony ปีที่แล้ว

      I heard that and my first reaction was "um, excuse me? What?"

  • @someguy8081
    @someguy8081 ปีที่แล้ว +7

    Abyssoft: it turns out BotW wasn’t the fist Zelda to implement a jump, that honor goes to OoT.
    LoZ2: Am I a joke to you

    • @jj48
      @jj48 ปีที่แล้ว +3

      Also, Link's Awakening, though Zelda II was the first.

    • @someguy8081
      @someguy8081 ปีที่แล้ว +2

      @@jj48 forgot about the roc’s feather

  • @Skonkgasm
    @Skonkgasm หลายเดือนก่อน +1

    I like the idea of a club having a requirement to join that is doing some side quests OR you can join the club by force with a bomb.

  • @64bit_link
    @64bit_link ปีที่แล้ว +3

    For Skyward Sword:
    (1) The bomb vineclip in Sky Keep is only used on the HD version, because the invisible floor underneath the room that was present on the Wii version was removed. On the Wii version, it's easier and faster to do the vineclip to drop down to the invisible floor.
    (2) Skyward Sword additionally has a bomb boost that is used to get over a fence in bokoblin base in the 100% category, and get to the whip faster, skipping a platform cycle. (This is only possible because we can skip the cutscene where your items are taken away using BiT)
    (3) Maybe a piece of small tech, not really a glitch, but you can pick up your own bombs with the hook beetle, which the speedrun uses in almost every situation where the game expects you to carry a bomb flower with the hook beetle.

  • @Zanoab
    @Zanoab ปีที่แล้ว +8

    Link's Awakening (1993) implemented jumping before Ocarina of Time.

    • @jj48
      @jj48 ปีที่แล้ว +6

      And Zelda II had it even earlier.

  • @armedpotato3617
    @armedpotato3617 ปีที่แล้ว +2

    I like how the beginning uses BLS as an example of bombs being used to break things when you can BLS without bombs, it's just a portable object you can pick up

  • @Marqrk
    @Marqrk ปีที่แล้ว +47

    I LOVE the editing on this video
    It’s so good

    • @Abyssoft
      @Abyssoft  ปีที่แล้ว +8

      Thanks, this one definitely helped level up my editing skills.

  • @Mitjitsu
    @Mitjitsu ปีที่แล้ว +4

    The megaflip in OoT was discovered by Guanobowl. Megajump was discovered by Protomonkey.

  • @honjon666
    @honjon666 ปีที่แล้ว +2

    16:05 woah there, i love mm as much as the next guy, but idk about "objectively best"!
    Great vid!

  • @oinkymomo
    @oinkymomo ปีที่แล้ว +1

    i feel like its worth mentioning that blss can be done with any held object, though bombs are often the most easily accessible

  • @SilicatYT
    @SilicatYT ปีที่แล้ว +16

    Awesome video. I really like how you decided to credit every person that found each respective glitch, it's very rare nowadays that people do this.
    But I'm not *that* silly if you know what I mean ;)

  • @ultralowspekken
    @ultralowspekken ปีที่แล้ว +3

    Some Nintendo developer secretly removing code, calling it an "oversight" and helping the speedrunning community with every release:

  • @wompastompa3692
    @wompastompa3692 ปีที่แล้ว +5

    Should've mentioned the two-bomb setup for superslide.

  • @dapperghastmeowregard
    @dapperghastmeowregard ปีที่แล้ว

    I remember when my friend first explained low%. Something like
    "It's where you only get the minimum number of things absolutely required to beat the game."
    "So like, just bombs and bombchus then?"

  • @purplehaze2358
    @purplehaze2358 ปีที่แล้ว +1

    Link is a child with access to explosives that violate several laws of physics. If that’s not terrifying, I don’t know what is.

