The first time that happened to me was when the sculptor wanted me to fight one slowly so he could study it lol. I blinked and two health bars evaporated.
i got a sorcerer pawn randomly from the rift, i didn't check his skills. He had meteron. he completely demolished my adventuring experience that until i swapped him out. he one-shotted literally everything except a dragon
A little tip for everyone here that i haven't seen anyone mention - As long as you are not trampled (stomped into the ground and laying down, by for example a dragon landing on you) You can quickly open the item menu and use healing items even if your health is 0. So long as you don't hit the ground and is still in a death animation you can allways heal it with items.
In that cave with the saurians (one of the first quests) I had to do that repeatedly...yet sadly, it wasn't enough and I had to reload my last Inn Save, hours back...🙃
Did you figure out that you don't need to open the menu. It you hold the ability button you can press up for health curatives and dpwn for stam curatives.
My personal biggest gripe is that, of all the things they just copied directly from the first game, I WISH they had 1:1 copied Grigori and how his encounter worked from the first game. They completely ruined him in DD2. Just shows up, somehow automatically has lover, asks his question, and if you choose to fight, he's just like "Aight, hop on my back and we'll go fight in the usual spot". Literally all the spectacle that made his encounter in the first game one of, if not THE BEST dragon fight of any game ever, is just gone now. I had to pause the game after beating him and just sat there, so disappointed. Like, how are they going to bring David Lodge back to reprise the role only to totally butcher it? And maybe I'm part of a minority on that opinion, but it's not even a debate, it's just a downgrade all around for Grigori. Just a shame.
I don't know if this will help ease the disappointment, but the reason the homie Grigori is like this is because it's a different timeline than dd1 and presumably had more cycles(since Grand Soren is current under the ocean) so Grigori is trying to end the continuous cycle of the Dragon's Dogma, also explaining why he accepts his role without question while also hinting at you to pursue breaking the loop since we know other ex arisen exist(which you meet quite a few who failed to kill him) The ones we meet are Dragon Forged, The Hermit in Harve Village, Warfarer Maister, Mystic Spearhand Maister, Rothias, and potentially the Trickster Maister. Not even counting the dead ones sent to kill Rothais by Pathfinder
@@jprec5174 Mediocre means average or of moderate quality. From a gameplay perspective, both of these games are well above average compared to the action combat you would experience in similar games. Most Team Ninja games are tbh
@@stankobarabata2406 That's what I don't get. People'll call games with almost objectively great gameplay "mediocre". I kinda expect it with Team Ninja games since it usually takes time to understand their complicated combat systems, (Nioh 2), but it shouldn't really be the case with a game like this.
no fighter is, its the only class with a shield. Tbh i ended up using thief nearly the time with 2 sorcerer pawn nuking the battlefield and a tanky warrior pawn, the 2 sorcerer + warrior combo allowed me to afk and just watch my pawns melt the battlefield and yes even for dragon. I was beating dragon under 1minutes when i was at ng+4. I have around 350h into the game. The game is not hard enough just 2 sorc pawn and a tank trivialise everything you don't need anything else. Its so unbalance it ruined the game for me. Also with the director of both dmc and dragon dogma franchise just leaving capcom i doubt we'll get that expansion. Tbh i felt it was a waste of money i could played something else instead like elden ring and would've had a better experience.
@@CBonduMiel if youre on Pc, theres a mod that puts the game on "hard mode" and honestly it feels just right. Enemies with double damage, triple hp for bosses etc...i know its not something that comes with the game, im just saying that you could have fun using it.
I was one of the people who fought the dragon, became king and continued the cycle my first play through because I had no idea there was more. Ill catch it on my second run. lol
I too just fought the dragon, am now playing BBI. I feel like I rushed the main quests a little bit? Do you think I missed a lot? Should I just start a new game or ng+? I feel like I’m missing the meat of the game.
@@DirtyMindMonster BBI is only the first Dragons Dogma. I believe he was talking about Dragons Dogma 2 where the way to reach the true endgame is actually a bit hidden.
@andrewgood7586 There's tooooooons more. The game world begs you to explore every corner. And it even encourages you to return to places you visited before
I pretty much agree with almost everything you have said but I would point out 3 things which might be significant. 1) Microtransactions are tests by the publisher. They will do this in certain amount of games and later, they will make them more severe. 2) I am having RTX3070, playing on 1080p and I am getting frame drops in densly populated areas such as Vernworth. DLSS changes only the amount of noise that my card makes (it is lower when DLSS is on) 3) Trickster class is intended for those who like to play minion builds (in this case pawns are the minions) while debufing enemies. I am playing games since the mid 80s and DD2 is for sure a unique experience of having a good adventure with team mates. The world feels alive due to a non scripted nature of various pawns moving around and having unexpected giant monster to fight. What DD2 needs is to have more emphasis on the party where pawns would be more attached to the arisen especially the main pawn. What I am talking about is the level of attachment commander Shepard has with his/hers crew in Mass Effect series. The first part of the DD2 main quest was supposed to be some sort of a dectective investigation but it flopped and it just made me willing to go out and explore while putting my main quest on hold until I have reashed lvl50. With that said, going to Bathal has more than one path. What I really disliked is SeekerTokens. While Beetles were ok to find, tokens were tedious (yes I know about the trickster's ability to detect them, still tedious). I think that doesn't bring enjoyable gameplay and should be overhauled significantly. The combat on the other hand is really enjoyable.
Totally agree. But the microtransactions topic is kinda obvious, if they get more profit of course they will add it. It reminds me of Ubisoft, people hate valhalla because of skins and stuff but at the same time it gave the most profit to them; so obviously they will keep using the formula
I find it so weird that so many people are talking about frame rates. I've had literally no issues and nobody I know has had problems with it and they have done multiple updates to fix it. It's just super weird as if it's some sort of hate train mostly spurred on by the winny man himself ordinary gamers as I noticed all the misinformation started after his vidio like people literally saying you had to buy farie stones or wake stones and people still literally swear by this shit vidio.
@@RageDuck0Only frame issues i have are with Vernworth. Gameplay wise i encountered no problem until I encounter the snake like dragon in unmoored world.
Asterisk for patch notes 3-29 and 4-1 "These options won't affect frame rate significantly. Improvements to frame rate are planned for future updates." They have NOT fixed those yet, some PC users are still waiting for CPU optimization.
Exactly, the game has a major performance problem, even though it mentions that it has had no problems with the game's performance, in the video you can see how its FPS drops brutally at 24:55... Capcom need to fix this, its a 70$ game.
@@DANCERcowSaying this without knowing what hardware he has just shows how ignorant you fanboys are. Also, the CPU issues have nothing to do with graphics settings, you dolt. Capcom themselves said, that lowering those settings wont fix the CPU issues.
@@DANCERcow Or maybe the people that made the game should optimize their games before sending it out so that ALOT of people wont have performance problems even when playing low on everything JUST so they can move around in their towns and a couple caves? I have a 3080 there should be no excuse as to why I get 35 frames per second on lowest everything its ridiculous, meanwhile in their recent games like Resident evil 8 i can run it fine at 120 frames near max
after playing the original DD like 10 times, i really hate the enemie variety, i mean they reused the goblin, quimera, ciclops, dragons body squeletons, why not do the same with the cocatriz, beholder, manticore, because now we have dullahan instead of the living armor or minotaurs instead of eliminator, also i understand they separated strider in to thief and archer but i hate they dont have an upgrade like sniper or the incredible assasin, and for me trickster and wayfarer are like filler
do you think that a game made 12 years ago on an old engine can just be ported directly to the new RE engine? this ain't bethesda, bud, it's not that simple
because all of these enemies need to be made again, there's no shortage of enemy "ideas", the issue is designing them and coding/making them in the new engine. i do agree with the trickster/warfarer. i feel like it would've been only fair that we expect all basic vocations to have an advanced one, and hybrids in between (especially when they use the same color scheme from the original, which did this thing we expected)
@@pidgy8927 he clearly said that. Because within DD2 nothing else reuses, say, cyclops skeleton other than cyclops itself. But if you know at least something about game dev, its clear they recreated all those animations to look similar to 1st, also introduced many new ones.
I didn't hear my #1 complaint. They went with a voiceless protagonist which I love but there is no text for what you say either. Which creates a lot of weird situations where an NPC asks you a question and then afterwards reacts to what ever you said but you don't actually know what you said. This is shown as soon as you escape and you're following a soldier and he says "So tell me about this prison you escaped from" and after a pause "I've never heard of a prison like that"... Ok, for starters you're dressed like a soldier so why would i even tell you I escaped a prison considering you might take me back and secondly why would I tell you about the prison plus what did I tell you about it? I was there for like 5 minutes, I didn't even have time to understand what I was seeing or doing since I was basically being rushed through a tutorial with no understanding of context.
@@greatrulogetting used to outdated game jank doesnt create a better experience. You’re just willfully ignorant to bad game design. Dd fans are so dead set wanting this game to be a masterpiece that they ignore all of the terrible game mechanics: jank, unfinished nature, large but yet mostly UNEXPLORABLE map, incessantly repeated npc dialogue, terrible ai pathing, and not a single shred of proper lip syncing outside cut scenes and thats just off the top of my head. And everything i said about the game wasnt even an opinion 😂 its ALL TRUE!
Dragons plague can be avoided by simply checking pawns eyes, if they start glowing red change them for different ones, if it's your pawn just throw them into water or off a cliff then respawn by touching a riftstone, 3 playthrough so far with 200 hours and no one went psycho. Try listen for them being argumentative when you tell them to attack using up on the d pad too
Gotta say, I rarely felt frustrated with the questing. Maybe wishing the end game felt more fleshed out compare to the beginning part of the game. It does sort of just end unsatisfyingly. However the quests themselves I was never frustrated by their design. "Oh i cant continue this quest cause they want me to come back in a few days?" Okay, so go do a different quest. Go explore. Go kill some shit around the area. Go play the game. You dont have to "oh now i have to rest to see the next quest." You can if you want, but why would you want to? Play the game lol
Agreed. Had no major issues. Sure, it's tedious at times. But thats such a fundamental video game issue. Almost no RPG is free of such moments. If anything this game had pretty unique solutions and different conclusions for tons of them.
