At least those were concrete sticks! I know what you mean, but a physics overhaul would change the character of the game completely at this point, so I suspect this won't change.
I love it. If you you just did real world physics it would be kind of boring. Everything would just be cube blocks. Because that would be the strongest. I like that you can play around with all the different blocks and not worry about how strong they are because of their form.
@@ricktin1025 - that's a good point - for me the ideal would be in the middle - a little bit of silly so I can still build things that are impossible in the real world, but with a little bit of engineering (not that I have any engineering knowledge) - so that you can reinforce structures/spans with diagonal bracing, rather than just having everything vertically down to bedrock.
I used to use tree house platforms to hide early game until I got a real base... Get up high enough, put a couple walls up and sit there and shiver while the night time zombies roamed around. Good to see this is still a viable option if you get stuck out at night early game.
wohooo! what a start of a day! and with a cup of perfect coffee! :) I had to have a double take on your fireplace! Holy shit. Im so shamelessly stealing this!
Fun idea from a builder's perspective. I've wanted to try this but I didn't think it would be useful. I guess this would be ok if you use the two different base idea, craft and store at one and fight at the other. Nice job CP, I may give this a go to see if I can make it work.
Is my assumption correct, that you can't upgrade the poles to cobble/concrete any longer if you use the technique at 04:50, because you can't see them?
Good question, and yeah, that's right, at least not without chopping down the tree and then risking the new tree being in a different spot! So go with your strongest blocks available when you build the first time, rather than upgrading.
Never thought of doing this and not a fan of the 4 poles and a cobble pillar holding up my base on open ground. Though can't trees be grown on just 1 block of soil? What about a forcefield and explosives horde base below it? Use the forcefield over at 4 deep pit around 3 sides so they don't see that as a path and the explosives base and deeper pit on the other side. Ya you'd want to frame outta concrete and steel eventually but think it could work?
I think that would absolutely work! Forcefield around 3 sides is definitely good to go, just make sure the explosive pit on the 4 th side doesn't allow a way to get to the tree. I also thought that the tree acts as an early warning that zombies are hitting your support, when it falls you've then got the actual supports exposed and need to watch out!
Very tempting use that as a home/horde base on ekos new server. Explosives are so expensive early game and the books are rare even when specced into them it seems. Though for a early game or just home build you'd definitely know when that tree fell and that means grab ya guns cause you got visitors. You gotta stop making so many good bases though. I just can't build em all. ;p Still love the vid and keep it up. =^.^=
@@ChessatheCalico Yeah, it's more just molotovs at the start if you're doing explosives, and at that point the materials are a little harder to come by without a wrench. I usually go for a melee base for the first one or two hordes, then switch - with the treehouse base, you could have melee base on one tree, crafting base on another tree in the middle, and then the explosive pit eventually on the other side once you progress a little more - a little series of bases, connected via walkways :)
think he wants us to stick together for the first week, but its very tempting. Use first week or so to build resources and get books then head off to take over the trees. =^.^= Shame they ruined underground bases. Just thunk up an igloo base with pit... hmm.
Hey CautiousPancake, Do you think you could create a 'how to build' video for a Day 7 Darkness Falls combined Horde & Crafting base that you can expand on for future hordes as you progress into the story? I am new to the Darkness Falls series and lack imagination when it comes to base building. Searching through YT, I cannot see any Day 7 Darkness Falls combined Horde & Crafting bases that give me ideas - only late game bases.
Hi LT - let me have a think about it for sure. I'm not played a lot of DF, so don't want to put out a poor design, but I will try and use it as an excuse to go play it more :)
It's always a little disappointing when it happens, but most of the time for a good reason. I hope they leave this one in as it's fun and doesn't give any real advantage!
Unfortunately no, not unless they are completely exposed. Blocks that are partially in the tree can't be picked up. I recommend the approach of putting wood frames one block out and then "pushing" against it so you can see if the block will be embedded or not.
I fail to understand why it is not allowed to build of a tree as a base stability pillar. Valheim is a god when it comes to tree houses, or building in general.
