Fallout 4 - All Weapons Reload Animations

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 659

  • @LouCooper
    @LouCooper ปีที่แล้ว +776

    It’s wild how drastic the quality varies between the weapons, you can tell some are complete rush jobs and some are made with passion.

    • @texassherman7093
      @texassherman7093 ปีที่แล้ว +46

      Many of these weapons are creation club add ons which are essentially mods

    • @zaxseer
      @zaxseer ปีที่แล้ว +16

      Like 1:13

    • @anidiot2284
      @anidiot2284 ปีที่แล้ว +23

      Yeah I mean the Gauss Rifle , 10 mm and the Lever Action (if you use mods to fix the bug) are really good but there’s the Assault Rifle, Pipe guns, and the laziest of all the combat shotgun/rifle they are everywhere, they’re basically indistinguishable from each other, and both are terrible one is a cartoonish version of the Combat Shotgun from F3 which had better proportions and the other is literally the same goddam thing but with a different ammo type and no drum mag. The assault rifle is bad, but at least it had the redeemable trait of not being a knock off of a better version from the same series (or knock off of an knock off if your the combat rifle). Like jeeze all it take for the AR is 3 mods (Remesh, reanimated, and rename to MG/change to .50 cal) and its fine but it just better to remove the Combat Twins entirely for better guns like the R-91 (this thing is even in diamond City as a picture for Atrio weapons store) and Classic Combat shotgun.

    • @watergrasses8993
      @watergrasses8993 ปีที่แล้ว +7

      difference between brand new design for fallout4 and old school remastered model of fallout3

    • @-pROvAK
      @-pROvAK 11 หลายเดือนก่อน

      They're all animated like complete shit lol.

  • @N-GinAndTonicTM
    @N-GinAndTonicTM ปีที่แล้ว +763

    Lmao, I love how in Fallout you can carry about 50 cannonballs, missiles and MIRV rounds all at once; but if you pick up just one piece of paper too many, you're overencumbered.

    • @patrickbenedum5321
      @patrickbenedum5321 ปีที่แล้ว +52

      Survival mode solves this problem

    • @jsgv0rt3x19
      @jsgv0rt3x19 ปีที่แล้ว +12

      *chuckles in Fallout 1 and 2 core mechanics*

    • @DEFxRECON
      @DEFxRECON ปีที่แล้ว +8

      Survival mode and *gasp* FO76 moment

    • @AdahnFlorence
      @AdahnFlorence ปีที่แล้ว +5

      And boy are we ever thankful for it.

    • @vortexian411
      @vortexian411 ปีที่แล้ว +13

      “Damn bro I picked up this basket and now I weigh 6,000 pounds let me eat this basket now to fix the problem”.

  • @PhongTran-km1mx
    @PhongTran-km1mx ปีที่แล้ว +234

    2:39 I love how the Minigun reload is just upward pointing and clanking sounds lmao

    • @imweird.6147
      @imweird.6147 ปีที่แล้ว +4

      We have to girl who was in my your own home you face.

    • @ROLITO-G-243
      @ROLITO-G-243 ปีที่แล้ว +30

      You can se the animation in 3 camera

    • @imweird.6147
      @imweird.6147 ปีที่แล้ว

      @@ROLITO-G-243 We have to girl who was in my your own home you face.

    • @imweird.6147
      @imweird.6147 ปีที่แล้ว

      @@ROLITO-G-243 Do you autism?

    • @fabrizio9818
      @fabrizio9818 ปีที่แล้ว +15

      @@imweird.6147 Ask Joe.

  • @thequeeninblack4390
    @thequeeninblack4390 ปีที่แล้ว +773

    you missed a few for the rocket launcher, when all the barrels have diffrent reload animations because the rocket capacity increases

    • @Oyebadumn
      @Oyebadumn ปีที่แล้ว +27

      I mean, it's kinda hard to organize which has unique reloads and which doesn't. For example, some of the special version of weapons are either unique or just has extra attachments.

    • @residentflamingo115
      @residentflamingo115 ปีที่แล้ว +10

      Also missed the weaponized Nuka Cola Mod reloads for the Thirst Zapper

    • @imweird.6147
      @imweird.6147 ปีที่แล้ว +4

      When I sat down on the toilet earlier. My balls touched the water. ☹️

    • @residentflamingo115
      @residentflamingo115 ปีที่แล้ว +7

      @@imweird.6147 skill issue, cope.

    • @imweird.6147
      @imweird.6147 ปีที่แล้ว

      @@residentflamingo115 What? No the water was just too high.

  • @courier712
    @courier712 ปีที่แล้ว +760

    The thirst zapper actually does have a reload animation, you just have to fire it 1000 times.

    • @LilMcMoffett
      @LilMcMoffett ปีที่แล้ว +40

      I mean, if you fire it once it still does the animation.

    • @goose1114
      @goose1114 ปีที่แล้ว +12

      @@LilMcMoffett hello jacket from hotline miami

    • @LilMcMoffett
      @LilMcMoffett ปีที่แล้ว +6

      @@goose1114 Hello, Goose.

    • @goose1114
      @goose1114 ปีที่แล้ว +1

      @@LilMcMoffett do you like honking other geese?

    • @LilMcMoffett
      @LilMcMoffett ปีที่แล้ว +4

      @@goose1114 No, I do not.

  • @Medicgames94
    @Medicgames94 ปีที่แล้ว +242

    Without the music, and if you ignore the awkward animations I'm actually impressed with the sound effects more then anything

    • @peppermillers8361
      @peppermillers8361 ปีที่แล้ว +12

      yeah, they're pretty decent. The laser and plasma ones are the standouts for me.

    • @DickKickem87
      @DickKickem87 ปีที่แล้ว +2

      ​@@peppermillers8361i love the cryolators sound effects

  • @pheejl7534
    @pheejl7534 ปีที่แล้ว +256

    Woah, I don’t recall about 30-40% of those weapons at all, and I’ve played Fallout 4 for long enough that I’ve maxed out all my strengths.