I actually agree on the poor quest design, though not because we often have to return to questgivers at a later time. I think there were many instances of quests just not being fun. For example, in The Caged Magistrate, you are sent to sway a magistrate in the Vernworth jail to your cause. Once the magistrate has been found, you need to open his jail cell so you can go inside and talk to him. Later in the game, when I was asked to interrogate an inmate in the Bakbattahl jail, I immediately opened his cell because that's what The Caged Magistrate had taught me to do. Yet by doing this, I made two jailers, one of whom is still relevant at a later point in this quest, permantently aggressive towards me. No warning, no chance to explain myself, just instant combat with two NPCs that I could now never talk to again in this playthrough. Turns out you're supposed to talk to the inmates in this jail through the bars. It's insane to me how the first quest taught me to do something which would be so detrimental when tried again in a later, similar quest.
@@mrmaggot6699you failed to notice the fact that the magistrate was sitting away from the door, requiring you to open it up to get closer to him and also didint notice the criminal in Bakbatthal was up against the door making it completely unnecessary to unlock it?
@@HHTwice I assumed the Bakbattahl prisoner was supposed to be further from the door, like the magistrate. But I will concede that I failed to notice the prompt to speak with him before I opened the door.
I fell like it's the issue (or the point) in both games. You're following questlines but you never get full closure. The dragon comes and you're leaving rest of the business unfinished. It's not perfect, it feels unsatisfying sometimes, but also makes the world more believable and when you get the true ending you can see that the story of all the people you've helped continues. I like that most of the quests you can miss or fail and see the consequences, some you can seemingly finish without realizing there's more to them. But also some are really buggy and unintuitive and that part was most frustrating to me.
My biggest issue is honestly the fcat that you can only equip 4 skills rather than 6 like the first game, especially as someone who mains sorcerer. Honestly I think the reason that has really gotten to me is simply due to the fact that they very easily could have allowed for 8 skills, at least that's how it feels when playing on controller.
They could have done skill assignments per weapon like the first game with giving us 4 this time instead of 3. In case of only having on weapon like mages, sorcerers and warriors they get double, like the first game, however they did screw warriors over in first game by not giving 6 like other aforementioned.
I have to wonder if the devs were keeping Unmoored World/NG+ in mind when distributing the ferrystones. You get a decent few as quest rewards during game, but after dicking around in the unmoored world for a few days I ended up getting 7 ferrystones out of chests and my pawns picked up a further 16 that were just laying around in the former watery area. That has so far trivialized most if not all the travel issues in my second playthrough.
yeah I mean, the first game was kinda the same way, barraging you with the QoL stuff in the Everfall and such. I think the devs just want to reward you for persevering to that point, which I think is a really interesting way of doing things. of course, then Dark Arisen came out and added the eternal ferrystone, but then BBI still barraged you with convenient rewards, so it was still fun
I've just finished my 4th playthrough in about 3.5hr after 200hr of total play time and finally got all of the achievements. Still got lots of quests, dialogue and outcomes that I've been told I missed, but for now I will patiently wait until they do something to the performance, because it is rough on that department. Until the DLC comes out, I'd say the game needs: -Hard Mode or some sort of enemy balance, because it is too easy. Specially with End-game loot and max-rank vocations. -End-Game content. It needs to be more fleshed out and have more rare, better rewards in general. -Special events like the UR-Dragon from the first one. -They need to make Dragon-plague a more interesting mechanic. Maybe once after your pawn transforms, have it fly around the map and stalk the player until you take it down to make your pawn return to normal. -Performance improvements, performance improvements, performance improvements...
There's several different types of goblins who have different behaviors and fighting tatics. There's bandits who use different classes. Two different types of spear lizards and slime enemies. Different types of dogs and wolves. Not to mention all the bosses around the map. How much enemy variety do people need lol?
@@fearlessfailure2848I was just about to type the same thing lol I think people talking about enemy types are looking for Elden Ring crazy type of enemies honestly some people just got out of their way to be negative.
@@fearlessfailure2848 This is a joke right? Look, it's a lizard that has a different skin that poisons vs the vanilla vs the shocking one. Meanwhile, they all animate and attack the same besides that *one* separate attribute. Similarly with the goblins. The biggest difference between any of them would be the ones that have camouflage that you can't even target until they attack. Oh look, there's a cyclops with a helmet, it's VERY DIFFERENT from the one that doesn't have a helmet you need to knock of first! Give me a break. The actual variety in this game is awful.
@@Neonmirrorblack I don't know why people are obsessed with quantity over quality, especially since the enemy variety in this game isn't small at all. Not to mention that the game encourages you to use different strategies on each enemy and their variations. What do you want, something like Skyrim? Sure, skyrim has more enemy variety but fighting each one feels the same. There is no difference in fighing a undead and fighting a solider. Even fighing a dragon requires just as much brainpower as fighting a bandit, just hack at it until it's dead, doesn't matter what variation the dragon is. When it takes off to fly you have to just run around until it decides to land.
Imagine this. 4 friends. Each friend plays as themselves and makes their main pawn one of the other friends. Then each friend hires the other friends pawns. 4 friends traveling and fighting together. lol
I never played DD1, but having seen videos and having platinumed and spent 100+ hours on a single playthrough DD1 from the outside looks like a way better game from clips from this channel. The GFX may be outdated but they aren't everything.. The only thing that looks better is the QoL updates.
Having played both 2 is the better game. People that spent 100s of hours in dd1 mostly did so in the dlc. All the complaints that are in 2 were also in 1, all of them. Then there's also other things the first did wrong as well.
Getting harder and harder to find accurate and honest takes where 99% of "reviews" are knee-jerk emotionally-driven copypasta from people who are *not* the target audience and never had any intention of playing the game in the first place. It bears the stink of people arguing politics...but about video games. There's no hope for this species.
There IS a way to deal damage with Trickster, so long as there are multiple enemies. You can trick the enemies into attacking one of them by "possessing them" with your illusion clone. When fighting big monsters, you can't hurt them, but you can distract them into attacking your clone and keeping your party safer.
Games that are masterpieces can be flawed thats why they're known as masterpieces rather then perfect because no game is but the games can still be amazing despite having problems with it
love to see this channel growing, found you when i was playing outward a handful of years back and it helped out a ton! and youv just been uploading vids on all the games iv played since lmao love the content!
Okay but majority of the enemy variety are reskins or enemies from the first game, and there's less big enemy types then the first game as well. The 4 skills feel VERY bad, especially on magic classes that rely on element variety and less access to combos and grappling attacks. I love the game, but there's a lot of niche things that need addressed that really hamper the fun factors of the game.
@@jprec5174 I know right?! It feels SO damn limiting. Not even mentioning the fact there's less skills overall and leveling your vocation is way to quick so by the time you max your favorite it doesn't even feel like there's a point to play it anymore
Exactly, stopped watching the video as soon as this guy started saying the gameplay was perfect and that every encounter felt different … another fanboy with low standards straight up lying to us
@@MrXerepI'm not sure if Capcom is paying these reviews ridiculous amounts of money, these are fanboys, or reviewers are just going along on the bandwagon.
Core skills integrated a lot of what used to be skills you'd slot in before Sorc is already strong enough as is with 4 skills and Galvanize Fighter is fine with 4 skills, a lot of the shield skills from DD1 were redundant
I don’t agree that dragon plague somehow holds up your progress, just pay attention, and if you have any suspicion throw the pawn into water and re summon it using nearby stone, because they literally are around every corner, idk, I like the mechanic, it forces you to pay attention, and having a quick look at your pawns really isn’t that hard. As to questing I agree, the whole quest structure and the way they tell the story is just outdated, like two decades, dd1 was like that too, I don’t think it’s a “style” of storytelling or “uniqueness” I believe it’s just very inexperienced people are in charge of quest design and story, people working on dd are action games experts, and that’s the thing that works, but let’s be honest, storytelling and quests largely are embarrassingly bad.
Dragon's plague should drop Plagued Armor set that has that black plague affect visible on it after you fight the Plagued dragon and if you don't defeat it THEN the people in the town will die.
DD1: One of the best combat systems on the market but everything else is lacking to varying degrees. DD2: One of the best combat systems on the market but everything else is lacking to varying degrees.
Eternal Wakestones wake up whole towns you don't have to wait or be screwed, you can dup them at the forger in checkpoint gate too and they still work. So far I only know of the one Sphinx gives you, but like I said just make a forgry but ecept it wont be fake it'll be another real Eternal wakestone. Pretty sure the rarest item in the game?
Solid review. I love this game and have now played through from scratch 3 times (each playthrough over 100 hours). It is such a fun game. I have to disagree about the quests and the fast travel issues. I liked to take my time with the game. I get a quest, go explore, then come back and finish. All of the quests, both during the game and post game, work to inform the player of the world, its citizens, and the politics of the region. The all connect in neat ways and I really enjoyed that. I even got different outcomes from different choices on each playthrough. As for ferrystones, just have a thief in your party with plunder. I had 30+ ferrystones and 30+ wakestones before even heading to Western Vermund. I never bought a single ferrystone and used them whenever I wanted.
Vanilla DD1 is the best 7/10 I have ever played; love it, and DDDA pushed it up to an 8.5. Vanilla DD2 is the second best 7/10 I have ever played. Here's hoping for a great expansion.
What I find nice these days is when AA titles end up worth more playtime and inherent value than triple A, overhyped flashbangs that act more like big budget movies that just suck overall. Dragons Dogma to me feels like a D&D style throwback to exploring and encounters. Just my opinion.
I love the game to death and am currently having a blast in ng+ but one of the biggest critiques from me (aside from the framerate, is that the enemies are braindead easy to kill. Even most bosses take minimal effort to decimate. If you guys want at least somewhat of an actual challenge, I'd suggest only having your main pawn and no others.
I loved this series so very much. I don't play many video games but when I get one I do like I could play that game forever. All this time I kept playing DDDA waiting for this game to arrive and it's very disappointing because I expected so much more. Everything said in this upload is right on. I would had add that Trisha does not need 5 grimoires, she need *some* grimoires since you can complete her quest by giving her just 3 if you want to complete the same quest for her had and give him also 3 unless you make copies of course since they are limited. About the lost health bar, you can replenish that with an Allheal elixir and skip rest EDIT: this is an amazing review of the game. You pointed out its marvels perfectly as well its dooms.
