I been spending all day yesterday looking for UV unwrapping tutorials for 3ds max, and I must say that this by far the best UV unwrap tuturial out there, you cover exactly all the buttons and methods that I need to know about in order to get something unwrapped intuitively and without distortion. Thank you Denis On a side note, have anyone else experienced that whenever you are in your "UV unwrap" modifier and have edge selection enabled, you can only select 1 edge, where shift+LMB doesn't allow you to select more edge? The only way I can select mutiple edges is by square drag an area that covers the seams, then deselect the edges with a square mouse drag holding down CTRL? I am using 3ds max 2019.
Great tutorials, exactly what I needed ! By the way you present your tutorials it is obvious that you care for your "students". It is a quality most appreciated, Thank you !
Great video series, Denis!! You make UV Unwrapping so simple and easy!! I love the fact that you took time to demonstrate how to unwrap each of the basic primitives. Along with some alternate methods for unwrapping each one.
best way to learn UVW unwrapping is by knowing the basics. But in all honesty i prefer to do my UVW unwrapping with Unfold3D. Doing it in max is like a final resort thing.
One thing I've noticed about Max '19: it auto-UVs the torus beautifully now, by completely unwrapping it and stretching it out like a fence, so that a texture can follow the direction of the polygons/edges, and not just be projected straight down.
+Jez2008UK Like i've said in many of my other replies, if you guys managed to learn something new and don't think that the time you spent watching the video is lost time then i'm happy.
if anyone wants completely plain uv same as a plane, select upper part then click straightten selection , do the same with bottom one then after stitching do the relax by polygon angle then straighten selection once again. you will have a complete plain map now same as a plane for the torus.
I'd also like to agree with some of the other comments here: I appreciate your videos. They've been a big help as I try to expand my skill set from Maya into Max.
Great explanation. Thanks a lot. By the way at the end of the video, we did'nt do the stich custom in the pelt method of opening the torus at the end. Should we have?
The cone unwrapping is incorrect, in the UV dialog a correctly unwrapped cone like in your example should look like a trapezoid, with flat top and bottom edges, as well as flat sides. I'm still struggling with achieving that in my model :D
Stutter happens i guess :) Also it's much easier to give lectures live as you can get away with slight stutters, minor screw ups and you can also further explain stuff if someone isn't clear on something. Unlike that, recording a video is a bit different. Cheers.
I been spending all day yesterday looking for UV unwrapping tutorials for 3ds max, and I must say that this by far the best UV unwrap tuturial out there, you cover exactly all the buttons and methods that I need to know about in order to get something unwrapped intuitively and without distortion.
Thank you Denis
On a side note, have anyone else experienced that whenever you are in your "UV unwrap" modifier and have edge selection enabled, you can only select 1 edge, where shift+LMB doesn't allow you to select more edge? The only way I can select mutiple edges is by square drag an area that covers the seams, then deselect the edges with a square mouse drag holding down CTRL?
I am using 3ds max 2019.
Great tutorials, exactly what I needed ! By the way you present your tutorials it is obvious that you care for your "students". It is a quality most appreciated, Thank you !
Great video series, Denis!! You make UV Unwrapping so simple and easy!! I love the fact that you took time to demonstrate how to unwrap each of the basic primitives. Along with some alternate methods for unwrapping each one.
best way to learn UVW unwrapping is by knowing the basics. But in all honesty i prefer to do my UVW unwrapping with Unfold3D. Doing it in max is like a final resort thing.
Thanks! I'll have to check out Unfold3d.
One thing I've noticed about Max '19: it auto-UVs the torus beautifully now, by completely unwrapping it and stretching it out like a fence, so that a texture can follow the direction of the polygons/edges, and not just be projected straight down.
You sir, are an amazing teacher - thank you so much :)
+Jez2008UK Like i've said in many of my other replies, if you guys managed to learn something new and don't think that the time you spent watching the video is lost time then i'm happy.
Thank you for your time, you are a great teacher, I learned a lot
if anyone wants completely plain uv same as a plane, select upper part then click straightten selection , do the same with bottom one then after stitching do the relax by polygon angle then straighten selection once again. you will have a complete plain map now same as a plane for the torus.
Thanks for producing great video tutorials - you explain so well and illustrate a variety of approaches.
Well i try my best when the time allows it. And i do hope you like the rest of the videos. Cheers
I'd also like to agree with some of the other comments here: I appreciate your videos. They've been a big help as I try to expand my skill set from Maya into Max.
amazing,,with your clear explanation..you make it looks easy..thanks !!
Thanks Denis for this awesome classes !
Great explanation. Thanks a lot. By the way
at the end of the video, we did'nt do the stich custom in the pelt method of opening the torus at the end. Should we have?
Excellent tutorial, very well explained, didn't rush it, wasn't confusing.
Very nice .. great content
thank you for guiding! i didnt understand it until i have found this video
Great job.
Thank you very much Denis Keman.
You are welcome .. i'm actually happy to see that the videos still have traction.
great sir we are expecting more videos from you of some complex objects
Hi we need a tutorial about how to use unwarp uv in sofa fabric please 😊
U earned a sub here @Denis Keman sir
Thank you alot for this valuable explination
you forgot to explain/show the new feature of 3ds max the wrap submenu with the unfold strip from loop this is most sophisticated tool for unwrap
Very good material congratulations !!!
amazing
love how you teach!!!!!!!!!!
Thank a LOT!
Great vid -thanks dude
thank you for the video
Thank you !! It was very helpful !
Thank you so much, this video was great help
hey Denis there is an new option called "Unifold3D" in the relax menu. should we use it instead of by edge / by polygon?
great tutorial. Thanks!
thank you again
thank you so mush .. very useful tutorial :)
a big big big thank you sir for teach me my biggest doubt
i don't have (start relax) button in "relax tool" window, only there's (Apply) button
that's Cool.
Unfold tool 3ds max
The cone unwrapping is incorrect, in the UV dialog a correctly unwrapped cone like in your example should look like a trapezoid, with flat top and bottom edges, as well as flat sides. I'm still struggling with achieving that in my model :D
use straighten selection after relax by polygon /edge whichever of the two you need or on new version of max try unfold 3d
Calm down man you're stuttering and seem to only get your thoughts half-way out it's just TH-cam not an auditorium of 10k people... OR IS IT?!
Stutter happens i guess :) Also it's much easier to give lectures live as you can get away with slight stutters, minor screw ups and you can also further explain stuff if someone isn't clear on something. Unlike that, recording a video is a bit different.
Cheers.