I think this highlights a problem in "Sim racing". There are those that just want to go fast on a realistic game, and, those that want to treat realistic games for the immersion and take it seriously. Of course there are people that are somewhere inbetween. 👍🏼✌🏼
I play on 10.5NM for realistic feel but it is possible to be extremely competitive but like this guy said it does get tiring especially when it comes to the Nord 😂
Tbh it's not only that. Ive found if I use the right amount of friction and more inirtia I can use higher ffb settings without it feeling over powered. I felt like doing this gained me grip. I've never experienced anything like it beofre but it's as if every car I drive now has more grip, turn in easier never seem to crash anymore or get overly unstable. Ive found that nice sweet spot for me. But there are very very fast people like ukog out there using much higher ffb settings. Its all about what you can handle. The real problem is most people don't know how to tunr in. They are trying to force it with the wheel instead of turning in with there brakes. If anybody reads this and doesn't understand what I mean them it just means you don't know how to turn in correctly. You shouldn't be forcing or pushing past grips or limits when turning the wheel you should use smaller turns while trail braking correclty with smaller adjustments. Having nice forces can help you feel that limit and you can sit right on that edge. Me I don't use crazy high ffb. I use 8 to 10nm. So my 23nm wheelbas is set to 70% in software but in game is also set to like 60 or 70% it's enough for me to feel everything, have insane control and not be over powered. Again though inirtia and friction were the two settings I was lacking. I used to keep them off. Turning them on changed everything for me. I truely got faster and I never thought a wheelbase setting could react that way in a sim. Like legit gave me more grip and didnt have to force any kind of turning in. Now the wheelbase feels much heavier when not in the sim with those on but once in the sim on the track and the car starts moving the wheelbase turns into just this amazingly perfect experience without being over powered. Feels flowy also like it's working with me instead of against me and its telling me every part of the limit. I can hold that edge it will tighten up at the edge of grip and just hold me there beautifully and boom snap right back into place when needed. Corrections have never been better or easier. Some people believe less ffb is faster but those usually are people using alot of the wheel and just overly turning the car. They can throw the car around and at that point imo it isn't correct. Braking matters when turning in more then anything else. And exit really matters most of all. I do agree to much is to much but there is a nice balance. Then you have people like racebeyondmatters who is very fast and truely does use like 17 to 20nm. Lol all depends on the person and what you can handle.
Interesting thoughts. I concur with pretty much everything you said. I used to hate fiction and inertia too. I’ve since been using them again and the wheel (in game, exactly as you described) did not feel worse off at all. I might experiment with it a bit more myself, I’m just using someone else’s recommended settings.
Yeah imo they are the two most underattes settings yet two most important for realistic feel. That nice redound effect like a real csr and also that almost flowy feel mixed with the extra bite when needed when needing grip and or getting grip. See friction doesnt make something more gritty it just adds to that feeking or grip and grab when you find those limits it really gives off a fantastic feeling. When I used those settings off I had no clue what I was missing. @anthcesana
I've noticed exactly the same thing. More FFB is more grip. But when I race on the Nordschleife, 4 laps and I'm game over. Can't find a perfect medium. But I drive without friction all time. Invertia I use on 2 out of 8. But doesn't it seem to you that the steering reacts more slowly with friction? It does to me. But it was almost two years ago when I experimented with friction. I will test again. 🤔
FFB I set same like you to 10Nm from a possible 20Nm on my base. 50% gain in Fanatec driver. Is perfect for every sim 👍 How much friction do you use Bro ?
If you ask me, have enough FFB that is comfortable for you but you must have a define point of where the edge of the grip is (Stiffer towards the edge of Understeer)
Moza R9. Changed my damping to 5% out of curiosity and gained .250. I'd like to see you go through each FFB setting and explain in detail what you're feeling in each setting.
Man I love your videos so much. They have a perfect amount of seriousness mixed with the perfect amount of goofy and funny memes and stuff. Keep going, dude! P.S. Am banuit nationalitatea dupa accent, dar iti recomand sa-l tii asa cum e - ai un quirk care e al tau in aceasta nisa, si in acest mod iesi in evidenta :D.