Not really, no? I mean it depends on the zombie and your block damage setting, but a normal arlene at 100% block damage is doing 7 damage per hit to a full grown tree with 1200 HP, so not quite a cobblestone, so 171-ish hits. At the other end of the scale, yes, a Demo will do 500 damage per hit, and destroy the tree in 3 hits. The video gives you multiple ways to build the treehouse though, depending on what you are building for - i.e. reinforce within the tree or not - and if you provide a path up they won't hit the tree (except for rage mode, which there's other techniques to combat).
I like the physics of this game. 4 tiny little sticks holding up an entire log cabin.
At least those were concrete sticks! I know what you mean, but a physics overhaul would change the character of the game completely at this point, so I suspect this won't change.
I love it. If you you just did real world physics it would be kind of boring. Everything would just be cube blocks. Because that would be the strongest. I like that you can play around with all the different blocks and not worry about how strong they are because of their form.
By the way I love this idea CautiousPancake. I never would have thought of this otherwise. Keep the videos coming.
@@ricktin1025 - that's a good point - for me the ideal would be in the middle - a little bit of silly so I can still build things that are impossible in the real world, but with a little bit of engineering (not that I have any engineering knowledge) - so that you can reinforce structures/spans with diagonal bracing, rather than just having everything vertically down to bedrock.
Thanks for this
Brilliant as always! May your loot always be purple.
Thanks!
I learn something new everytime I watch your videos.Thanks!
You're welcome - glad it was useful!
I used to use tree house platforms to hide early game until I got a real base... Get up high enough, put a couple walls up and sit there and shiver while the night time zombies roamed around. Good to see this is still a viable option if you get stuck out at night early game.
Definitely still an option, good idea to keep in mind if you get stuck in the wilderness!
You are wasting time though in the nights. You can multitask by mining underground at night.
wohooo! what a start of a day! and with a cup of perfect coffee! :) I had to have a double take on your fireplace! Holy shit. Im so shamelessly stealing this!
Hehe, thanks yvels! Enjoy the ☕!
Ukronazi
'To the trees!' You triggered my Robin Hood gene by metioning him. How do you come up with these builds? Amazing.
With enough time or people you could go full city-in-the-trees!
Yes! Another video! I’m so excited!!
Hope you enjoyed it! 😊
I had never seen this. Thank you! Thumbs up as always.
Thanks JP!
Fun idea from a builder's perspective. I've wanted to try this but I didn't think it would be useful. I guess this would be ok if you use the two different base idea, craft and store at one and fight at the other. Nice job CP, I may give this a go to see if I can make it work.
Go for it tpeel, it was a bit of fun! 🏹🌲
Love your work mate! I learn so much from your videos. Thanks
My pleasure!
I loved doing this back in the day and connecting catwalks betwen 3 or 4 trees
Nice! I didn't start playing until A17, so I missed it, which is why I wanted to try and re-create it now :D
Is my assumption correct, that you can't upgrade the poles to cobble/concrete any longer if you use the technique at 04:50, because you can't see them?
Good question, and yeah, that's right, at least not without chopping down the tree and then risking the new tree being in a different spot! So go with your strongest blocks available when you build the first time, rather than upgrading.
here I was, trying figure out how to build a tree house, thanks for the solution.
Glad I could help!
Cool for those people that care about immersion.
Thanks Ezbz!
Never thought of doing this and not a fan of the 4 poles and a cobble pillar holding up my base on open ground. Though can't trees be grown on just 1 block of soil? What about a forcefield and explosives horde base below it? Use the forcefield over at 4 deep pit around 3 sides so they don't see that as a path and the explosives base and deeper pit on the other side. Ya you'd want to frame outta concrete and steel eventually but think it could work?
I think that would absolutely work! Forcefield around 3 sides is definitely good to go, just make sure the explosive pit on the 4 th side doesn't allow a way to get to the tree.
I also thought that the tree acts as an early warning that zombies are hitting your support, when it falls you've then got the actual supports exposed and need to watch out!
