Thank you for this video Tom, i've been waiting for a F-15E dogfight since it's been announced. It seems to be a plane that will rely on a lot of pilot skill to use it's high trust to weight ratio to take some advantage on a BFM... Particularly i would try to use it's beast radar to solve the problem in BVR, but we all know a dogfight will occur sometimes no matter how good you are in BVR... i will need a lot hone my skills, hopefully the upcoming 9X + JHMCS will improve my chances in this kind of situation.
It was doing sustained 330kts at about 6Gs, thats 19.5 deg/sec. I hope they fix that part. No wonder it was doing 1 circle fights. You put the F-15 at 450 kts and do 2-circles in a semi-vertical, it should be a speed demon designed for the MiG25 back when US thought 25 was a superfighter.
Its obivously unfinished. But that probably explains why other youtubers didnt make dogfight videos. Tbf maybe its also an issue with hit-detection or so. Seems like some of those shots shouldve hit.
@@TheRealOriginalDiegoM The Mirage 2000 was used by the french airforce as a simulator for reserves, and got direct feedback. Pretty silly to blame Razbam if the aircraft just works like that.
@@termitreter6545 sorry, but Razbam has always had issues with their CCIP coding, going back to FSX days where others got it right. Go do a level CCIP drop in the A-10C and note the speed at which the CCIP pipper comes into the HUD. Now try it with the Mirage.
@@RW-zn8vy that is the whole point. Though of course a B-1B can't dogfight a MiG-29... but if the aircraft are remotely in a similar performance envelope the decisive factor should be pilot skills/knowledge of his plane and a streak of luck. 😉
Idk that looks kinda rough, same pilot in a different aircraft would be way easier. But I guess thats just expected from the plane, could be worse, so im happy to see how it works in BFM.
Good vid! The internet is replete with former F-15E aircrew discussing the Strike Eagle's paltry sustained turn performance, especially with the conformal tanks on. I recall one vid of a former SE pilot saying the jet gives you "one good turn" before she's out of speed. This tracks with the flight model in the game.
I remeber back in 1998 people objected the flight model in Jane's F-15 as being too twitchy in pitch axis. Seems like it's the case here too. I guess it's the real characteristic of the Mudhen. Seems logical though as the F-15 doesn't have full-blown FBW (only SAS) similarly to the Tomcat, where you can break the plane easily when you pull too much on the stick at high speed. Also that gun predictor sight indeed seems broken. I though that F-16 got you around 9:00, great snapshot btw.
Heads Up usually if nothing is loaded on the center pylon it's not installed. If they have to start the engines in air, they would need to jettison the center pylon.
@@petebravo7180 right from the manual. JFS airstart capability has been incorporated for assistance in engine restarting. This capability is intended for use when encountering engine stall/ stagnations after all other restart options have been attempted or rejected as being impractical. The probability of a successful JFS airstart and engine engagement is enhaced if the aircraft is within the envelope depicted in gure 3-4. Additionally, the centerline pylon should be jettisoned if at all possible. If the centerline pylon does not jettison, it may be necessary to descend to lower altitudes to achieve a JFS airstart. In all cases, proper consideration to the safe ejection envelope should be made prior to attempting the JFS airstart procedure. During restart attempts, ensure that at least one engine is rotating (even in stagnation) at or above 18 % RPM to provide sufficient hydraulic power for the emergency generator and flight controls. Good day sir.
TO-F-15E-1-1 SECTION Ill EMERGENCY PROCEDURES AND ABNORMAL OPERATION Page 3-50 July 15, 2002 Suite 4E+ (Most likely in older and newer -1) Incase you wanted to research it. Also multiple SME advised of this as well.
@Metal2Mesh fair enough with the dash 1 info. I was a cc on Es in the late 90s from my recollection The centerline pylon was kept on the jet even when nothing was hanging on it. I wish it was off more made getting around the jet easier
So the takeaway for me here is that the radar gunsight isn't modeled properly just yet? That MiG-29 was anywhere but centered when you fired the rounds that ultimately hit it.
@@0BuLLeT01 thats why I always try to sweep the target from short to long in a deflection shot burst. Some of the shells will connect no matter what. In a snap shot I would press the trigger early and release it late for the same reasons.
Modern aircraft in the hands of AI is actually quite good. It’s only bad when it comes to older planes, like WW2 aircraft or earlier Cold War aircraft. The worst AI plane is the MiG-21. But the modern AI seem to be quite realistic.
