Ranking All The BEST Sorcerer Skills In Dragon's Dogma 2

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  • เผยแพร่เมื่อ 23 ก.ย. 2024

ความคิดเห็น • 98

  • @5lim.0
    @5lim.0 4 หลายเดือนก่อน +107

    Spell hold should have been a core skill

    • @TrickiousRickious
      @TrickiousRickious 4 หลายเดือนก่อน +13

      Didn’t even consider that, yeah that would be a game changer

    • @dakari7817
      @dakari7817 4 หลายเดือนก่อน

      mods hopefully

    • @user-yr8ge3fz8o
      @user-yr8ge3fz8o 4 หลายเดือนก่อน +25

      Fr. Same with warfarer rearmament. Idk how the devs decided to cut the skill slots in half and didnt think to transition QoL skills into core skills

    • @5lim.0
      @5lim.0 4 หลายเดือนก่อน +5

      @@user-yr8ge3fz8o yeah maybe they thought it ruined the balance or some shit. But in a single player ONLY game who tf cares about balance? Or they could just make the game harder too

    • @edr8065
      @edr8065 4 หลายเดือนก่อน +3

      @@user-yr8ge3fz8oI thought the same, but that wouldn’t really work with warfarer. Core skills are tied to the weapons themselves, so there’s no real way to implement a cross-weapon core skill without overriding the existing core skills like anodyne or galvanize

  • @krishnansubramoni7801
    @krishnansubramoni7801 4 หลายเดือนก่อน +31

    Yeah I agree completely. I also wish they brought in the many skills they have in DD1. I miss Ingle, I miss manual spell targeting, and I miss all the funny and cool debilitation spells.

    • @metalmarlett1418
      @metalmarlett1418 4 หลายเดือนก่อน +1

      The torpor spell man. And gicel.

  • @adamanderson5853
    @adamanderson5853 4 หลายเดือนก่อน +22

    I love sorcerer, but it got shafted so hard in DD2. Playing with a difficulty mod, it's the only vocation I've had trouble with solo (aside from trickster obv). They really should've given the vocation more spell slots or a better utility ability or something because without one it feels like you're forced into playing one specific way, especially if you're solo

    • @yosh1562
      @yosh1562 4 หลายเดือนก่อน

      fr i miss all the spells from DDDA

    • @edr8065
      @edr8065 4 หลายเดือนก่อน +3

      My biggest complaint is how badly they nerfed the default magic bolt attacks. Using them is like throwing Pennie’s at a bear. In reality, the bear is a goblin

    • @warthogvanguard7292
      @warthogvanguard7292 4 หลายเดือนก่อน +4

      @@edr8065my god why is this not talked about more? The basic attack 1. Feels like shit; 2. Has absolutely no difference when enchanted with an element; and 3. Has a somehow even more underwhelming focus bolt.
      As well, can we also talk about how we lost both Sorcerer’s force push (which was fun as hell to break boxes with) and Magick agent? Which, while not as effective, was super cool to look at when combined with Necromancy (which is also not in DD2)?
      DD1 sorcerer may not win in practicality, but it sure as hell beats the crap out of DD2 sorcerer in terms of fun and variety

  • @Sparty450
    @Sparty450 4 หลายเดือนก่อน +8

    They finally made bolide worthwhile and all it took was making it actually hit things
    Still gonna spam maelstrom though lol Ive been hooked on the funni tornado since DD1

  • @Leukodystrophy
    @Leukodystrophy 4 หลายเดือนก่อน +4

    A few additions to Frigor, it's a hybrid spell of Ice + Physical so it can deal with golems and scales with strength + magick well. It also creates x2 mini ice blocks that can be used to throw at enemies for decent damage. It can also be used as a mobility tool to reach high places.

    • @Arkyuu
      @Arkyuu 4 หลายเดือนก่อน

      Where can I get this info if a spell scales with Strength and/or Magic?

