This is by far the most ridiculous horde base I've ever seen. And I love it. It was funny. It wasn't useless - we learned a little about zombie pathing. This knowledge always helps in whatever base we build.
@@CautiousPancake im curious on a non afk version of this base, but still keeping the main concept of the jump up and down mechanic.. basically i was thinking could you have just 2 sets of stairs and have a player path at the top that connects, but that the zombies dont see as a viable path.. so you would stand at the top of the first paths stairs, shooting down at all the zombies lined up, then as they start getting too close, you use the player path to the top of the second set of stairs.. the zombies currently on the first stairs either loop back down or jump down to start going up the second stairs, and rinse and repeat.. i know functionally its the same as a zombie dropper, but it shaves a little bit of the cheese off the top, as its possible you screw up and swap places too often and have zombies waiting at both peaks, so it keeps the adrenaline rush of a survival mechanic instead of just kicking back and watching a boring doomsday equivalent of a play with 0 danger
I can just imagine a multiplayer game. Friends: "Hey can we crash at your horde base?" Pancake: "Sure, it's in the desert." Friends: "Can you share a map marker?" Pancake: "Dont need one, you'll see it easily enough."
I like that every time I watch a new 7DTD video after a long break, the zombies have gained another superpower to keep certain tactics from working on them. Early on they magically became immune to fall damage because of pit/spike bases.
Watching those long lines of flailing zombies reminded me of the Amiga classic, Lemmings. No idea why but it did. Epic work from you again. The moral victory goes to Boe, the speed runner who found a hack gets no credit.
interesting idea, beating horde night by running out the clock. Maybe do some testing with low clearance sections where they have to crouch/crawl through and see if that affects their speed. You could also add some sections of barbed wire to slow them down further and allow you to condense the footprint of the structure.
Crawling is pretty much the same speed as running (I've not tested the actual speed, but from my previous crawl bases they don't slow down much. barbed wire is a good idea, but it doesn't last - plus it would cause a bunch up and pushing zombies off as they come up behind. Absolutely nothing wrong with doing that, just was not the challenge I was going for here.
Not only did you build that ridiculous base, but you PAINTED the whole thing too!!! 🤣🤣🤣 You're too much brother! Well done! It got me to watch the whole thing!
Yes, the jumping over one block thing slows then down quite a lot. I make regular use of that to funnel them for maximum grinding performance with Sledge Turrets. The only weak point is the first block so it is necessary to give them more than one access so they do not start attacking the base blocks. After that it's usually very simple.
Zombie defeated through attrition, wearing out the bloodmoon buff. Very cool, what's next the base that forces zombies to beat themselves? Either way bravo sir, a feat and a great video.
You did it again! What an idea. Love your work CP! I was so excited to see this video pop up. Thanks for doing the "dirty" work for us. You should be known as DOCTOR Cautious Pancake! Cheers!
Now, while I can admire your dedication to the science, I want to see this, but with multiple traps for at least some zombie killing XP. Just a few of the choke points with darts and electric fences, sit back in safety, and let the traps do all the work. Fun to watch this - I enjoyed it :)
Great work CautiousPancake. I use a a drop path base which has zombies running up ramp or stair 5 blocks above my position to jump or fall onto a pole path. Many miss the pole falling into a two deep pit of water. This base design of yours delights me the same way my Fall Base delights me. It's like, "Yessss, Hop for me my puppets, Hop," hehe. Thanks for all the work that went into this.
@@CautiousPancake Nope, not subtle! And I can't even make an intelligent guess as to how long it took you to build it, even one "set" of the stairs would be a ton of work!
You might be able to loop back around "under" the structures since they are jumping so high. Just put a long pathway at the end that comes back under one of the two "peaks" and you could set up with a sniper rifle only for horde night.
