The Most Controversial Item in OU

แชร์
ฝัง
  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 1.5K

  • @FalseSwipeGaming
    @FalseSwipeGaming  8 หลายเดือนก่อน +89

    Good things come in big packages at MeUndies. Get 20% off your first order, plus free shipping, at MeUndies.com/fsg

    • @epikhigh97
      @epikhigh97 8 หลายเดือนก่อน +5

      Please do a collab with wolfy

    • @beanslinger2
      @beanslinger2 8 หลายเดือนก่อน +3

      this video got heavy duty boots on

    • @Grand-Master_Owl
      @Grand-Master_Owl 8 หลายเดือนก่อน +1

      Enough time has passed, since you briefly talk about the move Knock off, I think the move itself deserves its own video

    • @Rainos62
      @Rainos62 8 หลายเดือนก่อน

      I think boots are a symptom to the problem of stealth rock. Stealth rock is too powerful. dont get me wrong spikes is powerful but its held back by the fact to even get the same amount of power as 1 stealth rock 2x effective you need to do 3 sets of spikes and spikes has a harder time running rampant at the level stealth rock does. I think stealth rock needs to be nerfed because any move that immediate can give you a powerful advantage of opponent only starts with half hp maybe needs to be nerfed. boots was just a response to the toxic nature of this move. people will try to say it will make stall teams unbearable but how many fire, bug and ice types do stall teams actually include . a lot of them dont even have stealth rock weak pokemon already.
      I think they should ban stealth rock its clearly broken but players dont want to admit its too powerful because they like using tools that can break the meta game and dont like when their overpowered toys get nerfed and heavy duty boots was just the nerf to stealth rock because if they remove heavy duty boots i guarantee stealth rock is getting nerfed to heck or removed because its way too powerful and guaranteed gamefreak knows that which is why heavy duty boots was made due to many player complaints about it.

    • @darkdragon7210
      @darkdragon7210 8 หลายเดือนก่อน

      The Chansey/ Blissey Theorem Why Natures are Everything!!!
      Isn't there a RULE that says only 1 item per Pokemon? Meaning NO Duplicates? on a Team!?

  • @HouseHawk62
    @HouseHawk62 8 หลายเดือนก่อน +2559

    Heavy duty boots are insane but that’s only because hazards, primarily stealth rock, are even more insane. Seriously some Pokémon taking HALF THEIR HEALTH JUST FOR SWITCHING IN is insane. An equally insane response like boots was bound to happen at some point.

    • @Labyrinth6000
      @Labyrinth6000 8 หลายเดือนก่อน +266

      I’m surprised how there’s no outcry to banning the move. It made double weakness Pokemon have no defensive counter to it.

    • @nobodyspecial2053
      @nobodyspecial2053 8 หลายเดือนก่อน +214

      Honestly, the first mistake was not making rapid spin a TM in diamond and Pearl. Having such a powerful tool widely available and its only counter rare is bad game design.

    • @theimpersonator7086
      @theimpersonator7086 8 หลายเดือนก่อน +77

      @@Labyrinth6000 Ladders that banned Rocks have been tried before, but they tend to be unpopular. The metas that receive the most complaints about Hazards focus on Spikes more so than Rocks

    • @quanghoang6901
      @quanghoang6901 8 หลายเดือนก่อน +53

      ​@@Labyrinth6000because without rock, stall would be even harder to play against

    • @Destinum
      @Destinum 8 หลายเดือนก่อน +93

      @@Labyrinth6000 People have been playing with Stealth Rock for so long at this point that they just consider it a core part of the game you need to deal with.

  • @williamhumphrey2530
    @williamhumphrey2530 8 หลายเดือนก่อน +586

    All fun and games until Volcarona puts on a pair of Timbs.

    • @Keegan006
      @Keegan006 8 หลายเดือนก่อน +24

      It’s funny that without rocks, focus sash will be a lot better than item counter out like set up sweepers

    • @thenerd-bot9847
      @thenerd-bot9847 8 หลายเดือนก่อน +16

      Multiple pairs of Timbs even!

    • @RickyRiceB
      @RickyRiceB 7 หลายเดือนก่อน +12

      * volcarona kicking the rocks away by break dancing

  • @mcdonnell-douglasdc-1056
    @mcdonnell-douglasdc-1056 8 หลายเดือนก่อน +320

    The imagery of Volcarona wearing a pair of boots is strange yet funny.
    Imagine limbless Pokemon wearing a pair of Heavy Duty Boots.

    • @JoshuaPAMployee
      @JoshuaPAMployee 8 หลายเดือนก่อน +21

      They have tiny pairs on their little bug feet! 💕

    • @georgecortes3416
      @georgecortes3416 8 หลายเดือนก่อน +10

      I always see Volcarona as wearing three pairs of the boots on its wings lmao. Also, if the Lati Twins wear the boots themselves, do they put them on their wings or their little hands?

    • @theapexsurvivor9538
      @theapexsurvivor9538 8 หลายเดือนก่อน +10

      Escavalier goes right back to being a Shelmet

    • @darkdragon7210
      @darkdragon7210 8 หลายเดือนก่อน +8

      This comment makes me WISH there was a Sprite or something for the Pokemon actually wearing their Held Item in Battle!!!

    • @leobuana7430
      @leobuana7430 8 หลายเดือนก่อน +3

      ​​@@georgecortes3416 i imagine they just use telekinesis and move the boots to mimic walking

  • @mizu6891
    @mizu6891 8 หลายเดือนก่อน +947

    Fights a Charizard with no boots: THIS BRO GOT THEM FAKE JAYS

    • @johnhatzis3113
      @johnhatzis3113 8 หลายเดือนก่อน +95

      Fights a Clefable with boots: THIS BRO GOT THEM FAKE MAGIC GUARDS
      *Toxic*
      *Toxic*
      *Toxic*

    • @jdrmanmusiqking
      @jdrmanmusiqking 8 หลายเดือนก่อน +12

      "Jordan never did that move" @mizu6891

    • @雪者
      @雪者 8 หลายเดือนก่อน +27

      *I GOTTA GET OUTTA HERE!!!*

    • @phantompop3192
      @phantompop3192 8 หลายเดือนก่อน +3

      The Charizard that made Lebron cry

    • @ghostofmoredishesmorebitch1507
      @ghostofmoredishesmorebitch1507 8 หลายเดือนก่อน

      Sneaky pebbles always wins

  • @GIR177
    @GIR177 8 หลายเดือนก่อน +329

    The fact that Game Freak created Heavy Duty Boots to combat entry hazards, a mechanic pretty much unseen in the official doubles competitive format and thus would have little incentive to add, speaks volumes about how well known their power and centralization in 6v6 singles really is. After 2 decades of dominance, it's safe to say they had it coming.

    • @eyecontrol4900
      @eyecontrol4900 8 หลายเดือนก่อน +32

      They should've nerfed rocks in the first place

    • @ewutermohlen
      @ewutermohlen 8 หลายเดือนก่อน +8

      Singles is the staple of the pokemon games. The majority of matches in a playthrough are singles and not to forget the anime main tournaments are singles too.
      The move stealth rock itself was introduced because switching is such a powerful broken mechanic. Hence why pursuit, trapping abilities and moves are controversial too. All the controversy originates mainly because of the switch out mechanic of the game.

    • @GIR177
      @GIR177 8 หลายเดือนก่อน +40

      ​​​​​​​​​​@@ewutermohlenSwitching is not a "broken mechanic" of battling, switching literally IS battling. Pokémon is all about tempo and forcing favorable matchups repeatedly against your opponent's mons in order to make progress. A match without switch mindgames is no better than playing the in-game trainers - the outcome is predetermined because there will be no adaptation. What makes switching feel so braindead now is a growing issue inherent to the singles format itself, along with the several low-risk high reward switch moves that worsened the issue.
      GF understood this and it's why it has adopted doubles as the official competitive format and largely balances the game around it. Switching inherently holds more risk when a mon is possibly tanking two attacks on incoming, and most people don't want to spectate a switch-fest.

    • @lillyie
      @lillyie 8 หลายเดือนก่อน +17

      @@GIR177 they made the right choice of making vgc formats doubles. their hatred of stall is also nice because battles are actually about who can attack better rather than toxic stalling for 100+ turns

    • @260Torrent
      @260Torrent หลายเดือนก่อน

      @lillyie The fact that you're getting toxic stalled for 100 turns is the very definition of a skill issue. Like, don't just click high BP moves...

  • @davidcorrea-3136
    @davidcorrea-3136 8 หลายเดือนก่อน +1164

    So wasting a precious item slot to counter the 1 move of stealth rock is more suspect than the stealth rock itself? Lol

    • @KaoruMzk
      @KaoruMzk 8 หลายเดือนก่อน +260

      Smogon logic.

    • @Labyrinth6000
      @Labyrinth6000 8 หลายเดือนก่อน +200

      @@KaoruMzkstealth rock is literally the “establishment” move in competitive. When I first saw this move when it was new, I was baffled as to wonder how it wasn’t banned for being too broken against those weak to rock.

    • @cowboyslime3615
      @cowboyslime3615 8 หลายเดือนก่อน +105

      Blocking 1 move on 1 pokemon is more OP than the move that made this horrible decision actually viable? lmao smogon logic

    • @fulltimeslackerii8229
      @fulltimeslackerii8229 8 หลายเดือนก่อน +19

      Not just stealth rock but also webs and both forms of spikes

    • @homerman76
      @homerman76 8 หลายเดือนก่อน +83

      ​@@fulltimeslackerii8229 I just wish that we had something like what Toxic spikes has where just sending in the right type of Pokemon neutralizes the hazard entirely

  • @juanrached4523
    @juanrached4523 8 หลายเดือนก่อน +332

    In the same day:
    Jimothy cool talks about stealth rocks.
    FSG talks about HD boots

    • @overseerpjoe9477
      @overseerpjoe9477 8 หลายเดือนก่อน +34

      The Duality of Poketubers.

    • @nintenster
      @nintenster 8 หลายเดือนก่อน +43

      This is insane

    • @Blue_chess007
      @Blue_chess007 8 หลายเดือนก่อน +2

      I was going to comment it and see yours 😁

    • @Carlet_S
      @Carlet_S 8 หลายเดือนก่อน

      Entry hazards have always been impactful

    • @majava5282
      @majava5282 8 หลายเดือนก่อน +4

      And they recently did a podcast together. Coincidence? I think not!

  • @egbertmilton4003
    @egbertmilton4003 8 หลายเดือนก่อน +1195

    Yeah, no, Stealth Rocks deserves the existence of Boots. The fact that it’s so crippling to certain types is just unforgivable.