  • @IceIfrit666
    @IceIfrit666 4 หลายเดือนก่อน +4

    Hagol is a favorite of mine. Kills group mobs relatively quick, anything else gets slowed down, and makes it really easy to charge augural flare. Using Anathema and the debilitation chance augment against drakes is a wonderful combo as the constant hits make it relatively easy to silence them. Spellhold is great to keep a pocket maelstrom or meteoron as a delete button or to cast right after a normal maelstrom or meteoron cast. If Celestial Paean is up then you can have two maelstrom out while you're charging a third. I'm not sure about Seism scaling off of strength though it definitely does physical damage.

  • @jojr6825
    @jojr6825 4 หลายเดือนก่อน +6

    I really think sorcerer got downgraded in dd2 because they removed a number of big spells and also there are only 4 slots.
    I didnt like the idea of changing bolide to meteoron. I miss gicel. You have an augment for debilitations but that could have been very useful with miasma and even petrifaction. 2 big spells while in dd1, you have gicel and fulmination. Seism is not even considered a big spell anymore considering that it's not a maister skill. Augral flare is overwhelming but not grand. It is strong but i didnt feel like it commanding the elements. It's like they added a spell that simply explodes. Levin became a bread and butter skill when it supposed to be just a starting spell. I hate the fact that im still using that for quick kills.
    Core skills are a joke except for levitate. They have done it right with levitate. At least in dd1, boon changes the normal skill animations.

  • @ジョン·スペクター
    @ジョン·スペクター 4 หลายเดือนก่อน +2

    NGL while I'm super glad about the improved accuracy of meteor, visually improved maelstrom and the ridiculous flare, I really miss the gicel, miasma and the lightning whip that turns you into a melee sorcerer. They removed so many spells from the previous game and makes me wonder if they intend to add those back in the future DLC......

  • @rileyloux1491
    @rileyloux1491 4 หลายเดือนก่อน

    I’d like to say that the overlapping spells feels actually like a benefit when it comes to warfarer. Having Frigor and Levin on a magic focused Warfarer means that you have a ton of utility covered just from those two spells and opens you up to a lot of flexibility as you can get anodyne and Galvanize without sacrificing how many skills you can use with either. Slapping augural flare or a mage support buff can make you feel like a nice mixed caster, or even lets you have say a third weapon with relative easy as you can just as easily have the support and utility of the magic vocations with your favorite delete button skill from other vocations without limiting what you have a good matchup against.

  • @FattyMcFox
    @FattyMcFox หลายเดือนก่อน

    The spells that appear on mage as well are good, because you can upgrade them and when you switch to sorcerer, you have some decently upgraded skills already unlocked while you grind out Discipline for your new stuff. They also let you stay powerful if you need to change back to mage because you need to rethink a stratagy that a sorcerer can't pull off.

  • @arcanumelite4853
    @arcanumelite4853 4 หลายเดือนก่อน +2

    both seism and maelstrom might deal physical damage but they are still spells and as such scale from magic not strength... they exist to give sorcs a physical damage option for enemies immune to magic... magic archer has something similar with that ice ball skill a magic attack that does physical damage.

    • @SheenShots
      @SheenShots  4 หลายเดือนก่อน +1

      That's what I would assume, but Seism is really weird. Maelstrom clearly scales with magick but for how high level I am Seism does extremely low damage. It is really odd. On golems it looks amazing, but that's because breaking a gem does all their health. I don't know, something about it seems off.

  • @lelmone6856
    @lelmone6856 4 หลายเดือนก่อน +11

    I would play sorceror way more if Meteoron and Maelstrom didn't tank my FPS so badly

  • @SaltyTortuga
    @SaltyTortuga 4 หลายเดือนก่อน +1

    Yes!! Great video 💯/💯
    🤘🐔🤘

  • @HyouVizer
    @HyouVizer 4 หลายเดือนก่อน +15

    "Just look at this summoning animation man"
    12:00 **shows their arisen get flung into last week** yeah thats something lol

    • @SheenShots
      @SheenShots  4 หลายเดือนก่อน +3

      Some of the times I get flung around I can't even be mad because it looks ridiculous lol

    • @HyouVizer
      @HyouVizer 4 หลายเดือนก่อน

      @@SheenShots same lmfao, this game stagger and knockdowns are quite insane

  • @meeqsb3521
    @meeqsb3521 3 หลายเดือนก่อน

    These are great, hope we get one for each class

  • @Cxdfc
    @Cxdfc 3 หลายเดือนก่อน

    Flashbacks to BBI full party of LIGHTNING WHIPS

  • @jettbass
    @jettbass 4 หลายเดือนก่อน

    I don’t bother with thundermine myself. Having subtilety from the thief vocation means I’m usually unmolested and can focus on damage output.

