Why Every Team Needs a Front Line

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  • เผยแพร่เมื่อ 11 ก.พ. 2023
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    #splatoon3 #teamcomps #frontliners
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ความคิดเห็น • 98

  • @TheBryceholden
    @TheBryceholden ปีที่แล้ว +549

    And yes, this is also dating advice.

    • @Fanican
      @Fanican ปีที่แล้ว +17

      OH NO

    • @youssefbencheikh8637
      @youssefbencheikh8637 ปีที่แล้ว +13

      GODNESS NO

    • @nalonauts559
      @nalonauts559 ปีที่แล้ว +65

      I love this running joke lmfao

    • @justinhaugan1124
      @justinhaugan1124 ปีที่แล้ว +9

      Im out of the loop, what is the context for the joke?

    • @waldette1175
      @waldette1175 ปีที่แล้ว +46

      “Gotta call in your frontline brother to make your move”

  • @ink3487
    @ink3487 ปีที่แล้ว +39

    Instructions unclear, team comp is now 4 bloblobbers

    • @dumpy8312
      @dumpy8312 ปีที่แล้ว +7

      My friends and I actually encountered that in the first Splatfest and while it was really funny it was also kinda difficult to push with all the rain and bubbles everywhere

    • @TGCPhilip
      @TGCPhilip ปีที่แล้ว +2

      Easy, 2 aggro Blobs

    • @shaba22
      @shaba22 ปีที่แล้ว +1

      ​@@dumpy8312 if they were wearing bucket hats and slamgerine slipons it may have been me hahaha

    • @dumpy8312
      @dumpy8312 ปีที่แล้ว

      @@shaba22 I don't recall all I remember is trying to fight through what was essentially a hurricane of paint lmao

  • @aauz
    @aauz ปีที่แล้ว +166

    I'm on a very low level comp team, and for a while, all we had were frontlines and midlines. no one played backline or anchor. we finally found someone, but they're in a very different timezone than us. I'm trying to re learn all the typical anchor weapons so that we don't have to rely on them solely, but I've been doing Frontline for so long, it's very difficult. I will say that TRI stringer has been the easiest to learn, since it's very mobile. anyway ty mino (said backline) for helping and being so patient 😋💕

    • @apersonwhomayormaynotexist9868
      @apersonwhomayormaynotexist9868 ปีที่แล้ว +13

      I'm a tri stringer main and it makes sense that you'd be able to pick it up, it's definitely the most easy backline to play at midline and more aggro. However, if it's your only anchor, you really should try to play it more as a pure anchor, and not go in as close, because it's really what your team will need

    • @evelynn1173
      @evelynn1173 ปีที่แล้ว +4

      How did you managed to get on a low level comp team. Im a e liter and want to find a team to start competing competively with.

    • @aauz
      @aauz ปีที่แล้ว

      @@evelynn1173 there are a bunch of recruitment servers on discord! stuff like that is mainly on discord or Twitter. there are plenty of teams out there, and you could even start your own! if you don't have any experience, it might be a bit harder to get onto one (I tried out for two other teams before finding my current), but low level players are easy to find. you could also try playing in a couple pickup tournaments where you enter, and then get assigned a team. I started out with a discord server called the inkoplis crosswalk. basically just a server with a bunch links to other Splatoon servers, very helpful. hope this helps, good luck!

    • @mouth2548
      @mouth2548 ปีที่แล้ว

      @@evelynn1173 essentially, you will quickly meet new people, and you get matched up with people who have already been in comp for a while, and they are v broadly friendly and will help you acclimate to team coordination fast! after doing it for a while you start getting more connections and will have a better idea of who you may want to try and make a team with :)

    • @TerrariaLuvr
      @TerrariaLuvr ปีที่แล้ว +1

      Wait there's low level comps??? I'm a Backliner main who's flexible with frontliners like wiper and .52 gal.
      I would love a low pressure competitive team to play with 😭

  • @SmartSmears
    @SmartSmears ปีที่แล้ว +65

    I'm just playing randoms in series but using the Explo and Hydra Splatling more seriously had made me learn how rough switching from frontlines to mid and back weapons are because of how much I'm relying on the other people so much.
    I find myself as these weapons at the front of the team way more often than I'd like, partially because it's what I'm used to and I need to break out of that, and partially because the front liners are off in some weird position that's largely unhelpful

    • @durdleduc8520
      @durdleduc8520 ปีที่แล้ว +13

      the backline experience jumps dramatically the moment you start playing with people you know. not even through vc or something, i felt the jump in security just by gathering 2 people from a splatoon discord to play some splatfest matches together.