  • @retroprogamer7009
    @retroprogamer7009 ปีที่แล้ว +3

    6:41 actually Zelda II and Links Awakening had Jumps long before OoT

  • @ieatatsonic
    @ieatatsonic ปีที่แล้ว +1

    Skyward Sword also had its own variant of the megaflip. If you put a bomb down and backflipped with a certain rhythm you'd backflip a little higher, which earlier on was used at least a few times in Ancient Cistern. Obviously it got outclassed way later.
    Shoutouts to Yooka Laylee and the Impossible Lair. I found Bomb Jumps in that because the bombs had noticeable knockback, which started the race of looking for paywall skips of various kinds. I believe it's used to 24 bees to get an overworld bee, and it's used a few times in all overworld tonics.

  • @The16bithero
    @The16bithero ปีที่แล้ว +3

    I always knew about the bomb glitch from the 64 games, but man, speedrunners really take it to the next level

  • @angeldude101
    @angeldude101 ปีที่แล้ว +3

    How could you make a video on bomb glitches is Zelda games, including Twilight Princess, without mentioning the _INFINITE BOMB __-arrows-__ GLITCH!_ It requires triggering a minigame in a weird way and then warping out. The minigame requires using bomb arrows, so it gives the player infinite bombs and arrows for the duration of the minigame. By teleporting out like this, you keep that property letting you blow up just about everything in sight. It's more of a glitch _for_ bombs than a glitch _with_ bombs, so maybe that's why it wasn't mentioned.

  • @strctlykilz
    @strctlykilz ปีที่แล้ว +1

    Love this idea for a video. Love that you pulled all of the Zelda runs together on one theme!

  • @Roebloz
    @Roebloz หลายเดือนก่อน

    While there aren't any glitches related to bombs in Zelda 1, (Beyond weird behavior with darknuts) they are EXTREMELY important in the speedrun, and speedrunners have learned how to manipulate guaranteed bomb drops precisely.

  • @LTGOTproductions
    @LTGOTproductions ปีที่แล้ว +1

    8:28 some solid conversations happening in the streamers chat

  • @misledfortune
    @misledfortune ปีที่แล้ว +1

    I'm pretty sure what you describe as a HESS @10:50 is actually a WESS. water extended super slide.

  • @joeytabora1052
    @joeytabora1052 ปีที่แล้ว +2

    I really enjoyed this video. I should note, though, that the handheld games are also main series. I totally understand not covering every single game, but I think the claim that the ones that you covered were the main series ones is inaccurate.

  • @TheDeadmanTT
    @TheDeadmanTT ปีที่แล้ว +3

    This video BLEW ME AWAY.
    get it? like a bomb. get it?

  • @jamburrito
    @jamburrito 4 หลายเดือนก่อน

    i was 100% expecting barrier skip to be shown as a bomb glitch, especially given how famous of a skip it is haha awesome video tho!! :)

  • @Doomcraftian
    @Doomcraftian 4 หลายเดือนก่อน

    For wind waker, I'm really surprised you didn't mention barrier skip, as it's one of the biggest skips in the game, and is done using a bomb. You even have a clip of barrier skip in the intro!

  • @justinparnell340
    @justinparnell340 ปีที่แล้ว +1

    "Carrying us to the next game in the series" really got me. Always excellent videos!

  • @Skonkgasm
    @Skonkgasm หลายเดือนก่อน +2

    I'm glad people arent actively trying to imortalize themselves when they discover things like people often like to do like..
    If the super slide glitch was called the PikachuFan69 glitch or pikaslide or some shit. Hate that.

  • @superbaas8822
    @superbaas8822 4 หลายเดือนก่อน

    It's not a main series game, but Link's Awakening involves some pretty crazy bomb glitch shenanigans.
    Also it was the first game to introduce jumping (if we ignore Z2 again)

  • @TheDarlingFussyfangs
    @TheDarlingFussyfangs ปีที่แล้ว +3

    Great video cool explanations & wonderful editing

  • @linkerbm
    @linkerbm ปีที่แล้ว

    There are also a few bomb glitches in Link's Awakening! In the original, bombs can be used on room borders to activate most cutscenes in the game (known as a bomb trigger), which allows players to skip the entire Marin side-quest before D4. In the remake, there're also bomb glitches that utilize the Roc's Feather! When you jump with the feather and die to a bomb, when you revive with a medicine, you can get onto ledges and geometry that you normally wouldn't be able to reach! It's not as useful, but it can let players skip straight to D4 without the key by getting on top of the keyhole ledge and just walking through the waterfall into the dungeon!