  • @berryven
    @berryven 4 หลายเดือนก่อน +3

    5:50
    Wait... you can HOLD Galvanize? 😭😭😭

  • @firstswordcorvus7368
    @firstswordcorvus7368 4 หลายเดือนก่อน

    Idk if it was mentioned, but Cyclops are weak to lightning and if your warrior pawn knocks it over, place a thunder mine by its head. High Levin is better for damaging cyclops, but it's pretty good on a downed cyclops by its head

  • @Dante-mw2ez
    @Dante-mw2ez 2 หลายเดือนก่อน

    I think I’ll run my new game plus with hagol, frigor, meteron, and augural or spellhold for double meteron, Ice magic ftw.

  • @handsomezack1075
    @handsomezack1075 4 หลายเดือนก่อน +1

    Actually this raises a question for me: Is augural/prescient flare dependant on the damage you do to the orb, or is it simply how many times you hit it?

    • @guaptiggitygoowop8193
      @guaptiggitygoowop8193 4 หลายเดือนก่อน

      I’m almost positive that it’s about how many hits it takes as opposed to the damage done, I could be wrong though

  • @MrNinjafreak
    @MrNinjafreak 3 หลายเดือนก่อน

    The MainPawn refuse to use Decanter.
    Even if it's the only move the Pawn got in the slot.

  • @VirgoVyrus
    @VirgoVyrus 4 หลายเดือนก่อน

    The only one I don't agree with is Seism. It's always good crowd control in my experience. It has never left crowds alive and hits both ground and airborne targets.
    The strength scaling also doesn't bother me because it always deals a ton of damage since there a lot of eruptions. And it always staggers/ interrupts large foes.

  • @calebcentek9583
    @calebcentek9583 4 หลายเดือนก่อน +1

    No way the best Golem crusher in the game gets that low, Scism is nutty.

    • @Archigosai
      @Archigosai 4 หลายเดือนก่อน

      it's only good until you get the master skills tbh, Maelstrom annihilates golems

  • @NorthWolf97
    @NorthWolf97 4 หลายเดือนก่อน

    Meteoron and Maelstrom being so insanely strong to one-shot even the last bosses and the Dragon himself. DD2 can be trampled by running 3 sorcerer pawns using both of these spells + Spell hold for extra quick casts. Gonig Warrior or Fighter to draw aggro so they can cast freely and nothing in the game is a threat anymore.
    Meanwhile, Arc of Might got nerfed in multiple ways. Sorcerer and Thief got so much love from the developers that they even get 2 ultimate skills. Ofc Thief just breaks the game with regular skills.

  • @Arkyuu
    @Arkyuu 4 หลายเดือนก่อน +1

    Is Decanter holy damage?
    As much as I love the game, damn the DD2 team for leaving so much information out of the game.

    • @egordon7543
      @egordon7543 4 หลายเดือนก่อน

      I believe it is, if the icon color is golden then it’s holy

    • @ninjafrog6966
      @ninjafrog6966 4 หลายเดือนก่อน

      finding things out for yourself is bad!