This probably has already been clarified in the comments but still: NPCs killed by Dragonsplague will respawn after around 7 nights, even before the recent updated. Also, I don't understand why people had issues recognizing the Dragons Plague even pre-update for it. Just give commands to your pawns from time to time or check if they grab their head when standing around. They will start talking shit to you pretty fast after getting it.
It is possible for Dragon's Plague to develop out of nowhere. As in you just rested. Leave for one cave come back and it has developed. It has occurred to me so I know this is possible. Yes, it is not all the prevalent in the game. But once it happens even a single time you are now paranoid. Also, main quest NPCs do not respawn. They must be revived by wakestons at a morgue. This was the case for me when I needed to progress the game but at least 5 NPC's needed revived. The main issue, is that unless this has actually happened to you at least twice, people really don't know how it works. Good idea for sure, but the implementation adds nothing and bogs down the gameplay in certain areas for no real reason.
@@SheenShots tbh I never experienced it out of nowhere. Sure my main pawn got infected multiple times by other pawns or when being used by another player. And yes I agree there is a lot of different information around it. But still, there are a lot of people confirming their main quest NPCs respawned after the 7 days. Maybe the respawning is not consistent/buggy.
This was an excellent review, I haven’t played this title yet, because of Elden Ring and dlc, but I learned a lot for when I start..thank you for your work!
Both Garm and Wargs are in the game. However I haven't found any of either that respawn. They're basically identical. So I def didn't notice a difference until NG+.
@@Jodiwho22 Wargs dont, they're weird, as if they never meant to be properly implemented, but still did, there's like 3 of them total and the only way to make them respawn in NG+ This matters for pointy fang resource, cuz 2 of these 3 wargs spawn fighting with cyclops so you gotta rush and finish them off to get their fangs before they die and decay, because that 3rd one may never drop it
Dragons Dogma 2 is the story of Layla, my pawn and her un dying love. Because of layla i kept playing through the early game. When i was lost and frustrated. And through it all there was layla to remind me that she has rhe most peace in her heart when shes by my side...shes also my little nuclear weapon. I dont have to do shit , she can annihilate enemies in seconds. Its awesome to watch....sometimes i wish shed calm down so i can get some kills in. But enemies can't come near me, she wipes them out if they do....thats love right there. That's layla. And no one else has her...she might leave but she ALWAYS comes back...ive thrown her off cliffs into the water...and she comes back happy as ever to see me...Dragons dogma 2 is amazing lol
All dd2 needs now is BBI or better expansion. I played it for 160 hours and took a break to let my poor fingers rest. That was with only one vocation time to finish it with the rest. Also I only play with my own paen since the game is faceroll easy after 2500 hours of BBI in DDDA.
Great review, I also have nearly gotten through everything in the game and I'm right here with ya; probably an 8/10 for me as well. However, it's a 10/10 in my heart for being so damn fun to play lol I disagree about the ferrystones. I think they did well tbh, it incentivizes you to go out and explore the world throughout the first part of the game. Then when you get overpowered and just want to get to things, it starts giving you a ton of them. I have 50 just sitting in my storage right now lol. Quests are indeed pretty awful; there's a few good moments, but buy and large it's pretty unsatisfying. And pretty much everything else I agreed with :P
Great review 👏 I feel like this game is a side grade to the first entry. While playing I was comparing to Dragon Age Inquisition and Dark Arisen. I think Im equally happy playing each of those games
I’m on PS5 and I’ve played DD: DA almost halfway through game. There is a sale on Argos 10% off for £44.99. Is it worth it? The most negatives I’ve heard are about performance but I’ve seen on the official website that more patches are coming so should I take the plunge or wait longer? Forgot to mention the game is included with a steelbook case
If you destroyed all the red beacons, you completely stop the mist from advancing. Still, monsters that drop end-game armor will not respawn, including all 4 lesser dragons.
@@Savon_the_gallent_knightNever did in over 160hours. I think there was one time when my pawn showed symptoms of the thing we are apparently not naming... so I killed her and it was done.
@@Savon_the_gallent_knighteven then it's bugged and lots of people have proven not every quest NPC respawns after sleeping they are just gone not even showing up in morgue wakestone is useless af
>called "eternal" wakestone >single-use item 😐 Yeah, it would be so much better to get eternal ferry as sphinx' final reward and for eternal wakestone - make it be given to you by, for example, Rothias in a miniquest of "you fucked up, a city is wiped out, seek guidance from Oracle, who direct you then to just emerging seafloor shrine with Rothias being a bit more helpful than providing godsbane"
@@Savon_the_gallent_knight I got dragonsplauged in beast city and I just looted the research area and continued. Didn't really effect anything. I hear it can tho. But all I've seen is people quit when It does happen. Like they think everything is lost, so they give up. Maybe it can break, Just never happened to me. I'm on ++ atm
I just think it’s stupid that every time I die in endgame it respawns you from the beginning like you cant just keep halting the players progression with so many gameplay mechanics and I feel they have a lot of that in this game I love it but it’s really annoying how many things mechanics they put in
Even though you can rest at an inn each day to save your progress, you’re right, you still have to start that day over if you die and have no wakestones. It is annoying
@@pwysocki1 Or *don't* because normal play pretty much dumps wakestones into your inventory and as long as you aren't trying *super* hard to punch above your weight, you should have plenty stocked up by the endgame.
Watching this review I can just remember the Gordon Ramsey meme of "finally some good fking food (regarding all your points), my only 2 cents would be that at first I agree with the ferry stones problem BUT.... that was the main reason so many great experiences came from making travels to other towns (once I had to get to the checkpoint setlement with a 10th of my life, no pawns and avoiding 2 cyclops 1 gryfin and a horde of saurians and goblins... it was amazing) and nby the end I had over 25 rift stones at any moment to travel with over 300k of gold... so there was never a problem to fast travel. Stamina for runing is still shit tho 9/10 with a GOTY seal on my end
For you not for other people. What you fail to realize that reason is why the base game didn’t sell enough copies until dark arisen helped fix the issue. Adding tedious gameplay does and will push players away from a game. I’m only finishing dragons dogma 2 because I spent so much money on it. It’s worse than the first one in every regard but visuals. If a dragons dogma three ever comes out I’m never buying it at full price capcom and the games director don’t seem to understand the basics of RPGs. Fast travel, interesting quest, and a wide variety in enemy’s. I I’m also scared that the next game with only have three skills
Dragons Dogma 1 is my favorite rpg of all time and has been since it came out. I love that game with all my lil goblin heart. DD2 is creeping its way into being at the same level as DD1 for me.
If you don't destroy all red beacons in the end game does it not let you get into the new game plus as every time I hit the last beacon the cut scene is me on the dragons back then it burns me, but can't really be bothered to do all the end game over again
The hidden Trickster Online 2 mode is way more casual, the camera zooms all the way to outer space in 16k and mario just drinks a potion to do all street fighter combos on a tree while your asleep for ten days. Simply rubber band the right and left triggers, and put a rock on the buttons.
Trickster is meant to be a pacifist type vocation. It is designed to be challenging. Rather than magically destroying, physically pummeling or slicing enemies, you get to think outside the box and support your team members and your Arisen with cunning and deceptive tactics
Love the game only complaint i got so far is not having something like a horse. Sure the Oxcart was useful but without ferrystone your pretty much running constantly.
I feel like removing the tree skill slot made it less enjoyable. I loved having multiple choices to use and have fun with (other than the Greatsword). Being stuck with so few choices per set saddens me. It felt like a very lazy choice. I hope that the massive upcoming DLC will rectify that. Also, the lack of hard mode is disappointing. But overall, the game is fun. I gave it a solid 7.5/10.
Problem with fighting the enemies and counterproposing to fighting different enemies to kill boredom is that they all die within 10-30sec. There is really no purpose to explore anything else in the secret ending because NG+ is just the same stuff.
I haven't played DD2 yet, but I've played a bit of DD1. Does anyone think that a multi class option instead of vocations would've benefitted? Like in DnD/Baldurs gate?
A mix of not fun and boredom. Lol kidding but I totally agree the mixed vocations don't make a lot of sense. Especially magic archer. Its just magic there isn't even any yellow left in that class at all other than bow user maybe.
The best way to prolon* endgame is to stock up allheal potions. It restores loss hp guage as well as hp. Obviously, clear the beacons to extend the ammount of times u can rest. Im able to do everything story wise with 3-4 allheal potions giving me 12 rests to wrap up exploration and stock up on rare enhancement materials in new game +(make sure to kill purple wisps for eldracite as its only available in unmoored world) there are also 9 unique armor items in the unmoored world so get those as well.
story is so confusing and just... ends? What happened did I black out and miss half the story? No, seems like I was fully present during playing and that's just how the story is written.
I mean, you didn't miss much, the summary is basically You get tossed like a salad by homie Grigori and he steals your heart while recovering you get cursed to lose memories and sent to mining outpost which pathfinder uses sv_cheats 1 to bust you out then you get to Melve and get memories back then go to Vernworth and do quests to take throne back then a spicy rock makes pawn take cringe damage at coronation so you dip and head to Bakbattahl to snoop around and find Dragon Forged then he tells you to find Oracle who tell you to find Hermit Gamer in Harve who magically makes grand soren appear from ocean which you explore and find a dead furry who refuses to fully die who then gives you his soul as a sword which you take to science man who repairs it with dragon soul parts then you go to moon tower and catch up with Homie Grigori and either murder the McFuck outta him or murder the McFuck outta yourself in which you get into a spicy world and yeet pathfinder and save the world. TL:DR You call fake god a cringe ass nae nae baby and murder him for being a bitch after getting Alzheimers
My main grievances are stagger and town density. I dont like the idea of monetizing items obtainable thru progression, but it isn't affecting the game all together imo. Decent sequel, but it could've been something more, something better than what it is now..
