@@beanofknowledge2125 I happen to play Mountain Stronghold in my Djeru and Hazoret casual edh deck. Gotta enjoy the face people make when I drop non mana producing "bands with" land on turn 5 just to make my Djeru and Hazoret band with Ragavan :Dd
My banding and flanking pauper commander deck is a beast, the mechanics are solid, all they need are some new creatures to support them that are as powercrept as everything else
Ohhh I thought you were playing an actual mini tournament between decks built around specific mechanics but this was also fun to watch! Also, I totally agree, Ninjutsu is a real gem
@@BaronSengir1008 That doesn't work - if Phage enters the battlefield in any way other than casting it from your hand, you lose, so you'll lose before she can damage the opponent and make them lose.
Honestly, the by far funniest and most interesting mechanic is Madness, just Faithless Looting into two Madness spells and casting them for nearly nothing instead of losing them is so much fun! Great video, keep on the great work!
I can't tell if you're sarcastic or serious. Monarch is one of the dumbest mechanics, simply because you have to track it. No where near as annoying as day/night, but regardless, I'm personally not a fan of mechanics you have to track in such ways.
Don't watch the rest then. They somehow picked "draw a card" over Landfall which is an actual mainstay mechanic and not some random thing that turns up in Commander every once in a while.
@@allpissedup229Yeah, I was really sad. I understand that there are some cool combos with monarch and it give some interaction between players, but tbh, I feel like landfall turns the boring part (playing lands) of the games into the best time of your turn because you get all the triggers.
@@creepekker284 I couldn't agree more. Jokes aside Monarch is cool, but Landfall is literally a staple and one of the mechanics that really makes the game tick sometimes.
@@allpissedup229 To each their own. I've never been annoyed to see the monarchy in a game whereas I have been annoyed to see someone playing landfall. I think that might speak more to how the cards in each are printed (the only monarch card playable outside commander is extremely strong and barely plays like a traditional monarch card) but watching multiple opponents struggle with tracking their lands for Omnath was an awful experience, and that was in 60 card formats, let alone someone thinking they're creative for building Aesi or Tatyova.
@@allpissedup229 Landfall is a better mechanic, but you are grossly underestimating how powerful Monarch is. In 1v1 it's basically an immediate cantrip that can turn into an extra draw step. Decks that play Monarch cards are good at keeping it, mostly because drawing an extra card in each of your turns makes it much easier to prevent your opponent from taking it. One Monarch card is banned in Pauper and it showed up in a few Legacy archetypes regularly until the Initiative sort of usurped it. And then WOTC printed Forth Eorlingas, so it's back.
I have to agree that Ninjutsu is the most fun. I was playing Historic in Arena yesterday and I lost to a UB Ninjutsu deck, but I still had a blast! Not knowing what I needed to play around and seeing my opponent get in extra value was TONS of fun! Edit: I'd also like to add that in Modern, I had a sweet Grixis Ninja deck that was my absolute favorite to play with!
I think you guys underestimate how long I could hear you guys talk. Honestly, you could have just recorded yourselves getting to these last mechanics in the video and just uploaded the audio as a podcast, and the video would be a shorter version of that like you did here, or you have to go from the podcast to the TH-cam video to find out the finale. I would listen to every single episode!
Honestly, before even watching the tournament I would have answered ninjutsu so I can't argue with the result!! Ninjas are just one of the most fun mechanics ever, neon dynasty was one of my favorite sets, and it's just such a flavorful and tactical mechanic to play with and against.
This video was great. As a new magic player, was good to understand some mechanic in a general way, but also learn what is fun to build around! Thanks guys, amazing content!
It sounds fun in theory but in practice, some of these synergize well but something like a Kicker, Living Weapon or Monstrous deck for example would kind of be non-content unfortunately
@@CardmarketMagic Could you find a way to suppliment those decks into a playable state with outside support while still keeping the 'core' of the deck? something like monsterous would probably need lots of mana dorks and ramp but I could see a turn one kicker deck with mana rocks being fun
@@Asyncrit would just ve a completely different thing. You can't evaluate how fun a mechanic is by throwing a deck together that features the mechanic and testing how winning it is. That would just tell which set/mechanic is most powerful, which wasn't the point of this video.
Hi Cardmarket team! Do any of you remember Tiny Leaders? It was a 1v1 singleton format with 49 card decklists, a 3 mana value limit to cards, and one commander that was popular in the mid 2010s. People left it because it played too similar to Legacy, but it's kept kicking under the name Tiny Leaders Reborn and has developed a very unique identity since the Commander boom due to the sheer number of new commanders that Wizards has printed recently. I would love it if you tried it out one day-- it's really a blast and is my pet format.
