[#5] Rigging a spine in Blender 2.9 using Child Of constraints

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 40

  • @rikmertens6353
    @rikmertens6353 3 ปีที่แล้ว +10

    3:25 disable waist rotation
    3:48 Hip controller
    5:36 Upper spine controller
    7:44 Head controller
    9:28 Neck bend controller
    10:36 Adjust neck controller to mimic angle of neck
    11:07 Neck controller tweak influence
    11:24 Connect head controller to hip controller
    12:33 link hip and torso controllers
    13:16 adjust bone layers

  • @ssitalumni2525
    @ssitalumni2525 7 หลายเดือนก่อน +5

    At 5:10. I passed out laughing. The jiggle comment 😂

  • @sinpoko
    @sinpoko 4 ปีที่แล้ว +6

    your tutorials are really helpful.

  • @CuriousCaleb
    @CuriousCaleb ปีที่แล้ว

    Such an amazing group of videos explaining the rigging process. I honestly think its the best tutorial series on rigging for blender.

  • @LookItsCollin
    @LookItsCollin 2 ปีที่แล้ว

    I've been using blender and Unreal for years and I actually teach it as well. Once I got more serious about animating I knew I needed to update my rig. Out of all the vids I've seen this one is by far the most efficient with my time and has the solution that I enjoy using the most

  • @Pandan3D
    @Pandan3D 3 ปีที่แล้ว

    These tutorials are so good. I used to rig in maya years ago, and I'm having to pick up blender for rigging basic stuff. This is super helpful, thanks for making these

  • @dontmvme8796
    @dontmvme8796 3 ปีที่แล้ว +2

    Thanks a lot for this useful, clear and concise tutorial. Being able to animate so many motions with only 3 controlers must feel great! ^_^

  • @blazrejak6684
    @blazrejak6684 2 ปีที่แล้ว

    i had to make a project to finish high school and i used your tutorial to set it up. Amazing job 10/10, thanks for all the help

  • @ssitalumni2525
    @ssitalumni2525 7 หลายเดือนก่อน +1

    Hi Kiwi . Have you seen a Kiwi TH-camr named Karl Rock. He is from your country but married to a girl here in India.
    My word, if you listen to him with your eyes closed, you cant tell the difference. Your sound and accent so closely matches to his. Just incredible. The only difference is that he can speak Hindi as well

    • @TheKiwiCoder
      @TheKiwiCoder  7 หลายเดือนก่อน +1

      Haha, I can hear a slight resemblance.

  • @shynnobi
    @shynnobi ปีที่แล้ว

    Super helpful tutorial, very clear explanations, thanks!

  • @chriscollins2095
    @chriscollins2095 ปีที่แล้ว

    Much simpler than what I was trying to do to get the hips and chest to work independently. I just turn off Inherit Rotation on one bone and I'm nearly done.

  • @Pandora2Pan
    @Pandora2Pan หลายเดือนก่อน

    some may say this is outdated since it was made in 2.9.. nope still works~
    I'm using 4.2 btw~
    you can follow this since it only use constraints to make your spine rig~

  • @RythNincomderg
    @RythNincomderg 10 หลายเดือนก่อน

    I've been looking for days how to do this, thank you so much

  • @a52productions
    @a52productions 3 ปีที่แล้ว +3

    Rather than having the hips and shoulders + spine move completely independently, is there an easy way to have the spine gradually interpolate between the rotation of the hips and the shoulders? Particularly around the Z axis. This way, it's more continuous and fluid. Also, do you have any advice on setting up IK for the spine? It seems like it would be useful, but when I tried it myself the spine bent completely the wrong way! Is this something you'd recommend, or should I just stick to Child-Of constraints?

    • @poonoo87
      @poonoo87 2 ปีที่แล้ว +1

      Another method for the spine is Spline IK, it's more complicated than this but it gives you way more versatility and it's the standard way of using IK's for the spine. Though it does require way more spine bones than this one, at least double.

  • @marcelievsky
    @marcelievsky 4 ปีที่แล้ว +1

    Is there a way to move the extruded spine IK bone to the center of the spine without destroy the deformation? It would be more easy to pose it. Amazing tutorial!