    • @bob-px8eg
      @bob-px8eg ปีที่แล้ว +109

      he also did all the weapons from the creation club so that's why you may not recall all of them

    • @doshtemgraffity
      @doshtemgraffity ปีที่แล้ว +8

      Сюда включено всё оружие из dlc, и возможно у тебя их не было

    • @redneckcanuck640
      @redneckcanuck640 ปีที่แล้ว +20

      Yeah some of these aren't in the base game, creation club stuff they should give away lol

    • @doshtemgraffity
      @doshtemgraffity ปีที่แล้ว +4

      @@redneckcanuck640 лол

    • @bob-px8eg
      @bob-px8eg ปีที่แล้ว +14

      @@redneckcanuck640 I agree, at this point just include it in the season pass or something if they still want money. Fallout 4 already felt like it had a lack of content around weapons, if you get everything from the creation club it feels a lot more full

  • @HenriqueHCA14
    @HenriqueHCA14 ปีที่แล้ว +195

    Why the hell all the rifles are left handed, while the character uses on the right?

    • @snygaming99
      @snygaming99  ปีที่แล้ว +88

      I guess they show the action instead of realism. Irl left handed guns are rare

    • @lieutenantbruh358
      @lieutenantbruh358 ปีที่แล้ว +45

      The devs thought it would look cool

    • @2stroke438
      @2stroke438 ปีที่แล้ว +27

      Easier to animate

    • @Jester4460
      @Jester4460 ปีที่แล้ว +14

      @@lieutenantbruh358 that’s actually the reason

    • @buttlord5007
      @buttlord5007 ปีที่แล้ว +28

      @@2stroke438 that is interesting, you'd think that a vague motion behind the gun would be easier, as they wouldn't need all the extra detail when we dont see it, then again I'm not an animator so theres probably something I'm missing

  • @Vergil666.
    @Vergil666. ปีที่แล้ว +359

    The 44 reload animation will always be hilarious to me. The lone survivor somehow grabs six revolver bullets and perfectly loads them all at once without a speed loader... you have any idea how impossible that is?! And in the middle of a fire fight?! 🤣🤣

    • @nairocamilo
      @nairocamilo ปีที่แล้ว +57

      Anything can be done with at least 7 AGILITY

    • @Rex-qd1od
      @Rex-qd1od ปีที่แล้ว +47

      the rounds are attached to a moon clip, that's how they are all loaded together

    • @freedoomer2524
      @freedoomer2524 ปีที่แล้ว +34

      He does use a speed loader of sorts. He uses a moon clip which holds all 6 rounds

    • @terrariangolden6985
      @terrariangolden6985 ปีที่แล้ว +19

      two words: MOON CLIPS

    • @JS2YEET4U
      @JS2YEET4U ปีที่แล้ว +6

      It is mandatory for every fallout character to play half-life 2 to learn how to reload revolvers.

  • @a0001521
    @a0001521 ปีที่แล้ว +119

    I find the combat rifles and combat shotguns reload to be pretty stiff, but for some reasons I like the cryolators and plasma guns reload to be pretty satisfying

    • @K-11609
      @K-11609 ปีที่แล้ว +10

      I was gonna say, most of the rifle animations look as if the magazine is never changed. It just looks like they yank the mag out, swing it, then bring the exact same mag into the gun.

    • @peppermillers8361
      @peppermillers8361 ปีที่แล้ว

      I really like the Laser rifle reload, but the Plasma Rifle reload ain't too shabby.

  • @nokachi3339
    @nokachi3339 ปีที่แล้ว +80

    0:58 *sees AM with a left handed bolt*
    Look how they massacred my boy

    • @aegis6485
      @aegis6485 ปีที่แล้ว +1

      At least they didn't nerf the monster truck damage.

    • @criminal_6877
      @criminal_6877 ปีที่แล้ว +7

      @@aegis6485oh they did. they very much did.

  • @msutter117
    @msutter117 ปีที่แล้ว +144

    I love how that’s more akin to a testing map for animations or testing if mechanics work in game development. Hopefully I can mess around in one once I can hopefully get a job I the field.

    • @SilentSakura-
      @SilentSakura- ปีที่แล้ว

      It’s probably console commands and/or a mod.

    • @skurblord3401
      @skurblord3401 ปีที่แล้ว +2

      @@SilentSakura- Most Bethesda games have regions like that if you go pretty far out of bounds.

  • @noisew4ll
    @noisew4ll ปีที่แล้ว +80

    i hate how some of the creation club weapons have no reload animation. i understand why modders can't do it alone, but bethesda's own devs should have made new ones instead of selling unfinished work

    • @fatcat0954
      @fatcat0954 ปีที่แล้ว +8

      I really hate what they did to the prototype gause rifle

    • @FrankWest2006
      @FrankWest2006 ปีที่แล้ว +1

      Why you mad about a small thing like that?

    • @FrankWest2006
      @FrankWest2006 ปีที่แล้ว

      @Gunn3rdaPHNX but it still shoots tho

    • @generic_tough_guy.4830
      @generic_tough_guy.4830 ปีที่แล้ว +1

      @@FrankWest2006 is that all it takes for you? Are you really going to give them 5 bucks for a half assed gun that's worse than most the vanilla weapons? The only reason you buy the gun is for lore reasons and nostalgia basically and you crank to reload a fucking kinetic rifle. It's a shit design and gun and we have to pay. The sole reason I have it is because it was during the free giveaway month

    • @genbaku485
      @genbaku485 ปีที่แล้ว +3

      Even modder does it better, the M4, the M9 or the MG42 mod have pretty good animation, better than base game even

  • @DavidNguyen-o9q
    @DavidNguyen-o9q ปีที่แล้ว +19

    I love how so many guns are just a similar animation to Combat Rifle

    • @misterpotato427
      @misterpotato427 4 หลายเดือนก่อน +1

      They were very lazy when making this 😂, but thats just bethesda

    • @kkduds3119
      @kkduds3119 หลายเดือนก่อน

      Alot of them are from the creation club

  • @Aldritch9183
    @Aldritch9183 ปีที่แล้ว +9

    The inconsistency in these reloads is legendary; the minigun, in third person, only slightly removes the drum and reinserts it as if nothing happened, the assault rifle simply inserts the magazine, not bothering to move the hammer, energy rifles only insert a fusion cell as a single magazine, but each shot counts as a single cell, perhaps they tried to replicate the laser cannon system, but out of laziness or lack of time, they left it like that, and the same happens with the gamma weapon, it loads 3 radioactive cells, but the ammunition is counted as multiple individual cells.