I play casual commander and I have seen some melds and done some melds. It has never not been fun. Even when my opponents are trying to meld, it is exciting for me because it’s so rare and part of me has been rooting for them to get it. Since most meld cards are creatures that really only hurt one player at a time then I can try to politic my way out of getting hit until I can find an answer. I think meld is my favorite mechanic, I hope you see a meld go off because it is awesome.
the fact that mutate isn't there while some pretty meh things like kicker, flashback, devotion, raid, cycling etc is criminal. Theres a lot of solid design in there that beat mutate in power and elegance, but mutate is just quintessential fun by the rules used here. It's cooler monstrosity, cooler transform etc...
"Monarch is more of a commander mechanic." Well, it was intended to be one. Instead it's mediocre in EDH and broken in 60 (and 40) card formats. Much like every commander mechanic that came after it. Looking at you, Initiative.
No cascade, no goad, no idea how this list was constructed because that’s definitely some of my favorites. Happy to see cycling make the list though! Underrated for fun, it’s surprisingly powerdul
I've always been a graveyard gremlin and loved the undergrowth mechanic when I started playing around the time of the Guilds of Ravnica Block, so for me it was like christmal when I learned about stuff like delve and dredge :D
Seeing monarch reaching the finals when it should've lost on round 1 is weird. Landfall offers so many options, it rewards you for simply playing the lands which is what 99% of decks do. It draws you cards, creates tokens, put counters and tons of other things. On the contrary, the only thing monarch does reliably is drawing you single card at the end of the turn you introduced it to the game. And then it weirdly shifts the focus of the game where instead of attacking the player who is the biggest threat players attack the monarch just to get the freaking crown. Also, you can introduce the monarch to the game, then get it taken from you and never get it back because your opponents either have strong defense or just wipe your creatures so you don't have a chance to attack them, thus all you did is gave cards to your opponents. And what is even worse (for me personally) - you cannot remove the monarch once it has been introduced to the game, which is just bad design taking into account how easy is it to do so. Mechanics should have countermechanics. Things like planeswalker emblems at least require some preparations (protecting your walker for several turns before ulting or getting counter-doubling effect prior to playing your walker etc.). Monarch is just "play a card that gives you monarch, and then everyone is stuck with the crown existing till the end of this game."
Meld should have easily beaten monarch when it comes to the "most fun" mechanic imo. Few things compare to the feeling of power of having a giant card on the table, and almost all of the meld cards wildly swing the game in your favor. Plus, like you all said, being able to meld a card is so unlikely in the grand scheme of things that it's something that you remember and talk about for a long time afterward
To make the process more scientific, I suggest you assemble decks that showcase each of these mechanics exclusively then lock both Jamin and Carl in a room. The one who emerges half-mad while grinning ear-to-ear gets to choose the winning mechanic. The loser gets to have Thoralf sign his admission slip as he wheels him into an asylum.
That was the original idea for this video, but we realized that it was impossible to make decks that showcased each mechanic without it being "the best cards in magic that happen to have trample" decks
I have a ninja/rogue deck with Yuriko as the commander (of course) that focusses on just stealing everyone else's cards. One fun thing is to cast Theiving Skydiver with kicker to steal some artifacts just to ninjutsu them out next turn to do it again. If you can give her haste too, you can even do it on the same turn. Casting her at instant speed with Leyline of Anticipation is also fun. You can have her steal an artifact creature that's attacking to remove it from combat.
Ninjutsu is easily my favorite mechanic. It's the reason why I chose Neon Dynasty as the first set to buy a box of when I first came back after a years-long break from Magic. However, my favorite deck I've ever had was a Moonfolk/Landfall deck. I probably would have put landfall through to the finals since it has so many great applications for any format or deck.
0:42 The controller becomes the monarch, not the owner. 2:33 I wouldn't say convoke generates mana, because it perpetuates the confusion caused by its incorrect reminder text. It does not generate mana, it allows you to tap the creatures _instead_ of paying mana. 6:50 All double-faced cards are pooled together, except for meld? And I'd say Disturb is much more like Flashback, than the other double-sided cards.