That’s how it handled in Janes F15 too. Too much pitch and it will bleed speed really fast. So I don’t think you are doing anything wrong. PS: a good human Viper pilot would just wrap the SE in a couple of minutes.
@@TomP-148 Wow..This is the kind of thing I was looking for through my endless search in youtube. I Learnt: 1.the in order to turn in a dogfight just maintain the same speed ..don't drain away by pulling on the Joystick rapidly .At @4:30 you say that you are not pulling too hard so to drain away the energy ..And I see that your speed deceleration is not very rapid after that how did you manage it.. **Usually I tend to get him in the HUD as soon as I can and get drained away of energy and just become aerodynamically a Rock with thrusters..) ..I want to know at what point do I stop my turns to gain some momentum and what ways to outturn or change the dynamics of the fight... However I want to know how you are able to maintain the speed in the 350 KN range though you were in the bank angle (alpha of 21) for almost 16 seconds from @5:05 to @5:21.I understand that your afterburners were all up.. but your plane did not feel compromised or heavy as a rock ready to drop.. Then at 6:40 you know you will have to break the turn if your speed drops to 350 knots..(So I assume that is your corner velocity of the f15) and then till @7:15 you are still able to keep your speed in the 350 knots range even after the banking with the nose down and able to swiftly move upwards immediately..(Usually when I fly my Hornet..my speed drains out so fast).. that I know I lot it already and have to dive to nap of earth flying to regain speed... So how to immediately gain speed is my next ask. once that you speed has dropped below the maneuverable speed or corner speed ...or in short how to forsee my speed will drop and just be wise enough to change my maneuver Also I wanted to know after such massive tight turnes turns how much fuel is left before I start to get the fuel low warning.. In short I want to know how to do fuel management while maintaining my speed enough to do few more maneuvers.. in the Hornet.. So if you could do a video on energy management and what kind of turns to do in what situations(like defensive BFM and which speed will suit which turns and which turns help shake off the aggresor) ..I am sure it would surely help the many lost wannabes to the DCS like me...
In pure american fashion, dogfighting with the eagle will come down to a race between you and your adversary's fuel levels. Why's it always about oil, man.
@@TomP-148 why are people so paranoid about Vram all of a sudden?....they are saying gotta have 20 plus if you are 'investing" lol, in a new card...... Thanks for responding....iam just scared of the future in that maybe a year or two from now, ED releases a map or some kinda graphic overhaul that needs more than contemporary Vram ...
it looks like your shots were short on the tomcat when you were chasing him towards the end. Definitely seems like an error on the devs' part, but if you lead like twice as much as you were you might hit
Uhm no? 13,000lbs of fuel weight is 58%. Even if I did 50% fuel weight that would have been 11,294lbs which is still more fuel than everything minus the tomcat's fuel weight. If I did 80% it would be 18,069lbs of fuel + its 38,936lb airframe = 57,005lbs total. My set up was 13,000lbs fuel + 38,936 = 51,936lb. It's already setting the Strike Eagle for failure. The SE is not meant to dogfight, it's a bomb truck. But lets break down this 6 month old video quick. 1) The Tomcat at 100% fuel + its airframe weight is 60,240lbs vs my SE weight of 51,936lbs.(-8,304lb difference) But the Tomcat still has an advantage over the SE as it's meant to turn and do BFM 2) The Hornet at 100% fuel + its airframe weight = 35,896lbs vs my SE weight of 51,936lbs.(+16,040lb difference) The Hornet is much smaller and much more nimble. = Massive advantage. 3) The Viper at 100% fuel + its airframe weight = 27,062lbs vs my SE weight of 51,936lbs.(+24,874lb difference) The Viper is much smaller, more nimble, and has massive thrust to weight ratio. = massive advantage. 4) The MiG29 at 100% fuel + its airframe weight = 32,441lbs vs my SE weight of 51,936lbs.(+19,495lb difference) The Fulcrum is much smaller, more nimble, and FC3 performance = massive advantage. The only downside was that it was AI VS a decent human pilot since the Strike Eagle wasn't open to the public yet. Thanks for watching.
They're both similar but both obviously have different mission sets. I know a lot of people want to turn the F-15E into the PVP meta. If that's the case I would just use the F-15C.