  • @extenduss
    @extenduss 9 หลายเดือนก่อน +5

    i like how the sole survivor has to physically YANK the magazine out of pipe weapons because there probably isnt a magazine release

  • @NotChance949
    @NotChance949 ปีที่แล้ว +85

    1:42 Never noticed the radium rifle’s barrel pulls back as well when reloading damn

    • @mrpavel8288
      @mrpavel8288 ปีที่แล้ว +1

      Oh... Oh god

    • @Rex-qd1od
      @Rex-qd1od ปีที่แล้ว +8

      yes, its supposed to.

    • @generic_tough_guy.4830
      @generic_tough_guy.4830 ปีที่แล้ว +19

      That's how the original gun works irl. It's an odd ww2 German design. It's thr volkssturmgewehr

    • @minnows-_-
      @minnows-_- ปีที่แล้ว +1

      Ye the barrel reciprocates

    • @8bitarmory846
      @8bitarmory846 ปีที่แล้ว

      en.wikipedia.org/wiki/Volkssturmgewehr
      th-cam.com/video/CicZg6kvgDo/w-d-xo.html

  • @slickbuster8346
    @slickbuster8346 ปีที่แล้ว +43

    At least the camera movement doesn't make you dizzy like in FO3...

  • @daegnaxqelil2733
    @daegnaxqelil2733 ปีที่แล้ว +876

    those anims were incredibly lazily made

    • @randomcontent789
      @randomcontent789 ปีที่แล้ว +68

      Seeing them makes me think: “Why?”

    • @CharizardMaster69
      @CharizardMaster69 ปีที่แล้ว +107

      what you want them to do the battlefield secret reload animations or something?

    • @Neater
      @Neater ปีที่แล้ว +32

      Welcome to fallout 4

    • @laughingbob5786
      @laughingbob5786 ปีที่แล้ว +107

      ​​@@CharizardMaster69 considering battlefield 1 was probably 60 dollars at launch the same as this game id say, at the very least the animations couldve not be reused by 40 times

    • @swagguy2171
      @swagguy2171 ปีที่แล้ว +7

      This whole video is just the nerd emoji 🤓

  • @tobiashagstrom4168
    @tobiashagstrom4168 ปีที่แล้ว +5

    This video is a great reference when brainstorming ideas for weapon concepts, so I can try to come up with ideas to play on these animations for new kinds of weapons. Who knows, maybe I'll eventually finish a project that actually turns out well.

    • @wildnugget1675
      @wildnugget1675 ปีที่แล้ว

      You never will with these dogshit animations.

  • @GuyLogen
    @GuyLogen ปีที่แล้ว +6

    Some of these weapons look intimidating to hold. I cant imagine what it must feel like for the peraon standing on the opposing end.

  • @eageraurora879
    @eageraurora879 ปีที่แล้ว +8

    People always complain about how unrealistic pipe weapons would be and how they'd explode- I wonder how those grips could ever be comfortable with how thick they are

  • @AbyssalPlague
    @AbyssalPlague ปีที่แล้ว +17

    I'll never get over their weird affinity for left handed weapons in this game. All the prior were right handed, but not here.
    *_Weird._*

    • @FakeRussianDude
      @FakeRussianDude 5 หลายเดือนก่อน +1

      The only one that really bugs me is the Bow in 76. It's not only a left handed bow, but it's actually used that way as well in frist person.

  • @KoSmiC_WarFarE4750
    @KoSmiC_WarFarE4750 ปีที่แล้ว +7

    People always say that the revolver doesn’t use moon clips, even though it literally does.

  • @davidl1799
    @davidl1799 ปีที่แล้ว +31

    It’s ridiculous how much of the screen some of these guns take up. You can’t see what’s going on.

    • @ZoofyZoof
      @ZoofyZoof 6 หลายเดือนก่อน +2

      Found the TF2 player that hates seeing weapons on screen just in general

    • @kubaGR8
      @kubaGR8 6 หลายเดือนก่อน

      @@ZoofyZoof Try a Metro/STALKER player who likes to see what's on their right lol

    • @ZoofyZoof
      @ZoofyZoof 6 หลายเดือนก่อน

      @@kubaGR8 I honestly don't understand the problems people have with guns taking up screen space. I've played games for over 10 years and love first person shooters, and in the case of some third person shooters like Dead Space, your character takes up a significant portion of the side of the screen.
      And yet, I've had zero issue with anything ever blocking something important and needing to be seen. It's just not even remotely as big of a deal as everyone makes it out to be.
      I hate it when my weapons can barely or not at all be seen (minimized viewmodels or disabled viewmodels). I subconsciously use the weapon model when aiming my shots. If it's too small or can't be seen, my aiming is considerably worse when relying purely on my crosshair.
      The only time a weapon's viewmodels have ever genuinely bothered me is Scout's scattergun in TF2. He holds it awfully.

  • @Dr.looksmaxxer
    @Dr.looksmaxxer ปีที่แล้ว +84

    Idk why the double barrel shotgun is weaker in all states than combat shotgun , because of that i throw it once i got the combat shotgun unless if it has endless ammo legendary

    • @Therake2602
      @Therake2602 ปีที่แล้ว +12

      double barrel shotgun endless ammo legendary is broken becase the fire rate dont have limit and you can spam super fast the shoots.
      Practically is like a machine gun with a high damage but a explosive combat shotgun is stronger in diferent situation like utside but in close olaces i use endless double barrel shotgun because is really fun.
      fire rate is better than automatic combat shotgun so depend your strategy.