  • @adrianrevill7686
    @adrianrevill7686 3 ปีที่แล้ว

    This was very helpful, I was looking for a way to add controls without breaking the hierarchy like a lot of the methods do. For the hips, you can just duplicate the hips, remove the parent and then set a custom mesh eg a circle. Add a constraint to the hips to copy transform from the control.

  • @Sienfi
    @Sienfi 8 วันที่ผ่านมา

    i have a question, why the hip is not parent to the bone controller directly instead of copy the transform of the other bone?

  • @MalleeMate
    @MalleeMate 2 ปีที่แล้ว

    thank you, this series is amazing :D

  • @nekofiredemon407
    @nekofiredemon407 6 หลายเดือนก่อน

    Is there any way to make the spine rotation control bone follow the spine when rotating?

  • @karonuva
    @karonuva 2 หลายเดือนก่อน

    Is there any functional difference between having the hip bone connected to the spine + rotation controller vs just having a single offset hip bone with the hip bone head sharing the same space as the spine bone's head?

  • @alex-qn5xp
    @alex-qn5xp 3 ปีที่แล้ว

    hey @12:35 after I follow the steps to add child of constraint to the hip bone it doesn't follow the top properly like when i move the top one it moves really slowly and the hip one doesn't move at all have you got any idea why?

  • @tambemnaosei5003
    @tambemnaosei5003 3 ปีที่แล้ว

    Cara você não tem ideia de como seu vídeo me salvou! Muito obrigado!! Se eu pudesse te dava um beijo haha

  • @MrReactric
    @MrReactric 3 ปีที่แล้ว

    very good tutorial. Thanks

  • @FILMBIONICX
    @FILMBIONICX 5 หลายเดือนก่อน

    SUPER

  • @shami9480
    @shami9480 2 ปีที่แล้ว

    very very nice bro 👍👍👍

  • @frostbreaker3435
    @frostbreaker3435 3 ปีที่แล้ว

    7:54 saving where i left

  • @Mark_bretner
    @Mark_bretner 4 ปีที่แล้ว +1

    When I grab the extruded Hips bone(which controls the rotation) and pull down as you can see at 11:19 my character only lifts the hips instead of pulling down the character. Can anyone please help?

    • @marcelievsky
      @marcelievsky 4 ปีที่แล้ว +1

      Make sure the spine is parented to the hip bone and connected (not 'keep offset)

  • @TwiiK
    @TwiiK 4 ปีที่แล้ว

    I can't get this one to work. After I've added the child of constraint to my spine bones when I rotate the spine control bone the spine bones don't inherit the rotation of the previous spine bone so they separate from each other and it becomes an unusable mess. I have your Blender project files and I can't see any differences between my setup and yours so I have no idea what's wrong. There's not really any relevant settings to play with for the constraints either.

    • @DeluxRaffy
      @DeluxRaffy 3 ปีที่แล้ว

      maybe you renamed your spine control bone and doing so you lost the control over your spine bones.

    • @ps2giorno844
      @ps2giorno844 3 ปีที่แล้ว +2

      Make sure your spine is connected. The tick box is under 'Relations'.

    • @Iolaini
      @Iolaini 10 หลายเดือนก่อน

      also having the same issue, did you find a way to fix this?

    • @TwiiK
      @TwiiK 10 หลายเดือนก่อน

      @@Iolaini Nah, sorry. I gave up on Blender to be honest. I was mostly interested in the game development part, and now try to avoid having to create assets myself 😅

    • @Iolaini
      @Iolaini 10 หลายเดือนก่อน

      @@TwiiK 😅😅alright thanks

  • @David-m16
    @David-m16 3 ปีที่แล้ว +2

    This is incompatible with a root bone

    • @EliasDaler
      @EliasDaler ปีที่แล้ว +1

      It works if you parent the hip control bone to the root bone.

  • @theguardiancustode3962
    @theguardiancustode3962 ปีที่แล้ว

    Hey how would you create a Root Bone for this, because I've been trying to make one but it doesn't work right. Got any possible solutions?