My answer is no. It won’t pull any AoA under 400 knots and tries to “stall” if you try to rate with it. Under 330 knots, you’re literally falling out of the sky.
I’ve given up on it entirely just 3 days after release. Can’t dogfight with it, and can’t drop GBU with it(the main thing it’s used for) I won’t get into why you can’t drop GBU, but basically the bombs never land where you tell them to. I am really really disappointed with this module and won’t be purchasing any more(this was my first full fidelity module)
@@SPFLDAnglerits in early access so it’s nowhere near finished. If you wanted a finished module you should’ve waited a few years till it’s done. It’s just how dcs works. They’ll iron out most of these bugs soon though. I’ve also not had much issue dogfighting with it, is it a monster no not at all but it can dogfight.
I'm not experiencing what you are. I'm dogfighting with success. It's not a fbw plane so you need stick discipline. And I'm dropping GBUs all day hitting targets
Ofcourse the f15e can dogfight, it's slightly heavier than the f15c but with better engines it's as competent. And the f15c is the king in both BFM and BVR fights in DCS.
Nope. Doesn’t dogfight “fine” at all. As the module is right now you absolutely cannot maneuver below 400 knots and under 330 you’re falling out of the sky if you try to pull even a little AoA
You have very good content, continue in that?In the same spirit, the F-16 really shot you down, so I won't count it for the victory. I'm sorry for the bad joke, I'm really ashamed.
I’m not entirely sure the pilot knows what a one circle fight is judging by his entry speed of 450+ knots, the constant hud bfm, and pulling the stick aft for all it’s worth at 200 something knots.
@@TomP-148 You're still missing the point. I never said nose to nose is not one circle. I'm simply stating you don't fully understand the purpose of choosing a one circle fight. I know this for a fact because you chose to go into a one circle at 450+ knots. Why don't you state why one would choose to go one circle instead of two circles in a particular dogfight?
You have to be fast in this thing or you’re not staying in the air. The FM is stupidly jank and under 400 knots you’re basically stalling out if you try to maneuver
@@hitman1-1pilotneedrio47it bleeds energy fast and can’t stay slow or else you stall. It’s only chance is going one circle. Going two circle with it just doesn’t work.
@@RW-zn8vy It seems people responding to my criticism is not understanding the point so I’ll spell it out for everyone. Tom’s choice to choose a one circle fight is not wrong per se, but the criticism is towards the execution. The reason for choosing a one circle fight instead of a two circle fight is because the pilot has determined the bogey is superior in the rate fight but not superior in the radius fight. A rate fight/two circle fight in simple terms is how fast you can perform a 360 degrees turn, which is measured in degrees/second. Generally speaking, a jet achieves optimal degrees/second turning performance by flying its corner velocity at any given altitude, and being in a clean configuration with optimal fuel load. Corner velocity differs from jet to jet, it could be 300 knots to 450 knots etc. In a radius fight/one circle fight the objective is to flying inside the bogey’s turning circle by achieving the plane’s minimum turn radius. This as with corner velocity, each plane will have a specific a speed at any given altitude and weight configuration to achieve a minimum radius turn. Check the jet’s EM diagram for those specific speeds. By and large, this speed will be significantly slower than corner velocity, because generally speaking, the faster a plane flies the larger the turn radius will become. The one circle fight doesn’t care as much about the degree/second turning performance. In theory, if a bandit is flying it’s corner velocity in a two circle fight it will whip around the circle much faster. However, it’s flight path/circle around the sky will be much bigger. What the one circle fighter will attempt to do is make the two circle bogey fighter overshoot by turning one circle into the bogey. Imaging the a picture where the bogey is flying a much larger circle but has already completed 270 degrees in a turn. But the one circle fighter has only completed maybe 80 degrees in its turn, however, because it’s circle is much smaller, it sits well inside the bogey’s turning circle. Therefore, it has the option to quickly reverse the turn, giving it a momentary snapshot advantage. This example is exaggerated to illustrate a point. There should of illustrations of this situation if you were to Google it. Back to my criticism, by starting the fight at 400+ knots it defeats the purpose of a one circle fight because Tom has enlarged his turning circle too much, thus, defeating the purpose for choosing to enter a one circle fight to begin with.