10:14 My favorite Monstrous card is Splitting Slime. It's a 3/3 with Monstrous 3, which creates a copy of itself that isn't Monstrous... So you can make a new 6/6 and a new 3/3 turn it into a 6/6 and make a 3/3... Forever and ever. It's not cheap though but I sure do have fun with it
7 seconds in and I already have opinions :D you guys know how to keep me watching. One thing I have opinions about in MTG is landfall... landfall and dredge, okey two things landfall, dredge and cascade... I´l start again... among things I have opinion about are such diverse mechanics as.... (its a Python joke everybody :D)
I was with you until the second semi finals. The winner of that has a lot less variety in the playpatterns than the loser and as such the latter never stops creating amazing stories while the first one eventually becomes "I got [mechanic'd] again"
Ninjitsu is way more interesting and complex than even represented and it still won. It's amazing. If your ninja has double strike, it can deal damage, then you can ninjitsu another creature in to deal regular damage before the first strike damage was dealt. There's more tricks... It still won without these even being brought up
I feel mutate would have done well in this bracket. 100% needs to be another video show casing the many other abilities. Madness, Haunt, Mutate, Storm, Dredge, (even if those two are not the most fun they are still popular mechanics) Crew, Metalcraft, evolve, level up, proliferate, initiative.... just to name a few
Holy cow man this is the first time I have realized since the set came out that it’s Ninjutsu and not Ninjitsu! 🤦♂️🤦♂️🤦♂️ hearing Jamin say it correctly is the first time I’ve ever heard it said correctly and my brain always put Ninjitsu there when I saw it 🤣🤣🤣
I'm gonna try and try again to meld Mishra in my stupid 111 card modern deck it will happen some time with neoform / eldritch evolution thanks to unearth I can sac the small one to get mishra.
I'm totally sure conspire is the best mtg mechanic. It's so good that Richard Garfield once said it was a design failure. I've made a commander deck with Wort, the Raidmother as commander so I know what I'm talking about.
I think you could have done videos leading up to a finals. I'm not sure you picked the top 16 for this tournament. You could have picked Monarch, Enter the Dungeon, Ascend and The Ring (Tempted by the ring) as a division to see which one moves on. They're all game altering affects. So many subgroupings that would match to more interestingly to me. Day/Night, Transform, Meld, and Morph... Thanks for giving us some fun anyways.
The irony of showing Thassa’s Oracle when talking about how fun devotion is, when it is a very salty card that very rarely is played because of its devotion effect.
NGL the video itself felt pretty awkward with the constant change of position (in front of the camera, in front of each other, in front of each other with a table). Hope this style doesn't stay around. It felt like you could't decide what the post position was for shooting and just threw every idea into the video. That said, the idea is pretty cool and I enjoyed it! You could also do an opposite one, a bracket with the worst mechanics :-D
Counter Argument with Cycling... there is no mechanic in the game that gives me tiny laughs like my opponent going "In response I cycle Lonely Sandbar"
Love the video, y'all! But for me personally, the whole left side of the bracket is scuffed 😂😂 My opinion, but: I can't believe that "draw a card" made it to the finals 😂 I think the result for my bracket probably still would've been the same but it would've 100% been Landfall over Monarch, Living Weapon over Landfall, then Meld over Living Weapon. Also just an observation; I don't know if the results and all the bracket pairings were pre-planned but I got this vibe that something was off. At some points it felt like even the debating was a little scripted, or like, "well, the winner for each pairing has already been chosen so there's really no point in debating, but let's throw a couple points back at each other for show" Something just felt a little inauthentic, I can't really put my finger on what it was though. Maybe you guys were trying to do a quicker video, or maybe you didnt feel like setting up the board meeting setup (1 person sitting at the table while the other(s) sit off to the side) and have a real time discussion about which mechanic is more fun, idk 😂 I just want you guys to have the best content possible with the most success possible, and I feel like feedback is the only way I can help 😂 aside from saying some controversial things and farming engagement for y'all 😂
I feel like monarch is a bad choice right from the get-go. Y'all said "it involves everyone at the table"... i'd argue that works against you, rather than for you. Landfall lets me get free shiat regardless of other players or what they're doing, and i'm always going to get lands. But monarch's biggest problem is that eventually someone will get it with a better creature board state, and that could easily be one of your opponents. Congratulations, you brought monarch to the table, and gave it to someone else. Good jorb.
Fun idea, feels very targeted towadds people who dont know the mechanics though, lots of "this is what the mechanic does" then declaring a winner rather than going into them in detail or corner cases, damn shame :(
Couldn't agree more with the final analysis. I always felt ninjutsu didn't get enough appreciation. But man, the fear in your opponents eyes, when they know you could have an Ink-Eyes? Yeah, it's a feel-good mechanic 😁 Now we just need a legendary ninjutsu goblin card 🤔
Yall probably don't know it but meld came from duel masters,I guarantee that they use duel masters as a testing ground for future magic mechanics you should do a video on it
I don't find double-sided cards very fun. On Magic Arena? Sure! But in real life, most of us sleeve our decks and double-sided cards are just a pain in the ass. It's difficult to deal with, especially something like werewolves where they keep flipping back and forth -- it's physically not fun to use that mechanic, regardless of the game effect.
