The Advanced games may be more polished, but I think the best way to play is each game’s original release. Each style fits the gameplay so well, and it feels a bit off to play these classics in the same style.
@@ClareHehe If you're referring to the weird brick-breaking behavior in All-Stars Mario 1, that's actually just a bug lol. They accidentally reversed the direction Mario is pushed in upon breaking them, so he's getting "pushed" up instead of down but still by the same velocity amount. I think it was as simple as accidentally removing a minus sign in the code, or at least could have been. There's a very simple rom patch you can find that fixes this bug and completely fixes that issue with All-Stars, I'd recommend trying it out.
Great video and I always enjoy your chatty, affable style! Something the video skipped over was that Advance 3 also added 6 extra GBA-exclusive bonus levels. These are a bit of a dry run for the E-reader ones in Advance 4, with a few original (or original-seeming) assets, and similarly high difficulty. They're also unlocked by getting very high scores across every level in each world, so there's a bit more of a purpose to the scores now!
the mario advance series was my first exposure to the 2d classics as a kid! i hardly ever see anyone mention them in any capacity, so this video was really nice to see.
The reason for the release order was most likely that they thought that Super Mario World and Yoshi's Island would be better showcases for the GBA hardware than Mario 3, which was obviously originally only an NES game versus two SNES games, one of which being a Super FX game. Mario 2 was likely chosen first purely because they wanted to establish the Mario Advance series as the continuation of Super Mario Bros Deluxe, which might not have been as obvious had they started with a SNES game.
Or they could have had specific plans to do Mario 3 last with the E-reader levels combining things from all the previous entries, since every other game in the Advance/Deluxe series IS in the proper order: Mario 1, Mario 2, Mario World (aka Mario 4), Yoshi's Island (aka Mario 5, yes that was its development name), only Mario 3 is the outlier that was moved from between Mario 2 and Mario 4 to the end, so it's 1-2-4-5-3 instead of 1-2-3-4-5. At the end of the day we won't ever know the true reason for moving Mario 3 though.
Thank you for spreading the good word of GBA versions. I prefer all of the GBA ports for their quality of life improvements, pretty much always. I also deeply appreciate how much more accessible all of them are with more in-depth save features, getting a game over not making you lose much progress, being able to play as Luigi with his different physics in SMA2, Spin Jump and Egg-Throwing being on the R Button naturally (without using button remapping from emulators or software), and more. Though I will take those color palette restoration hacks when playing on anything other than the original GBA with a non-backlit screen. I don't mind the music and in some cases prefer the compositions or instrument changes from GBA, or think they are a good alternate take on them that lends the GBA versions a different, but still fun feel that makes them a uniquely different experience. It's not something I noticed until I directly compared the two, but Yoshi's Island on GBA has a slower countdown for losing stars when you get hit and lose Baby Mario. It depletes at about one per second on GBA whereas on SNES it was about one per half-second. There's also of course the "Secret" levels which were not in the original--only "Extra" ones.
You actually missed a pretty big thing with Yoshi's Island that definitely gives the Advance version another point: much like how they added new levels to Mario 3 with the E-reader, Mario Advance 3 also adds 6 new bonus levels to Yoshi's Island that aren't in the SNES version. Some of these levels even use objects that were unused on SNES like the Red Bullet Bills, and while I haven't unlocked them myself yet, I've heard these levels are quite long so it's more content than 6 levels may sound like.
Given how much time you spent highlighting and defending the negatives, I'm not sure you've convinced me the GBA games are the definitive experience lol. But solid analysis and comparison regardless. Keep up the good work.
That's cool! Tell you the truth there's still a vibe with the originals that just isn't there in All Stars or Advance One that I've recently noticed in Mario 3. All the airship stages on NES have a brighter background to sorta convey daytime. Until World 8 where every airship level has a deep black background making the world feel more sinister. That's sorta lost on SNES/GBA when every airship stage has the same stormy background.
I personally like the advance remake of Mario 2 the most cause I just like all the little touches to make it feel more fun like the heart system being less cryptic
There's a Mario World Snes hack called 30th Anniversary Edition, that adds all the QOL from the GBA. Aside from that, the Advance versions are great. The E-Reader levels from Advance 4 are GODLIKE, and the Extra levels from GBA Yoshi Island were wonderful to play.
It probably should have been mentioned that initially Super Mario Advance was named Super Mario Bros. 2 Deluxe/Super Mario USA Deluxe until very late in development, which is why it shares so much dna with SMB Deluxe since it was literally an actual sequel
That's a much better naming scheme than what they eventually landed on Just adding the word deluxe to all the titles would have been fine. No need for "Super Mario advanced 4 Super Mario Bros 3" which is a hell of a mouthful.
