Building Generator | Simon Verstraete | Games Workshop

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 48

  • @bluedotanimation
    @bluedotanimation 2 ปีที่แล้ว +14

    About the corners, there is a mistake in the code that does not allow for left and right corners to be used.
    To correct this, allow modifications on the building generator node, then go inside and look for the "place pieces" node. Go inside it and look for the "grammar_expansion1" node.
    In this node, you'll see this
    CC_L = _corners[0];
    CC_R = _corners[0];
    Replace by this
    CC_L = _corners[0];
    CC_R = _corners[1];
    Left and right corners should work properly

    • @sams_3d_stuff
      @sams_3d_stuff 2 ปีที่แล้ว

      Thank you so much!!!

    • @sams_3d_stuff
      @sams_3d_stuff 2 ปีที่แล้ว

      Have you been able to make concave corners work btw? I only can get convex corners to work.

    • @bluedotanimation
      @bluedotanimation 2 ปีที่แล้ว

      @@sams_3d_stuff Yes but I had to modify the HDA a lot. Add concave variables into the building utility node, then in the building generator, add a "look for concave corners" setup and then write a wrangle node to replace convex corners by concave ones

    • @bluedotanimation
      @bluedotanimation 2 ปีที่แล้ว

      I can't post links but if you go to the official Houdini forums and make a " building from pattern" search there is a thread where I give more details

    • @giuseppemilana6220
      @giuseppemilana6220 ปีที่แล้ว

      You're a lifesaver mate!

  • @playboy8303
    @playboy8303 2 ปีที่แล้ว +3

    The master is here........crowd is cheering simon....simon......

    • @wantaitai4827
      @wantaitai4827 2 ปีที่แล้ว +2

      you must be his colleague who secretly hates him

  • @TheArtist441
    @TheArtist441 2 ปีที่แล้ว

    Masterful. Thanks Simon, you are the best. This was so inciteful!!

  • @awesomedata8973
    @awesomedata8973 2 ปีที่แล้ว +7

    We really need more about modifying the building tool to do some of the stuff you were showing with the Sci-fi base, etc.
    Also interiors and floors would be interesting.

    • @robbie_
      @robbie_ ปีที่แล้ว

      interiors seem to be really hard.

  • @OrangeJambo
    @OrangeJambo 2 ปีที่แล้ว

    Beautiful work, love the content as always. :)

  • @PeterKLee
    @PeterKLee 7 หลายเดือนก่อน

    Is there anyway to spawn door certain direction of the building?

  • @kuyrem1
    @kuyrem1 2 ปีที่แล้ว

    Thx for this tutorial, pretty cool and easy to understand 😄

  • @Joker-oq6pm
    @Joker-oq6pm ปีที่แล้ว

    I would like to know how much demand specialists who model procedural buildings and assets

  • @jahormaksimau1597
    @jahormaksimau1597 2 ปีที่แล้ว +3

    Can someone explane how works CORNERS in this new system?
    Thank you for a grate tools!

    • @GamerName42
      @GamerName42 ปีที่แล้ว

      I would love the answer to that. Been trying to figure it out for several ours... but cant seem to get it to work. Have you possible found the solution?

  • @Phoenix3HK
    @Phoenix3HK 2 ปีที่แล้ว +5

    Link to the UE5 Matrix video he mentions on Shape Grammar: th-cam.com/video/usJrcwN6T4I/w-d-xo.html

  • @desocrate
    @desocrate 2 ปีที่แล้ว +3

    Love it, can we also learn to do interior furniture placements?

    • @turnbackcorp
      @turnbackcorp 2 ปีที่แล้ว

      Any luck?

    • @0Budgetprod
      @0Budgetprod 8 วันที่ผ่านมา

      Good question, anybody found some good resources?

  • @nobunaga8514
    @nobunaga8514 ปีที่แล้ว

    I wish the corner system was more robust like the original tool. This one makes rounded corners tougher.

  • @joantonio6331
    @joantonio6331 ปีที่แล้ว

    Any one knows how t odo it with UE 5.1? For some reason the reference always add "/Script/engine.StaticMesh" and this does not work with houdini

  • @HalitHarun
    @HalitHarun 2 ปีที่แล้ว

    Thanks for the video, but I have a question. When I define references from Bridge, the faces of the incoming parts are facing opposite sides. I tried on the axis directions from within the FBX files, it did not improve. I used transform node from within Houdini and it didn't work. This is my first try. I wonder where there is an error. Patterns are neat but do not fit well on modules. the axes are facing the wrong way. Do you have any suggestions?