Hahaha i liked this video in the first 20sec just seeing those 2 giant builds you made . as a 100% solo player i know how long and tedious big builds are (even if you used creative mode those builds would take awhile ) either way ... awesome video lol props to you buddy
Alone for this water trick you should get a medal of the multiverse mind. How do you get your brain work this way!?😮😳 Learnings: -Zs are no team players but with gluteus in Kardashian size thanks to this base - they don't jump one free block to cheat Questions: What is with cops? They had probably stand on top and spiit on you? And you would stay the whole night with just the first spawned in horde or do spawn the full hours ones as well? Awesome job CP... All those blocks and spikes...😵💫 What an effort 🎉 Edit: What's about a discord channel? Would like to ask the pro players about all the things in the game giving me a hard time😅
hehe I should call this base The Gluteus! Cops will spit once they get within 26 blocks which is about the 5th row. They can shoot from anywhere they see, but thankfully most of the blocks are cube so that will block some of the line of sight. You could easily turn that little platform into a crafting base though and that could add a wall on the front that almost completely blocks the cop line of sight to stop all the spit. Once that first wave has spawned, if you're not fighting and killing any then no more zombies will spawn the rest of the night!
You might be able to get more loops in by using the opposing stairs as walls for the first half of the ascent. It'd probably sacrifice a bit of length on each loop in order to secure the part where they cross (either by creating a bigger drop so they can't climb or by lowering the peak so you can make the crossing place longer), but you'd get a bunch more loops that way
Nice job, CP! I suspect spawning cops on the very first wave they could, potentially, slow others zombies down due to spit motion. Also, almost sure there would be a lot more zombies going down (stumbing on each other).
Yeah cops won't help the steady pace, but at least the first half they won't spit doe to being too far away, and then once they do start it will be mostly blocked by the cube blocks. A solid cube wall at the front of the platform where I stood would also help there!
So I had to go try this! Short answer is "cause I didn't think of it at the time" and it's a cool idea thanks! Unfortunately the water trick needs to be mostly surrounded by blocks to work, and I can't see a way to make a water staircase like this - I'll keep trying though as I love the concept.
Lol good stuff and fitting music at around 6 min mark :). By the time they finish, they are going to be very buff due to all those exercises. What if you put a robotic sledge next the last row? That'll slow them down even more. Ah you still need to worry about vultures.
Hehe yeah buff or exhausted! A sledge would help seal the deal and stop any few zombies, and yes you could replace the little platform I made with a proper base for crafting etc if you want - to help with vultures and cop spit and spiders. I just wanted a little platform so the focus was on the rest of it.
Am I the only one who likes bunker-type bases or good looking somewhat realistic ones? Nowadays it feels like everyone is trying to implement pathing and spawn-knowlege and also considering rage mode and so on into their base designs.
I would love to use an underground bunker base. Unfortunately they dig down and destroy everything to get to you. Then you just get massive screamer holes everywhere.
Another interesting idea. But just how many blocks did it take to build and how long? Figure this isnt a day 7 horde base...reminds me of them google clocks that won't strike before the end of the universe
Yeah definitely would help but they don't last 64 zombies trampling over them, so it would skew things a little (and take a lot to repair each horde). Nothing wrong with using them, but I find them more trouble than they are worth.
That was a cool - idea - I just tried it, and it didn't seem to make a difference (although I thought it would!) they just land in the water in the bucket then jump, which wasn't really slowed at all :(
Poor zombies, they have never been so abused. I remember in alpha 17 or 18 we built closed-loop structures where zombies would fall and drain their health and climb back up on this carousel. I remember my personal AFK hourglass design 5x5 with a height of 3 blocks of the base and 2 blocks above the cone. Even a wooden structure could withstand a horde on any difficulty level, because the zombies could not reach the block, they were hindered by the block at the top of the hourglass, it was at an angle in the way of their head, while the bottom corner held their legs, thus creating a section of emptiness for their attacks. I remember my underground AFK base, where the entrance began 20-30 blocks away from the base and therefore the zombies could not find the entrance, trampling above you and scratching the asphalt a little.
Could you try it in a "Snake" pattern and put the player in the center and replace the railing blocks to the invisible stacked double cross railings and see if that fixes the pathing issue
I don't play this game so I don't know how the zombies work. But if going down is still faster than going, even with this setup, couldn't you minimize the time they spend going down by making them go down a ladder? Since a ladder would only be 2 blocks wide, you could nearly double the amount of upwards stairs they have to climb.
Yeah 100% that's an option - I got stuck on the almost symmetrical look, and it'd need some testing but I suspect there's a smaller, more optimal build possible!