    • @wentoneisendon6502
      @wentoneisendon6502 8 หลายเดือนก่อน +89

      The fact that game freak hasn't done anything about stealth rocks since Gen 4 makes me think they have no fucking clue how to balance pokemon. They got lucky with the formula in the 90s

    • @fulltimeslackerii8229
      @fulltimeslackerii8229 8 หลายเดือนก่อน +103

      @@wentoneisendon6502they balance around doubles. Not singles

    • @zorimanar2247
      @zorimanar2247 8 หลายเดือนก่อน +42

      ​@@fulltimeslackerii8229 This. They balance around the format that they officiate.

    • @Johnjohn-lg1te
      @Johnjohn-lg1te 8 หลายเดือนก่อน +18

      ​@@wentoneisendon6502
      Ehmmmm they did tho????
      They created the jordans XD

    • @wentoneisendon6502
      @wentoneisendon6502 8 หลายเดือนก่อน +6

      ​@@Johnjohn-lg1te tru.let's give the pokes some trendy sneakers

  • @taptiotrevizo9415
    @taptiotrevizo9415 8 หลายเดือนก่อน +1364

    Maybe hazards are just way too prevalent.

    • @theimpersonator7086
      @theimpersonator7086 8 หลายเดือนก่อน +153

      Hazards are centralizing, but much like GSC Lax, are considered healthy for singles to punish Regen, pivot moves, switching, and keep games at a good pace.
      I'd personally be down for a rocks rework to do a flat 12%, but Regen and Pivot moves need to be severely nerfed in exchange

    • @glitchedoom
      @glitchedoom 8 หลายเดือนก่อน +97

      Boots are just a bandaid for a bigger problem.

    • @Sleeper800
      @Sleeper800 8 หลายเดือนก่อน +57

      ​​@@theimpersonator7086 Why would regenerator need to be nerfed if rocks became a flat 12% rate? There are a solid 2 Pokémon with regenerator that are even weak to rocks, those being Tornadus-T and Ho-Oh, and the latter is already in Ubers/banned in restricted VGC formats. So in standard play, you're looking at just Torn-T potentially becoming broken, and nerfing an entire non-signature ability just because of one Pokémon is absurd imo. If you wanna nerf regenerator because its OP on its own, then nerf regenerator, but this isn't a reason to do it.

    • @Unfaux-compte
      @Unfaux-compte 8 หลายเดือนก่อน +39

      ​​@@theimpersonator7086then the problem is stall. They could nerf regenerator as they did for zacian and zamazenta ability. It doesn't seem fair that in order to counter 10 Pokemon you have to make 150 of them completely unviable.

    • @theimpersonator7086
      @theimpersonator7086 8 หลายเดือนก่อน +21

      @@Sleeper800 Because allowing a Pokemon to heal 1/3rd of its health when switching is insanely busted lol. Hazards are a great way to limit Regen, even if the Pokemon is not weak to Rocks in particular. There is a reason why Gen 8 get flack for Boots Regen pivots lmao.

  • @sundaeswirls
    @sundaeswirls 8 หลายเดือนก่อน +306

    Who knew all you needed to alter competitive greatly is a pair of fresh uggs

    • @donovanlocust1106
      @donovanlocust1106 8 หลายเดือนก่อน +29

      You mean the Timbs?

    • @Aaa-vp6ug
      @Aaa-vp6ug 8 หลายเดือนก่อน +11

      Uggs is my new favourite word now.
      I never heard boots being called uggs before until now, is this a regional thing?

    • @Endershock1678
      @Endershock1678 8 หลายเดือนก่อน +11

      Who knew the strongest thing a Pokémon could have is drip?

    • @Seetiyan
      @Seetiyan 8 หลายเดือนก่อน +5

      ​@@Aaa-vp6ugIt's actually a brand name, UGG. I personally don't like it. Sounds "ugg-ly" to me, but it's gained some popularity.

    • @jembozaba4864
      @jembozaba4864 8 หลายเดือนก่อน +4

      Ugg boots are just loungewear shoes with sheep skin inside to keep your feet warm. Fantastic invention by Australia

  • @DarkBlueSharpieKnight
    @DarkBlueSharpieKnight 8 หลายเดือนก่อน +110

    i feel like boots is a rebalancing of hazards, and it give you more choices to use when they would be locked behind hazards. plus a pokémon using boots can’t use something like a choice item so it’s also somewhat of a sacrifice too

  • @hdckighfkvhvgmk
    @hdckighfkvhvgmk 8 หลายเดือนก่อน +32

    it's fucking WILD to me just how much stronger stealth rocks are in comparison to nearly every other hazard in existence. One layer, and you can take half of certain pokemon's health. Even with 3 layers of spikes the max damage you'll get is 1/4 max HP, plus several mons are immune to it. Tspikes has built-in counterplay with your own poison types, and sticky web is only placed on pokemon that would otherwise be pretty bad, mitigating it's effectiveness.

    • @MusSupremeJAR03
      @MusSupremeJAR03 8 หลายเดือนก่อน +16

      Finally someone says it, the problem is not the HDB, or all the hazards, but the stealth rocks that have been distributed in a criminal way, for me, the stealth rocks should be more exclusive, as is the sticky web

  • @ZackdasBohne
    @ZackdasBohne 8 หลายเดือนก่อน +2426

    Condemning Heavy Duty Boots is a clear example of Stockholm Syndrome .

    • @Labyrinth6000
      @Labyrinth6000 8 หลายเดือนก่อน +334

      I find it so odd that people don’t condemn the move Stealth Rock. It makes those weak to rock especially those who are quad weak to it have no defensive counter to it.

    • @asuuki2048
      @asuuki2048 8 หลายเดือนก่อน +344

      WAH, I CAN’T TAKE AWAY 50% OF MY OPPONENT’S HEALTH BECAUSE STEALTH ROCK IS OVERTUNED, WAH

    • @handlebar4520
      @handlebar4520 8 หลายเดือนก่อน +64

      cheese string flavoured Stockholm syndrome

    • @ChocolateSoda1
      @ChocolateSoda1 8 หลายเดือนก่อน +50

      There are better ways to balance stealth rock (e.g., having them break after X switches or when a rock type enters)

    • @Butterfree_hater
      @Butterfree_hater 8 หลายเดือนก่อน +30

      ​@@Labyrinth6000although it does kill certain mons, it is a necessary evil that really speeds up singles and forces players to actually consider not switching (this is why gen 8 is now a very slow paced regen/boots immortality fiesta)

  • @dkznikolaj7013
    @dkznikolaj7013 8 หลายเดือนก่อน +496

    Sounds like an issue with stealthrock being just way too fucking good with little other options.

    • @SPZ-gv2on
      @SPZ-gv2on 8 หลายเดือนก่อน +13

      Hazards are why switching has downsides and why abilities like regenerator aren't unplayably broken. With how the meta has evolved over the years, hazards in some capacity are needed.

    • @dankinmcspankin3123
      @dankinmcspankin3123 8 หลายเดือนก่อน

      i too am here from the jimmothy cool video

    • @GKplus8
      @GKplus8 8 หลายเดือนก่อน +25

      @@SPZ-gv2on I think the point is more that stealth rock in particular is very polarizing, with it's interaction with the type chart being overturned. If Rocks didn't scale so quickly, I think there would be less of an issue. (e.g. something to change the scaling to have a quad weakness only be 25% instead of half, or remove the scaling and have rock hit everything for the equivalent of 1 or 2 layers of spikes)
      Because yeah, hazards are still useful for chip, breaking sashes, etc. they don't need to *also* be a zard/volc/etc killer

    • @TheOnlyGBeast
      @TheOnlyGBeast 8 หลายเดือนก่อน +11

      Hazards are just overtuned tbh

    • @snailymitch
      @snailymitch 8 หลายเดือนก่อน +28

      @@SPZ-gv2on Why does every single time someone says stealth rock specifically is overbearing you always have someone going "nooo but we need the hazards", nobody is saying to get rid of hazards just that stealth rock in particular is blatantly unbalanced and poorly designed. Having the damage be type dependent doesn't contribute to limiting switching in the slightest, it just makes the common defensive steel and ground types better.

  • @Nuvizzle
    @Nuvizzle 8 หลายเดือนก่อน +52

    Hazards are a really important part of the singles metagame, but stealth rock was just a mistake. Type-based hazard damage is just such a poor idea on the face of it. It obliterates game balance completely to have the easiest to set (requiring only one layer), most widely distributed, least avoidable (hits non-grounded pokemon) hazard able to chunk a quarter or even half of a pokemon's health off instantly based on its typing. Rocks should've been addressed much earlier but unfortunately Gamefreak prioritizes the VGC meta above all else, and there's not a lot of switching happening there so rocks are often irrelevant.

    • @darkdragon7210
      @darkdragon7210 8 หลายเดือนก่อน

      To be Fair since its a Rock Type move doesn't Type based Weakness make sense? I mean with Spikes & Toxic Spikes its set Damage/ Poison based solely on layers. Besides can you imagine 2 or even 3 layers of Stealth Rocks!?

    • @Mr-Trox
      @Mr-Trox 8 หลายเดือนก่อน +8

      ​@@darkdragon7210 If Stealth Rocks did damage equivalent to 2 layers of Spikes and otherwise acted like it does now, nobody would complain about them as much.
      They'd still chip everything, but it wouldn't be for up to ½ their HP for the crime of playing the damn game.

    • @carucath97
      @carucath97 8 หลายเดือนก่อน +4

      The idea the make a hazard flying types aren’t immune to wasn’t a bad one (poor ice and bug types though) but they really should have implemented it better

    • @HowlingOneify
      @HowlingOneify 8 หลายเดือนก่อน

      It wasn't a mistake though. The only part of a mistake about it was not bringing more removal tools that same gen to balance out. It took some time but it ended up balancing better in later gens. There's a reason why rocks aren't seriously complained about by anyone playing at a high level.