@@bland9876 I absolutely agree, and it also makes more sense and makes it clearer that the Advance series and SMB Deluxe are a single series. It also wouldn't have caused the naming confusion with SMA4 being SMB3; it would just be "Super Mario Bros. 3 Deluxe" and that be the end of it, and "Super Mario Bros. 5: Yoshi's Island Deluxe" (Given Miyamoto was pretty belligerently insistent on "making sure people knew it was the fifth big Mario title" I can see them using the original Japanese name in all versions) It also unintentionally would've paved the road for NSMBU Deluxe to also make sense with that name scheme and just be a consistent catch all for most Mario remakes going forward
@@JacobNintendoNerd99 Super Mario Bros. 5 isn't actually what the final Japanese version of Yoshi's Island is called, that's what it was called during development (as a leaked earlier version uncovered in 2020's gigaleak showed, where it _was_ called Super Mario Bros. 5), I believe the final title in Japan was just "Super Mario." But yes it was developed to be the 5th Super Mario Bros. game (not counting there being 2 different Mario 2s) and both Miyamoto and Tezuka have gone on record saying that's what it is, even specifically distinguishing it from the later Yoshi titles.
@@legoboy7107 It isn't the final title, but it was the original title as I said and given that it is included in a series of Mario remakes where Miyamoto specifically said they included the SMA3 title to indicate it's a mainline 2D Mario, and that Miyamoto expressed regret once that they didn't keep the SMB5 title, if the other naming scheme were used I can 100% see them titling it "Super Mario Bros. 5: Yoshi's Island Deluxe" irrespective of what happened with the final version of the SNES release just to correct perceived flaws on part of the devs.
I think it's worth bringing up that, according to the Nintendo 2020 Gigaleak, Super Mario Advance was originally called Super Mario Bros Deluxe 2, and it was meant to be a direct sequel to Super Mario Bros Deluxe. That's why Super Mario Bros 2 was the first Advance title.
If i remember correctly, there was also an unused voice clip of the 4 playable characters shouting "Super Mario Bros Deluxe 2!" But obviously cause of the name change it got scrapped
@@eightcoins4401 It was such a commercial failure in America that it barely got released in Australia and the European release was cancelled. The European version of Super Mario Advance 4 hides all e-reader related stuff.
Just found your channel and I'm binging your videos.. so we'll put together, nice and long and thoughtfully presented. Great job! Thanks for the effort in making them, you are great at this!
Speaking personally, I'll happily play the Advance games on my trusty-rusty Gameboy Micro, but on any other platform, I'd rather play the originals for their better colors, sound and screen size. The arguable exception for me is Mario 3 because of all those fun extra levels you get on GBA
I hate the All-Stars version of lost levels because they made it look exactly like the All-Stars version of SMB1, when the original lost levels looked unique.
Dude, you complain a lot. About the _right stuff._ And your comments about maybe just stop giving a shit? _Perfection!_ Mario’s great, and the Advance versions are easily the most approachable ones! Good stuff ❤️
Just found your channel - I’m subscribing because your Nintendo takes aren’t dripping with performative anger but also not blindly praising everything they do. You’d be surprised how hard it is to find balanced, pragmatic, and down to earth opinions about this stuff. I hit the sub button immediately after “the solution that’s been most effective for me and one I’d propose more people to try, is to *not give a shit.*” You’re doing great work!
I remember as a kid, i would always play Super Mario World, Leaf Green, and Super Mario Bros. Deluxe. Those were my most played games. I made it pretty far into the world. I never beat bowser because i didnt know you could grab a koopa shell and toss it up. I was able to get a few special missions done too. Eventually, my mom took my gba away( I still have found them. I'm missing world and leaf green still), but thankfully, I have 2 other brothers, so i stole their gba. As a kid i had no idea the games i played were snes ports. They were fun and i was a kid. Eventually, later in life i found a SNES in my grandma's house that was my aunt. I put in her copy of World, and she found secrets i didn't even find. Also, for some reason, i can't play world on SNES, only GBA. I dont know why but i just fail so bad on SNES. The GBA versions are fine. Gba sound chip is fine, the grpahics are fine, and contorls work great. Gba mario may not have been original, but having those games be re-released gave a new generation those games to play
I actually think there is some games that feel like they have screen crunch on the Game boy advance even though they're actually Game boy advance games and aren't ported from a Super Nintendo or something.
I enjoy some of the differences of these versions for the occasional playthrough but my favorite way to experience them is still the Super Nintendo versions. I still pick up the GBA ones from time to time when I want to switch up the soundtrack since I've got a soft spot for the terrible audio of the GBA
It would be so amazing if they remade Mario 1-World plus Yoshi’s Island with all the extra features added in Deluxe and the Advance series. Hell, throw in a remake of New Super Mario Bros with extra stuff and you’d have a good package.
SMA was the first time i beat SMB2, even tho i had Allstars on SNES for years. A kid i was sitting had the game on GBA and couldn't beat it, so i ended up unlocking all the levels for him. (i find it funny bc he spent most of his time in the other room on his PS2 playing a COD game, platformers were just not his thing and he wanted the save/exit/level select to get to levels he couldn't reach on his own).
I just realized that Yoshi's Island isn't one of those Game boy games that has a tilt sensor in it so throwing eggs sounds like it'd be super annoying versus how it is on the 3DS and the Wii U (ypu hqve to use a wii mote sadly)
Cool video I grew up with the Mario Advance versions, but when I got to play All-stars + SMW later on I preferred the SNES versions. Better colors and sound and larger resolution without crusty voice clips. The extra levels from Super Mario Advance 4 are great though and I go back to that Mario 3 just for them.
