I wish they added a knife button. Then there would also be no problem to dropping your starting gun, which is borderline useless later in the run, unless you didn't get anything better to put your upgrades into. Some classes even come with a knife as a starting item. Could be something, which goes into the knife slot, a normal item that augments your melee attack or just be a class feature. Oh yeah and it would make runs like this a bit less about waiting for cooldowns and actually fun.
Yeh struggled a lot with it at first, too. I actually cheated a bit and used the slowmo-option in the settings 2 or 3 times so I could actually see and understand what was happening and learn the patterns. Was playing S2 on and off a bit in the past but havent played the most recent updates yet. I dont really have an opinion on it yet, since its still in development. My impression was that S1 has a lot of levels where Characters and Items and Guns interact with each other, and thus a lot of possibilities to find synergies (like the powershot/minigun combo I mentioned). It feels like S2 offers a lot less of that and thus relies more on Items and Upgrades that are powerful on their own. But I hope it will get better once they add more stuff and figure out how all that stuff interacts with each other. And the latest patchnotes read like they go in the right direction
I know the point is to NOT pick up any guns, but the game keeps trying to provide guns for you instead of the items you need lol. You have are limiting your item spawn rate lmao
Yaaaaaay!
I wish they added a knife button. Then there would also be no problem to dropping your starting gun, which is borderline useless later in the run, unless you didn't get anything better to put your upgrades into.
Some classes even come with a knife as a starting item. Could be something, which goes into the knife slot, a normal item that augments your melee attack or just be a class feature.
Oh yeah and it would make runs like this a bit less about waiting for cooldowns and actually fun.
Didn't know you played this! So far I've gotten to the last stage of the final boss, but died there. BTW what are your thoughts on Synthetik 2?
Yeh struggled a lot with it at first, too. I actually cheated a bit and used the slowmo-option in the settings 2 or 3 times so I could actually see and understand what was happening and learn the patterns.
Was playing S2 on and off a bit in the past but havent played the most recent updates yet. I dont really have an opinion on it yet, since its still in development. My impression was that S1 has a lot of levels where Characters and Items and Guns interact with each other, and thus a lot of possibilities to find synergies (like the powershot/minigun combo I mentioned). It feels like S2 offers a lot less of that and thus relies more on Items and Upgrades that are powerful on their own. But I hope it will get better once they add more stuff and figure out how all that stuff interacts with each other. And the latest patchnotes read like they go in the right direction
I know the point is to NOT pick up any guns, but the game keeps trying to provide guns for you instead of the items you need lol. You have are limiting your item spawn rate lmao