    • @spooky882
      @spooky882 ปีที่แล้ว +4

      Explosive db is deadly! Deadly!!! It can destroy deathclaw in hard difficulty in one shot

    • @danat4914
      @danat4914 ปีที่แล้ว +3

      For the same reason pipe guns are weaker than their proper pre-war counterparts. It's a low-level weapon you find in the very beginning. It's also not weaker in damage when you first find combat shotgun as receiver upgrade requirements are lower (you can craft a better receiver with more damage with a weaker gun nut perk).

    • @QualityPen
      @QualityPen ปีที่แล้ว +1

      @@danat4914 Receivers affecting damage is a pretty stupid game mechanic. They should affect accuracy, fire rate, and potentially reload speed. If there were a weapon condition game mechanic, receivers should also affect weapon durability.
      Damage boosts should come from the barrel, specifically its length. IE, a 8 inch barrel should do more damage than a 4 inch barrel.
      It’s pretty clear the Fallout devs, especially by the time of Fallout 4, had virtually no experience with guns or understanding how they work.

    • @danat4914
      @danat4914 ปีที่แล้ว +6

      @@QualityPen you simply don't understand how progression, game mechanics and realism work. Fallout never tried to be realistic, both isometric and 3D ones.
      When I upgrade my weapons, I expect them to deal better damage, accuracy and such. Make the weapon customization needlessly realistic and the customization itself becomes unnecessary as my weapons already do deal max damage.

  • @saternates7495
    @saternates7495 ปีที่แล้ว +3

    Feels like watching a clip of reload and also reload sins at the same time

  • @oolooo
    @oolooo ปีที่แล้ว +36

    Thank God for Mods .

  • @fe7general837
    @fe7general837 ปีที่แล้ว +5

    Never realized how many different guns are locked behind the creation club

  • @cakrabayubudireksa4609
    @cakrabayubudireksa4609 ปีที่แล้ว +60

    3:55 where the heck did you get the BFG 9000

    • @redfox2184
      @redfox2184 ปีที่แล้ว +11

      Its from a creation club

    • @thebigman4523
      @thebigman4523 ปีที่แล้ว +3

      The one from the creation club is terrible its damage is terrible since you can't mod it in a weapons workbench and the blast from the plasma balls from it kills you when you're caught in the blast radius.

    • @RUSTYCHEVYTRUCK
      @RUSTYCHEVYTRUCK ปีที่แล้ว +1

      @@thebigman4523 there’s a console mod that makes it completely overpowered and I love it

    • @thebigman4523
      @thebigman4523 ปีที่แล้ว +1

      @@RUSTYCHEVYTRUCK oh I seen the mod but I ain't buying the one from the creation club and besides i already got my other ones including the mod for the blowback rifle and the courser bio rifle.

    • @RUSTYCHEVYTRUCK
      @RUSTYCHEVYTRUCK ปีที่แล้ว +1

      @@thebigman4523 on console I think you need the CC one to use the mod

  • @monarchthebatterythief2884
    @monarchthebatterythief2884 ปีที่แล้ว +10

    With the squirt gun if you have project Cobalt it has special relay animations if you craft the ammo for it

  • @mikegadsden55
    @mikegadsden55 ปีที่แล้ว +46

    Is it just me, or does the 10mm pistol always look UNNECESSARILY heavy?

    • @cakeboss4194
      @cakeboss4194 ปีที่แล้ว +14

      A lot of the guns in this video have that same problem.

    • @mikegadsden55
      @mikegadsden55 ปีที่แล้ว +9

      @@cakeboss4194 yeah especially the assault rifle...

    • @SvendleBerries
      @SvendleBerries ปีที่แล้ว +7

      Its a fricken HUGE looking gun. Looks cartoonishly huge when NPCs are walking around with it lol

    • @Ralle-kv8rm
      @Ralle-kv8rm ปีที่แล้ว +10

      They designed many guns this way so they look better if you hold them while wearing power armour.

    • @heintz256
      @heintz256 ปีที่แล้ว

      @@Ralle-kv8rm That makes sense.

  • @TheTSense
    @TheTSense ปีที่แล้ว +9

    >Paid Mods
    >Still can't be brotherd to make custom animations

    • @PhongTran-km1mx
      @PhongTran-km1mx ปีที่แล้ว +3

      Meanwhile, free mod makers pumping out mods with nut-busting animation and sound design. It’s as if money took away the effort, which is honestly kinda weird lol.

    • @t.t6294
      @t.t6294 ปีที่แล้ว

      funnily enough, Bethesda paid them a fuck ton of money for these mods lol

    • @pixel__huh
      @pixel__huh 3 หลายเดือนก่อน

      It might be something with the creation club that people can add custom models and items but not animations

  • @thenekoromancer7024
    @thenekoromancer7024 ปีที่แล้ว +5

    Also, as someone who is starting to try and make mods for FO4, another fun thing with the combat rifle anim is the cover for the ejection port (or maybe its just part of the bolt showing in the ejection port?) does not open all the way, only halfway...
    Of course, you'd never really notice it as it's one of the rare weapons with right-handed ejection, but it's there and happens.
    The charging handle pull is too short, and the ejection port cover is just part of what's classified as the bolt in the model.
    Oh, it also has modelled .308 rounds in the mag despite being chambered in .45 and only have 1 rechamber option in .308
    It's like it was made to be a .308 battle rifle and someone went at last minute and changed it to .45

    • @peppermillers8361
      @peppermillers8361 ปีที่แล้ว +1

      it likely should've been in 5mm or 5.56 instead of .45.

  • @hunterhudson4577
    @hunterhudson4577 ปีที่แล้ว +4

    Should've shown the 3rd person reload for the mini gun. The player character just takes the mag (whatever tf you call it on a minigun) out and slams it right back in.

  • @jaker259
    @jaker259 ปีที่แล้ว +16

    I love that all the weapons were modeled with the breaches and bolts on the wrong side, quality

    • @peppermillers8361
      @peppermillers8361 ปีที่แล้ว +5

      there are left handed versions of those guns though. It's still part of a weirder trend.

    • @arthurleggywulf
      @arthurleggywulf 11 หลายเดือนก่อน +1

      I know some games do it, like Far Cry 2, because "people like seeing the action" apparently. But that was 2008..? I think. FO4 came out in 2015 I think, way after that dumbass trend.