Disappointed that y'all didn't mention that Morph let's you feel like you're playing Yu-Gi-Oh. Or the line, "What's more fun than playing your cards? Playing then a second time!" when talking about Flashback.
Amass vs morph. I would have gone with amass. Is not only creating a creature, but the keywords. You get a 1.1, then a 3.3 with menace, then a 5.5 with menace and flying! Morph needs a lot of help. Paying 3 for a 2.2 doesnt seem that fun. The Morph could die, or you could use it to chumpblock. I had shitton of fun with morph with my kadena commander deck, basically because the commander cures all of the downsides. Morph has a good ceiling, but the floor is too low. Its expensive and slow.
Hear me out. Which standard set is better- you take a prerelease kit from all standard legal sets and put them against each other. Our LGS had a lot of left over prerelease kits so we did a prerelease event tournament with all different ones. Sounds funny. Sounds wacky. And could make for a “which __ is best” video
3 Decks with the Winning Mechanic: bit.ly/439fcA3
hey cardmarket,
i tried clicking the link but got a page not found error
@@chessazertyarnome too
@@chessazertyarno It's been updated :)
@@CardmarketMagic thank you
Ninjutsu is the best one because it's kicker as a payoff for horsemanship
Commenting before they reveal banding as the best mechanic in the game
What about Bands with other, tough? It's like Banding, but more confusing!
@@beanofknowledge2125 I happen to play Mountain Stronghold in my Djeru and Hazoret casual edh deck.
Gotta enjoy the face people make when I drop non mana producing "bands with" land on turn 5 just to make my Djeru and Hazoret band with Ragavan :Dd
banding vs flanking
It's like you've all forgotten about Horsemanship
My banding and flanking pauper commander deck is a beast, the mechanics are solid, all they need are some new creatures to support them that are as powercrept as everything else
Ohhh I thought you were playing an actual mini tournament between decks built around specific mechanics but this was also fun to watch! Also, I totally agree, Ninjutsu is a real gem
Satoru Umezawa giving Phage the Untouchable ninjutsu so she immediately deals damage to your opponent and they lose! Lol
@@BaronSengir1008 That doesn't work - if Phage enters the battlefield in any way other than casting it from your hand, you lose, so you'll lose before she can damage the opponent and make them lose.
@@m2pt5 Not if you have Platinum Angel out!
Kicker is obviously best because everything is kicker
Or Horsemanship.
You totally beat me to saying this, well done. : )
Devotion is more fun than Meld because you actually get to use it....
Devotion's fun comes in the deck building.
WotC: here's a super cool horror mechanic!
Also WotC: we're gonna only put it on three pairs of cards
Honestly, the by far funniest and most interesting mechanic is Madness, just Faithless Looting into two Madness spells and casting them for nearly nothing instead of losing them is so much fun!
Great video, keep on the great work!
I agree so much I was just coming here to comment on madness
I think it was a miss on not adding Madness. The art that come on Madness cards are wild.
Madness ♪
everyone gangsta till storm hits the table
*Cascade has entered the chat
@@allpissedup229 what a discover-y
what a shame, both of them are missing out.
😅
Did you really have to Dredge up this topic?
@@85mcarnold not like it was from a landfall
That first round pairing is unfortunate. Monarch and Landfall both feel like top 4 mechanics.
I can't tell if you're sarcastic or serious. Monarch is one of the dumbest mechanics, simply because you have to track it. No where near as annoying as day/night, but regardless, I'm personally not a fan of mechanics you have to track in such ways.
yep agreed
@@ToadimusPrime Landfall has to be tracked as well
@@ToadimusPrime man i feel like your out of luck with mtg then cause you dont like 50% of all mechanics :P
@@mrsplays9817 You don't put special markers on players when tracking landfall...
9:11 "Morph has almost zero flavor" looks like _someone_ hasn't read Tarkir lore
I haven't watched this but i know kicker is going to win ... Because everything is kicker
Damn
I haven't even watched the video but I LOVE landfall, it combines ramp which is necessary with game advantages.
Don't watch the rest then. They somehow picked "draw a card" over Landfall which is an actual mainstay mechanic and not some random thing that turns up in Commander every once in a while.
@@allpissedup229Yeah, I was really sad. I understand that there are some cool combos with monarch and it give some interaction between players, but tbh, I feel like landfall turns the boring part (playing lands) of the games into the best time of your turn because you get all the triggers.