The way I see it, escort missions are there to pretty much give you one more party member. I think that's the general idea here. Sure, you can accept the mission and go from point A straight to point B, where the NPC needs to be, but you can also just ignore that, and have them tag along as a fifth member of the crew. I do this all the time just for fun; give Glyndwr a good Bow to use, and let him tag along. Also nice to have Ulrika or Lamond on the team. They're not all helpful, as Doireann and Sara, for example, don't do much (if anything at all), but I honestly think this is kind of the point of (most) escort quests. The reward for completing the mission is worthless, but it does increase affinity. You do have to keep an eye out for these NPCs, however, as they're relatively weak and tend to die rather quickly. Still, Ulrika in particular can be quite pro-active.
I like the tedious Quest Design because it forces me to really think about what I’m doing and the pawns in my company occasionally gives me hints or straight up path finds your way to the next step if they have quest knowledge. Plus I like walking in game lots of things to loot along the way.
Thx for the review, i will still get the game some day, i got the first one, finished it with cheats and Trainers, but the second game will be clean played, im in search of such games where i can put some time in it.
Yo SheenShots i am kinda new to outward and have under 70 hours in the game, I loved watching your 2022 COOP series it was very enjoyable to watch and see u complete the holy mission faction quest which was one of the main reasons i purchased the game. I would like to ask if you could do a new 2024 COOP series as you are genuinely the most entertaining outward youtuber out there. It would be incredible and super fun, I dont mean to create the image that ur only good content is Outward u are a great youtuber with so many amazing videos i would just love and outward series as u are the best.
@@don2nd650 i got it around 2 weeks ago maybe a bit more i now have 97 hours the game is incredible and unique CooP is amazing and the game is great fun. If you want a recommendation convince a friend to play coop with you it’s an experience you don’t get in any other open world RPG
@@don2nd650 From one internet stranger to another: absolutely. One of my favourite games. It is definitely best enjoyed with a friend, if you can persuade one to join you. It is somewhat janky and often punishing, but if you understand that going in and settle into it, you'll find many many happy hours with it. I enjoyed it from the off, personally.
taking away one weapon from every single class is mind-boggling weird, if anything they should have made the combat more in-depth, removing the worst skills and adding new ones and allowing the player to have more skill at once, i hope one day we get a full-fledged sequel instead of what is basically a remake
Im enjoying the questing. I like the dynamic results they can have. I just wish there were more. Its clearly designed to make you explore the world and fight, which is what the fun part is. Youre killing your experience if youre always ferry jumping around or rushing through.
This comment deserves more attention! I think people just don’t realize that not every game should be made for them. If they wanna be able to spam fast travel, go play a different game. The exploration and combat are the best aspects of this game. Also agree that I wish there were more quests. The majority of the ones we do have are really fun. I will say the escort companion quests are not fun especially when all I’m trying to do is sleep at my house.
@@paulterrell5935 Im a survival no HUD Skyrim player, so this game is right up my alley. I enjoy the health depletion survival aspect, lack of fast travel, beautiful scenery, character creation and the ability to customize your HUD, which I inly leave the health and stam bars on.
Exploring is fun the first time. But when you have discovered everything, ferrystones are a necessity for me. Traversing the same road with the same monsters over and over gets boring very fast.
BS. I would love exploring every nook and cranny in this game if i could fast travel any time I felt like doing so. It's a cheap, archaic mechanic, just like the health bar chipping. Are we playing Dark Souls 2 or Dragons Dogma 2 with the health chipping? The game is just mediocre.
I love the game, the low settings on console make the game run nice and smooth for a 30fps game. It just a true rpg and i love the exploration elements. You need to over think anything. Its biggest issue for me was that it hardly tells you anything, so most of the mechanics i had to learn off videos. I never played the first game
I really hope they add a multiplayer for players to join their friends make more expansions bring back bitter black isle and make more dlc. They can do a lot and if done right. Also does Dragons dogma 2 take place In a different country or what. Is it a continuation of 1 or what?
Dd2 was good. Like a 7/10 for me. Great combat as always. Enjoyed exploring the world as well but the npcs were’t really interesting and the quests could sometimes be needlessly obtuse
There is a Griffin nest in the southern part of the foggy area with a port crystal. Also, that's the path I took to the ancient battlegrounds and sphinx.
I remember DD1 having alot of mods fixing some unecessary and tedious Dev things... you think the community can fix the issues you mentioned with mods?
I felt the game was always cuckolding me especially with caves, you get all excited to explore its depths only to find out its an inch deep, sure there where a couple of big ones but the most of them are so small you just get disappointed. You always feel like like there's something missing here and there when you end up at a blocked off door you can't help but feel they didn't have time to expand on it Game could've used a month more in the stew just to flesh them out and add more meat to them.
If DLC rumours are to be trusted, I hope they either give several "medium to large" dungeons or a single, procedural super dungeon à-la Bitterblack Isle.
19:36 I hate that I know exactly what is going on here. Beren's escort quest destination... is two feet from a dragon nest. You can tell pawns to wait and they won't enter combat, but NPC's will square up with anything they see, even if it's a whole ass dragon. Only way to stop them, is pick them up while running away from the damn dragon then plop them down somewhere out of agro range.
Yep 😂. He tried to fight the dumb thing 3 times and finally I said nah and picked him up. Honestly I don't see a dragon their that often so I didn't expect it.
People are so quick to critique whatever machine the game is running on but never hold the developers accountable for making an shitty unoptimized game... There is nothing wrong with anyone's console or PC this is just an terribly made game that would struggle to run on an NASA super computer
@MrAjking808 sure buddy , and this is why almost any serious review talked about the bad performance. Guess what, most reviewers have better rigs then the average person.
Nobody played this game without any tips first except a few while everyone else never played the game like it was intended to be complaining about so much smh 🤦🏽♂️ plus these same people watched other people play while spoiling ALL the surprises too hahahaha like damn wouldn’t it be more fun finding out what you can find on your own then go back to see whatever you missed instead.
You can't atke 'infinite potions'into combat in the first DD1. Harspud Sauce/Milk are heavy to begin with, so you stocking up 80 is a bit hard to believe unless you gear your character specifically for weight, use your pawns as pack mules and don't carry or pick up much else. You had to choose if you wanted to carry so many healing pots and weigh yourself down or not. There are cheats that get rid of that limit though.
Well mainly speaking of end game. Like running through BBI over and over for the good gear. At that point you really could hold just as many potions as possible and leave all the unwanted "junk" per se on the ground. I often had one pawn just for found loot and then me and the other two filled with harspud potions. Against the longer dungeon sections you could enjoy the combat and always have healing if need be. There are many ways to play the game though so everything depends on different factors of course.
I don’t like how some quest that REALLY need better context and your just supposed to guess what the objective means… It makes sense for the sphinx and her riddles but it doesn’t make for the basic quests
Imo magick Archer got buffed and is now a jack of all trade. Damage, healing, shields, even a broken revive and has all elements skills. Best to run as end game with two sorcerers for maximum damage. My squad is Magick Archer, 2 sorcerers and a thief with the steal skill (so useful) but you and just pick any Frontline.
The first time a sorcerer pawn utterly nuked a full health griffin, I nearly fell out of my chair laughing…
The first time that happened to me was when the sculptor wanted me to fight one slowly so he could study it lol. I blinked and two health bars evaporated.
i got a sorcerer pawn randomly from the rift, i didn't check his skills. He had meteron. he completely demolished my adventuring experience that until i swapped him out. he one-shotted literally everything except a dragon
Same...it was like I hired a nuclear bomb. I love this game
A little tip for everyone here that i haven't seen anyone mention - As long as you are not trampled (stomped into the ground and laying down, by for example a dragon landing on you) You can quickly open the item menu and use healing items even if your health is 0. So long as you don't hit the ground and is still in a death animation you can allways heal it with items.
In that cave with the saurians (one of the first quests) I had to do that repeatedly...yet sadly, it wasn't enough and I had to reload my last Inn Save, hours back...🙃
Did you figure out that you don't need to open the menu. It you hold the ability button you can press up for health curatives and dpwn for stam curatives.
My personal biggest gripe is that, of all the things they just copied directly from the first game, I WISH they had 1:1 copied Grigori and how his encounter worked from the first game. They completely ruined him in DD2. Just shows up, somehow automatically has lover, asks his question, and if you choose to fight, he's just like "Aight, hop on my back and we'll go fight in the usual spot". Literally all the spectacle that made his encounter in the first game one of, if not THE BEST dragon fight of any game ever, is just gone now. I had to pause the game after beating him and just sat there, so disappointed. Like, how are they going to bring David Lodge back to reprise the role only to totally butcher it? And maybe I'm part of a minority on that opinion, but it's not even a debate, it's just a downgrade all around for Grigori. Just a shame.
I don't know if this will help ease the disappointment, but the reason the homie Grigori is like this is because it's a different timeline than dd1 and presumably had more cycles(since Grand Soren is current under the ocean) so Grigori is trying to end the continuous cycle of the Dragon's Dogma, also explaining why he accepts his role without question while also hinting at you to pursue breaking the loop since we know other ex arisen exist(which you meet quite a few who failed to kill him)
The ones we meet are Dragon Forged, The Hermit in Harve Village, Warfarer Maister, Mystic Spearhand Maister, Rothias, and potentially the Trickster Maister. Not even counting the dead ones sent to kill Rothais by Pathfinder
Between the reception of DD2 and Rise of the Ronin, I've learned that people will always find ways to trick themselves into not enjoying great games
Great to you , you mean! Some people think COD is a great game!
I mean it's okay to like mediocre games. RotR is mediocre. Dragon's Dogma as a franchise is mediocre lol but I still like DDDA.
@@jprec5174 Mediocre means average or of moderate quality. From a gameplay perspective, both of these games are well above average compared to the action combat you would experience in similar games. Most Team Ninja games are tbh
@@unwashedhands2087 yea. They aren't great. Just mediocre.
@@stankobarabata2406 That's what I don't get. People'll call games with almost objectively great gameplay "mediocre". I kinda expect it with Team Ninja games since it usually takes time to understand their complicated combat systems, (Nioh 2), but it shouldn't really be the case with a game like this.
