EDIT for 21.2 --------- Further patch for A21.2 experimental - "Player will be teleported from the full trader protected area during a blood moon" - for those with bases that still exist within the trader protection area - after the original version - please be aware that you will be teleported out of your base in A21.2 during a blood moon horde! ORIGINAL ------------ Well folks, the party might be over 🤣, with A21.1 b6 Experimental bringing in the following changes: "Trader placement protected area of 3 meters on each side" On the plus side - this is the nicest way for TFP to have fixed up this exploit, thanks to them for not bringing back the teleport outside the fence or anything like that! Testing bases had the following results: 1. Existing bases built within the protected area remain usable, but cannot be extended or added to, when the new blocks are within the protected area. 2. For existing bases, the row of blocks closest to the trader gained trader protection and became invulnerable (and unrepairable if already damaged). All other blocks could still be damaged and repaired as normal. 3. Building bases attached to the trader wall is no longer possible from the traders in my games. 4. Punting zombies inside the trader compound is still possible, but much less effective as most punts fall short with the new 3-4 block range (depending on the fence you choose), and is likely not worth the effort (but still loads of fun if you want to try it one time 😃)
@@fpstewy1161 Yeah thanks - it changed overnight for me - what I had above was copy paste from the notes in steam 🤷♂ I'll edit my post above now to reflect 3 meters instead of 1 and remove the note on "Trader area calculations are done dynamically" which is no longer in the notes.
Hey, you mentioned "checking out the pinned comment" in your description and in other comments, but this comment is not pinned. I had to sort by Newest and then scroll down until I found it manually.
That would be hilarious! Especially if they were either dropped on your head or launched at you from a random direction like the zombie was fired from a cannon 😂
This may be great to do in multplayer with a team of robotics players, having a literal pachinko machine built up against the trader's walls and a lot of turrets to punt them on.
I'm with @geronimo5515 - hoping they extend the boundary around the traders that work to patch this out - it'll stop it and restore the original intent without any negatives (I think!). Hopefully NOT the perimeter teleport!!
@@CautiousPancake yeah ultimately thats the part that concerns me... being able to move up to the trader wall without being teleported away felt like a massive improvement. My concern with this is that they will just roll back that change to stop people doing what you did in this video.
you're now im my list of favorite youtubers to watch. I appreciate a lot your attention to details and taking your time going around options and possible base expansions with other traders.
Well, that's interesting. What a great early stage easy to build safe zone especially if you spawn in the waste land. Your end build looked incredible. Love your work.
Four extra things - some indications are that the traders that you can use this on might vary depending on other environmental factors, so let me know in the comments if you find this works for Hugh or Joel in your worlds (or DOESN'T work for Jen/Rekt/Bob). I killed 12 zombies on that last base at max gamestage, so it's not quite AFK there - due to the slow trickle of zombies climbing the blocks and getting sent into the compound throughout the whole horde night. This is caused by the way they stack up and climb on each other - it allows them to get back over the fence onto the base side, and run back up to the sledge turrets. To stop them getting to the base door, you can add in additional zombie drops to help drop the zombies back to the ground (or playing on the default sprint speed rather than nightmare would also increase the drop rate of the existing blocks). 3rd - when attaching to the fence on the 3rd level, watch out for fence areas where you can see the mesh and they don't have scrap metal on top - as these are missing a block and will have lower stability! Lastly - the mismatched colour on the knuckles at the start of the video has apparently been fixed in b323 "Fixed - All left knuckle turns white when modded"
How long you think it'll be before they patch that exploit out? I'm crackin up laughing watching how easy that is for you to literally just have a afk for all the the game stages, just sitting in the part hovering all night
@@crypt0z Why wouldn't it work? They can't break the base as they can't reach it and they can't break its support as that is invincible. Looks like the perfect AFK base to me. Just wait inside till morning and then dispatch em while they are weakened by the sun or just run away and let em despawn.
@@Oktokolo The only time you get into danger is when the zombies stand on each other - I did another version where I dug out a pit underneath the afk part - which doesn't affect stability since it's hanging off the trader wall, to give a bit more space under the base, which worked well, but didn't add much to the video so I cut it. That's the only risk though if you're bottom layer is steel it's unlikely to get destroyed.
Man, I love some good cheese! Although I wouldn't use this late game, it would be fun early to have extra time to get ready for the harder hordes. Rather than hiding every night until you get a weapon that works, you could fight with light weapons/armor to get XP. Great job editing, educating and entertaining! Love your work!
Haha, nice! 3:03 Also what I noticed in your footage, if you knock down blocks which creates debris... You happen to create physical RAMP for the zombies to crawl into the trader's base overnight which could trap them in the base for you? What if you can build a ton of wood frame blocks above the trader walls and collapse them over and over until the physics forces them to 'pour' into the trader walls? Or better yet build up a cobble debris pile so when they form blocks after sliding down, they can cave over the wall and give you more physical space to build off of with more support? (I have no idea how much support rolling debris gives compared to say actual cobblestone blocks, but if you create debris from stone or steel it should be tougher?) Also, remember to use trench, the ground of the trader is immune to damage in the same way and you can truly make a trench to force them to beat down the trader's floor as well as their walls. Floor terrain being dirt means they see that as the 'weakest' part of the area and will strike at it.
