I'm a professional developer, mainly working with Unity these days due to its popularity and availability of work. I used to be an engine dev and learned shaders, vfx, etc from scratch, all hand-coded and hand-crafted. I finally decided to stop spending eons making stuff and just learn Houdini, lol, and it's making a lot of sense but my UI-navigation and node awareness is still weak. I need more of these! I've been working on a whole SDK and toolset (including AI/ML tools) for Unity and I'd love to include Houdini Engine integration in our plans. This is a really, really awesome tool. If you guys cover Unity more you can count on me stalking your videos and making stuff :D
I was super disappointed with the Karma Update. For rendering volumes it is an incredible step backwards, hopefully I'm misusing the new Karma Render Settings Node. Here is example: th-cam.com/video/oyE03r1_Slg/w-d-xo.html Details: I was using Karma XPU to render clouds using the XPU pyro preview. The scene is a bunch of clouds scattered on a grid to look like you are seeing clouds from an airplane. In Houdini 19.0, my cloud scene will render in 5 seconds using XPU. The same scene in Houdini 19.5 takes 6 minutes. If I turn down path traced samples to 32, I can get it to 1.5 minutes. If you have any ideas, I would appreciate it. Nobody is talking about it online yet from my searches.
I'm a professional developer, mainly working with Unity these days due to its popularity and availability of work. I used to be an engine dev and learned shaders, vfx, etc from scratch, all hand-coded and hand-crafted. I finally decided to stop spending eons making stuff and just learn Houdini, lol, and it's making a lot of sense but my UI-navigation and node awareness is still weak. I need more of these! I've been working on a whole SDK and toolset (including AI/ML tools) for Unity and I'd love to include Houdini Engine integration in our plans. This is a really, really awesome tool. If you guys cover Unity more you can count on me stalking your videos and making stuff :D
This is what i was looking for, thanks!
Very good presentation! I loved it
Nice, thanks as always Simon and Houdini!
Amazing, thank you for the presentation!
Three cheers for Simon!
does anyone know if there Is any way to add real-time vfx to marmoset?
element faild to initialize OpenGl.
I was super disappointed with the Karma Update. For rendering volumes it is an incredible step backwards, hopefully I'm misusing the new Karma Render Settings Node. Here is example: th-cam.com/video/oyE03r1_Slg/w-d-xo.html
Details: I was using Karma XPU to render clouds using the XPU pyro preview. The scene is a bunch of clouds scattered on a grid to look like you are seeing clouds from an airplane. In Houdini 19.0, my cloud scene will render in 5 seconds using XPU. The same scene in Houdini 19.5 takes 6 minutes. If I turn down path traced samples to 32, I can get it to 1.5 minutes. If you have any ideas, I would appreciate it. Nobody is talking about it online yet from my searches.
This isn't made by Games Workshop
does anyone know where we can get that flamesword .hip file in the thumbnail?