    • @heheheiamasupahstarslam5397
      @heheheiamasupahstarslam5397 4 หลายเดือนก่อน

      @@HowlingOneify the damage is too high even when nuetral to rock it still acts as 1 layer of spikes but able to hit all pokemon. The advantage of hitting flying types when all other hazards cant should come with a cost in damage, maybe 2.5%, 5%, 10%, 20%, 40% aka -20% damage at the least

  • @morningcoffee4384
    @morningcoffee4384 8 หลายเดือนก่อน +244

    I know a lot of people who don't really engage in the competitive scene are going to do their usual comments but I want to bring some clarity: the anti boots crowd is a vocal MINORITY. Not every OU player wants them gone, let alone the lower tiers where it's almost unanimously agreed to be a healthy addition.
    For Gen 8 and 9 I do believe it failed in their goal of closing the gap between lower tier mons weak to SR and those who aren't in OU, it only ended up making already strong mons more powerful like Volcarona, Tornadus-T, Dragonite and Weavile. No, Charizard didn't become an OU titan with Boots (ironically its most OU viable moveset doesn't run them at all).
    Hazards are a necessity to avoid a metagame similar to GSC, where even offense vs offense takes between 40 and 65 turns. Something has to punish constant switching, especially against bulky team. Facing a Volt-Turn team is already annoying with hazads involved, imagine how that'd feel without them and the opponent not having to sacrifice an item to do so.
    Gen 9 problems are a brew of buffs and nerfs that created this necessity of Boots everywhere: everyone and their mother got Spikes or Toxic Spikes and Defog is basically exclusive to Corviknight (for OUs power level) which even teams without Gholdengo can pressure it every time it wants to remove hazards. Tusk is great but it can't last forever.
    I don't want this to be another "Smash players only play on FD" situation where people only listen to memes and start making assumptions about the entire scene.

    • @Aaronrules380
      @Aaronrules380 8 หลายเดือนก่อน +28

      to be fair a lot of these issues are also the result of Smogon player's sticking to a highly specific type of fan format the game isn't really balanced around instead of ones more along the lines of the official 3v3 singles or 4v4 doubles formats.

    • @julius.caesar.
      @julius.caesar. 8 หลายเดือนก่อน +22

      Finally. A reasonable comment from someone who plays Pokémon.

    • @MidoseitoAkage
      @MidoseitoAkage 8 หลายเดือนก่อน

      The community should avoid this minority and don't let speak loud.

    • @egg_l0rd13
      @egg_l0rd13 8 หลายเดือนก่อน +17

      As someone who loves using setup mons (Clodsire’s my favorite :3), this is a pretty refreshing take. I really believe setup moves like Stealth Rock, Spikes, T. Spikes, etc. are important to preventing annoying switching shenanigans like you said.

    • @MidoseitoAkage
      @MidoseitoAkage 8 หลายเดือนก่อน +3

      ​@@Aaronrules380They should grown up and seek theres so many way to play the game rather stay in one specific strat and ban a gimmick that give some random luck. It's like blaming a dice in D&D. That means absolutely nothing for a rpg.

  • @bdt2002gaming
    @bdt2002gaming 8 หลายเดือนก่อน +25

    Video Idea: Why Opportunity Cost IS Everything
    Rationale: Pretty much everything in competitive Pokémon comes at a cost. It can feel overwhelming at times to figure out how to check so many threats with so little available team, move, item, and Ability slots, among other factors. How do EV spreads affect matchups? How does one weigh the pros and cons of their decisions in such a quickly changing game landscape? And what Pokémon benefit the most from their role compression?

    • @darkdragon7210
      @darkdragon7210 8 หลายเดือนก่อน +1

      Would LOVE to see this one day!!!

  • @FalseSwipeGaming
    @FalseSwipeGaming  8 หลายเดือนก่อน +96

    Please keep comments and discussion civil! The majority of Smogon players do NOT think Boots are broken but there are test tourneys and ladders that have been run with Boots banned as an experiment.

    • @opgroundzero2.0
      @opgroundzero2.0 8 หลายเดือนก่อน +19

      Too bad the people who never engaged with the format and the metagame will forever generalize Smogon as this evil group. I genuinely think people should educate themselves about something before throwing around statements that are (usually) factually incorrect.

    • @edt1201
      @edt1201 8 หลายเดือนก่อน +1

      They have had multiple generations of boots-less play, they don’t need to run experiments 😂

    • @SpritePony
      @SpritePony 8 หลายเดือนก่อน +9

      @@edt1201 This is actually insanely ignorant, as each generation has a different metagame to it with different mechanics, moves, and Pokemon. To compare something like Gen 9's hazard metagame to Gen 2's or even Gen 4's is nothing short of delusional.

    • @ANinjaDude-o7v
      @ANinjaDude-o7v 8 หลายเดือนก่อน +2

      @@edt1201 Bait.

    • @jack7250
      @jack7250 8 หลายเดือนก่อน +4

      With all due respect, with the title "The most controversial item in OU" reads otherwise.

  • @Edujs23
    @Edujs23 8 หลายเดือนก่อน +357

    I think the problem isnt the boots, but the hazards, if hazards werent so busted to begin with, boots wouldnt be mandatory

    • @RhysHill-ur8lq
      @RhysHill-ur8lq 8 หลายเดือนก่อน +30

      Stealth rock should do a percentage of the opponents health like spikes

    • @fifnaf7290
      @fifnaf7290 8 หลายเดือนก่อน +10

      idk, having endless switches sounds like hell to me

    • @quanghoang6901
      @quanghoang6901 8 หลายเดือนก่อน +8

      Rock is needed to punish switching

    • @quanghoang6901
      @quanghoang6901 8 หลายเดือนก่อน +30

      But fr tho it should only deal extra damage to flying type who is immune to normal spike. 2x to fire, bug and ice is too far

    • @dayvonlouis5187
      @dayvonlouis5187 8 หลายเดือนก่อน +1

      Well said

  • @kalarse
    @kalarse 8 หลายเดือนก่อน +64

    Jim spoke about Stealth Rocks on his channel mentioning Heavy Duty Boots, and FSG now uploads the item video. I think Iron Mugulis is behind all this treachery

    • @wentoneisendon6502
      @wentoneisendon6502 8 หลายเดือนก่อน +12

      Iron Fellow and old money are the puppeteers

    • @Bladius_
      @Bladius_ 8 หลายเดือนก่อน

      FSG is on the Old Money payroll.
      FSG talking about Boots gets boots banned, which means more rocks, which means more spinners; means Gholdengo gets to block said spin, increasing his stock and furthering his evil schemes.

  • @ricardoludwig4787
    @ricardoludwig4787 8 หลายเดือนก่อน +14

    This is why I think gen 7 had the best hazard balance. Hazard removers were strong and resilient and the setters weren't as insane, you could rely on hazards for progress but a capable oponnent could remove them and ser back your progress, so it steadily became more and more about controlling the tempo through them

  • @HMZeroTwo
    @HMZeroTwo 8 หลายเดือนก่อน +71

    Controversial item to counter a controversial move, whaddya know

    • @ANinjaDude-o7v
      @ANinjaDude-o7v 8 หลายเดือนก่อน

      I'm not sure that hazards can be called controversial, cause there's not exactly a large portion of people that think they're broken.

    • @Bladius_
      @Bladius_ 8 หลายเดือนก่อน +2

      @user-wz7ji6vs7m No, any smart singles player KNOWS they are broken, but they also know how important they are because riskless switching in singles is even more broken.
      Stealth rocks was too far though, the amount of input for the potential payout is way too low.
      Very good players want SPIKES banned in gen 5 OU, because of how much they've warped the entire format. Other gens have similar issues with rocks fully twisting the game around them.
      They are objectively broken, the only question is if you think they're a necessity evil or too dominant.

  • @victordeluca7360
    @victordeluca7360 8 หลายเดือนก่อน +15

    Inb4 the "Most Controversial Move in OU, Knock Off"

    • @slimestudios9748
      @slimestudios9748 8 หลายเดือนก่อน

      with people commenting "you fell off. just use Justified. smogoners are so whiny"

  • @sigomare
    @sigomare 8 หลายเดือนก่อน +262

    So what you're telling me is, they made a move, so busted that it invalidates lots of pokemon and everyone hates it and then they made an item to be immune to it but people are even more mad ?
    Is there anything to do that won't be hated at this point ?

    • @ScLuigi
      @ScLuigi 8 หลายเดือนก่อน +75

      The people who hate rocks and the people who hate boots are different groups.

    • @Labyrinth6000
      @Labyrinth6000 8 หลายเดือนก่อน +20

      I’m at the same people that use the same exact Pokémon and same moves when a new generation comes out. Change TERRIFIES them.

    • @patrickstar8132
      @patrickstar8132 8 หลายเดือนก่อน +39

      Like it was already said, those two groups are different. For the most part casuals are the ones often upset about hazards, while competitive players are more upset about HDB. The only time I can think of hazards seriously being despised by the community is Gen 5 with Spikes making the meta revolve around Magic Guard/Reuni and whatnot.

    • @teejay1646
      @teejay1646 8 หลายเดือนก่อน +24

      The Pokemon community beginning to realise it might not be a well designed competitive game

    • @HowlingOneify
      @HowlingOneify 8 หลายเดือนก่อน +6

      Ot doesn’t invalidate lots of Pokémon. Stop pushing this age old misconception. Pokémon that are bad in OU and thus place in lower tiers are bad for reasons that have little to do with stealth rock.

  • @KingDugan
    @KingDugan 20 วันที่ผ่านมา +2

    My biggest problem with stealth rocks is that it's the only entry hazard whose damage is based on weakness/resistance, which cripples specific types(ice and bug already have enough issues). I think it would be better if there were other type-based hazards(only one can be active at a time).

  • @pmahcgop6693
    @pmahcgop6693 8 หลายเดือนก่อน +53

    Entry hazards have always been impactful. But they ascend to among the most controversial aspects of the game with generation 4s introduction of stealth rock.

  • @nombregenerico7775
    @nombregenerico7775 8 หลายเดือนก่อน +33

    THE TIMBZ

  • @WarrickAuthor
    @WarrickAuthor 8 หลายเดือนก่อน +9

    All they need to do is nerf stealth rocks. Make stealth rocks do half their current damage.
    4x weakness - 25% switch in damage
    2x weakness - 12.5% switch in damage
    No resistance - 6.25% switch in damage
    2x resistance - 3.13% switch in damage
    4x resistance - 1.56% switch in damange
    Something I've been thinking about is what indirectly makes stealth rocks so broken. It's that no pokemon is immune to rock type attacks in any way. It's essentially a mandatory damage effect. And with switching being a mandatory mechanic in pokemon, especially competitive pokemon, not running stealth rocks is just silly because of how much damage they rack up over the course of a game. Its such a game warping effect that you have to have a plan for it and you can base entire strategies around it, or the psychological fake out/pressure of potentially having it.
    Also, 4x weaknesses doing 25% compared to 50% makes a huge difference and would give more pokemon more options.

  • @acc3209
    @acc3209 8 หลายเดือนก่อน +16

    If boots are broken that means hazards are broken too

  • @softestpup
    @softestpup 8 หลายเดือนก่อน +62

    *Stealth Rock is so strong Game Freak introduces an item who's sole purpose is to make a Pokemon immune to it in exchange for its item slot*
    "Heavy Duty boots are OP"
    HUH?????

    • @Snagavitch
      @Snagavitch 8 หลายเดือนก่อน +2

      If any other item had multiple teams peaking #1 on the ladder across two generations as the only item on the team people would find it broken. Boots spam is literally the only item besides gen 2 leftovers to do that.