Minor problems with the plan though. Vultures and spiders. I've not seen them in the video at all so I don't know why they aren't present. Which they do spawn in even the first horde nights. Not to mention dogs and dire hounds
Dogs are fine, I'd hoped for direwolves, but didn't get any in the day 7000 horde at the end. I did get vultures. For spiders yes, they'll jump once they get close - I'd obviously build a crafting base instead of a 6 block platform in a normal run through - I didn't here as I was hoping to show the concept more clearly.
What if you build a horde base on top of a highest mountain in the world. Like cover the whole mountain with building blocks. Would zombies be able to spawn?
What surprises me is that none of them are really trying to break the thing. I remember having a mine not far from my hoarde base, and I had zombies DIG to my hoarde base for like 50 blocks or so 😂 would've been pretty bad if they dug up any more support brands and made the whole thing collapse!
I use a few tricks to make sure they behave - primarily the rage mode rule I worked out a while back - if you keep the zombies at least 12 blocks away from your in all directions, they won't rage mode and attack random blocks. A few other things as well though!
@CautiousPancake so if you're far enough it won't happen? Interesting. I guess I needed to just close the mineshaft so. That they don't fall in it 😆 say, do you know if they could spawn inside it? 🤔
And then just as they make it to you, you hop one block over to a mirror image of this base. 😂 "Ok guys, retrace your steps and start again over there!"
From your initial testing, with zombies failing to find the ladder, I have to wonder if it is possible to use 2 block high ladders to slow zombies down more. Also the question with going down is if doubling the length of going down is worth it compared to that being replaced with more up bits or even having them descend a ladder so you can have more up bits. I feel like this could be optimized a lot, but I'm not familiar with the building restrictions so this may not work.
I know what you mean - there's lots of variables, and I kinda got stuck on one approach, but it's not necessarily the best - I think space saving alone would have been better for say ladders down and just blocks up. I wanted the "look" that this one provided, but there's a smaller base that works better to be found for sure.
Now what if you had two *half* bases like this and just jumped back and forth between the two bases over a gap? Or built a small weak bridge each time and destroyed it if you can't jump.
Birds generally aren't that big a deal - I did a second bit of a horde at the end and you can see them coming and just melee them. Alternately turn the platform I'm standing on into an actual crafting base, and then you're set - as screamers will have to run that full loop as well!
Is there a game like 7 days to die without the easy built in gamesharks? I seen some survivals with no map which makes the world seem huge. Give a game a gyro and you ain't takin no ground vehicles. And you will discover what distance rendering looks like and all four corners of the entire map.......
This is by far the most ridiculous horde base I've ever seen. And I love it. It was funny. It wasn't useless - we learned a little about zombie pathing. This knowledge always helps in whatever base we build.
Thanks so much weldabar!
@@CautiousPancake im curious on a non afk version of this base, but still keeping the main concept of the jump up and down mechanic..
basically i was thinking could you have just 2 sets of stairs and have a player path at the top that connects, but that the zombies dont see as a viable path.. so you would stand at the top of the first paths stairs, shooting down at all the zombies lined up, then as they start getting too close, you use the player path to the top of the second set of stairs.. the zombies currently on the first stairs either loop back down or jump down to start going up the second stairs, and rinse and repeat..
i know functionally its the same as a zombie dropper, but it shaves a little bit of the cheese off the top, as its possible you screw up and swap places too often and have zombies waiting at both peaks, so it keeps the adrenaline rush of a survival mechanic instead of just kicking back and watching a boring doomsday equivalent of a play with 0 danger
I can just imagine a multiplayer game.
Friends: "Hey can we crash at your horde base?"
Pancake: "Sure, it's in the desert."
Friends: "Can you share a map marker?"
Pancake: "Dont need one, you'll see it easily enough."
I love this comment so much :D
That base is a HUGE amount of work, well done Professor Pancake !
Thanks so much mexita!
Q*Bert meets Night of the Living Dead.
I have never played this, probably never will. Never watched a video about it. But your commentary is incredible, I just couldn’t stop watching
Thanks for watching and the comment, glad you enjoyed it!
I like that every time I watch a new 7DTD video after a long break, the zombies have gained another superpower to keep certain tactics from working on them. Early on they magically became immune to fall damage because of pit/spike bases.
haha I bet it would seem like that way!