An alternative video title would be "Can AI jets dogfight in DCS?". Because it seems like they cannot and we actually need PvP testing to assess the 15E capabilities.
it's useful for comparison though. I spent a lot of time dogfighting AI in the F15C and the E model seems to be similar with slightly worse AOA performance
F-15E didn’t get that until long after this version of it. This model of the F-15E is from around the year 2000. Also the WSO is just a 3D model, no AI for it, and the entire thing is super Early Access. You just sound foolish as hell making all those petty remarks, not knowing anything about it.
its not "you" its the strike eagle its fat heavy and draggy its not meant to be an air sup fighter - its a strike fighter ie.. its a BOMBER that "can" do some air-to-air for self defense and no, taking off the CFTs isn't gonna make it a light-gray and no, the 229s aren't going to overcome the aerodynamics of that pregnant guppy canopy or the second cockpit with the ECS and ejection seat etc its a big fat wallowing pig ED needs to bring us the FF c-model period. dot.
@@mplmpl7780 it's a pfm according to ED. While it is not a full fidelity module in terms of cockpit switchologogy and avionics, the flight model has the same quality as the other full fidelity modules. Please look at the documentation
@@EEEEEEE354 PFM does not equate to quality, it equates to complexity. A lot of parameters are taken into account. But if the FM is borked it's borked. The F-16C has had a PFM from day one yet here we are. 3rd parties have often given better care and quality to their modules. And them having "EFM"s doesnt mean anything since they're often more correct than ED's PFMs. It's just marketing bs.
How do you think it handles? Did you think it was going to do worse or better?
Certainly thought it would be better in a two circle!
Thank you for this video Tom, i've been waiting for a F-15E dogfight since it's been announced.
It seems to be a plane that will rely on a lot of pilot skill to use it's high trust to weight ratio to take some advantage on a BFM...
Particularly i would try to use it's beast radar to solve the problem in BVR, but we all know a dogfight will occur sometimes no matter how good you are in BVR... i will need a lot hone my skills, hopefully the upcoming 9X + JHMCS will improve my chances in this kind of situation.
It was doing sustained 330kts at about 6Gs, thats 19.5 deg/sec. I hope they fix that part. No wonder it was doing 1 circle fights.
You put the F-15 at 450 kts and do 2-circles in a semi-vertical, it should be a speed demon designed for the MiG25 back when US thought 25 was a superfighter.
@@FSX404strike eagle is a different bird.
Our RazBam crew chiefs need to sight the gun, because that is awful.
Typical Razbam CCIP…ever try dumb bombs in the mirage?
@@TheRealOriginalDiegoM not sure it wasnt IRL but can confirm, bombing in m2k in DCS is... challenging
Its obivously unfinished. But that probably explains why other youtubers didnt make dogfight videos.
Tbf maybe its also an issue with hit-detection or so. Seems like some of those shots shouldve hit.
@@TheRealOriginalDiegoM The Mirage 2000 was used by the french airforce as a simulator for reserves, and got direct feedback. Pretty silly to blame Razbam if the aircraft just works like that.
@@termitreter6545 sorry, but Razbam has always had issues with their CCIP coding, going back to FSX days where others got it right. Go do a level CCIP drop in the A-10C and note the speed at which the CCIP pipper comes into the HUD. Now try it with the Mirage.
Really glad you made this video, that gun sight needs a major rework for A2A. Great flying!
Ever since people started getting early access to the f15e I have been looking to see some bfm other than the gunsight I’m loving what I see
So basically, if the pilot knows the aircraft, keeps his cool, has a bit of luck and forces an opportunity, it can dogfight pretty good.
"It's not the plane, it's the pilot"
yeah, and "don't think!" ;)
Sounds like you’re talking about any aircraft
@@RW-zn8vy that is the whole point. Though of course a B-1B can't dogfight a MiG-29... but if the aircraft are remotely in a similar performance envelope the decisive factor should be pilot skills/knowledge of his plane and a streak of luck. 😉
Idk that looks kinda rough, same pilot in a different aircraft would be way easier. But I guess thats just expected from the plane, could be worse, so im happy to see how it works in BFM.
Good vid! The internet is replete with former F-15E aircrew discussing the Strike Eagle's paltry sustained turn performance, especially with the conformal tanks on. I recall one vid of a former SE pilot saying the jet gives you "one good turn" before she's out of speed. This tracks with the flight model in the game.
