it annoys me that Amazon still hasn't updated the tooltips being entirely inaccurate, extremely misleading or straight up confusing. one skill that always stands out the most to me as the easiest fix in the world is Manaball Eruption passive on Staff. it reads that it gives a 150% chance to fire an additional projectile when firing Staff or Wand projectiles and it'll deal 5% damage. The chance increases by 0.02% per 1 mana Regen you have. obviously a 150% activation chance makes no sense because the numbers are swapped. It's a 5% chance to deal 150% damage per projectile. then with 1000 mana regen at max skill rank, you get 24% activation rate, for a total of 29%. which is very strong with skills like fireball barrage because out of 20 projectiles, roughly 6 additional will be fired for 900% extra damage. fun fact, once you cast fireball barrage you can cast another ability during its duration. manaball eruption activated per projectile, not per ability casted. this means if you cast fireball barrage then immediately cast inner peace, inner peace will increase your mana regen by 960%, that's over 100% activation rate for manaball eruption. dealing a whopping 3000% additional damage during fireball barrage. on training dummy, focused firebomb into infernwave for burn stacks then fireball barrage + inner peace is doing 60k damage on training dummy. my staff is +6, fireball barrage only level 11, all my passive are level 11 and I don't have max skill power boost on accessories. so this combo could easily do nearly 100k with everything maxed and good crits/heavy attacks. but the skills don't explain this interaction and so no one uses it.
This is an educated explanation from a non magic user like me. Thank You. I understand the frustration, I hope they will continue to connect and respond to the community's requests.
I think this is why most endgame builds go from evasion to endurance. you literally cannot stop some combos like that & the best you can do is build the defense for it
amazing video ! now i give you a challenge for the next video , iwas always wondering if building evasion is good for pve , can you check how much do bosses miss if you stack evasion
I'm at 1600 evasion in my pve set and can easily solo a pack of abyssal mobs and some bosses miss me frequently. Still have some gaps in my melee evasion so could puah towards 2000 with the right pieces.
As a wand player, its kind of upsetting that wand barrier does not get a cd change with the buff duration increase but only thought specialization. Great video btw!
Thanks! Yeah, it's a bummer that wand barrier isn't affected much by buff duration or its affected but hard cap limit, it's good that they're adding more specialization options. Thank you for commenting 😌
@@JustJanwoo WHY Buff duration should affect cooldown? In what universe that happens? you are all confused. Buff duration have nothing to do with cooldown reduction (that here is called Cooldown speed). -Buff duration is a thing -Cooldown reduction (cooldown speed) another one. If you wish the skill to have lower CD you either need more WISDOM or/and COOLDOWN SPEED.
There are two more buffs from greatsword and one is affected by buff duration which is the heavy attack dash buff. The other is gaias attack speed specialization, but I dont know if buff duration works on it Also, I would like to know if weapon passives like lequirus wand gets buffed. Maybe also passive skills.
Thanks for the great points, -About the dash buff, usually gs dont use it (specialization) so i forgot about it😅, Thank you for letting me remember. -Gaias attack speed no buff indicator and so constant to 3 sec -lequirus wand Stealth for 3 seconds? Yes Buffs with a duration shown in the buff indicator will be affected by buff duration % modifiers, gaias don't have that.
you missed a buff on wand, you can transform a certain curse into a buff that gives spell skill boost and with enough cdr/duration have it on perma buff if you refresh it every 15 sec
Nice video. There are lots of mechanics/stats in this game which are vague or badly translated. I wonder if you can test attack range increase or bonus dmg. I did a little testing for bonus dmg on dots and found that its adding no dmg at all?
