I love the start of the match with both players having their 9 drones mining, 1 overlord moving across the map to scout, 1 overlord building, and 500 APM each.
If you think that's funny you should skim through some of Hawk's F to S rank video. I think he plays up to C rank with only a mouse, getting like... 40 APM tops, and he'll get people at over 200 APM that can barely macro or micro.
@@Maelthorn1337 It's really funny how you'll look at the ladder and see that the top players have around 300-400 APM, but come to the realization that APM doesn't really mean anything if you aren't making purposeful decisions throughout the game. APM is extremely easy to bloat lmao, all it takes is hitting a bunch of keys and the number gets big. I think a lot of people on the outside looking in get too intimidated by how high your APM has to "be" in order to starting "playing" the game, when the truth of the matter is the real barrier to entry is simply knowledge. You can always play these games on a slower speed to become adjusted and give your brain the breathing space to MAKE decisions, before slowly turning it up to train your mechanical execution.
20 years ago in a FFA with my friends, I won by absolutely *obliterating* my buddy's Devourer swarm with Mutas after he mopped everyone else up. He demanded to know how I beat him in that fight. I had no answer. For 20 years, I had no idea why I won with mutas vs the anti-air upgrade of mutas. Now I know. Now I understand. Thank you Day9 for finally putting that to rest in my mind once and for all.
I LOVE YOU FOR MAKING BW CONTENT AGAIN. Loved this ZvZ, and how you went through the nerve racking details of early game ZvZ, especially regarding drone counts, hatcheries, and early game droning. The fact that you showed a game where one player was down 27-11 drones and 3-1 hatcheries at some point who then equaliezd without a fight just shows how complex and rich scbw zvz economy wars are. 32:41-33:34 - I feel the thing Day9 mentioned about zerglings tanking hits is actually off here with the dynamic of hydra vs mutaling - it's actually the zerglings doing most of the DPS, with the mutalisks tanking hits so the zerglings don't die before getting in range. At 0/0 and point blank range, Muta's are roughly 13dmg per hit at 200 resources, Zerglings 40 damage per hit at 200 resources with higher attack speed which is almost an order of magnitude higher.. though they're melee. And as you can see from the fight, the mutalisks lead the way, but the hydra's don't really die until the zerlings make contact. He's definitely right about the critical mass making zerglings (and thus the mutas as well) useless, but despite how big that ball looked it still fell! Such an awesome game. ~450 apm from both players at 20 minutes in omg
I know what Devourer attack was all about for more than 20 years. Multiplayer combo of Devourer and Corsair groups were the sickest thing known to man back in the day
@@sesemango Check a youtube video titled "Footage of Artosis, Day9 and Tasteless at WCG USA 2005" for the match and maaajor nostalgia moments. (including the birth of Tasteless as a casters) And then if you are interested watch Day9s Daily 100 for context on what happened there and just purified SC love essence from the golden days.
So Day[9]'s explanation of Devourers was good, but I thought I would give the full details: Size: Large Movement: Flying Race: Zerg Built from: Mutalisk Requires: Greater Spire Cost: 150 Minerals, 50 Vespene Gas Build Time: 25 Supply: 2 Max HP: 250 Base armor: 2 Sight: 10 Speed: 3.72 Weapon: Acid Spores • Targets: Air • Bullet type: Fly • Hit type: Corrosive Acid • Damage: 25 • Damage plus: 2 • Damage type: Explosive • Range: 6 • Cooldown: 4.2 When a Devourer attacks, and its projectile reaches the target, the game checks for enemy units in a 64x64 pixel (2x2 range) square around it. It adds the acid spore effect to all visible flying non-structure enemy units in the area. If those units don't already have the acid spore effect, they will get a purple goop visual effect and become unable to cloak. If they already have the effect, the duration will be extended and the acid spore count will be increased (unless it is already at the maximum of 9). A unit affected by n acid spores has its cooldown increased by n * 12.5%, though not by more than 3n frames. So for instance, a unit affected by 8 acid spores will have its cooldown doubled, though not if that would increase it by more than 24 frames. Also, whenever a unit affected by acid spores receives damage, the incoming damage is increased by n. This affects all kinds of damage, including plague and friendly fire, and takes effect after the multipliers for Mutalisk glaive bounces, hallucinations, and splash, but before any other modifiers. EDIT: Ten internet points to whoever can find out how long it takes for acid spores to wear off. I couldn't find that.