I remeber back in 1998 people objected the flight model in Jane's F-15 as being too twitchy in pitch axis. Seems like it's the case here too. I guess it's the real characteristic of the Mudhen. Seems logical though as the F-15 doesn't have full-blown FBW (only SAS) similarly to the Tomcat, where you can break the plane easily when you pull too much on the stick at high speed. Also that gun predictor sight indeed seems broken. I though that F-16 got you around 9:00, great snapshot btw.
The CFT's cause pitch up handling characteristics...
Finally someone did it, great video man 👌🏼
I think you can change the gun rate from high to low…. At least that’s what I remember from Jane’s F-15.
You can from the pacs menu,
High (6,000) to low (4,000)
9:00 thats the best kill ive seen for quite a while. Well bloody done!
Heads Up usually if nothing is loaded on the center pylon it's not installed. If they have to start the engines in air, they would need to jettison the center pylon.
Totally untrue
@@petebravo7180 right from the manual.
JFS airstart capability has been incorporated for
assistance in engine restarting. This capability is
intended for use when encountering engine stall/
stagnations after all other restart options have been
attempted or rejected as being impractical. The probability
of a successful JFS airstart and engine engagement
is enhaced if the aircraft is within the envelope
depicted in gure 3-4. Additionally, the centerline
pylon should be jettisoned if at all possible. If the
centerline pylon does not jettison, it may be necessary
to descend to lower altitudes to achieve a JFS airstart.
In all cases, proper consideration to the safe ejection
envelope should be made prior to attempting the JFS
airstart procedure. During restart attempts, ensure
that at least one engine is rotating (even in stagnation)
at or above 18 % RPM to provide sufficient
hydraulic power for the emergency generator and
flight controls.
Good day sir.
TO-F-15E-1-1 SECTION Ill
EMERGENCY PROCEDURES AND
ABNORMAL OPERATION Page 3-50
July 15, 2002 Suite 4E+
(Most likely in older and newer -1)
Incase you wanted to research it.
Also multiple SME advised of this as well.
@Metal2Mesh fair enough with the dash 1 info. I was a cc on Es in the late 90s from my recollection The centerline pylon was kept on the jet even when nothing was hanging on it. I wish it was off more made getting around the jet easier
man Really one circled a hornet 💀
I aint scared haha
Not as scary as one circling a Mirage 2000
I lol'ed at the VIper kill. Well done
Pre ordered last night and I can’t wait to fly it! Just a question of when..
RAZBAM's official F-15E start-up guide teased july release. So when has been narrowed down to the 31 days of july... if they don't delay it, that is.
the over g boop-beep would drive me crazy after a while
That’s not what that is. That’s the RWR warning that you’ve been locked.
Your patience is admirable, i would've tossed my laptop out my window
So the takeaway for me here is that the radar gunsight isn't modeled properly just yet? That MiG-29 was anywhere but centered when you fired the rounds that ultimately hit it.
The brrrrttttt on that Vulcan sounds perfect.
Noticed this was "Shady J" tail. Do they make the distinction on jets having the -220 or -229 motors?
the Computed sight seems to be a bit off at distance
Looks like TomP is right, it's long, but if you're at an angle that long translates to an offset as well.
@@0BuLLeT01 thats why I always try to sweep the target from short to long in a deflection shot burst. Some of the shells will connect no matter what.
In a snap shot I would press the trigger early and release it late for the same reasons.
hmm AI seems to make some mistakes, would be nice to see a real PVP fight.
soon
@@TomP-148 two weeks (tm)
Modern aircraft in the hands of AI is actually quite good. It’s only bad when it comes to older planes, like WW2 aircraft or earlier Cold War aircraft. The worst AI plane is the MiG-21.
But the modern AI seem to be quite realistic.
Not bad, pretty much as I expected. It won't win any awards but if it ditches its bombs it is no sitting duck
Yeah, the gunsight is messed up at the moment, both the fixed sight, and the computed one are way off.
That’s how it handled in Janes F15 too. Too much pitch and it will bleed speed really fast. So I don’t think you are doing anything wrong.
PS: a good human Viper pilot would just wrap the SE in a couple of minutes.
Haha when I saw that viper try to rate I was like nope not playing this game.
did learn a few fighting tips from this vid tho..thanks to ur commentary
what did you learn in particular? I can possibly do a dogfight "guide" but it would get ripped apart by all the Ace armchair pilots
@@TomP-148 Wow..This is the kind of thing I was looking for through my endless search in youtube.