@@creepekker284 I couldn't agree more. Jokes aside Monarch is cool, but Landfall is literally a staple and one of the mechanics that really makes the game tick sometimes.
@@allpissedup229 To each their own. I've never been annoyed to see the monarchy in a game whereas I have been annoyed to see someone playing landfall.
I think that might speak more to how the cards in each are printed (the only monarch card playable outside commander is extremely strong and barely plays like a traditional monarch card) but watching multiple opponents struggle with tracking their lands for Omnath was an awful experience, and that was in 60 card formats, let alone someone thinking they're creative for building Aesi or Tatyova.
@@allpissedup229 Landfall is a better mechanic, but you are grossly underestimating how powerful Monarch is. In 1v1 it's basically an immediate cantrip that can turn into an extra draw step. Decks that play Monarch cards are good at keeping it, mostly because drawing an extra card in each of your turns makes it much easier to prevent your opponent from taking it. One Monarch card is banned in Pauper and it showed up in a few Legacy archetypes regularly until the Initiative sort of usurped it. And then WOTC printed Forth Eorlingas, so it's back.
I have to agree that Ninjutsu is the most fun. I was playing Historic in Arena yesterday and I lost to a UB Ninjutsu deck, but I still had a blast! Not knowing what I needed to play around and seeing my opponent get in extra value was TONS of fun!
Edit: I'd also like to add that in Modern, I had a sweet Grixis Ninja deck that was my absolute favorite to play with!
great to hear u had a blast.
but wait until Satoru Umezawa, kicks yout but out of a EDH game turn 4 with a Blightsteel.
maybe even sooner!😂😂😂
I think you guys underestimate how long I could hear you guys talk. Honestly, you could have just recorded yourselves getting to these last mechanics in the video and just uploaded the audio as a podcast, and the video would be a shorter version of that like you did here, or you have to go from the podcast to the TH-cam video to find out the finale. I would listen to every single episode!
Honestly, before even watching the tournament I would have answered ninjutsu so I can't argue with the result!! Ninjas are just one of the most fun mechanics ever, neon dynasty was one of my favorite sets, and it's just such a flavorful and tactical mechanic to play with and against.
This video was great. As a new magic player, was good to understand some mechanic in a general way, but also learn what is fun to build around! Thanks guys, amazing content!
You should've played this out as a real tournament with decks, where every nonland card either features the mechanic or obviously synergizes with it.
It sounds fun in theory but in practice, some of these synergize well but something like a Kicker, Living Weapon or Monstrous deck for example would kind of be non-content unfortunately
@@CardmarketMagic Could you find a way to suppliment those decks into a playable state with outside support while still keeping the 'core' of the deck? something like monsterous would probably need lots of mana dorks and ramp but I could see a turn one kicker deck with mana rocks being fun
@@Asyncrit would just ve a completely different thing. You can't evaluate how fun a mechanic is by throwing a deck together that features the mechanic and testing how winning it is. That would just tell which set/mechanic is most powerful, which wasn't the point of this video.
@@CardmarketMagicliving weapon would just be hammertime with stoneforge mystic fetching and cheating out kaldra
Would love to see you build a deck that focuses on each mechanic and then play matches against each other
Just as the other Best Deck series :)
Can’t forget about the flanking mechanic 🎉
Squee is a really dubious example of the Monarch mechanic at 14:20.
Hi Cardmarket team! Do any of you remember Tiny Leaders? It was a 1v1 singleton format with 49 card decklists, a 3 mana value limit to cards, and one commander that was popular in the mid 2010s. People left it because it played too similar to Legacy, but it's kept kicking under the name Tiny Leaders Reborn and has developed a very unique identity since the Commander boom due to the sheer number of new commanders that Wizards has printed recently. I would love it if you tried it out one day-- it's really a blast and is my pet format.
I have never seen anyone resolve a meld!
The Professor once melded Mishra with the Dragon engine in a show, that was quite fun.
I play casual commander and I have seen some melds and done some melds. It has never not been fun. Even when my opponents are trying to meld, it is exciting for me because it’s so rare and part of me has been rooting for them to get it. Since most meld cards are creatures that really only hurt one player at a time then I can try to politic my way out of getting hit until I can find an answer.
I think meld is my favorite mechanic, I hope you see a meld go off because it is awesome.
What a bout Mutate? that is honestly the most fun mechanic i have ever plyed with
agreed
Hot take: mutate is spicy auras
the fact that mutate isn't there while some pretty meh things like kicker, flashback, devotion, raid, cycling etc is criminal. Theres a lot of solid design in there that beat mutate in power and elegance, but mutate is just quintessential fun by the rules used here. It's cooler monstrosity, cooler transform etc...