FFB is still in its infancy. It shouldn't be that when you turn up FFB, EVERYTHING has a ton of stiffness and friction Only appropriate moments should have hardness to them. Just turning the wheel in a low-stress situation shouldn't do that (unless you specifically want that)
I just ran into this issue. I'm just a few races into iracing and the ffb i was using for the mx5 felt great. then in the formula car it still felt great but when i watched a lap guide it was saying to break on kerbs that were so violent with my ffb i was losing control every time.
A friend of mine has a failed FFB in his G29 and boy is he still fast. Not alien times but still fast. However he is a bit inconsistent perhaps due to this because even for game pad controllers you need vibration feedback
When I tired Daniel M's settings, I was like wtf is this? Now I know, lol thank you!. I cant figure out what setting I want with my Simucube 2 Pro. So for your setting do you use a profile or just leave it default then edit FFB in True Drive? I dont really know what I am doing on it yet, but what has worked for me is I find a profile and then edit the ffb strength to like 14 or 15 in True Drive and adjust the rest in iRacing. I drive too much in real life and try to not have a work out, I save those for the gym. Eventually I will get a much better understanding of the Simucube settings and be able to do what you do with them. I think I am using some Karting profile now. It's fine for now. I have other grimlins to hunt down 1st on my setup (display issue, omg triples bs). The last thing I fixed was a really bad Moza Hub issue.
Ffb is so subjective.. I'm 6ft 2 275 pounds, and a gym guy, my ffb will be way different than someone smaller. I tried other youtubers settings and it felt like a g29 ( i have a semicube pro and dd1 )...imo, there is no right or wrong ffb...
Not sure how applicable these advice would be in single seaters. You never want to take too much curbs with these cars anyway and the extra ffb will help you deal with the extreme snappy car behaviour
Hey mate I fully agree with your approach regarding ffb, if you use too much force you lose in performance. I noticed that you are using an old version of the true drive with reconstruction V1; V2 has officially been released in July and in my opinion it is much better especially with 360hz mode in iracing. There are more details of the track and you can better perceive the limit of the grip ( If with V1 you used recon at 1 with V2 you will use at 4/5)
For me adding more ffb made me faster. And i believe pro simracers use very strong ffb. You can see Sebastian Job working very hard on his wheel. Its more like learning to use that feedback. You dont have to squeeze the wheel even if its strong.
Im constantly tinkering with my FFB. Im constantly trying different settings to find that perfect feeling. The problem is i only play ACC at the moment and their physics and tire model are broken! The term META or OP should never refer to settings and car set up! It should only ever apply to the overall performance of a vehicle. When you have "META" set ups like in ACC they are highly dependent on using similar FFB settings to those who created the set up. I currently use 50 gain in game and 50ffb on my wheel and in ACC increasing the Caster to a high level helps add weight to the wheel and the steering to be more responsive. The problem is how dangerous it gets on bumpy tracks like the Nordschlife or Oulton Park. There are times where i feel like im wrestling an alligator trying to steel on the Nordschlife or times i feel like the car is riding on bouncy balls vs tires!! Maybe Iracing is better in this aspect... However starting from scratch and learning everything combined with paying for everything seems like an expensive time consuming journey. Time i simply dont have at the moment which is why ive stuck with ACC! I just wish there was an easier way to get the proper feeling from the car without having to use hogher FFB or some weird set up. Unfortunately i doubt ACC will change with Evo coming out so Iracing msybe the only option left
I think this highlights a problem in "Sim racing". There are those that just want to go fast on a realistic game, and, those that want to treat realistic games for the immersion and take it seriously. Of course there are people that are somewhere inbetween. 👍🏼✌🏼
I play on 10.5NM for realistic feel but it is possible to be extremely competitive but like this guy said it does get tiring especially when it comes to the Nord 😂
Tbh it's not only that. Ive found if I use the right amount of friction and more inirtia I can use higher ffb settings without it feeling over powered. I felt like doing this gained me grip. I've never experienced anything like it beofre but it's as if every car I drive now has more grip, turn in easier never seem to crash anymore or get overly unstable. Ive found that nice sweet spot for me.
But there are very very fast people like ukog out there using much higher ffb settings. Its all about what you can handle. The real problem is most people don't know how to tunr in. They are trying to force it with the wheel instead of turning in with there brakes. If anybody reads this and doesn't understand what I mean them it just means you don't know how to turn in correctly. You shouldn't be forcing or pushing past grips or limits when turning the wheel you should use smaller turns while trail braking correclty with smaller adjustments. Having nice forces can help you feel that limit and you can sit right on that edge.
