it's incredible how most car tutorials use millions of polygons with subd from the beggining to create a pretty yet frankly useless model. This way not only creates a visually pleasing result but also creates a model that can be used in say a game engine. kudos to you!
Maybe it's just me but I find this guide hard to follow along with. I don't understand why initially you were playing around with the model and the placement of verteces hadn't really made much sense, until you then decided to just follow along with the blueprint lines - why not do this as a first thing? I'm new into modelling world, so maybe I misunderstand something.
if u try to model a car...u will soon notice that it ends up in endless tweaking...there are many reasons for that...lot of things that u cant see on blueprint u need to eyebal it by looking at reference images etc....other thing is to repair mesh, sort out the density.....if u are beginner modeler then its hard to explain.. try to watch my first tutorial maybe it will be more clear...
I am a beginner in blender. I stumbled on this video as I was learning how to approach modelling cars. I was impressed by the whole design process. Make more of these videos. I like them. 🤓
very nice tutorial. perfectly executed. what is the first tune in the background? What a lovely tune. Im usually not a fan of music in the background. I find that its distracting but this is really nice.
From one 3D modeler to another, I find your workflow quite interesting. In the sense that you use a cube in stead of a plane, and then use loop cuts to get the general shape. Good job overall!
Im starting using blender, 4 days with the program, and i learned the basic usage, you recomend me to start modeling cars? i want to learn how to make cars to a game
this was well put together for a tutorial with no audible commentary, but out of curiosity would this by blender's standards (i'm coming from maya after a while and i'm trying to get back into 3d modelling) count as low poly? This seems like something that is very useful at a beginner stage and ahead, but i'd like to someday try to create my own custom designs for body kits and body mods in general for cars (see channels like hycade for reference) and i'm wondering if this is the same process they go through with blender but simply more indepth, or if its a different approach entirely.
@suryanshranjan1386 for sure yes but to start to drive a car and manipulate speed of the car u need to program it in some game engine not in blender...in blender u can design speedometer and in other software do the rest
Hey man , I just found this channel. Thanks for sharing your knowledge &experience with us , im a new car designer. I used to draw my cars and ideas on sketch book. Now i wanna design them as digital . Can i get your email, I've got some questions.
it's incredible how most car tutorials use millions of polygons with subd from the beggining to create a pretty yet frankly useless model. This way not only creates a visually pleasing result but also creates a model that can be used in say a game engine. kudos to you!
thats the general idea to provide something that anyone can make...ty for the comment :)
in description only blueprint image is there but we need refrence images too i think
Maybe it's just me but I find this guide hard to follow along with. I don't understand why initially you were playing around with the model and the placement of verteces hadn't really made much sense, until you then decided to just follow along with the blueprint lines - why not do this as a first thing?
I'm new into modelling world, so maybe I misunderstand something.
if u try to model a car...u will soon notice that it ends up in endless tweaking...there are many reasons for that...lot of things that u cant see on blueprint u need to eyebal it by looking at reference images etc....other thing is to repair mesh, sort out the density.....if u are beginner modeler then its hard to explain.. try to watch my first tutorial maybe it will be more clear...
How did you make the grill? You cut it in there.
try it... simple cylinder, copy, mirror, set..
@@sevengraycubes Ok
Teşekkür ederim ,kesinlikle çok faydalı oldu benim için
I am a beginner in blender. I stumbled on this video as I was learning how to approach modelling cars. I was impressed by the whole design process. Make more of these videos. I like them. 🤓
Hey man, just found this channel, I feel like it's pure gold for beginners and intermediates🎉
ty have fun watching..
Could you show us how to make a bus in blender
can you tell me the plugin for the materials? where can i download that materials plugin?
Open video description there u will find link to video tutorial how to paint and texture car in Blender
Well my laptop can certainly not run blender but I like to draw so I'm here to learn something to improve my drawing skills =)
This tutorial %100 a magnificent example beginners to get basic of modelling also i appreciate brilliant work of yours and waiting for another.
tyvn :)
How'd you get your verts to be green? (For example, at like 9:39)
in preferences u can change size and color of the verts
Oh it's GRAY cubes... Phew! Saw the going a whole other way... that said, FABULOUS!
very nice tutorial. perfectly executed. what is the first tune in the background? What a lovely tune. Im usually not a fan of music in the background. I find that its distracting but this is really nice.
tyvm song is called depth fuse - french fuse u can find it in you tube sound library...
Bro wtf it´s that edge flow
From one 3D modeler to another, I find your workflow quite interesting. In the sense that you use a cube in stead of a plane, and then use loop cuts to get the general shape. Good job overall!
Ty
Im starting using blender, 4 days with the program, and i learned the basic usage, you recomend me to start modeling cars? i want to learn how to make cars to a game
great tutorial, loved the instructions!!!
You are really good and helpful keep going subscirbe
ty and welcome to the tribe :)
It looks amazing. Is it possible to 3D print this model on scale 1/87? Can you make a video about it maybe?
yes in future videos will be full process how to model and 3d print models...thanks
Bro please make video with voice it will help us more
hi, everything is very cool, but it seems to me that there is something wrong with the shading)
wake up mom, new tutorial series I just found after searching for a while.
1:19 my image is pink for some reason
u changed the location of it...in your pc folders..
@@sevengraycubes What should I save the folder as:
GIF image
All Files
those are the only choices I have
@@GOOD4LYF3 doesnt matter just upload image again to the scene from whereever u saved it.
Can you do roblox Csg please
this was well put together for a tutorial with no audible commentary, but out of curiosity would this by blender's standards (i'm coming from maya after a while and i'm trying to get back into 3d modelling) count as low poly? This seems like something that is very useful at a beginner stage and ahead, but i'd like to someday try to create my own custom designs for body kits and body mods in general for cars (see channels like hycade for reference) and i'm wondering if this is the same process they go through with blender but simply more indepth, or if its a different approach entirely.
I'd say that's the process, you can use subdivision for more details but without good topology it ain't gonna work.
brilliant work, keep going!!
Super Modelling bro 😮
thanks for this tutorial, the result is very beautiful
please give me the image reference
U have it in video description
You need to make a Mercedes S-class video
have one on channel check it out..
Ohh its difficult😢
if you have any doubt join and ask the doubt
Sir can you guid me about this 😢
very nice
❤ bro you make best tutorials thankx
This method of modeling does not apply to complex cars. Moreover the final render doesn't seem to be of high quality and detailed
Да братан с языка снял
It's better to show how to do it using Image Modeler in a blender, it's much more efficient and better
Yoou put another link in description of car
Thanks for notice link changed...
Bro i want same blue print as a you use in video
Great one!!🔥🔥
3k subs! nice
You'll only get so far with this method. You'll have no control of the highlights
Hey, can you point out to other methods then?? Thanks in advance
@@The_OG_troller breakdown the parts, in smaller objects, transfering the complexity of the model all over around can be counterproductive
@@The_OG_troller CG masters' Master Car Creation in Blender. Making use of shrink warp modifier is the game changer
i love this, thank you
great tutorial
Sir can you guid me about this 😢
not sure what type of guidence u need
@suryanshranjan1386 i dont understand what u asking? when animate u want to speedometer match speed animation of the car?
@suryanshranjan1386 for sure yes but to start to drive a car and manipulate speed of the car u need to program it in some game engine not in blender...in blender u can design speedometer and in other software do the rest
Hey man ,
I just found this channel. Thanks for sharing your knowledge &experience with us , im a new car designer. I used to draw my cars and ideas on sketch book. Now i wanna design them as digital .
Can i get your email, I've got some questions.
Tyvm. U have email in channel description