This was a great game you picked! I'm actually very thankful you found this gem because I've had alot of thoughts on zerg, from the perspective of terran main, as I described as "overly greedy", but have since learned "over-optimized" is the more polite, technical term. It's interesting how much the perspective of game changes depending on casters main race. Really appreciated the deeper dive of the ZvZ matchup, not just xyz decision could decide game, but what goes into the decision, and where it should lead.
Starcraft content out of Day9. I am so happy. I would pay real money for Funday Monday to come back, because while I do enjoy learning to be a better gamer, I vastly prefer to dick around.
That sort of hot potato gameplay is how I feel about Zero-K when the AI just yeets a fire car behind you and somehow cleans out all of your extractors and power plants lmao.
Instead of hive and plague, could the hydra player make a queen and decimate the mutas with ensnare and hydras? Queens can also spawn broodling the lurkers.
In snare can be helpful I guess if you want to force your opponent to fight and not run away but plague is just incredibly decimating and a huge game changer. You can get hit by an Instagram be fine but if you get hit by a plague you just lose all your stuff. Dark swarm can be really helpful here too as the Hydra player. That was quite surprised that he just got to have got to defiler mound and then threw away all his stuff and left the game before the defilers were actually out
38:00 - the thing you are talking about in splitting, I remember doing so often back in the old hydra zone control maps, if it ever became tight, just control small clumps to target something specific, like a corner, or the sunken itself, even on control groups so after the mass attacker order they are still doing it. It's useful because all your units aren't stuck being stupid, but you still have the rest of the army distracting. I do find it interesting on melee maps you mention one player using run arounds and decoys being a novel idea? I guess I never watched too much of it, because it was hugely powerful even back in my 2006-2010 scbw UMS days before I stopped playing, I figured everyone would be doing it.
I have never seen that many mutalisks on my screen at the same time, and I'm a starcraft 2 player. Whether you're gonna do a lot of starcraft stuff or not, this is a great video.
I tried doing those spore and hydra low gas economy builds so much in ZvZ but it's so much harder than it looks. I never got it working especially well. I could win with it vs slightly lower players or maybe equal, but at that point I was doing a different build for no benefit at best (and a disadvantage more likely)
That lurker ambush was brutally effective and keenly timed since there is no hold-fire button SC1, you have to literally spam the stop button until the perfect moment.
It's so fun to see the meta of a game I used to be pretty decent at completely, utterly morph into something in which I'd be trashed within 30 seconds of the game.
I feel it really went down to the zergling+muta surround. Red didn't play that near effectively, and even threw more away than needed even after it was initially apparent he lost it. If he put the hydras on a better spot for the possibility of lings, or simply waited just a bit before moving out, he would have for sure won that I think. Tbh, his best bet was to wait about a minute and a half, then put down his 3 or even fourth hatch all at once, but with more hydras and 2/2 done.
SPOILER super cool opener by red, but I hydras really freaking suck in zvz (especially since mutas really really rock) would've been cool to see transition from the t1 bunker econ hydra, into working to get scourge or some mutas instead of more hydras so that you can actually defend your 3rd. Right before he took that super uneven trade and lost the 2 hatcheries at third, they were in such a solid spot.
Units in Brood War have a targeting priority AI that automatically attacks military units over "lower priority" units such as workers when in range. If a drone is in the mix with zerglings, the enemy lings will try to attack the zerglings first over the drones unless manually instructed to do so.