"Mystic Spearhand is the closest to Mystic Knight because it has the word Mystic in it" would be the correct description
Mystic spearhead is dragon's dogma dragoon if you know how to use it properly even the abilities are pronounce dragoon jus spelt differently
@@tubii-fushii1173Dragoon is pronounced Jedi
Warrior is closer
no fighter is, its the only class with a shield. Tbh i ended up using thief nearly the time with 2 sorcerer pawn nuking the battlefield and a tanky warrior pawn, the 2 sorcerer + warrior combo allowed me to afk and just watch my pawns melt the battlefield and yes even for dragon. I was beating dragon under 1minutes when i was at ng+4. I have around 350h into the game. The game is not hard enough just 2 sorc pawn and a tank trivialise everything you don't need anything else. Its so unbalance it ruined the game for me. Also with the director of both dmc and dragon dogma franchise just leaving capcom i doubt we'll get that expansion. Tbh i felt it was a waste of money i could played something else instead like elden ring and would've had a better experience.
@@CBonduMiel if youre on Pc, theres a mod that puts the game on "hard mode" and honestly it feels just right. Enemies with double damage, triple hp for bosses etc...i know its not something that comes with the game, im just saying that you could have fun using it.
I was one of the people who fought the dragon, became king and continued the cycle my first play through because I had no idea there was more. Ill catch it on my second run. lol
I too just fought the dragon, am now playing BBI. I feel like I rushed the main quests a little bit? Do you think I missed a lot? Should I just start a new game or ng+? I feel like I’m missing the meat of the game.
@@DirtyMindMonster ng+ and take your time
@@DirtyMindMonster BBI is only the first Dragons Dogma. I believe he was talking about Dragons Dogma 2 where the way to reach the true endgame is actually a bit hidden.
@andrewgood7586 There's tooooooons more. The game world begs you to explore every corner. And it even encourages you to return to places you visited before
I pretty much agree with almost everything you have said but I would point out 3 things which might be significant.
1) Microtransactions are tests by the publisher. They will do this in certain amount of games and later, they will make them more severe.
2) I am having RTX3070, playing on 1080p and I am getting frame drops in densly populated areas such as Vernworth. DLSS changes only the amount of noise that my card makes (it is lower when DLSS is on)
3) Trickster class is intended for those who like to play minion builds (in this case pawns are the minions) while debufing enemies.
I am playing games since the mid 80s and DD2 is for sure a unique experience of having a good adventure with team mates. The world feels alive due to a non scripted nature of various pawns moving around and having unexpected giant monster to fight. What DD2 needs is to have more emphasis on the party where pawns would be more attached to the arisen especially the main pawn. What I am talking about is the level of attachment commander Shepard has with his/hers crew in Mass Effect series. The first part of the DD2 main quest was supposed to be some sort of a dectective investigation but it flopped and it just made me willing to go out and explore while putting my main quest on hold until I have reashed lvl50. With that said, going to Bathal has more than one path. What I really disliked is SeekerTokens. While Beetles were ok to find, tokens were tedious (yes I know about the trickster's ability to detect them, still tedious). I think that doesn't bring enjoyable gameplay and should be overhauled significantly. The combat on the other hand is really enjoyable.
Totally agree. But the microtransactions topic is kinda obvious, if they get more profit of course they will add it. It reminds me of Ubisoft, people hate valhalla because of skins and stuff but at the same time it gave the most profit to them; so obviously they will keep using the formula
I find it so weird that so many people are talking about frame rates. I've had literally no issues and nobody I know has had problems with it and they have done multiple updates to fix it. It's just super weird as if it's some sort of hate train mostly spurred on by the winny man himself ordinary gamers as I noticed all the misinformation started after his vidio like people literally saying you had to buy farie stones or wake stones and people still literally swear by this shit vidio.
@@RageDuck0Only frame issues i have are with Vernworth. Gameplay wise i encountered no problem until I encounter the snake like dragon in unmoored world.
I don't like this game, but the microstransactions were always there in the first game. It's not a test unfortunately.
@@RageDuck0 The LOD system doesn't work, people on 4080s have frame issues even.
Asterisk for patch notes 3-29 and 4-1 "These options won't affect frame rate significantly. Improvements to frame rate are planned for future updates." They have NOT fixed those yet, some PC users are still waiting for CPU optimization.
Exactly, the game has a major performance problem, even though it mentions that it has had no problems with the game's performance, in the video you can see how its FPS drops brutally at 24:55... Capcom need to fix this, its a 70$ game.
Get a better PC or play as a lower resolution and lower frame rate like a normal person!
@@DANCERcowSaying this without knowing what hardware he has just shows how ignorant you fanboys are. Also, the CPU issues have nothing to do with graphics settings, you dolt. Capcom themselves said, that lowering those settings wont fix the CPU issues.
@@DANCERcow Or maybe the people that made the game should optimize their games before sending it out so that ALOT of people wont have performance problems even when playing low on everything JUST so they can move around in their towns and a couple caves? I have a 3080 there should be no excuse as to why I get 35 frames per second on lowest everything its ridiculous, meanwhile in their recent games like Resident evil 8 i can run it fine at 120 frames near max
@@DANCERcow 4070ti here, game crashes every single time I turn on DLSS or RT. Capcom needs to fix their crap.
after playing the original DD like 10 times, i really hate the enemie variety, i mean they reused the goblin, quimera, ciclops, dragons body squeletons, why not do the same with the cocatriz, beholder, manticore, because now we have dullahan instead of the living armor or minotaurs instead of eliminator, also i understand they separated strider in to thief and archer but i hate they dont have an upgrade like sniper or the incredible assasin, and for me trickster and wayfarer are like filler
do you think that a game made 12 years ago on an old engine can just be ported directly to the new RE engine? this ain't bethesda, bud, it's not that simple
@@TetrisChemist they never said that
because all of these enemies need to be made again, there's no shortage of enemy "ideas", the issue is designing them and coding/making them in the new engine.
i do agree with the trickster/warfarer. i feel like it would've been only fair that we expect all basic vocations to have an advanced one, and hybrids in between (especially when they use the same color scheme from the original, which did this thing we expected)
You are deeply misunderstanding the Warfarer if you think it's filler lol
@@pidgy8927 he clearly said that. Because within DD2 nothing else reuses, say, cyclops skeleton other than cyclops itself.
But if you know at least something about game dev, its clear they recreated all those animations to look similar to 1st, also introduced many new ones.
I didn't hear my #1 complaint. They went with a voiceless protagonist which I love but there is no text for what you say either. Which creates a lot of weird situations where an NPC asks you a question and then afterwards reacts to what ever you said but you don't actually know what you said. This is shown as soon as you escape and you're following a soldier and he says "So tell me about this prison you escaped from" and after a pause "I've never heard of a prison like that"... Ok, for starters you're dressed like a soldier so why would i even tell you I escaped a prison considering you might take me back and secondly why would I tell you about the prison plus what did I tell you about it? I was there for like 5 minutes, I didn't even have time to understand what I was seeing or doing since I was basically being rushed through a tutorial with no understanding of context.
Eh, a lot of people grew up on JRPGs like this, you get used to it.
This is so true my man! 😂
Eh, seems like such a non issue
@@greatrulogetting used to outdated game jank doesnt create a better experience. You’re just willfully ignorant to bad game design. Dd fans are so dead set wanting this game to be a masterpiece that they ignore all of the terrible game mechanics: jank, unfinished nature, large but yet mostly UNEXPLORABLE map, incessantly repeated npc dialogue, terrible ai pathing, and not a single shred of proper lip syncing outside cut scenes and thats just off the top of my head. And everything i said about the game wasnt even an opinion 😂 its ALL TRUE!
It's lame. Agreed.
Dragons plague can be avoided by simply checking pawns eyes, if they start glowing red change them for different ones, if it's your pawn just throw them into water or off a cliff then respawn by touching a riftstone, 3 playthrough so far with 200 hours and no one went psycho. Try listen for them being argumentative when you tell them to attack using up on the d pad too
It took me around 500 hours to beat DD2 bc I didn't know I had to meet Brandt because he was dead.
Hahaha
😂
You nailed it. Loved BG3 but having hella lots of fun exploring in this one. Very different games. no performance issues at all with my PC.
Gotta say, I rarely felt frustrated with the questing. Maybe wishing the end game felt more fleshed out compare to the beginning part of the game. It does sort of just end unsatisfyingly. However the quests themselves I was never frustrated by their design. "Oh i cant continue this quest cause they want me to come back in a few days?" Okay, so go do a different quest. Go explore. Go kill some shit around the area. Go play the game. You dont have to "oh now i have to rest to see the next quest." You can if you want, but why would you want to? Play the game lol
Agreed. Had no major issues. Sure, it's tedious at times. But thats such a fundamental video game issue. Almost no RPG is free of such moments.
If anything this game had pretty unique solutions and different conclusions for tons of them.
I actually agree on the poor quest design, though not because we often have to return to questgivers at a later time. I think there were many instances of quests just not being fun. For example, in The Caged Magistrate, you are sent to sway a magistrate in the Vernworth jail to your cause. Once the magistrate has been found, you need to open his jail cell so you can go inside and talk to him. Later in the game, when I was asked to interrogate an inmate in the Bakbattahl jail, I immediately opened his cell because that's what The Caged Magistrate had taught me to do. Yet by doing this, I made two jailers, one of whom is still relevant at a later point in this quest, permantently aggressive towards me. No warning, no chance to explain myself, just instant combat with two NPCs that I could now never talk to again in this playthrough. Turns out you're supposed to talk to the inmates in this jail through the bars. It's insane to me how the first quest taught me to do something which would be so detrimental when tried again in a later, similar quest.
@@mrmaggot6699you failed to notice the fact that the magistrate was sitting away from the door, requiring you to open it up to get closer to him and also didint notice the criminal in Bakbatthal was up against the door making it completely unnecessary to unlock it?
@@HHTwice I assumed the Bakbattahl prisoner was supposed to be further from the door, like the magistrate. But I will concede that I failed to notice the prompt to speak with him before I opened the door.