I'm pretty sure that Bonus Damage only applies on every instance of damage dealt, but excluding dots. That's why crossbows and daggers make the best use it of, cause of multihitting skills and high attack speed
Some things makes no sense, like Da'Vinci buff (12 secs) with specialization (+3 secs) With the 48.5% buff you get 24 secs, why ? 15 * 1.485 = 22.3 secs So even rounded up it would still be 23 secs and not 24 Now let's say it's calculated for the buff itself, rounded up, and added to the specialization also rounded up : 12 * 1.485 = 17.82 secs 3 * 1.485 = 4.445 secs And 18 + 5 = 23 secs, still not 24 secs ! How the fuck they get more than 23 secs 🤯
Agreed, that's why we cant rely on maths all the time in this game for now 🤣 thats what this video all about, showing in the naked eyes. As for my current knowledge It needs 60% in order to get that 24sec using math. Thank you for commenting 😃
By my math .88 extra secs at 44%. Might be enough to get through a stunning blow and a guillotine. It wouldn't have much use outside of PVE. As it stands you can easily, throw out a death blow.
@JustJanwoo yeah, ideally guillotine before death blow after a stun/shock. You'd have to be quick. Can't be interrupted but if it's possible that's a lot of dmg burst.
do you know is buff duration will increase time of detanation mark on the target? or is there any other attribute ( skill ) which can increase this time?
@@JustJanwoo so maybe DEbuff duration will increase this duration or its only for self DEbufs? because I saw on video detonation mark was on target for like 6 seconds (real time seconds ) when initially its only 3
debuff decreases the duration of incoming effects. that 6 seconds maybe it stack up to 2 times?. i hope a crossbow user will see your comment and explain.
Great video. I'd like to hear the explanation of 'skill damage boost'. Ingame tooltip is not informative at all. Plus, there are no vids on youtube with decent explanation of this stat. Thank you
So are these universal break points? If i don't reach each break point will the game even give me .25 sec or half a sec of value for having a buff duration of something between what you showcased?
When I apply the Blessed Specialization with a 1-second bonus to the Blessed Barrier, its duration increases from 6 seconds to 8 seconds. This suggests that the buff duration scales slightly with specialization, as it should only increase to 7 seconds with the 1-second bonus. Instead, it extends to 8 seconds, implying an additional effect on buff duration.
if that's for camo cloak it's because the new base duration from specilization become 10.5, then the buff duration is factored after making it the 16 (rounded up), yes it's odd but that's my guess on how it was coded.
actually i feel i do same dmg that when my character was lvl 30 i dont undestand how to explain it but i see the same numbers 17000 k crits great sword and whit my mage is 19k meteor crit
19k Meteor crit? Wtf! are we playing the same game? The highest damage i could achieve with infernal meteor was 8k (4000x2) it was a CRIT, Heavy attack on a sleeping target with Time for punishment debuff. Infernal meteor is ultra lame
Are those damage 17,000 crit with the great sword and 19,000 with the meteor coming from training dummies? try an actual enemies and see if the damage is still the same. dummies don't have like enemy defenses or resistance which may confuse us sometimes
24.5% buff duration = 8 seconds 42.5% buff duration = 9 seconds I missed adding the Flash Wave clip, and in the end, I decided to keep the video as it was. Thank you for asking.😄
MISSED CLIP
FLASH WAVE - LONGBOW SKILL
24.5% buff duration = 8 seconds
42.5% buff duration = 9 seconds
INCASE YOU MISS THE DESCRIPTION
TIMESTAMPS
0:01 OBJECTIVES & REMINDER
0:17 DAGGER BUFF DURATION STARTS AT 26%
2:00 GREATSWORD BUFF DURATION STARTS 26%
3:41 SWORD AND SHIELD BUFF DURATION STARTS 26%
5:20 LONGBOW BUFF DURATION STARTS AT 20%
6:43 WAND BUFF DURATION STARTS AT 26%
8:06 STAFF BUFF DURATION STARTS AT 26%
9:17 CROSSBOW BUFF DURATION STARTS AT 20%
Great video, please do a cooldown reduction analysis next!