Drones are considered non-combat units. Zerglings are combat units and they will prioritize attacking other combat units. After receiving the command to Attack-Move, the enemy Zerglings will automatically try to attack your Zerglings even though your Drones are in the way. If Drones are given an Attack-Move command, they may be targeted as a combat unit, equal to Zerglings. The "extra" body of the Drone can act as a decoy or obstacle, so that the enemy Zerglings spend time attacking the Drone or trying to get past it while your Zerglings deal some real damage. Most times, you will issue a Hold Position command to the Drones so that they do not move to attack, especially when trying to block a ramp or limit surface area of attackers in the early game. (It's been a while, but I think if your Drone is Holding Position, it will attack enemies in its range without being targeted by the enemy's AI, assuming a combat unit is behind your Drone. If that's not true, then they just sit still.) TL:DR they force the enemy zerglings to spend time attacking a sacrificial drone or make it hard for the enemy zerglings to get past your drones to hit your zerglings. works best in strategic formations/small chokepoints with ranged combat units behind your workers
This matchup is a perfect demonstration of why you don't really go hydras in ZvZ even in the best circumstances. Yeah hydras are good support for your spore colonies which lets you protect your drones from mutalisks once you get enough of them. But now you are the slower Zerg player. the opponent will either see that you got hydras and just kill you, or they'll see that you got a lot of hydras and expand. If the hydra player tries to expand they'll lose because the Mutalisk player is faster.
i appreciate the analysis but I feel like im completely unable to watch the game. Maybe put in description analysis or cast so were able to know if its the type of video were looking for?
First time watching Star Craft. Is Day9 spectating high elo players? Edit: i understood it wasn't live lol. I just wasn't sure about the players skill level
instead of watching live, Day9 is exploring publicly-posted replays of games played by high elo players. if Day9 were watching live and pausing the game like that, the players would quit lol
Holy fucking shitballs it's DayJay doing starcraft content. SIGN ME THE FUCK UP. The only reprieve I ever feel that Sean never really does starcraft anymore is that GiantGrantGames has the same hilariously infectious "hyuck" laugh when he amuses himself.
Day9 and Brood War, back together in perfect harmony again.
❤
STARCRAFT CONTENT!?
Bobby is gone and Day9 is back. Wonderful news
Give me more!!!!!
What does this hearthstone streamer know about StarCraft anyway?
Fuck Bobby
@@petro5747 2 zergling cards beat a marine card. Base.
I love the start of the match with both players having their 9 drones mining, 1 overlord moving across the map to scout, 1 overlord building, and 500 APM each.
gotta warm up those hands!!
If you think that's funny you should skim through some of Hawk's F to S rank video. I think he plays up to C rank with only a mouse, getting like... 40 APM tops, and he'll get people at over 200 APM that can barely macro or micro.
@@Maelthorn1337 It's really funny how you'll look at the ladder and see that the top players have around 300-400 APM, but come to the realization that APM doesn't really mean anything if you aren't making purposeful decisions throughout the game. APM is extremely easy to bloat lmao, all it takes is hitting a bunch of keys and the number gets big. I think a lot of people on the outside looking in get too intimidated by how high your APM has to "be" in order to starting "playing" the game, when the truth of the matter is the real barrier to entry is simply knowledge. You can always play these games on a slower speed to become adjusted and give your brain the breathing space to MAKE decisions, before slowly turning it up to train your mechanical execution.