I really hope we get a remake/rerelease of these games that includes unlimited lives and auto saves at checkpoints, no fiddling with save states or obsoleting a collectible. That’s all they would need to be on par with any modern mario game
I feel like auto-saving at check points would entirely eliminate the challenge out of these games entirely. Most levels aren't that long, and unlimited lives would already let you play from that point in one play through as long as you don't close the game anyways. Just seems a bit excessive. But I like games that ask for more from the player, even if it means an inconvenient or even brutal punishment for failure here and there
None of the games with limited lives are hard enough for it to matter. Also to my knowledge every mainline mario game has unlimited continues except for SMB2. Without the pressure of game over, these games would be utterly trivial, especially SMB1.
Mario Advance 2 also changed Yoshi spawns. The colour of the Yoshi that spawns, changes depending on what power up you have. Feather = blue Yoshi, Flower = red Yoshi etc.
this was a fascinating video essay! i have a gba and switch, and played through a lot of mario bros 3 on the wii but was never able to beat it. i think i will primarily stick to the gba versions
I grew up on the Mario Advance series and though they were perfectly fine. Later on I went and collected the originals to replay them and yea it's basically the same experience with minute differences. Mario World darker colors are also weird to be, despite that being the original
@@Mr.Welbigidk man, the brightness of Advance 2 looks like something shining a flashlight in my face. Ok, I’m exaggerating a bit, but it’s just easier to make out the image with the darker colors of the snes
I was never a fan of the Mario Advance games myself but I mostly only played Advance 1 as a kid and couldn't deal with Mario's voice. Same with Link's voice in the Link to the Past port on GBA. It just comes off as an awkward change to me.
ive been playing through mario 3 on the NES classic recently with my non gaming partner and having to redo whole worlds when she runs out of continues really sucks. ive recently got into retroarch and emulation more so ill give the patched GBA versions a try!
12:32: Let me tell you about a cutting edge video game console released in 1996 that also didn't have a dedicated sound chip and played sound off of the CPU lol..
"Super Mario Bros." is just the catch-all brand title for the entire 2D Mario series that follows the classic gameplay formula now, even Mario World and Yoshi's Island were called Super Mario Bros. 4 and Super Mario Bros. 5 in development (the former being changed late enough to still be on the Japanese box), and of course all the New Super Mario Bros. games already have the Super Mario Bros. title in them just with a "New" slapped on. Given how Mario Wonder's "Super Mario Bros." logo is the exact same one as NSMB2 and NSMBU, it's pretty clear that "Super Mario Bros. Wonder" is just called that to be the continuation of the 2D Mario gameplay continuing after NSMBU, not to specifically be the successor to Mario 3 and "the 4th Super Mario Bros. game." And none of that retroactively revokes the NES games being a trilogy anyway (other than the Lost Levels thing, but Lost Levels itself is basically just a Mario 1 expansion which is even how it was sometimes released later on), so no, they're still just as much a trilogy as they were before Mario Wonder came out.
I dont like how much easier they made platforming especially in SMB3 (1-4 for example) but other than that i think the gba versions in terms of content is the best but i still prefer the SNES versions as i like the difficulty with 16-bit graphics
The screen crunch ruins the game for me. I can't deal. Not being able to see all the beautiful set design (especially on Yoshi's Island) and having your character so large on the screen... yuck. SMB3 on Advance is worth it, and I can deal with SMB2 because of the enhancements but the others are not worth the loss.
I've played the Wii U rom of Advance 4 on my New 3DS (I think the Wii U and Switch roms are probably the same) and it runs perfectly no problem. The 3DS has actual GBA hardware in it to run the games natively which is what I was using, not an emulator, so if it works there it should probably work on an actual GBA too.
Very nice review, enjoyed it a lot! I do agree with a lot of what you said (I think SMB2 on the GBA is the best way to play it, I had SO MUCH fun with it), but not with everything. What you said about Super Mario World I can't agree on whatsoever. The graphics look horrible, the sound sounds horrible and the gameplay is... not as good as it was on the SNES. The screen crunch especially is terrible, since there's a lot of levels in the game where you just can't see what's ahead. That one scrolling cave level with the moving floor and ceiling? That was already difficult on the SNES, but downright impossible here. If I didn't know the game so well, I would have never been able to know that I had to jump NOW YOU NEED TO JUMP NOW OH MY GOD THE CEILING IS CAVING IN YOU MISSED YOUR CHANCE!!!! Really didn't enjoy my time with that game, to be honest. As for a lot of the other things you said: quality of life improvements like being able to save whenever or better control layouts really don't matter these days. Like you said, you can remap controls on an emulator as well as the Switch online service (I think), and of course both allow you to save LITERALLY whenever. Admittedly, the bad graphics and sounds also matter a lot less because you can download patches for them, but at that point... just go with the SNES versions. At least in regards to SMW and Yoshi's Island. There's nothing these games have to offer that make them the DEFINITIVE version. At least SMB2 had different levels and more enemies, and SMB3 had those exclusive levels. So unless you're some sort of insane purist who plays on original hardware (like me), I'd recommend the originals. I mean, even if you really wanna play them on the go, then the Switch or using a Raspberry Pi or something is the better option anyway. Still, nice analysis of these games! Always interesting to hear what other people think about these games.
Yoshi's Island on GBA also adds new levels so it does have something. Each world has an additional new bonus level that's not in the SNES version, and some even use objects that were unused on SNES like the Red Bullet Bills.