Ohhh somebody else has figured this out. What I did was dig out the ground and built at ground level, I started at the burnt forest trader. Works at 3 traders I tested. Just be careful with the sand blocks as it gives no support. Keep in mind, this is ALOT of digging, all sides 2 deep and 2 wide around the trader at minimum, done so a few times before day 7. For the actual base 6 by 6 hole is preferred, for zombie pile ups and for your Bridge, longer might be needed depending where you put the bridge. I AFK a few horde nights, like actually fully afk. But seeing this done a whole another way is amazing
Banging beats for your 7k days video section :P One of the zombies almost immediately flies straight at the camera lol. I last played 7days 20.5 so I am getting back in and seeing the changes to books and levelling as well as the new traders, pois and good quality of life changes.
Unfortunately it's been patched out for the most part by adding a 3 block additional no build area around traders (see pinned comment) - only the last base is still possible, if you build it higher than I did.
A+++ video CautiousPancake. I really like the editing, you showed some great angles and the slow flybys really add to the detail of what is going on overall. Not to mention the concept is really smart and the way you constructed it really shows you know what you are talking about. Liked and Subscribed!
I was like, meh, on the first base but holy crap the sledge one was awesome! Just punting the zombies into the trader compound to keep them jailed up, bravo!!
I never thought someone could make horde night relaxing haha! That music just makes me feel like I'm chilling in my crib with the lights down low and a drink in my hand xD
This is pretty funny, used to be you could do it with the rocky parts of the ground but took a lot of digging to keep zombies out and still left a lot of suspicious grass that might spawn zombies.
I love having two of those sledges at the top of the pharmacy ladder in the desert with charge stun baton mod, just need 1 block above the hatch, pure stunlocks down the ladder. The fact that the structure can regenerate on mission completion too lol.
I'm sure this will get patched out. But until then looks fun. The end game one is less about exploiting the attachment point and more about yeeting zombies over the wall it might be buildable at all the traders since you just need to be close enough to punt them over the wall.
Yes just a bit of fun for a while :) You can do the last base at some of the other traders - it might not work as well, as a lot of the sledge hits send them tumbling not not flying, so it will take a bit longer to get them all inside, but it would get there in the end!
Very nice idea. I was thinking about digging down besides the traderprotection and just putting a base halfway down against the wall. Might make a good granede base having the zombies pool between bedrook and traderwall under the base.
You can stay in the trader zone and not be TP if you're in a dialogue with the trader (at 21h45), so no need to creat a base, just stay with the trader and have a nice nigth
I used to do this a while back, dig a giant trench around the entire trader leaving only a 1 block thick bit of earth attached to the protectec terrain, all the way down to bedrock and attach my base to that
this is awesome. someone should do this but never open and use that specific trader and see how many zombies u can gather in the compound. use the other traders during your progression. then at the end of the run, just open the flood gates and watch the carnage unfold. although, i don't know if there's a despawn timer for zombies. you should be able to pile in a a shit ton of zombies. at least a few ingame days worth
Have seen a similar build using trader compound by Mr Reach gaming almost 2 years ago, but he used the trench wall on limit of trader build range,better now its closer to compound but same principle.
Ah man, I went looking but didn't find anything similar but obviously didn't search well enough. There's apparently one from jawoodle as well. I'll see if I can find Mr reach's thanks!
I was able to place blocks the entire length of the fence you pointed out at Bob's. idk if I just got lucky with generation or smth but I thought it was pretty funny.
Strictly speaking it isn't new, but it takes a bit more work in A20. If you dig this giant moat around a trader base, you can then attach your base to the side of the invulnerable blocks for the same effect.
I just got a devious idea, but it does take a ton of digging to do. Since zombies are not allowed to spawn on player blocks, you can technically dig up the ground 1 tile all around the trader's base except for the 1 wall. Pile up debris on the one wall and collapse it to shape it into a ramp into the trader's base (or build sloping blocks onto it if its faster). And if you do this well enough, no zombies should spawn in a wide radius except the side where the slope is, because you left building blocks in a massive area around the trader. I'm not sure how far away zombies spawns from you though so you'd have to stand fairly close to the trader's base on a platform while you 'force' them to choose the closest spawn (on the other side of the trader outpost) while you are on one side. The end results is that zombies will choose to funnel and get trapped in the trader's base to reach you because the sides near you is spawn denied.
I played with the block prevention once before - I think (but could be wrong) it was about 65 blocks max range, so it was a LOT of blocks to put down if you wanted to stop the horde completely. I think your idea could work - it would still take a fair amount of blocks to block off everything but the other side of the trader, but will be fun to give a try sometime!
I was able to take two robotic turrets into the trader compound. Was able to set em down. Some zombies were able to get over the wall, but plenty died on the compound defenses. Turret shot whoever got over, and I shot zombies through the holes in the compound. Done and done.
@@CautiousPancake I honestly did not know if it would work, but then it was green. I need to record the screen the next time I decide to hang out at a trader during horde night.