Using ladders as flooring really, really messes with them. They can't decide if they should walk or climb and they take forever.
Vertically placed or horizontal do you mean?
@@CautiousPancake horizontal, like train tracks with the climbing side up.
Watching those long lines of flailing zombies reminded me of the Amiga classic, Lemmings. No idea why but it did. Epic work from you again. The moral victory goes to Boe, the speed runner who found a hack gets no credit.
Haha it is a bit lemmings ish! And all hail Boe the winner of the first slow horde base race 🤣
Your patience for such things is AMAZING. I play for the cathartic effect of blasting the Zs away. Thanks for another amazing build.
Haha thanks LadyZ - taking out the z's is very relaxing it's true!
interesting idea, beating horde night by running out the clock. Maybe do some testing with low clearance sections where they have to crouch/crawl through and see if that affects their speed. You could also add some sections of barbed wire to slow them down further and allow you to condense the footprint of the structure.
Crawling is pretty much the same speed as running (I've not tested the actual speed, but from my previous crawl bases they don't slow down much. barbed wire is a good idea, but it doesn't last - plus it would cause a bunch up and pushing zombies off as they come up behind. Absolutely nothing wrong with doing that, just was not the challenge I was going for here.
Never thought of doing that. Great concept. You could also call this a zombie racer.
I like it!
Not only did you build that ridiculous base, but you PAINTED the whole thing too!!! 🤣🤣🤣
You're too much brother! Well done! It got me to watch the whole thing!
Thank you so much 😀 gotta paint when you can!
Building that was a real commitment to science... Always nice to see you figure things out for us. :)
You're always welcome,, and thanks for watching!
Yes, the jumping over one block thing slows then down quite a lot. I make regular use of that to funnel them for maximum grinding performance with Sledge Turrets. The only weak point is the first block so it is necessary to give them more than one access so they do not start attacking the base blocks. After that it's usually very simple.
Yeah for sure - I only needed a few here to start it off, they were (and will) smash on them a bit like you say!
You've made a zombie amusement park and I'm all for it 😂 this was great!!
Thanks! 😄
Zombie defeated through attrition, wearing out the bloodmoon buff.
Very cool, what's next the base that forces zombies to beat themselves?
Either way bravo sir, a feat and a great video.
Beautiful build, as usual, CP. You constantly inspire me to create new bases in our favourite zombie sim : )
Thanks James! Hope you're still having fun in 1.0!
Idk if I'll ever play this game, but videos like this are always pretty funny just to see how trivial you can make it
This is a nice piece of art.
Thanks Oktokolo! Not practical but was a fun build!
Hugo kudo's for your efforts (again) with testing this; massive amount of work!
Thanks Danny much appreciated! ☺️
Never skip leg day!
🤣🤣🤣
Both a monster and a masterpiece.
Wonderful build!
Really enjoyed this.
Thanks a ton, glad you enjoyed it!
What if you spawned a bunch of snakes to climb up your ladders? Pun intended.
🤣🤣🤣
You did it again! What an idea. Love your work CP! I was so excited to see this video pop up. Thanks for doing the "dirty" work for us. You should be known as DOCTOR Cautious Pancake! Cheers!
Haha thanks Tpeel! ☺️
Now, while I can admire your dedication to the science, I want to see this, but with multiple traps for at least some zombie killing XP. Just a few of the choke points with darts and electric fences, sit back in safety, and let the traps do all the work. Fun to watch this - I enjoyed it :)
Great work CautiousPancake. I use a a drop path base which has zombies running up ramp or stair 5 blocks above my position to jump or fall onto a pole path. Many miss the pole falling into a two deep pit of water. This base design of yours delights me the same way my Fall Base delights me. It's like, "Yessss, Hop for me my puppets, Hop," hehe. Thanks for all the work that went into this.
Haha I hope you make an evil grin while saying that!
Another outstanding video - thank you for taking the time to set this up!
My pleasure and thanks for watching!
Kudos to you for putting in the work on that base. What a clever solution to the zombie scum. What a big ass build.
Thanks! 👍
Cool idea. I hate that they sometimes randomly hit blocks while doing this. That will eventually break everything pretty fast.
Yeah it's annoying but won't break much on a base this big
Wow! Quite the monstrosity you got there! Thanks for this demonstration, very cool!