  • @thecricket1564
    @thecricket1564 ปีที่แล้ว +60

    I wish fallout 4 had more weapons like nv

    • @1bruhmann1
      @1bruhmann1 ปีที่แล้ว +9

      Even better make it right handed and change the assault rifle with the r91 and the combat rifle to a BAR.

    • @freedoomer2524
      @freedoomer2524 ปีที่แล้ว +3

      I think Bethesda has a good selection. Plus you can turn weapons into other kinds of weapons with the modding system so instead of having a 10mm pistol and a 10mm smg you can just make the pistol full auto

    • @thecricket1564
      @thecricket1564 ปีที่แล้ว +5

      @@freedoomer2524 true, but alot of the guns look and sound goofy tho. In my opinion

    • @jonny_codphilo7809
      @jonny_codphilo7809 ปีที่แล้ว

      i see what you did there

    • @freedoomer2524
      @freedoomer2524 ปีที่แล้ว +2

      @@thecricket1564 they dont sound goofy but i do kinda agree with the goofy looks, atleast they dont look out of place in Fallout 4

  • @XSilver_WaterX
    @XSilver_WaterX ปีที่แล้ว +8

    You should know that just loading the magazine and hitting the bash key cancels the full reload animation and will still fire. It cuts half a second of cocking the bolt much easier. Just keep an eye on your ammo count, when 0 goes to full immediately, hit f. It also helps with melee berserker units like raiders or super mutants.

  • @milkman-30
    @milkman-30 ปีที่แล้ว +10

    Reload animations that really represent the game. Bland.

  • @PsychoticMercy
    @PsychoticMercy ปีที่แล้ว +1

    I like how they go from the pipe weapon animations to a fucking anti material rifle

  • @genkigirl4859
    @genkigirl4859 ปีที่แล้ว +5

    Railway rifle…toot toot all aboard the pain train!

  • @isaiasaguirre342
    @isaiasaguirre342 10 หลายเดือนก่อน +1

    Something i realised about the errors in this desings is that the bolt action thingy are in the right side instead of the left, which makes the animation turn out weird, same thing happens with the crank in the Prototype Gauss Rifle and the Laser Musket, the crack should be in the left side of the gun and while you crack it you should be holding it with your left hand from the body and not from the stock

  • @abandonedaccount2986
    @abandonedaccount2986 ปีที่แล้ว +4

    The only thing i like from Fallout4 is combat motions. Enemies can hide and shoot while 3 and nv was just charging and shooting. Pistol aiming motion is changed from one handed grip to two handed grip, which is more tactical and accurate.

    • @peppermillers8361
      @peppermillers8361 ปีที่แล้ว

      enemies in 3 and New Vegas hide and take cover, but rarely from what I remember.

  • @ImNatexv
    @ImNatexv ปีที่แล้ว +19

    Two things I always found cursed about some of the aminations:
    1.left handed rifles
    2.*riding the bolt forward*😡

    • @fyretnt
      @fyretnt ปีที่แล้ว +3

      That’s my main pet peeve is pushing the bolt forward i can’t explain it I just hate it

    • @freedoomer2524
      @freedoomer2524 ปีที่แล้ว +1

      Ain’t nothing cursed about it. Left handed is just a stylistic choice and riding the bolt forward isn’t the proper thing to do but it’s a game and I doubt anyone is taking firearm lessons from a Fallout game

    • @ba-ey1hu
      @ba-ey1hu ปีที่แล้ว

      ​@freedoomer2524 but anyone who has a basic understanding of guns will, lol

    • @ZoofyZoof
      @ZoofyZoof 6 หลายเดือนก่อน

      ​@@freedoomer2524Left handed rifles are infuriating even to someone who isn't a gun fanatic. It makes zero sense and looks completely ridiculous. Bethesda also made the reload on them take up a ton of the screen.

    • @freedoomer2524
      @freedoomer2524 6 หลายเดือนก่อน

      @@ZoofyZoof they really aren’t infuriating, your just a crybaby

  • @evilfox8534
    @evilfox8534 ปีที่แล้ว +2

    1:03
    "ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE"
    I love captions

  • @drowsy_spectre
    @drowsy_spectre 5 หลายเดือนก่อน

    3:36 You can see the thumb raise for a split second since the sequence where you pull the hammer back on the generic revolver reload animation was gonna start.

  • @harrteets
    @harrteets 6 หลายเดือนก่อน

    Man replaying this game and seeing these animations make me want to gouge my eyes out

  • @Ian_Paneque
    @Ian_Paneque ปีที่แล้ว +2

    *flips Paddle Ball*
    Bring it on!

  • @futurehero2704
    @futurehero2704 10 หลายเดือนก่อน +2

    1:03 chill out I think we got the picture that it's definitely an assault rifle

    • @futurehero2704
      @futurehero2704 10 หลายเดือนก่อน +1

      1:51 also all aboard cuz I'm gonna give you a one way ticket to hell with a bullet

  • @tommykibbleton
    @tommykibbleton ปีที่แล้ว +6

    honestly i quite enjoy the reloads on a lot of these weapons. something about them just feels right to me with the pace and smoothness. i think what bothers me the most is the weird designs some of the weapons have that affects the reloads. the left-handed weapons are one thing, but weapons like the combat rifle/shotgun, assault rifle and some pipe weapons look really bad to me and just kinda bog them down.

    • @JakeC-s7t
      @JakeC-s7t 10 หลายเดือนก่อน +3

      Dude the animations are hot garbage. None of them feel right or correct in the slightest.

    • @tblcyek
      @tblcyek 7 หลายเดือนก่อน +1

      To each their own but I think these are not smooth at ALL. They’re so stiff and robotic, not even seeming like a real person reloading.

    • @tommykibbleton
      @tommykibbleton 7 หลายเดือนก่อน +1

      @@tblcyek that's fair! maybe smooth isn't the right word. they have this sorta flow to them that i find very interesting for some reason. it's not smooth like how someone would actually handle a weapon, but more so how the animation goes from one state to another. it's not bouncy or twitchy like how someone actually might reload, but quick, almost the most efficient way to reload outside of human senses. robotic is probably the right word, but i feel that has a negative connotation. they definitely could be better, and i would like them to be too. it just has some sort of alien charm that tickles that weird part in my brain.