This was possible before too kinda but it required a lot more digging lol. I suggest putting half blocks allong the path the zombies walk to get to you. You might also wanna make sure it hits zombies on the left side so the turret is half block lower than the zeds making it less likely to ever hit the demo button for you. Keep in mind the devil birds that will attack your roof as well (get anti bird defenses up there asap). Also, my Jen had 2 near full sides of the fence to work with on top of the 1 little outcroup spot you showed. you gotta look for the plates/siding which is pressed up against the outside of the chain link fence (you can build off of that).
Thanks for the comment! I didn't think sledge turrets triggered demo's anymore, but I could be wrong! Interesting your Jen had more buildable area - I think it varies a bit depending on what drains, roads and signs are nearby, but haven't tested extensively. And yes to the fence thing that's exactly right - I cut a few bits of the video since they weren't as clear, but put that in my pinned comment.
Thanks, now fun pimps will see this and make hordes TP onto the player when punted it into the trader area xD They already punish players from running from hordes in vehicles with murder birds
It's a neat base, but if you're going to AFK the horde nights, why not... just turn off horde nights? You're already giving up almost all the XP or loot
@CautiousPancake yes, I understand some item values can be different in the current version, but it felt there was a lot more depth with both 1-600 quality, random stats on items/parts such as guns and mini bikes/vehicles, much more so than it is right now.
So I watched this and got a couple ideas of my own. Will try them out instead of making a full-on box use like The window slit so I can shoot them on the other side of the wall during horror night to gather XP
Imagine you are one of these traders just trying to get a nice peaceful night's sleep but the survivor is derping around outside your compound wall on horde night.
I can just picture the look on Rekt's face, the thunder roars, the night goes crimson, he settles down in his invulnerable base for safety. He opens the curtain to watch the horde with amusement, only to see some asshole has built a structure designed to yeet zombies right into his home lol
Not sure about a18, the change in A21 allows the building on the wall that was the first and second bases. Apparently though there's some similar bases from jawoodle and Mr reach from older alphas that might work for a18, but I've not found them yet!
Day 27, in the wasteland, my bedrock base is very far from fully carved out and there is no way it will be ready by the day 28 horde. So I'll be making your design to buy time. Thank you in advance.
If this isn't already patched, you could probably build a ramp further away (out of rubble if you need to) and force the zombies along the barbed wire so they take damage on the way to you?
Most fences like this the zombies won't see as a path to run along, it might work though with a narrow block that they can run along put right next to the wire though, good idea 💡!
@@CautiousPancake well that makes sense then, I guess it's to stop exploits like this. Man, I can't wait til I can play again. Although someone should probably let jawoodle know that you can live at Jen's.
@@CautiousPancake that's a fair point I never saw coming. How about campfires for burn damage at the base of the stairs, or is it 1hp per tick? Also, I'm glad I found you and subscribed.
@@tobiasmills9647 That would work too - adds a little bit of damage, but not heaps. It all adds up though! Thanks for the sub - hope you find something useful from my vids!
Both of these builds were beautiful! I'd been figuring out how to make use of the Trader protection for a while. I did not pick up on this one! Excellent exploit! You make me wanna play the game again and try this out! :D I remember way back in the day (many years ago, now) that once the Traders were closed, you could actually STILL get in (and stay in) by simply using the flying cheat. Jumping over would probably have worked as well, lol! It wouldn't boot you out at all for some reason! It was great! I remember spending many a night in I think at Jen's place? Just hanging out and watching all the zombies claw at the outside. Now of course, it does, no matter what you do. Good things don't last. :P The old times were the good times! :D
Definately using this as an explosives base off the Jen I currently have hijacked for my main base. Can use your design and not worry about them getting behind it and knocking it down. No reinforcement needed either cause blocks are immune. AFK for life. Still gotta rebuild the lemming tower in new world, but bigger. Prolly two 3x3 pillars for more space.
@@CautiousPancake Oh ya. Not got great explosives skill yet, but prolly see about making it when get demos and cops and have the bombs to help them blow up faster. Love the lemming tower though. Had it in my A20 world, and the massive ramp bridge to get my vehicles up there for unloading. Seriously debating rebuilding it instead of the combat/ground base currently working on cause so many screamers now. Trying a few turrets to see if helps. If not then maybe I'll just extend your garage force fields all the way around to force them up the horde base part. 12 high so no rage and pole side center last few blocks so don't get overwhelmed =^.~=
Great video,, super creative use the game's sandbox. There's just one thing though. You need to work on audio balancing, your voice gets completely overwhelmed by game noise at several points, the first major one is at 3:05, when the intercom turns on.
Thanks for that feedback! I will work on my audio balance (and others have said my overall volume is lower than other videos as well). Much appreciated!
EDIT for 21.2
---------
Further patch for A21.2 experimental - "Player will be teleported from the full trader protected area during a blood moon" - for those with bases that still exist within the trader protection area - after the original version - please be aware that you will be teleported out of your base in A21.2 during a blood moon horde!