Me I don't use crazy high ffb. I use 8 to 10nm. So my 23nm wheelbas is set to 70% in software but in game is also set to like 60 or 70% it's enough for me to feel everything, have insane control and not be over powered.
Again though inirtia and friction were the two settings I was lacking. I used to keep them off. Turning them on changed everything for me. I truely got faster and I never thought a wheelbase setting could react that way in a sim. Like legit gave me more grip and didnt have to force any kind of turning in.
Now the wheelbase feels much heavier when not in the sim with those on but once in the sim on the track and the car starts moving the wheelbase turns into just this amazingly perfect experience without being over powered. Feels flowy also like it's working with me instead of against me and its telling me every part of the limit. I can hold that edge it will tighten up at the edge of grip and just hold me there beautifully and boom snap right back into place when needed. Corrections have never been better or easier.
Some people believe less ffb is faster but those usually are people using alot of the wheel and just overly turning the car. They can throw the car around and at that point imo it isn't correct. Braking matters when turning in more then anything else. And exit really matters most of all.
I do agree to much is to much but there is a nice balance.
Then you have people like racebeyondmatters who is very fast and truely does use like 17 to 20nm. Lol all depends on the person and what you can handle.
Interesting thoughts. I concur with pretty much everything you said. I used to hate fiction and inertia too. I’ve since been using them again and the wheel (in game, exactly as you described) did not feel worse off at all. I might experiment with it a bit more myself, I’m just using someone else’s recommended settings.
Yeah imo they are the two most underattes settings yet two most important for realistic feel. That nice redound effect like a real csr and also that almost flowy feel mixed with the extra bite when needed when needing grip and or getting grip. See friction doesnt make something more gritty it just adds to that feeking or grip and grab when you find those limits it really gives off a fantastic feeling. When I used those settings off I had no clue what I was missing. @anthcesana
I've noticed exactly the same thing. More FFB is more grip. But when I race on the Nordschleife, 4 laps and I'm game over. Can't find a perfect medium. But I drive without friction all time. Invertia I use on 2 out of 8.
But doesn't it seem to you that the steering reacts more slowly with friction? It does to me. But it was almost two years ago when I experimented with friction. I will test again. 🤔
FFB I set same like you to 10Nm from a possible 20Nm on my base. 50% gain in Fanatec driver. Is perfect for every sim 👍 How much friction do you use Bro ?
SFR helps me also, especially in those heavy sweepers, otherwise the forces build up and it all just feels a little numb.
If you ask me, have enough FFB that is comfortable for you but you must have a define point of where the edge of the grip is (Stiffer towards the edge of Understeer)
Moza R9. Changed my damping to 5% out of curiosity and gained .250. I'd like to see you go through each FFB setting and explain in detail what you're feeling in each setting.
Man I love your videos so much. They have a perfect amount of seriousness mixed with the perfect amount of goofy and funny memes and stuff. Keep going, dude! P.S. Am banuit nationalitatea dupa accent, dar iti recomand sa-l tii asa cum e - ai un quirk care e al tau in aceasta nisa, si in acest mod iesi in evidenta :D.
Mersi mult! Apreciez sfatul si ma bucur ca ti-a placut videoul. Cheers!
FFB is still in its infancy. It shouldn't be that when you turn up FFB, EVERYTHING has a ton of stiffness and friction
Only appropriate moments should have hardness to them. Just turning the wheel in a low-stress situation shouldn't do that (unless you specifically want that)
Sensei uploads again🙏
I just ran into this issue. I'm just a few races into iracing and the ffb i was using for the mx5 felt great. then in the formula car it still felt great but when i watched a lap guide it was saying to break on kerbs that were so violent with my ffb i was losing control every time.
Im setting the FFB strengt differently for each car in Iracing as very few of the cars feels optimal at same strengt.
A friend of mine has a failed FFB in his G29 and boy is he still fast. Not alien times but still fast. However he is a bit inconsistent perhaps due to this because even for game pad controllers you need vibration feedback
Great video. One question. You said high slew rate was important but in the video you had yours set to 2.52. Very low. Can you explain
Now with 360hz higher slew is better. Can catch slides better and is not too harsh when changing Recon to 2 and lowering Torque BL.