    • @Dankfort
      @Dankfort 8 หลายเดือนก่อน +12

      ​@@Snagavitchit's only made necessary by the over centralizing nature of hazards

    • @Bladius_
      @Bladius_ 8 หลายเดือนก่อน +4

      Both can be true. People seem to forget Hazards weren't just added randomly, they exist for a reason and did stop degenerate "leftover switch-fests"
      Switching is too free, so hazards stop that, the hazards are TOO good so they have to make an item to deal with them. The item instead of mitigating them outright blanks them and we're back at step one; riskless switching.
      The issue is both hazard and boots are too good at dealing with the thing they're supposed to deal with, not that they exist.
      Not everything is black and white.

    • @Dankfort
      @Dankfort 7 หลายเดือนก่อน

      @@Bladius_ they were not added to combat switch fests. GF absolutely never made any decision with 6v6 competitive singles in mind. In fact some changes may have been to spite the format

  • @pedroH01
    @pedroH01 8 หลายเดือนก่อน +16

    Then why the heck isn't the hazard themselves the problem? If we have to run boots on everything just to counter hazards, maybe we should stop to think if maybe the problem is something else???

    • @hppern3971
      @hppern3971 8 หลายเดือนก่อน +2

      Because what's you're asking for would slow the average game down immensely, as it would be far far more difficult to punish switches & pressure defensive cores.
      Hazards are massive in their ability to make singles games go far more quickly. Hazardless metagames have been tried, & people haven't liked them.

    • @pedroH01
      @pedroH01 8 หลายเดือนก่อน +2

      @@hppern3971 I mean, sure, that's a fair point, but the problem is, we are clearly complaining about both hazards and boots, it seems both sides are at an extreme in some way. Even if we can't just ban hazards, maybe it should be at least experimented on some rule changes.
      But I not gonna pretend like I am a expert on the topic, I'm not a top pokemon player, not even close, I'm sure there's reasons for keep things like they are, It's just my opinion that maybe we should try a different solution.

    • @Bladius_
      @Bladius_ 8 หลายเดือนก่อน +1

      Because hazard exist to stop something even more broken: riskless switching.
      They went too far with rocks, but people seem to think they just randomly added hazards for no reason. They were a very deliberate addition, they have just overshot it and now boots have overshot how good they are vs said hazards.

    • @MysticZefer
      @MysticZefer 6 หลายเดือนก่อน

      @@hppern3971stop playing 1v1

  • @JedininjaZC
    @JedininjaZC 8 หลายเดือนก่อน +9

    Hazards have had it too good for too long. Boots give certain Pokemon a fighting chance, and it cuts down on hazard spam. Plus in gen 9 we have a problem of not enough viable ways to get rid of hazards.

    • @Bladius_
      @Bladius_ 8 หลายเดือนก่อน +2

      Boots on average just make good pokémon better, they don't lift up the underdogs.
      Common misconception.
      Not commenting on powerlevel of the item, just saying this "let the rocks weaks have a chance" idea is not how it plays out in reality.

  • @Darumaster
    @Darumaster 8 หลายเดือนก่อน +8

    Wow Jim and False Swipe deciding to talk about Stealth Rock on the same day

  • @paulomalley3211
    @paulomalley3211 8 หลายเดือนก่อน +6

    another thing about boots is they are only good due to the prevalence of hazards, if there are no hazards on the field like in the beginning of a game, one is essentially working with an item less pokemon which given the power of certain items is a big deal

    • @ANinjaDude-o7v
      @ANinjaDude-o7v 8 หลายเดือนก่อน +1

      I would also like to mention that if there are no hazards on the field, boots are actually worse than no item because you take the 50% increased Knock damage.

    • @MusSupremeJAR03
      @MusSupremeJAR03 8 หลายเดือนก่อน

      @@ANinjaDude-o7v Also are a target for Poltergeist (which only works if the target has an item equipped)

  • @varelasensei
    @varelasensei 8 หลายเดือนก่อน +8

    I can usually tell when someone is an idiot depending on how they feel about Stealth Rock

    • @varelasensei
      @varelasensei 8 หลายเดือนก่อน +3

      Maybe they should have just banned Stealth Rock. Spikes are fine.

    • @GooseBibleTunes
      @GooseBibleTunes 8 หลายเดือนก่อน

      Fr

    • @homerman76
      @homerman76 8 หลายเดือนก่อน +1

      I'd love it if they changed Stealth Rocks to do neutral damage, that way there's still something for the flying and levitate mons, and then it won't be as oppressive. On top of that, rock type Pokemon should be thrown a bone and be give the ability to destroy them on entry, much like how poison types neutralize toxic spikes 🤔

  • @HerrSchizas
    @HerrSchizas 8 หลายเดือนก่อน +105

    I mean... Heavy-Duty Boots being controversial says more about Stealth Rock and hazards in general being a ridiculous mechanic than about the boots.

    • @skillhunter4804
      @skillhunter4804 8 หลายเดือนก่อน +7

      It does not, boots are controversial because of their usage on rock neutral and rock resistant mons on bulky balance teams
      If volc is a problem with boots , the issue is volc, a QD user with insane stats
      But when zamazenta, ogerpon, etc. start runnif it and make switching in risk less, it becomes harder
      I personally don't have an issue with boots, i don't like the extreme distribution of spikes and the removal of defog from mons tht could threaten gholdengo, but the problem with boots isn't the usage on those mons

    • @HerrSchizas
      @HerrSchizas 8 หลายเดือนก่อน +3

      @@skillhunter4804 You're not wrong, but why is that contradicting my message? Sorry if I missed your point.
      I don't mention the usage of the Pokémon being a problem, I was talking about how Strealth Rock and other hazards as a mechanic are ridiculous.
      If they're so prevalent and detrimental that they warrant the usage of Boots in so many Pokémon when blocking their removal is facilitated, maybe hazards are too overtuned.
      If you think about it, if no Pokémon has rock weakness or resistance, in a 6v6 singles format, that would mean 12.5x5=62.5% more damage guaranteed in turn 1. And it increases way more than it decreases with type advantage/disadvantage. But not only that, it punishes switching, one of the core mechanics of a battle. This was supposed to be balanced by Defog and Rapid Spin removing them, but in the past that has lead to wars of attrition where both teams set up hazards and the game basically revolves around constantly rmoving and reapplying them and who can nullify the Defog/Rapid Spin user first.
      That's also the reason why switching moves like U-Turn, Volt Switch and Teleport can be so oppressive when abused. Moves that interact with switching mechanic can easily lead to a crazy advantage when left unchecked, and hazards are no exception. So I think Boots being so overly distributed among so many Pokémon that don't even resist Rock type, despite those Pokémon being more suited towards other items most of the time, does say something about hazards as a mechanic, not just about Boots as an item itself.

    • @tempestgreen1125
      @tempestgreen1125 8 หลายเดือนก่อน

      @@HerrSchizas punishing switching is good though? That’s why they’re so healthy for competitive play.

    • @HerrSchizas
      @HerrSchizas 8 หลายเดือนก่อน

      @@tempestgreen1125 Yes and no.
      Switching is a core mechanic in Pokémon battles. There's a reason abilities like Arena Trap and Shadow Tag are so strong they're banned in many formats. Even if they're mostly given to fairly weak Pokémon, they can easily lead to the user setting up unpunished and sweeping an entire team.
      But it's also true moves that allow the user to exploit switching like Volt Switch, U-Turn or Teleport can be too oppressive.
      You could say that switching being such a strong mechanic makes hazards fun, as they make fights way more strategic. But even then, hazards are way too strong. Stealth Rock removing up to 50% of a Pokémon 's health not just from switching but also from being put into play after a KO is too much. So even if hazards are good as a concept, they are too unbalanced, way too widely distributed and too easy to abuse. They're pretty much another win condition at this point, and it's as easy as pressing a button. Sure, you can deny them or remove them, except it's not as easy because of Pokémon like Gholdengo. And they can just be reapplied later.
      So even if punishing switching could be beneficial for competitive play, I don't think hazards are the most healthy way to do it. If they retweaked them in a way they just punished switching, maybe, but in their current state, they add way too much value for too little cost, in my opinion. Especially when you consider using a suicide lead to spam hazards and outright faint is viable. I personally think they have too much value.

    • @kotzer71
      @kotzer71 5 หลายเดือนก่อน +2

      @@tempestgreen1125 punishing switching in a game about switching lol
      but in all seriousness hazards have been in dire need of a rework
      when a single mechanic of setting and removing hazards has been the single most defining thing about singles format since gen 2

  • @SirePuns
    @SirePuns 8 หลายเดือนก่อน +6

    HDB are honestly a necessary evil, seeing how disgusting rocks were since gen 4.

  • @jdrmanmusiqking
    @jdrmanmusiqking 8 หลายเดือนก่อน +16

    Also, the main problem is the strength of switching in general and the ONE answer to this powerful mehcanic: hazards
    There needs to be at least a combination of 3-5 other moves, items, abilites that punish switches. In addition to an ability that removes hazards on switch on a support mon with middling stats.
    EDIT!: Someone in the comments said rock types should absorb Rocks on switch in like poison types. GENIUS!

  • @paulmann8570
    @paulmann8570 8 หลายเดือนก่อน +8

    A controversial item to check a controversial move.
    See if this were a Suspect Test, that argument wouldn’t hold up. “Broken shouldn’t check broken” as we’d say (not literally the same, but quite similar).

  • @mysticpumpkin8520
    @mysticpumpkin8520 8 หลายเดือนก่อน +4

    I guess Achilles got Jordans to protect his heel. Tbh I am not that well-familiarized with singles, but knowing how even on VGC circles the infamy of stealth rocks (or pesky pebbles for friends), being able to just No U them is huge

  • @demi-femme4821
    @demi-femme4821 8 หลายเดือนก่อน +4

    One idea I had for a Rocks nerf was to give Regirock a new ability that lets it eat them for sustainence upon switching in.

  • @adolfojuangarcia1906
    @adolfojuangarcia1906 8 หลายเดือนก่อน +6

    I think there should be other types of Stealth Rock such as fire or ice. But you can only have one set up.

    • @aquilonthepro8319
      @aquilonthepro8319 8 หลายเดือนก่อน +1

      I was thinking smth like "Ghost Fire" but we already have Will o' wisp lol

    • @Rick_Rolland
      @Rick_Rolland 8 หลายเดือนก่อน

      I have been wanting this for years.