Glad you enjoyed it! Cooldown reduction is definitely on my list. Thank you
its also good to see that some skills are just not affected by buff duration I think the devs should point this out.
it annoys me that Amazon still hasn't updated the tooltips being entirely inaccurate, extremely misleading or straight up confusing.
one skill that always stands out the most to me as the easiest fix in the world is Manaball Eruption passive on Staff.
it reads that it gives a 150% chance to fire an additional projectile when firing Staff or Wand projectiles and it'll deal 5% damage. The chance increases by 0.02% per 1 mana Regen you have.
obviously a 150% activation chance makes no sense because the numbers are swapped. It's a 5% chance to deal 150% damage per projectile. then with 1000 mana regen at max skill rank, you get 24% activation rate, for a total of 29%. which is very strong with skills like fireball barrage because out of 20 projectiles, roughly 6 additional will be fired for 900% extra damage. fun fact, once you cast fireball barrage you can cast another ability during its duration. manaball eruption activated per projectile, not per ability casted. this means if you cast fireball barrage then immediately cast inner peace, inner peace will increase your mana regen by 960%, that's over 100% activation rate for manaball eruption. dealing a whopping 3000% additional damage during fireball barrage.
on training dummy, focused firebomb into infernwave for burn stacks then fireball barrage + inner peace is doing 60k damage on training dummy. my staff is +6, fireball barrage only level 11, all my passive are level 11 and I don't have max skill power boost on accessories. so this combo could
easily do nearly 100k with everything maxed and good crits/heavy attacks.
but the skills don't explain this interaction and so no one uses it.
This is an educated explanation from a non magic user like me. Thank You. I understand the frustration, I hope they will continue to connect and respond to the community's requests.
so it also increase your stun duration? i mean wat if i stun someone? would it be longer?
@@ajjames1960 stun isn't a buff, it's a debuff and you can't increase debuff duration.
@@tyrant3191🎉
Your doing the lord's work my friend with your channel. Going the extra mile and actually testing
No bullshit, straight to the good stuff. Give this man a sub.
SnS Counter barrier goes to 10 seconds at 54.5% buff duration
I appreciate you adding that extra detail, that's helpful
This is good info my duration not that high yet so I couldn't test if there were heavy diminishing returns like cooldown. Good video
Thanks, I'm glad the video helped!
staff skill: Salvation chain - redemptive barrier specialization scales with buff duration as well :]
Thank you for adding that insight 😌 Your addition really enhances the concept.
Thx for your time bro, nice video!
I appreciate the feedback, happy you like the video
Very nice, now make a video about debuff duration against the GS CC LOCK COMBO, I put 26% and can't scape...
all you can really do is roll the stun or craft the expensive ass gemstone. if you normal block it you might get sweeped
@@ileyeno evasion exist buddy
@@ajjames1960yeah you need minimum 1650 … tough to get there except when you do an évasion build
I think this is why most endgame builds go from evasion to endurance. you literally cannot stop some combos like that & the best you can do is build the defense for it
I'm always open to suggestions, thanks for the idea!
bro answering the real questions! Thank you!
I'm glad you found it helpful! thank you for watching 😀
amazing video ! now i give you a challenge for the next video , iwas always wondering if building evasion is good for pve , can you check how much do bosses miss if you stack evasion
sure 😊
I'm at 1600 evasion in my pve set and can easily solo a pack of abyssal mobs and some bosses miss me frequently. Still have some gaps in my melee evasion so could puah towards 2000 with the right pieces.
@@IllTygerKing What class do you play?
As a wand player, its kind of upsetting that wand barrier does not get a cd change with the buff duration increase but only thought specialization. Great video btw!
Why it should? buff duration and Cd reduction are 2 different things.
Thanks! Yeah, it's a bummer that wand barrier isn't affected much by buff duration or its affected but hard cap limit, it's good that they're adding more specialization options.
Thank you for commenting 😌
@@JustJanwoo WHY Buff duration should affect cooldown? In what universe that happens? you are all confused.
Buff duration have nothing to do with cooldown reduction (that here is called Cooldown speed).
-Buff duration is a thing
-Cooldown reduction (cooldown speed) another one.
If you wish the skill to have lower CD you either need more WISDOM or/and COOLDOWN SPEED.
@@BryanTheFury oh i see now. I thought about buff duration, i type Cool down . I'm half awake at that time. I didn't comprehend it well 🤣🤣🤣
@@BryanTheFurylmao very sharp for pointing that out. I had to reread that twice because that comment confused me.