Also using inertia for light wheels is a good option.
When I tired Daniel M's settings, I was like wtf is this? Now I know, lol thank you!. I cant figure out what setting I want with my Simucube 2 Pro. So for your setting do you use a profile or just leave it default then edit FFB in True Drive? I dont really know what I am doing on it yet, but what has worked for me is I find a profile and then edit the ffb strength to like 14 or 15 in True Drive and adjust the rest in iRacing. I drive too much in real life and try to not have a work out, I save those for the gym.
Eventually I will get a much better understanding of the Simucube settings and be able to do what you do with them. I think I am using some Karting profile now. It's fine for now. I have other grimlins to hunt down 1st on my setup (display issue, omg triples bs). The last thing I fixed was a really bad Moza Hub issue.
Epic video
cheers man!
Do you use the interpolated 360hz function or not? Thanks for the advice
Ffb is so subjective.. I'm 6ft 2 275 pounds, and a gym guy, my ffb will be way different than someone smaller. I tried other youtubers settings and it felt like a g29 ( i have a semicube pro and dd1 )...imo, there is no right or wrong ffb...
Hi, I would be interested in your exact settings in iRacing and in the Simucube software. Could you make another video about this 🙏🏼
Yep, I'll make one in the future for sure!
Not sure how applicable these advice would be in single seaters. You never want to take too much curbs with these cars anyway and the extra ffb will help you deal with the extreme snappy car behaviour
it really works well in single seaters. i was racing mostly single seaters when experimenting with these changes.
Hey mate I fully agree with your approach regarding ffb, if you use too much force you lose in performance.
I noticed that you are using an old version of the true drive with reconstruction V1; V2 has officially been released in July and in my opinion it is much better especially with 360hz mode in iracing. There are more details of the track and you can better perceive the limit of the grip ( If with V1 you used recon at 1 with V2 you will use at 4/5)
Cries in Simucube 1…. 😢
Isn't the 360hz mode causing delay/input lag ?
@@Jonny._. No, it’s ok. I did some tests comparing 60hz and 360hz and I didn't feel any lag
the point ffb is immersion !! if you want to go faster use a controller !!
I run 10.5NM and I’m usually fighting for pole
I just use Maurice's profiles for my fanatec base 👍
Good choice!
Less forced feed back is faster and easier to do same lap times
tl;dr you have to experiment yourself 4Head xD But I agree, if you know those feelings, it's better for lower FFB.
So because i just have a 9NM Moza i can use it just in Full Powaa mode? =P
Recon actually does not add perceptual latency.
For me adding more ffb made me faster. And i believe pro simracers use very strong ffb. You can see Sebastian Job working very hard on his wheel. Its more like learning to use that feedback. You dont have to squeeze the wheel even if its strong.
Im constantly tinkering with my FFB. Im constantly trying different settings to find that perfect feeling.
The problem is i only play ACC at the moment and their physics and tire model are broken!
The term META or OP should never refer to settings and car set up! It should only ever apply to the overall performance of a vehicle.
When you have "META" set ups like in ACC they are highly dependent on using similar FFB settings to those who created the set up.
I currently use 50 gain in game and 50ffb on my wheel and in ACC increasing the Caster to a high level helps add weight to the wheel and the steering to be more responsive.
The problem is how dangerous it gets on bumpy tracks like the Nordschlife or Oulton Park. There are times where i feel like im wrestling an alligator trying to steel on the Nordschlife or times i feel like the car is riding on bouncy balls vs tires!!
Maybe Iracing is better in this aspect... However starting from scratch and learning everything combined with paying for everything seems like an expensive time consuming journey. Time i simply dont have at the moment which is why ive stuck with ACC!
I just wish there was an easier way to get the proper feeling from the car without having to use hogher FFB or some weird set up. Unfortunately i doubt ACC will change with Evo coming out so Iracing msybe the only option left
BS
Interesting
Why Team Redline using 0.10 slewrate tho
Because they want to get rid of iRacing 60Hz digitalness and make the car feel like it’s on rubber tires. Now with 360hz you can go higher.
Yes
Iracing have most bad feedback of all game in the world!
Try hards ruining everything they touch! (Angry noises)