  • @peaman3905
    @peaman3905 ปีที่แล้ว +3

    Zelda 2 is the second worst?
    Which one is the worst then?

    • @bb97979
      @bb97979 ปีที่แล้ว +3

      Skyward Sword

  • @benkentucky4380
    @benkentucky4380 ปีที่แล้ว +1

    Just getting started and already - what a great idea for a video.

  • @frizzlefrack253
    @frizzlefrack253 ปีที่แล้ว +15

    Great video, your explanations and pacing is really great, and all the graphics were awesome. Crediting all the glitch finders as well, such a classy move, well done!
    There were a few things that I can only describe as making me uncomfortable though. I get using acronyms for time sake, but I don't think saying ALTTP is any faster than saying A Link to the Past, they're all one syllable words. MM objectively best Zelda/Zelda2 bash? Kind of shitting on some fans there. The Patreon plug before the video has barely started. They're all minor things and I realize I'm being nitpicky, I only bring them up to let you know how these things could effect how people view your videos.

  • @AzureGreatheart
    @AzureGreatheart ปีที่แล้ว +3

    2:53 What in the name of Hylia is happening to the rupee counter!?

  • @ecocodex4431
    @ecocodex4431 ปีที่แล้ว +2

    Imagine ignoring the Bomb Clip in OOT
    PepeHands

  • @AbruptAvalanche
    @AbruptAvalanche 4 หลายเดือนก่อน

    BLSS works with any liftable object. Bombs are generally the most convenient option, but it really isn't a "bomb glitch".

  • @VorpalTiger
    @VorpalTiger ปีที่แล้ว

    the conveyor glitch in Alttp is called Ancilla Misslotting. its more than just bombs that make it work, its deeply complicated

  • @FearlesSLaughteR1
    @FearlesSLaughteR1 ปีที่แล้ว

    I've been searching for your channel for ever now, one drunk night I enjoyed your videos then some other speedrunner shenanigans came up and I wondered why until it dawned on me... I really enjoyed your content and it echoed through my thoughts and started to rake at the back of my mind for ages to come here as you slid across my screen again. Bingeworthy too!
    Hearts and hugs
    Don't forget to smile.

  • @elrohirshouldercheaptrick9452
    @elrohirshouldercheaptrick9452 2 หลายเดือนก่อน

    You forgot the bomb clip from Botw (don't exactly know how it works but I've done it before: If you set a bomb, backflip and explode the bomb in the exact frame, you can clip through the floor)

  • @T3sl4
    @T3sl4 ปีที่แล้ว +1

    Shocked this never used the Zelda cartoon bomb-shield fly GIF. They knew! :D

  • @TheJayman213
    @TheJayman213 ปีที่แล้ว +1

    Saying "A link to the past" or just "link to the past" is quicker than "ALTTP", though.

  • @Seraph.G
    @Seraph.G ปีที่แล้ว

    Great video! Looking forward to the handhelds video!

  • @loudgoat5241
    @loudgoat5241 ปีที่แล้ว

    There is a bomb glitch, of a sort, in the original Legend of Zelda. It's a variation of the Khananakey. Basically if you are in a room with a bombable wall and a locked door, you can bomb the wall and pass through the locked door as the bomb is going off. This is difficult to do in time but it can get you through the locked door for free if you have no keys. Alas, this has no practical application on any vanilla speedrun route that I am aware of, but it can potentially come into play in randomizer.
    In the vanilla run, most of the bomb tricks revolve around acquiring them. "10th Enemy has the bomb" refers to a consecutive counter. Kill 9 enemies without getting hit, and bomb the 10th to get a bomb drop. If the 10th is an enemy that doesn't drop anything, the bomb will store for your next drop.