    • @Labyrinth6000
      @Labyrinth6000 8 หลายเดือนก่อน

      Stealth icicle would be VERY interesting, though it would make all the dragon users MAD. 😂

    • @teddyhaines6613
      @teddyhaines6613 8 หลายเดือนก่อน +3

      I think that'd just exacerbate the biggest problem of rocks - namely, that a hazard doing super effective damage is cancerous, and needlessly centralizes the metagame around Pokemon that resist the hazard.

  • @Fletch_078
    @Fletch_078 8 หลายเดือนก่อน +5

    It's funny to think of how Volcarona would wear Heavy-Duty Boots. I mean, where would it put them on?

    • @WingedMourner
      @WingedMourner 8 หลายเดือนก่อน +1

      I mean it does have those little limbs

    • @teddyhaines6613
      @teddyhaines6613 8 หลายเดือนก่อน

      *Shrug* How does Wooper use Ice Punch?

  • @FMBeelz
    @FMBeelz 8 หลายเดือนก่อน +23

    Hazards are just too broken

  • @LtheOriginal
    @LtheOriginal 5 หลายเดือนก่อน +1

    I remember talking to a friend who was having a hard time with Leon in the first Battle Tower battle on SwSh
    I told her to use Stealth Rock and she beat it on her first try after that.

  • @BigWes95
    @BigWes95 8 หลายเดือนก่อน +47

    Hazards were always way overpowered so ive never had an problem with boots

    • @Mr-Trox
      @Mr-Trox 8 หลายเดือนก่อน +2

      Hazards have their place, they always have. The problem mainly lies in Stealth Rocks.
      Flying types and Levitators are immune to Spikes, and have access to moves that remove them in Defog and Rapid Spin, ensuring you don't sacrifice anything more than a single turn and a hit to remove them.
      Poison types absorb Toxic Spikes and Steel Types are immune, meaning you can remove them easily.
      Skarmory and Corviknight being immune to both of these with access to Defog is a good example of easy counterplay.
      Nothing is immune to Rocks though, meaning you're taking damage and there's nothing you can do about it.
      If it didn't scale based on weakness to rock, this wouldn't really be an issue, but it is.

    • @booradley6832
      @booradley6832 8 หลายเดือนก่อน

      @@Mr-Trox It wouldnt be so bad if stealth rock was flat rate damage that increased or "sharpened" the more you switched. So on deployment the first switch takes zero damage. Then the next takes 3.125%. Then 6.25. Then 12.5. Then 25. Then 50. Does not apply on being forced out, does apply on defensive switches (volt/turn.) Creates an economy of switching and makes move coverage extremely important.
      Obviously my example is overtuned to hell just to exaggerate the mechanics but the point is, take the stall players switches away without letting someone get victimized by constant switches. That was supposed to be its function, but they just messed it up so terribly.

    • @Mr-Trox
      @Mr-Trox 8 หลายเดือนก่อน

      @@booradley6832 I don't think stall teams would really get too much resurgence with a Stealth Rock nerf because recovery moves got majorly nerfed this Gen, with their max PP now being 8.
      Knock Off to remove their item, be it Toxic Orb for poison heal or Leftovers, or a Sitrus Berry, and you've removed a lot of their viability as a staller so long as you have a competently built team.
      Outside of Regenerators, I suppose.

    • @Bladius_
      @Bladius_ 8 หลายเดือนก่อน

      And free switching was even more broken before hazards.
      Hazards need to exist, but they did overcorrect with rocks, and them over corrected again with boots.
      They both need some "magnitude adjustments" but both, in concept, are fine.

  • @NobleDemonTim
    @NobleDemonTim 8 หลายเดือนก่อน +166

    The Boots are NOT busted, since they're a necessity.

    • @siddhantkamble9502
      @siddhantkamble9502 8 หลายเดือนก่อน +7

      Hazards are more of a necessity than boots actually.

    • @Bladius_
      @Bladius_ 8 หลายเดือนก่อน +2

      People in the comments are all starting at hazards as "step 1", but they're step 2 and exist to prevent something even more broken from earlier gens; riskless switching.
      Hazards exist for a reason, they just overshot the magnitude of how good they are. Boots are also massively overshot, since they fully blank hazards and are at risk of bringing back what hazard were supposed to prevent originally.

    • @MusSupremeJAR03
      @MusSupremeJAR03 8 หลายเดือนก่อน

      @@siddhantkamble9502 Nah, both are equally important, the problem is stealth rocks which is too good to be a hazard

  • @SLASHY_SSB
    @SLASHY_SSB 8 หลายเดือนก่อน +6

    Pokemon really needs to find a new way to make forcing progress a thing. Hazards are far too strong and boots are a bandaid fix to a larger issue

  • @MrMacdaddymcfly
    @MrMacdaddymcfly 8 หลายเดือนก่อน +7

    Item clause would keep boots in check but stealth rock damage needs to be capped at 25% some pokemon taking 50% is just absurd. Or if they don't nerf the damage they can let it have a limited number of hits before disappearing (stones getting stuck in the Pokemon reduces the amount on the field until they are all gone).

    • @godknightomega
      @godknightomega 8 หลายเดือนก่อน

      Or just ban Stealth Rock.

  • @LilFrisbee
    @LilFrisbee 8 หลายเดือนก่อน +31

    Maybe all entry hazards should react the same way that Toxic Spikes work, the respective type removes the entry hazard (rock pokemon remove stealth rocks, ground pokemon removes spikes, etc)
    🧐

    • @roshanyuvaraj6771
      @roshanyuvaraj6771 8 หลายเดือนก่อน +15

      If that change was implemented, Rock-Ground types would be eating good.

    • @homerman76
      @homerman76 8 หลายเดือนก่อน +4

      I've been saying this for a while now. It'd be especially good for the rock types since so many have lost their place in the game (Poor T.Tar 😢,) though I don't know if Ground types should be getting that kind of a buff with how prevalent they already are, so maybe flying types blow away spikes and rocks are smashed by rock types🤔

    • @alessandragonzales8190
      @alessandragonzales8190 8 หลายเดือนก่อน +9

      @@roshanyuvaraj6771 "Tyranitar dug into the pointed stones."

    • @darkdragon7210
      @darkdragon7210 8 หลายเดือนก่อน +1

      I like this idea. Make sure you bring a Duo Rock/ Ground Type & way to cancel out their Weaknesses!!!

    • @ForestX77
      @ForestX77 8 หลายเดือนก่อน +4

      This isn’t a bad idea. Glimmora would become one of the best hazard pokemon in the game being a poison rock type.

  • @somethingfunnyyt
    @somethingfunnyyt 8 หลายเดือนก่อน +8

    Ah, yes, let’s ban the item that stops pokemon from taking (in a worst case) 50% damage from a switch in and not the move that can cause a pokemon to lose (in a worst(?) case) 50% hp on switch in

  • @mystc7081
    @mystc7081 8 หลายเดือนก่อน +5

    The answear is nerfing stealth rocks. It's too powerful in its current form that something equally powerful was needed to try to balance it. The change that I would make to rocks is it keeps the type damage, but it only works on flying types and anything with levitate, the only 2 things that are immune to spikes. I would also buff spikes's damage output to be 1/12 max hp for 1 layer, 1/8 for 2, and 1/3 for 3.

    • @teddyhaines6613
      @teddyhaines6613 8 หลายเดือนก่อน +2

      Don't Spikes already deal more damage than that, generally? It's 1/8 for the first layer, 1/6 for 2 and 1/4 for 3, so that's only an increase at 3 layers and a nerf otherwise.

  • @foggy8298
    @foggy8298 8 หลายเดือนก่อน +12

    Rapid spin’s boost, glimmora’s toxic debris and mortal spin, gholdengo’s 3 way spin blocking, H-Samurott’s ceaseless edge, to a much lesser extent Kleavor’s stone axe, Cinderace court change, and heavy duty boots have been it’s own form of entry hazard power creep that started with the defog buff
    I think this is a rare good example of it, however. Stealth rock really just was too good. Halfing certain otherwise decent or good Pokémon’s HP on 1 switch in is ridiculous

  • @emilygordbort7300
    @emilygordbort7300 8 หลายเดือนก่อน +17

    Vgc players wondering what these "stealth rocks" things are

  • @mcfry13
    @mcfry13 4 หลายเดือนก่อน +1

    Stealth rocks should be typless damage standardized across all types. Let it stack with spikes so there is still a reward for set-up/stall teams, but take away the x4 effectiveness that cripples a lot of fan favorite pokemon

  • @FrostGhidorahEX
    @FrostGhidorahEX 8 หลายเดือนก่อน +7

    From the moment I saw Heavy Duty Boots revealed I knew they were gonna be good
    Ignoring hazards was basically the godsend some mons needed to shine after Hazards choked them out of potential viability
    To me the idea that Boots are too OP is silly. Boots are a counter. A counter is only as strong as the thing its meant to counter.
    If the boots are absurdly good that must mean the thing they're countering is absurdly good.
    I hope one day we see a tournament or competition where they decided to have it be hazardless
    If only to see what people do
    Cause maybe if a hazardless event goes well it'll wake people up to the idea "maybe these hazards aren't healthy"
    Or maybe it'll be a disaster and people realize hazards are important and by proxy boots are important as well

    • @ANinjaDude-o7v
      @ANinjaDude-o7v 8 หลายเดือนก่อน

      They've done hazardless things before, it didn't end well.

    • @MusSupremeJAR03
      @MusSupremeJAR03 8 หลายเดือนก่อน

      @@ANinjaDude-o7v The mistake was to ban all the hazards, it is for some reason an important addition in the game, for me, they only had to ban the stealth rocks, which is the most broken of the existing hazards

  • @EonLess
    @EonLess 8 หลายเดือนก่อน +26

    Hazards seems to have a similar state as protect. They seem like a core aspect of the game and if one things breaks them the entire flow of the game breaks.
    Except protect is arguably healthier.