    • @tblcyek
      @tblcyek 7 หลายเดือนก่อน +1

      @@tommykibbleton Very valid! Honestly none of the Fallout reloads are good in my opinion, but I’m happy that you can enjoy something I don’t.

  • @toxinomic3713
    @toxinomic3713 หลายเดือนก่อน

    2:35
    The junk jet reload is so that the player can choose the junk from their inventory.

  • @deskmat9874
    @deskmat9874 8 หลายเดือนก่อน +1

    Pain when you realise reload animations differ depending on the modifications the weapon has

  • @Craigless69420
    @Craigless69420 10 หลายเดือนก่อน +3

    I’ve always been curious and a bit confused by this-I think I know what I’m talking about but correct if I’m wrong:
    When FPS game animators and modelers make firearms for their game that are modeled with lefties in mind (like having a bolt-action rifle like a Kar98K have the bolt be on the left hand side rather than the right side-same thing with AK) do they do that because the modelers and animators are left handed or is there another reason?

    • @firebladeentertainment5739
      @firebladeentertainment5739 9 หลายเดือนก่อน

      its mostly to have more stuff happening on screen
      if they were actually right handed weapons, you wouldnt see much of the animation (but thats more an issue with being not very creative, tilting the weapon to pull bag the bolt is a valid option to show the action)

  • @Bobith_Miningtinion_the_first
    @Bobith_Miningtinion_the_first ปีที่แล้ว +8

    1:51 choo choo

  • @BurnoMachinimas
    @BurnoMachinimas ปีที่แล้ว +1

    but the revolver does have moon clips if you look closely

  • @ClonedGamer001
    @ClonedGamer001 ปีที่แล้ว +1

    You missed one: The Laser Musket with its unique "Automatic" legendary effect has a different reload animation

  • @mrbigbobuxbusinessthe3rdes444
    @mrbigbobuxbusinessthe3rdes444 ปีที่แล้ว +1

    Still pissed off that most of these eject the casings across your vision rather than away to the side

  • @FatJoeGamin
    @FatJoeGamin 10 หลายเดือนก่อน +1

    I can't be the only one who absolutely despises how all the charging handles, bolts, etc. are always on the wrong damn side, right?

  • @thinkgoldenz1o148
    @thinkgoldenz1o148 10 หลายเดือนก่อน

    Some of those guns look insane.

  • @CaptainMurasaTheULTRAKILLFan24
    @CaptainMurasaTheULTRAKILLFan24 9 หลายเดือนก่อน +1

    3:47 Similarities reloads between Alien Atomizer

  • @greencreekranch
    @greencreekranch ปีที่แล้ว +1

    In (far) over 2000 hours in fallout 4, I've never held a gatling laser. I don't think i ever even owned one

    • @SAM_Vertigo1
      @SAM_Vertigo1 ปีที่แล้ว

      Fallout 4 Gatling laser is a weapon that you can only get once you progress either Nuka World to the max to get Amoral Combat quest and get Aeternus legendary GL, or meet the Brotherhood of Steal with Adolf Maxson, only then you can get it by buying it from Teagan at high levels or killing BoS members - there is no scripted Gatling Lasers locations, no trader selling them or no enemy dropping them before that in the Commonwealth and beyond. But even then it is a piece of shit when compared to L30 (Fallout 1, 2, Tactics) or UB-F (F3, FNV) Gatling lasers: low damage if not using Rapid legendary with charging barrels or wounding legendary (even then it is a bleed damage, not GL's damage), awful Fusion core mechanics (don't even think about reloading it mid fight: you will soon find your inventory flooded with half-empty cores) and the fact that it uses the cores themselves.
      I miss my H&K L30(((

  • @rmduwk
    @rmduwk ปีที่แล้ว +1

    Whoever designed these animation in bethesda, that person never ever fired nor watched how weapons are made and reload

  • @lumskull1084
    @lumskull1084 ปีที่แล้ว +15

    I like that the creation club guns are included in this. But it still annoys me that they reused a lot of vanilla animations for them witch is lazy af. Modded guns are where it’s at in this game because they almost always have custom animations and are free

    • @Gwestytears
      @Gwestytears ปีที่แล้ว +4

      The modded AM rifle has better animations than the CC one

    • @marshallking2574
      @marshallking2574 ปีที่แล้ว

      Amen to that

    • @fckgooogle1000x
      @fckgooogle1000x ปีที่แล้ว +1

      The Anti-Materiel rifle looks like a toy, it's nowhere the scale of a real .50 cal like its previous appearance/real life inspiration

    • @freedoomer2524
      @freedoomer2524 ปีที่แล้ว

      Not really, helps keep them consistent with the other weapons

  • @syyy1960
    @syyy1960 ปีที่แล้ว +2

    Im sorry but that is the most saddest looking anti-materiel rifle ive ever seen.

  • @Plakito23
    @Plakito23 5 หลายเดือนก่อน +2

    bro is correcting weapons in a post-apocalyptic futuristic-esque 1950s style game smhhhhhhhhh

  • @deletdis6173
    @deletdis6173 ปีที่แล้ว

    Just noticed the subtitles, well done lol

  • @IgnisWings
    @IgnisWings 4 หลายเดือนก่อน

    not really seen but a flaw within gameplay with the Anti-Material/Hunting Rifle animations is that the Sole Survivor will always eject a casing when reloading, even from empty. This is a problem because they drive the bolt back after every shot, even the last one

  • @deletdis6173
    @deletdis6173 ปีที่แล้ว +2

    The Salvaged Assaultron Head reminds me of the Mauler from Perfect Dark.

    • @jonny_codphilo7809
      @jonny_codphilo7809 ปีที่แล้ว +1

      it looks nothing like it or function in a similar matter

    • @joeypeterson1559
      @joeypeterson1559 ปีที่แล้ว +1

      You are one of the only others to mention perfect dark. Nobody else seems to remember it much

  • @Tor-Erik
    @Tor-Erik 10 หลายเดือนก่อน +1

    1:25 The most used animation you see/do in Fallout 76.
    Until later.

