Excellent work!! The algorithm doesn't seem to like your channel, but today it FINALLY came across my recommended screen. Instant subscribe. Can't wait to dive into your vids, it is hard to find quality Unity tutorials these days!
Thank you! You really showcased the chainIK the best possible way,! I had a question, I'm doing tree chopping similar to the forest, I implement it with multi constraint to rotate the spines so it always hit the same spot but can I use the chainIK to change the way of hitting the tree? Is it good for arms and how they behave?
interesting question! Hmmm... You probably want to have some kind of script first just dealing with one collider, then when chopping done, it convert the tree to two colliders. then finally the falling tree part is swapped out to the colliders representing the pieces. Thats just a quick thought about it, Dont think you should use any rigging for that. But!! if you can, share your progress, sound interesting! good luck
Excellent work!! The algorithm doesn't seem to like your channel, but today it FINALLY came across my recommended screen. Instant subscribe. Can't wait to dive into your vids, it is hard to find quality Unity tutorials these days!
Wow, this is awesome!!!
Great tutorial! Thanks!
Thank you! You really showcased the chainIK the best possible way,! I had a question, I'm doing tree chopping similar to the forest, I implement it with multi constraint to rotate the spines so it always hit the same spot but can I use the chainIK to change the way of hitting the tree? Is it good for arms and how they behave?
interesting question! Hmmm... You probably want to have some kind of script first just dealing with one collider, then when chopping done, it convert the tree to two colliders. then finally the falling tree part is swapped out to the colliders representing the pieces. Thats just a quick thought about it, Dont think you should use any rigging for that. But!! if you can, share your progress, sound interesting! good luck
Thanks for that!
You are welcome 🙂