Explosions/Flipbooks Houdini to Unreal (UE4/5) Tutorial

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 8

  • @mathieuyato9366
    @mathieuyato9366 ปีที่แล้ว +2

    Hello, great video ! I can't wait to see the part 2 for the smoke effect !

  • @Jofoyo
    @Jofoyo ปีที่แล้ว +3

    Your motion vectors break because it looks like you're not rendering or correctly rendering the motion vector path in the flipbook node. Motion vectors are useful to fix because you can get away with having less frames (and thereby higher res frames or longer flipbooks), and it also will let you slow game speed down and still maintain a smooth playback.

    • @Ben-xj9ps
      @Ben-xj9ps 8 หลายเดือนก่อน +3

      I believe the main issue is that when importing to unreal you need to disable SRGB color space on the motion vector map (at least this fixed the issues for me)

    • @DenisMatveev_Dyocya
      @DenisMatveev_Dyocya 7 หลายเดือนก่อน

      ​@@Ben-xj9ps​Maybe you could tell me what my problem might be? When I try to load a texture into an instance material, I can't do it. I can't assign a texture by dragging and dropping, or by using the assign selected texture button in an instance material. When I try to drag a texture into an instance material, the section with the texture in the material is highlighted in red. And the assign selected texture button just doesn't do anything.

  • @oskaroskar9589
    @oskaroskar9589 2 หลายเดือนก่อน

    i tried this way and my fire turned green from orange/yellow What could go wrong?

  • @shivateja544
    @shivateja544 5 หลายเดือนก่อน

    does this fire get alpha

  • @angp.k2227
    @angp.k2227 ปีที่แล้ว +1

    i love u man

    • @mkhizeart
      @mkhizeart  ปีที่แล้ว

      I love you too random citizen!