    • @bigballedlegend5592
      @bigballedlegend5592 ปีที่แล้ว +4

      @@durdleduc8520 now that you mention it, i definitely feel that way too. played in a team for the first time during the flavour splatfest and while i usually just play wiper in solo q turf wars, i actually stuck with backlining when i played with them
      soloq turf wars are just super uncoordinated most of the time and backlining feels awful when your team isnt playing to your strengths and weaknesses. in contrast, i definitely felt infinitely more useful when i played with friends (also them watching my back and saving me from flanks is super appreciated ❤️❤️❤️)

  • @SuspiciousTemmie
    @SuspiciousTemmie ปีที่แล้ว +24

    Seeing this video really made me realize how much more visible the Ninja Squid trail is on Dark Chocolate compared to the other two teams, I can't sneak up on anyone with my Inkbrush or Carbon Deco and I hate it ;-;

    • @shaba22
      @shaba22 ปีที่แล้ว +14

      And meanwhile, white chocolate is a blinding flash bang grenade with no shadows/contrast

  • @frankunodostres473
    @frankunodostres473 ปีที่แล้ว +59

    I can confirm. yesterday I played against a team of 4 snipers. my team had 3 shooters and a bucket.
    I got sniped a couple of times early on but the opponents stayed at a distance to control their space from their elevated spots and weren't really able to push well. I was on quick respawn and in the last minute or so we just constantly overpowered and outnumbered them. it was annoying but in the end it was a fairly easy win

    • @GamesAndAnimes
      @GamesAndAnimes ปีที่แล้ว

      Splatfest open, 4 Elite? Then I could had the same team against me, as I tried the Scope Elite. They had at the end no chance. 😄

  • @GreatFernicus
    @GreatFernicus ปีที่แล้ว +11

    Every time I watch one of your videos, I think “oh my god yes this was something that I deep down subconsciously knew but could never put it into words” and you never fail to explain it all perfectly

  • @Stephen-Fox
    @Stephen-Fox ปีที่แล้ว +10

    Not sure if watching this video's footage of this weekend's splatfest - particularly milk vs white which just looks delicious to my eyes (really well chosen shades of brown and white there) - is making me hungry or the fact I currently have a meal in the oven.

  • @Follyf_Spl
    @Follyf_Spl ปีที่แล้ว +9

    Thanks for the video! Your content is always so helpful

    • @DamTay_13
      @DamTay_13 ปีที่แล้ว

      First 👏🏽👏🏽👏🏽👏🏽👏🏽👏🏽👏🏽

  • @Kubopvp
    @Kubopvp ปีที่แล้ว

    2:32 feels like chess

  • @nicegamermusics6331
    @nicegamermusics6331 ปีที่แล้ว +7

    I really feel like my team was inspiration for this vid

    • @SquidSchool
      @SquidSchool  ปีที่แล้ว +7

      Whenever there's a video like this, there may be a most recent example, but it's been a conversation that's happened at least 5 other times

  • @Doceli-dg3cn
    @Doceli-dg3cn ปีที่แล้ว

    It a good idea in mind to always take different routes/ positions becuz I struggle in solo a bit becuz ppl go in the same area often

  • @CrisisT47
    @CrisisT47 ปีที่แล้ว +2

    Why play a front liner when you can play big swig

  • @Tron1110
    @Tron1110 ปีที่แล้ว +8

    Gem has been on a roll with his amazing informative content. Only thing I wish you'd do more was more videos focused on a players mindset like dealing with tilt or how players could have a more humble mindset about the game. Would make for a interesting video idea