Thanks for watching! It certainly isn't subtle 🤣
@@CautiousPancake Nope, not subtle! And I can't even make an intelligent guess as to how long it took you to build it, even one "set" of the stairs would be a ton of work!
@@GamingAfter50 haha wasn't quick :)
this reminds me of the staircase penguin toys lol. always loved them. cool video!
Haha penguin slide 🐧
You might be able to loop back around "under" the structures since they are jumping so high. Just put a long pathway at the end that comes back under one of the two "peaks" and you could set up with a sniper rifle only for horde night.
Very interesting results CP, thanks for taking the supreme effort to put this much work into Z science.
You're welcome montecarlo - thanks for watching!
Since 2013. 7DtD is one of those games I'm always coming back to, together with factorio, civ4, project zomboid and a few other.
It does have that replayability!
Hahaha i liked this video in the first 20sec just seeing those 2 giant builds you made . as a 100% solo player i know how long and tedious big builds are (even if you used creative mode those builds would take awhile ) either way ... awesome video lol props to you buddy
Thanks so much! Sure takes a minute :)
Alone for this water trick you should get a medal of the multiverse mind. How do you get your brain work this way!?😮😳
Learnings:
-Zs are no team players but with gluteus in Kardashian size thanks to this base
- they don't jump one free block to cheat
Questions:
What is with cops? They had probably stand on top and spiit on you?
And you would stay the whole night with just the first spawned in horde or do spawn the full hours ones as well?
Awesome job CP... All those blocks and spikes...😵💫 What an effort 🎉
Edit: What's about a discord channel? Would like to ask the pro players about all the things in the game giving me a hard time😅
hehe I should call this base The Gluteus!
Cops will spit once they get within 26 blocks which is about the 5th row. They can shoot from anywhere they see, but thankfully most of the blocks are cube so that will block some of the line of sight. You could easily turn that little platform into a crafting base though and that could add a wall on the front that almost completely blocks the cop line of sight to stop all the spit.
Once that first wave has spawned, if you're not fighting and killing any then no more zombies will spawn the rest of the night!
hehe... the best example to date of over the top horde base concept. Amazing Build indeed!
Hehe thanks! 😀
You might be able to get more loops in by using the opposing stairs as walls for the first half of the ascent. It'd probably sacrifice a bit of length on each loop in order to secure the part where they cross (either by creating a bigger drop so they can't climb or by lowering the peak so you can make the crossing place longer), but you'd get a bunch more loops that way
Nice job, CP!
I suspect spawning cops on the very first wave they could, potentially, slow others zombies down due to spit motion. Also, almost sure there would be a lot more zombies going down (stumbing on each other).
Yeah cops won't help the steady pace, but at least the first half they won't spit doe to being too far away, and then once they do start it will be mostly blocked by the cube blocks. A solid cube wall at the front of the platform where I stood would also help there!
I'll overkill this by adding elec fences in every jump location
Can you imagine the poor framerate with every zombie and jump electrified 🤣
And sledge turrets to knock them back a few paths. "Did I just hear a zombie say the f-word!?" 😂
@@jasonamrhein9593 🤣
Another great test. Thanks for all you do!
Thanks Nathan!
I had no idea the pathing would go this far. Yet another thing to consider in base building I love a good hybrid design too! Thanks
Glad you liked it!
its like watching a zombie version of a kids stair climbing toy!
You are the MASTER BUILDER!!!
Thanks so much! 😊
A good reason to never skip Leg Day.
2:20 why not combine block stairs with the water pathway?
So I had to go try this! Short answer is "cause I didn't think of it at the time" and it's a cool idea thanks! Unfortunately the water trick needs to be mostly surrounded by blocks to work, and I can't see a way to make a water staircase like this - I'll keep trying though as I love the concept.
Now I want a Game like "Marbles on Stream" but with Zombies... xD
Note: you can force zombies to crawl and it Massively slows them plus also forces them to do an animation into and out of crawl
it's like watching a multiplayer version of Qbert.
Haha I had to go look that up - it does kinda look like that!