I can’t stand the controls in all these 16bit upgraded remakes. They all have that slippy super Mario feel that I didn’t grow up with. Drives me nuts. Also not a fan of the SNES like audio. 8 bit 4 life! They are a novelty at best for me.
yeah we get the point you're ok w/ the original experience when it comes to literally everything you talk about on your channel lol, you're basically a purist at this point
The snes version of world is vastly better than the advance version, the controls are worse, the sound is worse, it looks worse, it feels worse to play, if you have the option, don't play the gba version.
i’m gonna have to hard disagree with Super Mario Bros. Deluxe being the best for new comers to both Mario and video games, let’s be real, new comers to video games are going to get very frustrated with the limited visibility and new comers to Mario are, once again, gonna be very frustrated with the limited visibility, no matter which way you cut it, Deluxe is simply the worst way to play the original Super Mario Bros., i’d never recommend it to anyone but die hard Mario fans who want to have a harder Super Mario Bros. 1 experience
Agreed. It's probably the most misunderstood game that many people just have a skill issue at (mostly, though the All-Stars version that most people seem to play does have some actual trolly BS in it that wasn't on Famicom), and this video's no different given how he commented about All-Stars' lives change being "necessary to make the game approachable." Like, LOST LEVELS ISN'T _SUPPOSED_ TO BE APPROACHABLE, IT NOT BEING APPROACHABLE IS THE WHOLE POINT, NOT SOME PROBLEM, it was literally advertised on the original box for the game! If you want the game to be approachable you're supposed to just play Mario 1, the whole point of Lost Levels is to be for "Super Players" who have already completely mastered everything there is to master in Mario 1, and Lost Levels is just a continuation of Mario 1 for those advanced players who already know and are good at everything and the game assumes they already know and are good at everything. It's also a game that wants you to take it slower and be constantly alert most of the time, with a bunch of essentially puzzles to solve on how to progress, if you're just trying to speed through it like an easier Mario game and you get mad that you keep dying, that's on you and you're just playing the game wrong. And if you're a new player or casual the game isn't supposed to be for you, it doesn't WANT you to play it until you've fully mastered Mario 1.
Wasn't possible? The Game Gear from 1990 had a lit screen. The Atari Lynx from 1989 had a lit screen. The Game.com from 1997 had a lit screen. Even Nintendo released a Japan exclusive GameBoy called the GameBoy Light in 1998 which had a lit screen. Maybe you should do some research before making ridiculous presumptions you goober.
Whoa, immediate response to the question at 0:00. It's the opposite of clickbait!
The Advanced games may be more polished, but I think the best way to play is each game’s original release. Each style fits the gameplay so well, and it feels a bit off to play these classics in the same style.
I think the all star version is the best for super Mario world and Yoshi’s island and advance version of smb2 and smb3 is the best
idk i prefer the all stars version of 2 and 3. if only they hadn't messed with mario 1's physics.
@@QnjtGWonQNqVsbYyzjx4the all stars bundle version of SMW is better purely because of the luigi sprites
@@ClareHehe If you're referring to the weird brick-breaking behavior in All-Stars Mario 1, that's actually just a bug lol. They accidentally reversed the direction Mario is pushed in upon breaking them, so he's getting "pushed" up instead of down but still by the same velocity amount. I think it was as simple as accidentally removing a minus sign in the code, or at least could have been. There's a very simple rom patch you can find that fixes this bug and completely fixes that issue with All-Stars, I'd recommend trying it out.
The originals are always better.
You sound like Scott the woz if his ball’s dropped
Scott occasionally sounds a bit like Otacon from MGS to me
Great video and I always enjoy your chatty, affable style! Something the video skipped over was that Advance 3 also added 6 extra GBA-exclusive bonus levels. These are a bit of a dry run for the E-reader ones in Advance 4, with a few original (or original-seeming) assets, and similarly high difficulty. They're also unlocked by getting very high scores across every level in each world, so there's a bit more of a purpose to the scores now!
the mario advance series was my first exposure to the 2d classics as a kid! i hardly ever see anyone mention them in any capacity, so this video was really nice to see.
The reason for the release order was most likely that they thought that Super Mario World and Yoshi's Island would be better showcases for the GBA hardware than Mario 3, which was obviously originally only an NES game versus two SNES games, one of which being a Super FX game.
Mario 2 was likely chosen first purely because they wanted to establish the Mario Advance series as the continuation of Super Mario Bros Deluxe, which might not have been as obvious had they started with a SNES game.
I wonder if they planned to do them all from the beginning. Smb2 seems the most visually updated.
I wonder if they planned to do them all from the beginning. Smb2 seems the most visually updated.
Or they could have had specific plans to do Mario 3 last with the E-reader levels combining things from all the previous entries, since every other game in the Advance/Deluxe series IS in the proper order: Mario 1, Mario 2, Mario World (aka Mario 4), Yoshi's Island (aka Mario 5, yes that was its development name), only Mario 3 is the outlier that was moved from between Mario 2 and Mario 4 to the end, so it's 1-2-4-5-3 instead of 1-2-3-4-5. At the end of the day we won't ever know the true reason for moving Mario 3 though.