ORIGINAL
------------
Well folks, the party might be over 🤣, with A21.1 b6 Experimental bringing in the following changes:
"Trader placement protected area of 3 meters on each side"
On the plus side - this is the nicest way for TFP to have fixed up this exploit, thanks to them for not bringing back the teleport outside the fence or anything like that!
Testing bases had the following results:
1. Existing bases built within the protected area remain usable, but cannot be extended or added to, when the new blocks are within the protected area.
2. For existing bases, the row of blocks closest to the trader gained trader protection and became invulnerable (and unrepairable if already damaged). All other blocks could still be damaged and repaired as normal.
3. Building bases attached to the trader wall is no longer possible from the traders in my games.
4. Punting zombies inside the trader compound is still possible, but much less effective as most punts fall short with the new 3-4 block range (depending on the fence you choose), and is likely not worth the effort (but still loads of fun if you want to try it one time 😃)
@@fpstewy1161 Yeah thanks - it changed overnight for me - what I had above was copy paste from the notes in steam 🤷♂ I'll edit my post above now to reflect 3 meters instead of 1 and remove the note on "Trader area calculations are done dynamically" which is no longer in the notes.
Only good news is that they didn't wipe out anything already placed inside that new buffer.
@@dmstratYeah - and that if you got lucky some of your blocks are now invulnerable too!
Hey, you mentioned "checking out the pinned comment" in your description and in other comments, but this comment is not pinned. I had to sort by Newest and then scroll down until I found it manually.
@@Souzu21 Thanks for letting me know! I don't know how that happened?! 😟
Fun pimps: Zombies inside a trader station after closing are teleported to the players position.
That would be hilarious! Especially if they were either dropped on your head or launched at you from a random direction like the zombie was fired from a cannon 😂
its your internet lag
Trader Jen: I should be safe inside my invulnerable base. No one can get in.
Survivor:
Kinda ironic the zombies are allowed inside at night but not players
@@ChromePyramid No, that's racism 😂
Watching the zombies getting punted around by the sledge-turrets was too funny, great video :)
Thanks for watching - I certainly had fun with that while doing the video!! 🤣
This may be great to do in multplayer with a team of robotics players, having a literal pachinko machine built up against the trader's walls and a lot of turrets to punt them on.
Ragdoll zombies are the best.
@@pdxcorgidad Absolutely!
man the dramatic fall😂😅
this is so gonna get patched.. whats worse is they'll probably fix it by re-implementing the stupid perimeter teleporter 😢
Hoping they just expand the no-build zone by a block or two
I'm with @geronimo5515 - hoping they extend the boundary around the traders that work to patch this out - it'll stop it and restore the original intent without any negatives (I think!). Hopefully NOT the perimeter teleport!!
@@CautiousPancake yeah ultimately thats the part that concerns me... being able to move up to the trader wall without being teleported away felt like a massive improvement. My concern with this is that they will just roll back that change to stop people doing what you did in this video.
@@DarthPeachy If they do... I'm so sorry 😰
@@CautiousPancakedont be, if you didnt show the people, someone else would have anyway
you're now im my list of favorite youtubers to watch. I appreciate a lot your attention to details and taking your time going around options and possible base expansions with other traders.
You're welcome yvels - thanks for always watching and commenting!
Well, that's interesting. What a great early stage easy to build safe zone especially if you spawn in the waste land. Your end build looked incredible. Love your work.
Thankyou so much - wasteland is certainly no joke early game now!
Loved this video. The information was great, the editing was spot-on; made me watch to the very end (which is quite rare for me!). Excellent stuff 😀
Thanks so much!!
Four extra things - some indications are that the traders that you can use this on might vary depending on other environmental factors, so let me know in the comments if you find this works for Hugh or Joel in your worlds (or DOESN'T work for Jen/Rekt/Bob).
I killed 12 zombies on that last base at max gamestage, so it's not quite AFK there - due to the slow trickle of zombies climbing the blocks and getting sent into the compound throughout the whole horde night. This is caused by the way they stack up and climb on each other - it allows them to get back over the fence onto the base side, and run back up to the sledge turrets. To stop them getting to the base door, you can add in additional zombie drops to help drop the zombies back to the ground (or playing on the default sprint speed rather than nightmare would also increase the drop rate of the existing blocks).
3rd - when attaching to the fence on the 3rd level, watch out for fence areas where you can see the mesh and they don't have scrap metal on top - as these are missing a block and will have lower stability!
Lastly - the mismatched colour on the knuckles at the start of the video has apparently been fixed in b323 "Fixed - All left knuckle turns white when modded"
How long you think it'll be before they patch that exploit out? I'm crackin up laughing watching how easy that is for you to literally just have a afk for all the the game stages, just sitting in the part hovering all night
You have an invincible pillar - so for full AFK just don't build them a path to you.
@@Oktokolo I think if the zombies can't path to you then this style of base won't work. Specifically punting them into the invincible cage won't work.
@@crypt0z Why wouldn't it work?
They can't break the base as they can't reach it and they can't break its support as that is invincible.
Looks like the perfect AFK base to me. Just wait inside till morning and then dispatch em while they are weakened by the sun or just run away and let em despawn.
