Autodesk Maya 2019, Substance Painter - Stylized Hourglass

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  • เผยแพร่เมื่อ 8 ก.ย. 2024
  • Autodesk Maya 2019 - Stylized Modeling, UV mapping, and Texturing in Substance Painter , and Maya 2019.
    Learn how to Make an Outdoor Environment: gum.co/Outdoor...
    Learn how to make a stylized model: gum.co/Stylize...
    Learn how to make the Stylized Material here : gumroad.com/l/...
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Maya Tools : gumroad.com/a/...
    Zbrush Tools : gumroad.com/a/...
    ------------------------------------------------------------------------------------------------------------
    Computer I recommend : amzn.to/2HBoE8y
    Drawing Tablet I recommend : amzn.to/2YjrwMr
    __
    Join the Patreon group for more : / 3dex
    Special Thanks to my Patreons!
    Zheng /Egemen Yildirimcan /Juan /MoMonay
    Gordon Winkelmann /sharooz /Ivan Car
    Isabella de la hoz /Steven Zhu /Joran Vergoessen
    Chuck McGee /Matei Giurgiu /Ruben Dandrea
    Tayo Figueroa /Andrey /Sasha Alexandra
    Mario Montero /Yaroslav Gorbachev /EJ Branagan
    Nico Amani /Lewis Satini /Lucas Rampaud
    Josef Furstenzeller /Seif Toktogoelov /RMN
    Terry Mosier /Gabriel Santos /David Soriano
    Brian Nicolucci /Craig Horne /Jacek Ackermann
    Seven Dots /Anthony Peacock /Sergio Peixoto
    Etienne Rabe /Yunfeng Dong /Charlie
    Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
    Luca /Palloma Queiroz /Nelsinho Maior /Lito
    Luiz Octavio Mulula /Wesley Chase /OkonoShy
    Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
    Genie /David Tavan /Alexander /Akira
    Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
    MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
    Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
    Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
    Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
    Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
    John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
    Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
    David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
    Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
    Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
    Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
    성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
    John Underhearty /Benjamin Thoma /Reason /Junhua Long
    Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
    Guilherme Marconi /Maxim Shish /Pavel Zelenin
    Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
    Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
    Даша Птицына /Schnitzmela /Renabelle /FlatLine
    Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
    /Victor Lujan Orduña /Jan Thomas Lende /Dom Knight /Felipe Oliveira leite/Stephanus Anggit Nugroho /Michał Parzy /Stéphanie D'oiseau /Elder /Doğukan Kengeroğlu/ Taehun Oh/ Barbatos/Angel Gimenez/ Ryan Rowe/Orhan Öziskender/Greg Hendrix/Jonna Schütt/ Neuro/ Adam Partyka/ Rita/ HarleyG/ MJ Lee/ Kevin Ketfi/ Faissel/ Charlie/ Josep Àvalos Sala/Naehyung Kim/Mathias Wingert/Angelica Visione/Ed Dulwich/kevinWu/Nikko Afable/Gorohov Dmitrij/ Peter Soer/Steven Kok Shun/Lol/Graham hayward/Wellington Anunciação/Johannes Ramirez/Robert K./Kai Harper/Franjo Badurina/Joseph Reynolds/Roberto Uribe/TomMask/James/Niels Cornette/Dustwish/Doriane Bekkouche/Caffrey
    and Counting! Your name will appear in the video credits!
    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com...
    __
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop( 2014 version and up only)
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    __Music :
    THE COUNTDOWN - 80s Sylvester Party Music | Powerful Retro Space Wave (Aries Beats)
    Quixotic - Cocktails & Dreams
    Miami Nights 1984 - The Getaway
    --------------------------------------------------------------------------------------------------------------------
    #Maya2019
    #SubstancePainter
    #Stylized

ความคิดเห็น • 38

  • @3dextrude
    @3dextrude  4 ปีที่แล้ว +8

    Thank you to Water Mr. , NEXO NODE, Wayne Dahlberg, Alexander Khorkov, Charlietbr, Snir Amar, Sony Raphel, Dung Bui, for joining the Patreon group recently!
    To join the group: www.patreon.com/3dEx

  • @moldysann7083
    @moldysann7083 4 ปีที่แล้ว +2

    I love this ❤ Great work! Also I would love to learn how you use the 3D Cut and Sew tool to unwrap and pack UV's properly Please make a short tutorial! 🙂 I love your work mate!