    • @SquidSchool
      @SquidSchool  ปีที่แล้ว

      I do have a number of videos on that. On top of the videos that have it in the title, check out the first few minutes of the C rank and S+ videos

    • @Tron1110
      @Tron1110 ปีที่แล้ว

      Kinda would want more content focused on that due to me struggling with tilt alot. Although I primarily play turf wars most of the time tilt still happens to me and it even ended up with one time where I broke my switch comfort grip due to me tilting. Kinda weird how sometimes you don't tilt and other times in the span of one game you go from good to borderline putz12. Wonder why does that happen?

  • @Roze_aye
    @Roze_aye ปีที่แล้ว +6

    Isnt it a great feeling to be part of a community and understand enough lingo that someone can say *"When a Splash pops Crab it turns into an ExploHydraBaller..."* And know exactly what their talking about, when in most cases any other person outside just hears a bunch of made up gibberish?

  • @SideOrder755
    @SideOrder755 ปีที่แล้ว +13

    I'm trying to learn the dapple dualies noveau and I find it really hard to get close to snipers and bloblobbers, Any ideas on I could try to get close enough to kill? I feel as if I don't dodge roll fast enough.

    • @FieryBunny1546YT
      @FieryBunny1546YT ปีที่แล้ว +1

      What I would recommend to do is to practice on using torpedo by trying to throw it behind the opponent

    • @4Monadonis2
      @4Monadonis2 ปีที่แล้ว +9

      If you're approaching from limited cover, chuck torpedoes at them when you see them ready to fire, then paint-n-swim and off to the side of the torpedo while approaching them, and dodge roll once to break the last bit of distance you need to approach. dodge roll again if you need to dodge an attack, or to gain more ground if you see them retreating from the first dodge roll early on. Or if you have a teammate approaching with you, act as an extra distraction and dodge attacks by swimming and rolling while the teammate gets the job done.
      If you have an available flank route, you might throw a torpedo from a frontline position first to reveal your position. (This may not always be something you want to do.) Then, use your lightweight speed to take the flank to try and approach safely for a close-up fight. Revealing your initial position before taking the flank can trick them into thinking you're still apporaching head-on. If you do it too often, they might predict what you're doing and preemptively pivot to a different position, so try mixing it up by not throwing the torpedo all the time to keep your position hidden entirely.

    • @youssefbencheikh8637
      @youssefbencheikh8637 ปีที่แล้ว +2

      ^^^ All of what the other people said above + don't forget to squid roll AND dodge roll. Try to combine those two as squid roll gives you armor. A better way to understand this would be to watch professional dualies players and try to learn from them.

    • @SquidSchool
      @SquidSchool  ปีที่แล้ว +32

      If you're going to try and approach a longer-ranged weapon, especially one like a charger with a one-shot, it'll get to a point where you either aren't seen until you're in range or it's just not safe to push. You can't expect a charger to miss after a certain level of skill; you may get lucky sometimes, but their aim gets too good for that. If you can sneak up on them in under ~10 seconds it might be worth going for, but if it would take any longer than that before you're having an impact on the match again, just play around cover on a different part of the map so the charger just can't see you.

  • @adamp.8571
    @adamp.8571 ปีที่แล้ว +10

    I’m glad this topic was discussed. Within the community I also see frontline players complain about e liters being OP and there aren’t enough flanks. While e liter is the best anchor in the game, it’s still an anchor and it’s very comp dependent. In most cases, all players have to do is move an e liter out it’s spot to effect it. Once it’s line of sight is gone, that’s when it’s time to push the objective. It’s basically 3v4 at that moment.