Mutate works well with Ivy...
@@ursulcx299 don't you be insulting the good name of kicker or flashback
"Monarch is more of a commander mechanic."
Well, it was intended to be one. Instead it's mediocre in EDH and broken in 60 (and 40) card formats. Much like every commander mechanic that came after it. Looking at you, Initiative.
No cascade, no goad, no idea how this list was constructed because that’s definitely some of my favorites. Happy to see cycling make the list though! Underrated for fun, it’s surprisingly powerdul
Cascade and storm as well
Ninjutsu is really cool, I agree
Always look for your new videos, they are so interesting and magic oriented but also really comforting! You awesome!
I've always been a graveyard gremlin and loved the undergrowth mechanic when I started playing around the time of the Guilds of Ravnica Block, so for me it was like christmal when I learned about stuff like delve and dredge :D
I'm saddened that my two favorite mechanics aren't on the list, annihilator and dredge
Seeing monarch reaching the finals when it should've lost on round 1 is weird. Landfall offers so many options, it rewards you for simply playing the lands which is what 99% of decks do. It draws you cards, creates tokens, put counters and tons of other things. On the contrary, the only thing monarch does reliably is drawing you single card at the end of the turn you introduced it to the game. And then it weirdly shifts the focus of the game where instead of attacking the player who is the biggest threat players attack the monarch just to get the freaking crown. Also, you can introduce the monarch to the game, then get it taken from you and never get it back because your opponents either have strong defense or just wipe your creatures so you don't have a chance to attack them, thus all you did is gave cards to your opponents.
And what is even worse (for me personally) - you cannot remove the monarch once it has been introduced to the game, which is just bad design taking into account how easy is it to do so. Mechanics should have countermechanics. Things like planeswalker emblems at least require some preparations (protecting your walker for several turns before ulting or getting counter-doubling effect prior to playing your walker etc.). Monarch is just "play a card that gives you monarch, and then everyone is stuck with the crown existing till the end of this game."
Showing "Squee, Dubious Monarch" as a Monarch card has me feeling slightly dubious...
Meld should have easily beaten monarch when it comes to the "most fun" mechanic imo. Few things compare to the feeling of power of having a giant card on the table, and almost all of the meld cards wildly swing the game in your favor. Plus, like you all said, being able to meld a card is so unlikely in the grand scheme of things that it's something that you remember and talk about for a long time afterward
When monarch won over Landfall, I straight up checked to see if this was an April Fools video, lol.
I think we need a finals-match with the two finalist mechanics!
Of course, the winner is the one that has caused the most fun at game end.
To make the process more scientific, I suggest you assemble decks that showcase each of these mechanics exclusively then lock both Jamin and Carl in a room. The one who emerges half-mad while grinning ear-to-ear gets to choose the winning mechanic. The loser gets to have Thoralf sign his admission slip as he wheels him into an asylum.
That was the original idea for this video, but we realized that it was impossible to make decks that showcased each mechanic without it being "the best cards in magic that happen to have trample" decks
I have a ninja/rogue deck with Yuriko as the commander (of course) that focusses on just stealing everyone else's cards.
One fun thing is to cast Theiving Skydiver with kicker to steal some artifacts just to ninjutsu them out next turn to do it again. If you can give her haste too, you can even do it on the same turn. Casting her at instant speed with Leyline of Anticipation is also fun. You can have her steal an artifact creature that's attacking to remove it from combat.
Ain't no way Monarch is more fun than Landfall. Monarch is fine, but it's just "draw a card" with additional steps at the end of the day.
Ninjutsu is easily my favorite mechanic. It's the reason why I chose Neon Dynasty as the first set to buy a box of when I first came back after a years-long break from Magic. However, my favorite deck I've ever had was a Moonfolk/Landfall deck. I probably would have put landfall through to the finals since it has so many great applications for any format or deck.
Disappointed to see meld not win. Meld definitely is the best mechanic
Landfall losing to monarch is a strong disagree for me.
Horsemanship gonna win this ez
0:42 The controller becomes the monarch, not the owner.
2:33 I wouldn't say convoke generates mana, because it perpetuates the confusion caused by its incorrect reminder text. It does not generate mana, it allows you to tap the creatures _instead_ of paying mana.
6:50 All double-faced cards are pooled together, except for meld? And I'd say Disturb is much more like Flashback, than the other double-sided cards.
