Your channel has been one of the greatest discoveries ive found this year so far!! Your tutorials are super easy to follow and I feel I learn a lot from them. Thank you so much for your great work
Thank you for your tutorials! You explain everithing clearly and you've made save a lot of time with my school assignments! Thank you for sharing your knowledge!
Thank you for this videos and I love your organization of your videos and your intro! I plan on going through these tutorials in my summer breaks away from college. Take care!
Please ! Keep continue to make videos like this ! Your video is so good and your explanation is really easy to understand, Thank you so much man, your videos helped us a lot
I understand you I wouldn't say it's the simplest technique to get right away. To get more practice I recommend the Low Poly Pine Tree and Low Poly Simple Tree Tutorials. You can find them on my channel and once you get the hang of Remesh and Retopologize it becomes a really nice skill for your own toolbelt.
Hi for the thumbnail you see I am just using a simple shader and some lights nothing special. I like to go quite simple when it comes to low poly art. Give it a bit of color and let the lighting do the work.
Hi I would personally start with a sphere shape. You actually just reminded that I wanted to make a low poly planet tutorial so I'll need to work on that myself.
@@DigitalDreambox ooo I'll be sure to watch it when it comes out, thanks for your tutorials btw they have taught me more then all of my teachers combined
Hi thanks for the question. Low poly as a design point can often influence the rest of the game in a way as to improve performance as long as you don't fill up the scene. However many other factors will come into play such as target platform, materials, textures, FX. Camera is another consideration as certain perspectives will render more or less of the scene. For the terrain in this video I took it down to about 7500 triangles but I could have dropped it to about half that and still got a great look but the look is up to you.
Hi no problem. The image you see in the thumbnail of this video actually doesn't contain any textures. I usually just use a diffuse material and play with the lights till I get the look I want. I find this is enough to make Low Poly art stand out. I am though working on a small low poly terrain scene for the next tutorial so I can include a rendering part to it if that helps. I'm hoping to have the first part uploaded within the next week so look out for that.
I actually wanted to do a low poly waterfall awhile back but in games something like that is better done with a shader or as an FX so it could animate and loop efficiently. If you just need static water I do have the water and river tutorial on this channel which are more for diorama projects and I'll leave links for those. In the meantime I'll plan more water tutorials since they are a lot of fun and try and figure out how to create a good looping low poly water for you guys. Water tutorial th-cam.com/video/eFvCPiLwKaY/w-d-xo.html River tutorial th-cam.com/video/nAHzjc2TbZA/w-d-xo.html
Your channel help me SO MUCH for my modelling assignment, usually my teachers prefer low poly model so that means you helped A LOT
Your channel has been one of the greatest discoveries ive found this year so far!!
Your tutorials are super easy to follow and I feel I learn a lot from them. Thank you so much for your great work
Thank you very much and best of luck!
Finally some better maya tutorials.... Thank you
Thank you for your encouraging words. Happy modeling!
Some people are just natural teachers. Thanks for all of these.
This helped a lot for my college midterm. I didn’t even know what low poly was at first
Thank you and good luck on that midterm!
cooor this is so useful, currently doing a project in which i have to design and model a 3d enviroment for use in film...such a lifesaver
Thanks glad you found it helpful!
Thank you for your tutorials! You explain everithing clearly and you've made save a lot of time with my school assignments! Thank you for sharing your knowledge!
Thanks for checking out the channel and support. Best of luck!
Thank you so much! This is the best tutorial on how to make landscapes that I've seen, currently studying CGI and this helped so much
Thanks I'm glad I could help!
Right in time for my project
Great to hear!
Me too
Good tutorial, I learned a few things. The only thing missing was how to add texture maps, now I will look that up :)
This is exactly what I'm looking for...
dude makes the most informative tutorials!
Great tutorial; keep up the good work. This one helped me a lot. No unnecessary talking, just straight to the point. Thanks! :)
Thank you glad I could help!
Thank you for this videos and I love your organization of your videos and your intro! I plan on going through these tutorials in my summer breaks away from college. Take care!
Thank you so much and best of luck!
Please ! Keep continue to make videos like this ! Your video is so good and your explanation is really easy to understand, Thank you so much man, your videos helped us a lot
Thanks and yes more are on the way!