  • @SomeGuyWithAFace9
    @SomeGuyWithAFace9 ปีที่แล้ว +3

    yknow whatd be cool? seeing a high level match with quad charger vs a normal team comp to demonstrate in practice why it doesnt work

    • @SquidSchool
      @SquidSchool  ปีที่แล้ว +2

      That's kind of what Silly Comp Sunday was designed to do, to show why silly comps don't work

  • @blanketray6050
    @blanketray6050 ปีที่แล้ว

    ok but what about 4 e-liter 4k scopes, would that work

  • @SmugLookingBarrel
    @SmugLookingBarrel ปีที่แล้ว

    I'm pretty sure that if we actually did have maps that were entirely flat ground with no cover, what we'd actually see is even more special spam, if there was no way to use the map to advance safely, the only option then becomes using a special like Crab, or Missiles, or chaining Big Bubblers

  • @KaboomT_12
    @KaboomT_12 ปีที่แล้ว +1

    This one time on Splatoon 2 Sturgeon Shipyard, I, a Custom Splattershot Jr., was paired off with 3 other chargers. At first, I pushed with the Chargers. And then soon enough, the 3 Chargers were just pretty much spawncamping the other team. Which then I would jump back and ink my base. And when I got my Inkstorm, I just superjumped to a charger to unleash it. And when a charger died, I would just jump to the front to cover for them until they respawned again.
    Basically, the other team wasn't having a fun time.

  • @Randallroks
    @Randallroks ปีที่แล้ว

    I still remember when E-liters in 1 could kill in half charge.
    I like playing the goo tuber for that reason. Personally it feels like a 'legacy weapon' since its got the same attempted nerfs the splat 1 chargers had at the time. Just excessively nerfed. It's bad. But fun.

  • @greenguy9090
    @greenguy9090 ปีที่แล้ว

    I'm waiting for the day an entire team of 4 people who dedicate 100% of their play time maining charger to just completely prove everyone wrong.

  • @a-ramenartist9734
    @a-ramenartist9734 ปีที่แล้ว

    the second crab impact
    what is this, neon genesis inkvangelion

  • @drmed3506
    @drmed3506 ปีที่แล้ว +2

    What about midliners, like forge, squeeze or sloshers. Can they be counted as weapons witch can take up space ?

    • @shaba22
      @shaba22 ปีที่แล้ว +1

      I think squeezer for sure, but I'd pick a ninja flingza flex build over the others as it can easily toggle between anchor, support, and sharking slayer depending on map and enemy team comp

    • @shaba22
      @shaba22 ปีที่แล้ว +1

      And I'd put thermal ink nautilus in a somewhat similar boat

    • @blunderbus2695
      @blunderbus2695 ปีที่แล้ว +1

      I'd assume that midlines are sort of a middle ground. They don't excel at pushing forwards and gaining space like a frontline, they don't excel at locking down an area and holding space like a backline, but they can do appreciably well at either job, so you get a more flexible team comp if you have one of them.

  • @Illya9999
    @Illya9999 ปีที่แล้ว

    I think on some map modes frontliners can be optional (mincemeat clams)

  • @Stiiizz
    @Stiiizz ปีที่แล้ว

    What would anyone think if the dual squeltcher or original e liter 3k return

  • @johndelanie3649
    @johndelanie3649 ปีที่แล้ว +1

    I lost my last rank up game because the game matchmade me, a tri-stringer, with an E-Liter, an explosher, and a carbon roller. All three games in a row.

    • @Yugilein
      @Yugilein ปีที่แล้ว

      Tip for next time: Go out of the matchmaking and start a new game search. (Because There is a button that asks you if you want to stay with that team.)

  • @MidX4
    @MidX4 ปีที่แล้ว +5

    Devvy doesn’t Devvy runs 4 hydra

  • @krocodile55
    @krocodile55 ปีที่แล้ว

    I think I got a plan for tri-color now.

  • @inferno41
    @inferno41 ปีที่แล้ว

    Sloshing machine main aggression

  • @MxTheLight
    @MxTheLight ปีที่แล้ว +7

    On the off shot you see this comment: When you say a team should have 2 frontline weapons, is there in general or specifically frontline slayers/skirmisher? Asking because I usually play support for my team

    • @SquidSchool
      @SquidSchool  ปีที่แล้ว +10

      Support is a different role. I address this in the video; if your playstyle isn't to be playing aggressively to start fights and push the enemy team back, you're not going to help push the zone of control forward. If you try and push the zone of control forward aggressively with something like a junior, you're probably going to lose the matchup against a .52 gal or tetras or splash and fail to accomplish your goal.