10:14 My favorite Monstrous card is Splitting Slime. It's a 3/3 with Monstrous 3, which creates a copy of itself that isn't Monstrous... So you can make a new 6/6 and a new 3/3 turn it into a 6/6 and make a 3/3... Forever and ever. It's not cheap though but I sure do have fun with it
Monarch is boring and overpowered: Fight me.
Precisely, if we fight the monarch we get a taste of it! Fun for all involved
This vid made me wanna make a meld commander deck lmaoo
7 seconds in and I already have opinions :D you guys know how to keep me watching. One thing I have opinions about in MTG is landfall... landfall and dredge, okey two things landfall, dredge and cascade... I´l start again... among things I have opinion about are such diverse mechanics as.... (its a Python joke everybody :D)
nice tournament, cardmarket!
Kicker and Horsemanship will win because every keyword is kicker or Horsemanship
"Monarch is just a commander and pauper mechanic"
Forth Eorlignas: "Am I a joke to you?"
Also palace jailer? Hello?
@@franslair2199 iirc doesnt see as much play anymore but true
I was with you until the second semi finals. The winner of that has a lot less variety in the playpatterns than the loser and as such the latter never stops creating amazing stories while the first one eventually becomes "I got [mechanic'd] again"
Ninjitsu is way more interesting and complex than even represented and it still won. It's amazing. If your ninja has double strike, it can deal damage, then you can ninjitsu another creature in to deal regular damage before the first strike damage was dealt. There's more tricks... It still won without these even being brought up
I feel mutate would have done well in this bracket. 100% needs to be another video show casing the many other abilities. Madness, Haunt, Mutate, Storm, Dredge, (even if those two are not the most fun they are still popular mechanics) Crew, Metalcraft, evolve, level up, proliferate, initiative.... just to name a few
I would love to see this played out with decks.
"Ninjutsu makes you friends" and then loses them when you played Yuriko and reveal a Blightsteel or Eldrazi.
Holy cow man this is the first time I have realized since the set came out that it’s Ninjutsu and not Ninjitsu! 🤦♂️🤦♂️🤦♂️ hearing Jamin say it correctly is the first time I’ve ever heard it said correctly and my brain always put Ninjitsu there when I saw it 🤣🤣🤣
Why does Carl on the thumbnail always remind me of Mr Beast? 😂
Butts. I forgor to submit tu-tu the 2 blue +2/2 equipment
I'm gonna try and try again to meld Mishra in my stupid 111 card modern deck it will happen some time with neoform / eldritch evolution thanks to unearth I can sac the small one to get mishra.
I'm totally sure conspire is the best mtg mechanic. It's so good that Richard Garfield once said it was a design failure. I've made a commander deck with Wort, the Raidmother as commander so I know what I'm talking about.
I think you could have done videos leading up to a finals. I'm not sure you picked the top 16 for this tournament. You could have picked Monarch, Enter the Dungeon, Ascend and The Ring (Tempted by the ring) as a division to see which one moves on. They're all game altering affects. So many subgroupings that would match to more interestingly to me. Day/Night, Transform, Meld, and Morph... Thanks for giving us some fun anyways.
I've gone almost exact opposite on all of these 😅
The irony of showing Thassa’s Oracle when talking about how fun devotion is, when it is a very salty card that very rarely is played because of its devotion effect.
My fave is tap. idk why... I just love tapping
Imo Annihilator is also absolutely nuts. Like, imagine a 2cmc 1/1 annihilator 1. It would be rough in fast formats.
Before watching the winner has to be Kicker or Horsemanship. Every mechanic is either Kicker or Horsemanship.
NGL the video itself felt pretty awkward with the constant change of position (in front of the camera, in front of each other, in front of each other with a table). Hope this style doesn't stay around. It felt like you could't decide what the post position was for shooting and just threw every idea into the video.
That said, the idea is pretty cool and I enjoyed it! You could also do an opposite one, a bracket with the worst mechanics :-D
Since everything is kicker it is guaranteed to win, in fact it simply can't lose
when i read the title, i thought it would be a tournament with decks that mostly or only use their keyword
Counter Argument with Cycling... there is no mechanic in the game that gives me tiny laughs like my opponent going "In response I cycle Lonely Sandbar"
What? No Madness? That's, well... Madness!
I could write an essay on why Double faced cards should’ve won the whole thing.
Saying that Morph is flavorless is nuts
Spike died so Timmy could live.
POV you got heartstone werbung before a magic video
Love the video, y'all! But for me personally, the whole left side of the bracket is scuffed 😂😂
My opinion, but:
I can't believe that "draw a card" made it to the finals 😂
I think the result for my bracket probably still would've been the same but it would've 100% been Landfall over Monarch, Living Weapon over Landfall, then Meld over Living Weapon.