I swear this could be like watching marble races
Electro swing works surprisingly well in this scenario 6:14
Thanks -glad I'm not the only one that thought so ;)
this remind me of The Happy Truck Duck toy from childhood
Can I ask, do you happen to know where the best place to find the Shamway Secret Recipe?
the great zombie workout
Lol good stuff and fitting music at around 6 min mark :).
By the time they finish, they are going to be very buff due to all those exercises.
What if you put a robotic sledge next the last row? That'll slow them down even more.
Ah you still need to worry about vultures.
Hehe yeah buff or exhausted! A sledge would help seal the deal and stop any few zombies, and yes you could replace the little platform I made with a proper base for crafting etc if you want - to help with vultures and cop spit and spiders. I just wanted a little platform so the focus was on the rest of it.
Am I the only one who likes bunker-type bases or good looking somewhat realistic ones? Nowadays it feels like everyone is trying to implement pathing and spawn-knowlege and also considering rage mode and so on into their base designs.
I would love to use an underground bunker base. Unfortunately they dig down and destroy everything to get to you. Then you just get massive screamer holes everywhere.
@@grumpynomad3551 would be nice, if they couldn't hear trough blocks so they can't sense you underground.
@@meinungsfreiheit7004 well there you go, that's the reason why everyone is using pathing/spawn-knowledge... their sense is too powerful.
This is one of the most ridiculous horde base I've seen 😄
Hehe thanks!
Another interesting idea. But just how many blocks did it take to build and how long? Figure this isnt a day 7 horde base...reminds me of them google clocks that won't strike before the end of the universe
Haha way too many blocks for day 7 although if you started from where I had the platform you could add to it each horde and eventually get there!
Genius concept
Amazing 👌
Thanks!
Wouldnt adding barbed wire slow them down even further?
Only until they break...
Yeah definitely would help but they don't last 64 zombies trampling over them, so it would skew things a little (and take a lot to repair each horde). Nothing wrong with using them, but I find them more trouble than they are worth.
Reminders me of those looping penguin slide toys
Haha good call!
Would a few water troughs on some of the down leg sides help even out their speed to match the uphill climbs?
That was a cool - idea - I just tried it, and it didn't seem to make a difference (although I thought it would!) they just land in the water in the bucket then jump, which wasn't really slowed at all :(
That was an awesome experiment, hopefully you cut and paste most of that using creative mode editors.
mega fucking beautifull this is a brutal mage cool design
reminds me of the penguin stair toy.....
Just needs the slide!
Now I'm wondering what would happen if you flanked your position with a couple SMG/Shotgun Turrets.
Not much until right at the end 🤣🤣
Great work! What if you try to make it more compact with stairs under the stairs?
Hey bro how do you paint the road markings
This is awesome, great work you have done.
Also, do you have a build video on this, would love to try it out?
Poor zombies, they have never been so abused. I remember in alpha 17 or 18 we built closed-loop structures where zombies would fall and drain their health and climb back up on this carousel.
I remember my personal AFK hourglass design 5x5 with a height of 3 blocks of the base and 2 blocks above the cone. Even a wooden structure could withstand a horde on any difficulty level, because the zombies could not reach the block, they were hindered by the block at the top of the hourglass, it was at an angle in the way of their head, while the bottom corner held their legs, thus creating a section of emptiness for their attacks.
I remember my underground AFK base, where the entrance began 20-30 blocks away from the base and therefore the zombies could not find the entrance, trampling above you and scratching the asphalt a little.
hahaha nice one - there's been lots of options over the years to make them suffer for sure! Always fun to try and find new ways (at least for me :D)
Could you try it in a "Snake" pattern and put the player in the center and replace the railing blocks to the invisible stacked double cross railings and see if that fixes the pathing issue
The dinner line
nom nom nom
Hey dude, did you play "lemmings" when you were little? Lmao. Never played this game but you make me wanna start!
Hahaha it's a bit like lemmings!
7:40 what’s the music here?
It's this: www.epidemicsound.com/track/oDt0UnTEFy/
I don't play this game so I don't know how the zombies work. But if going down is still faster than going, even with this setup, couldn't you minimize the time they spend going down by making them go down a ladder? Since a ladder would only be 2 blocks wide, you could nearly double the amount of upwards stairs they have to climb.
True.
Yeah 100% that's an option - I got stuck on the almost symmetrical look, and it'd need some testing but I suspect there's a smaller, more optimal build possible!