  • @koy_medina32
    @koy_medina32 7 หลายเดือนก่อน

    the amount of bullets in game you’d waste from pulling the charging handle when a bullet is already chambered

  • @tacticalmemre4760
    @tacticalmemre4760 ปีที่แล้ว +1

    the main problem I have with fallout 4's weapons is their overall blandness. especially when it comes to sounds.

  • @placeholderplaceholder5625
    @placeholderplaceholder5625 ปีที่แล้ว +3

    Why does a handmade rifle look better and more professional than what was essentially issued to soldiers in combat

  • @chewee4ever811
    @chewee4ever811 ปีที่แล้ว +1

    there's a problem with many of the animations that don't make sense:
    -.44 revolver/pipe revolver: Character always reloads 6 shots even if one bullet is fired, and it looks like a speed loader may be employed, there's no model
    -Break action shotguns: character reloads 2(3 for CC shotgun) even if only one shot is fired
    -pipe bolt action: there's not visible internal magazine system
    -normal pipe guns: magazine is placed too far from the receiver to actually work
    -lever action rifle: always reloads 5 shots even if one bullet is fired
    -Submachine gun: a tommy gun is an open bolt gun so why the bolt is closed is unknown.
    -Flamer: the character just replaces the small tank but not the giant tank on the bottom
    -minigun: character just takes out the drum and pulls another one out of nowhere. they don't even move the ammo belt into place then shake the gun
    -Broadsider: only loads cannon balls but not powder or any kind of propellent. the way a cannon works is that a propellent like gunpowder is used to launch the ball, but there seems to be none, also the multi-shot makes no sense as the cannon would either fire all the balls out at once or explode in your face
    -Laser musket. if the thing takes fusion cells, why is the crank even there? it looks like the crank connects to a mechanical generator to generate energy that would be used to fire, and there's also no place for the cell to go

    • @GBRyker61
      @GBRyker61 ปีที่แล้ว

      Interestingly when firing the double barreled shotgun in 3rd person, the reload animation is completely different. Instead of reloading both rounds simultaniously, the rounds are reloaded individually. But the issue of reloading both rounds even if one round is fired still exsists.
      The reload issue with the Lever Action Rifle is a bug that was never fixed. The same bug was present in Fallout 76, but was addressed in a patch fix.
      The Speed loader model for the revolvers was probably left out because of past issues. In Fallout 3 and Fallout New Vegas the speed loader was supposed to dissapear after reloading. But often times, it wouldn't and would clip through the gun model.

    • @chewee4ever811
      @chewee4ever811 ปีที่แล้ว

      @@GBRyker61 well the double barrel and revolver thing is bethesda just being lazy and come on? Its fallout 76. At this point bethesda should just give the fallout IP to the fans, cause a single person on his computer can make a better weapon with prettier animations than a whole company
      Also if bethesda just used a new engine instead of using the same engine from 20 years ago, then the bugs wouldn’t be a problem

    • @GBRyker61
      @GBRyker61 ปีที่แล้ว +4

      @@chewee4ever811 after the dumpsterfire that was Fallout: The Frontier, do you honestly think I'd trust the fans with the Fallout IP? Hell to the fracking NO!
      Bethesda stoped using GameBryo after Fallout 3. They built the Creation Engine and that's what they've been using.
      Now their on to the newer iteration of CE with Creation Engine 2 for StarField. Their not going to use anyone else's engine. Creation Engine does EXACTLY what they need it to do.

    • @chewee4ever811
      @chewee4ever811 ปีที่แล้ว

      @@GBRyker61 if you actually do your research. Starfield is gonna use the same engine

    • @freedoomer2524
      @freedoomer2524 ปีที่แล้ว +5

      the revolvers are loaded with moon clips

  • @Mightymoron1577
    @Mightymoron1577 ปีที่แล้ว +4

    1:57 the sub machine gun is I believe modeled after Thompson submachinegun and the Thompson submachine gun is an open bolt SMG meaning you would not close the bolt

  • @swat_ape3920
    @swat_ape3920 ปีที่แล้ว +1

    Turn the captions on guys, he has commentary in them

    • @evilfox8534
      @evilfox8534 ปีที่แล้ว +1

      ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE ASSAULT RIFLE

  • @Cyrukyen
    @Cyrukyen ปีที่แล้ว +5

    Where dyou get the acid soaker? And i cant figure out how to get the tesla cannon, i have the dlc but the quest never shows

    • @rockets_everywhere7543
      @rockets_everywhere7543 ปีที่แล้ว +1

      At the Nuka arcade prize machine. It's the last prize, tier 5.
      And for the tesla cannon, it's sitting on a crate at some point of the map, don't remember precizely

    • @Cyrukyen
      @Cyrukyen ปีที่แล้ว

      @@rockets_everywhere7543 thanku!

  • @111uhhhh1
    @111uhhhh1 ปีที่แล้ว +14

    I expected so much about this game like wtf a left handed rifle bolt???

    • @111uhhhh1
      @111uhhhh1 ปีที่แล้ว +7

      @loannguyen2057 lol the fact that fc2 came out in 2008 but fallout 4 is 2015 makes me question my decisions in life

    • @111uhhhh1
      @111uhhhh1 ปีที่แล้ว

      @loannguyen2057 yes the only thing that can save fallout now is the modding community

    • @coreo2408
      @coreo2408 ปีที่แล้ว +1

      @LOAN NGUYEN i hate how Bethesda relies heavily on the modding community. Like good luck trying to find someone who is still willing to replay Skyrim without mods on or fallout.

  • @noregrets5258
    @noregrets5258 ปีที่แล้ว

    Once you realize that the guns are all left-handed (Yet still being fired right-handed), you can't unsee it.

    • @peppermillers8361
      @peppermillers8361 ปีที่แล้ว

      what do you mean, held backwards?

    • @noregrets5258
      @noregrets5258 ปีที่แล้ว

      @@peppermillers8361 The guns are left-handed but the player character is holding them right-handed.
      I should probably edit my comment to make that more clear.