Incredible! This was so helpful! Thank you so much for teaching the hotkeys and the shortcuts! I feel like a pro already, hahaha!
THIS IS MINDBLOWING THANK YOU SO MUCH
Thanks glad you enjoyed it!
I love you and your tutorial so much. A very brilliant man
Thank for checking it out!
Than
k you so much, i want to make a pathway right next to it. this has helped greatly
No problem glad I could help!
You are just rocking broo...pls tell how to create a small city in maya...
Nice! Been looking up ways to make a rocky floor for my UE4 game, so this should help! Definitely taught me some new tips!
I'm glad I could help!
thank you for your teachings
Nice tutorial, I really like it!!! Hope you can come up with more Maya tutorial. But I still not clear about the retopologize and remesh hahaha
I understand you I wouldn't say it's the simplest technique to get right away. To get more practice I recommend the Low Poly Pine Tree and Low Poly Simple Tree Tutorials. You can find them on my channel and once you get the hang of Remesh and Retopologize it becomes a really nice skill for your own toolbelt.
I like your tutorials, their are easy to follow and good understandable
Many thanks. I appreciate the support!
I love you bro! Thank you for the tutorial!
No problem!
This is most-smurfy! Thank you!
No problem!
Thank you sooooo much for this. God bless you
Happy to help out!
Great, So simple and clear.
you make maya so fun!! can you show us how to make a low poly house!! this would complete all the tutorials i have followed for low poly models!
Thank you very much! 🙏Your videos are so helpful!
Thank you!
Really great tutorial, thank you so much dude, definitely deserve a subscribe❤️
Thanks so much!
Please , tell us all beginners how to make material for landscape . And Great Work !!!!!!!!!!!!!
Hi for the thumbnail you see I am just using a simple shader and some lights nothing special. I like to go quite simple when it comes to low poly art. Give it a bit of color and let the lighting do the work.
Really nice video! It helped me a lot, thank you!
Thanks glad it worked out for you!
YOU ARE GREAT
🤯 A MA ZING...!!!!
I'm having to create a landscape but in circular form (in the shape of an earth), do you recommend I sculpt it or start off with a sphere or polygon?
Hi I would personally start with a sphere shape. You actually just reminded that I wanted to make a low poly planet tutorial so I'll need to work on that myself.
@@DigitalDreambox ooo I'll be sure to watch it when it comes out, thanks for your tutorials btw they have taught me more then all of my teachers combined
Nice! But i have a question.. this kind of low poly landscapes can be use like an asset for a Unity game? Or its still too much poly?
Hi thanks for the question. Low poly as a design point can often influence the rest of the game in a way as to improve performance as long as you don't fill up the scene. However many other factors will come into play such as target platform, materials, textures, FX. Camera is another consideration as certain perspectives will render more or less of the scene. For the terrain in this video I took it down to about 7500 triangles but I could have dropped it to about half that and still got a great look but the look is up to you.
@@DigitalDreambox Thanks! Later i will try it!
How do you uv mappimg for this kind of landscapes?
Thank you so much ! But can you help us texture and tender it ?
Hi no problem. The image you see in the thumbnail of this video actually doesn't contain any textures.
I usually just use a diffuse material and play with the lights till I get the look I want. I find this is enough to make Low Poly art stand out.
I am though working on a small low poly terrain scene for the next tutorial so I can include a rendering part to it if that helps. I'm hoping to have the first part uploaded within the next week so look out for that.
How do you unwrap this ?
What about a low poly waterfall?
I actually wanted to do a low poly waterfall awhile back but in games something like that is better done with a shader or as an FX so it could animate and loop efficiently.
If you just need static water I do have the water and river tutorial on this channel which are more for diorama projects and I'll leave links for those. In the meantime I'll plan more water tutorials since they are a lot of fun and try and figure out how to create a good looping low poly water for you guys.
Water tutorial th-cam.com/video/eFvCPiLwKaY/w-d-xo.html
River tutorial th-cam.com/video/nAHzjc2TbZA/w-d-xo.html
why delete history is important?
Are you Filipino ? :)
You are so handsome
Maya is not a program for retopology, not for sculpting, but for animation.