Thank you for spreading the good word of GBA versions. I prefer all of the GBA ports for their quality of life improvements, pretty much always. I also deeply appreciate how much more accessible all of them are with more in-depth save features, getting a game over not making you lose much progress, being able to play as Luigi with his different physics in SMA2, Spin Jump and Egg-Throwing being on the R Button naturally (without using button remapping from emulators or software), and more.
Though I will take those color palette restoration hacks when playing on anything other than the original GBA with a non-backlit screen. I don't mind the music and in some cases prefer the compositions or instrument changes from GBA, or think they are a good alternate take on them that lends the GBA versions a different, but still fun feel that makes them a uniquely different experience.
It's not something I noticed until I directly compared the two, but Yoshi's Island on GBA has a slower countdown for losing stars when you get hit and lose Baby Mario. It depletes at about one per second on GBA whereas on SNES it was about one per half-second. There's also of course the "Secret" levels which were not in the original--only "Extra" ones.
You actually missed a pretty big thing with Yoshi's Island that definitely gives the Advance version another point: much like how they added new levels to Mario 3 with the E-reader, Mario Advance 3 also adds 6 new bonus levels to Yoshi's Island that aren't in the SNES version. Some of these levels even use objects that were unused on SNES like the Red Bullet Bills, and while I haven't unlocked them myself yet, I've heard these levels are quite long so it's more content than 6 levels may sound like.
Given how much time you spent highlighting and defending the negatives, I'm not sure you've convinced me the GBA games are the definitive experience lol. But solid analysis and comparison regardless. Keep up the good work.
That's cool! Tell you the truth there's still a vibe with the originals that just isn't there in All Stars or Advance
One that I've recently noticed in Mario 3. All the airship stages on NES have a brighter background to sorta convey daytime. Until World 8 where every airship level has a deep black background making the world feel more sinister. That's sorta lost on SNES/GBA when every airship stage has the same stormy background.
@@Mr.Welbigi just love the NES soundchip
I always thought that the airships were night time because he's been traveling all day to get to the airship.@@Mr.Welbig
I personally like the advance remake of Mario 2 the most cause I just like all the little touches to make it feel more fun like the heart system being less cryptic
There's a Mario World Snes hack called 30th Anniversary Edition, that adds all the QOL from the GBA. Aside from that, the Advance versions are great. The E-Reader levels from Advance 4 are GODLIKE, and the Extra levels from GBA Yoshi Island were wonderful to play.
I’m glad to have found this channel before it blows up. Great stuff man!
You make great vids! The only reason I can think of for why you’re not bigger is the infrequency of uploads
It probably should have been mentioned that initially Super Mario Advance was named Super Mario Bros. 2 Deluxe/Super Mario USA Deluxe until very late in development, which is why it shares so much dna with SMB Deluxe since it was literally an actual sequel
That's a much better naming scheme than what they eventually landed on Just adding the word deluxe to all the titles would have been fine. No need for "Super Mario advanced 4 Super Mario Bros 3" which is a hell of a mouthful.
@@bland9876 I absolutely agree, and it also makes more sense and makes it clearer that the Advance series and SMB Deluxe are a single series. It also wouldn't have caused the naming confusion with SMA4 being SMB3; it would just be "Super Mario Bros. 3 Deluxe" and that be the end of it, and "Super Mario Bros. 5: Yoshi's Island Deluxe" (Given Miyamoto was pretty belligerently insistent on "making sure people knew it was the fifth big Mario title" I can see them using the original Japanese name in all versions)
It also unintentionally would've paved the road for NSMBU Deluxe to also make sense with that name scheme and just be a consistent catch all for most Mario remakes going forward
@@JacobNintendoNerd99 Super Mario Bros. 5 isn't actually what the final Japanese version of Yoshi's Island is called, that's what it was called during development (as a leaked earlier version uncovered in 2020's gigaleak showed, where it _was_ called Super Mario Bros. 5), I believe the final title in Japan was just "Super Mario." But yes it was developed to be the 5th Super Mario Bros. game (not counting there being 2 different Mario 2s) and both Miyamoto and Tezuka have gone on record saying that's what it is, even specifically distinguishing it from the later Yoshi titles.
@@legoboy7107 It isn't the final title, but it was the original title as I said and given that it is included in a series of Mario remakes where Miyamoto specifically said they included the SMA3 title to indicate it's a mainline 2D Mario, and that Miyamoto expressed regret once that they didn't keep the SMB5 title, if the other naming scheme were used I can 100% see them titling it "Super Mario Bros. 5: Yoshi's Island Deluxe" irrespective of what happened with the final version of the SNES release just to correct perceived flaws on part of the devs.
You deserves more subs, this video is high quality!
I think it's worth bringing up that, according to the Nintendo 2020 Gigaleak, Super Mario Advance was originally called Super Mario Bros Deluxe 2, and it was meant to be a direct sequel to Super Mario Bros Deluxe. That's why Super Mario Bros 2 was the first Advance title.
If i remember correctly, there was also an unused voice clip of the 4 playable characters shouting "Super Mario Bros Deluxe 2!"
But obviously cause of the name change it got scrapped
@@Fatih_M177 So THAT'S why all the characters awkwardly say "Super Mario 2" when you select it!
Can't believe I never knew about those "E-Reader" levels. Heck, I've never heard of an e-reader.