    • @WishMakers
      @WishMakers 8 หลายเดือนก่อน +7

      Mmmm I don't know which centralizing move is healthier, actually.
      Protect works so well in doubles because of the risk/reward factor involved in its abuse - but it's a pace stopper.
      Meanwhile, the role of hazards is very different and because of singles' generally slower pace and high amounts of switching, it's *the* pace setter to get both opponents to interact with each other.
      Both of these mechanics are fundamental because they create really important opportunities and define the pace of a match. If you didn't have Protect, offense becomes way too strong and the game becomes too simple. Meanwhile, if you didn't have hazards, a stall mirror would almost never end, and fighting defensive teams in general becomes way harder. You see both of these effects when Pokemon introduces ways around them - see how people tend to hate dealing with Urshifu! He's got the Protect Ignorance Privilege and its only saving grace is that it's on one Pokemon. If Singles had Item Clause I think there'd actually be no debate here, but there's basically no demand for that

    • @TheZintastic
      @TheZintastic 8 หลายเดือนก่อน +5

      @@WishMakers I would say Protect is far healthier though because it's also more punishable. If you predict wrong and/or the enemy predicts you're gonna protect you might very easily end up seeing the enemy Swords Dancing (for example) for free or - better yet - see them throw out their stealth rock.
      Meanwhile throwing out rocks offers basicaly gives you no punishment whatsoever other than taking damage in return, but it's arguably worth it because you get your hazards up for it in return.
      Yeah, sure, I wouldn't call that free by any means, but it's still far more of 'acceptable risk, great reward' -sort of move than Protect in my opinion.
      That said, Protect also has a place as a stall option to get some possible poison/burn ticks in and or stall out trick room turns, or by locking a choice item foe to a move and thus possibly forcing a switch that way for the opponent, giving you time to setup. ...or like back in the old days when it protected you while your double partner went kaboom trying to get a double KO, what times lol.
      It is an incredibly basic move, but also one with incredibly flexibility, but what keeps it healthy despite all that is that it is not spammable in succession.
      My point is that Protect, although incredibly flexible tool, doesn't affect the game as much imo such as rocks that you only use once (ideally, of course) and then watch as they "gather stonks" incredibly quick the longer the match goes.

    • @Mr-Trox
      @Mr-Trox 8 หลายเดือนก่อน +3

      ​@@WishMakers Protect has downsides that doesn't require the other player to choose a specific Pokèmon and give up a precious moveslot to counter it.
      It becomes increasingly likely to fail the more you use it in succession, discouraging you from gambling on even the double Protect unless you desperately need it.
      Yes, Urshifu is everywhere in VGC Restricted, but that's because it's so broken. Not because Protect is unhealthy for the meta.

    • @WishMakers
      @WishMakers 8 หลายเดือนก่อน

      ​​​@@Mr-TroxAll those things about Protect are true. SR is widely used because it actually forces the game to get shorter. People can play chicken for a looong time in Singles, and being forced to act is a good thing. You have the same form of risk and reward for punishing, but it depends on you setting up a timer of your own. Obviously releasing the hold that timer has on you is beneficial so hazard removal will be strong too. Being able to ignore your opponent's pressure is pretty broken with that lens, but it also enables flexibility in team building, so I think it's worthwhile to keep around. But it's important to understand the other side of the coin
      Also, I beg of you to actually think *why* Urshifu is overpowered, instead of just saying that's why people hate him - the reason he's overpowered is that, like Boots, he ignores a fundamental tool in the swiss army knife of the metagame and can just tear it wide open. There are ways around him and going through Protect is a power not given lightly, so not many other Pokemon have it, but people hate dealing with it for the same reason as HDB's hate. Think about other restricted legends like Kyogre, for example. Broken? Yes, obviously. But people will hate dealing with Urshifu more, despite having significantly less raw numbers power. Kyogre doesn't ignore Protect, and he even has additional ways of curbing him like Wide Guard. Now imagine Unseen Fist with a spread move. If Kyogre had that power on Origin Pulse, no one would be safe.

    • @Mr-Trox
      @Mr-Trox 8 หลายเดือนก่อน

      @@WishMakers Urshifu's broken because he ignores Protect, yes. But like I said, that doesn't mean Protect is unhealthy for the meta. It means Urshifu ignores an almost inherent part of VGC format.
      If Protect wasn't a gamble past the 1st usage, that wouldn't be an issue. It'd be an important thing to have to break through Protect + Leftovers + Toxic stall, but Protect *doesn't* work that way.
      If Urshifu didn't break Protect, it wouldn't be as pervasive, with a good portion of team building for VGC Restricted based around "Can I defeat Urshifu?"
      The Gen 9 answer is usually Booster Energy Modest Fluttermane, so usually the answer is yes.
      It's different from Stealth Rock and HDB due to the fact Protect is a gamble past the first usage and doesn't (and has never) required specific counterplay beyond predicting when an opponent will use it, unlike Rocks.

  • @ImmacHn
    @ImmacHn 8 หลายเดือนก่อน +6

    Boots are good because hazards are too good, a set amount of uses per hazard would mitigate it, for example, having hazards last a set amount of switches or set amount of triggers, other than that maybe have rocks disappear if they hit a rock type or a steel type, etc, the problem with hazard is the need to overcommit on countering them.

  • @FlyingNinjaish
    @FlyingNinjaish 8 หลายเดือนก่อน +63

    It's genuinely psychotic that people are saying the problem is HBD and not the one move that people are sometimes giving up most or all of their item slots to counter.

    • @dayvonlouis5187
      @dayvonlouis5187 8 หลายเดือนก่อน +14

      It’s the same problem in Yugioh punish the fix don’t ban the problem

    • @Cynsham
      @Cynsham 8 หลายเดือนก่อน +24

      At this point it's basically stockholm syndrome, they're so used to being at the mercy of hazards every metagame that they've just started to accept them as a reasonable part of the game

    • @homerman76
      @homerman76 8 หลายเดือนก่อน +1

      ​@@CynshamThe worst part is knowing that they honestly weren't that bad in some of the previous gens, still a nuisance that needed more answers, but believably a reasonable part of the game. And then this gen introduced even more hazard setters than ever AND Gholdengo. Sure we also got one of the best spinners in the game so far, but the fact that they had to make a pretty busted mon to deal with the problem is pretty telling about how hazards are a problem and the only solution anyone can come up with are band-aids

  • @GoldGuard
    @GoldGuard 8 หลายเดือนก่อน +8

    The new editing style goes hard

  • @j.alfonso8036
    @j.alfonso8036 8 หลายเดือนก่อน +8

    If hazards aren't nerfed, then the boots shouldn't be nerfed either.

  • @rickyterheege20duitseherde36
    @rickyterheege20duitseherde36 8 หลายเดือนก่อน +76

    Stealth rocks is such a boring and overpowered move

    • @alexmills9223
      @alexmills9223 8 หลายเดือนก่อน +4

      PREACH!

    • @thementalorder1233
      @thementalorder1233 8 หลายเดือนก่อน +1

      How would Stealth Rocks be nerfed to be more healthy for the metagame?

    • @Cynsham
      @Cynsham 8 หลายเดือนก่อน +10

      @@thementalorder1233 Make it a flat % damage instead of based on type effectiveness

    • @thementalorder1233
      @thementalorder1233 8 หลายเดือนก่อน

      @@jaretco6423 In that they can only use it?

    • @thementalorder1233
      @thementalorder1233 8 หลายเดือนก่อน

      @@jaretco6423 That wouldn't nerf it at all. Stealth Rock would still be just as good as it was before, it's just now reserved to a handful of mons.

  • @Rainbakku
    @Rainbakku 8 หลายเดือนก่อน +2

    Might sound extreme, but the requirement for every match to have 'Rocks up was what made me learn to loathe singles as a whole. Heavy Duty boots are a godsend and I'm so glad they finally made a hard check to 'Rocks. Not just a buff to Rapid Spin or a bigger distribution of Defog. Those are tape over a wound, in my eyes.

  • @ozzi9816
    @ozzi9816 8 หลายเดือนก่อน +3

    If you *really* have to limit boots, just make it be a 1-of per team (so only one Pokemon can use boots). As others are saying, the only reason it's so "crazy" is because entry hazards themselves are crazy. I've seen this kind of thing happen in other games, where people will run crazy counters to crazy strats, and then eventually as things shake out both options simply become less common/dominant. If you let it run its course you'll probably just get a meta where stealth rock is a consideration rather than a requirement, because someone might have boots- in other words, it'll be brought into line with all the other strategies.

    • @darkdragon7210
      @darkdragon7210 8 หลายเดือนก่อน

      I thought that was already a Rule!!! 1-of per team.

  • @fulgenzio89
    @fulgenzio89 5 หลายเดือนก่อน +1

    I still don’t understand why they made Stealth Rock so widely available. It could have been a rare move for levitating rock Pokémon like Probopass, Solrock Lunatone

  • @discodeath8425
    @discodeath8425 8 หลายเดือนก่อน +3

    They'd rather ban boots than the broken moves that were the very reason that boots even exist. Amazing.

  • @unhaix707
    @unhaix707 2 หลายเดือนก่อน +1

    Switching is generally the most powerful choice in the game, an ability that counters it is good design, having a counter to that counter is also good design.

  • @peteypiranalover
    @peteypiranalover 8 หลายเดือนก่อน +29

    Really heavy duty boots? That is depressing that this is so controversial. Hazards are absurd. Adding one item check is something. Oh.....wow rocks hit 4 mons instead of 5 wow.

    • @patrickstar8132
      @patrickstar8132 8 หลายเดือนก่อน +2

      The only thing is the last part of your comment doesn't always apply since many teams do just have boots spam! (Idk the rest of your comment, just wanted to make that comment)

    • @peteypiranalover
      @peteypiranalover 8 หลายเดือนก่อน +2

      @@patrickstar8132 I am aware. front can switch. And everyone else can switch changing the variable but close enough. But regardless 1 of 6 can switch.

    • @Mr-Trox
      @Mr-Trox 8 หลายเดือนก่อน

      ​​@@patrickstar8132 Knock Off exists. Nothing is immune to Dark Type attacks.
      It was also given to a ton of Pokèmon in Gen 8. It's a very useful move.

    • @patrickstar8132
      @patrickstar8132 8 หลายเดือนก่อน

      @@Mr-Trox I'm aware, just wanted to state that often times it's not just 1-2 mons holding the item but could be up to 6

  • @PeacefulZealot
    @PeacefulZealot 8 หลายเดือนก่อน +4

    If boots are overpowered and omnipresent then maybe the moves that enforce such a meta game are what give them that status.

  • @MegaMachiOnline
    @MegaMachiOnline 8 หลายเดือนก่อน +10

    And this is why I love Item Clause for every Team. You want Double Leftovers? Too bad. Get a Poison Type for Black Sludge.

  • @PointedHeels1
    @PointedHeels1 8 หลายเดือนก่อน +2

    I would just like to see the Dynamics and some of my favorite meta games when you don't have to spend so much time thinking and dealing with hazards on their side and yours. I still play the game obviously, but i think it'd fun fun to get to focus on other team styles and sets, and even pokemon. Gen 3 without hazards might get kind of stally but whatever, I'd like to play gen 4 without having 2/3 of my team chosen explicity on their resistance to hazards and setting/removing them.

  • @SharKing319
    @SharKing319 8 หลายเดือนก่อน +4

    I've pretty much always held the belief that the Boots themselves aren't broken, but their sheer prevalence, especially on Stealth Rock-weak 'mons in Gen 8 (before Spikes went batshit insane in Gen 9), exposes how broken the hazards themselves are. I strongly believe this is another error on Game Freak's part: instead of nerfing the obviously-busted hazard moves, they just threw the Boots in, which is basically just putting a Band-Aid on a brain tumor.