Learning can be fun 😊
Totally!
need a couple of piston pushing thingies at the peaks, intentionally knocking them back a row. then it'll be true afk
Minor problems with the plan though. Vultures and spiders. I've not seen them in the video at all so I don't know why they aren't present. Which they do spawn in even the first horde nights.
Not to mention dogs and dire hounds
Dogs are fine, I'd hoped for direwolves, but didn't get any in the day 7000 horde at the end. I did get vultures. For spiders yes, they'll jump once they get close - I'd obviously build a crafting base instead of a 6 block platform in a normal run through - I didn't here as I was hoping to show the concept more clearly.
Guess you missed the part at 12:32?
All that effort and you didn't account for the flyers. 😁😉
Nice job.
Thanks 👍
Now what if you fill those buckets with water? Will it affect their speed?
What if you build a horde base on top of a highest mountain in the world. Like cover the whole mountain with building blocks. Would zombies be able to spawn?
Can you suspend water over the stairs?
In your version you can remove all railings on the South side of the path and only plase them on the North side .So they don't skip some sections ?
That's a pretty cool idea - I would assume the fell off the side trying to get towards me, but would need to test to find out!
What surprises me is that none of them are really trying to break the thing. I remember having a mine not far from my hoarde base, and I had zombies DIG to my hoarde base for like 50 blocks or so 😂 would've been pretty bad if they dug up any more support brands and made the whole thing collapse!
I use a few tricks to make sure they behave - primarily the rage mode rule I worked out a while back - if you keep the zombies at least 12 blocks away from your in all directions, they won't rage mode and attack random blocks. A few other things as well though!
@CautiousPancake so if you're far enough it won't happen? Interesting. I guess I needed to just close the mineshaft so. That they don't fall in it 😆 say, do you know if they could spawn inside it? 🤔
@@dukecatfishjunior6291 All spawns at horde night are at ground level
awesome vid
Thanks!
And then just as they make it to you, you hop one block over to a mirror image of this base. 😂
"Ok guys, retrace your steps and start again over there!"
Oh wow, that would just be super mean - I love it! :D
From your initial testing, with zombies failing to find the ladder, I have to wonder if it is possible to use 2 block high ladders to slow zombies down more. Also the question with going down is if doubling the length of going down is worth it compared to that being replaced with more up bits or even having them descend a ladder so you can have more up bits.
I feel like this could be optimized a lot, but I'm not familiar with the building restrictions so this may not work.
I know what you mean - there's lots of variables, and I kinda got stuck on one approach, but it's not necessarily the best - I think space saving alone would have been better for say ladders down and just blocks up. I wanted the "look" that this one provided, but there's a smaller base that works better to be found for sure.
Now what if you had two *half* bases like this and just jumped back and forth between the two bases over a gap? Or built a small weak bridge each time and destroyed it if you can't jump.
Haha yeah they wouldn't like that at all! :D
Once they get to you they gonna be the most athletic zombies out there
True! Survival of the fittest :D
@@CautiousPancake or in the case of the cop zombies, survival of the fattest.
@@jollykirby2138 bwahahaha
how well does this build handle spider zombies?
They'll path the same as any other, until they get within jump range.
Glorious!
Thanks Nixon!
Why not place spikes every block? Wouldn’t that slow and kill?
ty
When bro asks you to come to leg day
🤣🤣
Mr. Bone's Wild Ride: Zombie Edition
4:37 How would you with deal with the birds with this base?
Birds generally aren't that big a deal - I did a second bit of a horde at the end and you can see them coming and just melee them. Alternately turn the platform I'm standing on into an actual crafting base, and then you're set - as screamers will have to run that full loop as well!
❤@@CautiousPancake
are you playing with free block placement? in mine if you built three out without a support it would fall (oh it was only in the showcase)
No, nothing special on my end for block placement?
@@CautiousPancake havent really played since 0.9 and 1.2
Is there a game like 7 days to die without the easy built in gamesharks? I seen some survivals with no map which makes the world seem huge. Give a game a gyro and you ain't takin no ground vehicles. And you will discover what distance rendering looks like and all four corners of the entire map.......
zombie crossfit nightmare LOL
😂😂