It’s funny to see Day9 go from “explaining mode” to “HE GETS THE HATCHA BLAHGGH HUUUU-“
That was a particularly enjoyable, and sudden, vibe shift. I was also impressed by his ability to shift back into "explaining mode".
we all have those moments in gaming where we can empathize with that shit lol
DayJ contains multitudes
Love this content. I was an avid watcher of the Day[9] Daily around 10 years back. I played the hell out of SC2 at that time.
seeing day 9 cast StarCraft again makes me feel good this is where i first found out about him
I cant believe its been 6 years since Sean's Lets Learn Starcraft series
20 years ago in a FFA with my friends, I won by absolutely *obliterating* my buddy's Devourer swarm with Mutas after he mopped everyone else up. He demanded to know how I beat him in that fight. I had no answer. For 20 years, I had no idea why I won with mutas vs the anti-air upgrade of mutas. Now I know. Now I understand. Thank you Day9 for finally putting that to rest in my mind once and for all.
I LOVE YOU FOR MAKING BW CONTENT AGAIN.
Loved this ZvZ, and how you went through the nerve racking details of early game ZvZ, especially regarding drone counts, hatcheries, and early game droning. The fact that you showed a game where one player was down 27-11 drones and 3-1 hatcheries at some point who then equaliezd without a fight just shows how complex and rich scbw zvz economy wars are.
32:41-33:34 - I feel the thing Day9 mentioned about zerglings tanking hits is actually off here with the dynamic of hydra vs mutaling - it's actually the zerglings doing most of the DPS, with the mutalisks tanking hits so the zerglings don't die before getting in range. At 0/0 and point blank range, Muta's are roughly 13dmg per hit at 200 resources, Zerglings 40 damage per hit at 200 resources with higher attack speed which is almost an order of magnitude higher.. though they're melee. And as you can see from the fight, the mutalisks lead the way, but the hydra's don't really die until the zerlings make contact. He's definitely right about the critical mass making zerglings (and thus the mutas as well) useless, but despite how big that ball looked it still fell! Such an awesome game.
~450 apm from both players at 20 minutes in omg
yes why did you ever stop bro, you taught me how to bw
It seems like if Red got 1 or 2 Lurkers, that'd be enough to hold.
Im delighted that even all these years later you still sound excited to tell us about brood war. I hope it continues to bring you joy day9
YO STARCRAFT!! THANK YOU DUDE!!
The way you talk about the early game ZvZ considerations makes me fully understand how so many StarCraft players became great poker players
OMFG DAY9 ZvZ. IS IT CHRISTMAS!
5 new born queeeeeenn!
I know what Devourer attack was all about for more than 20 years. Multiplayer combo of Devourer and Corsair groups were the sickest thing known to man back in the day
If only every month could be Blizzard Month. Starcraft and Day9 is like chocolate and peanutbutter.
This is Truly amazing! I hope one day we could see some Day9 and Artosis collab
Hi invisiblemengoatduction
I had to check the upload date when I saw this on my feed. It's good to see you back Sean
No fucking way I live in a world where Day9 does Starcraft content again. 😭🔥
I'm here cause Day[9] is still GOAT Content Creator.
I want to live in the reality where this is all of Day9s content.
we did my young friend, and we didnt appreciate it enough
@chessman88 I was there and I watched every newbie Tuesday
No. Pro gamers go deep, but they also go wide. Play many games from all cultures.
@@Zoocsgo I greet you fellow dayKnight and wish you a wonderful day:)
Day9
I've seen every single one of your daily's
I watched you every day when I was deployed
Missed you bro.
Despite popular belief: Day9's water jug is actually filled with vodka.
No it is water
@@mir3877 prove it
@@theJollyPaleGiant He isn't dead from alcohol poisoning.
I’ve listed to him drunk on State of the Game holiday special. This is not alcohol infused
Oh man, the music... soo nostolgic and nice to here again, "childhood memories"
We want an Artosis vs Day9 rematch!
This needs to happen!
Who did won?
@@sesemango day9
@@nerdshredz4662 Nice, thank you.
@@sesemango Check a youtube video titled "Footage of Artosis, Day9 and Tasteless at WCG USA 2005" for the match and maaajor nostalgia moments. (including the birth of Tasteless as a casters) And then if you are interested watch Day9s Daily 100 for context on what happened there and just purified SC love essence from the golden days.