    • @vla1ne
      @vla1ne 8 หลายเดือนก่อน

      Hilariously, spikes is only rising in popularity gen 9, because heavy duty boots reduce the value of stealth rocks thanks to the most SR affected mons generally being bootstrapped in so often.

  • @chainlinkwarden
    @chainlinkwarden 8 หลายเดือนก่อน +1

    I think it would be nice if certain types were able to get rid of the spikes and stealth rock passively like how poison types get rid of poison spikes. They're so valuable ccause you need to 1 get defog/rapid spinner on the field, then 2 use said move without getting taunted and or ghost pokemoned, or goldhengoed.
    Or even make it weight based and have a heavy pokemon that can 'crush the rocks' or bring in a psychic type that passively blows the rocks away with psychic power.

  • @Mr92094
    @Mr92094 8 หลายเดือนก่อน +49

    Isn’t the real issue that countering hazards is a mandatory part of the meta since no one has the balls to ban hazards?

    • @oscen335
      @oscen335 8 หลายเดือนก่อน +15

      Stall stocks go way up with hazard ban

    • @baxterbruce9827
      @baxterbruce9827 8 หลายเดือนก่อน +3

      You can hit more than one thing, stall doesn't need to run rampant for 6 months while you twiddle your thumbs about nerfing stall because it became good when you removed the single most over centralizing element in the metagame

    • @TwiliPaladin
      @TwiliPaladin 8 หลายเดือนก่อน +3

      ​@oscen335 Can't win with stall anymore anyway. Most you can get is a draw, since Showdown limits matches to 500 turns.

    • @oscen335
      @oscen335 8 หลายเดือนก่อน +8

      @@TwiliPaladin limit is 1k turns, and stall does not take that long to break a team, and other playatyles shouldnt take that long to break stall tbh,500+ turns are kinda outliers

    • @ANinjaDude-o7v
      @ANinjaDude-o7v 8 หลายเดือนก่อน

      @@TwiliPaladin Do you not recall the stall team that hit top 1 on ladder?

  • @MisterJackTheAttack
    @MisterJackTheAttack 8 หลายเดือนก่อน +3

    If stealth rock (and other entry hazards) was so powerful that it inspired a spam of a single precious item slot? And boots were the problem? I think the give and take of trying to predict your opponents and risk going without boots or stealth rock. That's a really neat dynamic. But no, ban boots to prevent that.

  • @justarandompurplefox3243
    @justarandompurplefox3243 8 หลายเดือนก่อน +127

    I find it distasteful to suggest we need less counterplay to a mechanic that renders so many Pokémon unviable

    • @justarandompurplefox3243
      @justarandompurplefox3243 8 หลายเดือนก่อน +47

      Choosing boots means you can’t choose another item instead. Boots can also be knocked off or tricked away. They’re plenty balanced, especially in a Gholdengo metagame

    • @penguinlawyer
      @penguinlawyer 8 หลายเดือนก่อน +17

      Completely agree. The "vortex" strat might be cheesy and unskilled, but I'd argue teams dependent on hazards are even less skilled. If you as a player cannot build a team to cover and check your counters and the only way you can do so is by bringing a move that instantly deletes 25-50% hp off of a massive amount of pokemon just for switching in you're just not good at team-building. Hopefully, boots will encourage more skillful and thought-out teams rather than teams that overly rely on the busted mechanic that is rocks.

    • @HowlingOneify
      @HowlingOneify 8 หลายเดือนก่อน +6

      It doesn’t render those Pokémon unviable. They have problems far beyond rocks and wouldn’t suddenly be viable without them. Sorry to break it to you.

    • @enn1924
      @enn1924 8 หลายเดือนก่อน +7

      Sorry to break it to you but even if stealth rocks were banned charizar would still be at the bottom of PU

    • @TheZintastic
      @TheZintastic 8 หลายเดือนก่อน +15

      To add on that, Rocks (or hazards in general) forces people to use/have spinner on the team, or... just basically suffer through it.
      One COULD say the same about using Knock Off to counter boots, but the difference is that Knock Off is stronger move even without the item ditching effect and it also works pretty much any opponent to get rid of their items. Rapid Spin, for comparisons, is there solely to get rid of hazards and even if it rises your speed it still won't be much of a benefit and to make matters worse you can also "Ghost Block" the move unlike Knock Off.
      Point being; boots were good addition to the game.

  • @maxsilverman1883
    @maxsilverman1883 8 หลายเดือนก่อน +1

    I think a majooir issue that people overlook is that Boots and Lefties are the only two items that are actually splashable and can be used on pretty much any mon. Other items, like AV, rocky helmet and choice items are great options, but are not as easy to fit on mons. If there were more universally splashable items, I think boots would not be as common.

  • @a1joryj
    @a1joryj 8 หลายเดือนก่อน +60

    "Oh noooo I can't take off 1/2 health from Volcarona and Charizard just from them switching in and now I have to actually play the game to beat them, oh woe is me"
    >Everyone that bitches about Heavy-Duty Boots

    • @Oscar-ek2jx
      @Oscar-ek2jx 8 หลายเดือนก่อน +12

      This comment section is driving me crazy man. NO ONE CARES ABOUT CHARIZARD. Its pokemon like blissey and dragapult which can switch without being punished. Hazards have been important for making switching less broken.
      Also, a healthy metagame doesnt need to make room for every single pokemon. Stealth rock IS dumb, but it isnt broken because pokemon weak to it simply wont be used, which isnt the end of the world.

    • @a1joryj
      @a1joryj 8 หลายเดือนก่อน +8

      @@Oscar-ek2jx Did we watch the same "How GREAT *is* Charizard Actually" video???

    • @WishMakers
      @WishMakers 8 หลายเดือนก่อน +3

      ​​​@@a1joryjTwo different priorities. Do Zard and Volc get massively hurt by SR? Yes. Should SR maybe not be based on typing to thoroughly destroy this kind of type combination? Yes. Especially because it would help against Steel types, which resist SR and are the defensive Pokes that need the passive damage that singles players care about.
      But when trying to do passive damage to stall - which most people also dislike fighting - entry hazards are by far the most consistent way to do it, especially since Toxic's distribution got gutted. This includes things like Spikes which I would hope most fans of Charizard would tolerate. If HDB *only* answered SR, and not *all* entry hazards, I think both camps would be much more aligned. But it's not, which is why it's controversial.

    • @gunnarschlichting9886
      @gunnarschlichting9886 8 หลายเดือนก่อน +9

      @@Oscar-ek2jx I'd argue the issue is no Pursuit. Bring back Pursuit, and I think a lot of the complaints about HDB would disappear. It was removing Pursuit and adding HDB at the same time that resulted in such a massive swing (an Teleport being buffed).

    • @Aquilenne
      @Aquilenne 8 หลายเดือนก่อน

      To be fair, Volcarona with it is actually really strong. But if that is a problem the issue is Volcarona not boots.

  • @tyruku18
    @tyruku18 8 หลายเดือนก่อน +2

    I don't think this is a coincidence if JimothyCool and False Swipe Gaming were talking about Stealth Rocks and Heavy-Duty Boots.

  • @XC11301991
    @XC11301991 8 หลายเดือนก่อน +69

    This sounds really stupid that people think HDB is considered OP, when it should be the other way around on hazards being over prevalent in a negative way. Esp when the Pokemon sacrifices an item slot for it.

    • @baxterbruce9827
      @baxterbruce9827 8 หลายเดือนก่อน +9

      I've been saying this for years, I'm usually just told I "Don't understand the game" or to "Get good" or "Not build such rocks weak teams"

    • @MidoseitoAkage
      @MidoseitoAkage 8 หลายเดือนก่อน +1

      ​@@baxterbruce9827 feelsbadman.

    • @enn1924
      @enn1924 8 หลายเดือนก่อน +12

      ​@@baxterbruce9827 hazards are good because they prevent infinite pivoting between walls, at least HDB prevents them from using leftovers for extra longevity

    • @homerman76
      @homerman76 8 หลายเดือนก่อน

      ​@@enn1924 So the solution to a toxic problem is another toxic problem?

    • @petelee2477
      @petelee2477 8 หลายเดือนก่อน +1

      @@enn1924 ok but stealth rocks still need a nerf. Taking 50% of your total health just for switching in is a lot of damage.
      Think about the stealth rock weak pokemon that thrived in OU in the past.
      Most of them were pseudo legendaries, legendaries, or mega evolutions with 600+ base stat totals like kyrum black or mega Pinsir.
      Only real exceptions were talenflame, pelipper, and weavile.

  • @HenryZhoupokemon
    @HenryZhoupokemon 8 หลายเดือนก่อน +2

    I remember at the start of gen 8 there were people saying boots made hazards better cuz the of the opportunity cost of not running leftovers or smth

  • @lorddelibird
    @lorddelibird 8 หลายเดือนก่อน +88

    “You see actually it’s the fact that we can’t use hazards that is what is broken. Giving up your item slot that could be dedicated to something helpful just to avoid being crippled by them is just so broken we should totally ban the item”
    Do y’all hear yourselves?

    • @Mixedplayers
      @Mixedplayers 8 หลายเดือนก่อน +36

      Cripples pokemon into using 1 item or just losing most of the time and it's somehow the HDB are bad, not rocks
      Classic brain rot

    • @Oscar-ek2jx
      @Oscar-ek2jx 8 หลายเดือนก่อน +15

      Can everyone stop thinking about the 10 pokemon 4x weak to stealth rock and remember how important hazards are for the health of the metagame.
      I dont think most people in the comments section have a proper experience playing competitive and dint understand that HDB allows endless stall and unpunished pivoting.

    • @shorewall
      @shorewall 8 หลายเดือนก่อน +31

      @@Oscar-ek2jx So the answer is that Stealth Rock should have been nerfed a long time ago. I don't think it should be dependent on type, but be more like Spikes with a set amount of damage.

    • @nohrianscum9791
      @nohrianscum9791 8 หลายเดือนก่อน

      ​@Oscar-ek2jx most of the comments I'm seeing aren't calling for removal of hazards entirely, just pointing out how Stealth Rock is uniquely busted among the hazards. If they were like Spikes and only did a set percentage of damage without type weaknesses involved, you'd probably see less complaints about it.