  • @Daddy2025HQ
    @Daddy2025HQ 4 หลายเดือนก่อน +2

    It’s the only class i use in dogma it’s my favourite I don’t use other class

    • @EdwardMichael3
      @EdwardMichael3 4 หลายเดือนก่อน

      Sorcerer and Spearhand were my favorites, so I get where you’re coming from.
      Spearhand is definitely worth a try

  • @joemama114
    @joemama114 4 หลายเดือนก่อน

    Wait so Siesm deals physical damage based on strength? So let's say I started out leveling up as fighter rank 10, warrior rank 10, archer rank 10 and then theif rank 10.
    My strength stat would be way higher than my magic stat at that point because of how stat growth works?
    So would that mean if I started sorcerer at that point Siesm would technically deal better damage until my magic stat "caught up" because my strength would be just that much higher?

    • @KeithElliott-zd8cx
      @KeithElliott-zd8cx วันที่ผ่านมา

      maybe, maybe not.
      First and foremost, not entirely sure it does scale off str. He's probably mistaken - i think it's just a low damage, high stagger skill he assumed was str scaling because of low dmg, and that it's physical, not magic dmg.
      Secondly, no, your str stat wouldn't be 'way higher'. Your base str would indeed be higher. Then, being a sorcerer would boost your mag by either 30 or 50 from your 'base' stats, which would likely make most, if not all, of that difference up.
      Then, your archistaff would add another 100+ magic... It's practically impossible to get enough str to outpace even low end sorc weapon, because you get low str and high mag 'rolls' for stat gains, even as a warrior. Saw my warrior pawn get like 2 str and 4 mag one level... And you're not getting to like 200 str, hitting a bit of a soft cap, and only have 50 mag, presumably.
      And third... still no. Some spells will just have better 'base' damage. If you're familiar wity pokemon, the 'weight' of stat vs skill, you could think it as multiplication. 60 power phys skill with 50 attack, versus 90 power special skill with 40 special attack - first one's 300, second's 360. Bigger stat didn't match the better move.
      Again with the pokemon, quick attack isn't strong but has some extra utility making it stick around a bit longer than tackle - that's probably schism. Stagger + good for magically resistant foes, not a health bar deleter, like how thundermine's defensive but not super strong.

  • @Fliksterr
    @Fliksterr 4 หลายเดือนก่อน +3

    Sadly missed the live testing, but it ended up being a very nice list. Only thing I really disagree with is Thundermine.
    I think Thundermine is only worth it for solo play, since only then you need the stagger it provides. With a tank pawn it's not only a useless slot, but actively lowers your dps, because it flings enemies around, which causes your melee pawns to keep walking after them and ranged pawns to miss attacks.
    For a similar reason I personally prefer Hagol over Frigor, since I only cast Frost magic for the AoE and use Maister Skills vs drakes instead. But that's a playstyle difference and your ranking makes sense as well.
    Love Sorc, just really wish it had more different skills to choose from and ground targeting was still a thing. There's so much wasted potential here....

  • @МетоМинчев
    @МетоМинчев 4 หลายเดือนก่อน

    Augural Flare + any multi hitting magic archer shot = Bye, bye, have a great day! 👋

    • @KeithElliott-zd8cx
      @KeithElliott-zd8cx วันที่ผ่านมา

      yeah, i'm planning on a magic wayfarer later on, and i figured mage staff for anodyne (or just healing items or a spear skill), flare, and magic bow skills, after i get bored of sorc and magic archer.

  • @Archigosai
    @Archigosai 4 หลายเดือนก่อน +1

    liked the video just not sure i agree with the placements other than the top 3, virtually every single sorcerer i've ever seen run the same loadout, Augural Flare, Levin, and the 2 Maister Skills, the other skills just aren't as practical as this loadout, Levin being able to fully load an Augural Flare from halfway across the map is just too valuable to be placed behind frigor

    • @KeithElliott-zd8cx
      @KeithElliott-zd8cx วันที่ผ่านมา

      given it's not levin doing the hefty lifting, nah. That IS, however, why flare is first.

  • @EdwardMichael3
    @EdwardMichael3 4 หลายเดือนก่อน

    There are two rings that when combined reduce cast time for maelstrom and metereon by 3 seconds.
    Ring of Articulacy
    Ring of Recitation
    Cast time goes from 10 seconds to 7 seconds, but you need both for this benefit.