STARCRAFT BABY
cracklings... god I haven't heard that term in a while, been missing this content (SC1 & 2). Appreciate you Mr Day9.
Loving the BW and SC2 content!
This breakdown sounds like you’re talking about chess!!
It pretty much is chess 😂
Omg day 9 talking about StarCraft again! Totally awesome!
So Day[9]'s explanation of Devourers was good, but I thought I would give the full details:
Size: Large
Movement: Flying
Race: Zerg
Built from: Mutalisk
Requires: Greater Spire
Cost: 150 Minerals, 50 Vespene Gas
Build Time: 25
Supply: 2
Max HP: 250
Base armor: 2
Sight: 10
Speed: 3.72
Weapon: Acid Spores
• Targets: Air
• Bullet type: Fly
• Hit type: Corrosive Acid
• Damage: 25
• Damage plus: 2
• Damage type: Explosive
• Range: 6
• Cooldown: 4.2
When a Devourer attacks, and its projectile reaches the target, the game checks for enemy units in a 64x64 pixel (2x2 range) square around it. It adds the acid spore effect to all visible flying non-structure enemy units in the area. If those units don't already have the acid spore effect, they will get a purple goop visual effect and become unable to cloak. If they already have the effect, the duration will be extended and the acid spore count will be increased (unless it is already at the maximum of 9). A unit affected by n acid spores has its cooldown increased by n * 12.5%, though not by more than 3n frames. So for instance, a unit affected by 8 acid spores will have its cooldown doubled, though not if that would increase it by more than 24 frames. Also, whenever a unit affected by acid spores receives damage, the incoming damage is increased by n. This affects all kinds of damage, including plague and friendly fire, and takes effect after the multipliers for Mutalisk glaive bounces, hallucinations, and splash, but before any other modifiers.
EDIT: Ten internet points to whoever can find out how long it takes for acid spores to wear off. I couldn't find that.
This was a great game you picked! I'm actually very thankful you found this gem because I've had alot of thoughts on zerg, from the perspective of terran main, as I described as "overly greedy", but have since learned "over-optimized" is the more polite, technical term. It's interesting how much the perspective of game changes depending on casters main race. Really appreciated the deeper dive of the ZvZ matchup, not just xyz decision could decide game, but what goes into the decision, and where it should lead.
This was so frigging cool to watch as a starcraft newbie. Loved all the commentary and knowledge you had to share!
YEEEEES WE‘RE BACK TO STARCRAFT
When I find this build from somas position I find going straight into hive and crackling with armor upgrades works well to counter the hydras
Starcraft content out of Day9. I am so happy. I would pay real money for Funday Monday to come back, because while I do enjoy learning to be a better gamer, I vastly prefer to dick around.
That sort of hot potato gameplay is how I feel about Zero-K when the AI just yeets a fire car behind you and somehow cleans out all of your extractors and power plants lmao.
I’ve been waiting 10 years to hear more day9 SC replay analysis
13:52 love how the ling vs ling starts off looking like a dance off.
Instead of hive and plague, could the hydra player make a queen and decimate the mutas with ensnare and hydras? Queens can also spawn broodling the lurkers.
In snare can be helpful I guess if you want to force your opponent to fight and not run away but plague is just incredibly decimating and a huge game changer. You can get hit by an Instagram be fine but if you get hit by a plague you just lose all your stuff. Dark swarm can be really helpful here too as the Hydra player. That was quite surprised that he just got to have got to defiler mound and then threw away all his stuff and left the game before the defilers were actually out
SC CONTENT WHEW LADS ITS HAPPENING
EDIT: Holy shit there's a ton of SC content from the past week!! Clicked on that bell for sure :) Thanks mr 9
So much StarCraft content today, I’m having a lot of fun with this!
In team games, a combined squad of devourers and corsairs is just air dominant. The tiniest splash is +9 damage; the fleet of carriers evaporates.