I Learnt: 1.the in order to turn in a dogfight just maintain the same speed ..don't drain away by pulling on the Joystick rapidly .At @4:30 you say that you are not pulling too hard so to drain away the energy ..And I see that your speed deceleration is not very rapid after that how did you manage it..
**Usually I tend to get him in the HUD as soon as I can and get drained away of energy and just become aerodynamically a Rock with thrusters..) ..I want to know at what point do I stop my turns to gain some momentum and what ways to outturn or change the dynamics of the fight...
However I want to know how you are able to maintain the speed in the 350 KN range though you were in the bank angle (alpha of 21) for almost 16 seconds from @5:05 to @5:21.I understand that your afterburners were all up.. but your plane did not feel compromised or heavy as a rock ready to drop..
Then at 6:40 you know you will have to break the turn if your speed drops to 350 knots..(So I assume that is your corner velocity of the f15) and then till @7:15 you are still able to keep your speed in the 350 knots range even after the banking with the nose down and able to swiftly move upwards immediately..(Usually when I fly my Hornet..my speed drains out so fast).. that I know I lot it already and have to dive to nap of earth flying to regain speed... So how to immediately gain speed is my next ask. once that you speed has dropped below the maneuverable speed or corner speed ...or in short how to forsee my speed will drop and just be wise enough to change my maneuver
Also I wanted to know after such massive tight turnes turns how much fuel is left before I start to get the fuel low warning..
In short I want to know how to do fuel management while maintaining my speed enough to do few more maneuvers.. in the Hornet..
So if you could do a video on energy management and what kind of turns to do in what situations(like defensive BFM and which speed will suit which turns and which turns help shake off the aggresor) ..I am sure it would surely help the many lost wannabes to the DCS like me...
Good kill on the Viper. I really thought he had you:)
Its a bomber. But its still an F-15. But your tactics should basically be to use your AMRAAMS to stiff arm an interceptor, and then run like hell.
In pure american fashion, dogfighting with the eagle will come down to a race between you and your adversary's fuel levels.
Why's it always about oil, man.
Definitely shoots to the left and long, quite right.
Yeah, that gun sight looked off. It wasn't your flying.
You plan on buying a 4000 series or waiting on 5000? Vid card
Probably none. 3080 is plenty for DCS. Went from a 2080ti to a 3080ti and didn't even notice a difference
@@TomP-148 why are people so paranoid about Vram all of a sudden?....they are saying gotta have 20 plus if you are 'investing" lol, in a new card......
Thanks for responding....iam just scared of the future in that maybe a year or two from now, ED releases a map or some kinda graphic overhaul that needs more than contemporary Vram ...
@@charlesbukowski9836 not sure but DCS uses more CPU than the graphics card
@@TomP-148 I have a 2080 TI..... I'll probably wait until the 4080's are going for like 500ish
Do you have any sound mods installed (Echo 19) ?
Negative.
@@TomP-148 Copy; btw: your exclamation after the F-16 fight... spot on how I'd have reacted. Cheers!
it looks like your shots were short on the tomcat when you were chasing him towards the end. Definitely seems like an error on the devs' part, but if you lead like twice as much as you were you might hit
You set half capacity fuel but what about the enemy fuel amount? 100% for them is not fair play… set both in 80%. You will not have chance
Uhm no? 13,000lbs of fuel weight is 58%. Even if I did 50% fuel weight that would have been 11,294lbs which is still more fuel than everything minus the tomcat's fuel weight. If I did 80% it would be 18,069lbs of fuel + its 38,936lb airframe = 57,005lbs total. My set up was 13,000lbs fuel + 38,936 = 51,936lb. It's already setting the Strike Eagle for failure. The SE is not meant to dogfight, it's a bomb truck.
But lets break down this 6 month old video quick.
1) The Tomcat at 100% fuel + its airframe weight is 60,240lbs vs my SE weight of 51,936lbs.(-8,304lb difference) But the Tomcat still has an advantage over the SE as it's meant to turn and do BFM
2) The Hornet at 100% fuel + its airframe weight = 35,896lbs vs my SE weight of 51,936lbs.(+16,040lb difference) The Hornet is much smaller and much more nimble. = Massive advantage.
3) The Viper at 100% fuel + its airframe weight = 27,062lbs vs my SE weight of 51,936lbs.(+24,874lb difference) The Viper is much smaller, more nimble, and has massive thrust to weight ratio. = massive advantage.