  • @gote406
    @gote406 ปีที่แล้ว +1

    Bethesda should take notes from Infinity Ward on how to do some good reload animations for once.

  • @MrMeddyman
    @MrMeddyman ปีที่แล้ว +1

    Can't wait to see how fuck up Starfield guns reload

  • @cherirutherford7435
    @cherirutherford7435 ปีที่แล้ว

    The revolver actually uses what appears to be a speed loader just without a way to remove it from the cylinder so I guess that at the way the gun is designed in-game the speed loader is supposed to be integrated into the revolver which would explain why the bullets are pushed out as if they're all attached to something and don't go in random directions that they would in real life which is definitely an interesting choice on the animators part whoever it's not flawless as in real life the injection rod would just go straight through the hole in the middle all those are some little metal decoration parts The edge so maybe I'm wrong

    • @freedoomer2524
      @freedoomer2524 ปีที่แล้ว +1

      It uses a full moon clip is is basically a little sheet of metal that hold on to all the rounds, it’s like a speed loader but without having to push anything but the clip in. There’s also half moon clips which are the same thing but designed to hold only 3 rounds instead of all 6, helps save some space

  • @olivierblanchard5179
    @olivierblanchard5179 ปีที่แล้ว +1

    Watching this reminds me that half the guns in this game have such terrible reload animations. The combat rifle, combat shotgun, maxwell rifles, submachine gun, radium rifles and probably others I can't think of right now all have the EXACT same animation. Almost all weapon mods have kick ass animations like the Service Rifle for example has a multitude of custom and immersive animations.

  • @Noizion666
    @Noizion666 ปีที่แล้ว +1

    Good video but there is a little mistake on subtitles "As it CLOUD damage the crane" multiple times.

  • @AzureSetsunai4345
    @AzureSetsunai4345 ปีที่แล้ว +1

    This is why mods are great.

  • @tractorenjoyer9310
    @tractorenjoyer9310 ปีที่แล้ว +2

    I like how these animations are somewhat worse than the ones in fallout NV

  • @thesnoozbro
    @thesnoozbro ปีที่แล้ว +1

    Huh, never knew the fat man made a ding sound

  • @markcooper267
    @markcooper267 9 หลายเดือนก่อน

    I mean like how he uses only 1 finger to load all six bullets into the revolver, while none of the six bullets actually made contact with the finger.

  • @MizterMoonshine
    @MizterMoonshine ปีที่แล้ว +4

    The animators for Bethesda should be fired

  • @Idiocracy882
    @Idiocracy882 ปีที่แล้ว

    How the heck does the paddle ball animation work? The sole survivor just flips it and bam, a new string has been attached.

  • @no-hadaceur
    @no-hadaceur ปีที่แล้ว +12

    Man what the fqck is ar design this lmao
    Now i see this ar since i played only NV

    • @snygaming99
      @snygaming99  ปีที่แล้ว +7

      Yeah, so don't forget combat rifles also pipes weapons can turn almost everything else to outclassed them lol
      My guess They was butchered as
      >Lewis Gun
      >MAS AA-52
      >M249
      FMI : I'm so glad to myself to not follow trend gun showcase community because its "Completely Trash" besides next to Racing Games both retro and modern
      and yes I'm not trusting those ppl comments whatever they are saying truth or not its just because slave and people pleaser same things Racing games community as usual
      even declines by mute or anything else won't make senses...

    • @no-hadaceur
      @no-hadaceur ปีที่แล้ว +4

      @@snygaming99 for nowsdays
      Racing Games (according to NFS)
      Community Its Pure Garbage when it negatively options and Misleading Information
      (Same thing NFS pegega community happen what you did in the past)
      But this weapons or gun community is Completely Trash when any positive or negative things They are everywhere for now so be on it.
      Try to be careful on this when you trying do something different.

  • @junoiscool03
    @junoiscool03 ปีที่แล้ว +1

    Bro roasting the animators in the captions 💀

  • @Lucatin
    @Lucatin ปีที่แล้ว

    It irks how even though this game is full of handmade guns, the only gun they called "handmade" is one of the most mass-produced guns in the world.

  • @sxeeverardo
    @sxeeverardo ปีที่แล้ว +1

    Paddle ball was the best one

  • @giancarloamaya1774
    @giancarloamaya1774 ปีที่แล้ว

    All the receivers being on the left side is so bizarre. Like it wouldnt make sense because youd have bullets going in your face

    • @freedoomer2524
      @freedoomer2524 ปีที่แล้ว

      I’ve always found this to be kinda stupid. The ejector isn’t located where your head is at (for the most part, bull pups are weird) so it’s really not that much of a problem

  • @lucassanchez3365
    @lucassanchez3365 ปีที่แล้ว +1

    Idk why I expected different animations for each gun

  • @mysterious_559
    @mysterious_559 10 หลายเดือนก่อน

    These reloads were interesting

  • @animatorbug
    @animatorbug ปีที่แล้ว +1

    I was always so disheartened that there seems to be zero emphasis put into the reloads. As far as I can tell, theres less than 4 reload animations where your character moves their right hand. It just "left hand removes mag, left hand inserts mag, left hand stiffly pulls back bolt".
    You might say that "they wanted to keep it more tactical looking, since you wouldnt want to take your firing hand off the trigger", but the way the PC swings the muzzle around while reloading throws that idea out the window.

  • @devlyn1816
    @devlyn1816 10 หลายเดือนก่อน +1

    1:37 your character isn’t even holding the damn magazine!!

    • @LaserTractor
      @LaserTractor 9 หลายเดือนก่อน +1

      Right after that character racks the bolt HALF WAY BACK so no real or fantasy rifle would be able to chamber a round.😂😂

  • @Scorcher01
    @Scorcher01 ปีที่แล้ว

    The db in any video game makes me feel doom vibes

  • @thundercheeks6716
    @thundercheeks6716 ปีที่แล้ว

    Every single gun in this game has like 4-5 issues with them. You can tell they filled in the blank and didn’t bother to hire a weapons advisor.