  • @Iris3dcg
    @Iris3dcg 4 ปีที่แล้ว +1

    really like this shape

  • @Malkulz
    @Malkulz 4 ปีที่แล้ว +3

    Very nice work! :)
    Keep doing your great work! You are helping and inspiring me and a lot of other people.
    Love your Videos!

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      Awesome, thank you!

  • @pkanimation9288
    @pkanimation9288 4 ปีที่แล้ว +1

    Amazing skills thnks alot😊

  • @LadyJeyx90
    @LadyJeyx90 4 ปีที่แล้ว

    Your works are so inspiring!!

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      Thank you!

  • @titom_b
    @titom_b 4 ปีที่แล้ว

    Huge as always

  • @juniper3144
    @juniper3144 4 ปีที่แล้ว

    Inspiring as usual. Keep up the hard work ❤💪

  • @bearwolffish
    @bearwolffish 4 ปีที่แล้ว

    Magnific

  • @Sithwar777
    @Sithwar777 4 ปีที่แล้ว

    Awesome!

  • @fxnergy876
    @fxnergy876 4 ปีที่แล้ว

    Yeeet my brain wants to sing along with final countdown but whenever you think the rythem starts - nope x3
    Anyways the Assets quality is really good as always

  • @HEXAGON_HEXA
    @HEXAGON_HEXA 4 ปีที่แล้ว

    Soooooo cool

  • @lartverse
    @lartverse 4 ปีที่แล้ว

    nice

  • @dubardmickael1961
    @dubardmickael1961 2 ปีที่แล้ว

    hay i just was wondering how to re import the glass part on maya to do the rendering cause we v'e to keep the transparancy and the roughness .... thaaaanks

  • @och70
    @och70 4 ปีที่แล้ว

    Really cool model, as always.
    Do you make up the rune shapes that you used on the top and bottom rim of the hourglass as you're working, or do you have patterns that you use regularly?

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว

      I made it up on the spot, but it's a good idea to have patterns ready as well

  • @KSAIKSSS
    @KSAIKSSS 4 ปีที่แล้ว

    Не ну эт самое пойдёт))) 😁😁😊

  • @vhk9117
    @vhk9117 7 หลายเดือนก่อน

    show us how did u do the uvs? and we do not have the 3dex stylised on subs!

    • @3dextrude
      @3dextrude  7 หลายเดือนก่อน

      ?? uvs are in this video

  • @MrMayaFx
    @MrMayaFx 4 ปีที่แล้ว +2

    If you Just slow down the video a little so we can understand better

  • @sm8952
    @sm8952 4 ปีที่แล้ว +3

    3DEX do you work at a game company

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +3

      Thank you! And the answer is yes

  • @Garou833
    @Garou833 4 ปีที่แล้ว

    In what soft are you making the turn around at the end ? And what lights are u using ? Thx and Well done 👌🏻🙂

    • @3dextrude
      @3dextrude  4 ปีที่แล้ว +1

      Marmoset Toolbag, can't remember from thw top of my head what light setup I use. I did make a video on rendering, though some of my settings have changed a bit since then, but mot by much

    • @Garou833
      @Garou833 4 ปีที่แล้ว

      3dEx okay thx a lot 😄

  • @iamchaqall1991
    @iamchaqall1991 4 ปีที่แล้ว

    Hi, good job, what you done at 1.50 ? After 1.50 how this object's uv became smaller?

    • @dimitricalleau9754
      @dimitricalleau9754 4 ปีที่แล้ว

      I think he made made a layout of the UVs, it organised the UVs and scaled them along with the object's scale.

    • @iamchaqall1991
      @iamchaqall1991 4 ปีที่แล้ว

      @@dimitricalleau9754 yeah at after freeze he done something with choosing all object,I no understand there

  • @r3s3tme
    @r3s3tme 4 ปีที่แล้ว

    do u UV map the hight and low mesh or only the low one?

    • @Morngaroth
      @Morngaroth 4 ปีที่แล้ว +1

      There is no sence to unwrap high poly, so it's only the low one.

  • @salisuzaharadini8657
    @salisuzaharadini8657 4 ปีที่แล้ว

    ABDULLAHI salisu

  • @prithivirajank6252
    @prithivirajank6252 4 ปีที่แล้ว

    Too... fast