I fell like it's the issue (or the point) in both games. You're following questlines but you never get full closure. The dragon comes and you're leaving rest of the business unfinished. It's not perfect, it feels unsatisfying sometimes, but also makes the world more believable and when you get the true ending you can see that the story of all the people you've helped continues. I like that most of the quests you can miss or fail and see the consequences, some you can seemingly finish without realizing there's more to them. But also some are really buggy and unintuitive and that part was most frustrating to me.
My biggest issue is honestly the fcat that you can only equip 4 skills rather than 6 like the first game, especially as someone who mains sorcerer. Honestly I think the reason that has really gotten to me is simply due to the fact that they very easily could have allowed for 8 skills, at least that's how it feels when playing on controller.
They could have done skill assignments per weapon like the first game with giving us 4 this time instead of 3. In case of only having on weapon like mages, sorcerers and warriors they get double, like the first game, however they did screw warriors over in first game by not giving 6 like other aforementioned.
I have to wonder if the devs were keeping Unmoored World/NG+ in mind when distributing the ferrystones. You get a decent few as quest rewards during game, but after dicking around in the unmoored world for a few days I ended up getting 7 ferrystones out of chests and my pawns picked up a further 16 that were just laying around in the former watery area. That has so far trivialized most if not all the travel issues in my second playthrough.
yeah I mean, the first game was kinda the same way, barraging you with the QoL stuff in the Everfall and such. I think the devs just want to reward you for persevering to that point, which I think is a really interesting way of doing things.
of course, then Dark Arisen came out and added the eternal ferrystone, but then BBI still barraged you with convenient rewards, so it was still fun
I've just finished my 4th playthrough in about 3.5hr after 200hr of total play time and finally got all of the achievements. Still got lots of quests, dialogue and outcomes that I've been told I missed, but for now I will patiently wait until they do something to the performance, because it is rough on that department. Until the DLC comes out, I'd say the game needs:
-Hard Mode or some sort of enemy balance, because it is too easy. Specially with End-game loot and max-rank vocations.
-End-Game content. It needs to be more fleshed out and have more rare, better rewards in general.
-Special events like the UR-Dragon from the first one.
-They need to make Dragon-plague a more interesting mechanic. Maybe once after your pawn transforms, have it fly around the map and stalk the player until you take it down to make your pawn return to normal.
-Performance improvements, performance improvements, performance improvements...
"Enemy encounters are wildly different" until you've fought the same 51 enemies a couple dozen times, and then some.
It's so stale.
There's several different types of goblins who have different behaviors and fighting tatics. There's bandits who use different classes. Two different types of spear lizards and slime enemies. Different types of dogs and wolves. Not to mention all the bosses around the map. How much enemy variety do people need lol?
@@fearlessfailure2848I was just about to type the same thing lol I think people talking about enemy types are looking for Elden Ring crazy type of enemies honestly some people just got out of their way to be negative.
@@fearlessfailure2848 This is a joke right?
Look, it's a lizard that has a different skin that poisons vs the vanilla vs the shocking one. Meanwhile, they all animate and attack the same besides that *one* separate attribute.
Similarly with the goblins. The biggest difference between any of them would be the ones that have camouflage that you can't even target until they attack.
Oh look, there's a cyclops with a helmet, it's VERY DIFFERENT from the one that doesn't have a helmet you need to knock of first!
Give me a break. The actual variety in this game is awful.
@@Neonmirrorblack I don't know why people are obsessed with quantity over quality, especially since the enemy variety in this game isn't small at all. Not to mention that the game encourages you to use different strategies on each enemy and their variations.
What do you want, something like Skyrim? Sure, skyrim has more enemy variety but fighting each one feels the same. There is no difference in fighing a undead and fighting a solider. Even fighing a dragon requires just as much brainpower as fighting a bandit, just hack at it until it's dead, doesn't matter what variation the dragon is. When it takes off to fly you have to just run around until it decides to land.
Imagine this.
4 friends. Each friend plays as themselves and makes their main pawn one of the other friends.
Then each friend hires the other friends pawns.
4 friends traveling and fighting together. lol
This is exactly how my friends and I played through the first game when it released, this comment was a blast from the past lol.
@@Garebeard38 I just wish I had 3 friends. lol
And then you realize that every one of your friends made a pawn of you
@@TagRoss lmao
I almost did that with one of my friends. Maybe on my third play through. lol
I would've but my friend randy is an Xbox fan boy and Capcom didn't make the Rift cross platform
DD was flawed but was sooooooo good. And the sequel is just what I needed to scratch my dragons dogma itch. I love it!!
I never played DD1, but having seen videos and having platinumed and spent 100+ hours on a single playthrough DD1 from the outside looks like a way better game from clips from this channel. The GFX may be outdated but they aren't everything.. The only thing that looks better is the QoL updates.
I played both, 2 is better.
1 is definitely the better game for your buck but 2 plays better obviously since it came out almost a decade later.
Having played both 2 is the better game. People that spent 100s of hours in dd1 mostly did so in the dlc. All the complaints that are in 2 were also in 1, all of them. Then there's also other things the first did wrong as well.
Youre whats wrong with the community lmao
i feel like the ferrystones were meant to be Hoarded for the Endgame since u dont have much time and u have to venture long distance
You get a lot of them from enemies in post game
The time limit in the end game phase is the dumbest idea they ever had.
Been watching reviews since the game came out and this is the first one that feels informative to me. Thanks for making this video.
Getting harder and harder to find accurate and honest takes where 99% of "reviews" are knee-jerk emotionally-driven copypasta from people who are *not* the target audience and never had any intention of playing the game in the first place. It bears the stink of people arguing politics...but about video games. There's no hope for this species.
Awsome bud. Ive been waiting for your insight. Spot on.
Trading the Hydra for the Medusa 😢 i want hydra back, way cooler
Ah yes the enemy you fight only twice
@@Savon_the_gallent_knight incorrect. Used to love fighting it at the Everfall constantly. I kept respawning it to fight again
Why? The Hydra sucks compared to the medusa.
@@dimitrisuricato wish it was in the world though
@OtakuBenny2210 I disagree with you there. This game is better in every way just needs more monsters in a bit of a better story.
There IS a way to deal damage with Trickster, so long as there are multiple enemies. You can trick the enemies into attacking one of them by "possessing them" with your illusion clone. When fighting big monsters, you can't hurt them, but you can distract them into attacking your clone and keeping your party safer.
Quests are so bad in this game man. Just headache and a lot of trolling the player
How can something be flawed, and a masterpiece at the same time?
Games that are masterpieces can be flawed thats why they're known as masterpieces rather then perfect because no game is but the games can still be amazing despite having problems with it
You've obviously never played metal gear solid the original.😂😂
Go play:
Fallout: New Vegas
Vampire the Masquerade: Bloodlines
Knights of the Old Republic 2
And you'll understand.
That is the Dogma of Dragon 😂
Just wait for DLC is my cope. It is so close to being perfect. Still a good game.
love to see this channel growing, found you when i was playing outward a handful of years back and it helped out a ton! and youv just been uploading vids on all the games iv played since lmao love the content!
Needs to be a DLC with more monsters. There's like 4 different large monsters.
Okay but majority of the enemy variety are reskins or enemies from the first game, and there's less big enemy types then the first game as well. The 4 skills feel VERY bad, especially on magic classes that rely on element variety and less access to combos and grappling attacks. I love the game, but there's a lot of niche things that need addressed that really hamper the fun factors of the game.
4 skills ruined fighter too.
@@jprec5174 I know right?! It feels SO damn limiting. Not even mentioning the fact there's less skills overall and leveling your vocation is way to quick so by the time you max your favorite it doesn't even feel like there's a point to play it anymore
Exactly, stopped watching the video as soon as this guy started saying the gameplay was perfect and that every encounter felt different … another fanboy with low standards straight up lying to us
@@MrXerepI'm not sure if Capcom is paying these reviews ridiculous amounts of money, these are fanboys, or reviewers are just going along on the bandwagon.
Core skills integrated a lot of what used to be skills you'd slot in before
Sorc is already strong enough as is with 4 skills and Galvanize
Fighter is fine with 4 skills, a lot of the shield skills from DD1 were redundant
I don’t agree that dragon plague somehow holds up your progress, just pay attention, and if you have any suspicion throw the pawn into water and re summon it using nearby stone, because they literally are around every corner, idk, I like the mechanic, it forces you to pay attention, and having a quick look at your pawns really isn’t that hard.
As to questing I agree, the whole quest structure and the way they tell the story is just outdated, like two decades, dd1 was like that too, I don’t think it’s a “style” of storytelling or “uniqueness” I believe it’s just very inexperienced people are in charge of quest design and story, people working on dd are action games experts, and that’s the thing that works, but let’s be honest, storytelling and quests largely are embarrassingly bad.
Yes they are terrible as is enemy variety
Dragon's plague should drop Plagued Armor set that has that black plague affect visible on it after you fight the Plagued dragon and if you don't defeat it THEN the people in the town will die.
DD1: One of the best combat systems on the market but everything else is lacking to varying degrees.
DD2: One of the best combat systems on the market but everything else is lacking to varying degrees.
Smart move is to make your main pawn a Mage, that way you can play whatever you want, and always have the heals for the team.
Eternal Wakestones wake up whole towns you don't have to wait or be screwed, you can dup them at the forger in checkpoint gate too and they still work. So far I only know of the one Sphinx gives you, but like I said just make a forgry but ecept it wont be fake it'll be another real Eternal wakestone. Pretty sure the rarest item in the game?
Solid review. I love this game and have now played through from scratch 3 times (each playthrough over 100 hours). It is such a fun game.
I have to disagree about the quests and the fast travel issues. I liked to take my time with the game. I get a quest, go explore, then come back and finish. All of the quests, both during the game and post game, work to inform the player of the world, its citizens, and the politics of the region. The all connect in neat ways and I really enjoyed that. I even got different outcomes from different choices on each playthrough.
As for ferrystones, just have a thief in your party with plunder. I had 30+ ferrystones and 30+ wakestones before even heading to Western Vermund. I never bought a single ferrystone and used them whenever I wanted.
Vanilla DD1 is the best 7/10 I have ever played; love it, and DDDA pushed it up to an 8.5.
Vanilla DD2 is the second best 7/10 I have ever played. Here's hoping for a great expansion.