To be fair, it was a massive commercial failure in America and Europe. Its whoy the only games that use it feel like its barely used.
@@eightcoins4401 It was such a commercial failure in America that it barely got released in Australia and the European release was cancelled. The European version of Super Mario Advance 4 hides all e-reader related stuff.
Whoa. I didn't expect to hear the answer in the first 5 seconds. You got me there.
Those gba color/sound restoration hacks is awesome i dont understand why nintendo didn't put them on the NSO
Just found your channel and I'm binging your videos.. so we'll put together, nice and long and thoughtfully presented. Great job! Thanks for the effort in making them, you are great at this!
Loved it - keep em coming!
Everything said in this video made me go,”This guy gets it”
Awesome video. Well done! I am glad I subscribed to your channel after your 3D All-Stars Video.
Speaking personally, I'll happily play the Advance games on my trusty-rusty Gameboy Micro, but on any other platform, I'd rather play the originals for their better colors, sound and screen size. The arguable exception for me is Mario 3 because of all those fun extra levels you get on GBA
Love the videos and dedication you put in! Would love to see more Mario/Nintendo content! Keep up the good work!
I hate the All-Stars version of lost levels because they made it look exactly like the All-Stars version of SMB1, when the original lost levels looked unique.
This dude gives Scott the Woz vibes
This is super appreciated, as I’m looking to play Mario 2 proper, and replaying Mario 3.
Dude, you complain a lot. About the _right stuff._ And your comments about maybe just stop giving a shit? _Perfection!_ Mario’s great, and the Advance versions are easily the most approachable ones! Good stuff ❤️
The next video: A tribute to Mario's Time Machine.
really good video! Thought you had at least a couple hundred K subscribers, but you're severely underrated!
Just found your channel - I’m subscribing because your Nintendo takes aren’t dripping with performative anger but also not blindly praising everything they do. You’d be surprised how hard it is to find balanced, pragmatic, and down to earth opinions about this stuff. I hit the sub button immediately after “the solution that’s been most effective for me and one I’d propose more people to try, is to *not give a shit.*”
You’re doing great work!
Super mario land 2 and the six secret coins is my favorite 2D mario out of em all, if i had to go back itd always be that.
I'm glad theres someone else who is as OCD about video games as me.
I remember as a kid, i would always play Super Mario World, Leaf Green, and Super Mario Bros. Deluxe. Those were my most played games. I made it pretty far into the world. I never beat bowser because i didnt know you could grab a koopa shell and toss it up. I was able to get a few special missions done too. Eventually, my mom took my gba away( I still have found them. I'm missing world and leaf green still), but thankfully, I have 2 other brothers, so i stole their gba. As a kid i had no idea the games i played were snes ports. They were fun and i was a kid.
Eventually, later in life i found a SNES in my grandma's house that was my aunt. I put in her copy of World, and she found secrets i didn't even find. Also, for some reason, i can't play world on SNES, only GBA. I dont know why but i just fail so bad on SNES. The GBA versions are fine. Gba sound chip is fine, the grpahics are fine, and contorls work great. Gba mario may not have been original, but having those games be re-released gave a new generation those games to play
Very comprehensive video! SMB3 on GBA looks great
I actually think there is some games that feel like they have screen crunch on the Game boy advance even though they're actually Game boy advance games and aren't ported from a Super Nintendo or something.
I enjoy some of the differences of these versions for the occasional playthrough but my favorite way to experience them is still the Super Nintendo versions. I still pick up the GBA ones from time to time when I want to switch up the soundtrack since I've got a soft spot for the terrible audio of the GBA
To me the underground is a tie but the advanced version of the airship goes hard
It would be so amazing if they remade Mario 1-World plus Yoshi’s Island with all the extra features added in Deluxe and the Advance series. Hell, throw in a remake of New Super Mario Bros with extra stuff and you’d have a good package.
That’s-a so nice!
SMA was the first time i beat SMB2, even tho i had Allstars on SNES for years. A kid i was sitting had the game on GBA and couldn't beat it, so i ended up unlocking all the levels for him. (i find it funny bc he spent most of his time in the other room on his PS2 playing a COD game, platformers were just not his thing and he wanted the save/exit/level select to get to levels he couldn't reach on his own).
I just realized that Yoshi's Island isn't one of those Game boy games that has a tilt sensor in it so throwing eggs sounds like it'd be super annoying versus how it is on the 3DS and the Wii U (ypu hqve to use a wii mote sadly)
Cool video I grew up with the Mario Advance versions, but when I got to play All-stars + SMW later on I preferred the SNES versions. Better colors and sound and larger resolution without crusty voice clips. The extra levels from Super Mario Advance 4 are great though and I go back to that Mario 3 just for them.
19:13 lol nice cutoff
You may not be able to buy things from the Virtual Console anymore, but you can still access those VC roms if you Homebrew your Wii or Wii U.