38:00 - the thing you are talking about in splitting, I remember doing so often back in the old hydra zone control maps, if it ever became tight, just control small clumps to target something specific, like a corner, or the sunken itself, even on control groups so after the mass attacker order they are still doing it. It's useful because all your units aren't stuck being stupid, but you still have the rest of the army distracting. I do find it interesting on melee maps you mention one player using run arounds and decoys being a novel idea? I guess I never watched too much of it, because it was hugely powerful even back in my 2006-2010 scbw UMS days before I stopped playing, I figured everyone would be doing it.
I have never seen that many mutalisks on my screen at the same time, and I'm a starcraft 2 player.
Whether you're gonna do a lot of starcraft stuff or not, this is a great video.
I am happy for watching this of Day9 just before Asl17 Final Hero vs Soulkey
So glad to see more StarCraft content!!!
What an awesome ZvZ! Love it Sean :D
I tried doing those spore and hydra low gas economy builds so much in ZvZ but it's so much harder than it looks. I never got it working especially well. I could win with it vs slightly lower players or maybe equal, but at that point I was doing a different build for no benefit at best (and a disadvantage more likely)
God this is blasting me back to my weekends when i was a teenager. Thank you Day9 for bringing me this joyful memories haha
The AI did a really poor job of colourizing this circa year 2000 footage. Day9s hair has weird gray spots all over.
5 minutes no rush!
10 minute video time and 2 minute game time? Must be Day9
My love for this is overwhelming.
I'm so happy you're back with Starcraft content Day9 :D
I get nostalgia as soon as the music starts. I really should seek out more StarCraft battles on TH-cam.
OMG I'm back to the early 2010s. You made my day sir
I love the ingame music ❤
Cool to see some Brood War content from you Sean, did you get a chance to see Effort v Action in Season 16 ASL?
I had no idea dragonball gt and starcraft shared the same soundtrack
That lurker ambush was brutally effective and keenly timed since there is no hold-fire button SC1, you have to literally spam the stop button until the perfect moment.
If you group Lurkers with another unit, say an overlord, you can use hold position
The return of the king❤
I need a smoke after just watching this breakdown of the replay, sheesh.
Dont listen to these plebs, talk on pause for 99% of the video if you have to. I just want more zerg knowledge
It's so fun to see the meta of a game I used to be pretty decent at completely, utterly morph into something in which I'd be trashed within 30 seconds of the game.
I know a secret zvz build day 9. I dont think anyone would believe it works.
I feel it really went down to the zergling+muta surround. Red didn't play that near effectively, and even threw more away than needed even after it was initially apparent he lost it. If he put the hydras on a better spot for the possibility of lings, or simply waited just a bit before moving out, he would have for sure won that I think. Tbh, his best bet was to wait about a minute and a half, then put down his 3 or even fourth hatch all at once, but with more hydras and 2/2 done.
Finally streaming what @Falconpaladin could not provide enough
What the fuck when did you start covering Starcraft again? It's good to be back.
Everybody is an expert on ZvZ until the hydra den goes down.
Good to see you casting some broodwar content again
Is there a reason he pauses to explain things in the early game when nothing's happening yet anyway?
Have you tried the new game mod called Broodwar Vs. SC2? You can play both versions at the same time against eachother!
SPOILER
super cool opener by red, but I hydras really freaking suck in zvz (especially since mutas really really rock) would've been cool to see transition from the t1 bunker econ hydra, into working to get scourge or some mutas instead of more hydras so that you can actually defend your 3rd. Right before he took that super uneven trade and lost the 2 hatcheries at third, they were in such a solid spot.
Woah WTF, Day9 StarCraft content? Am I having a stroke?
I like this matchup because my favorite faction can't lose.
13:41 how would the drones mess with enemy zerglings' AI?