Very tempting use that as a home/horde base on ekos new server. Explosives are so expensive early game and the books are rare even when specced into them it seems. Though for a early game or just home build you'd definitely know when that tree fell and that means grab ya guns cause you got visitors. You gotta stop making so many good bases though. I just can't build em all. ;p Still love the vid and keep it up. =^.^=
@@ChessatheCalico Yeah, it's more just molotovs at the start if you're doing explosives, and at that point the materials are a little harder to come by without a wrench. I usually go for a melee base for the first one or two hordes, then switch - with the treehouse base, you could have melee base on one tree, crafting base on another tree in the middle, and then the explosive pit eventually on the other side once you progress a little more - a little series of bases, connected via walkways :)
think he wants us to stick together for the first week, but its very tempting. Use first week or so to build resources and get books then head off to take over the trees. =^.^= Shame they ruined underground bases. Just thunk up an igloo base with pit... hmm.
@@ChessatheCalico Yeah that makes sense, teamwork for the first bit for sure. And an igloo base would be cool! (bad pun unintended)
Nice! :D
Thanks! 😄
"The unfun chimps will nerf this".
I hope not for this one, since the advantage is minimal!
Hey CautiousPancake,
Do you think you could create a 'how to build' video for a Day 7 Darkness Falls combined Horde & Crafting base that you can expand on for future hordes as you progress into the story?
I am new to the Darkness Falls series and lack imagination when it comes to base building. Searching through YT, I cannot see any Day 7 Darkness Falls combined Horde & Crafting bases that give me ideas - only late game bases.
Hi LT - let me have a think about it for sure. I'm not played a lot of DF, so don't want to put out a poor design, but I will try and use it as an excuse to go play it more :)
very clever
Thanks!
you are familiar with the floating draw bridge cheese base, that can be done with the plate in the upright position, the virtual no-path block
I'm not sure I follow what you mean about using the plate block - do you just mean instead of the drawbridge?
yes, vertical plates as virtual void (no pathing over it) for the zombies, instead of the bridge@@CautiousPancake
you can also put two vertical plates back-to-back to make it wider, but the zombies will not even try to cross that bridge@@CautiousPancake
@@gsestreamthanks mate!
seems like some will try to cross the bridge, but a simple hatch will make them decide otherwise@@CautiousPancake
I hate it when devs remove fun exploits in single player games. I also hate the direction TFP is taking the game.
It's always a little disappointing when it happens, but most of the time for a good reason. I hope they leave this one in as it's fun and doesn't give any real advantage!
Treemendous video 😀
Thanks!
@clearlynotahobbit5318 I agree, I'm off to build one of those now! But my loot is all brown. My willy is purple, does that count?
Could you place the poles on all four sides and then pick up the visible ones after it grows?
Unfortunately no, not unless they are completely exposed. Blocks that are partially in the tree can't be picked up.
I recommend the approach of putting wood frames one block out and then "pushing" against it so you can see if the block will be embedded or not.
I fail to understand why it is not allowed to build of a tree as a base stability pillar.
Valheim is a god when it comes to tree houses, or building in general.
You actually can! You just need to put frames next to the tree first, check out 7:51. It's riskier, but it works!
Oh and agree that the building for valheim rocks. I've not played since launch though and I think it's been improved since then!
you gotta plant the tree in the right direction? whatever that is..
Yeah, that's the hard part, or use the second technique to put in the pillars on an existing tree, or the third approach and go full floating!
@@CautiousPancakecan you plant a control tree and then hold R to copy rotation? Just try not to left click rotate the sapling too much
@@stevdor6146Unfortunately no! When you hold R it just rotates the seed tree, rather than popping up a radial menu 🙁
dont zombies destroy the trees in like 2 to 6 hits?
Not really, no? I mean it depends on the zombie and your block damage setting, but a normal arlene at 100% block damage is doing 7 damage per hit to a full grown tree with 1200 HP, so not quite a cobblestone, so 171-ish hits.
At the other end of the scale, yes, a Demo will do 500 damage per hit, and destroy the tree in 3 hits.
The video gives you multiple ways to build the treehouse though, depending on what you are building for - i.e. reinforce within the tree or not - and if you provide a path up they won't hit the tree (except for rage mode, which there's other techniques to combat).
ty
@@CautiousPancake