4) The MiG29 at 100% fuel + its airframe weight = 32,441lbs vs my SE weight of 51,936lbs.(+19,495lb difference) The Fulcrum is much smaller, more nimble, and FC3 performance = massive advantage.
The only downside was that it was AI VS a decent human pilot since the Strike Eagle wasn't open to the public yet.
Thanks for watching.
How would you compare it to the C variant?
They're both similar but both obviously have different mission sets.
I know a lot of people want to turn the F-15E into the PVP meta. If that's the case I would just use the F-15C.
something's wrong with the HUD AOA.
It's showing very high values
Those aren't degrees but rather abritrary units of AoA. Which are degrees + 10.5. if you ever flew the F-15C in DCS it's the same units.
My answer is no. It won’t pull any AoA under 400 knots and tries to “stall” if you try to rate with it. Under 330 knots, you’re literally falling out of the sky.
I’ve given up on it entirely just 3 days after release. Can’t dogfight with it, and can’t drop GBU with it(the main thing it’s used for) I won’t get into why you can’t drop GBU, but basically the bombs never land where you tell them to. I am really really disappointed with this module and won’t be purchasing any more(this was my first full fidelity module)
@@SPFLDAnglerits in early access so it’s nowhere near finished. If you wanted a finished module you should’ve waited a few years till it’s done. It’s just how dcs works. They’ll iron out most of these bugs soon though. I’ve also not had much issue dogfighting with it, is it a monster no not at all but it can dogfight.
I'm not experiencing what you are. I'm dogfighting with success. It's not a fbw plane so you need stick discipline. And
I'm dropping GBUs all day hitting targets
Ofcourse the f15e can dogfight, it's slightly heavier than the f15c but with better engines it's as competent. And the f15c is the king in both BFM and BVR fights in DCS.
It's a lot more than "slightly heavier", not to mention the induced drag of the CFTs and their pylons (which you can't remove).
@@NoBrainSilent Fair enough, still a king of bvr and will do fine in a dogfight
Nope. Doesn’t dogfight “fine” at all. As the module is right now you absolutely cannot maneuver below 400 knots and under 330 you’re falling out of the sky if you try to pull even a little AoA
👍👍👍👍👍
I was ripping the piss about your positioning but then I wound my neck in … fell silent … and agreed, that gun fires long.
Curves?
Are you asking for what mine are? or are you asking what curves are?
You have very good content, continue in that?In the same spirit, the F-16 really shot you down, so I won't count it for the victory. I'm sorry for the bad joke, I'm really ashamed.
So,,what happened at 3:03, grab a soda? :)
What do you mean?
I’m not entirely sure the pilot knows what a one circle fight is judging by his entry speed of 450+ knots, the constant hud bfm, and pulling the stick aft for all it’s worth at 200 something knots.
So nose to nose is not one circle, but pulling as hard as you can is?
*edit* nice edit.
@@TomP-148 You're still missing the point. I never said nose to nose is not one circle. I'm simply stating you don't fully understand the purpose of choosing a one circle fight. I know this for a fact because you chose to go into a one circle at 450+ knots. Why don't you state why one would choose to go one circle instead of two circles in a particular dogfight?
You have to be fast in this thing or you’re not staying in the air. The FM is stupidly jank and under 400 knots you’re basically stalling out if you try to maneuver
@@hitman1-1pilotneedrio47it bleeds energy fast and can’t stay slow or else you stall. It’s only chance is going one circle. Going two circle with it just doesn’t work.
@@RW-zn8vy It seems people responding to my criticism is not understanding the point so I’ll spell it out for everyone. Tom’s choice to choose a one circle fight is not wrong per se, but the criticism is towards the execution.
The reason for choosing a one circle fight instead of a two circle fight is because the pilot has determined the bogey is superior in the rate fight but not superior in the radius fight.
A rate fight/two circle fight in simple terms is how fast you can perform a 360 degrees turn, which is measured in degrees/second. Generally speaking, a jet achieves optimal degrees/second turning performance by flying its corner velocity at any given altitude, and being in a clean configuration with optimal fuel load. Corner velocity differs from jet to jet, it could be 300 knots to 450 knots etc.