Units in Brood War have a targeting priority AI that automatically attacks military units over "lower priority" units such as workers when in range. If a drone is in the mix with zerglings, the enemy lings will try to attack the zerglings first over the drones unless manually instructed to do so.
Drones are considered non-combat units. Zerglings are combat units and they will prioritize attacking other combat units. After receiving the command to Attack-Move, the enemy Zerglings will automatically try to attack your Zerglings even though your Drones are in the way. If Drones are given an Attack-Move command, they may be targeted as a combat unit, equal to Zerglings. The "extra" body of the Drone can act as a decoy or obstacle, so that the enemy Zerglings spend time attacking the Drone or trying to get past it while your Zerglings deal some real damage. Most times, you will issue a Hold Position command to the Drones so that they do not move to attack, especially when trying to block a ramp or limit surface area of attackers in the early game. (It's been a while, but I think if your Drone is Holding Position, it will attack enemies in its range without being targeted by the enemy's AI, assuming a combat unit is behind your Drone. If that's not true, then they just sit still.)
TL:DR they force the enemy zerglings to spend time attacking a sacrificial drone or make it hard for the enemy zerglings to get past your drones to hit your zerglings. works best in strategic formations/small chokepoints with ranged combat units behind your workers
Bro I’ve missed your big ol face and your 🔥 SC content soooooo much!
StarCraft Brofessor is back
Listen Day9, i’m begging here… please bring back funday monday… you have me on my knees!
Production tab in SC1, how does that.... WAIT IS THAT DA9 HOLY CRAP
BW got a remaster in 2017 which included things like that.
@@TheTachy0n how come production tab is not available in ASL or other sc1 tournaments?
A DAY9 SC breakdown? My dreaming?
Hilarious that day9 has a huge water jug that he uses to refill his water lmao
I thought everyone did this .. mine is only a gallon though
Wowwww…. Brings me back.
This matchup is a perfect demonstration of why you don't really go hydras in ZvZ even in the best circumstances.
Yeah hydras are good support for your spore colonies which lets you protect your drones from mutalisks once you get enough of them. But now you are the slower Zerg player. the opponent will either see that you got hydras and just kill you, or they'll see that you got a lot of hydras and expand. If the hydra player tries to expand they'll lose because the Mutalisk player is faster.
2:08 look at the hydra that goes on a side quest.
i appreciate the analysis but I feel like im completely unable to watch the game. Maybe put in description analysis or cast so were able to know if its the type of video were looking for?
Some people like when he pauses to explain, some people don't... But yes this is more of a replay analysis rather than a game cast
More day9 bw zvz please PLEASE
First time watching Star Craft. Is Day9 spectating high elo players?
Edit: i understood it wasn't live lol. I just wasn't sure about the players skill level
instead of watching live, Day9 is exploring publicly-posted replays of games played by high elo players. if Day9 were watching live and pausing the game like that, the players would quit lol
I'm so hyped to see Day9 play Wc2 52:46
"I'm not gonna show you the time of the game!"
Forgets that youtube videos have a timer lol
this is a twitch vod, it was live
Unideeennnnnn whyyyyyy uniden whhhhyyyyyyb uniddddeeennn nooooooo
Holy fucking shitballs it's DayJay doing starcraft content. SIGN ME THE FUCK UP.
The only reprieve I ever feel that Sean never really does starcraft anymore is that GiantGrantGames has the same hilariously infectious "hyuck" laugh when he amuses himself.
For the new people. Day9's lets learn starcraft playlist th-cam.com/play/PLgmCLtUkEutKY8IlwyVCUFoRtgQe3LCf1.html&si=cuoHCKM7CpJSPU93
Love the content. Thanks Day!
YES YES SC1 or SC2 PLEASE
uh.... what year is this?
DAY9 IS BACK BABY
ive missed you day9
hes back doin starcraft!
And off I go to rewatch Funday Monday...
STARCRAFT CONTENT?!
👁 👄 👁