I really hope we get a remake/rerelease of these games that includes unlimited lives and auto saves at checkpoints, no fiddling with save states or obsoleting a collectible. That’s all they would need to be on par with any modern mario game
I feel like auto-saving at check points would entirely eliminate the challenge out of these games entirely. Most levels aren't that long, and unlimited lives would already let you play from that point in one play through as long as you don't close the game anyways. Just seems a bit excessive. But I like games that ask for more from the player, even if it means an inconvenient or even brutal punishment for failure here and there
None of the games with limited lives are hard enough for it to matter. Also to my knowledge every mainline mario game has unlimited continues except for SMB2. Without the pressure of game over, these games would be utterly trivial, especially SMB1.
@@ShoobsterIt def matters in 3, especially in 2-player. It can matter in SMW, but it’s easy to exploit the system after Donut Plains
Imagine wanting a Mario game to be easier
@@Mingodough I didn’t say it was to make the game easier?
Modded 3ds hands down the best Mario machine
You should probably do a Lost Levels review given how much youve dissed it lol
Mario Advance 2 also changed Yoshi spawns. The colour of the Yoshi that spawns, changes depending on what power up you have. Feather = blue Yoshi, Flower = red Yoshi etc.
Id love another video on the dkc gba versions (plus the gbc remake and returns 3d and funky mode)
Lol question answered in first three seconds, thanks
this was a fascinating video essay! i have a gba and switch, and played through a lot of mario bros 3 on the wii but was never able to beat it. i think i will primarily stick to the gba versions
i found super mario land 2 extremely charming
Thanks for the confirmation 👍
I grew up on the Mario Advance series and though they were perfectly fine. Later on I went and collected the originals to replay them and yea it's basically the same experience with minute differences.
Mario World darker colors are also weird to be, despite that being the original
I'm starting to be at a point where the darker SNES colors come off as weird to me, and starting to prefer the lighter/brighter look of Advance 2.
@@Mr.Welbigidk man, the brightness of Advance 2 looks like something shining a flashlight in my face. Ok, I’m exaggerating a bit, but it’s just easier to make out the image with the darker colors of the snes
Man I wish the wii U had more indie games so I could download them
Thanks for your Amazing videos but you forgot smb special and the super mario land series
I was never a fan of the Mario Advance games myself but I mostly only played Advance 1 as a kid and couldn't deal with Mario's voice. Same with Link's voice in the Link to the Past port on GBA. It just comes off as an awkward change to me.
Great video 👍
1:00
Nusplii would like a word heheheh 🐴
ive been playing through mario 3 on the NES classic recently with my non gaming partner and having to redo whole worlds when she runs out of continues really sucks. ive recently got into retroarch and emulation more so ill give the patched GBA versions a try!
Great video!!!
dope video man
12:32: Let me tell you about a cutting edge video game console released in 1996 that also didn't have a dedicated sound chip and played sound off of the CPU lol..
Even if you don't count the lost levels, super mario bros is no longer a trilogy because of super mario bros wonder
"Super Mario Bros." is just the catch-all brand title for the entire 2D Mario series that follows the classic gameplay formula now, even Mario World and Yoshi's Island were called Super Mario Bros. 4 and Super Mario Bros. 5 in development (the former being changed late enough to still be on the Japanese box), and of course all the New Super Mario Bros. games already have the Super Mario Bros. title in them just with a "New" slapped on. Given how Mario Wonder's "Super Mario Bros." logo is the exact same one as NSMB2 and NSMBU, it's pretty clear that "Super Mario Bros. Wonder" is just called that to be the continuation of the 2D Mario gameplay continuing after NSMBU, not to specifically be the successor to Mario 3 and "the 4th Super Mario Bros. game." And none of that retroactively revokes the NES games being a trilogy anyway (other than the Lost Levels thing, but Lost Levels itself is basically just a Mario 1 expansion which is even how it was sometimes released later on), so no, they're still just as much a trilogy as they were before Mario Wonder came out.
The best way to play all these games by far is emulation. Remember that piracy is a victimless "crime."
Totally agree
I hate comments like these and its not even true!
@@charboy8563if you play these games on the switch you're emulating too you know...
It’s gotta be Mario 3/ world or Wonder
great vid
I dont like how much easier they made platforming especially in SMB3 (1-4 for example) but other than that i think the gba versions in terms of content is the best but i still prefer the SNES versions as i like the difficulty with 16-bit graphics
Great video, but these small QoL changes are not enough to compensate for the advantages of SNES All-Stars.
Can you say how Super Mario Bros. from the Classic NES Series for GBA slots into this? Does it have screen crunch or quality of life features added?
What about Game & Watch Super Mario Bros. released in 2020?
The screen crunch ruins the game for me. I can't deal. Not being able to see all the beautiful set design (especially on Yoshi's Island) and having your character so large on the screen... yuck. SMB3 on Advance is worth it, and I can deal with SMB2 because of the enhancements but the others are not worth the loss.
quote pfp spotted
I wonder if the updated switch roms would work on original hardware with a flash cart, and if anyone has ripped them yet.
I've played the Wii U rom of Advance 4 on my New 3DS (I think the Wii U and Switch roms are probably the same) and it runs perfectly no problem. The 3DS has actual GBA hardware in it to run the games natively which is what I was using, not an emulator, so if it works there it should probably work on an actual GBA too.
Wait there wasnt a mario advance game for super mario bros 1???
Joycon boys forever
of the gba color issues, I only have it with super mario world, the other 3 look good. and it's mostly mario looking a little too off for me.
The multi-player Is only in mario bros
But I only play Xbox. What should I do????
man.