  • @DoctorSwellman
    @DoctorSwellman ปีที่แล้ว +1

    Great video!

  • @ghb323
    @ghb323 ปีที่แล้ว

    in Link’s awakening remake on the switch, bombs is used along with tracy boosting with a fox to get on top of barriers.

  • @OhhWelll
    @OhhWelll ปีที่แล้ว +2

    Always great videos man you're such an underrated creator

  • @tadoriaselan3268
    @tadoriaselan3268 หลายเดือนก่อน

    BLSS may be better but I'll always get a smile on my face whenever I see Link launch off an enemies head on a board at mock10

  • @slimblank9280
    @slimblank9280 ปีที่แล้ว +1

    Love your vibes and subbed after watching for 2min. Definitely going to check out more of your stuff

    • @Abyssoft
      @Abyssoft  ปีที่แล้ว

      Thanks, happy to have you, and new content every 2-3 weeks (usually!)

  • @KnoxCarbon
    @KnoxCarbon 3 หลายเดือนก่อน

    You want it? It's yours, my friend. As long as you have enough rupees.

  • @TaytheTimeTraveler
    @TaytheTimeTraveler ปีที่แล้ว

    there are a lot of these glitches that are used in randomizers where, you need to check every chest instead of completing it fastest necessarily

  • @edenengland1883
    @edenengland1883 ปีที่แล้ว +1

    the amount of games not included in this "every zelda game" video is insane
    also the joke about OOT's bomb jump being the first jump button is false anyway because of Link's Awakening... and also Zelda 2 but.. yeah nobody talks about Zelda 2

  • @frankwittich7199
    @frankwittich7199 ปีที่แล้ว

    Very underrated channel. Well researched and great editing. Keep up the good work!

  • @sagacious03
    @sagacious03 ปีที่แล้ว

    Great analysis video! Thanks for uploading!
    Man, bombs have always been so broken....

    • @LepidoliteMica
      @LepidoliteMica ปีที่แล้ว

      They're intended for breaking things, so it only makes sense!

  • @uniformofsquids1718
    @uniformofsquids1718 ปีที่แล้ว

    This guy sounds like what I’d imagine Chills would sound like if he had two lungs

  • @antehman2912
    @antehman2912 ปีที่แล้ว +1

    I was kinda hoping this would be EVERY legend of Zelda game, not just the main speed games. Would’ve been cool to see minish cap, Oracle games, or awakening and four swords.

    • @Abyssoft
      @Abyssoft  ปีที่แล้ว +2

      While I would have liked to cover the handheld games that would have made the video another 30 minutes longer, which makes putting out other content really hard.
      There could be a future video about the handhelds

    • @antehman2912
      @antehman2912 ปีที่แล้ว

      @@Abyssoft that would be really cool :) I like seeing stuff from the Oracle games since they are rather unknown Speedrun wise

    • @InDmand
      @InDmand ปีที่แล้ว +1

      +1 for more handheld zelda love, I ran LaDX way back in the day and it was awesomely broken. Would love to see what else is out there under the radar

  • @camwyn256
    @camwyn256 ปีที่แล้ว

    I would love to see a dedicated video to how busted the Shadow Temple is

  • @samthepigman4069
    @samthepigman4069 ปีที่แล้ว

    I feel like windbombs would have been a better example for BOTW bombs instead of BLSS because you can do BLSS with pretty much anything that link can pick up

  • @BloodoperaBlackvomit
    @BloodoperaBlackvomit ปีที่แล้ว +1

    This video is for a REALLY niche audience. And I hope they ALL find this one. Great stuff. Love the work.

    • @NullScar
      @NullScar ปีที่แล้ว

      I found it. Late, but it’s all good.