@@Oktokolo The only time you get into danger is when the zombies stand on each other - I did another version where I dug out a pit underneath the afk part - which doesn't affect stability since it's hanging off the trader wall, to give a bit more space under the base, which worked well, but didn't add much to the video so I cut it. That's the only risk though if you're bottom layer is steel it's unlikely to get destroyed.
Man, I love some good cheese! Although I wouldn't use this late game, it would be fun early to have extra time to get ready for the harder hordes. Rather than hiding every night until you get a weapon that works, you could fight with light weapons/armor to get XP. Great job editing, educating and entertaining! Love your work!
Thanks T - it's a bit of fun to play with for sure, but not a "serious" base :)
Haha, nice!
3:03
Also what I noticed in your footage, if you knock down blocks which creates debris... You happen to create physical RAMP for the zombies to crawl into the trader's base overnight which could trap them in the base for you?
What if you can build a ton of wood frame blocks above the trader walls and collapse them over and over until the physics forces them to 'pour' into the trader walls?
Or better yet build up a cobble debris pile so when they form blocks after sliding down, they can cave over the wall and give you more physical space to build off of with more support?
(I have no idea how much support rolling debris gives compared to say actual cobblestone blocks, but if you create debris from stone or steel it should be tougher?)
Also, remember to use trench, the ground of the trader is immune to damage in the same way and you can truly make a trench to force them to beat down the trader's floor as well as their walls.
Floor terrain being dirt means they see that as the 'weakest' part of the area and will strike at it.
Man that's some cool ideas - thanks so much for the original idea for this video! The debris pile could be useful if things change in the future 🤫😉
Actually punting them INTO the compound is absolutely priceless = ) If only you could take the roof off of the portapotties !
Haha - going for a hole in one, zombie into the bowl!
"Butt" had me dying lol
Awesome transition. That scene alone gained you a new sub!
Thanks and welcome Brian - sometimes a scene writes itself :D
Looks like a good place to stuff your sleeping bag. Eventually put in some weapons and armor for a just in case fallback base.
Yeah a little backup shack, love that idea!
Ohhh somebody else has figured this out. What I did was dig out the ground and built at ground level, I started at the burnt forest trader. Works at 3 traders I tested. Just be careful with the sand blocks as it gives no support. Keep in mind, this is ALOT of digging, all sides 2 deep and 2 wide around the trader at minimum, done so a few times before day 7. For the actual base 6 by 6 hole is preferred, for zombie pile ups and for your Bridge, longer might be needed depending where you put the bridge. I AFK a few horde nights, like actually fully afk.
But seeing this done a whole another way is amazing
Sounds like a cool base , thanks for sharing!
need the clay eventually anyways, why not have some fun with it. /grin
This video just launched you as one of the biggest 7Days content creators. This is a masterpiece. Instant like. Instant sub.
Thank you so much, and welcome!
The best was knowing that even when I had a great pc, I'm not the only one that laaaags at Blood moon nights
Yeah it's hit and miss for me, some are great and others you can see zombies stop and think about what to do next.
Banging beats for your 7k days video section :P
One of the zombies almost immediately flies straight at the camera lol.
I last played 7days 20.5 so I am getting back in and seeing the changes to books and levelling as well as the new traders, pois and good quality of life changes.
Thanks Jim, hope you are enjoying the new Alpha, I know I am!
This video editing is TOP TIER. You are an inspiration. Thanks for sharing this dude. LMAO The zombie dance montage killed me
Thanks so much!
I Love it!! I’ve got a long weekend coming up due to the US Independence Day and I have just found an enjoyable project. THANK YOU!
You're welcome - have fun and happy 4th of July!
It's just ... wonderful. I never thought of such a ploy. I am speechless. Maybe I'll start a game again with this stratagem.
Unfortunately it's been patched out for the most part by adding a 3 block additional no build area around traders (see pinned comment) - only the last base is still possible, if you build it higher than I did.
A+++ video CautiousPancake. I really like the editing, you showed some great angles and the slow flybys really add to the detail of what is going on overall. Not to mention the concept is really smart and the way you constructed it really shows you know what you are talking about. Liked and Subscribed!
Thanks crypt0z - really appreciate the feedback and glad to have earned your subscription!
Zombies ragdoll flying to techno music was exactly what I needed today. Just a brilliant video and amazing concept.
Thankyou so much! Glad it hit the spot 🙂
I have a Blast listening specially the Music back-around LOL what's Title of the sound or Music you are using around 8:40+
It's "heist music" by artist Nightcap on epidemic sound. Once I figure out how to grab a link from the app I'll post
Really cool design, sledge turret bases are my favorite, mostly because it's so amusing watching zombies get punted (yeeted?). Nice work!
Thankyou! And yes flying zombies are great fun 😄
I was like, meh, on the first base but holy crap the sledge one was awesome! Just punting the zombies into the trader compound to keep them jailed up, bravo!!
Thanks gibs!
Really nice video. Good editing, and fun to watch
Thank you very much!
Love the editing!
Thank you!!
Awesome idea and execution! Might try it out, so thanks for the nice tutorial as well!