Great video ❤
Glad you liked it!!😀
Im subscribing. That takes a lot of effort to do.
Thank you, for subscribing! I'm so glad you noticed the effort; it keeps me motivated to keep creating
There are two more buffs from greatsword and one is affected by buff duration which is the heavy attack dash buff.
The other is gaias attack speed specialization, but I dont know if buff duration works on it
Also, I would like to know if weapon passives like lequirus wand gets buffed. Maybe also passive skills.
Thanks for the great points,
-About the dash buff,
usually gs dont use it (specialization) so i forgot about it😅, Thank you for letting me remember.
-Gaias attack speed no buff indicator and so constant to 3 sec
-lequirus wand
Stealth for 3 seconds? Yes
Buffs with a duration shown in the buff indicator will be affected by buff duration % modifiers, gaias don't have that.
you missed a buff on wand, you can transform a certain curse into a buff that gives spell skill boost and with enough cdr/duration have it on perma buff if you refresh it every 15 sec
I forgot about that, thank you for adding, it's helpful.
Nice video.
There are lots of mechanics/stats in this game which are vague or badly translated.
I wonder if you can test attack range increase or bonus dmg.
I did a little testing for bonus dmg on dots and found that its adding no dmg at all?
I'm pretty sure that Bonus Damage only applies on every instance of damage dealt, but excluding dots. That's why crossbows and daggers make the best use it of, cause of multihitting skills and high attack speed
Thank you for your effort!
You're welcome, I’m glad I could help
its seems for sword and shield which I use it doesn't really make sense to go beyond 25 percent as it didnt make that much of a difference.
I'm glad I was able to help 😀
Niceee, can make a video about increase ranged buffs and skills ?
soon
Thank you for commenting 😄
Nice Video thanks bre
Welcome , thank you for the feedback 😄
Some things makes no sense, like Da'Vinci buff (12 secs) with specialization (+3 secs)
With the 48.5% buff you get 24 secs, why ?
15 * 1.485 = 22.3 secs
So even rounded up it would still be 23 secs and not 24
Now let's say it's calculated for the buff itself, rounded up, and added to the specialization also rounded up :
12 * 1.485 = 17.82 secs
3 * 1.485 = 4.445 secs
And 18 + 5 = 23 secs, still not 24 secs !
How the fuck they get more than 23 secs 🤯
Agreed, that's why we cant rely on maths all the time in this game for now 🤣 thats what this video all about, showing in the naked eyes.
As for my current knowledge It needs 60% in order to get that 24sec using math.
Thank you for commenting 😃
Nice videos bro
Thank You for watching
On what version of the game are you conducting the tests ? KR? Global? Thanks.
Hi, this is Steam global version of the game.
What about Cruel Smite specialization on the Great Sword specifically the 5% attack dmg for 2 secs? 🤔
Constant 2 sec
By my math .88 extra secs at 44%. Might be enough to get through a stunning blow and a guillotine. It wouldn't have much use outside of PVE. As it stands you can easily, throw out a death blow.
@@MrEmerald73 i see, you want to add smite in your combo of deathblow/guillotine
@JustJanwoo yeah, ideally guillotine before death blow after a stun/shock. You'd have to be quick. Can't be interrupted but if it's possible that's a lot of dmg burst.
do you know is buff duration will increase time of detanation mark on the target? or is there any other attribute ( skill ) which can increase this time?
Unfortunately it won't increase. Any negative effect applied to the opponent is considered a debuff.
@@JustJanwoo so maybe DEbuff duration will increase this duration or its only for self DEbufs? because I saw on video detonation mark was on target for like 6 seconds (real time seconds ) when initially its only 3
debuff decreases the duration of incoming effects. that 6 seconds maybe it stack up to 2 times?. i hope a crossbow user will see your comment and explain.
@@JustJanwoo thank you
Does this apply to your skills that are used on allies?
Skills that put a buff indicator to you and your ally is possible. longbow skill- Flash wave for example.