What I find nice these days is when AA titles end up worth more playtime and inherent value than triple A, overhyped flashbangs that act more like big budget movies that just suck overall. Dragons Dogma to me feels like a D&D style throwback to exploring and encounters. Just my opinion.
This is not AA lmao this is AAA
Traveling on those ropes. In that cart up in the air is so fun and cool looking.
I love the game to death and am currently having a blast in ng+ but one of the biggest critiques from me (aside from the framerate, is that the enemies are braindead easy to kill. Even most bosses take minimal effort to decimate. If you guys want at least somewhat of an actual challenge, I'd suggest only having your main pawn and no others.
The idea of fighting buffed pawns who have dragons plague sounds amazing
I loved this series so very much. I don't play many video games but when I get one I do like I could play that game forever. All this time I kept playing DDDA waiting for this game to arrive and it's very disappointing because I expected so much more. Everything said in this upload is right on. I would had add that Trisha does not need 5 grimoires, she need *some* grimoires since you can complete her quest by giving her just 3 if you want to complete the same quest for her had and give him also 3 unless you make copies of course since they are limited. About the lost health bar, you can replenish that with an Allheal elixir and skip rest
EDIT: this is an amazing review of the game. You pointed out its marvels perfectly as well its dooms.
This probably has already been clarified in the comments but still:
NPCs killed by Dragonsplague will respawn after around 7 nights, even before the recent updated. Also, I don't understand why people had issues recognizing the Dragons Plague even pre-update for it. Just give commands to your pawns from time to time or check if they grab their head when standing around. They will start talking shit to you pretty fast after getting it.
It is possible for Dragon's Plague to develop out of nowhere. As in you just rested. Leave for one cave come back and it has developed. It has occurred to me so I know this is possible. Yes, it is not all the prevalent in the game. But once it happens even a single time you are now paranoid. Also, main quest NPCs do not respawn. They must be revived by wakestons at a morgue. This was the case for me when I needed to progress the game but at least 5 NPC's needed revived. The main issue, is that unless this has actually happened to you at least twice, people really don't know how it works. Good idea for sure, but the implementation adds nothing and bogs down the gameplay in certain areas for no real reason.
@@SheenShots tbh I never experienced it out of nowhere. Sure my main pawn got infected multiple times by other pawns or when being used by another player. And yes I agree there is a lot of different information around it. But still, there are a lot of people confirming their main quest NPCs respawned after the 7 days. Maybe the respawning is not consistent/buggy.
This was an excellent review, I haven’t played this title yet, because of Elden Ring and dlc, but I learned a lot for when I start..thank you for your work!
Both Garm and Wargs are in the game. However I haven't found any of either that respawn. They're basically identical. So I def didn't notice a difference until NG+.
All enemies respawn some just take longer. Medusa for example takes like 12-14 days
@@Jodiwho22 Wargs dont, they're weird, as if they never meant to be properly implemented, but still did, there's like 3 of them total and the only way to make them respawn in NG+
This matters for pointy fang resource, cuz 2 of these 3 wargs spawn fighting with cyclops so you gotta rush and finish them off to get their fangs before they die and decay, because that 3rd one may never drop it
Dragons Dogma 2 is the story of Layla, my pawn and her un dying love. Because of layla i kept playing through the early game. When i was lost and frustrated. And through it all there was layla to remind me that she has rhe most peace in her heart when shes by my side...shes also my little nuclear weapon. I dont have to do shit , she can annihilate enemies in seconds. Its awesome to watch....sometimes i wish shed calm down so i can get some kills in. But enemies can't come near me, she wipes them out if they do....thats love right there. That's layla. And no one else has her...she might leave but she ALWAYS comes back...ive thrown her off cliffs into the water...and she comes back happy as ever to see me...Dragons dogma 2 is amazing lol
Idk man, I actually loved the quests. Jank and all. I loved the endgame quests even more
All dd2 needs now is BBI or better expansion. I played it for 160 hours and took a break to let my poor fingers rest. That was with only one vocation time to finish it with the rest. Also I only play with my own paen since the game is faceroll easy after 2500 hours of BBI in DDDA.
Great review, I also have nearly gotten through everything in the game and I'm right here with ya; probably an 8/10 for me as well. However, it's a 10/10 in my heart for being so damn fun to play lol
I disagree about the ferrystones. I think they did well tbh, it incentivizes you to go out and explore the world throughout the first part of the game. Then when you get overpowered and just want to get to things, it starts giving you a ton of them. I have 50 just sitting in my storage right now lol.
Quests are indeed pretty awful; there's a few good moments, but buy and large it's pretty unsatisfying. And pretty much everything else I agreed with :P
Great review 👏
I feel like this game is a side grade to the first entry.
While playing I was comparing to Dragon Age Inquisition and Dark Arisen. I think Im equally happy playing each of those games
Does makers finger still 1 shot final boss?
I’m on PS5 and I’ve played DD: DA almost halfway through game. There is a sale on Argos 10% off for £44.99. Is it worth it? The most negatives I’ve heard are about performance but I’ve seen on the official website that more patches are coming so should I take the plunge or wait longer?
Forgot to mention the game is included with a steelbook case
It’s a really fun game
The end game can stay open once you close the red beams
If you destroyed all the red beacons, you completely stop the mist from advancing.
Still, monsters that drop end-game armor will not respawn, including all 4 lesser dragons.
Lol I see that guy got you with his fake ferristone as well.
I was really hoping for the eternal ferry from the sphinx. I really don't see a use for the eternal wake.
Oh you will
@@Savon_the_gallent_knightNever did in over 160hours. I think there was one time when my pawn showed symptoms of the thing we are apparently not naming... so I killed her and it was done.
@@Savon_the_gallent_knighteven then it's bugged and lots of people have proven not every quest NPC respawns after sleeping they are just gone not even showing up in morgue wakestone is useless af
>called "eternal" wakestone
>single-use item
😐
Yeah, it would be so much better to get eternal ferry as sphinx' final reward and for eternal wakestone - make it be given to you by, for example, Rothias in a miniquest of "you fucked up, a city is wiped out, seek guidance from Oracle, who direct you then to just emerging seafloor shrine with Rothias being a bit more helpful than providing godsbane"
@@Savon_the_gallent_knight I got dragonsplauged in beast city and I just looted the research area and continued. Didn't really effect anything. I hear it can tho. But all I've seen is people quit when It does happen. Like they think everything is lost, so they give up. Maybe it can break, Just never happened to me. I'm on ++ atm
I just think it’s stupid that every time I die in endgame it respawns you from the beginning like you cant just keep halting the players progression with so many gameplay mechanics and I feel they have a lot of that in this game I love it but it’s really annoying how many things mechanics they put in
Even though you can rest at an inn each day to save your progress, you’re right, you still have to start that day over if you die and have no wakestones. It is annoying
@soulmaster8637 There's one very simple solution to your problem. Just buy a wakestone for a dollar and not die.
@@pwysocki1 Or *don't* because normal play pretty much dumps wakestones into your inventory and as long as you aren't trying *super* hard to punch above your weight, you should have plenty stocked up by the endgame.
Watching this review I can just remember the Gordon Ramsey meme of "finally some good fking food (regarding all your points), my only 2 cents would be that at first I agree with the ferry stones problem BUT.... that was the main reason so many great experiences came from making travels to other towns (once I had to get to the checkpoint setlement with a 10th of my life, no pawns and avoiding 2 cyclops 1 gryfin and a horde of saurians and goblins... it was amazing) and nby the end I had over 25 rift stones at any moment to travel with over 300k of gold... so there was never a problem to fast travel. Stamina for runing is still shit tho 9/10 with a GOTY seal on my end
For you not for other people. What you fail to realize that reason is why the base game didn’t sell enough copies until dark arisen helped fix the issue. Adding tedious gameplay does and will push players away from a game. I’m only finishing dragons dogma 2 because I spent so much money on it. It’s worse than the first one in every regard but visuals. If a dragons dogma three ever comes out I’m never buying it at full price capcom and the games director don’t seem to understand the basics of RPGs. Fast travel, interesting quest, and a wide variety in enemy’s. I I’m also scared that the next game with only have three skills
Dragons Dogma 1 is my favorite rpg of all time and has been since it came out. I love that game with all my lil goblin heart. DD2 is creeping its way into being at the same level as DD1 for me.
If you don't destroy all red beacons in the end game does it not let you get into the new game plus as every time I hit the last beacon the cut scene is me on the dragons back then it burns me, but can't really be bothered to do all the end game over again
Hide behind the horns on the wing to protect yourself from the fire.
I died to that too a couple of times. It's not really telegraphed but you need to be in cover when it does that fire thing.
@maharaja101 yeah i finally did it after doing a bit research a was thinking I did something wrong
I see the "Trickster without Pawns" challenge run already 👀
Should i buy dd2 or wither 3?
The hidden Trickster Online 2 mode is way more casual, the camera zooms all the way to outer space in 16k and mario just drinks a potion to do all street fighter combos on a tree while your asleep for ten days. Simply rubber band the right and left triggers, and put a rock on the buttons.
Trickster is meant to be a pacifist type vocation. It is designed to be challenging. Rather than magically destroying, physically pummeling or slicing enemies, you get to think outside the box and support your team members and your Arisen with cunning and deceptive tactics
Love the game only complaint i got so far is not having something like a horse. Sure the Oxcart was useful but without ferrystone your pretty much running constantly.
Great job brother. Thanks for sharing your opinion and experience.
I feel like removing the tree skill slot made it less enjoyable. I loved having multiple choices to use and have fun with (other than the Greatsword). Being stuck with so few choices per set saddens me. It felt like a very lazy choice. I hope that the massive upcoming DLC will rectify that. Also, the lack of hard mode is disappointing. But overall, the game is fun. I gave it a solid 7.5/10.
Problem with fighting the enemies and counterproposing to fighting different enemies to kill boredom is that they all die within 10-30sec. There is really no purpose to explore anything else in the secret ending because NG+ is just the same stuff.
I haven't played DD2 yet, but I've played a bit of DD1. Does anyone think that a multi class option instead of vocations would've benefitted? Like in DnD/Baldurs gate?
Oh thing i dont like about the invocations is WHAT IS THE TRICKSTER A MIX OF?