You're welcome - have a bit of fun with it - since common theory is it will be patched out :)
I never thought someone could make horde night relaxing haha! That music just makes me feel like I'm chilling in my crib with the lights down low and a drink in my hand xD
Hehe - that sounds like a great way to unwind!
Love it, @CautiousPancake awesome and if you made it out of steel even better. Cheers mate
Thanks Dan - I kinda wish they hadn't nerfed this one - it was a good bit of fun!
@@CautiousPancake TFP's already nerfed this, damn them pimps!! 🤣
This is so gonna get patched! 😂 awesome video!
Most likely! 😁
sub'd
0:57 ..... yup, that was all it took. 🍻
Haha, had to be done 😉
This is pretty funny, used to be you could do it with the rocky parts of the ground but took a lot of digging to keep zombies out and still left a lot of suspicious grass that might spawn zombies.
Thanks Muazen - glad you liked it :)
This is some next level cheese! Thanks for sharing
Thanks :)
I love having two of those sledges at the top of the pharmacy ladder in the desert with charge stun baton mod, just need 1 block above the hatch, pure stunlocks down the ladder. The fact that the structure can regenerate on mission completion too lol.
This is hilarious to watch! Thank you:)
Glad you enjoyed it and thanks!
This was awesome and very creative, great job
Thankyou! 😊
Hey there Pancake, I’ve never seen your content before however your name intrigues me, it’s simply glorious! Alrighty time to hit play on the video 😬
Thanks pyroman, and welcome, hope you enjoy!
Great video - very useful idea. Subbed!
Thanks for the sub and glad it's going to be useful - have some fun with it while you can :)
very nice. sweet edits.
Thanks a ton!
The Gamer Mind is AMAZING !!
I'm sure this will get patched out. But until then looks fun. The end game one is less about exploiting the attachment point and more about yeeting zombies over the wall it might be buildable at all the traders since you just need to be close enough to punt them over the wall.
Yes just a bit of fun for a while :) You can do the last base at some of the other traders - it might not work as well, as a lot of the sledge hits send them tumbling not not flying, so it will take a bit longer to get them all inside, but it would get there in the end!
sometimes you used to drop lucky with invulnerable trees right on the border of the placeable area to build treehouses that cant be knocked down
I missed the treehouses, but they sound like a lot of fun!
Very nice idea. I was thinking about digging down besides the traderprotection and just putting a base halfway down against the wall. Might make a good granede base having the zombies pool between bedrook and traderwall under the base.
Yeah nice idea - the sidewall under the trader is also immune so you can use that too!
I really liked watching the Zombies being flung around. We really need some Zombie cows I can fling now with catapults.
Catapults would be so cool for thinning out a horde, or flinging them if they stood on a trap!
seems like you have a ton of fun!
For sure! Unfortunately this one got patched pretty quick, but it was fun for a bit!
Your b-roll and montages are great man awesome job 🤌
Thank you so much 👍
This is brilliant
Thanks :D
You can stay in the trader zone and not be TP if you're in a dialogue with the trader (at 21h45), so no need to creat a base, just stay with the trader and have a nice nigth
Haha no way! That's funny, especially with some people being ported a few km away instead of just outside, you either stay or really get gone 😄😄
Nice find!!
Cheers!
Awesome idea!
Thanks!
This is a masterpiece
Thanks!🙂
I used to do this a while back, dig a giant trench around the entire trader leaving only a 1 block thick bit of earth attached to the protectec terrain, all the way down to bedrock and attach my base to that
That's some digging - but would be effective from the sounds of it! Nice :)
ayo editing is really nice
Thanks!
I discovered this early it's just funy how you just make sure you attach to a non protected block to make the attachment to protected blocks valid.
For sure, such a simple work around!
This is the main reason why my server on Oceania allows 24/7 traders but the trader's base takes damage.
this is awesome. someone should do this but never open and use that specific trader and see how many zombies u can gather in the compound. use the other traders during your progression.
then at the end of the run, just open the flood gates and watch the carnage unfold. although, i don't know if there's a despawn timer for zombies. you should be able to pile in a a shit ton of zombies. at least a few ingame days worth
That would be awesome! Unfortunately once you leave the area the horde night zombies would despawn ☹️
Love this. Just like the new flame trap, wondering how long it will take for the FP devs to "fix" this.
Will be interesting if it's in the next patch!
oh cool I didn't know this. subscribed :)
Thanks for the sub, welcome!
Have seen a similar build using trader compound by Mr Reach gaming almost 2 years ago, but he used the trench wall on limit of trader build range,better now its closer to compound but same principle.
Ah man, I went looking but didn't find anything similar but obviously didn't search well enough. There's apparently one from jawoodle as well. I'll see if I can find Mr reach's thanks!
I was able to place blocks the entire length of the fence you pointed out at Bob's. idk if I just got lucky with generation or smth but I thought it was pretty funny.
Nice :)
Strictly speaking it isn't new, but it takes a bit more work in A20. If you dig this giant moat around a trader base, you can then attach your base to the side of the invulnerable blocks for the same effect.
Good tip thanks!
great someone made a video on it.... now the devs are gonna hot patch it out of existence cuz how dare we not play the game the way they want!!!