    • @jacobpatterson4381
      @jacobpatterson4381 4 หลายเดือนก่อน +2

      How about 2 rings of recitation

    • @EdwardMichael3
      @EdwardMichael3 4 หลายเดือนก่อน

      @@jacobpatterson4381 dunno haven't tried them yet.
      Do they cut down more than 3 seconds on maeter skill cast time?

  • @guitarwhelp
    @guitarwhelp 4 หลายเดือนก่อน

    13:56
    Which cloak is this?

  • @galihkue
    @galihkue 4 หลายเดือนก่อน

    Do passive next

  • @elowyn4life
    @elowyn4life 4 หลายเดือนก่อน +2

    The spells in this game are boring. I don’t think they altered the game enough since DD1.

  • @Hyperion_Dark
    @Hyperion_Dark 4 หลายเดือนก่อน

    What would you suggest running on a pawn?

    • @davidedmondson8839
      @davidedmondson8839 หลายเดือนก่อน

      Pawns are notorious for trying to spam the maister skills until they literally fall over so be warned. But I always equip one though. Outside of that two of the elemental spells as well as Augural flare and always do great damage

  • @lordgimpsbury2515
    @lordgimpsbury2515 4 หลายเดือนก่อน

    I almost miss Exequy, but It made playing sorcerer too easy. Any group of enemies I came across just got smited by dark magic from 30 feet away, or in BBI I just sent it down halls and around corners to kill tough enemies without them aggroing on me.

  • @trazyntheinfinite9895
    @trazyntheinfinite9895 4 หลายเดือนก่อน

    Hagol is great to hit augural flame.

  • @this19suffering
    @this19suffering 4 หลายเดือนก่อน

    Does anyone know why the flare sometimes dissappeares instantly?

    • @SheenShots
      @SheenShots  4 หลายเดือนก่อน

      From my experience it will disappear if you don't attack it fast enough or deal enough damage to proc several clusters. So it's like a go faster kind of mechanic I guess.

    • @this19suffering
      @this19suffering 4 หลายเดือนก่อน

      @@SheenShots I played with it quite a bit on warfarer but then suddenly the the flare dissappeared instantly. And I really mean in a second or so. Mainly on blight dragons but on other enemies too. It was the reason why I stopped using it.

  • @tlotpwist3417
    @tlotpwist3417 หลายเดือนก่อน

    I miss lassitude and miasma.

  • @Nickesponja
    @Nickesponja 4 หลายเดือนก่อน

    ...why do you mention low damage as a downside of hagol and seism when their purpose is explicitly crowd control? Like, who in their right mind would think of killing a drake just with hagol!

    • @SheenShots
      @SheenShots  4 หลายเดือนก่อน

      Well hagol is for crowd control and has the downside of lower damage. Seism is not for crowd control at all like I mentioned in the video and also deals lower damage. And I fought a dragon to test the damage Like I said in the video. In conclusion, because it is an accurate statement.

    • @Nickesponja
      @Nickesponja 4 หลายเดือนก่อน

      @@SheenShots Seism is for stagger, so low damage shouldn't be a problem. It has higher stagger than mountain breaker, rating it low because of low damage is absurd

    • @ninjafrog6966
      @ninjafrog6966 4 หลายเดือนก่อน

      @@SheenShotsseism is supposed to be for stagger

  • @rinzler168
    @rinzler168 4 หลายเดือนก่อน

    They should add more 😂😂😂

  • @glencunningham552
    @glencunningham552 4 หลายเดือนก่อน

    All the best skills are in ddda

  • @HoloCatHead
    @HoloCatHead 3 หลายเดือนก่อน

    Now do Warfarer, lol

  • @mrbabushka8715
    @mrbabushka8715 4 หลายเดือนก่อน

    There's not difference from the previous spells for earlier series. 🙄

  • @TommyTwoKnuts
    @TommyTwoKnuts 4 หลายเดือนก่อน +1

    Flagration sucks, give me ingle back!

  • @dailydavidgame1878
    @dailydavidgame1878 4 หลายเดือนก่อน

    They nerfed seism *sadface