A mix of not fun and boredom. Lol kidding but I totally agree the mixed vocations don't make a lot of sense. Especially magic archer. Its just magic there isn't even any yellow left in that class at all other than bow user maybe.
The best way to prolon* endgame is to stock up allheal potions. It restores loss hp guage as well as hp. Obviously, clear the beacons to extend the ammount of times u can rest. Im able to do everything story wise with 3-4 allheal potions giving me 12 rests to wrap up exploration and stock up on rare enhancement materials in new game +(make sure to kill purple wisps for eldracite as its only available in unmoored world) there are also 9 unique armor items in the unmoored world so get those as well.
story is so confusing and just... ends? What happened did I black out and miss half the story? No, seems like I was fully present during playing and that's just how the story is written.
I mean, you didn't miss much, the summary is basically
You get tossed like a salad by homie Grigori and he steals your heart while recovering you get cursed to lose memories and sent to mining outpost which pathfinder uses sv_cheats 1 to bust you out then you get to Melve and get memories back then go to Vernworth and do quests to take throne back then a spicy rock makes pawn take cringe damage at coronation so you dip and head to Bakbattahl to snoop around and find Dragon Forged then he tells you to find Oracle who tell you to find Hermit Gamer in Harve who magically makes grand soren appear from ocean which you explore and find a dead furry who refuses to fully die who then gives you his soul as a sword which you take to science man who repairs it with dragon soul parts then you go to moon tower and catch up with Homie Grigori and either murder the McFuck outta him or murder the McFuck outta yourself in which you get into a spicy world and yeet pathfinder and save the world.
TL:DR You call fake god a cringe ass nae nae baby and murder him for being a bitch after getting Alzheimers
My main grievances are stagger and town density. I dont like the idea of monetizing items obtainable thru progression, but it isn't affecting the game all together imo. Decent sequel, but it could've been something more, something better than what it is now..
I will not argue against it being better. There was a lot of time in between this and the first game for something huge.
@@SheenShots facts
The way I see it, escort missions are there to pretty much give you one more party member. I think that's the general idea here. Sure, you can accept the mission and go from point A straight to point B, where the NPC needs to be, but you can also just ignore that, and have them tag along as a fifth member of the crew. I do this all the time just for fun; give Glyndwr a good Bow to use, and let him tag along. Also nice to have Ulrika or Lamond on the team. They're not all helpful, as Doireann and Sara, for example, don't do much (if anything at all), but I honestly think this is kind of the point of (most) escort quests. The reward for completing the mission is worthless, but it does increase affinity. You do have to keep an eye out for these NPCs, however, as they're relatively weak and tend to die rather quickly. Still, Ulrika in particular can be quite pro-active.
At 21:04, what is the song/OST playing in the background? I love it!
I like the tedious Quest Design because it forces me to really think about what I’m doing and the pawns in my company occasionally gives me hints or straight up path finds your way to the next step if they have quest knowledge. Plus I like walking in game lots of things to loot along the way.
Thx for the review, i will still get the game some day, i got the first one, finished it with cheats and Trainers, but the second game will be clean played, im in search of such games where i can put some time in it.
Game was a massive disappointment, a genuine 6/10 game so not surprised the game went off a cliff after just a month.
Great review lad. Cheers🎉🎉🎉
I gave it an 8.5 out of 10! This video was so awesome! Thank you for producing it.
Yo SheenShots i am kinda new to outward and have under 70 hours in the game, I loved watching your 2022 COOP series it was very enjoyable to watch and see u complete the holy mission faction quest which was one of the main reasons i purchased the game. I would like to ask if you could do a new 2024 COOP series as you are genuinely the most entertaining outward youtuber out there. It would be incredible and super fun, I dont mean to create the image that ur only good content is Outward u are a great youtuber with so many amazing videos i would just love and outward series as u are the best.
Is outward worth a play through?
@@don2nd650 i got it around 2 weeks ago maybe a bit more i now have 97 hours the game is incredible and unique CooP is amazing and the game is great fun. If you want a recommendation convince a friend to play coop with you it’s an experience you don’t get in any other open world RPG
@@don2nd650 From one internet stranger to another: absolutely. One of my favourite games. It is definitely best enjoyed with a friend, if you can persuade one to join you. It is somewhat janky and often punishing, but if you understand that going in and settle into it, you'll find many many happy hours with it. I enjoyed it from the off, personally.
taking away one weapon from every single class is mind-boggling weird, if anything they should have made the combat more in-depth, removing the worst skills and adding new ones and allowing the player to have more skill at once, i hope one day we get a full-fledged sequel instead of what is basically a remake
Im enjoying the questing. I like the dynamic results they can have. I just wish there were more.
Its clearly designed to make you explore the world and fight, which is what the fun part is. Youre killing your experience if youre always ferry jumping around or rushing through.
This comment deserves more attention! I think people just don’t realize that not every game should be made for them. If they wanna be able to spam fast travel, go play a different game. The exploration and combat are the best aspects of this game.
Also agree that I wish there were more quests. The majority of the ones we do have are really fun. I will say the escort companion quests are not fun especially when all I’m trying to do is sleep at my house.
@@paulterrell5935 Im a survival no HUD Skyrim player, so this game is right up my alley. I enjoy the health depletion survival aspect, lack of fast travel, beautiful scenery, character creation and the ability to customize your HUD, which I inly leave the health and stam bars on.
Exploring is fun the first time. But when you have discovered everything, ferrystones are a necessity for me. Traversing the same road with the same monsters over and over gets boring very fast.
BS. I would love exploring every nook and cranny in this game if i could fast travel any time I felt like doing so. It's a cheap, archaic mechanic, just like the health bar chipping. Are we playing Dark Souls 2 or Dragons Dogma 2 with the health chipping? The game is just mediocre.
@@LegionOfDefiance I like the health chipping, and I like the lack of fast travel.
Besides, there is fast travel.
I love the game, the low settings on console make the game run nice and smooth for a 30fps game. It just a true rpg and i love the exploration elements. You need to over think anything. Its biggest issue for me was that it hardly tells you anything, so most of the mechanics i had to learn off videos. I never played the first game
I really hope they add a multiplayer for players to join their friends make more expansions bring back bitter black isle and make more dlc. They can do a lot and if done right. Also does Dragons dogma 2 take place In a different country or what. Is it a continuation of 1 or what?
Dd2 was good. Like a 7/10 for me. Great combat as always. Enjoyed exploring the world as well but the npcs were’t really interesting and the quests could sometimes be needlessly obtuse
There is a Griffin nest in the southern part of the foggy area with a port crystal. Also, that's the path I took to the ancient battlegrounds and sphinx.
I remember DD1 having alot of mods fixing some unecessary and tedious Dev things... you think the community can fix the issues you mentioned with mods?
If you can only buy one game, dragon dogma dark arisen for $20 or dragon dogma 2 for $70, which would you buy?
2
I felt the game was always cuckolding me especially with caves, you get all excited to explore its depths only to find out its an inch deep, sure there where a couple of big ones but the most of them are so small you just get disappointed. You always feel like like there's something missing here and there when you end up at a blocked off door you can't help but feel they didn't have time to expand on it Game could've used a month more in the stew just to flesh them out and add more meat to them.
If DLC rumours are to be trusted, I hope they either give several "medium to large" dungeons or a single, procedural super dungeon à-la Bitterblack Isle.
The fast travel mechanics are by design.
It's pretty clear they want you yo plan out your routes and actually explore the world.
19:36 I hate that I know exactly what is going on here. Beren's escort quest destination... is two feet from a dragon nest. You can tell pawns to wait and they won't enter combat, but NPC's will square up with anything they see, even if it's a whole ass dragon. Only way to stop them, is pick them up while running away from the damn dragon then plop them down somewhere out of agro range.
Yep 😂. He tried to fight the dumb thing 3 times and finally I said nah and picked him up. Honestly I don't see a dragon their that often so I didn't expect it.
LET ME GO ARISEN I CAN TAKE HIM!!!
The "to me" command usually works for me to run away past a dragon.
I loved the first game and just bought this on sale! Can’t wait to hop in!
People are so quick to critique whatever machine the game is running on but never hold the developers accountable for making an shitty unoptimized game... There is nothing wrong with anyone's console or PC this is just an terribly made game that would struggle to run on an NASA super computer
Damn😂
That’s the most bullshit I’ve ever heard lmao 😂 whatever you’re playing on matters too
@MrAjking808 sure buddy , and this is why almost any serious review talked about the bad performance. Guess what, most reviewers have better rigs then the average person.
@@Vanadium I didn’t see any lol .. I never had issues with the game , I’m on PS5 NOT! PC
@@MrAjking808 so you actually can not even verify if it runs like crap on a pc. That is even more funny 🤣
Nobody played this game without any tips first except a few while everyone else never played the game like it was intended to be complaining about so much smh 🤦🏽♂️ plus these same people watched other people play while spoiling ALL the surprises too hahahaha like damn wouldn’t it be more fun finding out what you can find on your own then go back to see whatever you missed instead.
You can't atke 'infinite potions'into combat in the first DD1. Harspud Sauce/Milk are heavy to begin with, so you stocking up 80 is a bit hard to believe unless you gear your character specifically for weight, use your pawns as pack mules and don't carry or pick up much else. You had to choose if you wanted to carry so many healing pots and weigh yourself down or not. There are cheats that get rid of that limit though.
Well mainly speaking of end game. Like running through BBI over and over for the good gear. At that point you really could hold just as many potions as possible and leave all the unwanted "junk" per se on the ground. I often had one pawn just for found loot and then me and the other two filled with harspud potions. Against the longer dungeon sections you could enjoy the combat and always have healing if need be. There are many ways to play the game though so everything depends on different factors of course.
I don’t like how some quest that REALLY need better context and your just supposed to guess what the objective means…
It makes sense for the sphinx and her riddles but it doesn’t make for the basic quests
Imo magick Archer got buffed and is now a jack of all trade. Damage, healing, shields, even a broken revive and has all elements skills. Best to run as end game with two sorcerers for maximum damage. My squad is Magick Archer, 2 sorcerers and a thief with the steal skill (so useful) but you and just pick any Frontline.