    • @MxTheLight
      @MxTheLight ปีที่แล้ว +2

      @@SquidSchool Yeah I remember you saying that earlier on. Thank you for responding

  • @davidron7850
    @davidron7850 ปีที่แล้ว

    Thats cool and all BUT DA BOI IS ON MY TEAM YEEEEES

  • @fairfaefates
    @fairfaefates ปีที่แล้ว

    Actually got a game that demonstrated this exact principle right after watching this video 😮‍💨 2 chargers, one brush, one custom jr vs 2 tteks and 2 splattershots (you can probably guess what happened)

  • @NES-Rovys
    @NES-Rovys ปีที่แล้ว +1

    While this may be true on rain, tower, and clams since you have to move forward on them, but what about splat zones?

    • @SquidSchool
      @SquidSchool  ปีที่แล้ว

      You have to move forward on Splat Zones. If you don't, the enemy team gets to walk back to mid after a fight and immediately start painting the zone again. If you're in their spawn, they have to fight you first, so either you win and then you're still in their spawn, or you lose but instead of losing after they've already neutralized the zone because you let them get that far for free, now they have to spend another 5 seconds getting to the zone, and you're scoring and respawning that whole time.

  • @arttukettunen5757
    @arttukettunen5757 ปีที่แล้ว +8

    Snipers are a problem child of any shooter game, 1-shot from any range. Very high skill ceiling which can make the sniper almost invincible. At least chargers don't have full map range and there's some 3D terrain, but Eliters are still the problem child of splatoon.

    • @Arcavi0us
      @Arcavi0us ปีที่แล้ว +8

      Nah, counterplay exists especially in Splatoon.
      Eliter isn't the problem child of this game. It's map design. Eliter was good in both 1 and 2 consistently but not a dominant force because map design keeps them balanced.
      Cover and flank routes in s3 are a bit of a luxury but a long range weapon is still a weapon with weakness and if that isn't covered by your teamates it can and will be punished

  • @lucasran4254
    @lucasran4254 ปีที่แล้ว

    How do I push forward if I play carbon deco and have little map control?

    • @SquidSchool
      @SquidSchool  ปีที่แล้ว

      Shark/flank/pray your teammates paint something for you to work with

  • @Dreadkid08
    @Dreadkid08 ปีที่แล้ว +1

    My cousins got splatoon 3 and I am trying to teach them to play because we want to play a tournament. I’m an e-liter main. From day 1 I have made them learn frontline weapons. 2 backliners is one backliners too many. It gets real crowded in the back real quick. I hate, I hate, I hate I hate I hate other backliners on my team. I want to be the only one no cap

  • @cyrfung
    @cyrfung ปีที่แล้ว

    Matchmaking think it’s totally fine to have 3 back liners on the same team 🐒

  • @ddudegaming7804
    @ddudegaming7804 ปีที่แล้ว

    What's going on with the intro in this one

  • @doleofficedolan1607
    @doleofficedolan1607 ปีที่แล้ว

    Lol, this was such a horrible game last night on my part. GGs, I was the squeezer

  • @Mehtaru
    @Mehtaru ปีที่แล้ว

    Kinda just stating the obvious

  • @youssefbencheikh8637
    @youssefbencheikh8637 ปีที่แล้ว

    I thought you were better than picking team milk chocolate 🙄🙄🙄

  • @jordanandrew2786
    @jordanandrew2786 ปีที่แล้ว

    Eww, milk chocolate.

  • @danielvandeputte7588
    @danielvandeputte7588 ปีที่แล้ว

    I like how so many of the splat 3 maps are so meat grindery and and choke pointed that we need to ask, "Why not just run four e-liters?". Joking a side the maps really are the culprit, when you can cover nearly all of the action with no risk of flank routes the game turns from multiplayer shooter game to shooting gallery.