  • @Zapinc9
    @Zapinc9 ปีที่แล้ว

    You could have mentioned that the first game did use bombs for speedrunning, but in more of an exploit kind of way using the loot tables. To get bombs to drop to kill Ganon fast

    • @Abyssoft
      @Abyssoft  ปีที่แล้ว

      Full disclosure, I did have a section scripted out going over the loot table, but it was obviously an exploit that wasn't to do with a bomb when you got into the details so I scrapped it

  • @The-toast
    @The-toast ปีที่แล้ว

    Big sad there was 0 Jokes about how bombs are used to blow things up, but can now be used to blow up the games themselves

  • @gemcami7243
    @gemcami7243 ปีที่แล้ว

    I wonder how much time of my life i can save not learning about Bomb Sliding AGAIN by not watching this

  • @RagingAbout
    @RagingAbout ปีที่แล้ว +1

    Great topic. 👍

  • @chumples.
    @chumples. ปีที่แล้ว +2

    always a pleasure when you release a video. also majora's mask definitely objectively best game 💯

  • @nox_luna
    @nox_luna ปีที่แล้ว

    btw you dont need bombs for BLSS.
    any pickupable object like rocks, snowballs, etc, can be used instead of the bomb.

  • @KiryuuYoshiya
    @KiryuuYoshiya ปีที่แล้ว +1

    smh twilight princess is objectively the best 3d zelda get outta here
    super interesting seeing (almost) all the bomb glitches neatly lined up and explained! knew about most of them, but some of the details had escaped me and it brings back a fresh appreciation for bombs

  • @EJ125_
    @EJ125_ ปีที่แล้ว

    in tww bombs are also used in a major trick called bomb push clips, used for barrier skip and ealry earth temple

    • @mrnoneofurbusiness7942
      @mrnoneofurbusiness7942 ปีที่แล้ว

      he literally mentions it in the first 10 seconds of the video

    • @EJ125_
      @EJ125_ ปีที่แล้ว

      @@mrnoneofurbusiness7942 that’s the actor unloading method, so no

  • @kylehennkens9578
    @kylehennkens9578 ปีที่แล้ว +2

    Aw what
    You complwtely skipped Link's Awakening DX, bomb triggers in that game show off simple memory manipulation, placing two or more bombs between screens activates cutscenes way earlier than they're supposed to

    • @Abyssoft
      @Abyssoft  ปีที่แล้ว

      Not enough time to focus on all the bomb glitches in these games, let alone the hand helds; I may revisit the glitches I missed in a future video though.

  • @muatafalol
    @muatafalol หลายเดือนก่อน

    Orc arena of time is still my favorite game. Also, this was A great video. Although blss is far less of a fit imo for this than wind bombs / bil, since blss doesnt reqeuire bombs at all, it just requires an overworld object that can be picked up

  • @Grimblesmith
    @Grimblesmith ปีที่แล้ว +1

    this just goes to show that you shouldn't give elf boys bombs, because they will break the fabric of reality with them somehow

  • @Jmvars
    @Jmvars ปีที่แล้ว

    What I've learned from games is that anything that messes with physics can be broken. Look at bombs, tree launches from BotW, hovercrafts from BotW.

  • @fortyozsteak
    @fortyozsteak ปีที่แล้ว

    Great video but I’m more blown away that majoras mask and wind water released two years apart… 😵‍💫 how?

  • @MasterHigure
    @MasterHigure ปีที่แล้ว

    I'm disappointed to not see Link's aAwakening here. If I recall the glitch correctly, runners place bombs just as they transition between screens and overload the memory, causing things (especially the walrus south of Animal Village) to not spawn.

  • @monarchofrymden
    @monarchofrymden ปีที่แล้ว +1

    - says every loz game
    - doesn't mention phantom hourglass or spirit tracks

  • @juanrisa945
    @juanrisa945 ปีที่แล้ว

    If I made a Zelda animated movie, the bombs would be smaller. Way smaller. I mean, if they were like in the games, Link would look like the Adam West version of Batman. I have nothing against West, its just that it would look ridiculous and out of place.

  • @JackBond1234
    @JackBond1234 ปีที่แล้ว +2

    It took you longer to say ALttP than it would to just say the words

  • @SilentOnion
    @SilentOnion ปีที่แล้ว

    oot section wasnt explained quite correctky but was good enough for this video idead :D and great video
    edit: there was alo no mention of bomb push