We need the details on debuff duration on stuns and knockdown
Great video.
I'd like to hear the explanation of 'skill damage boost'.
Ingame tooltip is not informative at all.
Plus, there are no vids on youtube with decent explanation of this stat.
Thank you
I agree that the in-game tooltip is a bit vague! I'll explain "skill damage boost" in future videos because im also curious xD
So are these universal break points? If i don't reach each break point will the game even give me .25 sec or half a sec of value for having a buff duration of something between what you showcased?
It's up to you, but in my case, the buff duration on full-trait epic accessories is 6%,
you are awesome! please another video with cooldown
I'll make sure to include this, thank you
@@JustJanwoo you are the best! instant sub
what about sleep cc? how does one increase its duration for players?
It's a debuff, so i think it won't.
Hoping you get 500 subs soon so you can get a thanks button😂😂
Thank you for the support 😀
cooldown deduction pls and attackspeed for crossbow user is best thing to stack
how do you increase the healing efficiency stat in this game? i looked everywhere and cant find it
As i remember, there is no trait for healing efficiency right now. Maybe Future updates for global.
so, blessed barrier duration doesn't scale with buff duration, noted.
Edit: Is that a bugged skill or intended?
When I apply the Blessed Specialization with a 1-second bonus to the Blessed Barrier, its duration increases from 6 seconds to 8 seconds. This suggests that the buff duration scales slightly with specialization, as it should only increase to 7 seconds with the 1-second bonus. Instead, it extends to 8 seconds, implying an additional effect on buff duration.
Attack range next!
Appreciate the idea! I'll make sure to include it in my upcoming videos
8.5 to 16 sec = 49% buff duration?
if that's for camo cloak it's because the new base duration from specilization become 10.5, then the buff duration is factored after making it the 16 (rounded up), yes it's odd but that's my guess on how it was coded.
Well explained, Thank you 👍
It seem like around 30-35% is enough
Thanks! I'm glad I could contribute to refining your plan for the buff duration range
actually i feel i do same dmg that when my character was lvl 30 i dont undestand how to explain it but i see the same numbers 17000 k crits great sword and whit my mage is 19k meteor crit
19k Meteor crit? Wtf! are we playing the same game? The highest damage i could achieve with infernal meteor was 8k (4000x2) it was a CRIT, Heavy attack on a sleeping target with Time for punishment debuff. Infernal meteor is ultra lame
Are those damage 17,000 crit with the great sword and 19,000 with the meteor coming from training dummies? try an actual enemies and see if the damage is still the same. dummies don't have like enemy defenses or resistance which may confuse us sometimes
@@JustJanwoo the crits i get is on the shaikal and the reptil boss from the isle
@@trrafaelams is the high number i get to the shaikal and the lizard boss from other max is 12-14k meteor bow/staff
on greatsword is 17000k on all bosses and dagger
why is there no flashwave or does the game not count it as buff?
24.5% buff duration = 8 seconds
42.5% buff duration = 9 seconds
I missed adding the Flash Wave clip, and in the end, I decided to keep the video as it was.
Thank you for asking.😄
Please do debuff duration aswell
Nice. A video doing basic math. 8 out of ten no drama.
Thank you for the feedback. 😀
Cooldown speed next plz
Thank you, I'll make sure to include it in my upcoming videos
How do you get that much buff duration
Hello, I have a fully upgraded buff duration trait, nearly 60 perception, and mastery in buff duration.
Iformative. Nice content.
I'm so glad to hear it was appreciated-it means a lot. Thank you
so basic math?
They should add "debuff duration on target" to be honest, make no sense we don't have that yet
What do you mean? I'm new to the game.
Are you crazy? What about the GS combo with CC LOCK for 8 seconds? You want to get CC LOCKED by 20 seconds?
@@MarcelinoSandroni True lol forgot about that but not like CD or duration buff. Like a max of 6% or something
@@MarcelinoSandroni so buff duration doesnt make stun go longer? how about debuff? so debuff duration lessen the stun duration?