    • @杜嘉鑫-c4r
      @杜嘉鑫-c4r ปีที่แล้ว

      I also encountered the axis orientation error in the import of Unreal, did you solve your problem?

    • @HalitHarun
      @HalitHarun ปีที่แล้ว

      @@杜嘉鑫-c4r yes it was solved, but it was stupid. I transferred the models to unreal via bridge. But there is no problem when imported from birdge in Unreal. It can also be solved with the Transform node. This situation is mentioned a bit in the Project Titan Building Tool series, which is already a more detailed tutorial, find it and watch it.

    • @杜嘉鑫-c4r
      @杜嘉鑫-c4r ปีที่แล้ว

      @@HalitHarun I've tried using Transform, but he doesn't work, it's bothering me, thank you, I'll see how he solves it.

    • @HalitHarun
      @HalitHarun ปีที่แล้ว

      @@杜嘉鑫-c4r Pay attention to the Axis of the model. You need to set this in the program you are using before referencing it. It's really frustrating. Moreover, there is a more detailed description of this stage. Tables part in Unreal Engine. Really complex processes are not as simple as they seem. I wish conveniences.

    • @杜嘉鑫-c4r
      @杜嘉鑫-c4r ปีที่แล้ว

      @@HalitHarun Gosh, I looked at the Project Titan Building Tool and it didn't fix my axis orientation error, I had used the cleared nodes before him and it didn't work.

  • @nicoladanese2181
    @nicoladanese2181 2 ปีที่แล้ว

    I'm trying to follow this tutorial on latest houdini version, 19.5.493, but there's some errors in the "building from patterns node". Anybody was able to make it work?

    • @semichaosstudio8139
      @semichaosstudio8139 2 ปีที่แล้ว

      Same here, stuck right at the start with "invalid patterns" warning

    • @nicoladanese2181
      @nicoladanese2181 2 ปีที่แล้ว

      @@semichaosstudio8139 just so you are aware, I got a reply from sidefx support saying "there is known problem with the Building from patterns". I'm now back to H19 and it seems to work just fine

    • @semichaosstudio8139
      @semichaosstudio8139 2 ปีที่แล้ว

      @@nicoladanese2181 Thanks for the info, hopefully they could fix it sooner than later. No luck with H19 either on my side...

    • @semichaosstudio8139
      @semichaosstudio8139 2 ปีที่แล้ว +3

      Update: installed labs package 19.5.501 today and it fixed the issue :)

    • @nicoladanese2181
      @nicoladanese2181 2 ปีที่แล้ว

      @@semichaosstudio8139 that's great! may I ask if you try it with UE 5.1?

  • @AvstractIndustries
    @AvstractIndustries 2 ปีที่แล้ว +2

    why not Unity?

    • @morpheusdreamer
      @morpheusdreamer 2 ปีที่แล้ว +2

      I've got this working with Unity. You just need to make sure you change unreal_instance attribute to unity_instance attribute. It doesn't support Unity tags though.

  • @mirphoyo8964
    @mirphoyo8964 ปีที่แล้ว

    How to make the roof in houdini?

    • @3D_GO
      @3D_GO ปีที่แล้ว

      Simon creates a roof for this system in the Project Titan Building playlist you should be able to find it here
      th-cam.com/video/3G9oZTNMGFs/w-d-xo.html

  • @byTwest
    @byTwest 6 หลายเดือนก่อน

    Building from patterns point cloud is giving me 0 for all orients except orient[3] being all 1

  • @awesomedata8973
    @awesomedata8973 2 ปีที่แล้ว +3

    Also, we need more love for Unity these days. :(

    • @morpheusdreamer
      @morpheusdreamer 2 ปีที่แล้ว +5

      I've got this working with Unity. You just need to make sure you change unreal_instance attribute to unity_instance attribute. It doesn't support Unity tags though.

  • @wantaitai4827
    @wantaitai4827 2 ปีที่แล้ว

    怎么有点像wfc那个猫猫,[猫尾] [猫头]。太好了,让世界充满猫吧

  • @Void_rift_disconnect
    @Void_rift_disconnect 4 หลายเดือนก่อน +1

    I feel like many more people would be able to use Houdini if they just hired people who can speak clearly and properly enunciate in these videos. I would hate to even ask for someone capable of providing information without a monotone voice and loud gulps between sentences.