Is there anyway we can donate to support this?
Very nice review, enjoyed it a lot! I do agree with a lot of what you said (I think SMB2 on the GBA is the best way to play it, I had SO MUCH fun with it), but not with everything.
What you said about Super Mario World I can't agree on whatsoever. The graphics look horrible, the sound sounds horrible and the gameplay is... not as good as it was on the SNES. The screen crunch especially is terrible, since there's a lot of levels in the game where you just can't see what's ahead. That one scrolling cave level with the moving floor and ceiling? That was already difficult on the SNES, but downright impossible here. If I didn't know the game so well, I would have never been able to know that I had to jump NOW YOU NEED TO JUMP NOW OH MY GOD THE CEILING IS CAVING IN YOU MISSED YOUR CHANCE!!!! Really didn't enjoy my time with that game, to be honest.
As for a lot of the other things you said: quality of life improvements like being able to save whenever or better control layouts really don't matter these days. Like you said, you can remap controls on an emulator as well as the Switch online service (I think), and of course both allow you to save LITERALLY whenever. Admittedly, the bad graphics and sounds also matter a lot less because you can download patches for them, but at that point... just go with the SNES versions. At least in regards to SMW and Yoshi's Island. There's nothing these games have to offer that make them the DEFINITIVE version. At least SMB2 had different levels and more enemies, and SMB3 had those exclusive levels.
So unless you're some sort of insane purist who plays on original hardware (like me), I'd recommend the originals. I mean, even if you really wanna play them on the go, then the Switch or using a Raspberry Pi or something is the better option anyway.
Still, nice analysis of these games! Always interesting to hear what other people think about these games.
Yoshi's Island on GBA also adds new levels so it does have something. Each world has an additional new bonus level that's not in the SNES version, and some even use objects that were unused on SNES like the Red Bullet Bills.
24:57 Is someone a ZoomZike fan?
they made blue toad red so it's a no sell unfortunately
How many red toads have to die before you forgive them?
what
@@marcievania nintendo has murdered him before he could get into any game since nsmb wii
I can’t stand the controls in all these 16bit upgraded remakes. They all have that slippy super Mario feel that I didn’t grow up with. Drives me nuts. Also not a fan of the SNES like audio. 8 bit 4 life! They are a novelty at best for me.
Hello
hi
@@Zordyn:)
yeah we get the point you're ok w/ the original experience when it comes to literally everything you talk about on your channel lol, you're basically a purist at this point
The snes version of world is vastly better than the advance version, the controls are worse, the sound is worse, it looks worse, it feels worse to play, if you have the option, don't play the gba version.
i’m gonna have to hard disagree with Super Mario Bros. Deluxe being the best for new comers to both Mario and video games, let’s be real, new comers to video games are going to get very frustrated with the limited visibility and new comers to Mario are, once again, gonna be very frustrated with the limited visibility, no matter which way you cut it, Deluxe is simply the worst way to play the original Super Mario Bros., i’d never recommend it to anyone but die hard Mario fans who want to have a harder Super Mario Bros. 1 experience
cmon dont shit on lost levels
Agreed. It's probably the most misunderstood game that many people just have a skill issue at (mostly, though the All-Stars version that most people seem to play does have some actual trolly BS in it that wasn't on Famicom), and this video's no different given how he commented about All-Stars' lives change being "necessary to make the game approachable." Like, LOST LEVELS ISN'T _SUPPOSED_ TO BE APPROACHABLE, IT NOT BEING APPROACHABLE IS THE WHOLE POINT, NOT SOME PROBLEM, it was literally advertised on the original box for the game!
If you want the game to be approachable you're supposed to just play Mario 1, the whole point of Lost Levels is to be for "Super Players" who have already completely mastered everything there is to master in Mario 1, and Lost Levels is just a continuation of Mario 1 for those advanced players who already know and are good at everything and the game assumes they already know and are good at everything. It's also a game that wants you to take it slower and be constantly alert most of the time, with a bunch of essentially puzzles to solve on how to progress, if you're just trying to speed through it like an easier Mario game and you get mad that you keep dying, that's on you and you're just playing the game wrong. And if you're a new player or casual the game isn't supposed to be for you, it doesn't WANT you to play it until you've fully mastered Mario 1.
I'm a savior for that one guy to say FIRST
SECOND
Can you do some research on why handheld consoles did not have lit screens instead of acting like a spoiled Zoomer? Maybe it wasn't possible??
Wasn't possible? The Game Gear from 1990 had a lit screen. The Atari Lynx from 1989 had a lit screen. The Game.com from 1997 had a lit screen. Even Nintendo released a Japan exclusive GameBoy called the GameBoy Light in 1998 which had a lit screen.
Maybe you should do some research before making ridiculous presumptions you goober.
@@Mr.Welbig Gottem.
@@Mr.Welbig GOTTEM
No the advance series is not the definitive way to play why becaus is on the gba play the nes and snes version instand
Oh, it's another modern gamer who can't handle the masterful challenge and design of For Super Players. Stopped watching and unsubscribed.
Advocating for the devil is not a fucking game, I wish people would stop "playing" devil's advocate it's not cool
Hey! I love your videos, is there any way I could contact you in private? Thanks
vey cool video :)