Also just an observation; I don't know if the results and all the bracket pairings were pre-planned but I got this vibe that something was off. At some points it felt like even the debating was a little scripted, or like, "well, the winner for each pairing has already been chosen so there's really no point in debating, but let's throw a couple points back at each other for show"
Something just felt a little inauthentic, I can't really put my finger on what it was though.
Maybe you guys were trying to do a quicker video, or maybe you didnt feel like setting up the board meeting setup (1 person sitting at the table while the other(s) sit off to the side) and have a real time discussion about which mechanic is more fun, idk 😂
I just want you guys to have the best content possible with the most success possible, and I feel like feedback is the only way I can help 😂 aside from saying some controversial things and farming engagement for y'all 😂
ninjutsu into becoming the monarch. Boom
IMO, Meld should've won it all. There's a reason so many versions of fusion are popular in Yu-Gi-Oh.
Nothing beats managing to actually flip an Urza.
As a yuriko player I rooted for ninjutsu the entire video
I feel like monarch is a bad choice right from the get-go. Y'all said "it involves everyone at the table"... i'd argue that works against you, rather than for you. Landfall lets me get free shiat regardless of other players or what they're doing, and i'm always going to get lands. But monarch's biggest problem is that eventually someone will get it with a better creature board state, and that could easily be one of your opponents. Congratulations, you brought monarch to the table, and gave it to someone else. Good jorb.
Make magic great again, bring back madness.
It is not legit! There was no banding!
The unfun part in double faced cards is taking them out of the sleeve, to see what the other side does 😅
Yeah I think they are more fun on arena than in paper lmao
Fun idea, feels very targeted towadds people who dont know the mechanics though, lots of "this is what the mechanic does" then declaring a winner rather than going into them in detail or corner cases, damn shame :(
Yeah, i’m a minute into the video and i’m already like what?? Monarch is not better than landfall
you forgot the TRULY fun mechanics, dredge, storm, madness....
Only just watching, but if you're going by fun added it's got to be Monarch. Makes it into all of my commander decks.
Is it weird that I thought the tournament was going to be people playing with decks themed around the mechanics? XD
All mechanics are kicker. Living weapon is kicker.
Cascade isn't kicker
Vigilance isn't horsemanship
Couldn't agree more with the final analysis. I always felt ninjutsu didn't get enough appreciation. But man, the fear in your opponents eyes, when they know you could have an Ink-Eyes? Yeah, it's a feel-good mechanic 😁 Now we just need a legendary ninjutsu goblin card 🤔
If defender wins this…
Yall probably don't know it but meld came from duel masters,I guarantee that they use duel masters as a testing ground for future magic mechanics you should do a video on it
I don't find double-sided cards very fun. On Magic Arena? Sure! But in real life, most of us sleeve our decks and double-sided cards are just a pain in the ass. It's difficult to deal with, especially something like werewolves where they keep flipping back and forth -- it's physically not fun to use that mechanic, regardless of the game effect.
before watching, I wager $10 that kicker loses to a mechanic that is effectively kicker.
Once again proving that Yuriko is the best commander
Yay!
A mechanic where there is no possible interaction with!
Fun...
Sarcasm off
What episode did jamin meld Urza in?
I misremembered, it wasn't Urza, it was Mishra I melded.
You can see the video here: th-cam.com/video/jT_CmbNosV4/w-d-xo.html
-Jamin
Im happy this was ranked by fun, we all have an idea of the strongest mechanics anyway and dont need to bicker over a specific order
3:15 Now I want the 4h version.
I came for science and left unfullfilled. ;{)
Disappointed that y'all didn't mention that Morph let's you feel like you're playing Yu-Gi-Oh. Or the line, "What's more fun than playing your cards? Playing then a second time!" when talking about Flashback.
Not picking Kicker over living weapon was just wrong.
Amass vs morph. I would have gone with amass. Is not only creating a creature, but the keywords. You get a 1.1, then a 3.3 with menace, then a 5.5 with menace and flying!
Morph needs a lot of help. Paying 3 for a 2.2 doesnt seem that fun. The Morph could die, or you could use it to chumpblock. I had shitton of fun with morph with my kadena commander deck, basically because the commander cures all of the downsides. Morph has a good ceiling, but the floor is too low. Its expensive and slow.
Hear me out. Which standard set is better- you take a prerelease kit from all standard legal sets and put them against each other.
Our LGS had a lot of left over prerelease kits so we did a prerelease event tournament with all different ones. Sounds funny. Sounds wacky. And could make for a “which __ is best” video