I just got a devious idea, but it does take a ton of digging to do.
Since zombies are not allowed to spawn on player blocks, you can technically dig up the ground 1 tile all around the trader's base except for the 1 wall.
Pile up debris on the one wall and collapse it to shape it into a ramp into the trader's base (or build sloping blocks onto it if its faster).
And if you do this well enough, no zombies should spawn in a wide radius except the side where the slope is, because you left building blocks in a massive area around the trader.
I'm not sure how far away zombies spawns from you though so you'd have to stand fairly close to the trader's base on a platform while you 'force' them to choose the closest spawn (on the other side of the trader outpost) while you are on one side.
The end results is that zombies will choose to funnel and get trapped in the trader's base to reach you because the sides near you is spawn denied.
I played with the block prevention once before - I think (but could be wrong) it was about 65 blocks max range, so it was a LOT of blocks to put down if you wanted to stop the horde completely. I think your idea could work - it would still take a fair amount of blocks to block off everything but the other side of the trader, but will be fun to give a try sometime!
@@CautiousPancake alternatively you can just build about 55 blocks or so into the ocean at which point no zombies spawn period
@@whimsicalchronicles8798 Pretty sure I saw in the lead up to Alpha 21 that's been nerfed - zombies will now spawn on water blocks!
@@CautiousPancake oh well
zero zombies spawning on horde nights boring anyway
Thanks for showing us but the fun pimps love fixing things like this quickly.
Yeah, it'll be interesting to see if they patch it.
Love the montage song.
Thanks!
this is good for nomad rush style of gameplay where you don't need a base, just rush motorcycle or jeep with trader Bob and move around the map
For sure!
I was able to take two robotic turrets into the trader compound. Was able to set em down. Some zombies were able to get over the wall, but plenty died on the compound defenses. Turret shot whoever got over, and I shot zombies through the holes in the compound.
Done and done.
oh that's nice - I didn't think you could place inside the trader, but since they are weapons makes sense.. That's cool!!
@@CautiousPancake I honestly did not know if it would work, but then it was green. I need to record the screen the next time I decide to hang out at a trader during horde night.
@@pdxcorgidad for sure - it's always when you don't record that the funny stuff happens though 😒
This was possible before too kinda but it required a lot more digging lol. I suggest putting half blocks allong the path the zombies walk to get to you. You might also wanna make sure it hits zombies on the left side so the turret is half block lower than the zeds making it less likely to ever hit the demo button for you. Keep in mind the devil birds that will attack your roof as well (get anti bird defenses up there asap). Also, my Jen had 2 near full sides of the fence to work with on top of the 1 little outcroup spot you showed. you gotta look for the plates/siding which is pressed up against the outside of the chain link fence (you can build off of that).
Thanks for the comment! I didn't think sledge turrets triggered demo's anymore, but I could be wrong! Interesting your Jen had more buildable area - I think it varies a bit depending on what drains, roads and signs are nearby, but haven't tested extensively. And yes to the fence thing that's exactly right - I cut a few bits of the video since they weren't as clear, but put that in my pinned comment.
epic montage!
Thanks magnus!
Thanks, now fun pimps will see this and make hordes TP onto the player when punted it into the trader area xD They already punish players from running from hordes in vehicles with murder birds
Porting the zombies back out onto your current location but a few blocks above your head so they rain down on you would be pretty funny to watch! 😂
Great job TFP lol! So broken!
Busted and fun :D
It's a neat base, but if you're going to AFK the horde nights, why not... just turn off horde nights? You're already giving up almost all the XP or loot
I like to tease em 😄, but also there's still a threat there if the base fails.
wow this is so neat!
Thanks!
Yeah Man, that was pretty cool. They will for sure patch that out, that is as busted as it gets LOL
Hehe thanks purpledude - it's fun while it lasts :)
Nice Video Pancake :D
Thanks casper! 🙂
I still miss gun parts with random stats and quality from 1 - 600 vs the current system
Do you feel that meant continuing to loot had the chance of something better?
@CautiousPancake yes, I understand some item values can be different in the current version, but it felt there was a lot more depth with both 1-600 quality, random stats on items/parts such as guns and mini bikes/vehicles, much more so than it is right now.
I think the Pun Fimps should "Darkness falls" the traders but great video (and work, it takes time to make bases, even with CM) will probably try it.
Agree there could be a change here to mitigate things, and thanks for watching!
Very nice technique and editing. But, 0:57, Dr. Jen won't be happy.
lol! I considered using Rekt instead :D :D
So I watched this and got a couple ideas of my own. Will try them out instead of making a full-on box use like The window slit so I can shoot them on the other side of the wall during horror night to gather XP
Sounds like a good idea - hope it works well!
You finally found something Trader Rekt is good for!
Awww poor Rekt never gets any respect, oh wait, because he's an
@@CautiousPancake shit we treat him THAT good and he doesn't even fucking tip us
@@whimsicalchronicles8798 🤣🤣
Imagine you are one of these traders just trying to get a nice peaceful night's sleep but the survivor is derping around outside your compound wall on horde night.