In a radius fight/one circle fight the objective is to flying inside the bogey’s turning circle by achieving the plane’s minimum turn radius. This as with corner velocity, each plane will have a specific a speed at any given altitude and weight configuration to achieve a minimum radius turn. Check the jet’s EM diagram for those specific speeds. By and large, this speed will be significantly slower than corner velocity, because generally speaking, the faster a plane flies the larger the turn radius will become.
The one circle fight doesn’t care as much about the degree/second turning performance. In theory, if a bandit is flying it’s corner velocity in a two circle fight it will whip around the circle much faster. However, it’s flight path/circle around the sky will be much bigger. What the one circle fighter will attempt to do is make the two circle bogey fighter overshoot by turning one circle into the bogey. Imaging the a picture where the bogey is flying a much larger circle but has already completed 270 degrees in a turn. But the one circle fighter has only completed maybe 80 degrees in its turn, however, because it’s circle is much smaller, it sits well inside the bogey’s turning circle. Therefore, it has the option to quickly reverse the turn, giving it a momentary snapshot advantage. This example is exaggerated to illustrate a point. There should of illustrations of this situation if you were to Google it.
Back to my criticism, by starting the fight at 400+ knots it defeats the purpose of a one circle fight because Tom has enlarged his turning circle too much, thus, defeating the purpose for choosing to enter a one circle fight to begin with.
I'd say not bad dogfight performance given you weigh 52 thousand pounds 💀
You do turn off cas for high manoeuvre with F-15 ^^
That sounds terrible haha
But can you?
I think so
Don’t see any videos from you doing it. So maybe keep your mouth shut.
Everyone’s an expert, until they have to do it.
how to enter dogfight mode?
There is none. Unless you mean using the weapon selector switch on the HOTAS to select guns.
wtf is wrong with that gun, you had him like 5 times
When is it coimng out????
when it comes out
probably 1-2 months
When it releases
The gun is in EA too lol
😂
this dude cant aim
Gunsight seems waaaaay off
That gun aiming needs work.
shouldn't really need any rudder unless your high AOA - it's not like the Tomcat
It helps a lot to counter the planes roll effects. Just small inputs
@@TomP-148 not with the CAS system
I'm flying the strike eagle and can tell you that it helps. Not being a dick, just telling you how it is.
typical razbam thing
An alternative video title would be "Can AI jets dogfight in DCS?". Because it seems like they cannot and we actually need PvP testing to assess the 15E capabilities.
it's useful for comparison though. I spent a lot of time dogfighting AI in the F15C and the E model seems to be similar with slightly worse AOA performance
No HMCS, no wing flex, no feedback from the WSO? Back seater looks like he's in shock motionless. Yeah great DF...
It's early access.. the wings flex, tail stabs flex, the WSO isn't an AI like jester. But if that's what you base a dogfight on then good for you.
First world problems
F-15E didn’t get that until long after this version of it. This model of the F-15E is from around the year 2000. Also the WSO is just a 3D model, no AI for it, and the entire thing is super Early Access. You just sound foolish as hell making all those petty remarks, not knowing anything about it.
f15e dogfight sucks
its not "you"
its the strike eagle
its fat heavy and draggy
its not meant to be an air sup fighter - its a strike fighter
ie.. its a BOMBER that "can" do some air-to-air for self defense
and no, taking off the CFTs isn't gonna make it a light-gray
and no, the 229s aren't going to overcome the aerodynamics of that pregnant guppy canopy
or the second cockpit with the ECS and ejection seat etc
its a big fat wallowing pig
ED needs to bring us the FF c-model
period. dot.
Mostly yes, but I am gonna say you're mostly wrong.
Troll much?
First!
wso so slince lol
It's not an AI like jester
How does it compare to the F-15C?
F15C FM is a joke
@@mplmpl7780 it's a pfm according to ED. While it is not a full fidelity module in terms of cockpit switchologogy and avionics, the flight model has the same quality as the other full fidelity modules. Please look at the documentation
@@EEEEEEE354 is that why it can go mach Jesus with it's landing gears down and have zero drag reduction?
@@TomP-148 I simply reference what ED stated. They say it has a PFM. Ask them about that. Do you have the drag values?
@@EEEEEEE354 PFM does not equate to quality, it equates to complexity. A lot of parameters are taken into account. But if the FM is borked it's borked. The F-16C has had a PFM from day one yet here we are. 3rd parties have often given better care and quality to their modules. And them having "EFM"s doesnt mean anything since they're often more correct than ED's PFMs. It's just marketing bs.