    • @Xahnel
      @Xahnel 8 หลายเดือนก่อน +25

      @@Oscar-ek2jx okay, how about the hundreds that are 2x weak and lose a quarter of their health switching in to rocks? Flying, fire, ice, and bug account for a huge chunk of the game, and you have to just accept their hp stat is cut by 75% due to the meta defining presence of rocks. And _any_ combination of these four types is 4x weak to rock, not just fire flying. Flying bug types might as well not exist in any meta where rocks exist. Articuno is just as badly affected by rocks as Moltres or Charizard. Rocks makes it so that pokemon that might otherwise be viable are just a little too frail to break into the meta.
      Hell, rocks is part of why Ice is seen as _such_ a dogshit defensive type, to the point where in Gen 9, the best defensive move an ice type can make is tossing the ice type.
      Rocks needs a nerf. Just take away the super effectiveness. Make it a _floating_ hazard, where it specifically damages things that would be immune to grounded hazards. Stealth rocks already visually float around, and rock is already good against flying, so this change makes sense. Hell, make stealth rocks hit through boots anyways, which would make stealth rocks the counter for countering hazards. This makes hazards still perfectly viable, while also offering additional back and forth counterplay that isn't just "boots go brr, hope you brought an item killer".
      Yes, stall is bad for the health of the game, but current rocks is too. One move acts as a massive barrier to entry to a good sized pool of pokemon. Something needs to change.

  • @R41N80WSCR4TCH
    @R41N80WSCR4TCH 8 หลายเดือนก่อน +1

    Ngl, this coming after Jimmy Cool's video about how broken Stealth Rock is almost poetic.

  • @Labyrinth6000
    @Labyrinth6000 8 หลายเดือนก่อน +20

    Why couldn’t they just ban stealth rock in competitive? It only incentivized those to not use types that are weak to rock as it decreases their odds of winning.

    • @LadyLeomon
      @LadyLeomon 8 หลายเดือนก่อน +1

      Hey a few Gens ago you could _stack_ Stealth Rocks, thinks about that!
      Edit: after scouring the depths of Bulbapedia I accept I got it wrong, no more need to tell me I got it wrong thanks

    • @wailmoregd140
      @wailmoregd140 8 หลายเดือนก่อน +3

      Although Stealth Rock and hazards as a whole were, and still are, an extremely dominant part of every metagame they’re in, they tend to have a healthy impact on metagames, or at least something that isn’t UNhealthy.

    • @Havyyto_
      @Havyyto_ 8 หลายเดือนก่อน +12

      @@LadyLeomon me when i lie in the internet

    • @M4x_P0w3r
      @M4x_P0w3r 8 หลายเดือนก่อน +6

      @@LadyLeomon Wrong.

    • @M4x_P0w3r
      @M4x_P0w3r 8 หลายเดือนก่อน +10

      @@wailmoregd140 Stealth rock practically makes pokemon with double weakness to rock unusable in competitive.

  • @volbla
    @volbla 8 หลายเดือนก่อน +1

    At some point i realized that _poison types switching in removes toxic spikes_ and i felt cheated. A hazard removal that doesn't even require a move? How is toxic spikes even usable then?
    But if you know this you can predict the switch and exploit it, and it's probably more unreasonable to expect hazards to stick around permanently.
    But it just hit me, what if we expand on this mechanic and make rock types remove stealth rocks on switch in? Both of these types already have glaring defensive shortcomings (like a weakness to earthquake), so what if they had their unique support utility in hazard removal to compensate? Hell, make bug types - contender for the worst defensive type in the game - remove sticky web on switch in while we're at it.

  • @omega-xk4gj
    @omega-xk4gj 8 หลายเดือนก่อน +237

    No one wants to ban rocks but want to ban boots. Speaks a lot about the Competitive Butthurts

    • @theimpersonator7086
      @theimpersonator7086 8 หลายเดือนก่อน +31

      Rockless ladders have been tried before, much like ladders that banned Scald, and people didn't jive with it. The metas where hazards are the most complained about are Gen 5 and 9 Ou, and they are focused on Spikes not Rocks.

    • @rjante2236
      @rjante2236 8 หลายเดือนก่อน +20

      Banning Rocks would break so many things. It's almost like Smogon isn't the format that GameFreak balances around 😮

    • @joshuakim5240
      @joshuakim5240 8 หลายเดือนก่อน +38

      Personally it's always confused me as to why hazards didn't just get more counterplay expansions. Why not give more mons access to Court Change to flip hazard spam on its head? Why not have Rock types absorb stealth rocks like how poison types absorb toxic spikes to give the mostly-painfully-underpowered Rock type a lot more team utility?
      Boots seem to be a very short-sighted and overly simple solution that doesn't fix the problem at its core.

    • @bakakubi
      @bakakubi 8 หลายเดือนก่อน +13

      Yup, huge reason why singles play is ass. There's a reason why official tournaments are doubles, not singles.

    • @theinternetsightseer2935
      @theinternetsightseer2935 8 หลายเดือนก่อน +1

      ​@@theimpersonator7086That's because people who like fun decided not to play smogon while it's run by a bunch of stall-loving cuks.

  • @simpleman3898
    @simpleman3898 8 หลายเดือนก่อน +2

    It makes sense that eventually there would an item that counters hazards.

  • @BetaNights
    @BetaNights 8 หลายเดือนก่อน +8

    Honestly, the outcry to ban Boots just seems extremely silly to me. They literally would not be as "busted" as they are if it wasn't for the brokenness and centralization of hazards in the first place. There's no defense for it. Yeah, blocking hazards brings back crazy threats like Volcarona, but the fact that a huge portion of the Pokemon available just get nuked into unviability from the mere existence of a single move is insane to me.

    • @hppern3971
      @hppern3971 8 หลายเดือนก่อน

      Hazards aren't important for Volcarona, hazards are important because lf the steady chip they provide that allow switches to be punishes & defensive cores to be threatened.
      Without those hazards, games would last far longer. The playerbase allows for Charizard to die to hazards as a sacrifice for that consistent source of chip to remain in the game.

  • @slimestudios9748
    @slimestudios9748 8 หลายเดือนก่อน +1

    yeah i feel like the situation with Boots is like the situation with GSC Snorlax; centralizing, but a necessary evil to prevent the metagame's near-collapse

  • @theflashfan3234
    @theflashfan3234 8 หลายเดือนก่อน +22

    It's unhinged that HDB is considered OP and not Stealth Rock or Gholdengo

    • @skillhunter4804
      @skillhunter4804 8 หลายเดือนก่อน +2

      SR isn't considered OP because without it flying types would be insane
      It is overcentrlizing due to making mons like moltres bad, maybe gamefreak can help by capping the damage at 25% but as things stand, 50% on some mons isn't too gamechangig outside moltres and volc
      And the bigger issue this gen is spikes, not rocks, and its insane distribution is what mkes this metagame quite stale, not gholdengo, most spike stacking teams tend to avoid it because corv is too passive even without gholdengo to block defog

  • @michaelquintana2590
    @michaelquintana2590 8 หลายเดือนก่อน +2

    2:52 SAY IT LOUDER FOR THE PEOPLE IN THE BACK

  • @Dankfort
    @Dankfort 8 หลายเดือนก่อน +8

    I'm glad the comments section is sane and rightfully blames rocks instead of boots

  • @milkboy9339
    @milkboy9339 8 หลายเดือนก่อน

    I feel like the first time anyone realizes how strong hazards are is when you cue into a Randmon battles game and you opponent sends out Kricketune, and you just go, "oh, I lost huh?"

  • @iridescentmirage
    @iridescentmirage 8 หลายเดือนก่อน +3

    Strategy that relies on free hazards isn't strategy I want to watch _or_ play against. If Heavy Duty Boots are so "horrible," it's solely because hazards were horrible to begin with. It needed the check.

  • @Celon549
    @Celon549 8 หลายเดือนก่อน +1

    Spikes, Toxic Spikes, and Sticky Web are all really good entrance hazards, but all three of them have some pretty decent workarounds. Spikes needs to be set up three times to do heavy damage. Toxic Spikes can be absorbed by Poison-types. Sticky Web is attached to mediocre Pokemon and ends up wasting a team slot. And all three of them can be flown or levitated over.
    Stealth Rock is the real broken hazard that resulted in such a broken item in Heavy Duty Boots being introduced in the first place. It only needs to be set up once, deals damage to everything without consequence, and deals an absolute ton to those that are weak to it. It is an auto-win button in some situations if your Pokemon are not running Heavy Duty Boots.
    I'd say the way to fix Stealth Rock is to either...
    A). Cut its damage output down so that Pokemon weak to Rock can have some breathing room, or...
    B). Make Stealth Rock need to be set up twice to get its full effect. Turn 1 would be setting the hazard on the ground while Flying-types and levitating Pokemon can still go over it, whereas Turn 2 would set up the floating stones to hit Flying-types.
    Either of these changes would due to make Stealth Rock a much more balanced move. Solution A is essentially saying "you have a hazard that can hit everything, but it's not gonna be doing a whole lot of damage", whereas Solution B is saying "you have to take an extra turn to really get this ball rolling, do you risk giving your opponent a free turn?'. I don't know anything about professional game balancing, but I feel like either of these suggestions are at least somewhat worthwhile.

  • @AverageGamerGuyPlays
    @AverageGamerGuyPlays 8 หลายเดือนก่อน +4

    Rather than just ban things, they need to let the meta evolve naturally. As stated in the video, as more people bring Boots, more people will bring Knock Off, then set up rocks anyway. So I don’t understand how it’s not balanced already. If the ‘mon holding boots is already running away at the first sight of a Knock Off user, then surely that’s a good thing? You’re forcing the switch of that Pokémon straight away.
    I just really don’t understand how people think boots are broken but Stealth Rock isn’t.

  • @harbour08
    @harbour08 8 หลายเดือนก่อน +2

    Never made sense for stealth rock to take out half a mons health.
    Stacking entry hazards has always been cheesy and takes away skill.

    • @KR-wl5yd
      @KR-wl5yd 8 หลายเดือนก่อน +2

      Volcarona was still OU every gen with it
      Rocks were never oppressive enough to deny truly good Pokemon
      Any rocks weak mon that ends up in a much lower tier would have been bad anyways

  • @poppyfrancis7338
    @poppyfrancis7338 8 หลายเดือนก่อน +9

    I don't have a strong opinion one way or the other about boots but I do have a strong opinion about stealth rocks: who decided it was a good idea to create an entry hazard that harshly punishes some of the best offensive types in the game with the downside of not clicking a damaging move instead? If a mechanic hard counters another mechanic that is extremely widely used and otherwise requires specific moves to not get rid of, we shouldn't be so worried about the counter and look into whether what its countering is the real problem

  • @ewutermohlen
    @ewutermohlen 8 หลายเดือนก่อน +2

    I would love to see your take on the most broken mechanic of the game: Switching out.
    The whole reason why entry hazards, trapping moves and abilities became so meta game defining things in the first place.