Haha damn survivor causing a ruckus! Imagine if they allowed the trader to come out and fight at night as well though!
Butt! 😂 more cheese than doritos, cheetos, or fritos. A base fit for a mad villain, i love it!
Hahaha thanks KZ!
I can just picture the look on Rekt's face, the thunder roars, the night goes crimson, he settles down in his invulnerable base for safety. He opens the curtain to watch the horde with amusement, only to see some asshole has built a structure designed to yeet zombies right into his home lol
Best reply yet 😂😂😂😂
Great fun, wonder if it would work on a 18 console version? I guess I will give it a try! Many thanks.
Not sure about a18, the change in A21 allows the building on the wall that was the first and second bases. Apparently though there's some similar bases from jawoodle and Mr reach from older alphas that might work for a18, but I've not found them yet!
Quality video, nicely done.
Until it is patched, which it will be, you just gave me my, "damnit, I'm not ready for horde night," base.
Yeah, it's useful to have for those - "wait it's day 7?" - days :D
Day 27, in the wasteland, my bedrock base is very far from fully carved out and there is no way it will be ready by the day 28 horde.
So I'll be making your design to buy time. Thank you in advance.
@@drhenceforth Good luck!
Funny little exploit, it was fun watching, thanks! Of course, they fixed it fast. 😅
Yeah, they sure did :D
See, its stuff like this that makes the game so interesting, I don't want it fixed,
I agree, it's fun for those who want to, and doesn't impact those that don't!
If this isn't already patched, you could probably build a ramp further away (out of rubble if you need to) and force the zombies along the barbed wire so they take damage on the way to you?
Most fences like this the zombies won't see as a path to run along, it might work though with a narrow block that they can run along put right next to the wire though, good idea 💡!
@@CautiousPancake well that makes sense then, I guess it's to stop exploits like this. Man, I can't wait til I can play again. Although someone should probably let jawoodle know that you can live at Jen's.
@@tobiasmills9647 Nooo - if you tell him that, we'll never see him again! 🤣🤣🤣
@@CautiousPancake that's a fair point I never saw coming. How about campfires for burn damage at the base of the stairs, or is it 1hp per tick? Also, I'm glad I found you and subscribed.
@@tobiasmills9647 That would work too - adds a little bit of damage, but not heaps. It all adds up though! Thanks for the sub - hope you find something useful from my vids!
Love the info (and your video style). I'll have to give this a try!
Thankyou and have fun! 😄
Rekt deserves a horde running a muck in his compound.. lol mean bastard 😅
Aww poor Rekt - he's had a tough apocalypse :D
Hoping this makes it into the full release of this alpha!
It did! (for now) - A21 stable is out on b324, which works for this too :)
Lmfao good add with the sound track those zoms were dancing to the killer beats
Thanks!
cool but why wouldnt you just turn horde night off if you dfont want to deal with it?
I like to tease 'em :)
Nice Idea. Very Original 🤣
Also as for the patch, as long as traders have a safe zone around. These kind of bases will always exist.
Thanks - it's a bit of fun :D
Thank you for your video
You are most welcome, and thank you for watching!
Both of these builds were beautiful!
I'd been figuring out how to make use of the Trader protection for a while. I did not pick up on this one!
Excellent exploit!
You make me wanna play the game again and try this out! :D
I remember way back in the day (many years ago, now) that once the Traders were closed, you could actually STILL get in (and stay in) by simply using the flying cheat. Jumping over would probably have worked as well, lol! It wouldn't boot you out at all for some reason! It was great!
I remember spending many a night in I think at Jen's place? Just hanging out and watching all the zombies claw at the outside.
Now of course, it does, no matter what you do.
Good things don't last. :P
The old times were the good times! :D
Haha thanks MurlocKeeper - and that sounds like great fun was had back in the earlier Alpha's - I'm sorry I missed so many :(
Definately using this as an explosives base off the Jen I currently have hijacked for my main base. Can use your design and not worry about them getting behind it and knocking it down. No reinforcement needed either cause blocks are immune. AFK for life. Still gotta rebuild the lemming tower in new world, but bigger. Prolly two 3x3 pillars for more space.
Nice - explosive base with a bit of a pit under this base will work a treat! Glad the lemming tower is still getting some love :)
@@CautiousPancake Oh ya. Not got great explosives skill yet, but prolly see about making it when get demos and cops and have the bombs to help them blow up faster. Love the lemming tower though. Had it in my A20 world, and the massive ramp bridge to get my vehicles up there for unloading. Seriously debating rebuilding it instead of the combat/ground base currently working on cause so many screamers now. Trying a few turrets to see if helps. If not then maybe I'll just extend your garage force fields all the way around to force them up the horde base part. 12 high so no rage and pole side center last few blocks so don't get overwhelmed =^.~=
Great video,, super creative use the game's sandbox. There's just one thing though. You need to work on audio balancing, your voice gets completely overwhelmed by game noise at several points, the first major one is at 3:05, when the intercom turns on.
Thanks for that feedback! I will work on my audio balance (and others have said my overall volume is lower than other videos as well). Much appreciated!